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Begin working on a new game-mode: invasion
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 //float audit_teams_time;
10
11 void TeamchangeFrags(entity e)
12 {
13         PlayerScore_Clear(e);
14 }
15
16 void tdm_init();
17 void entcs_init();
18
19 void LogTeamchange(float player_id, float team_number, float type)
20 {
21         if(!autocvar_sv_eventlog)
22                 return;
23
24         if(player_id < 1)
25                 return;
26
27         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
28 }
29
30 void default_delayedinit()
31 {
32         if(!scores_initialized)
33                 ScoreRules_generic();
34 }
35
36 void ActivateTeamplay()
37 {
38         serverflags |= SERVERFLAG_TEAMPLAY;
39         teamplay = 1;
40 }
41
42 void InitGameplayMode()
43 {
44         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
45
46         qualifying_override = -1;
47
48         VoteReset();
49
50         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
51         get_mi_min_max(1);
52         world.mins = mi_min;
53         world.maxs = mi_max;
54
55         MapInfo_LoadMapSettings(mapname);
56         teamplay = 0;
57         serverflags &~= SERVERFLAG_TEAMPLAY;
58
59         if not(cvar_value_issafe(world.fog))
60         {
61                 print("The current map contains a potentially harmful fog setting, ignored\n");
62                 world.fog = string_null;
63         }
64         if(MapInfo_Map_fog != "")
65                 if(MapInfo_Map_fog == "none")
66                         world.fog = string_null;
67                 else
68                         world.fog = strzone(MapInfo_Map_fog);
69         clientstuff = strzone(MapInfo_Map_clientstuff);
70
71         MapInfo_ClearTemps();
72
73         // set both here, gamemode can override it later
74         timelimit_override = autocvar_timelimit_override;
75         fraglimit_override = autocvar_fraglimit_override;
76         leadlimit_override = autocvar_leadlimit_override;
77         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
78
79         if(g_dm)
80         {
81         }
82
83         if(g_tdm)
84         {
85                 ActivateTeamplay();
86                 tdm_init();
87                 if(autocvar_g_tdm_team_spawns)
88                         have_team_spawns = -1; // request team spawns
89         }
90
91         if(g_domination)
92         {
93                 ActivateTeamplay();
94                 fraglimit_override = autocvar_g_domination_point_limit;
95                 leadlimit_override = autocvar_g_domination_point_leadlimit;
96                 MUTATOR_ADD(gamemode_domination);
97                 have_team_spawns = -1; // request team spawns
98         }
99
100         if(g_ctf)
101         {
102                 ActivateTeamplay();
103                 fraglimit_override = autocvar_capturelimit_override;
104                 leadlimit_override = autocvar_captureleadlimit_override;
105                 MUTATOR_ADD(gamemode_ctf);
106                 have_team_spawns = -1; // request team spawns
107         }
108
109         if(g_lms)
110         {
111                 fraglimit_override = autocvar_g_lms_lives_override;
112                 leadlimit_override = 0; // not supported by LMS
113                 if(fraglimit_override == 0)
114                         fraglimit_override = -1;
115                 MUTATOR_ADD(gamemode_lms);
116         }
117
118         if(g_arena)
119         {
120                 fraglimit_override = autocvar_g_arena_point_limit;
121                 leadlimit_override = autocvar_g_arena_point_leadlimit;
122                 MUTATOR_ADD(gamemode_arena);
123         }
124
125         if(g_ca)
126         {
127                 ActivateTeamplay();
128                 fraglimit_override = autocvar_g_ca_point_limit;
129                 leadlimit_override = autocvar_g_ca_point_leadlimit;
130                 MUTATOR_ADD(gamemode_ca);
131         }
132
133         if(g_keyhunt)
134         {
135                 ActivateTeamplay();
136                 fraglimit_override = autocvar_g_keyhunt_point_limit;
137                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
138                 MUTATOR_ADD(gamemode_keyhunt);
139         }
140
141         if(g_freezetag)
142         {
143                 ActivateTeamplay();
144                 fraglimit_override = autocvar_g_freezetag_point_limit;
145                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
146                 MUTATOR_ADD(gamemode_freezetag);
147         }
148
149         if(g_assault)
150         {
151                 ActivateTeamplay();
152                 MUTATOR_ADD(gamemode_assault);
153                 have_team_spawns = -1; // request team spawns
154         }
155
156         if(g_onslaught)
157         {
158                 ActivateTeamplay();
159                 have_team_spawns = -1; // request team spawns
160                 MUTATOR_ADD(gamemode_onslaught);
161         }
162
163         if(g_race)
164         {
165
166                 if(autocvar_g_race_teams)
167                 {
168                         ActivateTeamplay();
169                         race_teams = bound(2, autocvar_g_race_teams, 4);
170                         have_team_spawns = -1; // request team spawns
171                 }
172                 else
173                         race_teams = 0;
174
175                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
176                 fraglimit_override = autocvar_g_race_laps_limit;
177                 leadlimit_override = 0; // currently not supported by race
178         }
179
180         if(g_cts)
181         {
182                 g_race_qualifying = 1;
