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Pause in singleplayer when using any menu. Closes #1196
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
1
2 #include "anticheat.qh"
3 #include "g_hook.qh"
4 #include "g_world.qh"
5
6 #include "bot/bot.qh"
7 #include "bot/waypoints.qh"
8
9 #include "command/common.qh"
10
11 #include "mutators/all.qh"
12 #include "weapons/csqcprojectile.qh"
13
14 #include "../common/constants.qh"
15 #include "../common/deathtypes/all.qh"
16 #include "../common/debug.qh"
17 #include "../common/mapinfo.qh"
18 #include "../common/util.qh"
19
20 #include "../common/vehicles/all.qh"
21 #include "../common/weapons/all.qh"
22
23 #include "../lib/csqcmodel/sv_model.qh"
24
25 #include "../lib/warpzone/common.qh"
26 #include "../lib/warpzone/server.qh"
27
28 .float lastground;
29 .int state;
30
31 void CreatureFrame_hotliquids(entity this)
32 {
33         if (this.dmgtime < time)
34         {
35                 this.dmgtime = time + autocvar_g_balance_contents_damagerate;
36
37                 if (this.flags & FL_PROJECTILE)
38                 {
39                         if (this.watertype == CONTENT_LAVA)
40                                 Damage (this, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
41                         else if (this.watertype == CONTENT_SLIME)
42                                 Damage (this, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
43                 }
44                 else
45                 {
46                         if (this.watertype == CONTENT_LAVA)
47                         {
48                                 if (this.watersound_finished < time)
49                                 {
50                                         this.watersound_finished = time + 0.5;
51                                         sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
52                                 }
53                                 Damage (this, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
54                                 if(autocvar_g_balance_contents_playerdamage_lava_burn)
55                                         Fire_AddDamage(this, world, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
56                         }
57                         else if (this.watertype == CONTENT_SLIME)
58                         {
59                                 if (this.watersound_finished < time)
60                                 {
61                                         this.watersound_finished = time + 0.5;
62                                         sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
63                                 }
64                                 Damage (this, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
65                         }
66                 }
67         }
68 }
69
70 void CreatureFrame_Liquids(entity this)
71 {
72         if (this.watertype <= CONTENT_WATER && this.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
73         {
74                 if (!(this.flags & FL_INWATER))
75                 {
76                         this.flags |= FL_INWATER;
77                         this.dmgtime = 0;
78                 }
79
80                 CreatureFrame_hotliquids(this);
81         }
82         else
83         {
84                 if (this.flags & FL_INWATER)
85                 {
86                         // play leave water sound
87                         this.flags &= ~FL_INWATER;
88                         this.dmgtime = 0;
89                 }
90                 this.air_finished = time + 12;
91                 this.dmg = 2;
92         }
93 }
94
95 void CreatureFrame_FallDamage(entity this)
96 {
97         if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage
98         {
99                 // check for falling damage
100                 float velocity_len = vlen(this.velocity);
101                 if(!this.hook.state)
102                 {
103                         float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
104                         if (this.deadflag)
105                                 dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
106                         else
107                                 dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
108                         if (dm > 0)
109                                 Damage (this, world, world, dm, DEATH_FALL.m_id, this.origin, '0 0 0');
110                 }
111
112                 if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
113                         Damage (this, world, world, 100000, DEATH_SHOOTING_STAR.m_id, this.origin, '0 0 0');
114         }
115 }
116
117 void CreatureFrame_All()
118 {
119         for(entity e = world; (e = findfloat(e, damagedbycontents, true)); )
120         {
121                 if (e.movetype == MOVETYPE_NOCLIP) { continue; }
122
123                 CreatureFrame_Liquids(e);
124                 CreatureFrame_FallDamage(e);
125
126         e.oldvelocity = e.velocity;
127         }
128 }
129
130 void Pause_TryPause(bool ispaused)
131 {
132         int n = 0;
133         entity it;
134         FOR_EACH_REALPLAYER(it)
135         {
136                 if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
137                 ++n;
138         }
139         if (!n) return;
140         setpause(ispaused);
141 }
142
143 void SV_PausedTic(float elapsedtime)
144 {
145         if (!server_is_dedicated) Pause_TryPause(false);
146 }
147
148 /*
149 =============
150 StartFrame
151
152 Called before each frame by the server
153 =============
154 */
155
156 float game_delay;
157 float game_delay_last;
158
159 float RedirectionThink();
160 void StartFrame()
161 {
162         SELFPARAM();
163         execute_next_frame();
164         if (!server_is_dedicated) Pause_TryPause(true);
165
166         remove = remove_unsafely; // not during spawning!
