]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/vehicles/racer.qc
Clean up/optimize racer code a bit. Make it use a simpler phys path when idle. Tweak...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / racer.qc
1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
3
4 #ifdef SVQC
5 void racer_exit(float eject);
6 void racer_enter();
7
8 // Auto cvars
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
11
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
14
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
19 float autocvar_g_vehicle_racer_friction;
20
21 float autocvar_g_vehicle_racer_hovertype;
22 float autocvar_g_vehicle_racer_hoverpower;
23
24 float autocvar_g_vehicle_racer_turnroll;
25 float autocvar_g_vehicle_racer_turnspeed;
26 float autocvar_g_vehicle_racer_pitchspeed;
27
28 float autocvar_g_vehicle_racer_energy;
29 float autocvar_g_vehicle_racer_energy_regen;
30 float autocvar_g_vehicle_racer_energy_regen_pause;
31
32 float autocvar_g_vehicle_racer_health;
33 float autocvar_g_vehicle_racer_health_regen;
34 float autocvar_g_vehicle_racer_health_regen_pause;
35
36 float autocvar_g_vehicle_racer_shield;
37 float autocvar_g_vehicle_racer_shield_regen;
38 float autocvar_g_vehicle_racer_shield_regen_pause;
39
40 float autocvar_g_vehicle_racer_cannon_cost;
41 float autocvar_g_vehicle_racer_cannon_damage;
42 float autocvar_g_vehicle_racer_cannon_radius;
43 float autocvar_g_vehicle_racer_cannon_refire;
44 float autocvar_g_vehicle_racer_cannon_speed;
45 float autocvar_g_vehicle_racer_cannon_spread;
46 float autocvar_g_vehicle_racer_cannon_force;
47
48 float autocvar_g_vehicle_racer_rocket_accel;
49 float autocvar_g_vehicle_racer_rocket_damage;
50 float autocvar_g_vehicle_racer_rocket_radius;
51 float autocvar_g_vehicle_racer_rocket_force;
52 float autocvar_g_vehicle_racer_rocket_refire;
53 float autocvar_g_vehicle_racer_rocket_speed;
54 float autocvar_g_vehicle_racer_rocket_turnrate;
55
56 float autocvar_g_vehicle_racer_rocket_locktarget;
57 float autocvar_g_vehicle_racer_rocket_locking_time;
58 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
59 float autocvar_g_vehicle_racer_rocket_locked_time;
60 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
61
62 float autocvar_g_vehicle_racer_respawntime;
63
64 float autocvar_g_vehicle_racer_blowup_radius;
65 float autocvar_g_vehicle_racer_blowup_coredamage;
66 float autocvar_g_vehicle_racer_blowup_edgedamage;
67 float autocvar_g_vehicle_racer_blowup_forceintensity;
68
69 float autocvar_g_vehicle_racer_bouncefactor;
70 float autocvar_g_vehicle_racer_bouncestop;
71 vector autocvar_g_vehicle_racer_bouncepain;
72
73 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
74
75 void racer_align4point(float _delta)
76 {
77     vector push_vector;
78     float fl_push, fr_push, bl_push, br_push;
79
80     push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
81     fr_push      = force_fromtag_normpower;
82     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
83
84     push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
85     fl_push      = force_fromtag_normpower;
86     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
87
88     push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
89     br_push      = force_fromtag_normpower;
90     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
91
92     push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
93     bl_push      = force_fromtag_normpower;
94     //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
95
96    self.velocity += push_vector * _delta;
97
98     // Anti ocilation
99     if(self.velocity_z > 0)
100         self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
101
102     push_vector_x =  (fl_push - bl_push);
103     push_vector_x += (fr_push - br_push);
104     push_vector_x *= 360;
105
106     push_vector_z = (fr_push - fl_push);
107     push_vector_z += (br_push - bl_push);
108     push_vector_z *= 360;
109
110     // Apply angle diffrance
111     self.angles_z += push_vector_z * _delta;
112     self.angles_x += push_vector_x * _delta;
113
114     // Apply stabilizer
115     self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
116     self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
117 }
118
119 void racer_fire_cannon(string tagname)
120 {
121     vector v;
122     entity bolt;
123
124     v = gettaginfo(self, gettagindex(self, tagname));
125     bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
126                            v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
127                            autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
128                            DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
129
130         // Fix z-aim (for chase mode)
131     v = normalize(trace_endpos - bolt.origin);
132     v_forward_z = v_z * 0.5;
133     bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
134 }
135
136 void racer_rocket_groundhugger()
137 {
138     vector olddir, newdir;
139     float oldvel, newvel;
140
141     self.nextthink  = time;
142
143     if(self.owner.deadflag != DEAD_NO || self.cnt < time)
144     {
145         self.use();
146         return;
147     }
148
149     if not (self.realowner.vehicle)
150     {
151         UpdateCSQCProjectile(self);
152         return;
153     }
154
155     olddir = normalize(self.velocity);
156     oldvel = vlen(self.velocity);
157     newvel = oldvel + self.lip;
158
159     tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
160     if(trace_fraction <= 0.5)
161     {
162         // Hitting somethign soon, just speed ahead
163         self.velocity = olddir * newvel;
164         UpdateCSQCProjectile(self);
165         return;
