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1 #include "world.qh"
2
3 #include <common/constants.qh>
4 #include <common/deathtypes/all.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/gamemodes/sv_rules.qh>
7 #include <common/items/_mod.qh>
8 #include <common/mapinfo.qh>
9 #include <common/mapobjects/target/music.qh>
10 #include <common/mapobjects/trigger/hurt.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mapobjects/triggers.qh>
13 #include <common/monsters/_mod.qh>
14 #include <common/monsters/sv_monsters.qh>
15 #include <common/net_linked.qh>
16 #include <common/notifications/all.qh>
17 #include <common/physics/player.qh>
18 #include <common/playerstats.qh>
19 #include <common/state.qh>
20 #include <common/stats.qh>
21 #include <common/teams.qh>
22 #include <common/util.qh>
23 #include <common/vehicles/all.qh>
24 #include <common/weapons/_all.qh>
25 #include <server/anticheat.qh>
26 #include <server/antilag.qh>
27 #include <server/bot/api.qh>
28 #include <server/campaign.qh>
29 #include <server/cheats.qh>
30 #include <server/client.qh>
31 #include <server/command/common.qh>
32 #include <server/command/getreplies.qh>
33 #include <server/command/sv_cmd.qh>
34 #include <server/command/vote.qh>
35 #include <server/damage.qh>
36 #include <server/gamelog.qh>
37 #include <server/hook.qh>
38 #include <server/intermission.qh>
39 #include <server/ipban.qh>
40 #include <server/items/items.qh>
41 #include <server/main.qh>
42 #include <server/mapvoting.qh>
43 #include <server/mutators/_mod.qh>
44 #include <server/race.qh>
45 #include <server/scores.qh>
46 #include <server/scores_rules.qh>
47 #include <server/spawnpoints.qh>
48 #include <server/teamplay.qh>
49 #include <server/weapons/common.qh>
50 #include <server/weapons/weaponstats.qh>
51
52 const float LATENCY_THINKRATE = 10;
53 .float latency_sum;
54 .float latency_cnt;
55 .float latency_time;
56 entity pingplreport;
57 void PingPLReport_Think(entity this)
58 {
59         float delta;
60         entity e;
61
62         delta = 3 / maxclients;
63         if(delta < sys_frametime)
64                 delta = 0;
65         this.nextthink = time + delta;
66
67         e = edict_num(this.cnt + 1);
68         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
69         {
70                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
71                 WriteByte(MSG_BROADCAST, this.cnt);
72                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
73                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
74                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
75
76                 // record latency times for clients throughout the match so we can report it to playerstats
77                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
78                 {
79                         CS(e).latency_sum += CS(e).ping;
80                         CS(e).latency_cnt += 1;
81                         CS(e).latency_time = time;
82                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
83                 }
84         }
85         else
86         {
87                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
88                 WriteByte(MSG_BROADCAST, this.cnt);
89                 WriteShort(MSG_BROADCAST, 0);
90                 WriteByte(MSG_BROADCAST, 0);
91                 WriteByte(MSG_BROADCAST, 0);
92         }
93         this.cnt = (this.cnt + 1) % maxclients;
94 }
95 void PingPLReport_Spawn()
96 {
97         pingplreport = new_pure(pingplreport);
98         setthink(pingplreport, PingPLReport_Think);
99         pingplreport.nextthink = time;
100 }
101
102 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
103 float world_initialized;
104
105 void SetDefaultAlpha()
106 {
107         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
108         {
109                 default_player_alpha = autocvar_g_player_alpha;
110                 if(default_player_alpha == 0)
111                         default_player_alpha = 1;
112                 default_weapon_alpha = default_player_alpha;
113         }
114 }
115
116 void GotoFirstMap(entity this)
117 {
118         float n;
119         if(autocvar__sv_init)
120         {
121                 // cvar_set("_sv_init", "0");
122                 // we do NOT set this to 0 any more, so someone "accidentally" changing
123                 // to this "init" map on a dedicated server will cause no permanent
124                 // harm
125                 if(autocvar_g_maplist_shuffle)
126                         ShuffleMaplist();
127                 n = tokenizebyseparator(autocvar_g_maplist, " ");
128                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
129
130                 MapInfo_Enumerate();
131                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
132
133                 if(!DoNextMapOverride(1))
134                         GotoNextMap(1);
135
136                 return;
137         }
138
139         if(time < 5)
140         {
141                 this.nextthink = time;
142         }
143         else
144         {
145                 this.nextthink = time + 1;
146                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
147         }
148 }
149
150 void cvar_changes_init()
151 {
152         float h;
153         string k, v, d;
154         float n, i, adding, pureadding;
155
156         strfree(cvar_changes);
157         strfree(cvar_purechanges);
158         cvar_purechanges_count = 0;
159
160         h = buf_create();
161         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162         n = buf_getsize(h);
163
164         adding = true;
165         pureadding = true;
166
167         for(i = 0; i < n; ++i)
168         {
169                 k = bufstr_get(h, i);
170
171 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
172 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
173 #define BADCVAR(p) if(k == p) continue
174
175                 // general excludes and namespaces for server admin used cvars
176                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
177
178                 // internal
179                 BADPREFIX("csqc_");
180                 BADPREFIX("cvar_check_");
181                 BADCVAR("gamecfg");
182                 BADCVAR("g_configversion");
183                 BADCVAR("halflifebsp");
184                 BADCVAR("sv_mapformat_is_quake2");
185                 BADCVAR("sv_mapformat_is_quake3");
186                 BADPREFIX("sv_world");
187
188                 // client
189                 BADPREFIX("chase_");
190                 BADPREFIX("cl_");
191                 BADPREFIX("con_");
192                 BADPREFIX("scoreboard_");
193                 BADPREFIX("g_campaign");
194                 BADPREFIX("g_waypointsprite_");
195                 BADPREFIX("gl_");
196                 BADPREFIX("joy");
197                 BADPREFIX("hud_");
198                 BADPREFIX("m_");
199                 BADPREFIX("menu_");
200                 BADPREFIX("net_slist_");
201                 BADPREFIX("r_");
202                 BADPREFIX("sbar_");
203                 BADPREFIX("scr_");
204                 BADPREFIX("snd_");
205                 BADPREFIX("show");
206                 BADPREFIX("sensitivity");
207                 BADPREFIX("userbind");
208                 BADPREFIX("v_");
209                 BADPREFIX("vid_");
210                 BADPREFIX("crosshair");
211                 BADCVAR("mod_q3bsp_lightmapmergepower");
212                 BADCVAR("mod_q3bsp_nolightmaps");
213                 BADCVAR("fov");
214                 BADCVAR("mastervolume");
215                 BADCVAR("volume");
216                 BADCVAR("bgmvolume");
217                 BADCVAR("in_pitch_min");
218                 BADCVAR("in_pitch_max");
219
220                 // private
221                 BADCVAR("developer");
222                 BADCVAR("log_dest_udp");
223                 BADCVAR("net_address");
224                 BADCVAR("net_address_ipv6");
225                 BADCVAR("port");
226                 BADCVAR("savedgamecfg");
227                 BADCVAR("serverconfig");
228                 BADCVAR("sv_autoscreenshot");
229                 BADCVAR("sv_heartbeatperiod");
230                 BADCVAR("sv_vote_master_password");
231                 BADCVAR("sys_colortranslation");
232                 BADCVAR("sys_specialcharactertranslation");
233                 BADCVAR("timeformat");
234                 BADCVAR("timestamps");
235                 BADCVAR("g_require_stats");
236                 BADPREFIX("developer_");
237                 BADPREFIX("g_ban_");
238                 BADPREFIX("g_banned_list");
239                 BADPREFIX("g_require_stats_");
240                 BADPREFIX("g_chat_flood_");
241                 BADPREFIX("g_ghost_items");
242                 BADPREFIX("g_playerstats_");
243                 BADPREFIX("g_voice_flood_");
244                 BADPREFIX("log_file");
245                 BADPREFIX("quit_");
246                 BADPREFIX("rcon_");
247                 BADPREFIX("sv_allowdownloads");
248                 BADPREFIX("sv_autodemo");
249                 BADPREFIX("sv_curl_");
250                 BADPREFIX("sv_eventlog");
251                 BADPREFIX("sv_logscores_");
252                 BADPREFIX("sv_master");
253                 BADPREFIX("sv_weaponstats_");
254                 BADPREFIX("sv_waypointsprite_");
255                 BADCVAR("rescan_pending");
256
257                 // these can contain player IDs, so better hide
258                 BADPREFIX("g_forced_team_");
259                 BADCVAR("sv_muteban_list");
260                 BADCVAR("sv_voteban_list");
261                 BADCVAR("sv_allow_customplayermodels_idlist");
262                 BADCVAR("sv_allow_customplayermodels_speciallist");
263
264                 // mapinfo
265                 BADCVAR("fraglimit");
266                 BADCVAR("g_arena");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_conquest");
271                 BADCVAR("g_conquest_teams");
272                 BADCVAR("g_ctf");
273                 BADCVAR("g_cts");
274                 BADCVAR("g_dotc");
275                 BADCVAR("g_dm");
276                 BADCVAR("g_domination");
277                 BADCVAR("g_domination_default_teams");
278                 BADCVAR("g_duel");
279                 BADCVAR("g_duel_not_dm_maps");
280                 BADCVAR("g_freezetag");
281                 BADCVAR("g_freezetag_teams");
282                 BADCVAR("g_invasion_teams");
283                 BADCVAR("g_invasion_type");
284                 BADCVAR("g_jailbreak");
285                 BADCVAR("g_jailbreak_teams");
286                 BADCVAR("g_keepaway");
287                 BADCVAR("g_keyhunt");
288                 BADCVAR("g_keyhunt_teams");
289                 BADCVAR("g_lms");
290                 BADCVAR("g_nexball");
291                 BADCVAR("g_onslaught");
292                 BADCVAR("g_race");
293                 BADCVAR("g_race_laps_limit");
294                 BADCVAR("g_race_qualifying_timelimit");
295                 BADCVAR("g_race_qualifying_timelimit_override");
296                 BADCVAR("g_runematch");
297                 BADCVAR("g_shootfromeye");
298                 BADCVAR("g_snafu");
299                 BADCVAR("g_survival");
300                 BADCVAR("g_survival_not_dm_maps");
