1 // this resets most client cvars and aliases to their defaults
2 // if you want to reset your client to defaults, it's probably a better idea to delete (parts of) config.cfg and restart
5 // changes a cvar and reports it to the server (for the menu to notify the
6 // server about changes)
7 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
9 seta cl_firststart "" "how many times the client has been run"
10 seta cl_startcount 0 "how many times the client has been run"
15 alias +jetpack +button10
16 alias -jetpack -button10
17 alias +dodge +button11
18 alias -dodge -button11
19 alias use "impulse 21"
21 // for backwards compatibility
22 // TODO Remove after 0.8 release!
23 cl_particles_forcetraileffects 1
25 alias dropweapon "impulse 17"
26 alias +show_info +button7
27 alias -show_info -button7
29 // merge lightmaps up to 2048x2048 textures
30 mod_q3bsp_lightmapmergepower 4
33 _cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set
35 seta _cl_gender 0 "storage cvar for current player gender (0 = undisclosed, 1 = male, 2 = female)"
38 seta cl_reticle 1 "enable zoom reticles"
39 seta cl_reticle_stretch 0 "stretch reticles so they fit the screen (breaks image proportions)"
40 seta cl_reticle_normal 1 "draw an aiming reticle when zooming with the zoom button"
41 seta cl_reticle_normal_alpha 1 "alpha of the normal reticle"
42 seta cl_reticle_weapon 1 "draw custom aiming reticle when zooming with certain weapons"
43 seta cl_reticle_weapon_alpha 1 "alpha of the custom reticle"
46 seta cl_velocityzoom_enabled 0 "velocity based zooming of fov"
47 seta cl_velocityzoom_factor 0 "factor of fov zooming (negative values zoom out)"
48 seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)"
49 seta cl_velocityzoom_speed 1000 "target speed for fov factoring"
50 seta cl_velocityzoom_time 0.2 "time value for averaging speed values"
51 seta cl_spawnzoom 1 "zoom effect immediately when a player spawns"
52 seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning"
53 seta cl_spawnzoom_factor 2 "factor of zoom while spawning"
54 seta cl_zoomfactor 5 "how much +zoom will zoom (1-30)"
55 seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
56 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
58 seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn"
59 seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)"
60 seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon"
61 seta cl_unpress_attack_on_weapon_switch 0 "automatically unpress fire and fire1 attack buttons when you switch a weapon"
63 seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns"
64 seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
65 //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
66 seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
67 seta cl_spawn_point_dist_min 1200
68 seta cl_spawn_point_dist_max 1600
76 // fullscreen 1024x768x32bit
82 vid_resizable 0 // cannot be turned on before it is sure it cannot cause a r_restart
83 vid_desktopfullscreen 1
85 set _menu_prvm_language ""
86 set _menu_vid_width "$vid_width"
87 set _menu_vid_height "$vid_height"
88 set _menu_vid_pixelheight "$vid_pixelheight"
89 set _menu_vid_desktopfullscreen "$vid_desktopfullscreen"
91 seta menu_vid_allowdualscreenresolution 0
92 // 2D resolution 800x600
95 // menu_conwidth, menu_conheight are set inside quake.rc
96 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
98 // create a temporary empty alias for menu_sync so that execution of effects-normal.cfg, hud_luma.cfg
99 // and sRGB-{disable,enable}.cfg on game start doesn't show an error message in the console
100 alias menu_sync "" // will be re-aliased later
102 // we want to use sRGB for our maps!
