]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Merge branch 'master' into Mario/mutator_minstagib
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 //float audit_teams_time;
10
11 void TeamchangeFrags(entity e)
12 {
13         PlayerScore_Clear(e);
14 }
15
16 vector TeamColor(float teem)
17 {
18         switch(teem)
19         {
20                 case COLOR_TEAM1:
21                         return '1 0.0625 0.0625';
22                 case COLOR_TEAM2:
23                         return '0.0625 0.0625 1';
24                 case COLOR_TEAM3:
25                         return '1 1 0.0625';
26                 case COLOR_TEAM4:
27                         return '1 0.0625 1';
28                 default:
29                         return '1 1 1';
30         }
31 }
32
33 string TeamName(float t)
34 {
35         return strcat(Team_ColorName(t), " Team");
36 }
37 string ColoredTeamName(float t)
38 {
39         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
40 }
41 string TeamNoName(float t)
42 {
43         // fixme: Search for team entities and get their .netname's!
44         if(t == 1)
45                 return "Red Team";
46         if(t == 2)
47                 return "Blue Team";
48         if(t == 3)
49                 return "Yellow Team";
50         if(t == 4)
51                 return "Pink Team";
52         return "Neutral Team";
53 }
54
55 void dom_init();
56 void runematch_init();
57 void tdm_init();
58 void entcs_init();
59
60 void LogTeamchange(float player_id, float team_number, float type)
61 {
62         if(!autocvar_sv_eventlog)
63                 return;
64
65         if(player_id < 1)
66                 return;
67
68         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
69 }
70
71 void default_delayedinit()
72 {
73         if(!scores_initialized)
74                 ScoreRules_generic();
75 }
76
77 void ActivateTeamplay()
78 {
79         serverflags |= SERVERFLAG_TEAMPLAY;
80         teamplay = 1;
81 }
82
83 void InitGameplayMode()
84 {
85         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
86
87         qualifying_override = -1;
88
89         VoteReset();
90
91         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
92         get_mi_min_max(1);
93         world.mins = mi_min;
94         world.maxs = mi_max;
95
96         MapInfo_LoadMapSettings(mapname);
97         teamplay = 0;
98         serverflags &~= SERVERFLAG_TEAMPLAY;
99
100         if not(cvar_value_issafe(world.fog))
101         {
102                 print("The current map contains a potentially harmful fog setting, ignored\n");
103                 world.fog = string_null;
104         }
105         if(MapInfo_Map_fog != "")
106                 if(MapInfo_Map_fog == "none")
107                         world.fog = string_null;
108                 else
109                         world.fog = strzone(MapInfo_Map_fog);
110         clientstuff = strzone(MapInfo_Map_clientstuff);
111
112         MapInfo_ClearTemps();
113
114         // set both here, gamemode can override it later
115         timelimit_override = autocvar_timelimit_override;
116         fraglimit_override = autocvar_fraglimit_override;
117         leadlimit_override = autocvar_leadlimit_override;
118         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
119
120         if(g_dm)
121         {
122         }
123
124         if(g_tdm)
125         {
126                 ActivateTeamplay();
127                 tdm_init();
128                 if(autocvar_g_tdm_team_spawns)
129                         have_team_spawns = -1; // request team spawns
130         }
131
132         if(g_domination)
133         {
134                 ActivateTeamplay();
135                 fraglimit_override = autocvar_g_domination_point_limit;
136                 leadlimit_override = autocvar_g_domination_point_leadlimit;
137                 dom_init();
138                 have_team_spawns = -1; // request team spawns
139         }
140
141         if(g_ctf)
142         {
143                 ActivateTeamplay();
144                 fraglimit_override = autocvar_capturelimit_override;
145                 leadlimit_override = autocvar_captureleadlimit_override;
146                 MUTATOR_ADD(gamemode_ctf);
147                 have_team_spawns = -1; // request team spawns
148         }
149
150         if(g_runematch)
151         {
152                 // ActivateTeamplay();
153                 fraglimit_override = autocvar_g_runematch_point_limit;
154                 leadlimit_override = autocvar_g_runematch_point_leadlimit;
155                 runematch_init();
156         }
157
158         if(g_lms)
159         {
160                 fraglimit_override = autocvar_g_lms_lives_override;
161                 leadlimit_override = 0; // not supported by LMS
162                 if(fraglimit_override == 0)
163                         fraglimit_override = -1;
164                 lms_lowest_lives = 9999;
165                 lms_next_place = 0;
166                 ScoreRules_lms();
167         }
168
169         if(g_arena)
170         {
171                 fraglimit_override = autocvar_g_arena_point_limit;
172                 leadlimit_override = autocvar_g_arena_point_leadlimit;
173                 maxspawned = autocvar_g_arena_maxspawned;
174                 if(maxspawned < 2)
175                         maxspawned = 2;
176                 arena_roundbased = autocvar_g_arena_roundbased;
177         }
178
179         if(g_ca)
180         {
181                 ActivateTeamplay();
