set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
// fragmessage: This allows extra information to be displayed with the frag centerprints.
-set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
+set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"
set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"
-set sv_fragmessage_information_stats 0 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
+set sv_fragmessage_information_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)"
set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display"
// use default physics
// server game balance settings
// powerup balance settings
// weapon balance settings follow
-exec balance.cfg
+exec balanceXonotic.cfg
set g_bloodloss 0 "amount of health below which blood loss occurs"
-set g_footsteps 0 "serverside footstep sounds"
+set g_footsteps 1 "serverside footstep sounds"
set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
sv_allowdownloads_inarchive 1 // for csprogs.dat
-set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
+set g_jump_grunt 1 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
alias allready "sv_cmd allready"
set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)"
+
+scr_conalpha 1
+scr_conalpha2factor 0.3
+scr_conalpha3factor 1
+scr_conalphafactor 0.8
+scr_conbrightness 0.35
+scr_conforcewhiledisconnected 1
+scr_conscroll2_x 0.11
+scr_conscroll2_y 0.2
+scr_conscroll3_x 0
+scr_conscroll3_y 0
+scr_conscroll_x -0.1
+scr_conscroll_y -0.3