]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/sandbox.qc
Store object information about creation and owner. Objects can now report the name...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 const float MAX_STORAGE_ATTACHMENTS = 16;
2 float object_count;
3 .entity object_attach;
4 .string material;
5
6 .float touch_timer;
7 void sandbox_ObjectFunction_Touch()
8 {
9         // apply material impact effects
10
11         if(!self.material)
12                 return;
13         if(self.touch_timer > time)
14                 return; // don't execute each frame
15         self.touch_timer = time + 0.1;
16
17         // make particle count and sound volume depend on impact speed
18         float intensity;
19         intensity = vlen(self.velocity) + vlen(other.velocity);
20         if(intensity) // avoid divisions by 0
21                 intensity /= 2; // average the two velocities
22         if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
23                 return; // impact not strong enough to do anything
24         // now offset intensity and apply it to the effects
25         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
26         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
27
28         sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
29         pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
30 }
31
32 entity sandbox_ObjectEdit_Get(float permissions)
33 {
34         // returns the traced entity if the player can edit it, and world if not
35         // if permissions if FALSE, the object is returned regardless of editing rights
36         // attached objects are SOLID_NOT and don't risk getting traced
37
38         makevectors(self.v_angle);
39         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
40
41         if(trace_ent.classname != "object")
42                 return world; // entity is not an object
43         if(!permissions)
44                 return trace_ent; // don't check permissions, anyone can edit this object
45         if(!trace_ent.crypto_idfp)
46                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
47         if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
48                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
49         return world;
50 }
51
52 void sandbox_ObjectEdit_Scale(entity e, float f)
53 {
54         e.scale = f;
55         if(e.scale)
56         {
57                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
58                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
59         }
60 }
61
62 .float old_movetype;
63 void sandbox_ObjectAttach_Remove(entity e);
64 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
65 {
66         // attaches e to parent on string s
67
68         // we can't attach to an attachment, for obvious reasons
69         sandbox_ObjectAttach_Remove(e);
70
71         e.old_movetype = e.movetype; // persist physics
72         e.movetype = MOVETYPE_FOLLOW;
73         e.solid = SOLID_NOT;
74         e.takedamage = DAMAGE_NO;
75
76         setattachment(e, parent, s);
77         e.owner = parent;
78 }
79
80 void sandbox_ObjectAttach_Remove(entity e)
81 {
82         // detaches any object attached to e
83
84         entity head;
85         for(head = world; (head = find(head, classname, "object")); )
86         {
87                 if(head.owner == e)
88                 {
89                         vector org;
90                         head.movetype = head.old_movetype; // restore persisted physics
91                         head.solid = SOLID_BBOX;
92                         head.takedamage = DAMAGE_AIM;
93
94                         org = gettaginfo(head, 0);
95                         setattachment(head, world, "");
96                         head.owner = world;
97
98                         // objects change origin and angles when detached, so apply previous position
99                         setorigin(head, org);
100                         head.angles = e.angles; // don't allow detached objects to spin or roll
101                 }
102         }
103 }
104
105 entity sandbox_ObjectSpawn(float database)
106 {
107         // spawn a new object with default properties
108
109         entity e;
110         e = spawn();
111         e.classname = "object";
112         e.takedamage = DAMAGE_AIM;
113         e.damageforcescale = 1;
114         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
115         e.movetype = MOVETYPE_TOSS;
116         e.frame = 0;
117         e.skin = 0;
118         e.material = string_null;
119         e.touch = sandbox_ObjectFunction_Touch;
120         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
121
122         if(!database)
123         {
124                 // set the object's owner via player UID
125                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
126                 if(self.crypto_idfp != "")
127                         e.crypto_idfp = strzone(self.crypto_idfp);
128                 else
129                         print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
130
131                 // set public object information
132                 e.netname = strzone(self.netname); // name of the owner
133                 e.message = e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation and edit time
134
135                 // set origin and direction based on player position and view angle
136                 makevectors(self.v_angle);
137                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
138                 setorigin(e, trace_endpos);
139                 e.angles_y = self.v_angle_y;
140         }
141
142         object_count += 1;
143         return e;
144 }
145
146 void sandbox_ObjectRemove(entity e)
147 {
148         sandbox_ObjectAttach_Remove(e); // detach child objects
149
150         if(e.material)  {       strunzone(e.material);  e.material = string_null;       }
151         if(e.crypto_idfp)       {       strunzone(e.crypto_idfp);       e.crypto_idfp = string_null;    }
152         if(e.netname)   {       strunzone(e.netname);   e.netname = string_null;        }
153         if(e.message)   {       strunzone(e.message);   e.message = string_null;        }
154         if(e.message2)  {       strunzone(e.message2);  e.message2 = string_null;       }
155         remove(e);
156         e = world;
157
158         object_count -= 1;
159 }
160
161 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
162
163 string sandbox_ObjectPort_Save(entity e, float database)
164 {
165         // save object properties, and return them as a string
166         float i;
167         string s;
168         entity head;
169
170         for(head = world; (head = find(head, classname, "object")); )
171         {
172                 // the main object needs to be first in the array [0] with attached objects following
173                 float slot, physics;
174                 if(head == e) // this is the main object, place it first
175                 {
176                         slot = 0;
177                         physics = head.movetype; // applied physics are normal physics for parents
178                 }
179                 else if(head.owner == e) // child object, list them in order
180                 {
181                         i += 1; // children start from 1
182                         slot = i;
183                         physics = head.old_movetype; // persisted physics are normal physics for children
184                         gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
185                 }
186                 else
187                         continue;
