#include "cl_minigames_hud.qh"
#include <client/autocvars.qh>
+#include <client/draw.qh>
+#include <client/hud/hud_config.qh>
+#include <client/mapvoting.qh>
#include <common/ent_cs.qh>
-
-#include "minigames.qh"
+#include <common/minigames/minigames.qh>
.vector colormod;
-#include <client/hud/hud_config.qh>
-#include <client/mapvoting.qh>
+void HUD_MinigameBoard_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
+void HUD_MinigameStatus_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
+void HUD_MinigameHelp_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
+void HUD_MinigameMenu_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
// whether the mouse is over the given panel
bool HUD_mouse_over(entity somepanel)