167         serverprevtime = servertime;
168         servertime = time;
169         serverframetime = frametime;
170
171 #ifdef PROFILING
172         if(time > client_cefc_accumulatortime + 1)
173         {
174                 float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
175                 LOG_INFO("CEFC time: ", ftos(t * 1000), "ms; ");
176                 int c_seeing = 0;
177                 int c_seen = 0;
178                 entity cl;
179                 FOR_EACH_CLIENT(cl)
180                 {
181                         if(IS_REAL_CLIENT(cl))
182                                 ++c_seeing;
183                         if(IS_PLAYER(cl))
184                                 ++c_seen;
185                 }
186                 LOG_INFO("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
187                 LOG_INFO("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
188
189                 client_cefc_accumulatortime = time;
190                 client_cefc_accumulator = 0;
191         }
192 #endif
193
194         for(entity e = world; (e = findfloat(e, csqcprojectile_clientanimate, 1)); )
195                 CSQCProjectile_Check(e);
196
197         if(RedirectionThink())
198                 return;
199
200         UncustomizeEntitiesRun();
201         InitializeEntitiesRun();
202
203         WarpZone_StartFrame();
204
205         sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
206         if(sys_frametime <= 0)
207                 sys_frametime = 1.0 / 60.0; // somewhat safe fallback
208
209         if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
210                 orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
211
212         skill = autocvar_skill;
213
214         // detect when the pre-game countdown (if any) has ended and the game has started
215         game_delay = (time < game_starttime);
216
217         if(autocvar_sv_eventlog && game_delay_last && !game_delay)
218                 GameLogEcho(":startdelay_ended");
219
220         game_delay_last = game_delay;
221
222         CreatureFrame_All();
223         CheckRules_World();
224
225         // if in warmup stage and limit for warmup is hit start match
226         if(warmup_stage)
227         if(!gameover)
228         if((g_warmup_limit > 0 && time >= g_warmup_limit)
229          || (g_warmup_limit == 0 && autocvar_timelimit != 0 && time >= autocvar_timelimit * 60))
230         {
231                 ReadyRestart();
232                 return;
233         }
234
235         bot_serverframe();
236         anticheat_startframe();
237         MUTATOR_CALLHOOK(SV_StartFrame);
238         {
239         entity e;
240         FOR_EACH_CLIENT(e)
241         {
242             GlobalStats_update(e);
243         }
244     }
245 }
246
247 .vector originjitter;
248 .vector anglesjitter;
249 .float anglejitter;
250 .string gametypefilter;
251 .string cvarfilter;
252 float DoesQ3ARemoveThisEntity();
253 void SV_OnEntityPreSpawnFunction()
254 {SELFPARAM();
255         __spawnfunc_expect = this;
256         if (self)
257         if (self.gametypefilter != "")
258         if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
259         {
260                 remove(self);
261                 return;
262         }
263         if(self.cvarfilter != "")
264         {
265                 float n, i, o, inv;
266                 string s, k, v;
267                 inv = 0;
268
269                 s = self.cvarfilter;
270                 if(substring(s, 0, 1) == "+")
271                 {
272                         s = substring(s, 1, -1);
273                 }
274                 else if(substring(s, 0, 1) == "-")
275                 {
276                         inv = 1;
277                         s = substring(s, 1, -1);
278                 }
279
280                 n = tokenize_console(s);
281                 for(i = 0; i < n; ++i)
282                 {
283                         s = argv(i);
284                         // syntax:
285                         // var>x
286                         // var<x
287                         // var>=x
288                         // var<=x
289                         // var==x
290                         // var!=x
291                         // var===x
292                         // var!==x
293                         if((o = strstrofs(s, ">=", 0)) >= 0)
294                         {
295                                 k = substring(s, 0, o);
296                                 v = substring(s, o+2, -1);
297                                 if(cvar(k) < stof(v))
298                                         goto cvar_fail;
299                         }
300                         else if((o = strstrofs(s, "<=", 0)) >= 0)
301                         {
302                                 k = substring(s, 0, o);
303                                 v = substring(s, o+2, -1);
304                                 if(cvar(k) > stof(v))
305                                         goto cvar_fail;
306                         }
307                         else if((o = strstrofs(s, ">", 0)) >= 0)
308                         {
309                                 k = substring(s, 0, o);