188
189                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
190                 if(slot)
191                 {
192                         // properties stored only for child objects
193                         if(gettaginfo_name)     port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");    else    port_string[slot] = strcat(port_string[slot], "- "); // none
194                 }
195                 else
196                 {
197                         // properties stored only for parent objects
198                         if(database)
199                         {
200                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
201                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
202                         }
203                 }
204                 // properties stored for all objects
205                 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
206                 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
207                 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
208                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
209                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
210                 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
211                 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
212                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
213                 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
214                 if(head.material)       port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" ");      else    port_string[slot] = strcat(port_string[slot], "- "); // none
215                 if(database)
216                 {
217                         // properties stored only for the database
218                         if(head.crypto_idfp)    port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" ");   else    port_string[slot] = strcat(port_string[slot], "- "); // none
219                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
220                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
221                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
222                 }
223         }
224
225         // now apply the array to a simple string, with the ; symbol separating objects
226         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
227         {
228                 if(port_string[i])
229                         s = strcat(s, port_string[i], "; ");
230                 port_string[i] = string_null; // fully clear the string
231         }
232
233         return s;
234 }
235
236 entity sandbox_ObjectPort_Load(string s, float database)
237 {
238         // load object properties, and spawn a new object with them
239         float n, i;
240         entity e, parent;
241
242         // separate objects between the ; symbols
243         n = tokenizebyseparator(s, "; ");
244         for(i = 0; i < n; ++i)
245                 port_string[i] = argv(i);
246
247         // now separate and apply the properties of each object
248         for(i = 0; i < n; ++i)
249         {
250                 float argv_num;
251                 string tagname;
252                 argv_num = 0;
253                 tokenize_console(port_string[i]);
254                 e = sandbox_ObjectSpawn(database);
255
256                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
257                 if(i)
258                 {
259                         // properties stored only for child objects
260                         if(argv(argv_num) != "-")       tagname = argv(argv_num);       else tagname = string_null;     ++argv_num;
261                 }
262                 else
263                 {
264                         // properties stored only for parent objects
265                         if(database)
266                         {
267                                 setorigin(e, stov(argv(argv_num)));     ++argv_num;
268                                 e.angles = stov(argv(argv_num));        ++argv_num;
269                         }
270                         parent = e; // mark parent objects as such
271                 }
272                 // properties stored for all objects
273                 setmodel(e, argv(argv_num));    ++argv_num;
274                 e.skin = stof(argv(argv_num));  ++argv_num;
275                 e.alpha = stof(argv(argv_num)); ++argv_num;
276                 e.colormod = stov(argv(argv_num));      ++argv_num;
277                 e.glowmod = stov(argv(argv_num));       ++argv_num;
278                 e.frame = stof(argv(argv_num)); ++argv_num;
279                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));      ++argv_num;
280                 e.movetype = e.old_movetype = stof(argv(argv_num));     ++argv_num;
281                 e.damageforcescale = stof(argv(argv_num));      ++argv_num;
282                 if(e.material)  strunzone(e.material);  if(argv(argv_num) != "-")       e.material = strzone(argv(argv_num));   else    e.material = string_null;       ++argv_num;
283                 if(database)
284                 {
285                         // properties stored only for the database
286                         if(e.crypto_idfp)       strunzone(e.crypto_idfp);       if(argv(argv_num) != "-")       e.crypto_idfp = strzone(argv(argv_num));        else    e.crypto_idfp = string_null;    ++argv_num;
287                         if(e.netname)   strunzone(e.netname);   e.netname = strzone(argv(argv_num));
288                         if(e.message)   strunzone(e.message);   e.message = strzone(argv(argv_num));
289                         if(e.message2)  strunzone(e.message2);  e.message2 = strzone(argv(argv_num));
290                 }
291
292                 // attach last
293                 if(i)
294                         sandbox_ObjectAttach_Set(e, parent, tagname);
295         }
296
297         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
298                 port_string[i] = string_null; // fully clear the string
299
300         return e;
301 }
302
303 void sandbox_Database_Save()
304 {
305         // saves all objects to the database file
306         entity head;
307         string file_name;
308         float file_get;
309
310         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
311         file_get = fopen(file_name, FILE_WRITE);
312         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
313         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
314
315         for(head = world; (head = find(head, classname, "object")); )
316         {
317                 // attached objects are persisted separately, ignore them here
318                 if(head.owner != world)
319                         continue;
320
321                 // use a line of text for each object, listing all properties
322                 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
323         }
324         fclose(file_get);
325 }
326
327 void sandbox_Database_Load()
328 {
329         // loads all objects from the database file
330         string file_read, file_name;
331         float file_get, i;
332
333         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
334         file_get = fopen(file_name, FILE_READ);
335         if(file_get < 0)
336         {
337                 if(autocvar_g_sandbox_info > 0)
338                         print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
339         }
340         else
341         {
342                 for(;;)
343                 {
344                         file_read = fgets(file_get);
