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send a "R" line in the player stats POST that is the current version string
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / playerstats.qc
1 float playerstats_db;
2 string playerstats_last;
3 string events_last;
4 .float playerstats_addedglobalinfo;
5 float playerstats_requested;
6 .string playerstats_id;
7
8 void PlayerStats_Init()
9 {
10         string uri;
11         playerstats_db = -1;
12         playerstats_waitforme = TRUE;
13         uri = autocvar_g_playerstats_uri;
14         if(uri == "")
15                 return;
16         playerstats_db = db_create();
17         if(playerstats_db >= 0)
18                 playerstats_waitforme = FALSE; // must wait for it at match end
19         
20         PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
21         PlayerStats_AddEvent(PLAYERSTATS_WINS);
22         PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
23         PlayerStats_AddEvent(PLAYERSTATS_JOINS);
24         PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
25
26         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
27         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
28         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
29         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
30         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
31         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
32         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
33         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
34         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
35         PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
36 }
37
38 void PlayerStats_AddPlayer(entity e)
39 {
40         if(playerstats_db < 0)
41                 return;
42
43         if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
44                 e.playerstats_id = strzone(e.crypto_idfp);
45         else if(clienttype(e) == CLIENTTYPE_BOT)
46                 e.playerstats_id = strzone(sprintf("bot#%d", e.playerid));
47         else
48                 e.playerstats_id = strzone(sprintf("player#%d", e.playerid));
49         
50         string key;
51         key = sprintf("%s:*", e.playerstats_id);
52         
53         string p;
54         p = db_get(playerstats_db, key);
55         if(p == "")
56         {
57                 if(playerstats_last)
58                 {
59                         db_put(playerstats_db, key, playerstats_last);
60                         strunzone(playerstats_last);
61                 }
62                 else
63                         db_put(playerstats_db, key, "#");
64                 playerstats_last = strzone(e.playerstats_id);
65         }
66 }
67
68 void PlayerStats_AddTeam(float t)
69 {
70         if(playerstats_db < 0)
71                 return;
72
73         string key;
74         key = sprintf("team#%d:*", t);
75         
76         string p;
77         p = db_get(playerstats_db, key);
78         if(p == "")
79         {
80                 if(playerstats_last)
81                 {
82                         db_put(playerstats_db, key, playerstats_last);
83                         strunzone(playerstats_last);
84                 }
85                 else
86                         db_put(playerstats_db, key, "#");
87                 playerstats_last = strzone(sprintf("team%d", t));
88         }
89 }
90
91 void PlayerStats_AddEvent(string event_id)
92 {
93         if(playerstats_db < 0)
94                 return;
95         
96         string key;
97         key = sprintf("*:%s", event_id);
98         
99         string p;
100         p = db_get(playerstats_db, key);
101         if(p == "")
102         {
103                 if(events_last)
104                 {
105                         db_put(playerstats_db, key, events_last);
106                         strunzone(events_last);
107                 }
108                 else
109                         db_put(playerstats_db, key, "#");
110                 events_last = strzone(event_id);
111         }
112 }
113
114 void PlayerStats_Event(entity e, string event_id, float value)
115 {
116         if(!e.playerstats_id || playerstats_db < 0)
117                 return;
118         
119         string key;
120         float val;
121         key = sprintf("%s:%s", e.playerstats_id, event_id);
122         val = stof(db_get(playerstats_db, key));
123         val += value;
124         db_put(playerstats_db, key, ftos(val));
125 }
126
127 void PlayerStats_TeamScore(float t, string event_id, float value)
128 {
129         string key;
130         float val;
131         key = sprintf("team#%d:%s", t, event_id);
132         val = stof(db_get(playerstats_db, key));
133         val += value;
134         db_put(playerstats_db, key, ftos(val));
135 }
136
137 void PlayerStats_Sent_URI_Get_Callback(float id, float status, string data)
138 {
139         if(playerstats_requested)
140                 playerstats_waitforme = TRUE;
141 }
142
143 /*
144         format spec:
145
146         A collection of lines of the format <key> SPACE <value> NEWLINE, where
147         <key> is always a single character.
