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1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103
104 void SetDefaultAlpha()
105 {
106         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
107         {
108                 default_player_alpha = autocvar_g_player_alpha;
109                 if(default_player_alpha == 0)
110                         default_player_alpha = 1;
111                 default_weapon_alpha = default_player_alpha;
112         }
113 }
114
115 void GotoFirstMap(entity this)
116 {
117         float n;
118         if(autocvar__sv_init)
119         {
120                 // cvar_set("_sv_init", "0");
121                 // we do NOT set this to 0 any more, so someone "accidentally" changing
122                 // to this "init" map on a dedicated server will cause no permanent
123                 // harm
124                 if(autocvar_g_maplist_shuffle)
125                         ShuffleMaplist();
126                 n = tokenizebyseparator(autocvar_g_maplist, " ");
127                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
128
129                 MapInfo_Enumerate();
130                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
131
132                 if(!DoNextMapOverride(1))
133                         GotoNextMap(1);
134
135                 return;
136         }
137
138         if(time < 5)
139         {
140                 this.nextthink = time;
141         }
142         else
143         {
144                 this.nextthink = time + 1;
145                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
146         }
147 }
148
149 void cvar_changes_init()
150 {
151         float h;
152         string k, v, d;
153         float n, i, adding, pureadding;
154
155         strfree(cvar_changes);
156         strfree(cvar_purechanges);
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = true;
164         pureadding = true;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173 #define BADVALUE(p, val) if (k == p && v == val) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_nexball");
291                 BADCVAR("g_onslaught");
292                 BADCVAR("g_race");
293                 BADCVAR("g_race_laps_limit");
294                 BADCVAR("g_race_qualifying_timelimit");
295                 BADCVAR("g_race_qualifying_timelimit_override");
296                 BADCVAR("g_runematch");
297                 BADCVAR("g_shootfromeye");
298                 BADCVAR("g_snafu");
299                 BADCVAR("g_survival");
300                 BADCVAR("g_survival_not_dm_maps");
301                 BADCVAR("g_tdm");
302                 BADCVAR("g_tdm_on_dm_maps");
303                 BADCVAR("g_tdm_teams");
304                 BADCVAR("g_vip");
305                 BADCVAR("leadlimit");
306                 BADCVAR("nextmap");
307                 BADCVAR("teamplay");
308                 BADCVAR("timelimit");
309                 BADCVAR("g_mapinfo_settemp_acl");
310                 BADCVAR("g_mapinfo_ignore_warnings");
311                 BADCVAR("g_maplist_ignore_sizes");
312                 BADCVAR("g_maplist_sizes_count_bots");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("gameversion");
341                 BADCVAR("fs_gamedir");
342                 BADCVAR("g_allow_oldvortexbeam");
343                 BADCVAR("g_balance_kill_delay");
344                 BADCVAR("g_buffs_pickup_anyway");
345                 BADCVAR("g_buffs_randomize");
346                 BADCVAR("g_buffs_randomize_teamplay");
347                 BADCVAR("g_campcheck_distance");
348                 BADCVAR("g_chatsounds");
349                 BADCVAR("g_ca_point_leadlimit");
350                 BADCVAR("g_ca_point_limit");
351                 BADCVAR("g_ca_spectate_enemies");
352                 BADCVAR("g_ctf_captimerecord_always");
353                 BADCVAR("g_ctf_flag_glowtrails");
354                 BADCVAR("g_ctf_dynamiclights");
355                 BADCVAR("g_ctf_flag_pickup_verbosename");
356                 BADPRESUFFIX("g_ctf_flag_", "_model");
357                 BADPRESUFFIX("g_ctf_flag_", "_skin");
358                 BADCVAR("g_domination_point_leadlimit");
359                 BADCVAR("g_forced_respawn");
360                 BADCVAR("g_freezetag_point_leadlimit");
361                 BADCVAR("g_freezetag_point_limit");
362                 BADCVAR("g_glowtrails");
363                 BADCVAR("g_hats");
364                 BADCVAR("g_casings");
365                 BADCVAR("g_invasion_point_limit");
366                 BADCVAR("g_jump_grunt");
367                 BADCVAR("g_keepaway_ballcarrier_effects");
368                 BADCVAR("g_keepawayball_effects");
369                 BADCVAR("g_keyhunt_point_leadlimit");
370                 BADCVAR("g_nexball_goalleadlimit");
371                 BADCVAR("g_new_toys_autoreplace");
372                 BADCVAR("g_new_toys_use_pickupsound");
373                 BADCVAR("g_physics_predictall");
374                 BADCVAR("g_piggyback");
375                 BADCVAR("g_playerclip_collisions");
376                 BADCVAR("g_spawn_alloweffects");
377                 BADCVAR("g_tdm_point_leadlimit");
378                 BADCVAR("g_tdm_point_limit");
379                 BADCVAR("leadlimit_and_fraglimit");
380                 BADCVAR("leadlimit_override");
381                 BADCVAR("pausable");
382                 BADCVAR("sv_announcer");
383                 BADCVAR("sv_checkforpacketsduringsleep");
384                 BADCVAR("sv_damagetext");
385                 BADCVAR("sv_db_saveasdump");
386                 BADCVAR("sv_intermission_cdtrack");
387                 BADCVAR("sv_mapchange_delay");
388                 BADCVAR("sv_minigames");
389                 BADCVAR("sv_namechangetimer");
390                 BADCVAR("sv_precacheplayermodels");
391                 BADCVAR("sv_qcphysics");
392                 BADCVAR("sv_radio");
393                 BADCVAR("sv_stepheight");
394                 BADCVAR("sv_timeout");
395                 BADCVAR("sv_weapons_modeloverride");
396                 BADCVAR("w_prop_interval");
397                 BADPREFIX("chat_");
398                 BADPREFIX("crypto_");
399                 BADPREFIX("gameversion_");
400                 BADPREFIX("g_chat_");
401                 BADPREFIX("g_ctf_captimerecord_");
402                 BADPREFIX("g_hats_");
403                 BADPREFIX("g_maplist_");
404                 BADPREFIX("g_mod_");
405                 BADPREFIX("g_respawn_");
406                 BADPREFIX("net_");
407                 BADPREFIX("notification_");
408                 BADPREFIX("prvm_");
409                 BADPREFIX("skill_");
410                 BADPREFIX("sv_allow_");
411                 BADPREFIX("sv_cullentities_");
412                 BADPREFIX("sv_maxidle");
413                 BADPREFIX("sv_minigames_");
414                 BADPREFIX("sv_radio_");
415                 BADPREFIX("sv_timeout_");
416                 BADPREFIX("sv_vote_");
417                 BADPREFIX("timelimit_");
418
419                 // allowed changes to server admins (please sync this to server.cfg)
420                 // vi commands:
421                 //   :/"impure"/,$d
422                 //   :g!,^\/\/[^ /],d
423                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
424                 //   :%!sort
425                 // yes, this does contain some redundant stuff, don't really care
426                 BADPREFIX("bot_ai_");
427                 BADCVAR("bot_config_file");
428                 BADCVAR("bot_number");
429                 BADCVAR("bot_prefix");
430                 BADCVAR("bot_suffix");
431                 BADCVAR("capturelimit_override");
432                 BADCVAR("fraglimit_override");
433                 BADCVAR("gametype");
434                 BADCVAR("g_antilag");
435                 BADCVAR("g_balance_teams");
436                 BADCVAR("g_balance_teams_prevent_imbalance");
437                 BADCVAR("g_balance_teams_scorefactor");
438                 BADCVAR("g_ban_sync_trusted_servers");
439                 BADCVAR("g_ban_sync_uri");
440                 BADCVAR("g_buffs");
441                 BADCVAR("g_ca_teams_override");
442                 BADCVAR("g_ctf_fullbrightflags");
443                 BADCVAR("g_ctf_ignore_frags");
444                 BADCVAR("g_ctf_leaderboard");
445                 BADCVAR("g_domination_point_limit");
446                 BADCVAR("g_domination_teams_override");
447                 BADCVAR("g_freezetag_revive_spawnshield");
448                 BADCVAR("g_freezetag_teams_override");
449                 BADCVAR("g_friendlyfire");
450                 BADCVAR("g_fullbrightitems");
451                 BADCVAR("g_fullbrightplayers");
452                 BADCVAR("g_keyhunt_point_limit");
453                 BADCVAR("g_keyhunt_teams_override");
454                 BADCVAR("g_lms_lives_override");
455                 BADCVAR("g_maplist");
456                 BADCVAR("g_maxplayers");
457                 BADCVAR("g_mirrordamage");
458                 BADCVAR("g_nexball_goallimit");
459                 BADCVAR("g_norecoil");
460                 BADCVAR("g_physics_clientselect");
461                 BADCVAR("g_pinata");
462                 BADCVAR("g_powerups");
463                 BADCVAR("g_player_brightness");
464                 BADCVAR("g_rocket_flying");
465                 BADCVAR("g_rocket_flying_disabledelays");
466                 BADPREFIX("g_spawnshield");
467                 BADCVAR("g_start_delay");
468                 BADCVAR("g_superspectate");
469                 BADCVAR("g_tdm_teams_override");
470                 BADCVAR("g_warmup");
471                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
472                 BADCVAR("hostname");
473                 BADCVAR("log_file");
474                 BADCVAR("maxplayers");
475                 BADCVAR("minplayers");
476                 BADCVAR("minplayers_per_team");
477                 BADCVAR("net_address");
478                 BADCVAR("port");
479                 BADCVAR("rcon_password");
480                 BADCVAR("rcon_restricted_commands");
481                 BADCVAR("rcon_restricted_password");
482                 BADCVAR("skill");
483                 BADCVAR("sv_adminnick");
484                 BADCVAR("sv_autoscreenshot");
485                 BADCVAR("sv_autotaunt");
486                 BADCVAR("sv_curl_defaulturl");
487                 BADCVAR("sv_defaultcharacter");
488                 BADCVAR("sv_defaultcharacterskin");
489                 BADCVAR("sv_defaultplayercolors");
490                 BADCVAR("sv_defaultplayermodel");
491                 BADCVAR("sv_defaultplayerskin");
492                 BADCVAR("sv_maxrate");
493                 BADCVAR("sv_motd");
494                 BADCVAR("sv_public");
495                 BADCVAR("sv_ready_restart");
496                 BADCVAR("sv_showfps");