166     }
167
168     traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
169     if(trace_fraction != 1.0)
170     {
171         newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
172         self.velocity = normalize(olddir + newdir) * newvel;
173     }
174     else
175     {
176         self.velocity = olddir * newvel;
177         self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
178     }
179
180     UpdateCSQCProjectile(self);
181     return;
182 }
183
184 void racer_rocket_tracker()
185 {
186     vector olddir, newdir;
187     float oldvel, newvel;
188
189     self.nextthink  = time;
190
191     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
192     {
193         self.use();
194         return;
195     }
196
197     if not (self.realowner.vehicle)
198     {
199         UpdateCSQCProjectile(self);
200         return;
201     }
202
203     olddir = normalize(self.velocity);
204     oldvel = vlen(self.velocity);
205     newvel = oldvel + self.lip;
206     makevectors(vectoangles(olddir));
207
208     traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
209     newdir = normalize(self.enemy.origin - self.origin);
210
211     //vector
212         float height_diff = self.enemy.origin_z - self.origin_z;
213
214     if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
215     {
216         //bprint("Target lost!\n");
217         //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
218         self.think = racer_rocket_groundhugger;
219         return;
220     }
221
222     if(trace_fraction != 1.0 && trace_ent != self.enemy)
223         newdir_z += 16 * sys_frametime;
224
225     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
226     self.velocity_z -= 800 * sys_frametime ;
227     self.velocity_z += max(height_diff, cvar("bajs")) * sys_frametime ;
228
229     UpdateCSQCProjectile(self);
230     return;
231 }
232
233 void racer_fire_rocket(string tagname, entity trg)
234 {
235     vector v = gettaginfo(self, gettagindex(self, tagname));
236     entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
237                            v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
238                            autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
239                            DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
240
241     rocket.lip              = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
242     rocket.wait             = autocvar_g_vehicle_racer_rocket_turnrate;
243     rocket.nextthink        = time;
244     rocket.enemy            = trg;
245     rocket.cnt              = time + 15;
246
247     if(trg)
248         rocket.think            = racer_rocket_tracker;
249     else
250         rocket.think            = racer_rocket_groundhugger;
251 }
252
253 float racer_frame()
254 {
255     entity player, racer;
256     vector df;
257     float ftmp;
258
259         if(intermission_running)
260                 return 1;
261
262     player  = self;
263     racer   = self.vehicle;
264     self    = racer;
265
266     player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
267
268     vehicles_painframe();
269
270     if(racer.deadflag != DEAD_NO)
271     {
272         self = player;
273         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
274         return 1;
275     }
276
277     racer_align4point(frametime);
278
279     crosshair_trace(player);
280
281     racer.angles_x *= -1;
282
283     // Yaw
284     ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
285     ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
286     racer.angles_y = anglemods(racer.angles_y + ftmp);
287
288     // Roll
289     racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
290
291     // Pitch
292     ftmp = autocvar_g_vehicle_racer_pitchspeed  * frametime;
293     ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
294     racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
295
296     makevectors(racer.angles);
297     racer.angles_x *= -1;
298
299     //ftmp = racer.velocity_z;
300     df = racer.velocity * -autocvar_g_vehicle_racer_friction;
301     //racer.velocity_z = ftmp;
302
303     if(vlen(player.movement) != 0)
304     {
305         if(player.movement_x)
306             df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
307
308         if(player.movement_y)
309             df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
310
311         if(self.sound_nexttime < time || self.sounds != 1)
312         {
313             self.sounds = 1;
314             self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
315             sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
316         }
317     }
318     else
319     {
320         if(self.sound_nexttime < time || self.sounds != 0)
321         {
322             self.sounds = 0;
323             self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
324             sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
325         }
326     }
327
328     // Afterburn
329     if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
330     {
331         if(time - racer.wait > 0.2)
332             pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
333
334         racer.wait = time;
335         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
336         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
337
338         if(racer.invincible_finished < time)
339         {
340             traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
341             if(trace_fraction != 1.0)
342                 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
343
344             racer.invincible_finished = time + 0.1 + (random() * 0.1);
