#include "strafehud.qh"
-#include <client/autocvars.qh>
-#include <client/miscfunctions.qh>
+#include <client/draw.qh>
+#include <client/hud/panel/racetimer.qh>
+#include <client/view.qh>
#include <common/animdecide.qh>
#include <common/ent_cs.qh>
#include <common/mapinfo.qh>
#include <common/physics/movetypes/movetypes.qh>
#include <common/physics/player.qh>
+#include <common/resources/cl_resources.qh>
#include <lib/csqcmodel/cl_player.qh>
// StrafeHUD (#25)
bool state_fwd = true;
bool state_fwd_prev = true;
float state_fwd_time = 0;
+float starttime = 0;
+float startspeed = -1;
// provide basic panel cvars to old clients
// TODO remove them after a future release (0.8.2+)
{
if(!autocvar_hud_panel_strafehud ||
(spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) ||
- (autocvar_hud_panel_strafehud == 3 && !(ISGAMETYPE(RACE) || ISGAMETYPE(CTS)))) return;
+ (autocvar_hud_panel_strafehud == 3 && !MUTATOR_CALLHOOK(HUD_StrafeHUD_showoptional))) return;
}
HUD_Panel_LoadCvars();
bool onground = islocal ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
bool strafekeys;
bool swimming = strafeplayer.waterlevel >= WATERLEVEL_SWIMMING;
+ bool spectating = entcs_GetSpecState(strafeplayer.sv_entnum) == ENTCS_SPEC_PURE;
float speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
float maxspeed_crouch_mod = IS_DUCKED(strafeplayer) && !swimming ? .5 : 1;
float maxspeed_water_mod = swimming ? .7 : 1; // very simplified water physics, the hud will not work well (and is not supposed to) while swimming
float maxspeed_phys = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
float maxspeed = !autocvar__hud_configure ? maxspeed_phys * maxspeed_crouch_mod * maxspeed_water_mod : 320;
float vel_angle = vectoangles(strafeplayer.velocity).y;
- float view_angle = view_angles.y + 180;
+ float view_angle = PHYS_INPUT_ANGLES(strafeplayer).y + 180;
float angle;
vector movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
int keys = STAT(PRESSED_KEYS);
// HUD
int mode = autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1 ? autocvar_hud_panel_strafehud_mode : 0;
+ float speed_conversion_factor = GetSpeedUnitFactor(autocvar_hud_panel_strafehud_unit);
+ float length_conversion_factor = GetLengthUnitFactor(autocvar_hud_panel_strafehud_unit);
+ int length_decimals = autocvar_hud_panel_strafehud_unit >= 3 && autocvar_hud_panel_strafehud_unit <= 5 ? 6 : 2; // use more decimals when displaying km or miles
float antiflicker_angle = bound(0, autocvar_hud_panel_strafehud_antiflicker_angle, 180);
float antiflicker_speed = max(0, autocvar_hud_panel_strafehud_antiflicker_speed);
float minspeed;
float accelzone_width;
float overturn_offset;
float overturn_width;
+ float slickdetector_height;
vector direction_size_vertical = '0 0 0';
vector direction_size_horizontal = '0 0 0';
float range_minangle;
}
else // simulate turning for HUD setup
{
+ fwd = true;
if(autocvar__hud_panel_strafehud_demo && ((time - demo_time) >= .025))
{
demo_time = time;
}
}
+ // experimental: slick detector
+ slickdetector_height = panel_size.y * bound(0, autocvar_hud_panel_strafehud_slickdetector_height, 0.5);
+ if(autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0) // dunno if slick detection works in spectate
+ {
+ float slicksteps = 90 / pow(2, bound(0, autocvar_hud_panel_strafehud_slickdetector_granularity, 4));
+ bool slickdetected = false;
+
+ slickdetected = IS_ONSLICK(strafeplayer); // don't need to traceline if already touching slick
+
+ // traceline into every direction
+ trace_dphitq3surfaceflags = 0;
+ for(float i = 0; i < 360 && !slickdetected; i += slicksteps)