183                 fraglimit_override = 0;
184                 leadlimit_override = 0;
185         }
186
187         if(g_nexball)
188         {
189         fraglimit_override = autocvar_g_nexball_goallimit;
190         leadlimit_override = autocvar_g_nexball_goalleadlimit;
191         ActivateTeamplay();
192         have_team_spawns = -1; // request team spawns
193             MUTATOR_ADD(gamemode_nexball);
194         }
195         
196         if(g_keepaway)
197         {
198                 MUTATOR_ADD(gamemode_keepaway);
199         }
200         
201         if(g_invasion)
202         {
203                 timelimit_override = 0; // no timelimit in invasion, round based
204                 fraglimit_override = autocvar_g_invasion_round_limit;
205                 maxrounds = fraglimit_override;
206                 fraglimit_override = 0; // also no frag limit
207                 MUTATOR_ADD(gamemode_invasion);
208         }
209
210         if(teamplay)
211                 entcs_init();
212
213         cache_mutatormsg = strzone("");
214         cache_lastmutatormsg = strzone("");
215
216         // enforce the server's universal frag/time limits
217         if(!autocvar_g_campaign)
218         {
219                 if(fraglimit_override >= 0)
220                         cvar_set("fraglimit", ftos(fraglimit_override));
221                 if(timelimit_override >= 0)
222                         cvar_set("timelimit", ftos(timelimit_override));
223                 if(leadlimit_override >= 0)
224                         cvar_set("leadlimit", ftos(leadlimit_override));
225                 if(qualifying_override >= 0)
226                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
227         }
228
229         if(g_race)
230         {
231                 // we need to find out the correct value for g_race_qualifying
232                 if(autocvar_g_campaign)
233                 {
234                         g_race_qualifying = 1;
235                 }
236                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
237                 {
238                         g_race_qualifying = 2;
239                         race_fraglimit = autocvar_fraglimit;
240                         race_leadlimit = autocvar_leadlimit;
241                         race_timelimit = autocvar_timelimit;
242                         cvar_set("fraglimit", "0");
243                         cvar_set("leadlimit", "0");
244                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
245                 }
246                 else
247                         g_race_qualifying = 0;
248         }
249
250         if(g_race || g_cts)
251         {
252                 if(g_race_qualifying)
253                         independent_players = 1;
254
255                 ScoreRules_race();
256         }
257
258         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
259 }
260
261 string GetClientVersionMessage() {
262         string versionmsg;
263         if (self.version_mismatch) {
264                 if(self.version < autocvar_gameversion) {
265                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
266                 } else {
267                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
268                 }
269         } else {
270                 versionmsg = "^2client version and server version are compatible.^8";
271         }
272         return versionmsg;
273 }
274
275 string getwelcomemessage(void)
276 {
277         string s, modifications, motd;
278
279         ret_string = "";
280         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
281         modifications = ret_string;
282
283         if(g_weaponarena)
284         {
285                 if(g_weaponarena_random)
286                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
287                 else
288                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
289         }
290         if(autocvar_g_start_weapon_laser == 0)
291                 modifications = strcat(modifications, ", No start weapons");
292         if(autocvar_sv_gravity < 800)
293                 modifications = strcat(modifications, ", Low gravity");
294         if(g_cloaked && !g_cts)
295                 modifications = strcat(modifications, ", Cloaked");
296         if(g_grappling_hook)
297                 modifications = strcat(modifications, ", Hook");
298         if(g_midair)
299                 modifications = strcat(modifications, ", Midair");
300         if(g_pinata)
301                 modifications = strcat(modifications, ", Piñata");
302         if(g_weapon_stay && !g_cts)
303                 modifications = strcat(modifications, ", Weapons stay");
304         if(g_bloodloss > 0)
305                 modifications = strcat(modifications, ", Blood loss");
306         if(g_jetpack)
307                 modifications = strcat(modifications, ", Jet pack");
308         if(autocvar_g_powerups == 0)
309                 modifications = strcat(modifications, ", No powerups");
310         if(autocvar_g_powerups > 0)
311                 modifications = strcat(modifications, ", Powerups");
312         modifications = substring(modifications, 2, strlen(modifications) - 2);
313
314         string versionmessage;
315         versionmessage = GetClientVersionMessage();
316
317         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
318         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
319
320         if(modifications != "")
321                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
322
323         if (g_grappling_hook)
324                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
325
326         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