301                 BADCVAR("g_tdm");
302                 BADCVAR("g_tdm_on_dm_maps");
303                 BADCVAR("g_tdm_teams");
304                 BADCVAR("g_vip");
305                 BADCVAR("leadlimit");
306                 BADCVAR("nextmap");
307                 BADCVAR("teamplay");
308                 BADCVAR("timelimit");
309                 BADCVAR("g_mapinfo_settemp_acl");
310                 BADCVAR("g_mapinfo_ignore_warnings");
311                 BADCVAR("g_maplist_ignore_sizes");
312                 BADCVAR("g_maplist_sizes_count_bots");
313
314                 // long
315                 BADCVAR("hostname");
316                 BADCVAR("g_maplist");
317                 BADCVAR("g_maplist_mostrecent");
318                 BADCVAR("sv_motd");
319
320                 v = cvar_string(k);
321                 d = cvar_defstring(k);
322                 if(v == d)
323                         continue;
324
325                 if(adding)
326                 {
327                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
328                         if(strlen(cvar_changes) > 16384)
329                         {
330                                 cvar_changes = "// too many settings have been changed to show them here\n";
331                                 adding = 0;
332                         }
333                 }
334
335                 // now check if the changes are actually gameplay relevant
336
337                 // does nothing gameplay relevant
338                 BADCVAR("captureleadlimit_override");
339                 BADCVAR("condump_stripcolors");
340                 BADCVAR("gameversion");
341                 BADCVAR("fs_gamedir");
342                 BADCVAR("g_allow_oldvortexbeam");
343                 BADCVAR("g_balance_kill_delay");
344                 BADCVAR("g_buffs_pickup_anyway");
345                 BADCVAR("g_buffs_randomize");
346                 BADCVAR("g_buffs_randomize_teamplay");
347                 BADCVAR("g_campcheck_distance");
348                 BADCVAR("g_chatsounds");
349                 BADCVAR("g_ca_point_leadlimit");
350                 BADCVAR("g_ca_point_limit");
351                 BADCVAR("g_ctf_captimerecord_always");
352                 BADCVAR("g_ctf_flag_glowtrails");
353                 BADCVAR("g_ctf_dynamiclights");
354                 BADCVAR("g_ctf_flag_pickup_verbosename");
355                 BADPRESUFFIX("g_ctf_flag_", "_model");
356                 BADPRESUFFIX("g_ctf_flag_", "_skin");
357                 BADCVAR("g_domination_point_leadlimit");
358                 BADCVAR("g_forced_respawn");
359                 BADCVAR("g_freezetag_point_leadlimit");
360                 BADCVAR("g_freezetag_point_limit");
361                 BADCVAR("g_glowtrails");
362                 BADCVAR("g_hats");
363                 BADCVAR("g_casings");
364                 BADCVAR("g_invasion_point_limit");
365                 BADCVAR("g_jump_grunt");
366                 BADCVAR("g_keepaway_ballcarrier_effects");
367                 BADCVAR("g_keepawayball_effects");
368                 BADCVAR("g_keyhunt_point_leadlimit");
369                 BADCVAR("g_nexball_goalleadlimit");
370                 BADCVAR("g_new_toys_autoreplace");
371                 BADCVAR("g_new_toys_use_pickupsound");
372                 BADCVAR("g_physics_predictall");
373                 BADCVAR("g_piggyback");
374                 BADCVAR("g_playerclip_collisions");
375                 BADCVAR("g_spawn_alloweffects");
376                 BADCVAR("g_tdm_point_leadlimit");
377                 BADCVAR("g_tdm_point_limit");
378                 BADCVAR("leadlimit_and_fraglimit");
379                 BADCVAR("leadlimit_override");
380                 BADCVAR("pausable");
381                 BADCVAR("sv_announcer");
382                 BADCVAR("sv_checkforpacketsduringsleep");
383                 BADCVAR("sv_damagetext");
384                 BADCVAR("sv_db_saveasdump");
385                 BADCVAR("sv_intermission_cdtrack");
386                 BADCVAR("sv_mapchange_delay");
387                 BADCVAR("sv_minigames");
388                 BADCVAR("sv_namechangetimer");
389                 BADCVAR("sv_precacheplayermodels");
390                 BADCVAR("sv_radio");
391                 BADCVAR("sv_stepheight");
392                 BADCVAR("sv_timeout");
393                 BADCVAR("sv_weapons_modeloverride");
394                 BADCVAR("w_prop_interval");
395                 BADPREFIX("chat_");
396                 BADPREFIX("crypto_");
397                 BADPREFIX("gameversion_");
398                 BADPREFIX("g_chat_");
399                 BADPREFIX("g_ctf_captimerecord_");
400                 BADPREFIX("g_hats_");
401                 BADPREFIX("g_maplist_");
402                 BADPREFIX("g_mod_");
403                 BADPREFIX("g_respawn_");
404                 BADPREFIX("net_");
405                 BADPREFIX("notification_");
406                 BADPREFIX("prvm_");
407                 BADPREFIX("skill_");
408                 BADPREFIX("sv_allow_");
409                 BADPREFIX("sv_cullentities_");
410                 BADPREFIX("sv_maxidle_");
411                 BADPREFIX("sv_minigames_");
412                 BADPREFIX("sv_radio_");
413                 BADPREFIX("sv_timeout_");
414                 BADPREFIX("sv_vote_");
415                 BADPREFIX("timelimit_");
416
417                 // allowed changes to server admins (please sync this to server.cfg)
418                 // vi commands:
419                 //   :/"impure"/,$d
420                 //   :g!,^\/\/[^ /],d
421                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
422                 //   :%!sort
423                 // yes, this does contain some redundant stuff, don't really care
424                 BADPREFIX("bot_ai_");
425                 BADCVAR("bot_config_file");
426                 BADCVAR("bot_number");
427                 BADCVAR("bot_prefix");
428                 BADCVAR("bot_suffix");
429                 BADCVAR("capturelimit_override");
430                 BADCVAR("fraglimit_override");
431                 BADCVAR("gametype");
432                 BADCVAR("g_antilag");
433                 BADCVAR("g_balance_teams");
434                 BADCVAR("g_balance_teams_prevent_imbalance");
435                 BADCVAR("g_balance_teams_scorefactor");
436                 BADCVAR("g_ban_sync_trusted_servers");
437                 BADCVAR("g_ban_sync_uri");
438                 BADCVAR("g_buffs");
439                 BADCVAR("g_ca_teams_override");
440                 BADCVAR("g_ctf_fullbrightflags");
441                 BADCVAR("g_ctf_ignore_frags");
442                 BADCVAR("g_ctf_leaderboard");
443                 BADCVAR("g_domination_point_limit");
444                 BADCVAR("g_domination_teams_override");
445                 BADCVAR("g_freezetag_teams_override");
446                 BADCVAR("g_friendlyfire");
447                 BADCVAR("g_fullbrightitems");
448                 BADCVAR("g_fullbrightplayers");
449                 BADCVAR("g_keyhunt_point_limit");
450                 BADCVAR("g_keyhunt_teams_override");
451                 BADCVAR("g_lms_lives_override");
452                 BADCVAR("g_maplist");
453                 BADCVAR("g_maxplayers");
454                 BADCVAR("g_mirrordamage");
455                 BADCVAR("g_nexball_goallimit");
456                 BADCVAR("g_norecoil");
457                 BADCVAR("g_physics_clientselect");
458                 BADCVAR("g_pinata");
459                 BADCVAR("g_powerups");
460                 BADCVAR("g_player_brightness");
461                 BADCVAR("g_rocket_flying");
462                 BADCVAR("g_rocket_flying_disabledelays");
463                 BADCVAR("g_spawnshieldtime");
464                 BADCVAR("g_start_delay");
465                 BADCVAR("g_superspectate");
466                 BADCVAR("g_tdm_teams_override");
467                 BADCVAR("g_warmup");
468                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
469                 BADCVAR("hostname");
470                 BADCVAR("log_file");
471                 BADCVAR("maxplayers");
472                 BADCVAR("minplayers");
473                 BADCVAR("minplayers_per_team");
474                 BADCVAR("net_address");
475                 BADCVAR("port");
476                 BADCVAR("rcon_password");
477                 BADCVAR("rcon_restricted_commands");
478                 BADCVAR("rcon_restricted_password");
479                 BADCVAR("skill");
480                 BADCVAR("sv_adminnick");
481                 BADCVAR("sv_autoscreenshot");
482                 BADCVAR("sv_autotaunt");
483                 BADCVAR("sv_curl_defaulturl");
484                 BADCVAR("sv_defaultcharacter");
485                 BADCVAR("sv_defaultcharacterskin");
486                 BADCVAR("sv_defaultplayercolors");
487                 BADCVAR("sv_defaultplayermodel");
488                 BADCVAR("sv_defaultplayerskin");
489                 BADCVAR("sv_maxidle");
490                 BADCVAR("sv_maxrate");
491                 BADCVAR("sv_motd");
492                 BADCVAR("sv_public");
493                 BADCVAR("sv_ready_restart");
494                 BADCVAR("sv_status_privacy");
495                 BADCVAR("sv_taunt");
496                 BADCVAR("sv_vote_call");
497                 BADCVAR("sv_vote_commands");
498                 BADCVAR("sv_vote_majority_factor");
499                 BADCVAR("sv_vote_master");
500                 BADCVAR("sv_vote_master_commands");
501                 BADCVAR("sv_vote_master_password");
502                 BADCVAR("sv_vote_simple_majority_factor");
503                 BADCVAR("teamplay_mode");
504                 BADCVAR("timelimit_override");
505                 BADPREFIX("g_warmup_");
506                 BADPREFIX("sv_info_");
507                 BADPREFIX("sv_ready_restart_");
508
509                 // mutators that announce themselves properly to the server browser
510                 BADCVAR("g_instagib");
511                 BADCVAR("g_new_toys");
512                 BADCVAR("g_nix");
513                 BADCVAR("g_grappling_hook");
514                 BADCVAR("g_jetpack");
515
516                 // temporary for testing
517                 // TODO remove before 0.8.3 release
518                 BADCVAR("g_ca_weaponarena");
519                 BADCVAR("g_freezetag_weaponarena");
520                 BADCVAR("g_lms_weaponarena");
521                 BADCVAR("g_ctf_stalemate_time");
522
523                 if(cvar_string("g_mod_balance") == "Testing")
524                 {
525                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
526                         BADPREFIX("g_balance_");
527                 }
528
529 #undef BADPRESUFFIX
530 #undef BADPREFIX
531 #undef BADCVAR
532
533                 if(pureadding)
534                 {
535                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
536                         if(strlen(cvar_purechanges) > 16384)
537                         {
538                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
539                                 pureadding = 0;
540                         }
541                 }
542                 ++cvar_purechanges_count;
543                 // WARNING: this variable is used for the server list
544                 // NEVER dare to skip this code!