497                 BADCVAR("sv_status_privacy");
498                 BADCVAR("sv_taunt");
499                 BADCVAR("sv_vote_call");
500                 BADCVAR("sv_vote_commands");
501                 BADCVAR("sv_vote_majority_factor");
502                 BADCVAR("sv_vote_master");
503                 BADCVAR("sv_vote_master_commands");
504                 BADCVAR("sv_vote_master_password");
505                 BADCVAR("sv_vote_simple_majority_factor");
506                 BADVALUE("sys_ticrate", "0.0166667");
507                 BADVALUE("sys_ticrate", "0.0333333");
508                 BADCVAR("teamplay_mode");
509                 BADCVAR("timelimit_override");
510                 BADPREFIX("g_warmup_");
511                 BADPREFIX("sv_info_");
512                 BADPREFIX("sv_ready_restart_");
513
514                 // mutators that announce themselves properly to the server browser
515                 BADCVAR("g_instagib");
516                 BADCVAR("g_new_toys");
517                 BADCVAR("g_nix");
518                 BADCVAR("g_grappling_hook");
519                 BADCVAR("g_jetpack");
520
521                 // temporary for testing
522                 // TODO remove before 0.8.3 release
523                 BADCVAR("g_ca_weaponarena");
524                 BADCVAR("g_freezetag_weaponarena");
525                 BADCVAR("g_lms_weaponarena");
526                 BADCVAR("g_ctf_stalemate_time");
527
528 #undef BADPRESUFFIX
529 #undef BADPREFIX
530 #undef BADCVAR
531 #undef BADVALUE
532
533                 if(pureadding)
534                 {
535                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
536                         if(strlen(cvar_purechanges) > 16384)
537                         {
538                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
539                                 pureadding = 0;
540                         }
541                 }
542                 ++cvar_purechanges_count;
543                 // WARNING: this variable is used for the server list
544                 // NEVER dare to skip this code!
545                 // Hacks to intentionally appearing as "pure server" even though you DO have
546                 // modified settings may be punished by removal from the server list.
547                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
548                 // though.
549         }
550         buf_del(h);
551         if(cvar_changes == "")
552                 cvar_changes = "// this server runs at default server settings\n";
553         else
554                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
555         cvar_changes = strzone(cvar_changes);
556         if(cvar_purechanges == "")
557                 cvar_purechanges = "// this server runs at default gameplay settings\n";
558         else
559                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
560         cvar_purechanges = strzone(cvar_purechanges);
561 }
562
563 entity randomseed;
564 bool RandomSeed_Send(entity this, entity to, int sf)
565 {
566         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
567         WriteShort(MSG_ENTITY, this.cnt);
568         return true;
569 }
570 void RandomSeed_Think(entity this)
571 {
572         this.cnt = bound(0, floor(random() * 65536), 65535);
573         this.nextthink = time + 5;
574
575         this.SendFlags |= 1;
576 }
577 void RandomSeed_Spawn()
578 {
579         randomseed = new_pure(randomseed);
580         setthink(randomseed, RandomSeed_Think);
581         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
582
583         getthink(randomseed)(randomseed); // sets random seed and nextthink
584 }
585
586 spawnfunc(__init_dedicated_server)
587 {
588         // handler for _init/_init map (only for dedicated server initialization)
589
590         world_initialized = -1; // don't complain
591
592         delete_fn = remove_unsafely;
593
594         entity e = new(GotoFirstMap);
595         setthink(e, GotoFirstMap);
596         e.nextthink = time; // this is usually 1 at this point
597
598         e = new(info_player_deathmatch);  // safeguard against player joining
599
600     // assign reflectively to avoid "assignment to world" warning
601     for (int i = 0, n = numentityfields(); i < n; ++i) {
602         string k = entityfieldname(i);
603         if (k == "classname") {
604             // safeguard against various stuff ;)
605             putentityfieldstring(i, this, "worldspawn");
606             break;
607         }
608     }
609
610         // needs to be done so early because of the constants they create
611         static_init();
612         static_init_late();
613         static_init_precache();
614
615         IL_PUSH(g_spawnpoints, e); // just incase
616
617         MapInfo_Enumerate();
618         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
619 }
620
621 void __init_dedicated_server_shutdown() {
622         MapInfo_Shutdown();
623 }
624
625 STATIC_INIT_EARLY(maxclients)
626 {
627         maxclients = 0;
628         for (entity head = nextent(NULL); head; head = nextent(head)) {
629                 ++maxclients;
630         }
631 }
632
633 void GameplayMode_DelayedInit(entity this)
634 {
635         if(!scores_initialized)
636                 ScoreRules_generic();
637 }
638
639 void InitGameplayMode()
640 {
641         VoteReset();
642
643         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
644         get_mi_min_max(1);
645         // assign reflectively to avoid "assignment to world" warning
646         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
647             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
648             if (v) {
649             putentityfieldstring(i, world, sprintf("%v", v));
650             if (++done == 2) break;
651         }
652         }
653         // currently, NetRadiant's limit is 131072 qu for each side
654         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
655         // set the distance according to map size but don't go over the limit to avoid issues with float precision
656         // in case somebody makes extremely large maps
657         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
658
659         MapInfo_LoadMapSettings(mapname);
660         GameRules_teams(false);
661
662         if (!cvar_value_issafe(world.fog))
663         {
664                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
665                 world.fog = string_null;
666         }
667         if(MapInfo_Map_fog != "")
668         {
669                 if(MapInfo_Map_fog == "none")
670                         world.fog = string_null;
671                 else
672                         world.fog = strzone(MapInfo_Map_fog);
673         }
674         clientstuff = strzone(MapInfo_Map_clientstuff);
675
676         MapInfo_ClearTemps();
677
678         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
679
680         cache_mutatormsg = strzone("");
681         cache_lastmutatormsg = strzone("");
682
683         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
684 }
685
686 bool world_already_spawned;
687 spawnfunc(worldspawn)
688 {
689         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
690
691         bool wantrestart = false;
692         {
693                 if (!server_is_dedicated)
694                 {
695                         // force unloading of server pk3 files when starting a listen server
696                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
697                         // restore csqc_progname too
698                         string expect = "csprogs.dat";
699                         wantrestart = cvar_string("csqc_progname") != expect;
700                         cvar_set("csqc_progname", expect);
701                 }
702                 else
703                 {
704                         // Try to use versioned csprogs from pk3
705                         // Only ever use versioned csprogs.dat files on dedicated servers;
706                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
707                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
708                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
709                         string select = "csprogs.dat";
710                         if (fexists(pk3csprogs)) select = pk3csprogs;
711                         if (cvar_string("csqc_progname") != select)
712                         {
713                                 cvar_set("csqc_progname", select);
714                                 wantrestart = true;
715                         }
716                         // Check for updates on startup
717                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
718                         int sentinel = fopen("progs.txt", FILE_READ);
719                         if (sentinel >= 0)
720                         {
721                                 string switchversion = fgets(sentinel);
722                                 fclose(sentinel);
723                                 if (switchversion != "" && switchversion != WATERMARK)
724                                 {
725                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
726                                         // if it doesn't exist, assume either:
727                                         //   a) the current program was overwritten
728                                         //   b) this is a client only update
729                                         string newprogs = sprintf("progs-%s.dat", switchversion);
730                                         if (fexists(newprogs))
731                                         {
732                                                 cvar_set("sv_progs", newprogs);
733                                                 wantrestart = true;
734                                         }
735                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
736                                         if (fexists(newcsprogs))
737                                         {
738                                                 cvar_set("csqc_progname", newcsprogs);
739                                                 wantrestart = true;
740                                         }
741                                 }
742                         }
743                 }
744                 if (wantrestart)
745                 {
746                         LOG_INFO("Restart requested");
747                         changelevel(mapname);
748                         // let initialization continue, shutdown depends on it
749                 }
750         }
751
752         if(world_already_spawned)
753                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
754         world_already_spawned = true;
755
756         delete_fn = remove_safely; // during spawning, watch what you remove!