103 exec sRGB-disable.cfg
105 r_hdr_glowintensity 1
106 // #define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))
107 set rpn_sRGB_to_linear "dup 0.055 add 1.055 div 2.4 pow exch 12.92 div dup 0.0031308 gt when"
108 // #define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f)
109 set rpn_linear_to_sRGB "dup 1.0 2.4 div pow 1.055 mul 0.055 sub exch 12.92 mul dup 0.04045 ge when"
111 // -nosRGB to -sRGB sky shader conversion:
113 // q3map_sunExt 1 0.6875 0.375 340 25 47 0 16
116 // q3map_skylight 110 3
119 // With that, do (the last parameter is the ratio of skylight you assume hits
120 // the surfaces, about 0.25 for inner surfaces near sky, about 1.00 on
122 // ]skybox_nosRGB_to_sRGB 340 47 110 0.25
123 // rpn: still on stack: new_sunlight:
124 // rpn: still on stack: 380.464142
125 // rpn: still on stack: new_skylight:
126 // rpn: still on stack: 9.32523632
128 // The equivalent -sRGB shader then will have:
130 // q3map_sunExt 1 0.6875 0.375 380.464142 25 47 0 16
131 // q3map_skylight 9.32523632 3
132 alias skybox_nosRGB_to_sRGB "rpn $3 402.123 $4 div div $rpn_sRGB_to_linear 402.123 $4 div mul /new_skylight: $3 402.123 $4 div div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 $4 div div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:"
134 set cl_orthoview 0 "enable top-down view of the map- meant to be used for radar map images (note: orthoview sets cvars temporarily, requires restart to return them to normal)"
135 set cl_orthoview_nofog 1 "disable fog while in orthoview-- note, should not be enabled on ALL maps, i.e. oilrig works fine with this disabled"
137 // these settings determine how much the view is affected by movement/damage
138 cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
139 cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
140 cl_bobcycle 0.5 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
141 cl_bob 0 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
142 cl_bob2cycle 1 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6
143 cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
144 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
145 cl_bobfallcycle 3 "speed of the bobfall swing"
146 cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
147 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
148 cl_bobmodel_side 0.2 // amount the gun sways to the sides
149 cl_bobmodel_speed 10 // rate at which the gun sways
150 cl_bobmodel_up 0.1 // amount the gun sways up and down
152 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
153 seta cl_followmodel_speed 0.3 "gun following speed"
154 seta cl_followmodel_limit 135 "gun following limit"
155 seta cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)"
156 seta cl_followmodel_velocity_lowpass 0.05 "gun following velocity lowpass averaging time"
157 seta cl_followmodel_highpass 0.05 "gun following highpass averaging time"
158 seta cl_followmodel_lowpass 0.03 "gun following lowpass averaging time"
160 cl_leanmodel 1 // enables weapon leaning effect when looking around
161 seta cl_leanmodel_speed 0.3 "gun leaning speed"
162 seta cl_leanmodel_limit 30 "gun leaning limit"
163 seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time"
164 seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time"
165 seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time"
167 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
168 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
169 gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
170 r_motionblur 0 // motion blur value, default is 0
171 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
175 r_bloom_colorexponent 1
177 r_bloom_colorsubtract 0.125
178 r_bloom_resolution 320
179 r_bloom_scenebrightness 0.85
181 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
182 // This can have three possible settings:
184 // ":n" use DISPLAY=:n, create it if needed
185 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
187 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
190 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
191 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
192 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard"
194 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage"
195 set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
196 seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound"
197 seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
198 seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
200 seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore"
201 seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen"
202 seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
203 seta cl_eventchase_distance 140 "final camera distance"
204 seta cl_eventchase_generator_distance 400 "final camera distance while viewing generator explosion"
205 seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
206 seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox"
207 seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox"
208 seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera"
209 seta cl_eventchase_generator_viewoffset "0 0 80" "viewoffset of eventchase camera while viewing generator explosion"
210 seta cl_eventchase_vehicle 1 "camera goes into 3rd person mode when inside a vehicle"
211 seta cl_eventchase_vehicle_viewoffset "0 0 80"
212 seta cl_eventchase_vehicle_distance 250
214 set _vehicles_shownchasemessage 0
216 seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)"
218 seta cl_damageeffect 1 "enable weapon damage effects: 1 enables the feature on skeletal models, 2 on any model"
219 seta cl_damageeffect_ticrate 0.1 "particle spawn rate"
220 seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)"
221 seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present"
222 seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on damage amount"
223 seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have"
224 seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have"
226 set cl_deathglow 0.8 "number of seconds during which dead bodies glow out"
229 cl_movement_track_canjump 0
230 cl_stairsmoothspeed 200
232 alias g_waypointeditor_spawn "impulse 103"
233 alias g_waypointeditor_remove "impulse 104"
234 alias g_waypointeditor_relinkall "impulse 105"
235 alias g_waypointeditor_saveall "impulse 106"
236 alias g_waypointeditor_unreachable "impulse 107"
238 seta menu_sandbox_spawn_model ""
239 seta menu_sandbox_attach_bone ""
240 seta menu_sandbox_edit_skin 0
241 seta menu_sandbox_edit_alpha 1
242 seta menu_sandbox_edit_color_main "1 1 1"
243 seta menu_sandbox_edit_color_glow "1 1 1"
244 seta menu_sandbox_edit_frame 0
245 seta menu_sandbox_edit_scale 1
246 seta menu_sandbox_edit_solidity 1
247 seta menu_sandbox_edit_physics 1
248 seta menu_sandbox_edit_force 1
249 seta menu_sandbox_edit_material ""
251 seta menu_monsters_edit_spawn ""
252 seta menu_monsters_edit_skin 0
253 seta menu_monsters_edit_movetarget 1
256 r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
257 mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work
258 r_glsl_postprocess 0 // but note, hud_postprocessing enables this
259 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
263 gl_picmip_other 1 // so, picmip -1 is best possible quality
266 gl_max_lightmapsize 4096
267 r_shadow_realtime_world_lightmaps 1
268 r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter.