545                 // Hacks to intentionally appearing as "pure server" even though you DO have
546                 // modified settings may be punished by removal from the server list.
547                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
548                 // though.
549         }
550         buf_del(h);
551         if(cvar_changes == "")
552                 cvar_changes = "// this server runs at default server settings\n";
553         else
554                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
555         cvar_changes = strzone(cvar_changes);
556         if(cvar_purechanges == "")
557                 cvar_purechanges = "// this server runs at default gameplay settings\n";
558         else
559                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
560         cvar_purechanges = strzone(cvar_purechanges);
561 }
562
563 entity randomseed;
564 bool RandomSeed_Send(entity this, entity to, int sf)
565 {
566         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
567         WriteShort(MSG_ENTITY, this.cnt);
568         return true;
569 }
570 void RandomSeed_Think(entity this)
571 {
572         this.cnt = bound(0, floor(random() * 65536), 65535);
573         this.nextthink = time + 5;
574
575         this.SendFlags |= 1;
576 }
577 void RandomSeed_Spawn()
578 {
579         randomseed = new_pure(randomseed);
580         setthink(randomseed, RandomSeed_Think);
581         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
582
583         getthink(randomseed)(randomseed); // sets random seed and nextthink
584 }
585
586 spawnfunc(__init_dedicated_server)
587 {
588         // handler for _init/_init map (only for dedicated server initialization)
589
590         world_initialized = -1; // don't complain
591
592         delete_fn = remove_unsafely;
593
594         entity e = new(GotoFirstMap);
595         setthink(e, GotoFirstMap);
596         e.nextthink = time; // this is usually 1 at this point
597
598         e = new(info_player_deathmatch);  // safeguard against player joining
599
600     // assign reflectively to avoid "assignment to world" warning
601     for (int i = 0, n = numentityfields(); i < n; ++i) {
602         string k = entityfieldname(i);
603         if (k == "classname") {
604             // safeguard against various stuff ;)
605             putentityfieldstring(i, this, "worldspawn");
606             break;
607         }
608     }
609
610         // needs to be done so early because of the constants they create
611         static_init();
612         static_init_late();
613         static_init_precache();
614
615         IL_PUSH(g_spawnpoints, e); // just incase
616
617         MapInfo_Enumerate();
618         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
619 }
620
621 void __init_dedicated_server_shutdown() {
622         MapInfo_Shutdown();
623 }
624
625 STATIC_INIT_EARLY(maxclients)
626 {
627         maxclients = 0;
628         for (entity head = nextent(NULL); head; head = nextent(head)) {
629                 ++maxclients;
630         }
631 }
632
633 void GameplayMode_DelayedInit(entity this)
634 {
635         if(!scores_initialized)
636                 ScoreRules_generic();
637 }
638
639 void InitGameplayMode()
640 {
641         VoteReset();
642
643         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
644         get_mi_min_max(1);
645         // assign reflectively to avoid "assignment to world" warning
646         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
647             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
648             if (v) {
649             putentityfieldstring(i, world, sprintf("%v", v));
650             if (++done == 2) break;
651         }
652         }
653         // currently, NetRadiant's limit is 131072 qu for each side
654         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
655         // set the distance according to map size but don't go over the limit to avoid issues with float precision
656         // in case somebody makes extremely large maps
657         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
658
659         MapInfo_LoadMapSettings(mapname);
660         GameRules_teams(false);
661
662         if (!cvar_value_issafe(world.fog))
663         {
664                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
665                 world.fog = string_null;
666         }
667         if(MapInfo_Map_fog != "")
668         {
669                 if(MapInfo_Map_fog == "none")
670                         world.fog = string_null;
671                 else
672                         world.fog = strzone(MapInfo_Map_fog);
673         }
674         clientstuff = strzone(MapInfo_Map_clientstuff);
675
676         MapInfo_ClearTemps();
677
678         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
679
680         cache_mutatormsg = strzone("");
681         cache_lastmutatormsg = strzone("");
682
683         InitializeEntity(NULL, GameplayMode_DelayedInit, INITPRIO_GAMETYPE_FALLBACK);
684 }
685
686 bool world_already_spawned;
687 spawnfunc(worldspawn)
688 {
689         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
690
691         bool wantrestart = false;
692         {
693                 if (!server_is_dedicated)
694                 {
695                         // force unloading of server pk3 files when starting a listen server
696                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
697                         // restore csqc_progname too
698                         string expect = "csprogs.dat";
699                         wantrestart = cvar_string("csqc_progname") != expect;
700                         cvar_set("csqc_progname", expect);
701                 }
702                 else
703                 {
704                         // Try to use versioned csprogs from pk3
705                         // Only ever use versioned csprogs.dat files on dedicated servers;
706                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
707                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
708                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
709                         string select = "csprogs.dat";
710                         if (fexists(pk3csprogs)) select = pk3csprogs;
711                         if (cvar_string("csqc_progname") != select)
712                         {
713                                 cvar_set("csqc_progname", select);
714                                 wantrestart = true;
715                         }
716                         // Check for updates on startup
717                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
718                         int sentinel = fopen("progs.txt", FILE_READ);
719                         if (sentinel >= 0)
720                         {
721                                 string switchversion = fgets(sentinel);
722                                 fclose(sentinel);
723                                 if (switchversion != "" && switchversion != WATERMARK)
724                                 {
725                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
726                                         // if it doesn't exist, assume either:
727                                         //   a) the current program was overwritten
728                                         //   b) this is a client only update
729                                         string newprogs = sprintf("progs-%s.dat", switchversion);
730                                         if (fexists(newprogs))
731                                         {
732                                                 cvar_set("sv_progs", newprogs);
733                                                 wantrestart = true;
734                                         }
735                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
736                                         if (fexists(newcsprogs))
737                                         {
738                                                 cvar_set("csqc_progname", newcsprogs);
739                                                 wantrestart = true;
740                                         }
741                                 }
742                         }
743                 }
744                 if (wantrestart)
745                 {
746                         LOG_INFO("Restart requested");
747                         changelevel(mapname);
748                         // let initialization continue, shutdown depends on it
749                 }
750         }
751
752         if(world_already_spawned)
753                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
754         world_already_spawned = true;
755
756         delete_fn = remove_safely; // during spawning, watch what you remove!
