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First step to implementing removal of spawned objects. Currently in debugging state...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_teleporters.qc
1 void trigger_teleport_use()
2 {
3         if(teamplay)
4                 self.team = activator.team;
5 }
6
7 #define TDEATHLOOP(o) \
8         entity head; \
9         vector deathmin; \
10         vector deathmax; \
11         float deathradius; \
12         deathmin = (o) + player.mins; \
13         deathmax = (o) + player.maxs; \
14         if(telefragmin != telefragmax) \
15         { \
16                 if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x; \
17                 if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y; \
18                 if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z; \
19                 if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x; \
20                 if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y; \
21                 if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z; \
22         } \
23         deathradius = max(vlen(deathmin), vlen(deathmax)); \
24         for(head = findradius(o, deathradius); head; head = head.chain) \
25                 if(head != player) \
26                         if(head.takedamage) \
27                                 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
28         
29
30 float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
31 {
32         if (player.classname == "player" && player.health >= 1)
33         {
34                 TDEATHLOOP(org)
35                 {
36                         if not(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team)
37                                 if(head.classname == "player")
38                                         if(head.health >= 1)
39                                                 return 1;
40                 }
41         }
42         return 0;
43 }
44 float tdeath_hit;
45 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
46 {
47         TDEATHLOOP(player.origin)
48         {
49                 if (player.classname == "player" && player.health >= 1)
50                 {
51                         if not(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team)
52                         {
53                                 if(head.classname == "player")
54                                         if(head.health >= 1)
55                                                 ++tdeath_hit;
56                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
57                         }
58                 }
59                 else // dead bodies and monsters gib themselves instead of telefragging
60                         Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
61         }
62 }
63
64 void spawn_tdeath(vector v0, entity e, vector v)
65 {
66         tdeath(e, e, e, '0 0 0', '0 0 0');
67 }
68
69 .entity pusher;
70 #define TELEPORT_FLAG_SOUND 1
71 #define TELEPORT_FLAG_PARTICLES 2
72 #define TELEPORT_FLAG_TDEATH 4
73 #define TELEPORT_FLAG_FORCE_TDEATH 8
74
75 #define TELEPORT_FLAGS_WARPZONE   0
76 #define TELEPORT_FLAGS_PORTAL     (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH | TELEPORT_FLAG_FORCE_TDEATH)
77 #define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
78 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
79 {
80         entity telefragger;
81         vector from;
82
83         if(teleporter.owner)
84                 telefragger = teleporter.owner;
85         else
86                 telefragger = player;
87
88         makevectors (to_angles);
89
90         if(player.classname == "player") // don't play sounds or show particles for anything that isn't a player, maybe change later to block only observers
91         {
92                 if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
93                 {
94                         if(tflags & TELEPORT_FLAG_SOUND)
95                                 sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
96                         if(tflags & TELEPORT_FLAG_PARTICLES)
97                         {
98                                 pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
99                                 pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
100                         }
101                         self.pushltime = time + 0.2;
102                 }
103         }
104
105         // Relocate the player
106         // assuming to allows PL_MIN to PL_MAX box and some more
107         from = player.origin;
108         setorigin (player, to);
109         player.oldorigin = to; // don't undo the teleport by unsticking
110         player.angles = to_angles;
111         player.fixangle = TRUE;
112         player.velocity = to_velocity;
113         BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
114
115         UpdateCSQCProjectileAfterTeleport(player);
116
117         if(player.classname == "player")
118         {
119                 if(tflags & TELEPORT_FLAG_TDEATH)
120                         if(player.takedamage && player.deadflag == DEAD_NO && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH)))
121                                 tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
122
123                 // player no longer is on ground
124                 player.flags &~= FL_ONGROUND;
125
126                 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
127                 player.oldvelocity = player.velocity;
128
129                 // reset tracking of who pushed you into a hazard (for kill credit)
130                 if(teleporter.owner)
131                 {
132                         player.pusher = teleporter.owner;
133                         player.pushltime = time + autocvar_g_maxpushtime;
134                 }
135                 else
136                 {
137                         player.pushltime = 0;
138                 }
139
140                 player.lastteleporttime = time;
141         }
142 }
143
144 entity Simple_TeleportPlayer(entity teleporter, entity player)
145 {
146         vector locout;
147         entity e;
148         float p;
149         
150         // Find the output teleporter
151         if(teleporter.enemy)
152         {
153                 e = teleporter.enemy;