327         {
328                 if(cache_lastmutatormsg)
329                         strunzone(cache_lastmutatormsg);
330                 if(cache_mutatormsg)
331                         strunzone(cache_mutatormsg);
332                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
333                 cache_mutatormsg = strzone(cache_lastmutatormsg);
334         }
335
336         if (cache_mutatormsg != "") {
337                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
338         }
339
340         motd = autocvar_sv_motd;
341         if (motd != "") {
342                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
343         }
344         return s;
345 }
346
347 void SetPlayerColors(entity pl, float _color)
348 {
349         /*string s;
350         s = ftos(cl);
351         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
352         pl.team = cl + 1;
353         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
354         pl.clientcolors = 16*cl + cl;*/
355
356         float pants, shirt;
357         pants = _color & 0x0F;
358         shirt = _color & 0xF0;
359
360
361         if(teamplay) {
362                 setcolor(pl, 16*pants + pants);
363         } else {
364                 setcolor(pl, shirt + pants);
365         }
366 }
367
368 void SetPlayerTeam(entity pl, float t, float s, float noprint)
369 {
370         float _color;
371
372         if(t == 4)
373                 _color = NUM_TEAM_4 - 1;
374         else if(t == 3)
375                 _color = NUM_TEAM_3 - 1;
376         else if(t == 2)
377                 _color = NUM_TEAM_2 - 1;
378         else
379                 _color = NUM_TEAM_1 - 1;
380
381         SetPlayerColors(pl,_color);
382
383         if(t != s) {
384                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
385
386                 if(!noprint)
387                 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
388         }
389
390 }
391
392 // set c1...c4 to show what teams are allowed
393 void CheckAllowedTeams (entity for_whom)
394 {
395         float dm;
396         entity head;
397         string teament_name;
398
399         c1 = c2 = c3 = c4 = -1;
400         cb1 = cb2 = cb3 = cb4 = 0;
401
402         teament_name = string_null;
403         if(g_onslaught)
404         {
405                 // onslaught is special
406                 head = findchain(classname, "onslaught_generator");
407                 while (head)
408                 {
409                         if (head.team == NUM_TEAM_1) c1 = 0;
410                         if (head.team == NUM_TEAM_2) c2 = 0;
411                         if (head.team == NUM_TEAM_3) c3 = 0;
412                         if (head.team == NUM_TEAM_4) c4 = 0;
413                         head = head.chain;
414                 }
415         }
416         else if(g_domination)
417                 teament_name = "dom_team";
418         else if(g_ctf)
419                 teament_name = "ctf_team";
420         else if(g_tdm)
421                 teament_name = "tdm_team";
422         else if(g_nexball)
423                 teament_name = "nexball_team";
424         else if(g_assault)
425                 c1 = c2 = 0; // Assault always has 2 teams
426         else
427         {
428                 // cover anything else by treating it like tdm with no teams spawned
429                 if(g_race)
430                         dm = race_teams;
431                 else
432                         dm = 2;
433
434                 ret_float = dm;
435                 MUTATOR_CALLHOOK(GetTeamCount);
436                 dm = ret_float;
437
438                 if(dm >= 4)
439                         c1 = c2 = c3 = c4 = 0;
440                 else if(dm >= 3)
441                         c1 = c2 = c3 = 0;
442                 else
443                         c1 = c2 = 0;
444         }
445
446         // find out what teams are allowed if necessary
447         if(teament_name)
448         {
449                 head = find(world, classname, teament_name);
450                 while(head)
451                 {
452                         if(!(g_domination && head.netname == ""))
453                         {
454                                 if(head.team == NUM_TEAM_1)
455                                         c1 = 0;
456                                 else if(head.team == NUM_TEAM_2)
457                                         c2 = 0;
458                                 else if(head.team == NUM_TEAM_3)
459                                         c3 = 0;
460                                 else if(head.team == NUM_TEAM_4)
461                                         c4 = 0;
462                         }
463                         head = find(head, classname, teament_name);
464                 }
465         }
466
467         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
468         if(c3==-1 && c4==-1)
469         if(autocvar_bot_vs_human && for_whom)
470         {
471                 if(autocvar_bot_vs_human > 0)
472                 {
473                         // bots are all blue
474                         if(IS_BOT_CLIENT(for_whom))
475                                 c1 = c3 = c4 = -1;
476                         else
477                                 c2 = -1;
478                 }
479                 else
480                 {
481                         // bots are all red
482                         if(IS_BOT_CLIENT(for_whom))
483                                 c2 = c3 = c4 = -1;
484                         else
485                                 c1 = -1;
486                 }
487         }
488
489         // if player has a forced team, ONLY allow that one
490         if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