757
758         cvar_changes_init(); // do this very early now so it REALLY matches the server config
759
760         // needs to be done so early because of the constants they create
761         static_init();
762
763         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
764
765         TemporaryDB = db_create();
766
767         // 0 normal
768         lightstyle(0, "m");
769
770         // 1 FLICKER (first variety)
771         lightstyle(1, "mmnmmommommnonmmonqnmmo");
772
773         // 2 SLOW STRONG PULSE
774         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
775
776         // 3 CANDLE (first variety)
777         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
778
779         // 4 FAST STROBE
780         lightstyle(4, "mamamamamama");
781
782         // 5 GENTLE PULSE 1
783         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
784
785         // 6 FLICKER (second variety)
786         lightstyle(6, "nmonqnmomnmomomno");
787
788         // 7 CANDLE (second variety)
789         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
790
791         // 8 CANDLE (third variety)
792         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
793
794         // 9 SLOW STROBE (fourth variety)
795         lightstyle(9, "aaaaaaaazzzzzzzz");
796
797         // 10 FLUORESCENT FLICKER
798         lightstyle(10, "mmamammmmammamamaaamammma");
799
800         // 11 SLOW PULSE NOT FADE TO BLACK
801         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
802
803         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
804
805         // 63 testing
806         lightstyle(63, "a");
807
808         if(autocvar_g_campaign)
809                 CampaignPreInit();
810
811         Map_MarkAsRecent(mapname);
812
813         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
814
815         InitGameplayMode();
816         static_init_late();
817         static_init_precache();
818         readlevelcvars();
819
820         GameRules_limit_fallbacks();
821
822         if(warmup_limit == 0)
823                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
824
825         player_count = 0;
826         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
827         if(bot_waypoints_for_items == 1)
828                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
829                         bot_waypoints_for_items = 0;
830
831         WaypointSprite_Init();
832
833         GameLogInit(); // prepare everything
834         // NOTE for matchid:
835         // changing the logic generating it is okay. But:
836         // it HAS to stay <= 64 chars
837         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
838         if(autocvar_sv_eventlog)
839         {
840                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
841                 matchid = strzone(s);
842
843                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
844                 s = ":gameinfo:mutators:LIST";
845
846                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
847                 s = M_ARGV(0, string);
848
849                 // initialiation stuff, not good in the mutator system
850                 if(!autocvar_g_use_ammunition)
851                         s = strcat(s, ":no_use_ammunition");
852
853                 // initialiation stuff, not good in the mutator system
854                 if(autocvar_g_pickup_items == 0)
855                         s = strcat(s, ":no_pickup_items");
856                 if(autocvar_g_pickup_items > 0)
857                         s = strcat(s, ":pickup_items");
858
859                 // initialiation stuff, not good in the mutator system
860                 if(autocvar_g_weaponarena != "0")
861                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
862
863                 // TODO to mutator system
864                 if(autocvar_g_norecoil)
865                         s = strcat(s, ":norecoil");
866
867                 // TODO to mutator system
868                 if(autocvar_g_powerups == 0)
869                         s = strcat(s, ":no_powerups");
870                 if(autocvar_g_powerups > 0)
871                         s = strcat(s, ":powerups");
872
873                 GameLogEcho(s);
874                 GameLogEcho(":gameinfo:end");
875         }
876         else
877                 matchid = strzone(ftos(random()));
878
879         cvar_set("nextmap", "");
880
881         SetDefaultAlpha();
882
883         if(autocvar_g_campaign)
884                 CampaignPostInit();
885
886         Ban_LoadBans();
887
888         MapInfo_Enumerate();
889         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
890
891         if(fexists(strcat("scripts/", mapname, ".arena")))
892                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
893
894         if(fexists(strcat("scripts/", mapname, ".defi")))
895                 cvar_settemp("sv_q3defragcompat", "1");
896
897         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
898         {
899                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
900                 if(fd != -1)
901                 {
902                         string s;
903                         while((s = fgets(fd)))
904                         {
905                                 int l = tokenize_console(s);
906                                 if(l < 2)
907                                         continue;
908                                 if(argv(0) == "cd")
909                                 {
910                                         string trackname = argv(2);
911                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
912                                         LOG_INFO("  cdtrack ", trackname);
913                                         if (cvar_value_issafe(trackname))
914                                         {
915                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
916                                                 strcpy(clientstuff, newstuff);
917                                         }
918                                 }
919                                 else if(argv(0) == "fog")
920                                 {
921                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
922                                         LOG_INFO("  \"fog\" \"", s, "\"");
923                                 }
924                                 else if(argv(0) == "set")
925                                 {
926                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
927                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
928                                 }
929                                 else if(argv(0) != "//")
930                                 {
931                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
932                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
933                                 }
934                         }
935                         fclose(fd);
936                 }
937         }
938
939         WeaponStats_Init();
940
941         Nagger_Init();
942
943         // set up information replies for clients and server to use
944         maplist_reply = strzone(getmaplist());
945         lsmaps_reply = strzone(getlsmaps());
946         monsterlist_reply = strzone(getmonsterlist());
947         bool records_available = false;
948         for(int i = 0; i < 10; ++i)
949         {
950                 string s = getrecords(i);
951                 if (s != "")
952                 {
953                         records_reply[i] = strzone(s);
954                         records_available = true;
955                 }
956         }
957         if (!records_available)
958                 records_reply[0] = "No records available for the current game mode.\n";
959         ladder_reply = strzone(getladder());
960         rankings_reply = strzone(getrankings());
961
962         // begin other init
963         ClientInit_Spawn();
964         RandomSeed_Spawn();
965         PingPLReport_Spawn();
966
967         CheatInit();
968
969         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
970
971         // fill sv_curl_serverpackages from .serverpackage files
972         if (autocvar_sv_curl_serverpackages_auto)
973         {
974                 string s = "csprogs-" WATERMARK ".dat";
975                 // remove automatically managed files from the list to prevent duplicates
976                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
977                 {
978                         string pkg = argv(i);
979                         if (startsWith(pkg, "csprogs-")) continue;
980                         if (endsWith(pkg, "-serverpackage.txt")) continue;
981                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
982                         s = cons(s, pkg);
983                 }
984                 // add automatically managed files to the list
985                 #define X(match) MACRO_BEGIN \
986                         int fd = search_begin(match, true, false); \
987                         if (fd >= 0) \
988                         { \
989                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
990                                 { \
991                                         s = cons(s, search_getfilename(fd, i)); \
992                                 } \
993                                 search_end(fd); \
994                         } \
995                 MACRO_END
996                 X("*-serverpackage.txt");
997                 X("*.serverpackage");
998                 #undef X
999                 cvar_set("sv_curl_serverpackages", s);
1000         }
1001
1002         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
1003         modname = "Xonotic";
1004         // physics/balance/config changes that count as mod
1005         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
1006                 modname = cvar_string("g_mod_physics");
1007         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
1008                 modname = cvar_string("g_mod_balance");
1009         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
1010                 modname = cvar_string("g_mod_config");
1011         // extra mutators that deserve to count as mod
1012         MUTATOR_CALLHOOK(SetModname, modname);
1013         modname = M_ARGV(0, string);
1014
1015         // save it for later
1016         modname = strzone(modname);
1017
1018         WinningConditionHelper(this); // set worldstatus
1019
1020         world_initialized = 1;
1021         __spawnfunc_spawn_all();
1022 }
1023
1024 spawnfunc(light)
1025 {
1026         //makestatic (this); // Who the f___ did that?
1027         delete(this);
1028 }
1029
1030 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1031 {
1032     float m = e.dphitcontentsmask;
1033     e.dphitcontentsmask = goodcontents | badcontents;
1034
1035     vector org = boundmin;
1036     vector delta = boundmax - boundmin;
1037
1038     vector start, end;
1039     start = end = org;
1040     int j; // used after the loop
1041     for(j = 0; j < attempts; ++j)
1042     {
1043         start.x = org.x + random() * delta.x;
1044         start.y = org.y + random() * delta.y;
1045         start.z = org.z + random() * delta.z;
1046
1047         // rule 1: start inside world bounds, and outside
1048         // solid, and don't start from somewhere where you can
1049         // fall down to evil
1050         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1051         if (trace_fraction >= 1)
1052             continue;
1053         if (trace_startsolid)
1054             continue;
1055         if (trace_dphitcontents & badcontents)
1056             continue;
1057         if (trace_dphitq3surfaceflags & badsurfaceflags)
1058             continue;
1059
1060         // rule 2: if we are too high, lower the point
1061         if (trace_fraction * delta.z > maxaboveground)
1062             start = trace_endpos + '0 0 1' * maxaboveground;
1063         vector enddown = trace_endpos;
1064
1065         // rule 3: make sure we aren't outside the map. This only works
1066         // for somewhat well formed maps. A good rule of thumb is that
1067         // the map should have a convex outside hull.
