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Merge remote-tracking branch 'origin/master' into tzork/vehicles-2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 float autocvar_g_vehicle_spiderbot_respawntime;
5
6 //float autocvar_g_vehicle_spiderbot_crush_dmg;
7 //float autocvar_g_vehicle_spiderbot_crush_force;
8
9 float autocvar_g_vehicle_spiderbot_speed_stop;
10 float autocvar_g_vehicle_spiderbot_speed_strafe;
11 float autocvar_g_vehicle_spiderbot_speed_walk;
12 float autocvar_g_vehicle_spiderbot_turnspeed;
13 float autocvar_g_vehicle_spiderbot_movement_inertia;
14
15 float autocvar_g_vehicle_spiderbot_springlength;
16 float autocvar_g_vehicle_spiderbot_springup;
17 float autocvar_g_vehicle_spiderbot_springblend;
18
19 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
20 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
21 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
22 float autocvar_g_vehicle_spiderbot_head_turnlimit;
23 float autocvar_g_vehicle_spiderbot_head_turnspeed;
24
25 //float autocvar_g_vehicle_spiderbot_energy;
26 //float autocvar_g_vehicle_spiderbot_energy_regen;
27 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
28
29 float autocvar_g_vehicle_spiderbot_health;
30 float autocvar_g_vehicle_spiderbot_health_regen;
31 float autocvar_g_vehicle_spiderbot_health_regen_pause;
32
33 float autocvar_g_vehicle_spiderbot_shield;
34 float autocvar_g_vehicle_spiderbot_shield_regen;
35 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
36
37 float autocvar_g_vehicle_spiderbot_minigun_damage;
38 float autocvar_g_vehicle_spiderbot_minigun_refire;
39 float autocvar_g_vehicle_spiderbot_minigun_spread;
40 float autocvar_g_vehicle_spiderbot_minigun_cooldown;
41 float autocvar_g_vehicle_spiderbot_minigun_heat;
42
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
45 float autocvar_g_vehicle_spiderbot_rocket_force;
46 float autocvar_g_vehicle_spiderbot_rocket_health;
47 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
48 float autocvar_g_vehicle_spiderbot_rocket_noise;
49 float autocvar_g_vehicle_spiderbot_rocket_radius;
50 float autocvar_g_vehicle_spiderbot_rocket_refire;
51 float autocvar_g_vehicle_spiderbot_rocket_reload;
52 float autocvar_g_vehicle_spiderbot_rocket_speed;
53 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
54
55
56 void spiderbot_exit(float eject);
57 void spiderbot_enter();
58 void spiderbot_spawn();
59
60 void spiderbot_rocket_unguided()
61 {
62     vector newdir, olddir;
63
64     self.nextthink  = time;
65
66     olddir = normalize(self.velocity);
67     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
68     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
69
70     UpdateCSQCProjectile(self);
71
72     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
73         self.use();
74 }
75
76 void spiderbot_rocket_guided()
77 {
78     vector newdir, olddir;
79
80     self.nextthink  = time;
81
82     if not (self.realowner.vehicle)
83         self.think = spiderbot_rocket_unguided;
84
85     crosshair_trace(self.realowner);
86     olddir = normalize(self.velocity);
87     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
88     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
89
90     UpdateCSQCProjectile(self);
91
92     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
93         self.use();
94 }
95
96 void spiderbot_guide_release()
97 {
98     entity rkt;
99     rkt = findchainentity(realowner, self.owner);
100     if not (rkt)
101         return;
102
103     crosshair_trace(self.owner);
104     while(rkt)
105     {
106         if(rkt.think == spiderbot_rocket_guided)
107         {
108             rkt.pos1 = trace_endpos;
109             rkt.think = spiderbot_rocket_unguided;
110         }
111         rkt = rkt.chain;
112     }
113 }
114
115 void spiderbot_rocket_do()
116 {
117
118     vector v;
119     entity rocket;
120
121     if (self.owner.BUTTON_ATCK2)
122     {
123         if (self.wait == 1)
124         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
125         {
126             if(self.gun2.cnt < time && self.tur_head.frame == 9)
127                 self.tur_head.frame = 1;
128
129             return;
130         }
131         self.wait = 1;
132     }
133     else
134     {
135         if(self.wait)
136             spiderbot_guide_release();
137
138         self.wait = 0;
139     }
140
141     if(self.gun2.cnt > time)
142         return;
143
144     if (self.tur_head.frame >= 9)
145         self.tur_head.frame = 1;
146
147     if not (self.owner.BUTTON_ATCK2)
148         return;
149
150     crosshair_trace(self.owner);
151 //normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed,
152     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
153     rocket = vehicles_projectile("spiderbot_rocket_explode", "weapons/rocket_impact.wav", "spiderbot_rocket_launch", "weapons/rocket_fire.wav",
