]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/notifications.qh
Merge remote-tracking branch 'origin/master' into Mario/lms_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / notifications.qh
index 4b3262efc15d60c5f7f49f5051503ef16d4c55b1..d1aeba001e5e2f6a4c36c5d03a8c1f2f8117febd 100644 (file)
@@ -1,22 +1,16 @@
 // ================================================
 //  Unified notification system, written by Samual
-//  Last updated: February, 2013
+//  Last updated: March, 2013
 // ================================================
 
 // main types/groups of notifications
-#define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
-#define MSG_CENTER 2 // "Personal" centerprint messages
-#define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
-#define MSG_DEATH 4 // "Personal" AND "Global" death messages 
+#define MSG_ANNCE 1 // "Global" AND "personal" announcer messages
+#define MSG_INFO 2 // "Global" information messages 
+#define MSG_CENTER 3 // "Personal" centerprint messages
+#define MSG_CENTER_CPID 4 // Kill centerprint message
+#define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
 
-#ifndef MENUQC // SERVER AND CLIENT ONLY
-// notification system nullified arguments
-#define NO_STR_ARG ""
-#define NO_FL_ARG -12345
-#define NO_MSG -12345
-
-// ping of bots defined for extra frag message notification information
-#define BOT_PING -1
+#define NO_MSG -12345 
 
 #define EIGHT_VARS_TO_VARARGS_VARLIST \
        VARITEM(1, 0, s1) \
        VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
        VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
 
-entity Get_Notif_Ent(float net_type, float net_name);
-string Get_Notif_Name(float net_type, float net_name);
-float Get_Notif_Infval(float net_type, float net_name);
-float Get_Notif_Cenval(float net_type, float net_name);
-float Get_Notif_Strnum(float net_type, float net_name);
-float Get_Notif_Flnum(float net_type, float net_name);
+void Destroy_All_Notifications(void);
+void Create_Notification_Entity(
+       float var_default,
+       float var_cvar,
+       float typeid,
+       float nameid,
+       string namestring,
+       float anncename,
+       float infoname,
+       float centername,
+       float channel,
+       string snd,
+       float vol,
+       float position,
+       float strnum,
+       float flnum,
+       string args,
+       string hudargs,
+       string icon,
+       float cpid,
+       string durcnt,
+       string normal,
+       string gentle,
+       float msg_is_info,
+       float msg_is_multi);
+
+void Dump_Notifications(float fh, float alsoprint);
 
-string arg_slot[7]; 
+#ifdef NOTIFICATIONS_DEBUG
+void Debug_Notification(string input);
+#endif
 
 void Local_Notification(float net_type, float net_name, ...count);
-void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
+void Local_Notification_WOVA(
+       float net_type, float net_name,
+       float stringcount, float floatcount,
+       string s1, string s2, string s3, string s4,
+       float f1, float f2, float f3, float f4);
 
 #ifdef CSQC // CLIENT ONLY
-#define KN_MAX_ENTRIES 10
-
-float kn_index;
-float killnotify_times[KN_MAX_ENTRIES];
-string killnotify_icon[KN_MAX_ENTRIES];
-string killnotify_attackers[KN_MAX_ENTRIES];
-string killnotify_victims[KN_MAX_ENTRIES];
-void HUD_Notify_Push(string icon, string attacker, string victim);
 void Read_Notification(float is_new);
-#endif // ifdef CSQC
+string prev_soundfile;
+float prev_soundtime;
+#endif
 
 #ifdef SVQC // SERVER ONLY
 #define NOTIF_ONE 1
 #define NOTIF_ONE_ONLY 2
 #define NOTIF_TEAM 3
 #define NOTIF_TEAM_EXCEPT 4
-#define NOTIF_ANY 5
-#define NOTIF_ANY_EXCEPT 6
+#define NOTIF_ALL 5
+#define NOTIF_ALL_EXCEPT 6
 
-#define IFSTR(num) ((num < stringcount) ? ...(num, string) : NO_STR_ARG)
-#define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG)
+#define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
+#define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
 
-void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
-void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
-void Send_Notification_Legacy_Wrapper(float broadcast, entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3);
-
-void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
-void Send_CSQC_Centerprint_Generic_Expire(entity e, float id);
-#endif // ifdef SVQC
-#endif // ifndef MENUQC
-
-// MENU, SERVER, AND CLIENT
-void Dump_Notifications(float fh, float alsoprint);
+void Kill_Notification(
+       float broadcast, entity client,
+       float net_type, float net_name);
+void Send_Notification(
+       float broadcast, entity client,
+       float net_type, float net_name,
+       ...count);
+void Send_Notification_WOVA(
+       float broadcast, entity client,
+       float net_type, float net_name,
+       string s1, string s2, string s3, string s4,
+       float f1, float f2, float f3, float f4);
+#endif
 
 
 // ====================================
@@ -97,29 +114,46 @@ void Dump_Notifications(float fh, float alsoprint);
 // ====================================
 /*
  List of all notifications (including identifiers and display information)
- Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
+ Possible Tokens:
+    default, name, channel, sound, volume, position,
+    anncename, infoname, centername, strnum, flnum, args,
+    hudargs, icon, cpid, durcnt, normal, gentle
  Format Specifications:
+    MSG_ANNCE:
+      default: FLOAT: Default setting for whether the notification is enabled or not
+         ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
+      name: VAR: Name of notification
+      channel: FLOAT: Sound channel to broadcast on to
+      sound: STRING: Filename for the announcement sound
+      volume: FLOAT: Volume setting for the announcement sound
+      position: FLOAT: Attenuation/positioning value
     MSG_INFO:
+      default: FLOAT: Default setting for whether the notification is enabled or not
+         ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
       name: VAR: Name of notification
       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
-      args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
-      hudargs: XPD(STRING, STRING): arguments for names in notify messages 
+      args: STRING: Arguments for Local_Notification_sprintf()
+      hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
     MSG_CENTER:
+      default: FLOAT: Default setting for whether the notification is enabled or not
+         ^-> 0 = disabled, 1 = enabled
       name: VAR: Name of notification
       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
-      args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
+      args: STRING: Arguments for Local_Notification_sprintf()
       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
-    MSG_WEAPON:
-    MSG_DEATH:
+    MSG_MULTI:
+      default: FLOAT: Default setting for whether the notification is enabled or not
+         ^-> 0 = disabled, 1 = enabled
       name: VAR: Name of chaining notification
+      anncename: VAR: Name of announcer notification for reference
       infoname: VAR: Name of info notification for reference
       centername: VAR: Name of centerprint notification for reference
 
@@ -130,6 +164,9 @@ void Dump_Notifications(float fh, float alsoprint);
 
  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
  string TCR(...) to better understand how these code replacements work.
+ Additionally, you can find all the definitions and explanations for
+ the argument values and what they return down below in this file.
 