491                 c2 = c3 = c4 = -1;
492         else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
493                 c1 = c3 = c4 = -1;
494         else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
495                 c1 = c2 = c4 = -1;
496         else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
497                 c1 = c2 = c3 = -1;
498 }
499
500 float PlayerValue(entity p)
501 {
502         return 1;
503         // FIXME: it always returns 1...
504 }
505
506 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
507 // teams that are allowed will now have their player counts stored in c1...c4
508 void GetTeamCounts(entity ignore)
509 {
510         entity head;
511         float value, bvalue;
512         // now count how many players are on each team already
513
514         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
515         // also remember the lowest-scoring player
516
517         FOR_EACH_CLIENT(head)
518         {
519                 float t;
520                 if(IS_PLAYER(head))
521                         t = head.team;
522                 else if(head.team_forced > 0)
523                         t = head.team_forced; // reserve the spot
524                 else
525                         continue;
526                 if(head != ignore)// && head.netname != "")
527                 {
528                         value = PlayerValue(head);
529                         if(IS_BOT_CLIENT(head))
530                                 bvalue = value;
531                         else
532                                 bvalue = 0;
533                         if(t == NUM_TEAM_1)
534                         {
535                                 if(c1 >= 0)
536                                 {
537                                         c1 = c1 + value;
538                                         cb1 = cb1 + bvalue;
539                                 }
540                         }
541                         if(t == NUM_TEAM_2)
542                         {
543                                 if(c2 >= 0)
544                                 {
545                                         c2 = c2 + value;
546                                         cb2 = cb2 + bvalue;
547                                 }
548                         }
549                         if(t == NUM_TEAM_3)
550                         {
551                                 if(c3 >= 0)
552                                 {
553                                         c3 = c3 + value;
554                                         cb3 = cb3 + bvalue;
555                                 }
556                         }
557                         if(t == NUM_TEAM_4)
558                         {
559                                 if(c4 >= 0)
560                                 {
561                                         c4 = c4 + value;
562                                         cb4 = cb4 + bvalue;
563                                 }
564                         }
565                 }
566         }
567
568         // if the player who has a forced team has not joined yet, reserve the spot
569         if(autocvar_g_campaign)
570         {
571                 switch(autocvar_g_campaign_forceteam)
572                 {
573                         case 1: if(c1 == cb1) ++c1; break;
574                         case 2: if(c2 == cb2) ++c2; break;
575                         case 3: if(c3 == cb3) ++c3; break;
576                         case 4: if(c4 == cb4) ++c4; break;
577                 }
578         }
579 }
580
581 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
582 {
583         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
584         float f;
585         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
586
587         switch(ta)
588         {
589                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
590                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
591                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
592                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
593         }
594         switch(tb)
595         {
596                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
597                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
598                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
599                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
600         }
601
602         // invalid
603         if(ca < 0 || cb < 0)
604                 return FALSE;
605
606         // equal
607         if(ta == tb)
608                 return TRUE;
609
610         if(IS_REAL_CLIENT(e))
611         {
612                 if(bots_would_leave)
613                 {
614                         ca -= cba * 0.999;
615                         cb -= cbb * 0.999;
616                 }
617         }
618         
619         // keep teams alive (teams of size 0 always count as smaller, ignoring score)
620         if(ca < 1)
621                 if(cb >= 1)
622                         return TRUE;
623         if(ca >= 1)
624                 if(cb < 1)
625                         return FALSE;
626
627         // first, normalize
628         f = max(ca, cb, 1);
629         ca /= f;
630         cb /= f;
631         f = max(sa, sb, 1);
632         sa /= f;
633         sb /= f;
634
635         // the more we're at the end of the match, the more take scores into account
636         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
637         ca += (sa - ca) * f;
638         cb += (sb - cb) * f;
639
640         return ca <= cb;
641 }
642
643 // returns # of smallest team (1, 2, 3, 4)
644 // NOTE: Assumes CheckAllowedTeams has already been called!