757
758         cvar_changes_init(); // do this very early now so it REALLY matches the server config
759
760         // default to RACE_RECORD, can be overwritten by gamemodes
761         record_type = RACE_RECORD;
762
763         // needs to be done so early because of the constants they create
764         static_init();
765
766         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
767
768         TemporaryDB = db_create();
769
770         // 0 normal
771         lightstyle(0, "m");
772
773         // 1 FLICKER (first variety)
774         lightstyle(1, "mmnmmommommnonmmonqnmmo");
775
776         // 2 SLOW STRONG PULSE
777         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
778
779         // 3 CANDLE (first variety)
780         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
781
782         // 4 FAST STROBE
783         lightstyle(4, "mamamamamama");
784
785         // 5 GENTLE PULSE 1
786         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
787
788         // 6 FLICKER (second variety)
789         lightstyle(6, "nmonqnmomnmomomno");
790
791         // 7 CANDLE (second variety)
792         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
793
794         // 8 CANDLE (third variety)
795         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
796
797         // 9 SLOW STROBE (fourth variety)
798         lightstyle(9, "aaaaaaaazzzzzzzz");
799
800         // 10 FLUORESCENT FLICKER
801         lightstyle(10, "mmamammmmammamamaaamammma");
802
803         // 11 SLOW PULSE NOT FADE TO BLACK
804         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
805
806         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
807
808         // 63 testing
809         lightstyle(63, "a");
810
811         if(autocvar_g_campaign)
812                 CampaignPreInit();
813
814         Map_MarkAsRecent(mapname);
815
816         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
817
818         InitGameplayMode();
819         static_init_late();
820         static_init_precache();
821         readlevelcvars();
822
823         GameRules_limit_fallbacks();
824
825         if(warmup_limit == 0)
826                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
827
828         player_count = 0;
829         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
830         if(bot_waypoints_for_items == 1)
831                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
832                         bot_waypoints_for_items = 0;
833
834         WaypointSprite_Init();
835
836         GameLogInit(); // prepare everything
837         // NOTE for matchid:
838         // changing the logic generating it is okay. But:
839         // it HAS to stay <= 64 chars
840         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
841         if(autocvar_sv_eventlog)
842         {
843                 string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
844                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
845                 matchid = strzone(s);
846
847                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
848                 s = ":gameinfo:mutators:LIST";
849
850                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
851                 s = M_ARGV(0, string);
852
853                 // initialiation stuff, not good in the mutator system
854                 if(!autocvar_g_use_ammunition)
855                         s = strcat(s, ":no_use_ammunition");
856
857                 // initialiation stuff, not good in the mutator system
858                 if(autocvar_g_pickup_items == 0)
859                         s = strcat(s, ":no_pickup_items");
860                 if(autocvar_g_pickup_items > 0)
861                         s = strcat(s, ":pickup_items");
862
863                 // initialiation stuff, not good in the mutator system
864                 if(autocvar_g_weaponarena != "0")
865                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
866
867                 // TODO to mutator system
868                 if(autocvar_g_norecoil)
869                         s = strcat(s, ":norecoil");
870
871                 // TODO to mutator system
872                 if(autocvar_g_powerups == 0)
873                         s = strcat(s, ":no_powerups");
874                 if(autocvar_g_powerups > 0)
875                         s = strcat(s, ":powerups");
876
877                 GameLogEcho(s);
878                 GameLogEcho(":gameinfo:end");
879         }
880         else
881                 matchid = strzone(ftos(random()));
882
883         cvar_set("nextmap", "");
884
885         SetDefaultAlpha();
886
887         if(autocvar_g_campaign)
888                 CampaignPostInit();
889
890         Ban_LoadBans();
891
892         MapInfo_Enumerate();
893         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
894
895         if(fexists(strcat("scripts/", mapname, ".arena")))
896                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
897
898         if(fexists(strcat("scripts/", mapname, ".defi")))
899                 cvar_settemp("sv_q3defragcompat", "1");
900
901         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
902         {
903                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
904                 if(fd != -1)
905                 {
906                         string s;
907                         while((s = fgets(fd)))
908                         {
909                                 int l = tokenize_console(s);
910                                 if(l < 2)
911                                         continue;
912                                 if(argv(0) == "cd")
913                                 {
914                                         string trackname = argv(2);
915                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
916                                         LOG_INFO("  cdtrack ", trackname);
917                                         if (cvar_value_issafe(trackname))
918                                         {
919                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
920                                                 strcpy(clientstuff, newstuff);
921                                         }
922                                 }
923                                 else if(argv(0) == "fog")
924                                 {
925                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
926                                         LOG_INFO("  \"fog\" \"", s, "\"");
927                                 }
928                                 else if(argv(0) == "set")
929                                 {
930                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
931                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
932                                 }
933                                 else if(argv(0) != "//")
934                                 {
935                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
936                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
937                                 }
938                         }
939                         fclose(fd);
940                 }
941         }
942
943         WeaponStats_Init();
944
945         Nagger_Init();
946
947         // set up information replies for clients and server to use
948         maplist_reply = strzone(getmaplist());
949         lsmaps_reply = strzone(getlsmaps());
950         monsterlist_reply = strzone(getmonsterlist());
951         bool records_available = false;
952         for(int i = 0; i < 10; ++i)
953         {
954                 string s = getrecords(i);
955                 if (s != "")
956                 {
957                         records_reply[i] = strzone(s);
958                         records_available = true;
959                 }
960         }
961         if (!records_available)
962                 records_reply[0] = "No records available for the current game mode.\n";
963         ladder_reply = strzone(getladder());
964         rankings_reply = strzone(getrankings());
965
966         // begin other init
967         ClientInit_Spawn();
968         RandomSeed_Spawn();
969         PingPLReport_Spawn();
970
971         CheatInit();
972
973         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
974
975         // fill sv_curl_serverpackages from .serverpackage files
976         if (autocvar_sv_curl_serverpackages_auto)
977         {
978                 string s = "csprogs-" WATERMARK ".dat";
979                 // remove automatically managed files from the list to prevent duplicates
980                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
981                 {
982                         string pkg = argv(i);
983                         if (startsWith(pkg, "csprogs-")) continue;
984                         if (endsWith(pkg, "-serverpackage.txt")) continue;
985                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
986                         s = cons(s, pkg);
987                 }
988                 // add automatically managed files to the list
989                 #define X(match) MACRO_BEGIN \
990                         int fd = search_begin(match, true, false); \
991                         if (fd >= 0) \
992                         { \
993                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
994                                 { \
995                                         s = cons(s, search_getfilename(fd, i)); \
996                                 } \
997                                 search_end(fd); \
998                         } \
999                 MACRO_END
1000                 X("*-serverpackage.txt");
1001                 X("*.serverpackage");
1002                 #undef X
1003                 cvar_set("sv_curl_serverpackages", s);
1004         }
1005
1006         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1007         modname = "Xonotic";
1008         // physics/balance/config changes that count as mod
1009         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1010                 modname = cvar_string("g_mod_physics");
1011         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1012                 modname = cvar_string("g_mod_balance");
1013         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1014                 modname = cvar_string("g_mod_config");
1015         // extra mutators that deserve to count as mod
1016         MUTATOR_CALLHOOK(SetModname, modname);
1017         modname = M_ARGV(0, string);
1018
1019         // save it for later
1020         modname = strzone(modname);
1021
1022         WinningConditionHelper(this); // set worldstatus
1023
1024         world_initialized = 1;
1025         __spawnfunc_spawn_all();
1026 }
1027
1028 spawnfunc(light)
1029 {
1030         //makestatic (this); // Who the f___ did that?