  Guidlines for notification declaration (please try and follow these):
   Specific rules:
@@ -146,6 +183,8 @@ void Dump_Notifications(float fh, float alsoprint);
      nothing too long for the name field... Abbreviations are your friend. :D
     -Keep the spacing as clean as possible... if the arguments are abnormally long,
       it's okay to go out of line a bit... but try and keep it clean still.
+    - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
+      with keeping alignment on different mediums.
     -Sort the notifications in the most appropriate order for their tasks.
     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
 
@@ -155,430 +194,861 @@ void Dump_Notifications(float fh, float alsoprint);
       If you send a notification with mismatching arguments, Send_Notification() will error.
 */
 
-#define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
-       MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
-       MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
+#define MSG_ANNCE_NOTIFICATIONS \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTN_NONE)
+
+#define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
+       MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1))) \
+       MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2))) \
        #if teams >= 3 \
-               MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
+               MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3))) \
        #endif \
        #if teams >= 4 \
-               MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
+               MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4))) \
        #endif
 #define MSG_INFO_NOTIFICATIONS \
-       /*MSG_INFO_NOTIF(INFO_EMPTY,                                            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             "", "")*/ \
-       MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
-       MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
-       MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,        0, 1, f1/100, XPD("", ""),                                                      "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
-       MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2,        0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
-       MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2,        0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
-       MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
-       MULTITEAM_INFO(INFO_CTF_PICKUP_, 2,                                     1, 0, s1, XPD(s1, ""),                                                          "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
-       MULTITEAM_INFO(INFO_CTF_RETURN_, 2,                                     1, 0, s1, XPD(s1, ""),                                                          "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
-       MULTITEAM_INFO(INFO_CTF_LOST_, 2,                                       1, 0, s1, XPD(s1, ""),                                                          "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
-       MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2,                            1, 0, s1, XPD(s1, ""),                                                          "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
-       MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2,                       1, 1, XPD(s1, f1/100), XPD(s1, ""),                                     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
-       MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2,                     2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""),         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
-       MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2,           2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""),         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
-       MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD,                           2, 0, s2, XPD("", ""),                                                          "",                                             _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM,                          2, 1, XPD(s1, s2, SPREE_LOST), XPD(s1, ""),                     "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO,                          1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT,                                     1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE,                      1, 1, XPD(s1, DEATH_TEAM), XPD("", ""),                         "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE,          1, 1, XPD(s1, DEATH_TEAM), XPD("", ""),                         "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR,           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE,            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET,                                  1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 ran into a turret%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_EWHEEL,                   1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_FLAC,                             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MACHINEGUN,               1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_GUN,               1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_MEELE,             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_ROCKET,    1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HELLION,                  1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HK,                               1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MLRS,                             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PLASMA,                   1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PHASER,                   1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was phased out by a turret%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_TESLA,                    1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG,                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_telefrag",              _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_fall",                  _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_water",                 _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_lava",                  _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_slime",                 _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_shootingstar",  _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_slime",                 _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_void",                  _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE,          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_CRUSH,                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_MINIGUN,       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_ROCKET,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_DEATH,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_GUN,           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_ROCKET,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_DEATH,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_CANNON,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_BOMB,          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_DEATH,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_GUN,           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY,           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL,      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_DEATH,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
-       MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4,            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
-       MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_FREEZETAG_SELF,                                     1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^K1 froze themself\n"), "") \
-       MSG_INFO_NOTIF(INFO_GODMODE_OFF,                                        0, 1, f1, XPD("", ""),                                                          "",                                             _("^BGGodmode saved you %d units of damage, cheater!\n"), "") \
-       MSG_INFO_NOTIF(INFO_JOIN_CONNECT,                                       1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^F3 connected%s\n"), "") \
-       MULTITEAM_INFO(INFO_JOIN_CONNECT_TEAM_, 4,                      1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
-       MSG_INFO_NOTIF(INFO_JOIN_PLAY,                                          1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^F3 is now playing\n"), "") \
-       MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED,                           1, 0, s1, XPD(s1, ""),                                                          "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
-       MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP,                            1, 0, s1, XPD(s1, ""),                                                          "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
-       MSG_INFO_NOTIF(INFO_LMS_NOLIVES,                                        1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 has no more lives left\n"), "") \
-       MSG_INFO_NOTIF(INFO_LMS_FORFEIT,                                        1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 forfeited\n"), "") \
-       MSG_INFO_NOTIF(INFO_POWERDOWN_INVISIBILITY,                     0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Invisibility has worn off\n"), "") \
-       MSG_INFO_NOTIF(INFO_POWERDOWN_SHIELD,                           0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Shield has worn off\n"), "") \
-       MSG_INFO_NOTIF(INFO_POWERDOWN_SPEED,                            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Speed has worn off\n"), "") \
-       MSG_INFO_NOTIF(INFO_POWERDOWN_STRENGTH,                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Strength has worn off\n"), "") \
-       MSG_INFO_NOTIF(INFO_POWERUP_INVISIBILITY,                       0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You are invisible\n"), "") \
-       MSG_INFO_NOTIF(INFO_POWERUP_SHIELD,                                     0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Shield surrounds you\n"), "") \
-       MSG_INFO_NOTIF(INFO_POWERUP_SPEED,                                      0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You are on speed\n"), "") \
-       MSG_INFO_NOTIF(INFO_POWERUP_STRENGTH,                           0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Strength infuses your weapons with devastating power\n"), "") \
-       MSG_INFO_NOTIF(INFO_QUIT_DISCONNECT,                            1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 disconnected\n"), "") \
-       MSG_INFO_NOTIF(INFO_QUIT_KICK_IDLING,                           1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 was kicked for idling\n"), "") \
-       MSG_INFO_NOTIF(INFO_QUIT_KICK_SPECTATING,                       0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
-       MSG_INFO_NOTIF(INFO_QUIT_SPECTATE,                                      1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 is now spectating\n"), "") \
-       MSG_INFO_NOTIF(INFO_RACE_FAIL,                                          2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newfail",                 "", "") \
-       MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD,                            2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newrecordserver", "", "") \
-       MSG_INFO_NOTIF(INFO_RACE_NEW_TIME,                                      2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newtime",                 "", "") \
-       MSG_INFO_NOTIF(INFO_RACE_NEW_RANK,                                      2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newrankyellow",   "", "") \
-       MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