271 seta cl_gunalign 3 "Gun alignment; 1 = center, 3 = right, 4 = left; requires reconnect"
272 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
273 seta cl_particlegibs 0 "simpler gibs"
274 seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
275 seta cl_gibs_lifetime 2.5 "average lifetime of gibs"
276 seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
277 seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
278 seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
279 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
280 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
281 seta cl_gibs_avelocity_scale 1 "how much angular velocity to use on gibs"
282 seta cl_casings 1 "enable or disable bullet casings"
283 seta cl_casings_shell_time 30 "shell casing lifetime"
284 seta cl_casings_bronze_time 10 "bullet casings lifetime"
285 seta cl_casings_ticrate 0.1 "ticrate for casings"
286 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
287 seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
291 r_glsl_deluxemapping 1
292 r_glsl_offsetmapping 0
293 r_glsl_offsetmapping_lod 1
294 r_glsl_offsetmapping_reliefmapping 0
295 r_glsl_offsetmapping_scale 0.02
298 scr_conbrightness 0.2
299 scr_screenshot_jpeg 1
300 scr_screenshot_jpeg_quality 0.9
302 cl_sound_wizardhit ""
303 cl_sound_hknighthit ""
304 cl_sound_tink1 weapons/tink1.wav
305 cl_sound_ric1 weapons/ric1.wav
306 cl_sound_ric2 weapons/ric2.wav
307 cl_sound_ric3 weapons/ric3.wav
310 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
311 seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again"
312 seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
317 alias +fire2 +button3
318 alias -fire2 -button3
319 alias +attack2 +button3 // old alias from Nexuiz
320 alias -attack2 -button3 // old alias name from Nexuiz
321 alias +crouch +button5
322 alias -crouch -button5
323 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
324 alias _weapnext_0 "impulse 18"
325 alias _weapnext_1 "impulse 15"
326 alias _weapnext_2 "impulse 10"
327 alias weaplast "impulse 11"
328 alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
329 alias _weapprev_0 "impulse 19"
330 alias _weapprev_1 "impulse 16"
331 alias _weapprev_2 "impulse 12"
332 alias weapbest "impulse 13"
334 // experimental zoom toggle (can be in wrong state at start of a game, though)
336 alias +zoom "set _togglezoom -; +button4"
337 alias -zoom "set _togglezoom +; -button4"
338 alias togglezoom "${_togglezoom}zoom"
340 alias reload "impulse 20"
343 alias weapon_group_1 "impulse 1"
344 alias weapon_group_2 "impulse 2"
345 alias weapon_group_3 "impulse 3"
346 alias weapon_group_4 "impulse 4"
347 alias weapon_group_5 "impulse 5"
348 alias weapon_group_6 "impulse 6"
349 alias weapon_group_7 "impulse 7"
350 alias weapon_group_8 "impulse 8"
351 alias weapon_group_9 "impulse 9"
352 alias weapon_group_0 "impulse 14" // cycles the superweapons
353 // TODO: remove after 0.8.2. Default impulse commands for 0.8.1 servers
357 cl_curl_maxdownloads 3
360 cl_curl_useragent_append "$g_xonoticversion"
362 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
363 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
364 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
365 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
366 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
367 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
368 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
369 set g_waypointsprite_distancealphaexponent 2
370 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
371 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
372 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
373 seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
374 seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
375 seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
376 seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
377 seta g_waypointsprite_fontsize 12
378 seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage"
379 set g_waypointsprite_minscale 0.5
380 set g_waypointsprite_minalpha 0.4
381 set g_waypointsprite_normdistance 512
382 seta g_waypointsprite_scale 1
383 set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
384 set g_waypointsprite_timealphaexponent 1
385 seta g_waypointsprite_turrets 1 "disable turret waypoints"
386 seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints"
387 seta g_waypointsprite_uppercase 1
388 seta g_waypointsprite_text 0 "Always show text instead of icons, setting this to 0 will still use text if the icon is unavailable"
389 seta g_waypointsprite_iconsize 32
390 seta g_waypointsprite_iconcolor 0 "Show the icon at natural color rather than the waypoint's color"
392 alias "g_waypointsprite_personal" "impulse 30"
393 alias "g_waypointsprite_personal_p" "impulse 31"
394 alias "g_waypointsprite_personal_d" "impulse 32"
395 alias "g_waypointsprite_team_helpme" "impulse 33"
396 alias "g_waypointsprite_team_here" "impulse 34"
397 alias "g_waypointsprite_team_here_p" "impulse 35"
398 alias "g_waypointsprite_team_here_d" "impulse 36"
399 alias "g_waypointsprite_team_danger" "impulse 37"