645 float FindSmallestTeam(entity pl, float ignore_pl)
646 {
647         float totalteams, t;
648         totalteams = 0;
649
650         // find out what teams are available
651         //CheckAllowedTeams();
652
653         // make sure there are at least 2 teams to join
654         if(c1 >= 0)
655                 totalteams = totalteams + 1;
656         if(c2 >= 0)
657                 totalteams = totalteams + 1;
658         if(c3 >= 0)
659                 totalteams = totalteams + 1;
660         if(c4 >= 0)
661                 totalteams = totalteams + 1;
662
663         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
664                 totalteams += 1;
665
666         if(totalteams <= 1)
667         {
668                 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
669                         return 1; // special case for campaign and player joining
670                 else if(g_domination)
671                         error("Too few teams available for domination\n");
672                 else if(g_ctf)
673                         error("Too few teams available for ctf\n");
674                 else if(g_keyhunt)
675                         error("Too few teams available for key hunt\n");
676                 else if(g_freezetag)
677                         error("Too few teams available for freeze tag\n");
678                 else
679                         error("Too few teams available for team deathmatch\n");
680         }
681
682         // count how many players are in each team
683         if(ignore_pl)
684                 GetTeamCounts(pl);
685         else
686                 GetTeamCounts(world);
687
688         RandomSelection_Init();
689         
690         t = 1;
691         if(TeamSmallerEqThanTeam(2, t, pl))
692                 t = 2;
693         if(TeamSmallerEqThanTeam(3, t, pl))
694                 t = 3;
695         if(TeamSmallerEqThanTeam(4, t, pl))
696                 t = 4;
697
698         // now t is the minimum, or A minimum!
699         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
700                 RandomSelection_Add(world, 1, string_null, 1, 1);
701         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
702                 RandomSelection_Add(world, 2, string_null, 1, 1);
703         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
704                 RandomSelection_Add(world, 3, string_null, 1, 1);
705         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
706                 RandomSelection_Add(world, 4, string_null, 1, 1);
707
708         return RandomSelection_chosen_float;
709 }
710
711 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
712 {
713         float smallest, selectedteam;
714
715         // don't join a team if we're not playing a team game
716         if(!teamplay)
717                 return 0;
718
719         // find out what teams are available
720         CheckAllowedTeams(pl);
721
722         // if we don't care what team he ends up on, put him on whatever team he entered as.