-       MSG_INFO_NOTIF(INFO_SPECTATE_WARNING,                           0, 1, f1, XPD("", ""),                                                          "",                                             _("^F2You have to become a player within the next %d seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
-       MSG_INFO_NOTIF(INFO_SUPERWEAPON_BROKEN,                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Superweapons have broken down\n"), "") \
-       MSG_INFO_NOTIF(INFO_SUPERWEAPON_PICKUP,                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You now have a superweapon\n"), "") \
-       MSG_INFO_NOTIF(INFO_SUPERWEAPON_LOST,                           0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Superweapons have been lost\n"), "") \
-       MSG_INFO_NOTIF(INFO_VERSION_BETA,                                       2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
-       MSG_INFO_NOTIF(INFO_VERSION_OLD,                                        2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
-       MSG_INFO_NOTIF(INFO_VERSION_OUTDATED,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
-       MSG_INFO_NOTIF(INFO_WATERMARK,                                          1, 0, s1, XPD("", ""),                                                          "",                                             _("^F3SVQC Build information: ^F4%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS,                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE,                             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER,                                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO,                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE,            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE,                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE,                                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE,                                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER,                                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER,                                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE,                                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER,                                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER,                                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL,                           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER,                                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE,                                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG,                           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP,                         2, 1, XPD(s2, s1, SPREE_END), XPD(s2, s1),      "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER,                                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE,                                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER,                                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "") 
-
-#define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
-       MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
-       MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
+       MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
+       MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          _("^BG%s^K1 %s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
+       MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED,         1, 1, "s1 f1", "",                       "",                     _("^BG%s^K3 was automatically revived after %s second(s)\n"), "") \
+       MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4,             0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN,               1, 0, "s1", "",                          "",                     _("^BG%s^BG wins the round\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_ROUND_TIED,                     0, 0, "", "",                            "",                     _("^BGRound tied\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_ROUND_OVER,                     0, 0, "", "",                            "",                     _("^BGRound over, there's no winner\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
+       MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s\n"), "") \
+       MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
+       MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s\n"), "") \
+       MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
+       MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
+       MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
+       MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s\n"), "") \
+       MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
+       MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
+       MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key\n"), "") \
+       MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key\n"), "") \
+       MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength\n"), "") \
+       MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected\n"), "") \
+       MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has abandoned the race\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has finished the race\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2",  "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost.\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s\n"), "") \
+       MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up a Superweapon\n"), "") \
+       MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
+       MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
+       MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
+
+#define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+       MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1))) \
+       MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2))) \
        #if teams >= 3 \
-               MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
+               MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3))) \
        #endif \
        #if teams >= 4 \
-               MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
+               MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4))) \
        #endif
 #define MSG_CENTER_NOTIFICATIONS \
-       /*MSG_CENTER_NOTIF(CENTER_EMPTY,                                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), "null", "")*/ \
-       MSG_CENTER_NOTIF(CENTER_ASSAULT_ATTACKING,                              0, 0, NO_STR_ARG,                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are attacking!"), "") \
-       MSG_CENTER_NOTIF(CENTER_ASSAULT_DEFENDING,                              0, 0, NO_STR_ARG,                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are defending!"), "") \
-       MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED,             0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
-       MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE,                 0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
-       MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2,                             2, 0, XPD(s1, s2),                              CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
-       MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2,                              1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
-       MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2,                  1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
-       MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING,                    1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
-       MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED,                     1, 0, XPD(s1, PASS_KEY),                CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
-       MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
-       MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2,                                0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
-       MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
-       MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM,                                1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
-       MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE,                2, 0, XPD(s1, s2, s1),                  CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
-       MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY,                               1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
-       MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE,               2, 0, XPD(s1, s2, s1),                  CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
-       MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER,                  0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
-       MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER,                    0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
-       MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH,                  0, 1, f1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM,                              2, 0, s2,                                               NO_CPID,                                XPD(0, 0), _("^K1You were %s"), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Watch your step!"), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO,                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL,                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE,                  0, 1, DEATH_TEAM,                               NO_CPID,                                XPD(0, 0), _("^BGYou are now on: %s"), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE,              0, 1, DEATH_TEAM,                               NO_CPID,                                XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You melted away in slime!"), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You became a shooting star!"), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You died in an accident!"), "") \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET,                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_EWHEEL,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_WALKER,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG,                                              1, 1, XPD(SPREE_CEN, s1),                                                               NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED,                                   1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG,                                  1, 1, XPD(SPREE_CEN, s1),                                                               NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED,                               1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST,                                1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST,                             1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST,                    1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST,                 1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE,                              1, 2, XPD(SPREE_CEN, s1, FRAG_PING),                                    NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                   1, 3, XPD(s1, FRAG_STATS),                                                              NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                  1, 2, XPD(SPREE_CEN, s1, FRAG_PING),                                    NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,               1, 3, XPD(s1, FRAG_STATS),                                                              NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE,                1, 1, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE,             1, 3, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,    1, 1, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG,                                    1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