154         }
155         else
156         { 
157                 RandomSelection_Init();
158                 for(e = world; (e = find(e, targetname, teleporter.target)); )
159                 {
160                         p = 1;
161                         if(autocvar_g_telefrags_avoid)
162                         {
163                                 locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
164                                 if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
165                                         p = 0;
166                         }
167                         RandomSelection_Add(e, 0, string_null, (e.cnt ? e.cnt : 1), p);
168                 }
169                 e = RandomSelection_chosen_ent;
170         }
171
172         if(!e) { sprint(player, "Teleport destination vanished. Sorry... please complain to the mapper.\n"); }
173         
174         makevectors(e.mangle);
175
176         if(e.speed)
177                 if(vlen(player.velocity) > e.speed)
178                         player.velocity = normalize(player.velocity) * max(0, e.speed);
179                         
180         if(autocvar_g_teleport_maxspeed)
181                 if(vlen(player.velocity) > autocvar_g_teleport_maxspeed)
182                         player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed);
183
184         locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
185         TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
186
187         return e;
188 }
189
190 void Teleport_Touch (void)
191 {
192         entity oldself;
193         string s;
194
195         if (self.active != ACTIVE_ACTIVE)
196                 return;
197         
198         if not(other.iscreature)
199                 return;
200
201         // for gameplay: vehicles can't teleport
202         if (other.vehicle_flags & VHF_ISVEHICLE)
203                 return;
204
205         if (other.deadflag != DEAD_NO)
206                 return;
207
208         if(self.team)
209                 if((self.spawnflags & 4 == 0) == (self.team != other.team))
210                         return;
211
212         EXACTTRIGGER_TOUCH;
213
214         if(other.classname == "player")
215                 RemoveGrapplingHook(other);
216                 
217         entity e;
218         e = Simple_TeleportPlayer(self, other);
219
220         activator = other;
221         s = self.target; self.target = string_null;
222         SUB_UseTargets();
223         if not(self.target) self.target = s;
224
225         oldself = self;
226         self = e;
227         SUB_UseTargets();
228         self = oldself;
229 }
230
231 void spawnfunc_info_teleport_destination (void)
232 {
233         self.classname = "info_teleport_destination";
234
235         self.mangle = self.angles;
236         self.angles = '0 0 0';
237
238         //setorigin (self, self.origin + '0 0 27');     // To fix a mappers' habit as old as Quake
239         setorigin (self, self.origin);
240
241         IFTARGETED
242         {
243         }
244         else
245                 objerror ("^3Teleport destination without a targetname");
246 }
247
248 void spawnfunc_misc_teleporter_dest (void)
249 {
250         spawnfunc_info_teleport_destination();
251 }
252
253 void spawnfunc_target_teleporter (void)
254 {
255         spawnfunc_info_teleport_destination();
256 }
257
258 void teleport_findtarget (void)
259 {
260         entity e;
261         float n;
262
263         n = 0;
264         for(e = world; (e = find(e, targetname, self.target)); )
265         {
266                 ++n;
267                 if(e.movetype == MOVETYPE_NONE)
268                         waypoint_spawnforteleporter(self, e.origin, 0);
269                 if(e.classname != "info_teleport_destination")
270                         print("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
271         }
272
273         if(n == 0)
274         {
275                 // no dest!
276                 objerror ("Teleporter with nonexistant target");
277                 return;
278         }
279         else if(n == 1)
280         {
281                 // exactly one dest - bots love that
282                 self.enemy = find(e, targetname, self.target);
283         }
284         else
285         {
286                 // have to use random selection every single time
287                 self.enemy = world;
288         }
289
290         // now enable touch
291         self.touch = Teleport_Touch;
292 }
293
294 entity Teleport_Find(vector mi, vector ma)
295 {
296         entity e;
297         for(e = world; (e = find(e, classname, "trigger_teleport")); )
298                 if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
299                         return e;
300         return world;
301 }
302
303 entity teleport_first; 
304 .entity teleport_next;
305 void spawnfunc_trigger_teleport (void)
306 {
307         self.angles = '0 0 0';
308
309         EXACTTRIGGER_INIT;
310         
311         self.active = ACTIVE_ACTIVE;    
312         
313         self.use = trigger_teleport_use;
314
315         // this must be called to spawn the teleport waypoints for bots
316         InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
317
318         if (!self.target)
319         {
320                 objerror ("Teleporter with no target");
321                 return;
322         }
323         
324         self.teleport_next = teleport_first;
325         teleport_first = self;
326 }
327
328 void WarpZone_PostTeleportPlayer_Callback(entity pl)
329 {
330         UpdateCSQCProjectileAfterTeleport(pl);
331         // "disown" projectiles after teleport
332         if(pl.owner)
333         if(pl.owner == pl.realowner)
334         {
335                 if(!(pl.flags & FL_PROJECTILE))
336                         print("A non-projectile got through a warpzone and its owner cleared. It's a ", pl.classname, ".\n");
337                 pl.owner = world;
338         }
339         if(pl.classname == "player")
340         {
341                 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
342                 pl.oldvelocity = pl.velocity;
343                 // reset teleport time tracking too (or multijump can cause insane speeds)
344                 pl.lastteleporttime = time;
345         }
346 }