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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / accuracy.qh
1 #ifndef ACCURACY_H
2 #define ACCURACY_H
3
4 .bool cvar_cl_accuracy_data_share;
5 REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
6 .bool cvar_cl_accuracy_data_receive;
7 REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
8
9 .entity accuracy;
10 .float accuracy_frags[Weapons_MAX];
11
12 .float accuracy_hit[Weapons_MAX];
13 .float accuracy_fired[Weapons_MAX];
14 .float accuracy_cnt_hit[Weapons_MAX];
15 .float accuracy_cnt_fired[Weapons_MAX];
16
17
18 // init/free
19 void accuracy_init(entity e);
20 void accuracy_free(entity e);
21
22 // force a resend of a player's accuracy stats
23 void accuracy_resend(entity e);
24
25 // update accuracy stats
26 void accuracy_add(entity e, float w, float fired, float hit);
27
28 // helper
29 bool accuracy_isgooddamage(entity attacker, entity targ);
30 bool accuracy_canbegooddamage(entity attacker);
31 #endif