-       MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED,                                 1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
-       MSG_CENTER_NOTIF(CENTER_DISCONNECT_IDLING,                              0, 1, NO_STR_ARG,                               CPID_IDLING,                    XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
-       MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
-       MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE,                   0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
-       MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You revived ^BG%s"), "") \
-       MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED,                              1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
-       MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You froze yourself"), "") \
-       MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You froze ^BG%s"), "") \
-       MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
-       MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED,                               1, 0, s1,                                               CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
-       MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP,                                1, 0, s1,                                               CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
-       MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN,                                  0, 0, NO_STR_ARG,                               CPID_KA_WARN,                   XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
-       MSG_CENTER_NOTIF(CENTER_LMS_CAMPCHECK,                                  0, 0, NO_STR_ARG,                               CPID_LMS_CAMP,                  XPD(0, 0), _("^K1Don't camp!"), "") \
-       MSG_CENTER_NOTIF(CENTER_JOIN_NOSPAWNS,                                  0, 0, NO_STR_ARG,                               CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
-       MSG_CENTER_NOTIF(CENTER_JOIN_PREVENT,                                   0, 0, NO_STR_ARG,                               CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
-       MULTITEAM_CENTER(CENTER_TEAMCHANGE_, 4,                                 0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
-       MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SPECTATE,                    0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
-       MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_AUTO,                                0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
-       MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SUICIDE,                             0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
-       MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST,                    1, 1, XPD(s1, WEAPON_NAME),             NO_CPID,                                XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
-
-#define MSG_WEAPON_NOTIFICATIONS \
-       /*MSG_WEAPON_NOTIF(WEAPON_EMPTY,                                                NO_MSG,                                                                         NO_MSG)*/ \
-       MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS,                  INFO_WEAPON_THINKING_WITH_PORTALS,                      CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE,                                INFO_WEAPON_CRYLINK_SUICIDE,                            CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER,                                 INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,                   INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,                   INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,                    INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,                    INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,                   INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,              INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,                 INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,               INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,                  INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,                 INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,                  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,                  INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,                   INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE,                                  INFO_WEAPON_HAGAR_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST,                     INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,                     INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE,                                   INFO_WEAPON_HLAC_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER,                                    INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER,                                    INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE,                                  INFO_WEAPON_LASER_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER,                                   INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE,                              INFO_WEAPON_MINELAYER_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER,                               INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER,                               INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER,                                     INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,             INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                              INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,                  INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER,                                   INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT,                  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE,                 INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE,                                 INFO_WEAPON_SEEKER_SUICIDE,                             CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG,                              INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,                    INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,                    INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER,                                 INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE,                                   INFO_WEAPON_TUBA_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER,                                    INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE,                              INFO_WEAPON_ACCORDEON_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER,                               INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,                    INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        CENTER_DEATH_SELF_GENERIC) \
-       MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER,                     INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE,                               INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
-       MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY,                               INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
-
-#define MSG_DEATH_NOTIFICATIONS \
-       /*MSG_DEATH_NOTIF(DEATH_EMPTY,                                          NO_MSG,                                                                 NO_MSG)*/ \
-       MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM,                                      INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
-       MSG_DEATH_NOTIF(DEATH_SELF_GENERIC,                                     INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
-       MSG_DEATH_NOTIF(DEATH_SELF_VOID,                                        INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
-       MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE,                                     INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
-       MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO,                                      INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
-       MSG_DEATH_NOTIF(DEATH_SELF_ROT,                                         INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
-       MSG_DEATH_NOTIF(DEATH_SELF_CAMP,                                        INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
-       MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL,                            INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE,                          INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
-       MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,                      INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
-       MSG_DEATH_NOTIF(DEATH_SELF_FALL,                                        INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
-       MSG_DEATH_NOTIF(DEATH_SELF_DROWN,                                       INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
-       MSG_DEATH_NOTIF(DEATH_SELF_FIRE,                                        INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
-       MSG_DEATH_NOTIF(DEATH_SELF_LAVA,                                        INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
-       MSG_DEATH_NOTIF(DEATH_SELF_SLIME,                                       INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
-       MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR,                       INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
-       MSG_DEATH_NOTIF(DEATH_SELF_SWAMP,                                       INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
-       MSG_DEATH_NOTIF(DEATH_SELF_CHEAT,                                       INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE,                        INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET,                                      INFO_DEATH_SELF_TURRET,                                 CENTER_DEATH_SELF_TURRET) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET_EWHEEL,                       INFO_DEATH_SELF_TURRET_EWHEEL,                  CENTER_DEATH_SELF_TURRET_EWHEEL) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET_FLAC,                         INFO_DEATH_SELF_TURRET_FLAC,                    CENTER_DEATH_SELF_TURRET) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,           INFO_DEATH_SELF_TURRET_MACHINEGUN,              CENTER_DEATH_SELF_TURRET) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_GUN,           INFO_DEATH_SELF_TURRET_WALKER_GUN,              CENTER_DEATH_SELF_TURRET_WALKER) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_MEELE,         INFO_DEATH_SELF_TURRET_WALKER_MEELE,    CENTER_DEATH_SELF_TURRET_WALKER) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_ROCKET,        INFO_DEATH_SELF_TURRET_WALKER_ROCKET,   CENTER_DEATH_SELF_TURRET_WALKER) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HELLION,                      INFO_DEATH_SELF_TURRET_HELLION,                 CENTER_DEATH_SELF_TURRET) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HK,                           INFO_DEATH_SELF_TURRET_HK,                              CENTER_DEATH_SELF_TURRET) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MLRS,                         INFO_DEATH_SELF_TURRET_MLRS,                    CENTER_DEATH_SELF_TURRET) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PLASMA,                       INFO_DEATH_SELF_TURRET_PLASMA,                  CENTER_DEATH_SELF_TURRET) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PHASER,                       INFO_DEATH_SELF_TURRET_PHASER,                  CENTER_DEATH_SELF_TURRET) \