+ {
+ vector slickoffset;
+ float slickrotate;
+ slickoffset.z = -cos(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+ slickrotate = sin(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+ if(i != 0 && i != 180)
+ {
+ for(float j = 0; j < 180 && !slickdetected; j += slicksteps)
+ {
+ slickoffset.x = sin(j * DEG2RAD) * slickrotate;
+ slickoffset.y = cos(j * DEG2RAD) * slickrotate;
+
+ traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
+ }
+ }
+ else
+ {
+ slickoffset.x = slickoffset.y = 0;
+ traceline(strafeplayer.origin, strafeplayer.origin + slickoffset, MOVE_WORLDONLY, NULL);
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
+ }
+ }
+
+ // if a traceline hit a slick surface
+ if(slickdetected)
+ {
+ vector slickdetector_size = panel_size;
+ slickdetector_size.y = slickdetector_height;
+ // top horizontal line
+ drawfill(panel_pos - eY * slickdetector_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // bottom horizontal line
+ drawfill(panel_pos + eY * panel_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+
+ draw_beginBoldFont();
+ // show speed when crossing the start trigger
+ if(autocvar_hud_panel_strafehud_startspeed_fade > 0)
+ {
+ float text_alpha = 0;
+ if(race_checkpoint == 254) // checkpoint 254 is the start trigger
+ {
+ if(starttime != race_checkpointtime)
+ {
+ starttime = race_checkpointtime;
+ startspeed = speed;
+ }
+ }
+ if(startspeed >= 0)
+ {
+ text_alpha = cos(((time - starttime) / autocvar_hud_panel_strafehud_startspeed_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ if((time - starttime) > autocvar_hud_panel_strafehud_startspeed_fade)
+ {
+ startspeed = -1;
+ }
+ }
+ if(startspeed >= 0 && text_alpha > 0 && autocvar_hud_panel_strafehud_startspeed_size > 0)
+ {
+ vector startspeed_size = panel_size;
+ startspeed_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_startspeed_size, 5);
+ string speed_unit = GetSpeedUnit(autocvar_hud_panel_strafehud_unit);
+ drawstring_aspect(panel_pos + eY * panel_size.y, strcat(ftos_decimals(startspeed * speed_conversion_factor, 2), autocvar_hud_panel_strafehud_unit_show ? speed_unit : ""), startspeed_size, autocvar_hud_panel_strafehud_startspeed_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ starttime = 0;
+ startspeed = -1;
+ }
+
+ // show height achieved by a single jump
+ if(autocvar_hud_panel_strafehud_jumpheight_fade > 0 && autocvar_hud_panel_strafehud_jumpheight_size > 0)
+ {
+ static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates
+ static float jumpheight = 0, jumptime = 0; // displayed value and timestamp for fade out
+
+ // tries to catch kill and spectate but those are not reliable, should just hook to kill/spectate/teleport and reset jump height there
+ if((strafeplayer.velocity.z <= 0 && height_max >= strafeplayer.origin.z) || IS_ONGROUND(strafeplayer) || swimming || IS_DEAD(strafeplayer) || spectating)
+ {
+ height_min = height_max = strafeplayer.origin.z;
+ }
+ else if(strafeplayer.origin.z > height_max)
+ {
+ height_max = strafeplayer.origin.z;
+ jumpheight = (height_max - height_min) * length_conversion_factor;
+
+ if(jumpheight > max(autocvar_hud_panel_strafehud_jumpheight_min, 0))
+ jumptime = time;
+ }
+
+ if((time - jumptime) <= autocvar_hud_panel_strafehud_jumpheight_fade)
+ {
+ float text_alpha = cos(((time - jumptime) / autocvar_hud_panel_strafehud_jumpheight_fade) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ vector jumpheight_size = panel_size;
+ jumpheight_size.y = panel_size.y * min(autocvar_hud_panel_strafehud_jumpheight_size, 5);