400 alias "g_waypointsprite_team_danger_p" "impulse 38"
401 alias "g_waypointsprite_team_danger_d" "impulse 39"
402 alias "g_waypointsprite_clear_personal" "impulse 47"
403 alias "g_waypointsprite_clear" "impulse 48"
404 alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints"
406 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
408 seta cl_damagetext "1" "Draw damage dealt where you hit the enemy"
409 seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health"
410 seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ"
411 seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual"
412 seta cl_damagetext_color "1 1 0" "Damage text color"
413 seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color"
414 seta cl_damagetext_size_min 10 "Damage text font size for small damage"
415 seta cl_damagetext_size_min_damage 25 "How much damage is considered small"
416 seta cl_damagetext_size_max 16 "Damage text font size for large damage"
417 seta cl_damagetext_size_max_damage 140 "How much damage is considered large"
418 seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
419 seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
420 seta cl_damagetext_velocity "0 0 20" "Damage text move direction"
421 seta cl_damagetext_offset "0 -40 0" "Damage text offset"
422 seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
423 seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"
424 seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too"
425 seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"
427 seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)"
428 seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha"
429 seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds"
430 seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) in seconds"
431 seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)"
432 seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)"
433 seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this"
434 seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occured off-screen"
436 seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged"
437 seta cl_vehicles_hud_tactical 1
438 seta cl_vehicles_hudscale 0.5
439 seta cl_vehicles_notify_time 15
440 seta cl_vehicles_crosshair_size 0.5
441 seta cl_vehicles_crosshair_colorize 1
443 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
445 exec binds-xonotic.cfg
447 seta menu_skin "luma"
449 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
450 seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
451 set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
452 set menu_showboxes 0 "show item bounding boxes (debug)"
453 set menu_cvarlist_onlymodified 0 "show only modified cvars in the cvar list"
454 set menu_force_on_disconnection 1 "force to show the menu this number of seconds after you get disconnected (0 to disable)"
459 r_font_postprocess_blur 1
460 r_font_postprocess_outline 1
462 // good settings for these fonts
472 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
475 seta scoreboard_columns default
477 // keep old scoreboard cvars for compatibility's sake
478 // they've been replaced by hud_panel_scoreboard_* cvars
479 // TODO remove them after a future release (0.8.2+)
480 seta scoreboard_border_thickness 1 "scoreboard border thickness"
481 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
482 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
483 seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats"
484 seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
485 seta scoreboard_color_bg_r 0.125 "red color component of the scoreboard background"
486 seta scoreboard_color_bg_g 0.55 "green color component of the scoreboard background"
487 seta scoreboard_color_bg_b 0.875 "blue color component of the scoreboard background"
488 seta scoreboard_color_bg_team 0.6 "team color multiplier of the scoreboard background"
489 seta scoreboard_alpha_bg 0.7 "scoreboard background alpha"
490 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
491 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
492 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
493 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
494 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
495 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
496 seta scoreboard_highlight_alpha 0.08 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
497 seta scoreboard_highlight_alpha_self 0.3 "self highlight alpha value"
498 seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge"
499 seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge"
500 seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
501 seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
502 seta scoreboard_respawntime_decimals 1 "decimal places to show for the respawntime countdown display on the scoreboard"
503 seta scoreboard_dynamichud 0 "apply the dynamic hud effects to the scoreboard"
505 seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
506 seta accuracy_color0 "1 0 0"
507 seta accuracy_color1 "1 1 0"
508 seta accuracy_color2 "0 1 0"
510 // for menu server list (eventually make them have engine support?)