-       MSG_DEATH_NOTIF(DEATH_SELF_TURRET_TESLA,                        INFO_DEATH_SELF_TURRET_TESLA,                   CENTER_DEATH_SELF_TURRET) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG,                          INFO_DEATH_MURDER_TELEFRAG,                             NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_FALL,                                      INFO_DEATH_MURDER_FALL,                                 NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_DROWN,                                     INFO_DEATH_MURDER_DROWN,                                NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_LAVA,                                      INFO_DEATH_MURDER_LAVA,                                 NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_SLIME,                                     INFO_DEATH_MURDER_SLIME,                                NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR,                     INFO_DEATH_MURDER_SHOOTING_STAR,                NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP,                                     INFO_DEATH_MURDER_SWAMP,                                NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VOID,                                      INFO_DEATH_MURDER_VOID,                                 NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE,                      INFO_DEATH_MURDER_TOUCHEXPLODE,                 NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT,                                     INFO_DEATH_MURDER_CHEAT,                                NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_FIRE,                                      INFO_DEATH_MURDER_FIRE,                                 NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_CRUSH,                          INFO_DEATH_MURDER_VH_CRUSH,                             NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,           INFO_DEATH_MURDER_VH_SPID_MINIGUN,              NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,            INFO_DEATH_MURDER_VH_SPID_ROCKET,               NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_DEATH,                     INFO_DEATH_MURDER_VH_SPID_DEATH,                NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_GUN,                       INFO_DEATH_MURDER_VH_WAKI_GUN,                  NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,            INFO_DEATH_MURDER_VH_WAKI_ROCKET,               NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,                     INFO_DEATH_MURDER_VH_WAKI_DEATH,                NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,            INFO_DEATH_MURDER_VH_RAPT_CANNON,               NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,                      INFO_DEATH_MURDER_VH_RAPT_BOMB,                 NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_FRAGMENT,          INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,             NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,                     INFO_DEATH_MURDER_VH_RAPT_DEATH,                NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_GUN,                       INFO_DEATH_MURDER_VH_BUMB_GUN,                  NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY,                       INFO_DEATH_MURDER_VH_BUMB_RAY,                  NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY_HEAL,          INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL,             NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,                     INFO_DEATH_MURDER_VH_BUMB_DEATH,                NO_MSG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                                      NO_MSG,                                                 CENTER_DEATH_MURDER_FRAG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                           NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                          NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAG) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED,                                       NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST,                                        INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_FRAG_FIRST) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST,                                     NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_FIRST) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST,                            INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST,                         NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE,                                      NO_MSG,                                                 CENTER_DEATH_MURDER_FRAG_VERBOSE) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,                           NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,                          NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,                       NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE,                        INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE,                     NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,            INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
-       MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE,         NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
-       MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG,                                            NO_MSG,                                                 CENTER_DEATH_TEAMKILL_FRAG) \
-       MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED,                                         NO_MSG,                                                 CENTER_DEATH_TEAMKILL_FRAGGED)
+       MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_ROUND,          "2 0", _("^F4Begin!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Game starts in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART,        0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Round starts in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP,         0, 0, "",             CPID_ROUND,          "2 0", _("^F4Round cannot start"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound tied"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
+       MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
+       MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
+       MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
+       MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES,                          0, 0, "",             NO_CPID,             "0 0", _("^F2You picked up some extra lives"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED,      0, 1, "f1",           NO_CPID,             "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
+       MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4,          0, 0, "",             CPID_ROUND,          "0 0", _("^TC^TT^BG team wins the round"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
+       MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
+       MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART,          0, 1, "",              CPID_KEYHUNT_OTHER,    "1 f1", _("^F4Round will start in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
+       MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "missing_teams", CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS,               0, 4, "missing_teams", CPID_MISSING_TEAMS,    "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS,             0, 1, "f1",            CPID_MISSING_PLAYERS,  "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
+       MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,               0, 0, "",              CPID_LMS_CAMP,         "0 0", _("^F2Don't camp!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
+       MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", _("^BG%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
+       MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
+       MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
+
+#define MSG_MULTI_NOTIFICATIONS \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
+       MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN) \
+       MSG_MULTI_NOTIF(1, MULTI_MINSTA_FINDAMMO,                ANNCE_NUM_10,  NO_MSG,                                    CENTER_MINSTA_FINDAMMO_FIRST) \
+       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  NO_MSG,        INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,        INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,        INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,        INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
+
+
+// ===========================
+//  Special CVAR Declarations
+// ===========================
+
+// MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
+// NOTIFICATIONS FUNCTION IN THE .QC FILE!
+
+#define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
+
+var float autocvar_notification_show_location = FALSE;
+var string autocvar_notification_show_location_string = ""; //_(" at the %s");
+var float autocvar_notification_show_sprees = TRUE;
+var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
+var float autocvar_notification_show_sprees_info_newline = TRUE;
+var float autocvar_notification_show_sprees_info_specialonly = TRUE;
+var float autocvar_notification_errors_are_fatal = TRUE;
+var float autocvar_notification_lifetime_runtime = 0.5;
+var float autocvar_notification_lifetime_mapload = 10;
+var float autocvar_notification_debug = FALSE;
+
+#ifdef SVQC
+.float FRAG_VERBOSE;
+void Notification_GetCvars(void);
+var float autocvar_notification_server_allows_frag_verbose = 1; // 0 = no, 1 = warmup only, 2 = all the time
+var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
+#else
+var float autocvar_notification_item_centerprinttime = 1.5;
+
+// 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
+// DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
+var float autocvar_notification_allow_chatboxprint = 0; 
+
+var float autocvar_notification_show_sprees_center = TRUE;
+var float autocvar_notification_show_sprees_center_specialonly = TRUE;
+var float autocvar_notification_frag_verbose = TRUE;
+#endif
+
+
+// ============================
+//  Notification Argument List
+// ============================
+/*
+ These arguments get replaced with the Local_Notification_sprintf
+ and other such functions found in notifications.qc to supply data
+ from networked notifications to their usage in sprintf... It
+ allows for more dynamic data to be inferred by the local
+ notification parser, so that the server does not have to network
+ anything too crazy on a per-client/per-situation basis.
+ Pay attention to the CSQC/SVQC relations, some of these are redefined
+ in slightly different ways for different programs, this is because the
+ server does a more conservative approach to the notifs than the client.
+ All arguments are swapped into strings, so be sure that your
+ sprintf usage matches with proper %s placement.
+ Argument descriptions:
+    s1-s4: string arguments to be literally swapped into sprintf
+    s2loc: s2 string of locations of deaths or other events
+    s3loc: s3 string of locations of deaths or other events
+    f1-f4: float arguments expanded into strings to be swapped into sprintf
+    f1p2dec: f1 float to string with 2 decimal places
+    f2p2dec: f2 float to string with 2 decimal places
+    f2primsec: f2 float primary or secondary selection for weapons
+    f3primsec: f3 float primary or secondary selection for weapons
+    f1secs: count_seconds of f1
+    f1ord: count_ordinal of f1
+    f1time: process_time of f1
+    f1race_time: mmssss of f1
+    f2race_time: mmssss of f2
+    race_col: color of race time/position (i.e. good or bad)
+    race_diff: show time difference between f2 and f3
+    missing_teams: show which teams still need players
+    pass_key: find the keybind for "passing" or "dropping" in CTF game mode
+    frag_ping: show the ping of a player
+    frag_stats: show health/armor/ping of a player
+    frag_pos: show score status and position in the match of a player
+    spree_cen: centerprint notif for kill spree/how many kills they have