310                                 v = substring(s, o+1, -1);
311                                 if(cvar(k) <= stof(v))
312                                         goto cvar_fail;
313                         }
314                         else if((o = strstrofs(s, "<", 0)) >= 0)
315                         {
316                                 k = substring(s, 0, o);
317                                 v = substring(s, o+1, -1);
318                                 if(cvar(k) >= stof(v))
319                                         goto cvar_fail;
320                         }
321                         else if((o = strstrofs(s, "==", 0)) >= 0)
322                         {
323                                 k = substring(s, 0, o);
324                                 v = substring(s, o+2, -1);
325                                 if(cvar(k) != stof(v))
326                                         goto cvar_fail;
327                         }
328                         else if((o = strstrofs(s, "!=", 0)) >= 0)
329                         {
330                                 k = substring(s, 0, o);
331                                 v = substring(s, o+2, -1);
332                                 if(cvar(k) == stof(v))
333                                         goto cvar_fail;
334                         }
335                         else if((o = strstrofs(s, "===", 0)) >= 0)
336                         {
337                                 k = substring(s, 0, o);
338                                 v = substring(s, o+2, -1);
339                                 if(cvar_string(k) != v)
340                                         goto cvar_fail;
341                         }
342                         else if((o = strstrofs(s, "!==", 0)) >= 0)
343                         {
344                                 k = substring(s, 0, o);
345                                 v = substring(s, o+2, -1);
346                                 if(cvar_string(k) == v)
347                                         goto cvar_fail;
348                         }
349                         else if(substring(s, 0, 1) == "!")
350                         {
351                                 k = substring(s, 1, -1);
352                                 if(cvar(k))
353                                         goto cvar_fail;
354                         }
355                         else
356                         {
357                                 k = s;
358                                 if (!cvar(k))
359                                         goto cvar_fail;
360                         }
361                 }
362                 inv = !inv;
363 :cvar_fail
364                 // now inv is 1 if we want to keep the item, and 0 if we want to get rid of it
365                 if (!inv)
366                 {
367                         //print("cvarfilter fail\n");
368                         remove(self);
369                         return;
370                 }
371         }
372
373         if(DoesQ3ARemoveThisEntity())
374         {
375                 remove(self);
376                 return;
377         }
378
379         // support special -1 and -2 angle from radiant
380         if (self.angles == '0 -1 0')
381                 self.angles = '-90 0 0';
382         else if (self.angles == '0 -2 0')
383                 self.angles = '+90 0 0';
384
385         if(self.originjitter.x != 0)
386                 self.origin_x = self.origin.x + (random() * 2 - 1) * self.originjitter.x;
387         if(self.originjitter.y != 0)
388                 self.origin_y = self.origin.y + (random() * 2 - 1) * self.originjitter.y;
389         if(self.originjitter.z != 0)
390                 self.origin_z = self.origin.z + (random() * 2 - 1) * self.originjitter.z;
391         if(self.anglesjitter.x != 0)
392                 self.angles_x = self.angles.x + (random() * 2 - 1) * self.anglesjitter.x;
393         if(self.anglesjitter.y != 0)
394                 self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglesjitter.y;
395         if(self.anglesjitter.z != 0)
396                 self.angles_z = self.angles.z + (random() * 2 - 1) * self.anglesjitter.z;
397         if(self.anglejitter != 0)
398                 self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglejitter;
399
400         if(MUTATOR_CALLHOOK(OnEntityPreSpawn))
401         {
402                 remove(self);
403                 return;
404         }
405 }
406
407 void WarpZone_PostInitialize_Callback()
408 {
409         // create waypoint links for warpzones
410         entity e;
411         for(e = world; (e = find(e, classname, "trigger_warpzone")); )
412         {
413                 vector src, dst;
414                 src = (e.absmin + e.absmax) * 0.5;
415                 makevectors(e.warpzone_angles);
416                 src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
417                 dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
418                 makevectors(e.enemy.warpzone_angles);
419                 dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
420                 waypoint_spawnforteleporter_v(e, src, dst, 0);
421         }
422 }