154                            v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
155                            autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
156                            DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health);
157
158     rocket.cnt        = time + 15;
159     rocket.classname  = "spiderbot_rocket";
160     rocket.pos1       = trace_endpos;
161     rocket.think      = spiderbot_rocket_guided;
162     rocket.nextthink  = time;
163     rocket.cnt        = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
164     
165
166     self.tur_head.frame += 1;
167     if (self.tur_head.frame == 9)
168         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
169     else
170         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
171
172     self.gun2.cnt = time + self.attack_finished_single;
173 }
174
175 void spiderbot_minigun_fire(entity gun, float trail)
176 {
177     vector v;
178
179     v = gettaginfo(gun, gettagindex(gun,"barrels"));
180     v_forward = normalize(v_forward);
181     v += v_forward * 50;
182
183     fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
184         autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
185
186     if(trail)
187     {
188         sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
189         trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
190         pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
191         pointparticles(particleeffectnum("spiderbot_minigun_impact"), trace_endpos, trace_plane_normal * 2500,1);
192     }
193 }
194
195 void spiderbot_miniguns_do()
196 {
197     float ftmp;
198
199     if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
200     {
201         ftmp = 1 / autocvar_g_vehicle_spiderbot_minigun_cooldown * sys_frametime;
202         self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
203         if(self.owner.vehicle_reload1 <= 0)
204             self.vehicle_reload1 = 0;
205
206         return;
207     }
208
209     if (self.owner.BUTTON_ATCK)
210     {
211
212         // Animate miniguns
213         self.gun1.angles_z += (1440 * sys_frametime);
214         self.gun2.angles_z -= (1440 * sys_frametime);
215         if(self.gun1.angles_z >= 360)
216         {
217             self.gun1.angles_z = 0;
218             self.gun2.angles_z = 360;
219         }
220
221         if (self.tur_head.attack_finished_single < time)
222         {
223             // Fire bullets, alternating trails left<->right
224             self = self.owner;
225             if(self.misc_bulletcounter == 1)
226             {
227                 spiderbot_minigun_fire(self.vehicle.gun1, 0);
228                 spiderbot_minigun_fire(self.vehicle.gun2, 1);
229                 self.misc_bulletcounter = 0;
230             }
231             else
232             {
233                 spiderbot_minigun_fire(self.vehicle.gun1, 1);
234                 spiderbot_minigun_fire(self.vehicle.gun2, 0);
235                 self.misc_bulletcounter += 1;
236             }
237             self = self.vehicle;
238
239             ftmp = autocvar_g_vehicle_spiderbot_minigun_refire / autocvar_g_vehicle_spiderbot_minigun_heat;
240             self.owner.vehicle_reload1 +=  ftmp;
241
242             if(self.owner.vehicle_reload1 >= 1)
243             {
244                 self.vehicle_reload1 = 1;
245                 self.owner.vehicle_reload1 = 1;
246                 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_cooldown + time;
247             }
248             else
249                 self.tur_head.attack_finished_single = autocvar_g_vehicle_spiderbot_minigun_refire + time;
250         }
251         return;
252     }
253 }
254
255 float spiderbot_frame()
256 {
257     vector ad;
258     entity player, spider;
259     float ftmp;
260
261     player = self;
262     spider = self.vehicle;
263
264     player.BUTTON_ZOOM      = 0;
265     player.BUTTON_CROUCH    = 0;
266     player.switchweapon     = 0;
267
268     if(player.BUTTON_USE)
269     {
270         self = spider;
271         vehicles_exit(VHEF_NORMAL);
272         self = player;
273         return 0;
274     }
275
276     self = spider;
277     
278     //vector v;
279     //v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
280     //te_lightning1(world, v, v + normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * autocvar_g_vehicle_spiderbot_rocket_speed);
281     crosshair_trace(player);
282     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
283
284 #if VEHICLES_VIEWROTATE_CROSSHAIR
285     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
286     if(ad_x > 180) ad_x -= 360;
287     if(ad_x < -180) ad_x += 360;
288     if(ad_y > 180) ad_y -= 360;
289     if(ad_y < -180) ad_y += 360;
290
291     // Rotate head
292     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
293     ad_y = bound(-ftmp, ad_y, ftmp);
294     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