+    spree_inf: info notif for kill spree/how many kills they have
+    spree_end: placed at the end of murder messages to show ending of sprees
+    spree_lost: placed at the end of suicide messages to show losing of sprees
+    item_wepname: return full name of a weapon from weaponid
+    item_wepammo: ammo display for weapon from string
+    item_centime: amount of time to display weapon message in centerprint
+    death_team: show the full name of the team a player is switching from
+*/
+
+#define NOTIF_MAX_ARGS 7
+#define NOTIF_MAX_HUDARGS 2
+#define NOTIF_MAX_DURCNT 2
+
+string arg_slot[NOTIF_MAX_ARGS];
+
+#define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
+#define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
+#define ARG_CS_SV 3 // enabled on CSQC and SVQC
+#define ARG_CS 4 // unique result to CSQC
+#define ARG_SV 5 // unique result to SVQC
+#define ARG_DC 6 // unique result to durcnt/centerprint
+
+// todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
+// this way, we don't need to have duplicates like i.e. s2loc and s3loc?
+
+#define NOTIF_ARGUMENT_LIST \
+    ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
+    ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
+    ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
+    ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
+    ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
+    ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
+    ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
+    ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
+    ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
+    ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
+    ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
+    ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
+    ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
+    ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
+    ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
+    ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
+    ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
+    ARG_CASE(ARG_CS_SV,     "f1race_time",   mmssss(f1)) \
+    ARG_CASE(ARG_CS_SV,     "f2race_time",   mmssss(f2)) \
+    ARG_CASE(ARG_CS_SV,     "f3race_time",   mmssss(f3)) \
+    ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
+    ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
+    ARG_CASE(ARG_CS,        "missing_teams", notif_arg_missing_teams(f1, f2, f3, f4)) \
+    ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
+    ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
+    ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
+    /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
+    ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
+    ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
+    ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
+    ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
+    ARG_CASE(ARG_CS_SV,     "item_wepname",  W_Name(f1)) \
+    ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
+    ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
+    ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
+    ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
+
+#define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
+#define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
+
+#define KILL_SPREE_LIST \
+       SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
+       SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
+       SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
+       SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
+       SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
+       SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
+       SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
+
+#ifdef CSQC
+string notif_arg_frag_ping(float newline, float fping)
+{
+       if(fping == NO_MSG)
+               return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
+       else
+               return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
+}
+
+string notif_arg_frag_stats(float fhealth, float farmor, float fping)
+{
+       if not(fhealth < 1)
+               return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
+       else
+               return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
+}
+
+string notif_arg_missing_teams(float f1, float f2, float f3, float f4)
+{
+       return sprintf("%s%s%s%s",
+               (f1 ?
+                       sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
+                       :
+                       ""
+               ),
+               (f2 ?
+                       sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
+                       :
+                       ""
+               ),
+               (f3 ?
+                       sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
+                       :
+                       ""
+               ),
+               (f4 ?
+                       Team_ColoredFullName(f4 - 1)
+                       :
+                       ""
+               )
+       );
+}
+
+string notif_arg_spree_cen(float spree)
+{
+       // 0 = off, 1 = target (but only for first victim) and attacker
+       if(autocvar_notification_show_sprees_center) 
+       {
+               if(spree > 1)
+               {
+                       #define SPREE_ITEM(counta,countb,center,normal,gentle) \
+                               case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
+                       
+                       switch(spree)
+                       {
+                               KILL_SPREE_LIST
+                               default:
+                               {
+                                       if not(autocvar_notification_show_sprees_center_specialonly)
+                                       {
+                                               return
+                                                       sprintf(
+                                                               normal_or_gentle(
+                                                                       _("%d frag spree! "),
+                                                                       _("%d score spree! ")
+                                                               ),
+                                                               spree);
+                                       }
+                                       else { return ""; } // don't show spree information if it isn't an achievement 
+                               }
+                       }
+
+                       #undef SPREE_ITEM
+               }
+               else if(spree == -1) // first blood
+               {
+                       return normal_or_gentle(_("First blood! "), _("First score! "));
+               }
+               else if(spree == -2) // first victim
+               {
+                       return normal_or_gentle(_("First victim! "), _("First casualty! "));
+               }
+       }
+       return "";
+}
+#endif
+
+string notif_arg_spree_inf(float type, string input, string player, float spree)
+{
+       switch(type)
+       {
+               case 1: // attacker kill spree
+               {
+                       // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
+                       // this conditional (& 2) is true for 2 and 3
+                       if(autocvar_notification_show_sprees_info & 2) 
+                       {
+                               #ifdef CSQC
+                               string spree_newline =
+                                       ( autocvar_notification_show_sprees_info_newline ?
+                                               ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
+                               #else
+                               string spree_newline =
+                                       (autocvar_notification_show_sprees_info_newline ? "\n" : "");
+                               #endif
+                               
+                               if(spree > 1)
+                               {
+                                       #define SPREE_ITEM(counta,countb,center,normal,gentle) \
+                                               case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
+                                       
+                                       switch(spree)
+                                       {
+                                               KILL_SPREE_LIST
+                                               default:
+                                               {
+                                                       if not(autocvar_notification_show_sprees_info_specialonly)
+                                                       {
+                                                               return
+                                                                       sprintf(
+                                                                               CCR(normal_or_gentle(
+                                                                                       _("%s^K1 has %d frags in a row! %s^BG"),
+                                                                                       _("%s^K1 made %d scores in a row! %s^BG")
+                                                                               )),
+                                                                               player,
+                                                                               spree,
+                                                                               spree_newline
+                                                                       );
+                                                       }
+                                                       else { return ""; } // don't show spree information if it isn't an achievement 
+                                               }
+                                       }
+
+                                       #undef SPREE_ITEM
+                               }
+                               else if(spree == -1) // firstblood
+                               {
+                                       return
+                                               sprintf(
+                                                       CCR(normal_or_gentle(
+                                                               _("%s^K1 drew first blood! %s^BG"),
+                                                               _("%s^K1 got the first score! %s^BG")
+                                                       )),
+                                                       player,
+                                                       spree_newline
+                                               );
+                               }
+                       }
+                       break;
+               }
+
+               case -1: // kill spree ended
+               {
+                       if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
+                       {
+                               return
+                                       sprintf(normal_or_gentle(
+                                               _(", ending their %d frag spree"),
+                                               _(", ending their %d score spree")
+                                               ),
+                                               spree
+                                       );
+                       }
+                       break;
+               }
+
+               case -2: // kill spree lost
+               {
+                       if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
+                       {
+                               return
+                                       sprintf(normal_or_gentle(
+                                               _(", losing their %d frag spree"),
+                                               _(", losing their %d score spree")
+                                               ),
+                                               spree
+                                       );
+                       }
+                       break;
+               }
+       }
+       return "";
+}
 