345                         if(!file_read)
346                                 break;
347                         if(substring(file_read, 0, 2) == "//")
348                                 continue;
349                         if(substring(file_read, 0, 1) == "#")
350                                 continue;
351
352                         entity e;
353                         e = sandbox_ObjectPort_Load(file_read, TRUE);
354
355                         if(e.material)
356                         {
357                                 // since objects are being loaded for the first time, precache material sounds for each
358                                 for (i = 1; i <= 5; i++) // 5 sounds in total
359                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
360                         }
361                 }
362                 if(autocvar_g_sandbox_info > 0)
363                         print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
364         }
365 }
366
367 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
368 {
369         if(MUTATOR_RETURNVALUE) // command was already handled?
370                 return FALSE;
371         if(cmd_name == "g_sandbox")
372         {
373                 if(cmd_argc < 2)
374                 {
375                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
376                         return TRUE;
377                 }
378
379                 switch(argv(1))
380                 {
381                         entity e;
382                         float i;
383                         string s;
384
385                         // ---------------- COMMAND: HELP ----------------
386                         case "help":
387                                 print_to(self, "You can use the following sandbox commands:");
388                                 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
389                                 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
390                                 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
391                                 print_to(self, "^Properties for ^2object_duplicate^7:");
392                                 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
393                                 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
394                                 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
395                                 print_to(self, "^7Properties for ^2object_attach^7:");
396                                 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
397                                 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
398                                 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
399                                 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
400                                 print_to(self, "^7Properties for ^2object_edit^7:");
401                                 print_to(self, "^3skin value ^7- changes the skin of the object");
402                                 print_to(self, "^3alpha value ^7- sets object transparency");
403                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
404                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
405                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
406                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
407                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
408                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
409                                 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
410                                 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
411                                 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
412                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
413                                 return TRUE;
414
415                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
416                         case "object_spawn":
417                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
418                                 {
419                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
420                                         return TRUE;
421                                 }
422                                 if(cmd_argc < 3)
423                                 {
424                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
425                                         return TRUE;
426                                 }
427                                 else if not(fexists(argv(2)))
428                                 {
429                                         print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
430                                         return TRUE;
431                                 }
432
433                                 e = sandbox_ObjectSpawn(FALSE);
434                                 setmodel(e, argv(2));
435
436                                 if(autocvar_g_sandbox_info > 0)
437                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
438                                 return TRUE;
439
440                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
441                         case "object_remove":
442                                 e = sandbox_ObjectEdit_Get(TRUE);
443                                 if(e != world)
444                                 {
445                                         if(autocvar_g_sandbox_info > 0)
446                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
447                                         sandbox_ObjectRemove(e);
448                                         return TRUE;
449                                 }
450
451                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
452                                 return TRUE;
453
454                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
455                         case "object_duplicate":
456                                 switch(argv(2))
457                                 {
458                                         case "copy":
459                                                 // copies customizable properties of the selected object to the clipboard cvar
460                                                 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
461                                                 if(e != world)
462                                                 {
463                                                         s = sandbox_ObjectPort_Save(e, FALSE);
464                                                         s = strreplace("\"", "\\\"", s);
465                                                         stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
466
467                                                         print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
468                                                         return TRUE;
469                                                 }
470                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
471                                                 return TRUE;
472
473                                         case "paste":
474                                                 // spawns a new object using the properties in the player's clipboard cvar
475                                                 if(!argv(3)) // no object in clipboard