295
296     // Pitch head
297     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
298     //ad_x = bound(-ftmp, ad_x, ftmp);
299     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
300
301     // Turn Body
302     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
303     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
304 #else
305
306     player.v_angle_x *= -1;
307     ad = player.v_angle - (spider.tur_head.angles + spider.angles);
308     player.v_angle_x *= -1;
309     if(ad_x > 180)  ad_x -= 360;
310     if(ad_x < -180) ad_x += 360;
311     if(ad_y > 180)  ad_y -= 360;
312     if(ad_y < -180) ad_y += 360;
313
314     // Rotate head
315     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
316     ad_y = bound(-ftmp, ad_y, ftmp);
317     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
318
319
320     // Pitch head
321     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
322     if(ad_x > 180) ad_x -= 360;
323     if(ad_x < -180) ad_x += 360;
324
325
326     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
327     ad_x = bound(ftmp * -1, ad_x, ftmp);
328     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
329
330
331
332     // Turn Body
333     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
334     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
335
336
337 #endif
338     makevectors(spider.angles + '-1 0 0' * spider.angles_x);
339
340     /*
341     vector ofs;
342     ofs = self.origin + v_up * 128;
343     te_lightning1(world, ofs, ofs + v_up * 32);
344     te_lightning1(world, ofs, ofs + v_right * 128);
345     te_lightning1(world, ofs, ofs + v_forward * 256);
346     */
347
348     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
349
350     if(spider.flags & FL_ONGROUND)
351     {
352         if(player.BUTTON_JUMP && self.tur_head.wait < time)
353         {
354             self.tur_head.wait = time + 2;
355             player.BUTTON_JUMP = 0;
356             spider.velocity   = v_forward * 700 + v_up * 600;
357             spider.frame = 4;
358         }
359         else
360         {
361             if(vlen(player.movement) == 0)
362             {
363                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
364                 spider.frame = 5;
365             }
366             else
367             {
368                 spider.angles_y = anglemods(spider.angles_y + ftmp);
369                 spider.tur_head.angles_y -= ftmp;
370
371                 if(player.movement_x != 0)
372                 {
373                     if(player.movement_x > 0)
374                     {
375                         player.movement_x = 1;
376                         spider.frame = 0;
377                     }
378                     else if(player.movement_x < 0)
379                     {
380                         player.movement_x = -1;
381                         spider.frame = 1;
382                     }
383                     player.movement_y = 0;
384                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
385                 }
386                 else if(player.movement_y != 0)
387                 {
388                     if(player.movement_y < 0)
389                     {
390                         player.movement_y = -1;
391                         spider.frame = 2;
392                     }
393                     else if(player.movement_y > 0)
394                     {
395                         player.movement_y = 1;
396                         spider.frame = 3;
397                     }
398                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
399                 }
400             }
401         }
402     }
403
404     self.angles_x = bound(-45, self.angles_x, 45);
405     self.angles_z = bound(-45, self.angles_z, 45);
406
407     spiderbot_miniguns_do();
408     spiderbot_rocket_do();
409
410     if(self.vehicle_flags  & VHF_SHIELDREGEN)
411         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
412
413     if(self.vehicle_flags  & VHF_HEALTHREGEN)
414         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
415
416     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
417     player.vehicle_ammo2 = spider.tur_head.frame;
418
419     if(spider.gun2.cnt <= time)
420         player.vehicle_reload2 = 1;
421     else
422         player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
423
424     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
425     player.velocity = spider.velocity;
426
427     VEHICLE_UPDATE_PLAYER(health, spiderbot);
428
429     if(self.vehicle_flags & VHF_HASSHIELD)
430         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
431
432 #if 1 // 0 to enable per-gun impact aux crosshairs
433     // Avarage gun impact point's -> aux cross
434     vector vf;
435     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
436     vf = v_forward;