 
 // ====================================
 //  Initialization/Create Declarations
 // ====================================
 
-#ifndef MENUQC // Menu doesn't need init
-
 #define NOTIF_FIRST 1
 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
 
-float NOTIF_INFO_COUNT;
-float NOTIF_CENTER_COUNT;
-float NOTIF_WEAPON_COUNT;
-float NOTIF_DEATH_COUNT;
-float NOTIF_CPID_COUNT;
+// error detection
+float notif_error;
+float notif_global_error;
 
+// notification entities
+entity msg_annce_notifs[NOTIF_MAX];
 entity msg_info_notifs[NOTIF_MAX];
 entity msg_center_notifs[NOTIF_MAX];
-entity msg_weapon_notifs[NOTIF_MAX];
-entity msg_death_notifs[NOTIF_MAX];
+entity msg_multi_notifs[NOTIF_MAX];
 
-.float nent_broadcast;
-.entity nent_client;
-.float nent_net_type;
-.float nent_net_name;
-.string nent_strings[4];
-.float nent_floats[4];
+// notification counts
+float NOTIF_ANNCE_COUNT;
+float NOTIF_INFO_COUNT;
+float NOTIF_CENTER_COUNT;
+float NOTIF_MULTI_COUNT;
+float NOTIF_CPID_COUNT;
 
+// notification entity values
+.float nent_default;
 .string nent_name;
-.float nent_enabled; 
-.float nent_infoname;
-.float nent_centername;
+.float nent_id;
+.float nent_enabled;
+.entity nent_msgannce;
+.entity nent_msginfo;
+.entity nent_msgcenter;
+.float nent_channel;
+.string nent_snd;
+.float nent_vol;
+.float nent_position;
 .float nent_stringcount;
 .float nent_floatcount; 
 .string nent_args;
@@ -588,74 +1058,84 @@ entity msg_death_notifs[NOTIF_MAX];
 .string nent_durcnt;
 .string nent_string;
 
-//     notif.nent_args = strzone(args); \
-//     notif.nent_hudargs = strzone(hudargs); \
-// if(durcnt != "") { notif.nent_durcnt = durcnt; } \
+// networked notification values
+.float nent_broadcast;
+.entity nent_client;
+.float nent_net_type;
+.float nent_net_name;
+.string nent_strings[4];
+.float nent_floats[4];
 
-string Process_Notif_Line(float check_newline, string input, string notiftype, string notifname, string stringtype)
-{
-       if(check_newline) 
-       if(substring(input, (strlen(input) - 1), 1) != "\n")
-       {
-               print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, %s string.\n", notiftype, notifname, stringtype));
-               return strcat(input, "\n");
-       }
-       return input;
-}
-#define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
-
-#define CREATE_NOTIF_ENTITY(type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
-       entity notif = spawn(); \
-       msg_##type##_notifs[name - 1] = notif; \
-       notif.classname = "msg_#type#_notification"; \
-       notif.nent_name = strzone(#name); \
-       notif.nent_enabled = autocvar_notification_##name; \
-       #if subcalls \
-               #if (infoname == NO_MSG) && (centername == NO_MSG) \
-                       print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
-               #else \
-                       float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
-                       #if (infoname != NO_MSG) \
-                               notif.nent_infoname = infoname; \
-                               infoname_stringcount = msg_info_notifs[infoname - 1].nent_stringcount; \
-                               infoname_floatcount = msg_info_notifs[infoname - 1].nent_floatcount; \
-                       #endif \
-                       #if (centername != NO_MSG) \
-                               notif.nent_centername = centername; \
-                               centername_stringcount = msg_center_notifs[centername - 1].nent_stringcount; \
-                               centername_floatcount = msg_center_notifs[centername - 1].nent_floatcount; \
-                       #endif \
-                       notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
-                       notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
-               #endif \
-       #else \
-               notif.nent_stringcount = strnum; \
-               notif.nent_floatcount = flnum; \
-               if(icon != "") { notif.nent_icon = strzone(icon); } \
-               if(GENTLE) \
-               { \
-                       if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, gentle, strtoupper(#type), #name, "GENTLE"))); } \
-                       else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
-               } \
-               else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
-               if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); } \
-       #endif
+#define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
+       NOTIF_ADD_AUTOCVAR(name, default) \
+       float name; \
+       void RegisterNotification_##name() \
+       { \
+               SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
+               CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_ANNCE_COUNT, "notifications") \
+               Create_Notification_Entity( \
+                       default,                       /* var_default */ \
+                       autocvar_notification_##name,  /* var_cvar */ \
+                       MSG_ANNCE,                     /* typeid */ \
+                       name,                          /* nameid */ \
+                       strtoupper(#name),             /* namestring */ \
+                       NO_MSG,                        /* anncename */ \
+                       NO_MSG,                        /* infoname */ \
+                       NO_MSG,                        /* centername */ \
+                       channel,                       /* channel */ \
+                       sound,                         /* snd */ \
+                       volume,                        /* vol */ \
+                       position,                      /* position */ \
+                       NO_MSG,                        /* strnum */ \
+                       NO_MSG,                        /* flnum */ \
+                       "",                            /* args */ \
+                       "",                            /* hudargs */ \
+                       "",                            /* icon */ \
+                       NO_MSG,                        /* cpid */ \
+                       "",                            /* durcnt */ \
+                       "",                            /* normal */ \
+                       "",                            /* gentle */ \
+                       FALSE,                         /* msg_is_info */ \
+                       FALSE);                        /* msg_is_multi */ \
+       } \
+       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
 