1031         delete(this);
1032 }
1033
1034 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1035 {
1036     float m = e.dphitcontentsmask;
1037     e.dphitcontentsmask = goodcontents | badcontents;
1038
1039     vector org = boundmin;
1040     vector delta = boundmax - boundmin;
1041
1042     vector start, end;
1043     start = end = org;
1044     int j; // used after the loop
1045     for(j = 0; j < attempts; ++j)
1046     {
1047         start.x = org.x + random() * delta.x;
1048         start.y = org.y + random() * delta.y;
1049         start.z = org.z + random() * delta.z;
1050
1051         // rule 1: start inside world bounds, and outside
1052         // solid, and don't start from somewhere where you can
1053         // fall down to evil
1054         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1055         if (trace_fraction >= 1)
1056             continue;
1057         if (trace_startsolid)
1058             continue;
1059         if (trace_dphitcontents & badcontents)
1060             continue;
1061         if (trace_dphitq3surfaceflags & badsurfaceflags)
1062             continue;
1063
1064         // rule 2: if we are too high, lower the point
1065         if (trace_fraction * delta.z > maxaboveground)
1066             start = trace_endpos + '0 0 1' * maxaboveground;
1067         vector enddown = trace_endpos;
1068
1069         // rule 3: make sure we aren't outside the map. This only works
1070         // for somewhat well formed maps. A good rule of thumb is that
1071         // the map should have a convex outside hull.
1072         // these can be traceLINES as we already verified the starting box
1073         vector mstart = start + 0.5 * (e.mins + e.maxs);
1074         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1075         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1076             continue;
1077         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1078         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1079             continue;
1080         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1081         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1082             continue;
1083         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1084         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1085             continue;
1086         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1087         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1088             continue;
1089
1090                 // rule 4: we must "see" some spawnpoint or item
1091             entity sp = NULL;
1092             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1093             {
1094                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1095                 {
1096                         sp = it;
1097                         break;
1098                 }
1099             });
1100                 if(!sp)
1101                 {
1102                         int items_checked = 0;
1103                         IL_EACH(g_items, checkpvs(mstart, it),
1104                         {
1105                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1106                                 {
1107                                         sp = it;
1108                                         break;
1109                                 }
1110
1111                                 ++items_checked;
1112                                 if(items_checked >= attempts)
1113                                         break; // sanity
1114                         });
1115
1116                         if(!sp)
1117                                 continue;
1118                 }
1119
1120         // find a random vector to "look at"
1121         end.x = org.x + random() * delta.x;
1122         end.y = org.y + random() * delta.y;
1123         end.z = org.z + random() * delta.z;
1124         end = start + normalize(end - start) * vlen(delta);
1125
1126         // rule 4: start TO end must not be too short
1127         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1128         if(trace_startsolid)
1129             continue;
1130         if(trace_fraction < minviewdistance / vlen(delta))
1131             continue;
1132
1133         // rule 5: don't want to look at sky
1134         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1135             continue;
1136
1137         // rule 6: we must not end up in trigger_hurt
1138         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1139             continue;
1140
1141         break;
1142     }
1143
1144     e.dphitcontentsmask = m;
1145
1146     if(j < attempts)
1147     {
1148         setorigin(e, start);
1149         e.angles = vectoangles(end - start);
1150         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1151         return true;
1152     }
1153     return false;
1154 }
1155
1156 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1157 {
1158         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1159 }
1160
1161 /*
1162 ===============================================================================
1163
1164 RULES
1165
1166 ===============================================================================
1167 */
1168
1169 void DumpStats(float final)
1170 {
1171         float file;
1172         string s;
1173         float to_console;
1174         float to_eventlog;
1175         float to_file;
1176         float i;
1177
1178         to_console = autocvar_sv_logscores_console;
1179         to_eventlog = autocvar_sv_eventlog;
1180         to_file = autocvar_sv_logscores_file;
1181
1182         if(!final)
1183         {
1184                 to_console = true; // always print printstats replies
1185                 to_eventlog = false; // but never print them to the event log
1186         }
1187
1188         if(to_eventlog)
1189                 if(autocvar_sv_eventlog_console)
1190                         to_console = false; // otherwise we get the output twice
1191
1192         if(final)
1193                 s = ":scores:";
1194         else
1195                 s = ":status:";
1196         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1197
1198         if(to_console)
1199                 LOG_HELP(s);
1200         if(to_eventlog)
1201                 GameLogEcho(s);
1202
1203         file = -1;
1204         if(to_file)
1205         {
1206                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1207                 if(file == -1)
1208                         to_file = false;
1209                 else
1210                         fputs(file, strcat(s, "\n"));
1211         }
1212
1213         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1214         if(to_console)
1215                 LOG_HELP(s);
1216         if(to_eventlog)
1217                 GameLogEcho(s);
1218         if(to_file)
1219                 fputs(file, strcat(s, "\n"));
1220
1221         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1222                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1223                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1224                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1225                         s = strcat(s, ftos(it.team), ":");
1226                 else
1227                         s = strcat(s, "spectator:");
1228
1229                 if(to_console)
1230                         LOG_HELP(s, playername(it.netname, it.team, false));
1231                 if(to_eventlog)
1232                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1233                 if(to_file)
1234                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1235         });
1236
1237         if(teamplay)
1238         {
1239                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1240                 if(to_console)
1241                         LOG_HELP(s);
1242                 if(to_eventlog)
1243                         GameLogEcho(s);
1244                 if(to_file)
1245                         fputs(file, strcat(s, "\n"));
1246
1247                 for(i = 1; i < 16; ++i)
1248                 {
1249                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1250                         s = strcat(s, ":", ftos(i));
1251                         if(to_console)
1252                                 LOG_HELP(s);
1253                         if(to_eventlog)
1254                                 GameLogEcho(s);
1255                         if(to_file)
1256                                 fputs(file, strcat(s, "\n"));
1257                 }
1258         }
1259
1260         if(to_console)
1261                 LOG_HELP(":end");
1262         if(to_eventlog)
1263                 GameLogEcho(":end");
1264         if(to_file)
1265         {
1266                 fputs(file, ":end\n");
1267                 fclose(file);
1268         }
1269 }
1270
1271 /*
1272 go to the next level for deathmatch
1273 only called if a time or frag limit has expired
1274 */
1275 void NextLevel()
1276 {
1277         game_stopped = true;
1278         intermission_running = true; // game over
1279
1280         // enforce a wait time before allowing changelevel
1281         if(player_count > 0)
1282                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1283         else
1284                 intermission_exittime = -1;
1285
1286         /*
1287         WriteByte (MSG_ALL, SVC_CDTRACK);
1288         WriteByte (MSG_ALL, 3);
1289         WriteByte (MSG_ALL, 3);
1290         // done in FixIntermission
1291         */
1292
1293         //pos = FindIntermission ();
1294
1295         VoteReset();
1296
1297         DumpStats(true);
1298
1299         // send statistics
1300         PlayerStats_GameReport(true);
1301         WeaponStats_Shutdown();
1302
1303         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1304
1305         if(autocvar_sv_eventlog)
1306                 GameLogEcho(":gameover");
1307
1308         GameLogClose();
1309
1310         FOREACH_CLIENT(IS_PLAYER(it), {
1311                 FixIntermissionClient(it);
1312                 if(it.winning)
1313                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1314         });
1315
1316         target_music_kill();
1317
1318         if(autocvar_g_campaign)
1319                 CampaignPreIntermission();
1320
1321         MUTATOR_CALLHOOK(MatchEnd);
1322
1323         localcmd("\nsv_hook_gameend\n");
1324 }
1325
1326
1327 float InitiateSuddenDeath()
1328 {
1329         // Check first whether normal overtimes could be added before initiating suddendeath mode
1330         // - for this timelimit_overtime needs to be >0 of course
1331         // - also check the winning condition calculated in the previous frame and only add normal overtime
1332         //   again, if at the point at which timelimit would be extended again, still no winner was found
1333         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1334                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1335                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1336         {
1337                 return 1; // need to call InitiateOvertime later
1338         }
1339         else
1340         {
1341                 if(!checkrules_suddendeathend)
1342                 {
1343                         if(autocvar_g_campaign)
1344                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1345                         else