437     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
438     vf += v_forward;
439     ad = ad * 0.5;
440     v_forward = vf * 0.5;
441     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
442     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
443
444 #else
445     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
446     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
447     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
448
449     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
450     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
451     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
452 #endif
453
454     self = player;
455     return 1;
456 }
457
458 void spiderbot_think()
459 {
460     if(self.flags & FL_ONGROUND)
461         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
462
463     self.nextthink = time;
464 }
465
466 void spiderbot_enter()
467 {
468     self.movetype   = MOVETYPE_WALK;
469     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
470     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
471 }
472
473 void spiderbot_exit(float eject)
474 {
475     entity e;
476
477     e = findchain(classname,"spiderbot_rocket");
478     while(e)
479     {
480         if(e.owner == self.owner)
481         {
482             e.realowner = self.owner;
483             e.owner = world;
484         }
485         e = e.chain;
486     }
487
488     self.velocity   = '0 0 0';
489     self.think      = spiderbot_think;
490     self.nextthink  = time;
491     self.frame      = 5;
492     self.movetype   = MOVETYPE_WALK;
493
494     if not (self.owner)
495         return;
496
497         makevectors(self.angles);
498         if(eject)
499         {
500             setorigin(self.owner ,self.origin + v_forward * 100 + '0 0 64');
501             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
502         }
503         else
504         setorigin(self.owner, self.origin - v_forward * 200 + '0 0 64');
505
506     self.owner = world;
507 }
508
509 // Better way of determening whats crushable needed! (fl_crushable?)
510 float spiderbot_crushable(entity e)
511 {
512     if(e.classname == "corpse")
513         return 1;
514
515     if(e.classname == "player")
516         return 1;
517
518     if(e.classname == "monster_zombie")
519         return 1;
520
521     return 0;
522 }
523
524 /*void spiderbot_touch(
525 {
526     //vehicles_touch();
527     if(self.owner)
528     {
529         if(vlen(self.velocity) == 0)
530             return;
531
532         if not (spiderbot_crushable(other))
533             return;
534
535         //todo: add check for velocity/angle here (so we dont cush players runing into us from behind)
536
537         Damage(other, self, self.owner,autocvar_g_vehicle_spiderbot_crush_dmg,DEATH_VHCRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicle_spiderbot_crush_force);
538         return;
539     }
540
541     if(other.classname != "player")
542         return;
543
544     if(other.deadflag != DEAD_NO)
545         return;
546
547     if(other.vehicle != world)
548         return;
549
550     vehicles_enter();
551 }*/
552
553
554 void spiderbot_spawn()
555 {
556     self.frame              = 5;
557     self.tur_head.frame     = 1;
558     self.think              = spiderbot_think;
559     self.nextthink          = time;
560     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
561     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
562     self.movetype           = MOVETYPE_WALK;
563     self.solid              = SOLID_SLIDEBOX;
564     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
565     self.tur_head.angles    = '0 0 0';
566
567     setorigin(self, self.pos1 + '0 0 128');
568     self.angles = self.pos2;
569 }
570
571 void spiderbot_headfade()
572 {
573         self.think = spiderbot_headfade;
574         self.nextthink = self.fade_time;
575         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
576
577     if(self.cnt < time || self.alpha < 0.1)
578     {
579         if(self.alpha > 0.1)
580         {
581             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
582             pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
583         }
584         remove(self);
585     }
586 }
587
588 void spiderbot_blowup()
589 {
590     float i;
591     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
592
593     for(i = 0; i < 5; ++i)
594         pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
595
596     entity h, g1, g2, b;
597     b = spawn();
598     h = spawn();
599     g1 = spawn();
600     g2 = spawn();
601
602     setmodel(b,  "models/vehicles/spiderbot.dpm");
603     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
604     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
605     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
606
607     setorigin(b, self.origin);
608     b.frame         = 11;