182                 fraglimit_override = autocvar_g_ca_point_limit;
183                 leadlimit_override = autocvar_g_ca_point_leadlimit;
184                 precache_sound("ctf/red_capture.wav");
185                 precache_sound("ctf/blue_capture.wav");
186         }
187         if(g_keyhunt)
188         {
189                 ActivateTeamplay();
190                 fraglimit_override = autocvar_g_keyhunt_point_limit;
191                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
192                 MUTATOR_ADD(gamemode_keyhunt);
193         }
194
195         if(g_freezetag)
196         {
197                 ActivateTeamplay();
198                 fraglimit_override = autocvar_g_freezetag_point_limit;
199                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
200                 MUTATOR_ADD(gamemode_freezetag);
201         }
202
203         if(g_assault)
204         {
205                 ActivateTeamplay();
206                 ScoreRules_assault();
207                 have_team_spawns = -1; // request team spawns
208         }
209
210         if(g_onslaught)
211         {
212                 ActivateTeamplay();
213                 have_team_spawns = -1; // request team spawns
214                 MUTATOR_ADD(gamemode_onslaught);
215         }
216
217         if(g_race)
218         {
219
220                 if(autocvar_g_race_teams)
221                 {
222                         ActivateTeamplay();
223                         race_teams = bound(2, autocvar_g_race_teams, 4);
224                         have_team_spawns = -1; // request team spawns
225                 }
226                 else
227                         race_teams = 0;
228
229                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
230                 fraglimit_override = autocvar_g_race_laps_limit;
231                 leadlimit_override = 0; // currently not supported by race
232         }
233
234         if(g_cts)
235         {
236                 g_race_qualifying = 1;
237                 fraglimit_override = 0;
238                 leadlimit_override = 0;
239         }
240
241         if(g_nexball)
242         {
243         fraglimit_override = autocvar_g_nexball_goallimit;
244         leadlimit_override = autocvar_g_nexball_goalleadlimit;
245         ActivateTeamplay();
246         have_team_spawns = -1; // request team spawns
247             MUTATOR_ADD(gamemode_nexball);
248         }
249         
250         if(g_keepaway)
251         {
252                 MUTATOR_ADD(gamemode_keepaway);
253         }
254
255         if(teamplay)
256                 entcs_init();
257
258         cache_mutatormsg = strzone("");
259         cache_lastmutatormsg = strzone("");
260
261         // enforce the server's universal frag/time limits
262         if(!autocvar_g_campaign)
263         {
264                 if(fraglimit_override >= 0)
265                         cvar_set("fraglimit", ftos(fraglimit_override));
266                 if(timelimit_override >= 0)
267                         cvar_set("timelimit", ftos(timelimit_override));
268                 if(leadlimit_override >= 0)
269                         cvar_set("leadlimit", ftos(leadlimit_override));
270                 if(qualifying_override >= 0)
271                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
272         }
273
274         if(g_race)
275         {
276                 // we need to find out the correct value for g_race_qualifying
277                 if(autocvar_g_campaign)
278                 {
279                         g_race_qualifying = 1;
280                 }
281                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
282                 {
283                         g_race_qualifying = 2;
284                         race_fraglimit = autocvar_fraglimit;
285                         race_leadlimit = autocvar_leadlimit;
286                         race_timelimit = autocvar_timelimit;
287                         cvar_set("fraglimit", "0");
288                         cvar_set("leadlimit", "0");
289                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
290                 }
291                 else
292                         g_race_qualifying = 0;
293         }
294
295         if(g_race || g_cts)
296         {
297                 if(g_race_qualifying)
298                         independent_players = 1;
299
300                 ScoreRules_race();
301         }
302
303         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
304 }
305
306 string GetClientVersionMessage() {
307         string versionmsg;
308         if (self.version_mismatch) {
309                 if(self.version < autocvar_gameversion) {
310                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
311                 } else {
312                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
313                 }
314         } else {
315                 versionmsg = "^2client version and server version are compatible.^8";
316         }
317         return versionmsg;
318 }
319
320 string getwelcomemessage(void)
321 {
322         string s, modifications, motd;
323
324         ret_string = "";
325         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
326         modifications = ret_string;
327
328         if(g_weaponarena)
329         {
330                 if(g_weaponarena_random)
331                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
332                 else