511 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
512 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
513 seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
515 // other serverlist cvars
516 seta menu_slist_categories 1
517 seta menu_slist_categories_onlyifmultiple 1
518 seta menu_slist_purethreshold 0
519 seta menu_slist_modimpurity 0
520 seta menu_slist_recommendations 3
521 seta menu_slist_recommendations_maxping 150
522 seta menu_slist_recommendations_minfreeslots 1
523 seta menu_slist_recommendations_minhumans 0
524 seta menu_slist_recommendations_purethreshold -1
526 // serverlist category override cvars
527 seta menu_slist_categories_CAT_FAVORITED_override ""
528 seta menu_slist_categories_CAT_RECOMMENDED_override ""
529 seta menu_slist_categories_CAT_NORMAL_override ""
530 seta menu_slist_categories_CAT_SERVERS_override "CAT_NORMAL"
531 seta menu_slist_categories_CAT_XPM_override ""
532 seta menu_slist_categories_CAT_MODIFIED_override ""
533 seta menu_slist_categories_CAT_OVERKILL_override ""
534 seta menu_slist_categories_CAT_INSTAGIB_override ""
535 seta menu_slist_categories_CAT_DEFRAG_override ""
537 seta menu_weaponarena ""
539 seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
541 // useful keybind to maximize the chat area temporarily
542 // HUD code takes care of many of these now...
543 //set _backup_con_chatvars_set 0
544 //alias _restore_con_chatvars_0 ""
545 //alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
546 //alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
547 //alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
548 //alias _backup_con_chatvars_1 ""
549 //alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
550 //alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
551 //alias -con_chat_maximize "_restore_con_chatvars"
553 set _con_chat_maximized 0
554 set _backup_con_chatvars_set 0
555 alias _restore_con_chatvars_0 ""
556 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
557 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
558 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
559 alias _backup_con_chatvars_1 ""
560 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
561 alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
562 alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars"
565 set con_completion_playdemo *.dem
566 set con_completion_timedemo *.dem
567 set con_completion_ply *.dem
568 set con_completion_tdem *.dem
569 set con_completion_exec *.cfg
570 set con_completion_chmap map
571 set con_completion_devmap map
572 set con_completion_gotomap map
573 set con_completion_vmap map
574 set con_completion_vnextmap map
575 set con_completion_vdomap map
576 set con_completion_playermodel "models/player/*.iqm"
579 // these non-saved engine cvars shall be saved
580 alias makesaved "seta $1 \"${$1 ?}\""
581 makesaved cl_maxfps_alwayssleep
584 makesaved net_slist_queriespersecond
586 makesaved r_drawviewmodel
587 makesaved r_showsurfaces
588 makesaved r_subdivisions_tolerance
592 makesaved v_idlescale
594 makesaved music_playlist_list0
595 makesaved music_playlist_random0
597 cl_netfps 60 // should match or be a multiple of sys_ticrate
599 seta gl_texturecompression 0
600 gl_texturecompression_color 1
601 gl_texturecompression_gloss 1
602 gl_texturecompression_glow 1
603 gl_texturecompression_lightcubemaps 1
604 gl_texturecompression_q3bsplightmaps 0
605 gl_texturecompression_sky 1
609 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
610 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
611 set menu_use_default_hostname 1
612 alias sethostname "set menu_use_default_hostname 0; hostname $*"
614 seta cl_weaponpriority "vaporizer okhmg okrpc oknex vortex fireball mortar okmachinegun machinegun hagar rifle arc electro devastator crylink minelayer okshotgun shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list"
615 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
616 seta cl_weaponpriority0 "okrpc devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives"
617 seta cl_weaponpriority1 "vaporizer oknex vortex crylink hlac arc electro blaster shockwave" "use weapon_priority_1_prev for prev gun from this list, weapon_priority_1_best for best gun, weapon_priority_1_next for next gun. Default value: energy"
618 seta cl_weaponpriority2 "vaporizer oknex vortex rifle" "use weapon_priority_2_prev for prev gun from this list, weapon_priority_2_best for best gun, weapon_priority_2_next for next gun. Default value: hitscan exact"