609     b.angles        = self.angles;
610     setsize(b, self.mins, self.maxs);
611
612     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
613     h.movetype      = MOVETYPE_BOUNCE;
614     h.solid         = SOLID_BBOX;
615     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
616     h.modelflags    = MF_ROCKET;
617     h.effects       = EF_FLAME | EF_LOWPRECISION;
618     h.avelocity     = randomvec() * 360;
619
620     h.alpha         = 1;
621     h.cnt           = time + (3.5 * random());
622     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
623     h.fade_time     = time;
624     h.think         = spiderbot_headfade;
625     h.nextthink     = time;
626
627     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
628     g1.movetype     = MOVETYPE_TOSS;
629     g1.solid        = SOLID_CORPSE;
630     g1.velocity     = v_forward * 700 + (randomvec() * 32);
631     g1.avelocity    = randomvec() * 180;
632
633     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
634     g2.movetype     = MOVETYPE_TOSS;
635     g2.solid        = SOLID_CORPSE;
636     g2.velocity     = v_forward * 700 + (randomvec() * 32);
637     g2.avelocity    = randomvec() * 180;
638
639     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
640
641     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
642     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
643     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
644     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
645
646     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
647
648     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
649     self.movetype   = MOVETYPE_NONE;
650     self.deadflag   = DEAD_DEAD;
651     self.solid      = SOLID_NOT;
652     self.tur_head.effects  &~=  EF_FLAME;
653         self.vehicle_hudmodel.viewmodelforclient = self;
654
655     //self.nextthink  = time + autocvar_g_vehicle_spiderbot_respawntime;
656     //self.think      = spiderbot_spawn;
657
658     //setorigin(self, self.tur_aimpos);
659 }
660
661 void spiderbot_die()
662 {
663     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
664     pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
665
666     self.health         = 0;
667     self.event_damage   = SUB_Null;
668     self.takedamage     = DAMAGE_NO;
669     self.touch          = SUB_Null;
670     self.nextthink      = 3.4 + time + random() * 2;
671     self.think          = spiderbot_blowup;
672     self.deadflag       = DEAD_DYING;
673         self.frame          = 5;
674         self.tur_head.effects        |= EF_FLAME;
675         self.colormod = self.tur_head.colormod = '-1 -1 -1';
676         self.frame = 10;
677         self.movetype = MOVETYPE_TOSS;
678
679 }
680
681 void vewhicle_spiderbot_dinit()
682 {
683     if not (vehicle_initialize(
684              "Spiderbot",
685              "models/vehicles/spiderbot.dpm",
686              "models/vehicles/spiderbot_top.dpm",
687              "models/vehicles/spiderbot_cockpit.dpm",
688              "tag_head", "tag_hud", "",
689              HUD_SPIDERBOT,
690              SPIDERBOT_MIN, SPIDERBOT_MAX,
691              FALSE,
692              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
693              spiderbot_frame,
694              spiderbot_enter, spiderbot_exit,
695              spiderbot_die,   spiderbot_think))
696     {
697         remove(self);
698         return;
699     }
700
701     self.gun1               = spawn();
702     self.gun2               = spawn();
703
704     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
705     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
706
707     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
708     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
709
710     self.gravity            = 2;
711     self.mass               = 5000;
712 }
713
714 void spawnfunc_vehicle_spiderbot()
715 {
716     precache_model ( "models/vhshield.md3");
717     precache_model ( "models/vehicles/spiderbot.dpm");
718     precache_model ( "models/vehicles/spiderbot_top.dpm");
719     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
720     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
721     precache_model ( "models/uziflash.md3");
722
723     precache_sound ( "weapons/rocket_impact.wav" );
724     precache_sound ( "weapons/uzi_fire.wav" );
725     precache_sound ( "weapons/rocket_impact.wav" );
726
727     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
728     if(autocvar_g_vehicle_spiderbot_shield)
729         self.vehicle_flags |= VHF_HASSHIELD;
730
731     if(autocvar_g_vehicle_spiderbot_shield_regen)
732         self.vehicle_flags |= VHF_SHIELDREGEN;
733
734     if(autocvar_g_vehicle_spiderbot_health_regen)
735         self.vehicle_flags |= VHF_HEALTHREGEN;
736
737     self.think = vewhicle_spiderbot_dinit;
738     self.nextthink = time + 0.5;
739 }