1068         // these can be traceLINES as we already verified the starting box
1069         vector mstart = start + 0.5 * (e.mins + e.maxs);
1070         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1071         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1072             continue;
1073         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1074         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1075             continue;
1076         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1077         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1078             continue;
1079         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1080         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1081             continue;
1082         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1083         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1084             continue;
1085
1086                 // rule 4: we must "see" some spawnpoint or item
1087             entity sp = NULL;
1088             IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1089             {
1090                 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1091                 {
1092                         sp = it;
1093                         break;
1094                 }
1095             });
1096                 if(!sp)
1097                 {
1098                         int items_checked = 0;
1099                         IL_EACH(g_items, checkpvs(mstart, it),
1100                         {
1101                                 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1102                                 {
1103                                         sp = it;
1104                                         break;
1105                                 }
1106
1107                                 ++items_checked;
1108                                 if(items_checked >= attempts)
1109                                         break; // sanity
1110                         });
1111
1112                         if(!sp)
1113                                 continue;
1114                 }
1115
1116         // find a random vector to "look at"
1117         end.x = org.x + random() * delta.x;
1118         end.y = org.y + random() * delta.y;
1119         end.z = org.z + random() * delta.z;
1120         end = start + normalize(end - start) * vlen(delta);
1121
1122         // rule 4: start TO end must not be too short
1123         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1124         if(trace_startsolid)
1125             continue;
1126         if(trace_fraction < minviewdistance / vlen(delta))
1127             continue;
1128
1129         // rule 5: don't want to look at sky
1130         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1131             continue;
1132
1133         // rule 6: we must not end up in trigger_hurt
1134         if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1135             continue;
1136
1137         break;
1138     }
1139
1140     e.dphitcontentsmask = m;
1141
1142     if(j < attempts)
1143     {
1144         setorigin(e, start);
1145         e.angles = vectoangles(end - start);
1146         LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1147         return true;
1148     }
1149     return false;
1150 }
1151
1152 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1153 {
1154         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1155 }
1156
1157 /*
1158 ===============================================================================
1159
1160 RULES
1161
1162 ===============================================================================
1163 */
1164
1165 void DumpStats(float final)
1166 {
1167         float file;
1168         string s;
1169         float to_console;
1170         float to_eventlog;
1171         float to_file;
1172         float i;
1173
1174         to_console = autocvar_sv_logscores_console;
1175         to_eventlog = autocvar_sv_eventlog;
1176         to_file = autocvar_sv_logscores_file;
1177
1178         if(!final)
1179         {
1180                 to_console = true; // always print printstats replies
1181                 to_eventlog = false; // but never print them to the event log
1182         }
1183
1184         if(to_eventlog)
1185                 if(autocvar_sv_eventlog_console)
1186                         to_console = false; // otherwise we get the output twice
1187
1188         if(final)
1189                 s = ":scores:";
1190         else
1191                 s = ":status:";
1192         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1193
1194         if(to_console)
1195                 LOG_INFO(s);
1196         if(to_eventlog)
1197                 GameLogEcho(s);
1198
1199         file = -1;
1200         if(to_file)
1201         {
1202                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1203                 if(file == -1)
1204                         to_file = false;
1205                 else
1206                         fputs(file, strcat(s, "\n"));
1207         }
1208
1209         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1210         if(to_console)
1211                 LOG_INFO(s);
1212         if(to_eventlog)
1213                 GameLogEcho(s);
1214         if(to_file)
1215                 fputs(file, strcat(s, "\n"));
1216
1217         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1218                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1219                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1220                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1221                         s = strcat(s, ftos(it.team), ":");
1222                 else
1223                         s = strcat(s, "spectator:");
1224
1225                 if(to_console)
1226                         LOG_INFO(s, playername(it.netname, it.team, false));
1227                 if(to_eventlog)
1228                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
1229                 if(to_file)
1230                         fputs(file, strcat(s, playername(it.netname, it.team, false), "\n"));
1231         });
1232
1233         if(teamplay)
1234         {
1235                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1236                 if(to_console)
1237                         LOG_INFO(s);
1238                 if(to_eventlog)
1239                         GameLogEcho(s);
1240                 if(to_file)
1241                         fputs(file, strcat(s, "\n"));
1242
1243                 for(i = 1; i < 16; ++i)
1244                 {
1245                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1246                         s = strcat(s, ":", ftos(i));
1247                         if(to_console)
1248                                 LOG_INFO(s);
1249                         if(to_eventlog)
1250                                 GameLogEcho(s);
1251                         if(to_file)
1252                                 fputs(file, strcat(s, "\n"));
1253                 }
1254         }
1255
1256         if(to_console)
1257                 LOG_INFO(":end");
1258         if(to_eventlog)
1259                 GameLogEcho(":end");
1260         if(to_file)
1261         {
1262                 fputs(file, ":end\n");
1263                 fclose(file);
1264         }
1265 }
1266
1267 /*
1268 go to the next level for deathmatch
1269 only called if a time or frag limit has expired
1270 */
1271 void NextLevel()
1272 {
1273         game_stopped = true;
1274         intermission_running = true; // game over
1275
1276         // enforce a wait time before allowing changelevel
1277         if(player_count > 0)
1278                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1279         else
1280                 intermission_exittime = -1;
1281
1282         /*
1283         WriteByte (MSG_ALL, SVC_CDTRACK);
1284         WriteByte (MSG_ALL, 3);
1285         WriteByte (MSG_ALL, 3);
1286         // done in FixIntermission
1287         */
1288
1289         //pos = FindIntermission ();
1290
1291         VoteReset();
1292
1293         DumpStats(true);
1294
1295         // send statistics
1296         PlayerStats_GameReport(true);
1297         WeaponStats_Shutdown();
1298
1299         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1300
1301         if(autocvar_sv_eventlog)
1302                 GameLogEcho(":gameover");
1303
1304         GameLogClose();
1305
1306         FOREACH_CLIENT(IS_PLAYER(it), {
1307                 FixIntermissionClient(it);
1308                 if(it.winning)
1309                         bprint(playername(it.netname, it.team, false), " ^7wins.\n");
1310         });
1311
1312         target_music_kill();
1313
1314         if(autocvar_g_campaign)
1315                 CampaignPreIntermission();
1316
1317         MUTATOR_CALLHOOK(MatchEnd);
1318
1319         localcmd("\nsv_hook_gameend\n");
1320 }
1321
1322
1323 float InitiateSuddenDeath()
1324 {
1325         // Check first whether normal overtimes could be added before initiating suddendeath mode
1326         // - for this timelimit_overtime needs to be >0 of course
1327         // - also check the winning condition calculated in the previous frame and only add normal overtime
1328         //   again, if at the point at which timelimit would be extended again, still no winner was found
1329         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1330                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1331                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1332         {
1333                 return 1; // need to call InitiateOvertime later
1334         }
1335         else
1336         {
1337                 if(!checkrules_suddendeathend)
1338                 {
1339                         if(autocvar_g_campaign)
1340                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1341                         else
1342                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1343                         if(g_race && !g_race_qualifying)
1344                                 race_StartCompleting();
1345                 }
1346                 return 0;
1347         }
1348 }
1349
1350 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1351 {
1352         ++checkrules_overtimesadded;
1353         //add one more overtime by simply extending the timelimit
1354         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1355         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1356 }
1357
1358 float GetWinningCode(float fraglimitreached, float equality)
1359 {
1360         if(autocvar_g_campaign == 1)
1361         {
1362                 if(fraglimitreached)
1363                         return WINNING_YES;
1364                 else
1365                         return WINNING_NO;
1366         }
1367         else
1368         {
1369                 if(equality)
1370                 {
1371                         if(fraglimitreached)
1372                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1373                         else
1374                                 return WINNING_NEVER;
1375                 }
1376                 else
1377                 {
1378                         if(fraglimitreached)
1379                                 return WINNING_YES;
1380                         else
1381                                 return WINNING_NO;
1382                 }
1383         }
1384 }
1385
1386 // set the .winning flag for exactly those players with a given field value
1387 void SetWinners(.float field, float value)
1388 {
1389         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1390 }
1391
1392 // set the .winning flag for those players with a given field value
1393 void AddWinners(.float field, float value)
1394 {
1395         FOREACH_CLIENT(IS_PLAYER(it), {
1396                 if(it.(field) == value)
1397                         it.winning = 1;
1398         });
1399 }
1400
1401 // clear the .winning flags
1402 void ClearWinners()
1403 {
1404         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1405 }
1406
1407 int fragsleft_last;
1408 float WinningCondition_Scores(float limit, float leadlimit)
1409 {
1410         // TODO make everything use THIS winning condition (except LMS)
1411         WinningConditionHelper(NULL);
1412
1413         if(teamplay)
1414         {
1415                 for (int i = 1; i < 5; ++i)
1416                 {
1417                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1418                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1419                 }
