]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/movetypes.qh
#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / movetypes.qh
index c6ab6543cb347efe7825c07c18cea339d25bb03a..717c70a878fdc4bed6ea0e5f73f8788868602d78 100644 (file)
@@ -1,34 +1,87 @@
+#ifndef MOVETYPES_H
+#define MOVETYPES_H
+
+#if defined(CSQC)
+    #include "../common/util-pre.qh"
+    #include "sys-pre.qh"
+    #include "../dpdefs/csprogsdefs.qc"
+    #include "sys-post.qh"
+    #include "Defs.qc"
+    #include "../dpdefs/keycodes.qc"
+    #include "../common/constants.qh"
+    #include "../common/stats.qh"
+    #include "../warpzonelib/anglestransform.qh"
+    #include "../warpzonelib/mathlib.qh"
+    #include "../warpzonelib/common.qh"
+    #include "../warpzonelib/client.qh"
+    #include "../common/playerstats.qh"
+    #include "../common/teams.qh"
+    #include "../common/util.qh"
+    #include "../common/nades.qh"
+    #include "../common/buffs.qh"
+    #include "../common/test.qh"
+    #include "../common/counting.qh"
+    #include "../common/weapons/weapons.qh"
+    #include "../common/mapinfo.qh"
+    #include "../common/command/markup.qh"
+    #include "../common/command/rpn.qh"
+    #include "../common/command/generic.qh"
+    #include "../common/command/shared_defs.qh"
+    #include "../common/urllib.qh"
+    #include "../common/animdecide.qh"
+    #include "command/cl_cmd.qh"
+    #include "../common/monsters/monsters.qh"
+    #include "autocvars.qh"
+    #include "../common/notifications.qh"
+    #include "../common/deathtypes.qh"
+    #include "damage.qh"
+    #include "../csqcmodellib/interpolate.qh"
+    #include "teamradar.qh"
+    #include "hud.qh"
+    #include "scoreboard.qh"
+    #include "waypointsprites.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
+
 .float move_movetype;
 .float move_time;
 .vector move_origin;
 .vector move_angles;
 .vector move_velocity;
 .vector move_avelocity;
-.float move_flags;
+.int move_flags;
+.float move_watertype;
+.float move_waterlevel;
 .void(void) move_touch;
+.void(float, float) contentstransition;
 .float move_bounce_factor;
 .float move_bounce_stopspeed;
 .float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant
 
-void Movetype_Physics_MatchTicrate(float tr, float sloppy);
-void Movetype_Physics_MatchServer(float sloppy);
+// should match sv_gameplayfix_fixedcheckwatertransition
+float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1;
+
+void Movetype_Physics_MatchTicrate(float tr, bool sloppy);
+void Movetype_Physics_MatchServer(bool sloppy);
 void Movetype_Physics_NoMatchServer();
 
-float  MOVETYPE_NONE                           = 0;
-float  MOVETYPE_ANGLENOCLIP                    = 1;
-float  MOVETYPE_ANGLECLIP                      = 2;
-float  MOVETYPE_WALK                           = 3;
-float  MOVETYPE_STEP                           = 4;
-float  MOVETYPE_FLY                            = 5;
-float  MOVETYPE_TOSS                           = 6;
-float  MOVETYPE_PUSH                           = 7;
-float  MOVETYPE_NOCLIP                         = 8;
-float  MOVETYPE_FLYMISSILE                     = 9;
-float  MOVETYPE_BOUNCE                         = 10;
-float  MOVETYPE_BOUNCEMISSILE  = 11;   // Like bounce but doesn't lose speed on bouncing
-float MOVETYPE_FOLLOW = 12;
-float MOVETYPE_FAKEPUSH = 13;
-float MOVETYPE_FLY_WORLDONLY = 33;
+const int MOVETYPE_NONE                                = 0;
+const int MOVETYPE_ANGLENOCLIP     = 1;
+const int MOVETYPE_ANGLECLIP       = 2;
+const int MOVETYPE_WALK                                = 3;
+const int MOVETYPE_STEP                                = 4;
+const int MOVETYPE_FLY                         = 5;
+const int MOVETYPE_TOSS                                = 6;
+const int MOVETYPE_PUSH                                = 7;
+const int MOVETYPE_NOCLIP                  = 8;
+const int MOVETYPE_FLYMISSILE      = 9;
+const int MOVETYPE_BOUNCE                  = 10;
+const int MOVETYPE_BOUNCEMISSILE       = 11;   // Like bounce but doesn't lose speed on bouncing
+const int MOVETYPE_FOLLOW           = 12;
+const int MOVETYPE_FAKEPUSH         = 13;
+const int MOVETYPE_FLY_WORLDONLY    = 33;
 
-float   FL_ITEM                 = 256;
-float  FL_ONGROUND                             = 512;
+const int FL_ITEM                   = 256;
+const int FL_ONGROUND                          = 512;
+#endif
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