1346                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1347                         if(g_race && !g_race_qualifying)
1348                                 race_StartCompleting();
1349                 }
1350                 return 0;
1351         }
1352 }
1353
1354 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1355 {
1356         ++checkrules_overtimesadded;
1357         //add one more overtime by simply extending the timelimit
1358         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1359         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1360 }
1361
1362 float GetWinningCode(float fraglimitreached, float equality)
1363 {
1364         if(autocvar_g_campaign == 1)
1365         {
1366                 if(fraglimitreached)
1367                         return WINNING_YES;
1368                 else
1369                         return WINNING_NO;
1370         }
1371         else
1372         {
1373                 if(equality)
1374                 {
1375                         if(fraglimitreached)
1376                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1377                         else
1378                                 return WINNING_NEVER;
1379                 }
1380                 else
1381                 {
1382                         if(fraglimitreached)
1383                                 return WINNING_YES;
1384                         else
1385                                 return WINNING_NO;
1386                 }
1387         }
1388 }
1389
1390 // set the .winning flag for exactly those players with a given field value
1391 void SetWinners(.float field, float value)
1392 {
1393         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1394 }
1395
1396 // set the .winning flag for those players with a given field value
1397 void AddWinners(.float field, float value)
1398 {
1399         FOREACH_CLIENT(IS_PLAYER(it), {
1400                 if(it.(field) == value)
1401                         it.winning = 1;
1402         });
1403 }
1404
1405 // clear the .winning flags
1406 void ClearWinners()
1407 {
1408         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1409 }
1410
1411 int fragsleft_last;
1412 float WinningCondition_Scores(float limit, float leadlimit)
1413 {
1414         // TODO make everything use THIS winning condition (except LMS)
1415         WinningConditionHelper(NULL);
1416
1417         if(teamplay)
1418         {
1419                 for (int i = 1; i < 5; ++i)
1420                 {
1421                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1422                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1423                 }
1424         }
1425
1426         ClearWinners();
1427         if(WinningConditionHelper_winner)
1428                 WinningConditionHelper_winner.winning = 1;
1429         if(WinningConditionHelper_winnerteam >= 0)
1430                 SetWinners(team, WinningConditionHelper_winnerteam);
1431
1432         if(WinningConditionHelper_lowerisbetter)
1433         {
1434                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1435                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1436                 limit = -limit;
1437         }
1438
1439         if(WinningConditionHelper_zeroisworst)
1440                 leadlimit = 0; // not supported in this mode
1441
1442         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1443         {
1444                 float fragsleft;
1445                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1446                 {
1447                         fragsleft = 1;
1448                 }
1449                 else
1450                 {
1451                         fragsleft = FLOAT_MAX;
1452                         float leadingfragsleft = FLOAT_MAX;
1453                         if (limit)
1454                                 fragsleft = limit - WinningConditionHelper_topscore;
1455                         if (leadlimit)
1456                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1457
1458                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1459                                 fragsleft = max(fragsleft, leadingfragsleft);
1460                         else
1461                                 fragsleft = min(fragsleft, leadingfragsleft);
1462                 }
1463
1464                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1465                 {
1466                         if (fragsleft == 1)
1467                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1468                         else if (fragsleft == 2)
1469                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1470                         else if (fragsleft == 3)
1471                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1472
1473                         fragsleft_last = fragsleft;
1474                 }
1475         }
1476
1477         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1478         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1479
1480         bool limit_reached;
1481         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1482         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1483                 limit_reached = (fraglimit_reached && leadlimit_reached);
1484         else
1485                 limit_reached = (fraglimit_reached || leadlimit_reached);
1486
1487         return GetWinningCode(
1488                 WinningConditionHelper_topscore && limit_reached,
1489                 WinningConditionHelper_equality
1490         );
1491 }
1492
1493 float WinningCondition_RanOutOfSpawns()
1494 {
1495         if(have_team_spawns <= 0)
1496                 return WINNING_NO;
1497
1498         if(!autocvar_g_spawn_useallspawns)
1499                 return WINNING_NO;
1500
1501         if(!some_spawn_has_been_used)
1502                 return WINNING_NO;
1503
1504         for (int i = 1; i < 5; ++i)
1505         {
1506                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1507         }
1508
1509         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1510         {
1511                 if (Team_IsValidTeam(it.team))
1512                 {
1513                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1514                 }
1515         });
1516
1517         IL_EACH(g_spawnpoints, true,
1518         {
1519                 if (Team_IsValidTeam(it.team))
1520                 {
1521                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1522                 }
1523         });
1524
1525         ClearWinners();
1526         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1527         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1528         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1529         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1530         if(team1_score + team2_score + team3_score + team4_score == 0)
1531         {
1532                 checkrules_equality = true;
1533                 return WINNING_YES;
1534         }
1535         else if(team1_score + team2_score + team3_score + team4_score == 1)
1536         {
1537                 float t, i;
1538                 if(team1_score)
1539                         t = 1;
1540                 else if(team2_score)
1541                         t = 2;
1542                 else if(team3_score)
1543                         t = 3;
1544                 else // if(team4_score)
1545                         t = 4;
1546                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1547                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1548                 {
1549                         for (int j = 1; j <= NUM_TEAMS; ++j)
1550                         {
1551                                 if (t == j)
1552                                 {
1553                                         continue;
1554                                 }
1555                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1556                                 {
1557                                         continue;
1558                                 }
1559                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1560                         }
1561                 }
1562
1563                 AddWinners(team, t);
1564                 return WINNING_YES;
1565         }
1566         else
1567                 return WINNING_NO;
1568 }
1569
1570 /*
1571 ============
1572 CheckRules_World
1573
1574 Exit deathmatch games upon conditions
1575 ============
1576 */
1577 void CheckRules_World()
1578 {
1579         VoteThink();
1580         MapVote_Think();
1581
1582         SetDefaultAlpha();
1583
1584         if (intermission_running) // someone else quit the game already
1585         {
1586                 if(player_count == 0) // Nobody there? Then let's go to the next map
1587                         MapVote_Start();
1588                         // this will actually check the player count in the next frame
1589                         // again, but this shouldn't hurt
1590                 return;
1591         }
1592
1593         float timelimit = autocvar_timelimit * 60;
1594         float fraglimit = autocvar_fraglimit;
1595         float leadlimit = autocvar_leadlimit;
1596         if (leadlimit < 0) leadlimit = 0;
1597
1598         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1599         {
1600                 if(timelimit > 0)
1601                         timelimit = 0; // timelimit is not made for warmup
1602                 if(fraglimit > 0)
1603                         fraglimit = 0; // no fraglimit for now
1604                 leadlimit = 0; // no leadlimit for now
1605         }
1606
1607         if(timelimit > 0)
1608         {
1609                 timelimit += game_starttime;
1610         }
1611         else if (timelimit < 0)
1612         {
1613                 // endmatch
1614                 NextLevel();
1615                 return;
1616         }
1617
1618         float wantovertime;
1619         wantovertime = 0;
1620
1621         if(checkrules_suddendeathend)
1622         {
1623                 if(!checkrules_suddendeathwarning)
1624                 {
1625                         checkrules_suddendeathwarning = true;
1626                         if(g_race && !g_race_qualifying)
1627                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1628                         else
1629                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1630                 }
1631         }
1632         else
1633         {
1634                 if (timelimit && time >= timelimit)
1635                 {
1636                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1637                         {
1638                                 float totalplayers;
1639                                 float playerswithlaps;
1640                                 float readyplayers;
1641                                 totalplayers = playerswithlaps = readyplayers = 0;
1642                                 FOREACH_CLIENT(IS_PLAYER(it), {
1643                                         ++totalplayers;
1644                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1645                                                 ++playerswithlaps;
1646                                         if(it.ready)