1420         }
1421
1422         ClearWinners();
1423         if(WinningConditionHelper_winner)
1424                 WinningConditionHelper_winner.winning = 1;
1425         if(WinningConditionHelper_winnerteam >= 0)
1426                 SetWinners(team, WinningConditionHelper_winnerteam);
1427
1428         if(WinningConditionHelper_lowerisbetter)
1429         {
1430                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1431                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1432                 limit = -limit;
1433         }
1434
1435         if(WinningConditionHelper_zeroisworst)
1436                 leadlimit = 0; // not supported in this mode
1437
1438         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1439         {
1440                 float fragsleft;
1441                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1442                 {
1443                         fragsleft = 1;
1444                 }
1445                 else
1446                 {
1447                         fragsleft = FLOAT_MAX;
1448                         float leadingfragsleft = FLOAT_MAX;
1449                         if (limit)
1450                                 fragsleft = limit - WinningConditionHelper_topscore;
1451                         if (leadlimit)
1452                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1453
1454                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1455                                 fragsleft = max(fragsleft, leadingfragsleft);
1456                         else
1457                                 fragsleft = min(fragsleft, leadingfragsleft);
1458                 }
1459
1460                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1461                 {
1462                         if (fragsleft == 1)
1463                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1464                         else if (fragsleft == 2)
1465                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1466                         else if (fragsleft == 3)
1467                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1468
1469                         fragsleft_last = fragsleft;
1470                 }
1471         }
1472
1473         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1474         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1475
1476         bool limit_reached;
1477         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1478         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1479                 limit_reached = (fraglimit_reached && leadlimit_reached);
1480         else
1481                 limit_reached = (fraglimit_reached || leadlimit_reached);
1482
1483         return GetWinningCode(
1484                 WinningConditionHelper_topscore && limit_reached,
1485                 WinningConditionHelper_equality
1486         );
1487 }
1488
1489 float WinningCondition_RanOutOfSpawns()
1490 {
1491         if(have_team_spawns <= 0)
1492                 return WINNING_NO;
1493
1494         if(!autocvar_g_spawn_useallspawns)
1495                 return WINNING_NO;
1496
1497         if(!some_spawn_has_been_used)
1498                 return WINNING_NO;
1499
1500         for (int i = 1; i < 5; ++i)
1501         {
1502                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1503         }
1504
1505         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1506         {
1507                 if (Team_IsValidTeam(it.team))
1508                 {
1509                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1510                 }
1511         });
1512
1513         IL_EACH(g_spawnpoints, true,
1514         {
1515                 if (Team_IsValidTeam(it.team))
1516                 {
1517                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1518                 }
1519         });
1520
1521         ClearWinners();
1522         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1523         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1524         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1525         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1526         if(team1_score + team2_score + team3_score + team4_score == 0)
1527         {
1528                 checkrules_equality = true;
1529                 return WINNING_YES;
1530         }
1531         else if(team1_score + team2_score + team3_score + team4_score == 1)
1532         {
1533                 float t, i;
1534                 if(team1_score)
1535                         t = 1;
1536                 else if(team2_score)
1537                         t = 2;
1538                 else if(team3_score)
1539                         t = 3;
1540                 else // if(team4_score)
1541                         t = 4;
1542                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1543                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1544                 {
1545                         for (int j = 1; j <= NUM_TEAMS; ++j)
1546                         {
1547                                 if (t == j)
1548                                 {
1549                                         continue;
1550                                 }
1551                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1552                                 {
1553                                         continue;
1554                                 }
1555                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1556                         }
1557                 }
1558
1559                 AddWinners(team, t);
1560                 return WINNING_YES;
1561         }
1562         else
1563                 return WINNING_NO;
1564 }
1565
1566 /*
1567 ============
1568 CheckRules_World
1569
1570 Exit deathmatch games upon conditions
1571 ============
1572 */
1573 void CheckRules_World()
1574 {
1575         VoteThink();
1576         MapVote_Think();
1577
1578         SetDefaultAlpha();
1579
1580         if (intermission_running) // someone else quit the game already
1581         {
1582                 if(player_count == 0) // Nobody there? Then let's go to the next map
1583                         MapVote_Start();
1584                         // this will actually check the player count in the next frame
1585                         // again, but this shouldn't hurt
1586                 return;
1587         }
1588
1589         float timelimit = autocvar_timelimit * 60;
1590         float fraglimit = autocvar_fraglimit;
1591         float leadlimit = autocvar_leadlimit;
1592         if (leadlimit < 0) leadlimit = 0;
1593
1594         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1595         {
1596                 if(timelimit > 0)
1597                         timelimit = 0; // timelimit is not made for warmup
1598                 if(fraglimit > 0)
1599                         fraglimit = 0; // no fraglimit for now
1600                 leadlimit = 0; // no leadlimit for now
1601         }
1602
1603         if(timelimit > 0)
1604         {
1605                 timelimit += game_starttime;
1606         }
1607         else if (timelimit < 0)
1608         {
1609                 // endmatch
1610                 NextLevel();
1611                 return;
1612         }
1613
1614         float wantovertime;
1615         wantovertime = 0;
1616
1617         if(checkrules_suddendeathend)
1618         {
1619                 if(!checkrules_suddendeathwarning)
1620                 {
1621                         checkrules_suddendeathwarning = true;
1622                         if(g_race && !g_race_qualifying)
1623                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1624                         else
1625                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1626                 }
1627         }
1628         else
1629         {
1630                 if (timelimit && time >= timelimit)
1631                 {
1632                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1633                         {
1634                                 float totalplayers;
1635                                 float playerswithlaps;
1636                                 float readyplayers;
1637                                 totalplayers = playerswithlaps = readyplayers = 0;
1638                                 FOREACH_CLIENT(IS_PLAYER(it), {
1639                                         ++totalplayers;
1640                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1641                                                 ++playerswithlaps;
1642                                         if(it.ready)
1643                                                 ++readyplayers;
1644                                 });
1645
1646                                 // at least 2 of the players have completed a lap: start the RACE
1647                                 // otherwise, the players should end the qualifying on their own
1648                                 if(readyplayers || playerswithlaps >= 2)
1649                                 {
1650                                         checkrules_suddendeathend = 0;
1651                                         ReadyRestart(); // go to race
1652                                         return;
1653                                 }
1654                                 else
1655                                         wantovertime |= InitiateSuddenDeath();
1656                         }
1657                         else
1658                                 wantovertime |= InitiateSuddenDeath();
1659                 }
1660         }
1661
1662         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1663         {
1664                 NextLevel();
1665                 return;
1666         }
1667
1668         int checkrules_status = WinningCondition_RanOutOfSpawns();
1669         if(checkrules_status == WINNING_YES)
1670                 bprint("Hey! Someone ran out of spawns!\n");
1671         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1672                 checkrules_status = M_ARGV(0, float);
1673         else
1674                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1675
1676         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1677         {
1678                 checkrules_status = WINNING_NEVER;
1679                 checkrules_overtimesadded = -1;
1680                 wantovertime |= InitiateSuddenDeath();
1681         }
1682
1683         if(checkrules_status == WINNING_NEVER)
1684                 // equality cases! Nobody wins if the overtime ends in a draw.
1685                 ClearWinners();
1686
1687         if(wantovertime)
1688         {
1689                 if(checkrules_status == WINNING_NEVER)
1690                         InitiateOvertime();
1691                 else
1692                         checkrules_status = WINNING_YES;
1693         }
1694
1695         if(checkrules_suddendeathend)
1696                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1697                         checkrules_status = WINNING_YES;
1698
1699         if(checkrules_status == WINNING_YES)
1700         {
1701                 //print("WINNING\n");
1702                 NextLevel();
1703         }
1704 }
1705
1706 float want_weapon(entity weaponinfo, float allguns)
1707 {
1708         int d = 0;
1709         bool allow_mutatorblocked = false;
1710
1711         if(!weaponinfo.m_id)
1712                 return 0;
1713
1714         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
1715         d = M_ARGV(1, float);
1716         allguns = M_ARGV(2, bool);
1717         allow_mutatorblocked = M_ARGV(3, bool);
1718
1719         if(allguns)
1720                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
1721         else if(!mutator_returnvalue)
1722                 d = !(!weaponinfo.weaponstart);
1723
1724         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
1725                 d = 0;
1726
1727         float t = weaponinfo.weaponstartoverride;
1728
1729         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
1730
1731         // bit order in t:
1732         // 1: want or not
1733         // 2: is default?
1734         // 4: is set by default?
1735         if(t < 0)
1736                 t = 4 | (3 * d);
1737         else
1738                 t |= (2 * d);
1739
1740         return t;
1741 }
1742
1743 /// Weapons the player normally starts with outside weapon arena.