345         }
346
347         if(racer.strength_finished < time)
348         {
349             racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
350             sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
351         }
352     }
353     else
354     {
355         racer.strength_finished = 0;
356         sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
357     }
358
359         df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
360     player.movement = racer.velocity += df * frametime;
361
362     if(player.BUTTON_ATCK)
363     if(time > racer.attack_finished_single)
364     if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
365     {
366         racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
367         racer.wait = time;
368
369         crosshair_trace(player);
370         if(racer.cnt)
371         {
372             racer_fire_cannon("tag_fire1");
373             racer.cnt = 0;
374         }
375         else
376         {
377             racer_fire_cannon("tag_fire2");
378             racer.cnt = 1;
379         }
380         racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
381     }
382
383     if(autocvar_g_vehicle_racer_rocket_locktarget)
384     {
385         vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
386                          (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
387                          autocvar_g_vehicle_racer_rocket_locked_time);
388
389         if(self.lock_target)
390         {
391             if(racer.lock_strength == 1)
392                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
393             else if(self.lock_strength > 0.5)
394                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
395             else if(self.lock_strength < 0.5)
396                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
397         }
398     }
399
400     if(time > racer.delay)
401     if(player.BUTTON_ATCK2)
402     {
403         racer.misc_bulletcounter += 1;
404         racer.delay = time + 0.3;
405
406         if(racer.misc_bulletcounter == 1)
407             racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
408         else if(racer.misc_bulletcounter == 2)
409         {
410             racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
411             racer.lock_strength  = 0;
412             racer.lock_target    = world;
413             racer.misc_bulletcounter = 0;
414
415             racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
416             racer.lip = time;
417         }
418     }
419     player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
420
421     if(racer.vehicle_flags  & VHF_SHIELDREGEN)
422         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
423
424     if(racer.vehicle_flags  & VHF_HEALTHREGEN)
425         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
426
427     if(racer.vehicle_flags  & VHF_ENERGYREGEN)
428         vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
429
430
431     VEHICLE_UPDATE_PLAYER(health, racer);
432     VEHICLE_UPDATE_PLAYER(energy, racer);
433
434     if(racer.vehicle_flags & VHF_HASSHIELD)
435         VEHICLE_UPDATE_PLAYER(shield, racer);
436
437     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
438     setorigin(player,racer.origin + '0 0 32');
439     player.velocity = racer.velocity;
440
441     self = player;
442     return 1;
443 }
444
445 void racer_think()
446 {
447     self.nextthink = time;
448
449     float pushdeltatime = time - self.lastpushtime;
450     if (pushdeltatime > 0.15) pushdeltatime = 0;
451     self.lastpushtime = time;
452     if(!pushdeltatime) return;
453
454     tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
455
456     vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
457         df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
458
459         self.velocity += df * pushdeltatime;
460     if(self.velocity_z > 0)
461         self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
462
463     self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
464     self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
465 }
466
467 void racer_enter()
468 {
469     self.movetype = MOVETYPE_BOUNCE;
470     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
471     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
472
473     if(self.owner.flagcarried)
474        setorigin(self.owner.flagcarried, '-190 0 96');
475 }
476
477 void racer_exit(float eject)
478 {
479     vector spot;
480
481     self.think      = racer_think;
482     self.nextthink  = time;
483     self.movetype   = MOVETYPE_BOUNCE;
484     sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
485
486     if not (self.owner)
487         return;
488
489         makevectors(self.angles);
490         if(eject)
491         {
492             spot = self.origin + v_forward * 100 + '0 0 64';
493             spot = vehicles_findgoodexit(spot);
494             setorigin(self.owner , spot);
495             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
496             self.owner.oldvelocity = self.owner.velocity;
497         }
498         else
499         {
500                 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
501                 {
502                         self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
503                         self.owner.velocity_z += 200;
504                         spot = self.origin + v_forward * 32 + '0 0 32';
505                         spot = vehicles_findgoodexit(spot);
506                 }
507                 else
508                 {
509                         self.owner.velocity = self.velocity * 0.5;