+ string length_unit = GetLengthUnit(autocvar_hud_panel_strafehud_unit);
+ drawstring_aspect(panel_pos - eY * jumpheight_size.y, strcat(ftos_decimals(jumpheight, length_decimals), autocvar_hud_panel_strafehud_unit_show ? length_unit : ""), jumpheight_size, autocvar_hud_panel_strafehud_jumpheight_color, text_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ draw_endBoldFont();
+
if(speed < (maxspeed + antiflicker_speed) && !immobile)
{
bestangle_anywhere = true; // moving forward should suffice to gain speed
if(fabs(moveangle) > 90)
{
strafe_ratio = -((fabs(moveangle) - 90) / 90);
- if(strafe_ratio < -1) strafe_ratio = -1 - strafe_ratio%1;
+ if(strafe_ratio < -1) strafe_ratio = -2 - strafe_ratio;
}
else
{
float original_width = width;
float hiddencolor_width;
- if(alpha <= 0 || width <= 0) return;
+ if(alpha <= 0 && type != 2 || width <= 0) return;
if(type == 2 && gradientType == 0) type = 0;
void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float alpha, float gradientOffset, int gradientType)
{
- float ratio, alpha_ratio;
+ float color_ratio, alpha1, alpha2;
vector gradient_size = size;
- float color_ratio1 = autocvar_hud_panel_strafehud_bar_neutral_alpha == 0 ? 1 : min(min(alpha, 1)/min(autocvar_hud_panel_strafehud_bar_neutral_alpha, 1), 1);
- float color_ratio2 = alpha == 0 ? 1 : min(min(autocvar_hud_panel_strafehud_bar_neutral_alpha, 1)/min(alpha, 1), 1);
- vector gradient_color1 = gradientType == 2 ? StrafeHUD_mixColors(color2, color1, color_ratio1) : StrafeHUD_mixColors(color1, color2, color_ratio2);
- vector gradient_color2 = gradientType == 2 ? StrafeHUD_mixColors(color1, color2, color_ratio2) : StrafeHUD_mixColors(color2, color1, color_ratio1);
+ alpha1 = bound(0, alpha, 1);
+ alpha2 = bound(0, autocvar_hud_panel_strafehud_bar_neutral_alpha, 1);
+ if((alpha1+alpha2) == 0) return;
+ color_ratio = alpha1/(alpha1+alpha2);
for(int i = 0; i < size.x; ++i)
{
+ float ratio, alpha_ratio, combine_ratio1, combine_ratio2;
gradient_size.x = size.x - i < 1 ? size.x - i : 1;
ratio = (i + gradientOffset) / original_width * (gradientType == 3 ? 2 : 1);
if(ratio > 1) ratio = 2 - ratio;
- alpha_ratio = ratio;
- if(gradientType != 2) alpha_ratio = 1 - alpha_ratio;
- drawfill(panel_pos + eX * (offset + i), gradient_size, StrafeHUD_mixColors(gradient_color1, gradient_color2, ratio), alpha - (alpha - autocvar_hud_panel_strafehud_bar_neutral_alpha) * alpha_ratio, DRAWFLAG_NORMAL);
+ if(gradientType != 2) ratio = 1 - ratio;
+ alpha_ratio = alpha1 - (alpha1 - alpha2) * ratio;
+ combine_ratio1 = ratio*(1-color_ratio);
+ combine_ratio2 = (1-ratio)*color_ratio;
+ ratio = (combine_ratio1 + combine_ratio2) == 0 ? 1 : combine_ratio1/(combine_ratio1 + combine_ratio2);
+ if(alpha_ratio > 0) drawfill(panel_pos + eX * (offset + i), gradient_size, StrafeHUD_mixColors(color1, color2, ratio), alpha_ratio, DRAWFLAG_NORMAL);
}
}
+
+// length unit conversion (km and miles are only included to match the GetSpeedUnit* functions)
+float GetLengthUnitFactor(int length_unit)
+{
+ switch(length_unit)
+ {
+ default:
+ case 1: return 1.0;
+ case 2: return 0.0254;
+ case 3: return 0.0254 * 0.001;
+ case 4: return 0.0254 * 0.001 * 0.6213711922;
+ case 5: return 0.0254 * 0.001 * 0.5399568035;
+ }
+}
+
+string GetLengthUnit(int length_unit)
+{
+ switch(length_unit)
+ {
+ // translator-friendly strings without the initial space
+ default:
+ case 1: return strcat(" ", _("qu"));
+ case 2: return strcat(" ", _("m"));
+ case 3: return strcat(" ", _("km"));
+ case 4: return strcat(" ", _("mi"));
+ case 5: return strcat(" ", _("nmi"));
+ }
+}