1647                                                 ++readyplayers;
1648                                 });
1649
1650                                 // at least 2 of the players have completed a lap: start the RACE
1651                                 // otherwise, the players should end the qualifying on their own
1652                                 if(readyplayers || playerswithlaps >= 2)
1653                                 {
1654                                         checkrules_suddendeathend = 0;
1655                                         ReadyRestart(); // go to race
1656                                         return;
1657                                 }
1658                                 else
1659                                         wantovertime |= InitiateSuddenDeath();
1660                         }
1661                         else
1662                                 wantovertime |= InitiateSuddenDeath();
1663                 }
1664         }
1665
1666         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1667         {
1668                 NextLevel();
1669                 return;
1670         }
1671
1672         int checkrules_status = WinningCondition_RanOutOfSpawns();
1673         if(checkrules_status == WINNING_YES)
1674                 bprint("Hey! Someone ran out of spawns!\n");
1675         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1676                 checkrules_status = M_ARGV(0, float);
1677         else
1678                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1679
1680         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1681         {
1682                 checkrules_status = WINNING_NEVER;
1683                 checkrules_overtimesadded = -1;
1684                 wantovertime |= InitiateSuddenDeath();
1685         }
1686
1687         if(checkrules_status == WINNING_NEVER)
1688                 // equality cases! Nobody wins if the overtime ends in a draw.
1689                 ClearWinners();
1690
1691         if(wantovertime)
1692         {
1693                 if(checkrules_status == WINNING_NEVER)
1694                         InitiateOvertime();
1695                 else
1696                         checkrules_status = WINNING_YES;
1697         }
1698
1699         if(checkrules_suddendeathend)
1700                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1701                         checkrules_status = WINNING_YES;
1702
1703         if(checkrules_status == WINNING_YES)
1704         {
1705                 //print("WINNING\n");
1706                 NextLevel();
1707         }
1708 }
1709
1710 float want_weapon(entity weaponinfo, float allguns)
1711 {
1712         int d = 0;
1713         bool allow_mutatorblocked = false;
1714
1715         if(!weaponinfo.m_id)
1716                 return 0;
1717
1718         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1719         d = M_ARGV(1, float);
1720         allguns = M_ARGV(2, bool);
1721         allow_mutatorblocked = M_ARGV(3, bool);
1722
1723         if(allguns)
1724                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1725         else if(!mutator_returnvalue)
1726                 d = !(!weaponinfo.weaponstart);
1727
1728         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1729                 d = 0;
1730
1731         float t = weaponinfo.weaponstartoverride;
1732
1733         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1734
1735         // bit order in t:
1736         // 1: want or not
1737         // 2: is default?
1738         // 4: is set by default?
1739         if(t < 0)
1740                 t = 4 | (3 * d);
1741         else
1742                 t |= (2 * d);
1743
1744         return t;
1745 }
1746
1747 /// Weapons the player normally starts with outside weapon arena.
1748 WepSet weapons_start()
1749 {
1750         WepSet ret = '0 0 0';
1751         FOREACH(Weapons, it != WEP_Null, {
1752                 int w = want_weapon(it, false);
1753                 if (w & 1)
1754                         ret |= it.m_wepset;
1755         });
1756         return ret;
1757 }
1758
1759 WepSet weapons_all()
1760 {
1761         WepSet ret = '0 0 0';
1762         FOREACH(Weapons, it != WEP_Null, {
1763                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1764                         ret |= it.m_wepset;
1765         });
1766         return ret;
1767 }
1768
1769 WepSet weapons_devall()
1770 {
1771         WepSet ret = '0 0 0';
1772         FOREACH(Weapons, it != WEP_Null,
1773         {
1774                 ret |= it.m_wepset;
1775         });
1776         return ret;
1777 }
1778
1779 WepSet weapons_most()
1780 {
1781         WepSet ret = '0 0 0';
1782         FOREACH(Weapons, it != WEP_Null, {
1783                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1784                         ret |= it.m_wepset;
1785         });
1786         return ret;
1787 }
1788
1789 void weaponarena_available_all_update(entity this)
1790 {
1791         if (weaponsInMapAll)
1792         {
1793                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1794         }
1795         else
1796         {
1797                 // if no weapons are available on the map, just fall back to all weapons arena
1798                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1799         }
1800 }
1801
1802 void weaponarena_available_devall_update(entity this)
1803 {
1804         if (weaponsInMapAll)
1805         {
1806                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1807         }
1808         else
1809         {
1810                 // if no weapons are available on the map, just fall back to devall weapons arena
1811                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1812         }
1813 }
1814
1815 void weaponarena_available_most_update(entity this)
1816 {
1817         if (weaponsInMapAll)
1818         {
1819                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1820         }
1821         else
1822         {
1823                 // if no weapons are available on the map, just fall back to most weapons arena
1824                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1825         }
1826 }
1827
1828 void readplayerstartcvars()
1829 {
1830         // initialize starting values for players
1831         start_weapons = '0 0 0';
1832         start_weapons_default = '0 0 0';
1833         start_weapons_defaultmask = '0 0 0';
1834         start_items = 0;
1835         start_ammo_shells = 0;
1836         start_ammo_nails = 0;
1837         start_ammo_rockets = 0;
1838         start_ammo_cells = 0;
1839         start_ammo_plasma = 0;
1840         if (random_start_ammo == NULL)
1841         {
1842                 random_start_ammo = new_pure(random_start_ammo);
1843         }
1844         start_health = cvar("g_balance_health_start");
1845         start_armorvalue = cvar("g_balance_armor_start");
1846
1847         g_weaponarena = 0;
1848         g_weaponarena_weapons = '0 0 0';
1849
1850         string s = cvar_string("g_weaponarena");
1851
1852         MUTATOR_CALLHOOK(SetWeaponArena, s);
1853         s = M_ARGV(0, string);
1854
1855         if (s == "0" || s == "")
1856         {
1857                 // no arena
1858         }
1859         else if (s == "off")
1860         {
1861                 // forcibly turn off weaponarena
1862         }
1863         else if (s == "all" || s == "1")
1864         {
1865                 g_weaponarena = 1;
1866                 g_weaponarena_list = "All Weapons";
1867                 g_weaponarena_weapons = weapons_all();
1868         }
1869         else if (s == "devall")
1870         {
1871                 g_weaponarena = 1;
1872                 g_weaponarena_list = "Dev All Weapons";
1873                 g_weaponarena_weapons = weapons_devall();
1874         }
1875         else if (s == "most")
1876         {
1877                 g_weaponarena = 1;
1878                 g_weaponarena_list = "Most Weapons";
1879                 g_weaponarena_weapons = weapons_most();
1880         }
1881         else if (s == "all_available")
1882         {
1883                 g_weaponarena = 1;
1884                 g_weaponarena_list = "All Available Weapons";
1885
1886                 // this needs to run after weaponsInMapAll is initialized
1887                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1888         }
1889         else if (s == "devall_available")
1890         {
1891                 g_weaponarena = 1;
1892                 g_weaponarena_list = "Dev All Available Weapons";
1893
1894                 // this needs to run after weaponsInMapAll is initialized
1895                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1896         }
1897         else if (s == "most_available")
1898         {
1899                 g_weaponarena = 1;
1900                 g_weaponarena_list = "Most Available Weapons";
1901
1902                 // this needs to run after weaponsInMapAll is initialized
1903                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1904         }
1905         else if (s == "none")
1906         {
1907                 g_weaponarena = 1;
1908                 g_weaponarena_list = "No Weapons";
1909         }
1910         else
1911         {
1912                 g_weaponarena = 1;
1913                 float t = tokenize_console(s);
1914                 g_weaponarena_list = "";
1915                 for (int j = 0; j < t; ++j)
1916                 {
1917                         s = argv(j);
1918                         Weapon wep = Weapon_from_name(s);
1919                         if(wep != WEP_Null)
1920                         {
1921                                 g_weaponarena_weapons |= (wep.m_wepset);
1922                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1923                         }
1924                 }
1925                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1926         }
1927
1928         if (g_weaponarena)
1929         {
1930                 g_weapon_stay = 0; // incompatible
1931                 start_weapons = g_weaponarena_weapons;
1932                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1933         }
1934         else
1935         {
1936                 FOREACH(Weapons, it != WEP_Null, {
1937                         int w = want_weapon(it, false);
1938                         WepSet s = it.m_wepset;
1939                         if(w & 1)
1940                                 start_weapons |= s;
1941                         if(w & 2)
1942                                 start_weapons_default |= s;
1943                         if(w & 4)
1944                                 start_weapons_defaultmask |= s;
1945                 });
1946         }
1947
1948         if(cvar("g_balance_superweapons_time") < 0)
1949                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1950
1951         if(!cvar("g_use_ammunition"))
1952                 start_items |= IT_UNLIMITED_AMMO;
1953
1954         if(start_items & IT_UNLIMITED_AMMO)
1955         {
1956                 start_ammo_shells = 999;
1957                 start_ammo_nails = 999;
1958                 start_ammo_rockets = 999;
1959                 start_ammo_cells = 999;
1960                 start_ammo_plasma = 999;
1961                 start_ammo_fuel = 999;
1962         }
1963         else
1964         {