619 seta cl_weaponpriority3 "vaporizer okhmg oknex vortex rifle okmachinegun machinegun okshotgun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all"
620 seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker okshotgun shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons"
621 seta cl_weaponpriority5 "blaster shockwave hook porto" "use weapon_priority_5_prev for prev gun from this list, weapon_priority_5_best for best gun, weapon_priority_5_next for next gun. Default value: weapons for moving"
622 seta cl_weaponpriority6 "" "use weapon_priority_6_prev for prev gun from this list, weapon_priority_6_best for best gun, weapon_priority_6_next for next gun"
623 seta cl_weaponpriority7 "" "use weapon_priority_7_prev for prev gun from this list, weapon_priority_7_best for best gun, weapon_priority_7_next for next gun"
624 seta cl_weaponpriority8 "" "use weapon_priority_8_prev for prev gun from this list, weapon_priority_8_best for best gun, weapon_priority_8_next for next gun"
625 seta cl_weaponpriority9 "" "use weapon_priority_9_prev for prev gun from this list, weapon_priority_9_best for best gun, weapon_priority_9_next for next gun"
626 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
628 alias _gl_flashblend_update_00 "gl_flashblend 1"
629 alias _gl_flashblend_update_10 "gl_flashblend 0"
630 alias _gl_flashblend_update_01 "gl_flashblend 0"
631 alias _gl_flashblend_update_11 "gl_flashblend 0"
632 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
634 set cl_handicap 1 "multiplies damage received and divides damage dealt NOTE: reconnect or use 'sendcvar cl_handicap' to update the choice."
636 seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
638 seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
640 seta cl_jetpack_jump 1 "Activate jetpack by pressing jump in the air. 0 = Disable, 1 = Stop when touching ground, 2 = Enable"
642 seta cl_race_cptimes_showself 1 "Always show your own times as well as the current best on checkpoints in Race/CTS"
643 seta cl_race_cptimes_onlyself 0 "Only show your own times on checkpoints in Race/CTS"
645 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
648 set camera_enable 0 "Enables the camera for demo playback"
649 set camera_free 0 "Free camera instead of chasing the player"
650 set camera_reset 0 "Resets the camera position and switch to chase mode"
651 set camera_speed_roll 0.9 "Camera rotation speed"
652 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
653 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
654 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
655 set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
656 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
657 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
658 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
659 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
661 // "Gentle mode": show no blood
662 seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
663 seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
664 seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
665 seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead"
667 set cl_jetpack_attenuation 2 "jetpack sound attenuation"
669 set cl_warpzone_usetrace 1 "do not touch"
671 set cl_effects_lightningarc_simple 0
672 set cl_effects_lightningarc_segmentlength 64
673 set cl_effects_lightningarc_drift_start 0.45
674 set cl_effects_lightningarc_drift_end 0.1
675 set cl_effects_lightningarc_branchfactor_start 0.25
676 set cl_effects_lightningarc_branchfactor_add 0.1
678 set menu_updatecheck_getpacks 1 "get update packs from update server"
680 seta cl_loddistance1 1024
681 seta cl_loddistance2 3072
682 seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)"
683 seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)"
685 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
686 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
688 //cl_gunalign calculator
689 seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
690 alias _gunalign_01 "cl_gunalign 1"
691 alias _gunalign_02 "cl_gunalign 2"
692 alias _gunalign_03 "cl_gunalign 3"
693 alias _gunalign_04 "cl_gunalign 4"
694 alias _gunalign_11 "cl_gunalign 2"
695 alias _gunalign_12 "cl_gunalign 1"
696 alias _gunalign_13 "cl_gunalign 4"
697 alias _gunalign_14 "cl_gunalign 3"
698 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
700 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
701 set _menu_initialized 0 "is 0 on first menu loading, 1 later"
703 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
705 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