476                                                 {
477                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
478                                                         return TRUE;
479                                                 }
480                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
481                                                 {
482                                                         print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
483                                                         return TRUE;
484                                                 }
485                                                 e = sandbox_ObjectPort_Load(argv(3), FALSE);
486
487                                                 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
488                                                 if(autocvar_g_sandbox_info > 0)
489                                                         print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
490                                                 return TRUE;
491                                 }
492                                 return TRUE;
493
494                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
495                         case "object_attach":
496                                 switch(argv(2))
497                                 {
498                                         case "get":
499                                                 // select e as the object as meant to be attached
500                                                 e = sandbox_ObjectEdit_Get(TRUE);
501                                                 if(e != world)
502                                                 {
503                                                         self.object_attach = e;
504                                                         print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
505                                                         return TRUE;
506                                                 }
507                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
508                                                 return TRUE;
509                                         case "set":
510                                                 if(self.object_attach == world)
511                                                 {
512                                                         print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
513                                                         return TRUE;
514                                                 }
515
516                                                 // attaches the previously selected object to e
517                                                 e = sandbox_ObjectEdit_Get(TRUE);
518                                                 if(e != world)
519                                                 {
520                                                         sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
521                                                         self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
522                                                         print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
523                                                         if(autocvar_g_sandbox_info > 1)
524                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
525                                                         return TRUE;
526                                                 }
527                                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
528                                                 return TRUE;
529                                         case "remove":
530                                                 // removes e if it was attached
531                                                 e = sandbox_ObjectEdit_Get(TRUE);
532                                                 if(e != world)
533                                                 {
534                                                         sandbox_ObjectAttach_Remove(e);
535                                                         print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
536                                                         if(autocvar_g_sandbox_info > 1)
537                                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
538                                                         return TRUE;
539                                                 }
540                                                 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
541                                                 return TRUE;
542                                 }
543                                 return TRUE;
544
545                         // ---------------- COMMAND: OBJECT, EDIT ----------------
546                         case "object_edit":
547                                 if(!argv(2))
548                                 {
549                                         print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
550                                         return TRUE;
551                                 }
552
553                                 e = sandbox_ObjectEdit_Get(TRUE);
554                                 if(e != world)
555                                 {
556                                         switch(argv(2))
557                                         {
558                                                 case "skin":
559                                                         e.skin = stof(argv(3));
560                                                         break;
561                                                 case "alpha":
562                                                         e.alpha = stof(argv(3));
563                                                         break;
564                                                 case "color_main":
565                                                         e.colormod = stov(argv(3));
566                                                         break;
567                                                 case "color_glow":
568                                                         e.glowmod = stov(argv(3));
569                                                         break;
570                                                 case "frame":
571                                                         e.frame = stof(argv(3));
572                                                         break;
573                                                 case "scale":
574                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
575                                                         break;
576                                                 case "physics":
577                                                         switch(argv(3))
578                                                         {
579                                                                 case "0": // static
580                                                                         e.movetype = MOVETYPE_NONE;
581                                                                         break;
582                                                                 case "1": // movable
583                                                                         e.movetype = MOVETYPE_TOSS;
584                                                                         break;