333                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
334         }
335         if(autocvar_g_start_weapon_laser == 0)
336                 modifications = strcat(modifications, ", No start weapons");
337         if(autocvar_sv_gravity < 800)
338                 modifications = strcat(modifications, ", Low gravity");
339         if(g_cloaked && !g_cts)
340                 modifications = strcat(modifications, ", Cloaked");
341         if(g_grappling_hook)
342                 modifications = strcat(modifications, ", Hook");
343         if(g_midair)
344                 modifications = strcat(modifications, ", Midair");
345         if(g_pinata)
346                 modifications = strcat(modifications, ", Piñata");
347         if(g_weapon_stay && !g_cts)
348                 modifications = strcat(modifications, ", Weapons stay");
349         if(g_bloodloss > 0)
350                 modifications = strcat(modifications, ", Blood loss");
351         if(g_jetpack)
352                 modifications = strcat(modifications, ", Jet pack");
353         if(autocvar_g_powerups == 0)
354                 modifications = strcat(modifications, ", No powerups");
355         if(autocvar_g_powerups > 0)
356                 modifications = strcat(modifications, ", Powerups");
357         modifications = substring(modifications, 2, strlen(modifications) - 2);
358
359         string versionmessage;
360         versionmessage = GetClientVersionMessage();
361
362         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
363         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
364
365         if(modifications != "")
366                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
367
368         if (g_grappling_hook)
369                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
370
371         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
372         {
373                 if(cache_lastmutatormsg)
374                         strunzone(cache_lastmutatormsg);
375                 if(cache_mutatormsg)
376                         strunzone(cache_mutatormsg);
377                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
378                 cache_mutatormsg = strzone(cache_lastmutatormsg);
379         }
380
381         if (cache_mutatormsg != "") {
382                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
383         }
384
385         motd = autocvar_sv_motd;
386         if (motd != "") {
387                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
388         }
389         return s;
390 }
391
392 void SetPlayerColors(entity pl, float _color)
393 {
394         /*string s;
395         s = ftos(cl);
396         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
397         pl.team = cl + 1;
398         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
399         pl.clientcolors = 16*cl + cl;*/
400
401         float pants, shirt;
402         pants = _color & 0x0F;
403         shirt = _color & 0xF0;
404
405
406         if(teamplay) {
407                 setcolor(pl, 16*pants + pants);
408         } else {
409                 setcolor(pl, shirt + pants);
410         }
411 }
412
413 void SetPlayerTeam(entity pl, float t, float s, float noprint)
414 {
415         float _color;
416
417         if(t == 4)
418                 _color = COLOR_TEAM4 - 1;
419         else if(t == 3)
420                 _color = COLOR_TEAM3 - 1;
421         else if(t == 2)
422                 _color = COLOR_TEAM2 - 1;
423         else
424                 _color = COLOR_TEAM1 - 1;
425
426         SetPlayerColors(pl,_color);
427
428         if(t != s) {
429                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
430
431                 if(!noprint)
432                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
433         }
434
435 }
436
437 // set c1...c4 to show what teams are allowed
438 void CheckAllowedTeams (entity for_whom)
439 {
440         float dm;
441         entity head;
442         string teament_name;
443
444         c1 = c2 = c3 = c4 = -1;
445         cb1 = cb2 = cb3 = cb4 = 0;
446
447         teament_name = string_null;
448         if(g_onslaught)
449         {
450                 // onslaught is special
451                 head = findchain(classname, "onslaught_generator");
452                 while (head)
453                 {
454                         if (head.team == COLOR_TEAM1) c1 = 0;
455                         if (head.team == COLOR_TEAM2) c2 = 0;
456                         if (head.team == COLOR_TEAM3) c3 = 0;
457                         if (head.team == COLOR_TEAM4) c4 = 0;
458                         head = head.chain;
459                 }
460         }
461         else if(g_domination)
462                 teament_name = "dom_team";
463         else if(g_ctf)
464                 teament_name = "ctf_team";
465         else if(g_tdm)
466                 teament_name = "tdm_team";
467         else if(g_nexball)
468                 teament_name = "nexball_team";
469         else if(g_assault)
470                 c1 = c2 = 0; // Assault always has 2 teams
471         else
472         {
473                 // cover anything else by treating it like tdm with no teams spawned
474                 if(g_race)
475                         dm = race_teams;
476                 else
477                         dm = 2;
478
479                 ret_float = dm;
480                 MUTATOR_CALLHOOK(GetTeamCount);
481                 dm = ret_float;
482