148
149         The following keys are defined:
150
151         V: format version (always 1)
152         R: release information on the server
153         T: time at which the game ended
154         G: game type
155         M: map name
156         S: "hostname" of the server
157         C: number of "unpure" cvar changes
158         P: player ID of an existing player; this also sets the owner for all following "n" and "e" lines (lower case!)
159         n: nickname of the player (optional)
160         e: followed by an event name, a space, and the event count/score
161                 event names can be:
162                         alivetime: total playing time of the player
163                         wins: number of games won (can only be set if matches is set)
164                         matches: number of matches played to the end (not aborted by map switch)
165                         joins: number of matches joined (always 1 unless player never played during the match)
166                         scoreboardvalid: set to 1 if the player was there at the end of the match
167                         total-<scoreboardname>: total score of that scoreboard item
168                         scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
169                         achievement-<achievementname>: achievement counters
170 */
171
172 //#NO AUTOCVARS START
173 void PlayerStats_Shutdown()
174 {
175         string p, pn;
176         string e, en;
177         string nn;
178         float b;
179         float i;
180         string uri;
181
182         if(playerstats_db < 0)
183                 return;
184
185         uri = autocvar_g_playerstats_uri;
186         if(uri != "")
187         {
188                 b = buf_create();
189                 i = 0;
190
191                 db_dump(playerstats_db, "foo.db");
192
193                 bufstr_set(b, i++, "V 1");
194                 bufstr_set(b, i++, sprintf("R %s", WATERMARK()));
195                 bufstr_set(b, i++, sprintf("T %s.%06d", strftime(FALSE, "%s"), floor(random() * 1000000)));
196                 bufstr_set(b, i++, sprintf("G %s", GetGametype()));
197                 bufstr_set(b, i++, sprintf("M %s", GetMapname()));
198                 bufstr_set(b, i++, sprintf("S %s", cvar_string("hostname")));
199                 bufstr_set(b, i++, sprintf("C %d", cvar_purechanges_count));
200                 for(p = playerstats_last; (pn = db_get(playerstats_db, sprintf("%s:*", p))) != ""; p = pn)
201                 {
202                         bufstr_set(b, i++, sprintf("P %s", p));
203                         nn = db_get(playerstats_db, sprintf("%s:_netname", p));
204                         if(nn != "")
205                                 bufstr_set(b, i++, sprintf("n %s", nn));
206                         for(e = events_last; (en = db_get(playerstats_db, sprintf("*:%s", e))) != ""; e = en)
207                         {
208                                 float v;
209                                 v = stof(db_get(playerstats_db, sprintf("%s:%s", p, e)));
210                                 if(v != 0)
211                                         bufstr_set(b, i++, sprintf("e %s %g", e, v));
212                         }
213                 }
214                 bufstr_set(b, i++, "");
215
216                 if(autocvar_g_playerstats_debug)
217                 {
218                         for(i = 0; i < buf_getsize(b); ++i)
219                                 print(bufstr_get(b, i), "\n");
220                 }
221
222                 if(crypto_uri_postbuf(uri, URI_GET_PLAYERSTATS_SENT, "text/plain", "\n", b, 0))
223                         playerstats_requested = TRUE;
224                 else
225                         playerstats_waitforme = TRUE; // if posting fails, we must continue anyway
226
227                 buf_del(b);
228         }
229         else
230                 playerstats_waitforme = TRUE;
231
232         db_close(playerstats_db);
233         playerstats_db = -1;
234 }
235 //#NO AUTOCVARS END
236
237 void PlayerStats_AddGlobalInfo(entity p)
238 {
239         if(playerstats_db < 0)
240                 return;
241         if(!p.playerstats_id || playerstats_db < 0)
242                 return;
243         p.playerstats_addedglobalinfo = TRUE;
244
245         // add global info!
246         if(p.alivetime)
247                 PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
248
249         if(p.alivetime)
250                 PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
251         
252         if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
253                 db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
254
255         if(p.alivetime > 0)
256                 PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
257
258         strunzone(p.playerstats_id);
259         p.playerstats_id = string_null;
260 }
261
262 void PlayerStats_EndMatch(float finished)
263 {
264         entity p;
265         FOR_EACH_PLAYER(p)
266         {
267                 PlayerScore_PlayerStats(p);
268                 PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
269                 if(finished)
270                 {
271                         PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
272                         PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
273                 }
274         }
275 }