1965                 start_ammo_shells = cvar("g_start_ammo_shells");
1966                 start_ammo_nails = cvar("g_start_ammo_nails");
1967                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1968                 start_ammo_cells = cvar("g_start_ammo_cells");
1969                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1970                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1971                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1972                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1973                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1974                 SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
1975                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1976                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1977         }
1978
1979         warmup_start_ammo_shells = start_ammo_shells;
1980         warmup_start_ammo_nails = start_ammo_nails;
1981         warmup_start_ammo_rockets = start_ammo_rockets;
1982         warmup_start_ammo_cells = start_ammo_cells;
1983         warmup_start_ammo_plasma = start_ammo_plasma;
1984         warmup_start_ammo_fuel = start_ammo_fuel;
1985         warmup_start_health = start_health;
1986         warmup_start_armorvalue = start_armorvalue;
1987         warmup_start_weapons = start_weapons;
1988         warmup_start_weapons_default = start_weapons_default;
1989         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1990
1991         if (!g_weaponarena)
1992         {
1993                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1994                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1995                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1996                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1997                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1998                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1999                 warmup_start_health = cvar("g_warmup_start_health");
2000                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
2001                 warmup_start_weapons = '0 0 0';
2002                 warmup_start_weapons_default = '0 0 0';
2003                 warmup_start_weapons_defaultmask = '0 0 0';
2004                 FOREACH(Weapons, it != WEP_Null, {
2005                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2006                         WepSet s = it.m_wepset;
2007                         if(w & 1)
2008                                 warmup_start_weapons |= s;
2009                         if(w & 2)
2010                                 warmup_start_weapons_default |= s;
2011                         if(w & 4)
2012                                 warmup_start_weapons_defaultmask |= s;
2013                 });
2014         }
2015
2016         if (autocvar_g_jetpack)
2017                 start_items |= ITEM_Jetpack.m_itemid;
2018
2019         MUTATOR_CALLHOOK(SetStartItems);
2020
2021         if (start_items & ITEM_Jetpack.m_itemid)
2022         {
2023                 start_items |= ITEM_JetpackRegen.m_itemid;
2024                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2025                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2026         }
2027
2028         start_ammo_shells = max(0, start_ammo_shells);
2029         start_ammo_nails = max(0, start_ammo_nails);
2030         start_ammo_rockets = max(0, start_ammo_rockets);
2031         start_ammo_cells = max(0, start_ammo_cells);
2032         start_ammo_plasma = max(0, start_ammo_plasma);
2033         start_ammo_fuel = max(0, start_ammo_fuel);
2034         SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
2035         SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
2036         SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2037         SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
2038         SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
2039
2040         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2041         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2042         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2043         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2044         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2045         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2046 }
2047
2048 void readlevelcvars()
2049 {
2050         if(cvar("sv_allow_fullbright"))
2051                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2052
2053         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2054
2055         warmup_stage = cvar("g_warmup");
2056         warmup_limit = cvar("g_warmup_limit");
2057
2058         if(cvar("g_campaign"))
2059                 warmup_stage = 0; // no warmup during campaign
2060
2061         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2062         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2063         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2064         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2065         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2066         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2067         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2068         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2069         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2070         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2071         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2072         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2073         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2074         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2075
2076         g_pickup_shells = cvar("g_pickup_shells");
2077         g_pickup_shells_max = cvar("g_pickup_shells_max");
2078         g_pickup_nails = cvar("g_pickup_nails");
2079         g_pickup_nails_max = cvar("g_pickup_nails_max");
2080         g_pickup_rockets = cvar("g_pickup_rockets");
2081         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2082         g_pickup_cells = cvar("g_pickup_cells");
2083         g_pickup_cells_max = cvar("g_pickup_cells_max");
2084         g_pickup_plasma = cvar("g_pickup_plasma");
2085         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2086         g_pickup_fuel = cvar("g_pickup_fuel");
2087         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2088         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2089         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2090         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2091         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2092         g_pickup_armormedium = cvar("g_pickup_armormedium");
2093         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2094         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2095         g_pickup_armorbig = cvar("g_pickup_armorbig");
2096         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2097         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2098         g_pickup_armormega = cvar("g_pickup_armormega");
2099         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2100         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2101         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2102         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2103         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2104         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2105         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2106         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2107         g_pickup_healthbig = cvar("g_pickup_healthbig");
2108         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2109         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2110         g_pickup_healthmega = cvar("g_pickup_healthmega");
2111         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2112         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2113
2114         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2115         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2116
2117     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2118     if(!g_weapon_stay)
2119         g_weapon_stay = cvar("g_weapon_stay");
2120
2121     MUTATOR_CALLHOOK(ReadLevelCvars);
2122
2123         if (!warmup_stage)
2124                 game_starttime = time + cvar("g_start_delay");
2125
2126         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2127
2128         readplayerstartcvars();
2129 }
2130
2131 void InitializeEntity(entity e, void(entity this) func, int order)
2132 {
2133     entity prev, cur;
2134
2135     if (!e || e.initialize_entity)
2136     {
2137         // make a proxy initializer entity
2138         entity e_old = e;
2139         e = new(initialize_entity);
2140         e.enemy = e_old;
2141     }
2142
2143     e.initialize_entity = func;
2144     e.initialize_entity_order = order;
2145
2146     cur = initialize_entity_first;
2147     prev = NULL;
2148     for (;;)
2149     {
2150         if (!cur || cur.initialize_entity_order > order)
2151         {
2152             // insert between prev and cur
2153             if (prev)
2154                 prev.initialize_entity_next = e;
2155             else
2156                 initialize_entity_first = e;
2157             e.initialize_entity_next = cur;
2158             return;
2159         }
2160         prev = cur;
2161         cur = cur.initialize_entity_next;
2162     }
2163 }
2164 void InitializeEntitiesRun()
2165 {
2166     entity startoflist = initialize_entity_first;
2167     initialize_entity_first = NULL;
2168     delete_fn = remove_except_protected;
2169     for (entity e = startoflist; e; e = e.initialize_entity_next)
2170     {
2171                 e.remove_except_protected_forbidden = 1;
2172     }
2173     for (entity e = startoflist; e; )
2174     {
2175                 e.remove_except_protected_forbidden = 0;
2176         e.initialize_entity_order = 0;
2177         entity next = e.initialize_entity_next;
2178         e.initialize_entity_next = NULL;
2179         var void(entity this) func = e.initialize_entity;
2180         e.initialize_entity = func_null;
2181         if (e.classname == "initialize_entity")
2182         {
2183             entity wrappee = e.enemy;
2184             builtin_remove(e);
2185             e = wrappee;
2186         }
2187         //dprint("Delayed initialization: ", e.classname, "\n");
2188         if (func)
2189         {
2190                 func(e);
2191         }
2192         else
2193         {
2194             eprint(e);
2195             backtrace(strcat("Null function in: ", e.classname, "\n"));
2196         }
2197         e = next;
2198     }
2199     delete_fn = remove_unsafely;
2200 }
2201
2202 // deferred dropping
2203 void DropToFloor_Handler(entity this)
2204 {
2205         WITHSELF(this, builtin_droptofloor());
2206         this.dropped_origin = this.origin;
2207 }
2208
2209 void droptofloor(entity this)
2210 {
2211         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2212 }
2213
2214 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2215 void RunThink(entity this, float dt)
2216 {
2217         // don't let things stay in the past.