483                 if(dm >= 4)
484                         c1 = c2 = c3 = c4 = 0;
485                 else if(dm >= 3)
486                         c1 = c2 = c3 = 0;
487                 else
488                         c1 = c2 = 0;
489         }
490
491         // find out what teams are allowed if necessary
492         if(teament_name)
493         {
494                 head = find(world, classname, teament_name);
495                 while(head)
496                 {
497                         if(!(g_domination && head.netname == ""))
498                         {
499                                 if(head.team == COLOR_TEAM1)
500                                         c1 = 0;
501                                 else if(head.team == COLOR_TEAM2)
502                                         c2 = 0;
503                                 else if(head.team == COLOR_TEAM3)
504                                         c3 = 0;
505                                 else if(head.team == COLOR_TEAM4)
506                                         c4 = 0;
507                         }
508                         head = find(head, classname, teament_name);
509                 }
510         }
511
512         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
513         if(c3==-1 && c4==-1)
514         if(autocvar_bot_vs_human && for_whom)
515         {
516                 if(autocvar_bot_vs_human > 0)
517                 {
518                         // bots are all blue
519                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
520                                 c1 = c3 = c4 = -1;
521                         else
522                                 c2 = -1;
523                 }
524                 else
525                 {
526                         // bots are all red
527                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
528                                 c2 = c3 = c4 = -1;
529                         else
530                                 c1 = -1;
531                 }
532         }
533
534         // if player has a forced team, ONLY allow that one
535         if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
536                 c2 = c3 = c4 = -1;
537         else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
538                 c1 = c3 = c4 = -1;
539         else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
540                 c1 = c2 = c4 = -1;
541         else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
542                 c1 = c2 = c3 = -1;
543 }
544
545 float PlayerValue(entity p)
546 {
547         return 1;
548         // FIXME: it always returns 1...
549 }
550
551 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
552 // teams that are allowed will now have their player counts stored in c1...c4
553 void GetTeamCounts(entity ignore)
554 {
555         entity head;
556         float value, bvalue;
557         // now count how many players are on each team already
558
559         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
560         // also remember the lowest-scoring player
561
562         FOR_EACH_CLIENT(head)
563         {
564                 float t;
565                 if(head.classname == "player")
566                         t = head.team;
567                 else if(head.team_forced > 0)
568                         t = head.team_forced; // reserve the spot
569                 else
570                         continue;
571                 if(head != ignore)// && head.netname != "")
572                 {
573                         value = PlayerValue(head);
574                         if(clienttype(head) == CLIENTTYPE_BOT)
575                                 bvalue = value;
576                         else
577                                 bvalue = 0;
578                         if(t == COLOR_TEAM1)
579                         {
580                                 if(c1 >= 0)
581                                 {
582                                         c1 = c1 + value;
583                                         cb1 = cb1 + bvalue;
584                                 }
585                         }
586                         if(t == COLOR_TEAM2)
587                         {
588                                 if(c2 >= 0)
589                                 {
590                                         c2 = c2 + value;
591                                         cb2 = cb2 + bvalue;
592                                 }
593                         }
594                         if(t == COLOR_TEAM3)
595                         {
596                                 if(c3 >= 0)
597                                 {
598                                         c3 = c3 + value;
599                                         cb3 = cb3 + bvalue;
600                                 }
601                         }
602                         if(t == COLOR_TEAM4)
603                         {
604                                 if(c4 >= 0)
605                                 {
606                                         c4 = c4 + value;
607                                         cb4 = cb4 + bvalue;
608                                 }
609                         }
610                 }
611         }
612
613         // if the player who has a forced team has not joined yet, reserve the spot
614         if(autocvar_g_campaign)
615         {
616                 switch(autocvar_g_campaign_forceteam)
617                 {
