);
}
- if (this.text) strunzone(this.text);
- this.text = strzone(s);
+ strcpy(this.text, s);
this.m_size = map_bound_ranges(potential,
autocvar_cl_damagetext_size_min_damage, autocvar_cl_damagetext_size_max_damage,
}
DESTRUCTOR(DamageText) {
- if (this.text) strunzone(this.text);
+ strfree(this.text);
if (this == DamageText_screen_first) {
// start from 0 offset again, hopefully, others (if any) will have faded away by now
DamageText_screen_first = NULL;
}
make_impure(NEW(DamageText, server_entity_index, entcs.origin, false, health, armor, potential_damage, deathtype, friendlyfire));
} else if (autocvar_cl_damagetext_2d && spectatee_status != -1) {
- // never show 2d damagetext when observing
- // on some maps (hearth_v2, The_Yard), sometimes has_origin is false even though observers should know about all players
- // it happens mostly with bots but occasionally also with players
+ // never show 2d damagetext when observing - might be a bug in .has_origin
// screen coords only
vector screen_pos = vec2(vid_conwidth * autocvar_cl_damagetext_2d_pos.x, vid_conheight * autocvar_cl_damagetext_2d_pos.y);