585                                                                 case "2": // physical
586                                                                         e.movetype = MOVETYPE_PHYSICS;
587                                                                         break;
588                                                                 default:
589                                                                         break;
590                                                         }
591                                                         break;
592                                                 case "force":
593                                                         e.damageforcescale = stof(argv(3));
594                                                         break;
595                                                 case "material":
596                                                         if(e.material)
597                                                                 strunzone(e.material);
598                                                         if(argv(3))
599                                                         {
600                                                                 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
601                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
602                                                                 e.material = strzone(argv(3));
603                                                         }
604                                                         else
605                                                                 e.material = string_null; // no material
606                                                         break;
607                                                 default:
608                                                         print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
609                                                         return TRUE;
610                                         }
611
612                                         // update last edit time
613                                         if(e.message2)
614                                                 strunzone(e.message2);
615                                         e.message2 = strftime(TRUE, "%d-%m-%Y %H:%M:%S");
616
617                                         if(autocvar_g_sandbox_info > 1)
618                                                 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
619                                         return TRUE;
620                                 }
621
622                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
623                                 return TRUE;
624
625                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
626                         case "object_claim":
627                                 // if the player can edit an object but is not its owner, this can be used to claim that object
628                                 if(self.crypto_idfp == "")
629                                 {
630                                         print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
631                                         return TRUE;
632                                 }
633                                 e = sandbox_ObjectEdit_Get(TRUE);
634                                 if(e != world)
635                                 {
636                                         if(e.crypto_idfp == self.crypto_idfp)
637                                         {
638                                                 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
639                                                 return TRUE;
640                                         }
641
642                                         if(e.crypto_idfp)
643                                                 strunzone(e.crypto_idfp);
644                                         e.crypto_idfp = self.crypto_idfp;
645                                         print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
646                                 }
647                                 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
648                                 return TRUE;
649
650                         // ---------------- COMMAND: OBJECT, INFO ----------------
651                         case "object_info":
652                                 // prints public information about the object to the player
653                                 e = sandbox_ObjectEdit_Get(FALSE);
654                                 if(e != world)
655                                 {
656                                         switch(argv(2))
657                                         {
658                                                 case "mesh":
659                                                         string tags;
660                                                         for(i = 1; gettaginfo(e, i); i++)
661                                                                 tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
662                                                         print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
663                                                         return TRUE;
664                                         }
665                                 }
666                                 print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
667                                 return TRUE;
668
669                         // ---------------- COMMAND: DEFAULT ----------------
670                         default:
671                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
672                                 return TRUE;
673                 }
674         }
675         return FALSE;
676 }
677
678 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
679 {
680         // if the player is close enough to their object, they can drag it
681
682         if(autocvar_sv_cheats)
683                 return FALSE; // cheat dragging is used instead
684
685         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
686         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
687         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
688         // it goes out of range while slinging it around.
689
690         entity e;
691         float grab;
692
693         e = sandbox_ObjectEdit_Get(TRUE);
694         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
695                 grab = TRUE;
696
697         if(Drag(e, grab)) // execute dragging
698                 return TRUE;
699
700         return FALSE;
701 }
702
703 float autosave_time;
704 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
705 {
706         if(!autocvar_g_sandbox_storage_autosave)
707                 return FALSE;
708         if(time < autosave_time)
709                 return FALSE;
710         autosave_time = time + autocvar_g_sandbox_storage_autosave;
711
712         sandbox_Database_Save();
713
714         return TRUE;
715 }
716
717 MUTATOR_DEFINITION(sandbox)
718 {
719         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
720         MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
721         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
722
723         MUTATOR_ONADD
724         {
725                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
726                 if(autocvar_g_sandbox_storage_autoload)
727                         sandbox_Database_Load();
728         }
729
730         return FALSE;
731 }
732