618                         case 1: if(c1 == cb1) ++c1; break;
619                         case 2: if(c2 == cb2) ++c2; break;
620                         case 3: if(c3 == cb3) ++c3; break;
621                         case 4: if(c4 == cb4) ++c4; break;
622                 }
623         }
624 }
625
626 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
627 {
628         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
629         float f;
630         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
631
632         switch(ta)
633         {
634                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
635                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
636                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
637                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
638         }
639         switch(tb)
640         {
641                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
642                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
643                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
644                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
645         }
646
647         // invalid
648         if(ca < 0 || cb < 0)
649                 return FALSE;
650
651         // equal
652         if(ta == tb)
653                 return TRUE;
654
655         if(clienttype(e) == CLIENTTYPE_REAL)
656         {
657                 if(bots_would_leave)
658                 {
659                         ca -= cba * 0.999;
660                         cb -= cbb * 0.999;
661                 }
662         }
663         
664         // keep teams alive (teams of size 0 always count as smaller, ignoring score)
665         if(ca < 1)
666                 if(cb >= 1)
667                         return TRUE;
668         if(ca >= 1)
669                 if(cb < 1)
670                         return FALSE;
671
672         // first, normalize
673         f = max(ca, cb, 1);
674         ca /= f;
675         cb /= f;
676         f = max(sa, sb, 1);
677         sa /= f;
678         sb /= f;
679
680         // the more we're at the end of the match, the more take scores into account
681         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
682         ca += (sa - ca) * f;
683         cb += (sb - cb) * f;
684
685         return ca <= cb;
686 }
687
688 // returns # of smallest team (1, 2, 3, 4)
689 // NOTE: Assumes CheckAllowedTeams has already been called!
690 float FindSmallestTeam(entity pl, float ignore_pl)
691 {
692         float totalteams, t;
693         totalteams = 0;
694
695         // find out what teams are available
696         //CheckAllowedTeams();
697
698         // make sure there are at least 2 teams to join
699         if(c1 >= 0)
700                 totalteams = totalteams + 1;
701         if(c2 >= 0)
702                 totalteams = totalteams + 1;
703         if(c3 >= 0)
704                 totalteams = totalteams + 1;
705         if(c4 >= 0)
706                 totalteams = totalteams + 1;
707
708         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
709                 totalteams += 1;
710
711         if(totalteams <= 1)
712         {
713                 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
714                         return 1; // special case for campaign and player joining
715                 else if(g_domination)
716                         error("Too few teams available for domination\n");
717                 else if(g_ctf)
718                         error("Too few teams available for ctf\n");
719                 else if(g_keyhunt)
720                         error("Too few teams available for key hunt\n");
721                 else if(g_freezetag)
722                         error("Too few teams available for freeze tag\n");
723                 else
724                         error("Too few teams available for team deathmatch\n");
725         }
726
727         // count how many players are in each team
728         if(ignore_pl)
729                 GetTeamCounts(pl);
730         else
731                 GetTeamCounts(world);
732
733         RandomSelection_Init();
734         
735         t = 1;
736         if(TeamSmallerEqThanTeam(2, t, pl))
737                 t = 2;
738         if(TeamSmallerEqThanTeam(3, t, pl))
739                 t = 3;
740         if(TeamSmallerEqThanTeam(4, t, pl))
741                 t = 4;
742
743         // now t is the minimum, or A minimum!
744         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
745                 RandomSelection_Add(world, 1, string_null, 1, 1);
746         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
747                 RandomSelection_Add(world, 2, string_null, 1, 1);
748         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
749                 RandomSelection_Add(world, 3, string_null, 1, 1);
750         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
751                 RandomSelection_Add(world, 4, string_null, 1, 1);
752
753         return RandomSelection_chosen_float;
754 }
755
756 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
757 {
758         float smallest, selectedteam;
759
760         // don't join a team if we're not playing a team game
761         if(!teamplay)
762                 return 0;
763
764         // find out what teams are available
765         CheckAllowedTeams(pl);
766
767         // if we don't care what team he ends up on, put him on whatever team he entered as.