723         // if he's not on a valid team, then let other code put him on the smallest team
724         if(!forcebestteam)
725         {
726                 if(     c1 >= 0 && pl.team == NUM_TEAM_1)
727                         selectedteam = pl.team;
728                 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
729                         selectedteam = pl.team;
730                 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
731                         selectedteam = pl.team;
732                 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
733                         selectedteam = pl.team;
734                 else
735                         selectedteam = -1;
736
737                 if(selectedteam > 0)
738                 {
739                         if(!only_return_best)
740                         {
741                                 SetPlayerColors(pl, selectedteam - 1);
742
743                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
744                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
745                                 LogTeamchange(pl.playerid, pl.team, 99);
746                         }
747                         return selectedteam;
748                 }
749                 // otherwise end up on the smallest team (handled below)
750         }
751
752         smallest = FindSmallestTeam(pl, TRUE);
753
754         if(!only_return_best && !pl.bot_forced_team)
755         {
756                 TeamchangeFrags(self);
757                 if(smallest == 1)
758                 {
759                         SetPlayerColors(pl, NUM_TEAM_1 - 1);
760                 }
761                 else if(smallest == 2)
762                 {
763                         SetPlayerColors(pl, NUM_TEAM_2 - 1);
764                 }
765                 else if(smallest == 3)
766                 {
767                         SetPlayerColors(pl, NUM_TEAM_3 - 1);
768                 }
769                 else if(smallest == 4)
770                 {
771                         SetPlayerColors(pl, NUM_TEAM_4 - 1);
772                 }
773                 else
774                 {
775                         error("smallest team: invalid team\n");
776                 }
777
778                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
779
780                 if(pl.deadflag == DEAD_NO)
781                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
782         }
783
784         return smallest;
785 }
786
787 //void() ctf_playerchanged;
788 void SV_ChangeTeam(float _color)
789 {
790         float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
791
792         // in normal deathmatch we can just apply the color and we're done
793         if(!teamplay) {
794                 SetPlayerColors(self, _color);
795                 return;
796         }
797
798         scolor = self.clientcolors & 0x0F;
799         dcolor = _color & 0x0F;
800
801         if(scolor == NUM_TEAM_1 - 1)
802                 steam = 1;
803         else if(scolor == NUM_TEAM_2 - 1)
804                 steam = 2;
805         else if(scolor == NUM_TEAM_3 - 1)
806                 steam = 3;
807         else // if(scolor == NUM_TEAM_4 - 1)
808                 steam = 4;
809         if(dcolor == NUM_TEAM_1 - 1)
810                 dteam = 1;
811         else if(dcolor == NUM_TEAM_2 - 1)
812                 dteam = 2;
813         else if(dcolor == NUM_TEAM_3 - 1)
814                 dteam = 3;
815         else // if(dcolor == NUM_TEAM_4 - 1)
816                 dteam = 4;
817
818         CheckAllowedTeams(self);
819
820         if(dteam == 1 && c1 < 0) dteam = 4;
821         if(dteam == 4 && c4 < 0) dteam = 3;
822         if(dteam == 3 && c3 < 0) dteam = 2;
823         if(dteam == 2 && c2 < 0) dteam = 1;
824
825         // not changing teams
826         if(scolor == dcolor)
827         {
828                 //bprint("same team change\n");
829                 SetPlayerTeam(self, dteam, steam, TRUE);
830                 return;
831         }
832
833         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
834                 sprint(self, "Team changes not allowed\n");
835                 return; // changing teams is not allowed
836         }
837
838         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
839         if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
840         {
841                 GetTeamCounts(self);
842                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
843                 {
844                         sprint(self, "Cannot change to a larger/better/shinier team\n");
845                         return;
846                 }
847         }
848
849 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
850
851         if(IS_PLAYER(self) && steam != dteam)
852         {
853                 // reduce frags during a team change
854                 TeamchangeFrags(self);
855         }
856
857         SetPlayerTeam(self, dteam, steam, FALSE);
858
859         if(IS_PLAYER(self) && steam != dteam)
860         {
861                 // kill player when changing teams
862                 if(self.deadflag == DEAD_NO)
863                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
864         }
865 }
866
867 void ShufflePlayerOutOfTeam (float source_team)
868 {
869         float smallestteam, smallestteam_count, steam;
870         float lowest_bot_score, lowest_player_score;
871         entity head, lowest_bot, lowest_player, selected;
872
873         smallestteam = 0;
874         smallestteam_count = 999999999;