706 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
708 set developer_csqcentities 0 "csqc entity spam"
710 seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
711 seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); set it to 2 to enable it even in teamplay (only when there is exactly one enemy team)"
712 seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
713 seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
714 seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
715 seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag"
716 seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary"
719 set debugdraw_filter ""
720 set debugdraw_filterout ""
723 // FIXME remove this when the engine feature FINALLY MAYBE works
727 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
728 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
731 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
734 set cl_lockview 0 "when 1, the camera does not move any more"
736 // we now use mastervolume
739 // sucks less than the old one
740 cl_decals_newsystem 1
743 scr_conalpha2factor 0.3
744 scr_conalpha3factor 1
745 scr_conalphafactor 0.8
746 scr_conbrightness 0.35
747 scr_conforcewhiledisconnected 1
748 scr_conscroll2_x 0.11
755 scr_conforcewhiledisconnected 0
756 scr_infobar_height 12
758 // DP cannot properly detect this, so rather turn off the detection
759 r_texture_dds_load_alphamode 2
760 r_texture_dds_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
761 r_texture_dds_load_logfailure 0 // this engine feature SUCKS
762 set vid_netwmfullscreen 0 // doesn't support non-native res
764 // particles optimization
765 r_drawparticles_nearclip_min 8
766 r_drawparticles_nearclip_max 16
768 r_cullentities_trace 0
770 // exact gloss looks better, e.g. on g-23
771 r_shadow_glossexact 1
772 r_shadow_glossintensity 1
774 // use fake light if map has no lightmaps
777 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
778 r_water_refractdistort 0.019
780 set cl_rainsnow_maxdrawdist 2048
782 // equalize looks better than fullbright
783 r_equalize_entities_fullbright 1
785 // safe font defaults
787 r_font_disable_freetype 0
788 r_font_size_snapping 4
790 // database management
791 set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"
794 seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
795 seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
796 // FIXME set to -1 before release, once we have a dialog for this!
798 // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
799 r_polygonoffset_submodel_offset 0
800 r_polygonoffset_submodel_factor 0
801 // decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
802 r_polygonoffset_decals_offset -28
803 r_polygonoffset_decals_factor 0
806 scr_loadingscreen_background 0
807 scr_loadingscreen_barcolor "0 0.5 1"
808 scr_loadingscreen_barheight 12
809 scr_loadingscreen_count 1
810 scr_loadingscreen_firstforstartup 1
811 scr_loadingscreen_scale 999
812 scr_loadingscreen_scale_base 1
813 scr_loadingscreen_scale_limit 2
815 // other config files
816 exec effects-normal.cfg
818 exec gamemodes-client.cfg
819 exec notifications.cfg
821 seta cl_physics "default" "client selected physics set"
823 // hud cvar descriptions and common settings
825 exec _hud_descriptions.cfg
826 // exec the default skin config
827 // please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
830 // enable menu syncing - must be after files that call menu_sync on startup - see alias menu_sync ""
831 alias menu_sync "menu_cmd sync"
833 seta cl_items_nofade 0
834 seta cl_animate_items 1
835 seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
836 seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)"
837 seta cl_simple_items 0 "enable simple items (if server allows)"
838 set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled"
839 set cl_fullbright_items 0 "enable fullbright items (if server allows, controlled by g_fullbrightitems)"
840 set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0 (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)"
841 set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
843 seta cl_showspectators 0 "Show who's spectating you if server has sv_showspectators enabled"
845 // Facility for config.cfg use ONLY.
846 // Interpreted in post-config.cfg.
847 seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status"
848 set menu_reverted_nonsaved_cvars "" "These cvars are currently marked as saved in the flags, but have been reverted and won't stay saved. INTERNAL USE ONLY."