768         // if he's not on a valid team, then let other code put him on the smallest team
769         if(!forcebestteam)
770         {
771                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
772                         selectedteam = pl.team;
773                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
774                         selectedteam = pl.team;
775                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
776                         selectedteam = pl.team;
777                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
778                         selectedteam = pl.team;
779                 else
780                         selectedteam = -1;
781
782                 if(selectedteam > 0)
783                 {
784                         if(!only_return_best)
785                         {
786                                 SetPlayerColors(pl, selectedteam - 1);
787
788                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
789                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
790                                 LogTeamchange(pl.playerid, pl.team, 99);
791                         }
792                         return selectedteam;
793                 }
794                 // otherwise end up on the smallest team (handled below)
795         }
796
797         smallest = FindSmallestTeam(pl, TRUE);
798
799         if(!only_return_best && !pl.bot_forced_team)
800         {
801                 TeamchangeFrags(self);
802                 if(smallest == 1)
803                 {
804                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
805                 }
806                 else if(smallest == 2)
807                 {
808                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
809                 }
810                 else if(smallest == 3)
811                 {
812                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
813                 }
814                 else if(smallest == 4)
815                 {
816                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
817                 }
818                 else
819                 {
820                         error("smallest team: invalid team\n");
821                 }
822
823                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
824
825                 if(pl.deadflag == DEAD_NO)
826                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
827         }
828
829         return smallest;
830 }
831
832 //void() ctf_playerchanged;
833 void SV_ChangeTeam(float _color)
834 {
835         float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
836
837         // in normal deathmatch we can just apply the color and we're done
838         if(!teamplay) {
839                 SetPlayerColors(self, _color);
840                 return;
841         }
842
843         scolor = self.clientcolors & 0x0F;
844         dcolor = _color & 0x0F;
845
846         if(scolor == COLOR_TEAM1 - 1)
847                 steam = 1;
848         else if(scolor == COLOR_TEAM2 - 1)
849                 steam = 2;
850         else if(scolor == COLOR_TEAM3 - 1)
851                 steam = 3;
852         else // if(scolor == COLOR_TEAM4 - 1)
853                 steam = 4;
854         if(dcolor == COLOR_TEAM1 - 1)
855                 dteam = 1;
856         else if(dcolor == COLOR_TEAM2 - 1)
857                 dteam = 2;
858         else if(dcolor == COLOR_TEAM3 - 1)
859                 dteam = 3;
860         else // if(dcolor == COLOR_TEAM4 - 1)
861                 dteam = 4;
862
863         CheckAllowedTeams(self);
864
865         if(dteam == 1 && c1 < 0) dteam = 4;
866         if(dteam == 4 && c4 < 0) dteam = 3;
867         if(dteam == 3 && c3 < 0) dteam = 2;
868         if(dteam == 2 && c2 < 0) dteam = 1;
869
870         // not changing teams
871         if(scolor == dcolor)
872         {
873                 //bprint("same team change\n");
874                 SetPlayerTeam(self, dteam, steam, TRUE);
875                 return;
876         }
877
878         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
879                 sprint(self, "Team changes not allowed\n");
880                 return; // changing teams is not allowed
881         }
882
883         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
884         if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
885         {
886                 GetTeamCounts(self);
887                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
888                 {
889                         sprint(self, "Cannot change to a larger/better/shinier team\n");
890                         return;
891                 }
892         }
893
894 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
895
896         if(self.classname == "player" && steam != dteam)
897         {
898                 // reduce frags during a team change
899                 TeamchangeFrags(self);
900         }
901
902         SetPlayerTeam(self, dteam, steam, FALSE);
903
904         if(self.classname == "player" && steam != dteam)
905         {
906                 // kill player when changing teams
907                 if(self.deadflag == DEAD_NO)
908                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
909         }
910 }
911
912 void ShufflePlayerOutOfTeam (float source_team)
913 {
914         float smallestteam, smallestteam_count, steam;
915         float lowest_bot_score, lowest_player_score;
916         entity head, lowest_bot, lowest_player, selected;
917
918         smallestteam = 0;