1744 WepSet weapons_start()
1745 {
1746         WepSet ret = '0 0 0';
1747         FOREACH(Weapons, it != WEP_Null, {
1748                 int w = want_weapon(it, false);
1749                 if (w & 1)
1750                         ret |= it.m_wepset;
1751         });
1752         return ret;
1753 }
1754
1755 WepSet weapons_all()
1756 {
1757         WepSet ret = '0 0 0';
1758         FOREACH(Weapons, it != WEP_Null, {
1759                 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
1760                         ret |= it.m_wepset;
1761         });
1762         return ret;
1763 }
1764
1765 WepSet weapons_devall()
1766 {
1767         WepSet ret = '0 0 0';
1768         FOREACH(Weapons, it != WEP_Null,
1769         {
1770                 ret |= it.m_wepset;
1771         });
1772         return ret;
1773 }
1774
1775 WepSet weapons_most()
1776 {
1777         WepSet ret = '0 0 0';
1778         FOREACH(Weapons, it != WEP_Null, {
1779                 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
1780                         ret |= it.m_wepset;
1781         });
1782         return ret;
1783 }
1784
1785 void weaponarena_available_all_update(entity this)
1786 {
1787         if (weaponsInMapAll)
1788         {
1789                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
1790         }
1791         else
1792         {
1793                 // if no weapons are available on the map, just fall back to all weapons arena
1794                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
1795         }
1796 }
1797
1798 void weaponarena_available_devall_update(entity this)
1799 {
1800         if (weaponsInMapAll)
1801         {
1802                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
1803         }
1804         else
1805         {
1806                 // if no weapons are available on the map, just fall back to devall weapons arena
1807                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
1808         }
1809 }
1810
1811 void weaponarena_available_most_update(entity this)
1812 {
1813         if (weaponsInMapAll)
1814         {
1815                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
1816         }
1817         else
1818         {
1819                 // if no weapons are available on the map, just fall back to most weapons arena
1820                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
1821         }
1822 }
1823
1824 void readplayerstartcvars()
1825 {
1826         // initialize starting values for players
1827         start_weapons = '0 0 0';
1828         start_weapons_default = '0 0 0';
1829         start_weapons_defaultmask = '0 0 0';
1830         start_items = 0;
1831         start_ammo_shells = 0;
1832         start_ammo_nails = 0;
1833         start_ammo_rockets = 0;
1834         start_ammo_cells = 0;
1835         start_ammo_plasma = 0;
1836         if (random_start_ammo == NULL)
1837         {
1838                 random_start_ammo = new(random_start_ammo);
1839         }
1840         start_health = cvar("g_balance_health_start");
1841         start_armorvalue = cvar("g_balance_armor_start");
1842
1843         g_weaponarena = 0;
1844         g_weaponarena_weapons = '0 0 0';
1845
1846         string s = cvar_string("g_weaponarena");
1847
1848         MUTATOR_CALLHOOK(SetWeaponArena, s);
1849         s = M_ARGV(0, string);
1850
1851         if (s == "0" || s == "")
1852         {
1853                 // no arena
1854         }
1855         else if (s == "off")
1856         {
1857                 // forcibly turn off weaponarena
1858         }
1859         else if (s == "all" || s == "1")
1860         {
1861                 g_weaponarena = 1;
1862                 g_weaponarena_list = "All Weapons";
1863                 g_weaponarena_weapons = weapons_all();
1864         }
1865         else if (s == "devall")
1866         {
1867                 g_weaponarena = 1;
1868                 g_weaponarena_list = "Dev All Weapons";
1869                 g_weaponarena_weapons = weapons_devall();
1870         }
1871         else if (s == "most")
1872         {
1873                 g_weaponarena = 1;
1874                 g_weaponarena_list = "Most Weapons";
1875                 g_weaponarena_weapons = weapons_most();
1876         }
1877         else if (s == "all_available")
1878         {
1879                 g_weaponarena = 1;
1880                 g_weaponarena_list = "All Available Weapons";
1881
1882                 // this needs to run after weaponsInMapAll is initialized
1883                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
1884         }
1885         else if (s == "devall_available")
1886         {
1887                 g_weaponarena = 1;
1888                 g_weaponarena_list = "Dev All Available Weapons";
1889
1890                 // this needs to run after weaponsInMapAll is initialized
1891                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
1892         }
1893         else if (s == "most_available")
1894         {
1895                 g_weaponarena = 1;
1896                 g_weaponarena_list = "Most Available Weapons";
1897
1898                 // this needs to run after weaponsInMapAll is initialized
1899                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
1900         }
1901         else if (s == "none")
1902         {
1903                 g_weaponarena = 1;
1904                 g_weaponarena_list = "No Weapons";
1905         }
1906         else
1907         {
1908                 g_weaponarena = 1;
1909                 float t = tokenize_console(s);
1910                 g_weaponarena_list = "";
1911                 for (int j = 0; j < t; ++j)
1912                 {
1913                         s = argv(j);
1914                         Weapon wep = Weapon_from_name(s);
1915                         if(wep != WEP_Null)
1916                         {
1917                                 g_weaponarena_weapons |= (wep.m_wepset);
1918                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
1919                         }
1920                 }
1921                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
1922         }
1923
1924         if (g_weaponarena)
1925         {
1926                 g_weapon_stay = 0; // incompatible
1927                 start_weapons = g_weaponarena_weapons;
1928                 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
1929         }
1930         else
1931         {
1932                 FOREACH(Weapons, it != WEP_Null, {
1933                         int w = want_weapon(it, false);
1934                         WepSet s = it.m_wepset;
1935                         if(w & 1)
1936                                 start_weapons |= s;
1937                         if(w & 2)
1938                                 start_weapons_default |= s;
1939                         if(w & 4)
1940                                 start_weapons_defaultmask |= s;
1941                 });
1942         }
1943
1944         if(cvar("g_balance_superweapons_time") < 0)
1945                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
1946
1947         if(!cvar("g_use_ammunition"))
1948                 start_items |= IT_UNLIMITED_AMMO;
1949
1950         if(start_items & IT_UNLIMITED_AMMO)
1951         {
1952                 start_ammo_shells = 999;
1953                 start_ammo_nails = 999;
1954                 start_ammo_rockets = 999;
1955                 start_ammo_cells = 999;
1956                 start_ammo_plasma = 999;
1957                 start_ammo_fuel = 999;
1958         }
1959         else
1960         {
1961                 start_ammo_shells = cvar("g_start_ammo_shells");
1962                 start_ammo_nails = cvar("g_start_ammo_nails");
1963                 start_ammo_rockets = cvar("g_start_ammo_rockets");
1964                 start_ammo_cells = cvar("g_start_ammo_cells");
1965                 start_ammo_plasma = cvar("g_start_ammo_plasma");
1966                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1967                 random_start_weapons_count = cvar("g_random_start_weapons_count");
1968                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
1969                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
1970                 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
1971                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
1972                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
1973         }
1974
1975         warmup_start_ammo_shells = start_ammo_shells;
1976         warmup_start_ammo_nails = start_ammo_nails;
1977         warmup_start_ammo_rockets = start_ammo_rockets;
1978         warmup_start_ammo_cells = start_ammo_cells;
1979         warmup_start_ammo_plasma = start_ammo_plasma;
1980         warmup_start_ammo_fuel = start_ammo_fuel;
1981         warmup_start_health = start_health;
1982         warmup_start_armorvalue = start_armorvalue;
1983         warmup_start_weapons = start_weapons;
1984         warmup_start_weapons_default = start_weapons_default;
1985         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
1986
1987         if (!g_weaponarena)
1988         {
1989                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1990                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1991                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1992                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1993                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
1994                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1995                 warmup_start_health = cvar("g_warmup_start_health");
1996                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1997                 warmup_start_weapons = '0 0 0';
1998                 warmup_start_weapons_default = '0 0 0';
1999                 warmup_start_weapons_defaultmask = '0 0 0';
2000                 FOREACH(Weapons, it != WEP_Null, {
2001                         int w = want_weapon(it, autocvar_g_warmup_allguns);
2002                         WepSet s = it.m_wepset;
2003                         if(w & 1)
2004                                 warmup_start_weapons |= s;
2005                         if(w & 2)
2006                                 warmup_start_weapons_default |= s;
2007                         if(w & 4)
2008                                 warmup_start_weapons_defaultmask |= s;
2009                 });
2010         }
2011
2012         if (autocvar_g_jetpack)
2013                 start_items |= ITEM_Jetpack.m_itemid;
2014
2015         MUTATOR_CALLHOOK(SetStartItems);
2016
2017         if (start_items & ITEM_Jetpack.m_itemid)
2018         {
2019                 start_items |= ITEM_JetpackRegen.m_itemid;
2020                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2021                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
2022         }
2023
2024         start_ammo_shells = max(0, start_ammo_shells);
2025         start_ammo_nails = max(0, start_ammo_nails);
2026         start_ammo_rockets = max(0, start_ammo_rockets);
2027         start_ammo_cells = max(0, start_ammo_cells);
2028         start_ammo_plasma = max(0, start_ammo_plasma);
2029         start_ammo_fuel = max(0, start_ammo_fuel);
2030         SetResource(random_start_ammo, RES_SHELLS,
2031                 max(0, GetResource(random_start_ammo, RES_SHELLS)));
2032         SetResource(random_start_ammo, RES_BULLETS,
2033                 max(0, GetResource(random_start_ammo, RES_BULLETS)));
2034         SetResource(random_start_ammo, RES_ROCKETS,
2035                 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
2036         SetResource(random_start_ammo, RES_CELLS,
2037                 max(0, GetResource(random_start_ammo, RES_CELLS)));
2038         SetResource(random_start_ammo, RES_PLASMA,
2039                 max(0, GetResource(random_start_ammo, RES_PLASMA)));
2040
2041         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
2042         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
2043         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
2044         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
2045         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
2046         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
2047 }
2048
2049 void readlevelcvars()
2050 {
2051         if(cvar("sv_allow_fullbright"))
2052                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
2053
2054         sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
2055
2056         warmup_stage = cvar("g_warmup");
2057         warmup_limit = cvar("g_warmup_limit");
2058
2059         if(cvar("g_campaign"))
2060                 warmup_stage = 0; // no warmup during campaign
2061
2062         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
2063         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
2064         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
2065         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
2066         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
2067         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
2068         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
2069         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
2070         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
2071         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
2072         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
2073         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
2074         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
2075         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
2076
2077         g_pickup_shells = cvar("g_pickup_shells");
2078         g_pickup_shells_max = cvar("g_pickup_shells_max");
2079         g_pickup_nails = cvar("g_pickup_nails");
2080         g_pickup_nails_max = cvar("g_pickup_nails_max");