2218         // it is possible to start that way by a trigger with a local time.
2219         if(this.nextthink <= 0 || this.nextthink > time + dt)
2220                 return;
2221
2222         float oldtime = time; // do we need to save this?
2223
2224         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2225         {
2226                 time = max(oldtime, this.nextthink);
2227                 this.nextthink = 0;
2228
2229                 if(getthink(this))
2230                         getthink(this)(this);
2231                 // mods often set nextthink to time to cause a think every frame,
2232                 // we don't want to loop in that case, so exit if the new nextthink is
2233                 // <= the time the qc was told, also exit if it is past the end of the
2234                 // frame
2235                 if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
2236                         break;
2237         }
2238
2239         time = oldtime;
2240 }
2241
2242 bool autocvar_sv_freezenonclients;
2243 void Physics_Frame()
2244 {
2245         if(autocvar_sv_freezenonclients)
2246                 return;
2247
2248         IL_EACH(g_moveables, true,
2249         {
2250                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2251                         continue;
2252
2253                 //set_movetype(it, it.move_movetype);
2254                 // inline the set_movetype function, since this is called a lot
2255                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2256
2257                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2258                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2259
2260                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2261                 {
2262                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2263                                 continue; // these movetypes have no regular think function
2264                         // handle thinking here
2265                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
2266                                 RunThink(it, PHYS_INPUT_TIMELENGTH);
2267                 }
2268         });
2269
2270         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2271                 return;
2272
2273         // make a second pass to see if any ents spawned this frame and make
2274         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2275         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2276         IL_EACH(g_moveables, it.move_qcphysics,
2277         {
2278                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2279                         continue;
2280                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2281         });
2282 }
2283
2284 void systems_update();
2285 void EndFrame()
2286 {
2287         anticheat_endframe();
2288
2289         Physics_Frame();
2290
2291         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2292                 entity e = IS_SPEC(it) ? it.enemy : it;
2293                 if (e.typehitsound) {
2294                         STAT(TYPEHIT_TIME, it) = time;
2295                 } else if (e.killsound) {
2296                         STAT(KILL_TIME, it) = time;
2297                 } else if (e.damage_dealt) {
2298                         STAT(HIT_TIME, it) = time;
2299                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2300                 }
2301         });
2302         // add 1 frametime because after this, engine SV_Physics
2303         // increases time by a frametime and then networks the frame
2304         // add another frametime because client shows everything with
2305         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2306         // needed!
2307         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2308         FOREACH_CLIENT(true, {
2309                 it.typehitsound = false;
2310                 it.damage_dealt = 0;
2311                 it.killsound = false;
2312                 antilag_record(it, CS(it), altime);
2313         });
2314         IL_EACH(g_monsters, true,
2315         {
2316                 antilag_record(it, it, altime);
2317         });
2318         IL_EACH(g_projectiles, it.classname == "nade",
2319         {
2320                 antilag_record(it, it, altime);
2321         });
2322         systems_update();
2323         IL_ENDFRAME();
2324 }
2325
2326
2327 /*
2328  * RedirectionThink:
2329  * returns true if redirecting
2330  */
2331 float redirection_timeout;
2332 float redirection_nextthink;
2333 float RedirectionThink()
2334 {
2335         float clients_found;
2336
2337         if(redirection_target == "")
2338                 return false;
2339
2340         if(!redirection_timeout)
2341         {
2342                 cvar_set("sv_public", "-2");
2343                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2344                 if(redirection_target == "self")
2345                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2346                 else
2347                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2348         }
2349
2350         if(time < redirection_nextthink)
2351                 return true;
2352
2353         redirection_nextthink = time + 1;
2354
2355         clients_found = 0;
2356         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2357                 // TODO add timer
2358                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2359                 if(redirection_target == "self")
2360                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2361                 else
2362                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2363                 ++clients_found;
2364         });
2365
2366         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2367
2368         if(time > redirection_timeout || clients_found == 0)
2369                 localcmd("\nwait; wait; wait; quit\n");
2370
2371         return true;
2372 }
2373
2374 void RestoreGame()
2375 {
2376         // Loaded from a save game
2377         // some things then break, so let's work around them...
2378
2379         // Progs DB (capture records)
2380         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2381
2382         // Mapinfo
2383         MapInfo_Shutdown();
2384         MapInfo_Enumerate();
2385         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2386         WeaponStats_Init();
2387
2388         TargetMusic_RestoreGame();
2389 }
2390
2391 void Shutdown()
2392 {
2393         game_stopped = 2;
2394
2395         if(world_initialized > 0)
2396         {
2397                 world_initialized = 0;
2398
2399                 // if a timeout is active, reset the slowmo value to normal
2400                 if(timeout_status == TIMEOUT_ACTIVE)
2401                         cvar_set("slowmo", ftos(orig_slowmo));
2402
2403                 LOG_TRACE("Saving persistent data...");
2404                 Ban_SaveBans();
2405
2406                 // playerstats with unfinished match
2407                 PlayerStats_GameReport(false);
2408
2409                 if(!cheatcount_total)
2410                 {
2411                         if(autocvar_sv_db_saveasdump)
2412                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2413                         else
2414                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2415                 }
2416                 if(autocvar_developer > 0)
2417                 {
2418                         if(autocvar_sv_db_saveasdump)
2419                                 db_dump(TemporaryDB, "server-temp.db");
2420                         else
2421                                 db_save(TemporaryDB, "server-temp.db");
2422                 }
2423                 CheatShutdown(); // must be after cheatcount check
2424                 db_close(ServerProgsDB);
2425                 db_close(TemporaryDB);
2426                 LOG_TRACE("Saving persistent data... done!");
2427                 // tell the bot system the game is ending now
2428                 bot_endgame();
2429
2430                 WeaponStats_Shutdown();
2431                 MapInfo_Shutdown();
2432         }
2433         else if(world_initialized == 0)
2434         {
2435                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2436         }
2437         else
2438         {
2439                 __init_dedicated_server_shutdown();
2440         }
2441 }