919         smallestteam_count = 999999999;
920
921         if(c1 >= 0 && c1 < smallestteam_count)
922         {
923                 smallestteam = 1;
924                 smallestteam_count = c1;
925         }
926         if(c2 >= 0 && c2 < smallestteam_count)
927         {
928                 smallestteam = 2;
929                 smallestteam_count = c2;
930         }
931         if(c3 >= 0 && c3 < smallestteam_count)
932         {
933                 smallestteam = 3;
934                 smallestteam_count = c3;
935         }
936         if(c4 >= 0 && c4 < smallestteam_count)
937         {
938                 smallestteam = 4;
939                 smallestteam_count = c4;
940         }
941
942         if(!smallestteam)
943         {
944                 bprint("warning: no smallest team\n");
945                 return;
946         }
947
948         if(source_team == 1)
949                 steam = COLOR_TEAM1;
950         else if(source_team == 2)
951                 steam = COLOR_TEAM2;
952         else if(source_team == 3)
953                 steam = COLOR_TEAM3;
954         else // if(source_team == 4)
955                 steam = COLOR_TEAM4;
956
957         lowest_bot = world;
958         lowest_bot_score = 999999999;
959         lowest_player = world;
960         lowest_player_score = 999999999;
961
962         // find the lowest-scoring player & bot of that team
963         FOR_EACH_PLAYER(head)
964         {
965                 if(head.team == steam)
966                 {
967                         if(head.isbot)
968                         {
969                                 if(head.totalfrags < lowest_bot_score)
970                                 {
971                                         lowest_bot = head;
972                                         lowest_bot_score = head.totalfrags;
973                                 }
974                         }
975                         else
976                         {
977                                 if(head.totalfrags < lowest_player_score)
978                                 {
979                                         lowest_player = head;
980                                         lowest_player_score = head.totalfrags;
981                                 }
982                         }
983                 }
984         }
985
986         // prefers to move a bot...
987         if(lowest_bot != world)
988                 selected = lowest_bot;
989         // but it will move a player if it has to
990         else
991                 selected = lowest_player;
992         // don't do anything if it couldn't find anyone
993         if(!selected)
994         {
995                 bprint("warning: couldn't find a player to move from team\n");
996                 return;
997         }
998
999         // smallest team gains a member
1000         if(smallestteam == 1)
1001         {
1002                 c1 = c1 + 1;
1003         }
1004         else if(smallestteam == 2)
1005         {
1006                 c2 = c2 + 1;
1007         }
1008         else if(smallestteam == 3)
1009         {
1010                 c3 = c3 + 1;
1011         }
1012         else if(smallestteam == 4)
1013         {
1014                 c4 = c4 + 1;
1015         }
1016         else
1017         {
1018                 bprint("warning: destination team invalid\n");
1019                 return;
1020         }
1021         // source team loses a member
1022         if(source_team == 1)
1023         {
1024                 c1 = c1 + 1;
1025         }
1026         else if(source_team == 2)
1027         {
1028                 c2 = c2 + 2;
1029         }
1030         else if(source_team == 3)
1031         {
1032                 c3 = c3 + 3;
1033         }
1034         else if(source_team == 4)
1035         {
1036                 c4 = c4 + 4;
1037         }
1038         else
1039         {
1040                 bprint("warning: source team invalid\n");
1041                 return;
1042         }
1043
1044         // move the player to the new team
1045         TeamchangeFrags(selected);
1046         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1047
1048         if(selected.deadflag == DEAD_NO)
1049                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1050         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1051 }
1052
1053 // code from here on is just to support maps that don't have team entities
1054 void tdm_spawnteam (string teamname, float teamcolor)
1055 {
1056         entity e;
1057         e = spawn();
1058         e.classname = "tdm_team";
1059         e.netname = teamname;
1060         e.cnt = teamcolor;
1061         e.team = e.cnt + 1;
1062 }
1063
1064 // spawn some default teams if the map is not set up for tdm
1065 void tdm_spawnteams()
1066 {
1067         float numteams;
1068
1069         numteams = autocvar_g_tdm_teams_override;
1070         if(numteams < 2)
1071                 numteams = autocvar_g_tdm_teams;
1072         numteams = bound(2, numteams, 4);
1073
1074         tdm_spawnteam("Red", COLOR_TEAM1-1);
1075         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1076         if(numteams >= 3)
1077                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1078         if(numteams >= 4)
1079                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1080 }
1081
1082 void tdm_delayedinit()
1083 {
1084         // if no teams are found, spawn defaults
1085         if (find(world, classname, "tdm_team") == world)
1086                 tdm_spawnteams();
1087 }
1088
1089 void tdm_init()
1090 {
1091         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1092 }