2081         g_pickup_rockets = cvar("g_pickup_rockets");
2082         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
2083         g_pickup_cells = cvar("g_pickup_cells");
2084         g_pickup_cells_max = cvar("g_pickup_cells_max");
2085         g_pickup_plasma = cvar("g_pickup_plasma");
2086         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
2087         g_pickup_fuel = cvar("g_pickup_fuel");
2088         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
2089         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
2090         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
2091         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
2092         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
2093         g_pickup_armormedium = cvar("g_pickup_armormedium");
2094         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
2095         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
2096         g_pickup_armorbig = cvar("g_pickup_armorbig");
2097         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
2098         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
2099         g_pickup_armormega = cvar("g_pickup_armormega");
2100         g_pickup_armormega_max = cvar("g_pickup_armormega_max");
2101         g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
2102         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
2103         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
2104         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
2105         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
2106         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
2107         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
2108         g_pickup_healthbig = cvar("g_pickup_healthbig");
2109         g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
2110         g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
2111         g_pickup_healthmega = cvar("g_pickup_healthmega");
2112         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
2113         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
2114
2115         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
2116         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
2117
2118     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
2119     if(!g_weapon_stay)
2120         g_weapon_stay = cvar("g_weapon_stay");
2121
2122     MUTATOR_CALLHOOK(ReadLevelCvars);
2123
2124         if (!warmup_stage)
2125                 game_starttime = time + cvar("g_start_delay");
2126
2127         FOREACH(Weapons, it != WEP_Null, { it.wr_init(it); });
2128
2129         readplayerstartcvars();
2130 }
2131
2132 void InitializeEntity(entity e, void(entity this) func, int order)
2133 {
2134     entity prev, cur;
2135
2136     if (!e || e.initialize_entity)
2137     {
2138         // make a proxy initializer entity
2139         entity e_old = e;
2140         e = new(initialize_entity);
2141         e.enemy = e_old;
2142     }
2143
2144     e.initialize_entity = func;
2145     e.initialize_entity_order = order;
2146
2147     cur = initialize_entity_first;
2148     prev = NULL;
2149     for (;;)
2150     {
2151         if (!cur || cur.initialize_entity_order > order)
2152         {
2153             // insert between prev and cur
2154             if (prev)
2155                 prev.initialize_entity_next = e;
2156             else
2157                 initialize_entity_first = e;
2158             e.initialize_entity_next = cur;
2159             return;
2160         }
2161         prev = cur;
2162         cur = cur.initialize_entity_next;
2163     }
2164 }
2165 void InitializeEntitiesRun()
2166 {
2167     entity startoflist = initialize_entity_first;
2168     initialize_entity_first = NULL;
2169     delete_fn = remove_except_protected;
2170     for (entity e = startoflist; e; e = e.initialize_entity_next)
2171     {
2172                 e.remove_except_protected_forbidden = 1;
2173     }
2174     for (entity e = startoflist; e; )
2175     {
2176                 e.remove_except_protected_forbidden = 0;
2177         e.initialize_entity_order = 0;
2178         entity next = e.initialize_entity_next;
2179         e.initialize_entity_next = NULL;
2180         var void(entity this) func = e.initialize_entity;
2181         e.initialize_entity = func_null;
2182         if (e.classname == "initialize_entity")
2183         {
2184             entity wrappee = e.enemy;
2185             builtin_remove(e);
2186             e = wrappee;
2187         }
2188         //dprint("Delayed initialization: ", e.classname, "\n");
2189         if (func)
2190         {
2191                 func(e);
2192         }
2193         else
2194         {
2195             eprint(e);
2196             backtrace(strcat("Null function in: ", e.classname, "\n"));
2197         }
2198         e = next;
2199     }
2200     delete_fn = remove_unsafely;
2201 }
2202
2203 // deferred dropping
2204 void DropToFloor_Handler(entity this)
2205 {
2206         WITHSELF(this, builtin_droptofloor());
2207         this.dropped_origin = this.origin;
2208 }
2209
2210 void droptofloor(entity this)
2211 {
2212         InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
2213 }
2214
2215 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2216 void RunThink(entity this)
2217 {
2218         // don't let things stay in the past.
2219         // it is possible to start that way by a trigger with a local time.
2220         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2221                 return;
2222
2223         float oldtime = time; // do we need to save this?
2224
2225         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2226         {
2227                 time = max(oldtime, this.nextthink);
2228                 this.nextthink = 0;
2229
2230                 if(getthink(this))
2231                         getthink(this)(this);
2232                 // mods often set nextthink to time to cause a think every frame,
2233                 // we don't want to loop in that case, so exit if the new nextthink is
2234                 // <= the time the qc was told, also exit if it is past the end of the
2235                 // frame
2236                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2237                         break;
2238         }
2239
2240         time = oldtime;
2241 }
2242
2243 bool autocvar_sv_freezenonclients;
2244 void Physics_Frame()
2245 {
2246         if(autocvar_sv_freezenonclients)
2247                 return;
2248
2249         IL_EACH(g_moveables, true,
2250         {
2251                 if(IS_CLIENT(it) || it.move_movetype == MOVETYPE_PHYSICS)
2252                         continue;
2253
2254                 //set_movetype(it, it.move_movetype);
2255                 // inline the set_movetype function, since this is called a lot
2256                 it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
2257
2258                 if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
2259                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2260
2261                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2262                 {
2263                         if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
2264                                 continue; // these movetypes have no regular think function
2265                         // handle thinking here
2266                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2267                                 RunThink(it);
2268                 }
2269         });
2270
2271         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2272                 return;
2273
2274         // make a second pass to see if any ents spawned this frame and make
2275         // sure they run their move/think. this is verified by checking .move_time, which will never be 0 if the entity has moved
2276         // MOVETYPE_NONE is also checked as .move_time WILL be 0 with that movetype
2277         IL_EACH(g_moveables, it.move_qcphysics,
2278         {
2279                 if(IS_CLIENT(it) || it.move_time || it.move_movetype == MOVETYPE_NONE || it.move_movetype == MOVETYPE_PHYSICS)
2280                         continue;
2281                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2282         });
2283 }
2284
2285 void systems_update();
2286 void EndFrame()
2287 {
2288         anticheat_endframe();
2289
2290         Physics_Frame();
2291
2292         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2293                 entity e = IS_SPEC(it) ? it.enemy : it;
2294                 if (e.typehitsound) {
2295                         STAT(TYPEHIT_TIME, it) = time;
2296                 } else if (e.killsound) {
2297                         STAT(KILL_TIME, it) = time;
2298                 } else if (e.damage_dealt) {
2299                         STAT(HIT_TIME, it) = time;
2300                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2301                 }
2302         });
2303         // add 1 frametime because after this, engine SV_Physics
2304         // increases time by a frametime and then networks the frame
2305         // add another frametime because client shows everything with
2306         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2307         // needed!
2308         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2309         FOREACH_CLIENT(true, {
2310                 it.typehitsound = false;
2311                 it.damage_dealt = 0;
2312                 it.killsound = false;
2313                 antilag_record(it, CS(it), altime);
2314         });
2315         IL_EACH(g_monsters, true,
2316         {
2317                 antilag_record(it, it, altime);
2318         });
2319         IL_EACH(g_projectiles, it.classname == "nade",
2320         {
2321                 antilag_record(it, it, altime);
2322         });
2323         systems_update();
2324         IL_ENDFRAME();
2325 }
2326
2327
2328 /*
2329  * RedirectionThink:
2330  * returns true if redirecting
2331  */
2332 float redirection_timeout;
2333 float redirection_nextthink;
2334 float RedirectionThink()
2335 {
2336         float clients_found;
2337
2338         if(redirection_target == "")
2339                 return false;
2340
2341         if(!redirection_timeout)
2342         {
2343                 cvar_set("sv_public", "-2");
2344                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2345                 if(redirection_target == "self")
2346                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2347                 else
2348                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2349         }
2350
2351         if(time < redirection_nextthink)
2352                 return true;
2353
2354         redirection_nextthink = time + 1;
2355
2356         clients_found = 0;
2357         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2358                 // TODO add timer
2359                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2360                 if(redirection_target == "self")
2361                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2362                 else
2363                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2364                 ++clients_found;
2365         });
2366
2367         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2368
2369         if(time > redirection_timeout || clients_found == 0)
2370                 localcmd("\nwait; wait; wait; quit\n");
2371
2372         return true;
2373 }
2374
2375 void RestoreGame()
2376 {
2377         // Loaded from a save game
2378         // some things then break, so let's work around them...
2379
2380         // Progs DB (capture records)
2381         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2382
2383         // Mapinfo
2384         MapInfo_Shutdown();
2385         MapInfo_Enumerate();
2386         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2387         WeaponStats_Init();
2388
2389         TargetMusic_RestoreGame();
2390 }
2391
2392 void Shutdown()
2393 {
2394         game_stopped = 2;
2395
2396         if(world_initialized > 0)
2397         {
2398                 world_initialized = 0;
2399
2400                 // if a timeout is active, reset the slowmo value to normal
2401                 if(timeout_status == TIMEOUT_ACTIVE)
2402                         cvar_set("slowmo", ftos(orig_slowmo));
2403
2404                 LOG_TRACE("Saving persistent data...");
2405                 Ban_SaveBans();
2406
2407                 // playerstats with unfinished match
2408                 PlayerStats_GameReport(false);
2409
2410                 if(!cheatcount_total)
2411                 {
2412                         if(autocvar_sv_db_saveasdump)
2413                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2414                         else
2415                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2416                 }
2417                 if(autocvar_developer > 0)
2418                 {
2419                         if(autocvar_sv_db_saveasdump)
2420                                 db_dump(TemporaryDB, "server-temp.db");
2421                         else
2422                                 db_save(TemporaryDB, "server-temp.db");
2423                 }
2424                 CheatShutdown(); // must be after cheatcount check
2425                 db_close(ServerProgsDB);
2426                 db_close(TemporaryDB);
2427                 LOG_TRACE("Saving persistent data... done!");
2428                 // tell the bot system the game is ending now
2429                 bot_endgame();
2430
2431                 WeaponStats_Shutdown();
2432                 MapInfo_Shutdown();
2433         }
2434         else if(world_initialized == 0)
2435         {
2436                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2437         }
2438         else
2439         {
2440                 __init_dedicated_server_shutdown();
2441         }
2442 }