875
876         if(c1 >= 0 && c1 < smallestteam_count)
877         {
878                 smallestteam = 1;
879                 smallestteam_count = c1;
880         }
881         if(c2 >= 0 && c2 < smallestteam_count)
882         {
883                 smallestteam = 2;
884                 smallestteam_count = c2;
885         }
886         if(c3 >= 0 && c3 < smallestteam_count)
887         {
888                 smallestteam = 3;
889                 smallestteam_count = c3;
890         }
891         if(c4 >= 0 && c4 < smallestteam_count)
892         {
893                 smallestteam = 4;
894                 smallestteam_count = c4;
895         }
896
897         if(!smallestteam)
898         {
899                 bprint("warning: no smallest team\n");
900                 return;
901         }
902
903         if(source_team == 1)
904                 steam = NUM_TEAM_1;
905         else if(source_team == 2)
906                 steam = NUM_TEAM_2;
907         else if(source_team == 3)
908                 steam = NUM_TEAM_3;
909         else // if(source_team == 4)
910                 steam = NUM_TEAM_4;
911
912         lowest_bot = world;
913         lowest_bot_score = 999999999;
914         lowest_player = world;
915         lowest_player_score = 999999999;
916
917         // find the lowest-scoring player & bot of that team
918         FOR_EACH_PLAYER(head)
919         {
920                 if(head.team == steam)
921                 {
922                         if(head.isbot)
923                         {
924                                 if(head.totalfrags < lowest_bot_score)
925                                 {
926                                         lowest_bot = head;
927                                         lowest_bot_score = head.totalfrags;
928                                 }
929                         }
930                         else
931                         {
932                                 if(head.totalfrags < lowest_player_score)
933                                 {
934                                         lowest_player = head;
935                                         lowest_player_score = head.totalfrags;
936                                 }
937                         }
938                 }
939         }
940
941         // prefers to move a bot...
942         if(lowest_bot != world)
943                 selected = lowest_bot;
944         // but it will move a player if it has to
945         else
946                 selected = lowest_player;
947         // don't do anything if it couldn't find anyone
948         if(!selected)
949         {
950                 bprint("warning: couldn't find a player to move from team\n");
951                 return;
952         }
953
954         // smallest team gains a member
955         if(smallestteam == 1)
956         {
957                 c1 = c1 + 1;
958         }
959         else if(smallestteam == 2)
960         {
961                 c2 = c2 + 1;
962         }
963         else if(smallestteam == 3)
964         {
965                 c3 = c3 + 1;
966         }
967         else if(smallestteam == 4)
968         {
969                 c4 = c4 + 1;
970         }
971         else
972         {
973                 bprint("warning: destination team invalid\n");
974                 return;
975         }
976         // source team loses a member
977         if(source_team == 1)
978         {
979                 c1 = c1 + 1;
980         }
981         else if(source_team == 2)
982         {
983                 c2 = c2 + 2;
984         }
985         else if(source_team == 3)
986         {
987                 c3 = c3 + 3;
988         }
989         else if(source_team == 4)
990         {
991                 c4 = c4 + 4;
992         }
993         else
994         {
995                 bprint("warning: source team invalid\n");
996                 return;
997         }
998
999         // move the player to the new team
1000         TeamchangeFrags(selected);
1001         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1002
1003         if(selected.deadflag == DEAD_NO)
1004                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1005         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1006 }
1007
1008 // code from here on is just to support maps that don't have team entities
1009 void tdm_spawnteam (string teamname, float teamcolor)
1010 {
1011         entity e;
1012         e = spawn();
1013         e.classname = "tdm_team";
1014         e.netname = teamname;
1015         e.cnt = teamcolor;
1016         e.team = e.cnt + 1;
1017 }
1018
1019 // spawn some default teams if the map is not set up for tdm
1020 void tdm_spawnteams()
1021 {
1022         float numteams;
1023
1024         numteams = autocvar_g_tdm_teams_override;
1025         if(numteams < 2)
1026                 numteams = autocvar_g_tdm_teams;
1027         numteams = bound(2, numteams, 4);
1028
1029         tdm_spawnteam("Red", NUM_TEAM_1-1);
1030         tdm_spawnteam("Blue", NUM_TEAM_2-1);
1031         if(numteams >= 3)
1032                 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1033         if(numteams >= 4)
1034                 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1035 }
1036
1037 void tdm_delayedinit()
1038 {
1039         // if no teams are found, spawn defaults
1040         if (find(world, classname, "tdm_team") == world)
1041                 tdm_spawnteams();
1042 }
1043
1044 void tdm_init()
1045 {
1046         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1047 }