510                         self.owner.velocity_z += 10;
511                         spot = self.origin - v_forward * 200 + '0 0 32';
512                         spot = vehicles_findgoodexit(spot);
513                 }
514             self.owner.oldvelocity = self.owner.velocity;
515             setorigin(self.owner , spot);
516         }
517         antilag_clear(self.owner);
518     self.owner = world;
519 }
520
521 void racer_impact()
522 {
523     if(autocvar_g_vehicle_racer_bouncepain_x)
524         vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
525 }
526
527 void racer_spawn()
528 {
529     self.think          = racer_think;
530     self.nextthink      = time;
531     self.vehicle_health = autocvar_g_vehicle_racer_health;
532     self.vehicle_shield = autocvar_g_vehicle_racer_shield;
533
534     self.movetype       = MOVETYPE_TOSS;
535     self.solid          = SOLID_SLIDEBOX;
536     self.delay          = time;
537     self.scale          = 0.5;
538
539     setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
540     self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
541     self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
542     self.vehicle_impact = racer_impact;
543     //self.destvec = autocvar_g_vehicle_racer_bouncepain;
544 }
545
546
547 void racer_blowup()
548 {
549     self.deadflag    = DEAD_DEAD;
550     self.vehicle_exit(VHEF_NORMAL);
551
552     RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
553                                         autocvar_g_vehicle_racer_blowup_edgedamage,
554                                         autocvar_g_vehicle_racer_blowup_radius, world,
555                                         autocvar_g_vehicle_racer_blowup_forceintensity,
556                                         DEATH_WAKIBLOWUP, world);
557
558     self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
559     self.think      = racer_spawn;
560     self.movetype   = MOVETYPE_NONE;
561     self.effects    = EF_NODRAW;
562
563     self.colormod  = '0 0 0';
564     self.avelocity = '0 0 0';
565     self.velocity  = '0 0 0';
566
567     setorigin(self, self.pos1);
568         self.think     = racer_spawn;
569         self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
570 }
571
572 void racer_deadtouch()
573 {
574     self.avelocity_x *= 0.7;
575     self.cnt -= 1;
576     if(self.cnt <= 0)
577         racer_blowup();
578 }
579
580 void racer_die()
581 {
582     self.health       = 0;
583     self.event_damage = SUB_Null;
584     self.solid        = SOLID_CORPSE;
585     self.takedamage   = DAMAGE_NO;
586     self.deadflag     = DEAD_DYING;
587     self.movetype     = MOVETYPE_BOUNCE;
588     self.wait         = time;
589     self.cnt          = 1 + random() * 2;
590     self.touch        = racer_deadtouch;
591
592     pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
593
594     if(random() < 0.5)
595         self.avelocity_z  = 32;
596     else
597         self.avelocity_z  = -32;
598
599     self.avelocity_x = -vlen(self.velocity) * 0.2;
600     self.velocity   += '0 0 700';
601     self.colormod    = '-0.5 -0.5 -0.5';
602
603         self.think     = racer_blowup;
604         self.nextthink = 2 + time + random() * 3;
605 }
606
607 void racer_dinit()
608 {
609     if not (vehicle_initialize(
610              "Wakizashi",
611              "models/vehicles/wakizashi.dpm",
612              "null", // we need this so tur_head is networked and usable for sounds
613              "models/vehicles/wakizashi_cockpit.dpm",
614              "", "", "tag_viewport",
615              HUD_WAKIZASHI,
616              0.5 * RACER_MIN, 0.5 * RACER_MAX,
617              FALSE,
618              racer_spawn, autocvar_g_vehicle_racer_respawntime,
619              racer_frame,
620              racer_enter, racer_exit,
621              racer_die,   racer_think,
622              TRUE))
623     {
624         remove(self);
625         return;
626     }
627
628     if(autocvar_g_vehicle_racer_hovertype != 0)
629         racer_force_from_tag = vehicles_force_fromtag_maglev;
630     else
631         racer_force_from_tag = vehicles_force_fromtag_hover;
632
633     // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
634     self.scale = 0.5;
635     setattachment(self.vehicle_hudmodel, self, "");
636     setattachment(self.vehicle_viewport, self, "tag_viewport");
637
638     self.mass               = 900;
639 }
640
641 void spawnfunc_vehicle_racer()
642 {
643     self.vehicle_flags |= VHF_DMGSHAKE;
644     self.vehicle_flags |= VHF_DMGROLL;
645
646     precache_sound ("weapons/lasergun_fire.wav");
647     precache_sound ("weapons/rocket_fire.wav");
648
649     precache_sound ("vehicles/racer_idle.wav");
650     precache_sound ("vehicles/racer_move.wav");
651     precache_sound ("vehicles/racer_boost.wav");
652
653     precache_model ("models/vhshield.md3");
654     precache_model ("models/vehicles/wakizashi.dpm");
655     precache_model ("models/vehicles/wakizashi_cockpit.dpm");
656
657     vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
658     if(autocvar_g_vehicle_racer_energy)
659         if(autocvar_g_vehicle_racer_energy_regen)
660             self.vehicle_flags |= VHF_ENERGYREGEN;
661
662     if(autocvar_g_vehicle_racer_shield)
663         self.vehicle_flags |= VHF_HASSHIELD;
664
665     if(autocvar_g_vehicle_racer_shield_regen)
666         self.vehicle_flags |= VHF_SHIELDREGEN;
667
668     if(autocvar_g_vehicle_racer_health_regen)
669         self.vehicle_flags |= VHF_HEALTHREGEN;
670
671     self.think = racer_dinit;
672
673     if(g_assault)
674         self.nextthink = time + 0.5;
675     else
676         self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
677 }
678 #endif // SVQC