-#define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
-       ADD_AUTOCVAR(name) \
+#define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
+       NOTIF_ADD_AUTOCVAR(name, default) \
        float name; \
        void RegisterNotification_##name() \
        { \
                SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
                CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
-               CREATE_NOTIF_ENTITY(info, name, NO_MSG, NO_MSG, \
-                       strnum, flnum, args, hudargs, icon, NO_MSG, NO_MSG, \
-                       normal, gentle, 1, 0) \
+               Create_Notification_Entity( \
+                       default,                       /* var_default */ \
+                       autocvar_notification_##name,  /* var_cvar */ \
+                       MSG_INFO,                      /* typeid */ \
+                       name,                          /* nameid */ \
+                       strtoupper(#name),             /* namestring */ \
+                       NO_MSG,                        /* anncename */ \
+                       NO_MSG,                        /* infoname */ \
+                       NO_MSG,                        /* centername */ \
+                       NO_MSG,                        /* channel */ \
+                       "",                            /* snd */ \
+                       NO_MSG,                        /* vol */ \
+                       NO_MSG,                        /* position */ \
+                       strnum,                        /* strnum */ \
+                       flnum,                         /* flnum */ \
+                       args,                          /* args */ \
+                       hudargs,                       /* hudargs */ \
+                       icon,                          /* icon */ \
+                       NO_MSG,                        /* cpid */ \
+                       "",                            /* durcnt */ \
+                       normal,                        /* normal */ \
+                       gentle,                        /* gentle */ \
+                       TRUE,                          /* msg_is_info */ \
+                       FALSE);                        /* msg_is_multi */ \
        } \
        ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
 
-#define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
-       ADD_AUTOCVAR(name) \
+#define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
+       NOTIF_ADD_AUTOCVAR(name, default) \
        float name; \
        float cpid; \
        void RegisterNotification_##name() \
@@ -663,48 +1143,117 @@ string Process_Notif_Line(float check_newline, string input, string notiftype, s
                SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
                SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
                CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
-               CREATE_NOTIF_ENTITY(center, name, NO_MSG, NO_MSG, \
-                       strnum, flnum, args, "", "", cpid, durcnt, \
-                       normal, gentle, 0, 0) \
+               Create_Notification_Entity( \
+                       default,                       /* var_default */ \
+                       autocvar_notification_##name,  /* var_cvar */ \
+                       MSG_CENTER,                    /* typeid */ \
+                       name,                          /* nameid */ \
+                       strtoupper(#name),             /* namestring */ \
+                       NO_MSG,                        /* anncename */ \
+                       NO_MSG,                        /* infoname */ \
+                       NO_MSG,                        /* centername */ \
+                       NO_MSG,                        /* channel */ \
+                       "",                            /* snd */ \
+                       NO_MSG,                        /* vol */ \
+                       NO_MSG,                        /* position */ \
+                       strnum,                        /* strnum */ \
+                       flnum,                         /* flnum */ \
+                       args,                          /* args */ \
+                       "",                            /* hudargs */ \
+                       "",                            /* icon */ \
+                       cpid,                          /* cpid */ \
+                       durcnt,                        /* durcnt */ \
+                       normal,                        /* normal */ \
+                       gentle,                        /* gentle */ \
+                       FALSE,                         /* msg_is_info */ \
+                       FALSE);                        /* msg_is_multi */ \
        } \
        ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
 
-#define MSG_WEAPON_NOTIF(name,infoname,centername) \
-       ADD_AUTOCVAR(name) \
+#define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
+       NOTIF_ADD_AUTOCVAR(name, default) \
        float name; \
        void RegisterNotification_##name() \
        { \
-               SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
-               CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
-               CREATE_NOTIF_ENTITY(weapon, name, infoname, centername, \
-                       NO_MSG, NO_MSG, "", "", "", NO_MSG, NO_MSG, \
-                       "", "", 0, 1) \
+               SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
+               CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
+               Create_Notification_Entity( \
+                       default,                       /* var_default */ \
+                       autocvar_notification_##name,  /* var_cvar */ \
+                       MSG_MULTI,                     /* typeid */ \
+                       name,                          /* nameid */ \
+                       strtoupper(#name),             /* namestring */ \
+                       anncename,                     /* anncename */ \
+                       infoname,                      /* infoname */ \
+                       centername,                    /* centername */ \
+                       NO_MSG,                        /* channel */ \
+                       "",                            /* snd */ \
+                       NO_MSG,                        /* vol */ \
+                       NO_MSG,                        /* position */ \
+                       NO_MSG,                        /* strnum */ \
+                       NO_MSG,                        /* flnum */ \
+                       "",                            /* args */ \
+                       "",                            /* hudargs */ \
+                       "",                            /* icon */ \
+                       NO_MSG,                        /* cpid */ \
+                       "",                            /* durcnt */ \
+                       "",                            /* normal */ \
+                       "",                            /* gentle */ \
+                       FALSE,                         /* msg_is_info */ \
+                       TRUE);                         /* msg_is_multi */ \
        } \
        ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
 
-#define MSG_DEATH_NOTIF(name,infoname,centername) \
-       ADD_AUTOCVAR(name) \
-       float name; \
-       void RegisterNotification_##name() \
-       { \
-               SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
-               CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
-               CREATE_NOTIF_ENTITY(death, name, infoname, centername, \
-                       NO_MSG, NO_MSG, "", "", "", NO_MSG, NO_MSG, \
-                       "", "", 0, 1) \
-       } \
-       ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
+void RegisterNotifications_First()
+{
+       notif_global_error = FALSE;
+
+       #ifdef SVQC
+       #define dedi (server_is_dedicated ? "a dedicated " : "")
+       #else
+       #define dedi ""
+       #endif
+       
+       print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
+       
+       // maybe do another implementation of this with checksums? for now, we don't need versioning
+       /*if(autocvar_notification_version != NOTIF_VERSION)
+       {
+               #ifdef CSQC
+               if(autocvar_notification_version_mismatch_client_error)
+               #else
+               if(autocvar_notification_version_mismatch_server_error)
+               #endif
+                       notif_global_error = TRUE;
+
+               print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
+                       PROGNAME, autocvar_notification_version, NOTIF_VERSION));
+       }*/
+}
+
+void RegisterNotifications_Done()
+{
+       if(notif_global_error)
+       {
+               // shit happened... stop the loading of the program now if this is unacceptable
+               if(autocvar_notification_errors_are_fatal)
+                       error("Notification initialization failed! Read above and fix the errors!\n");
+               else
+                       print("Notification initialization failed! Read above and fix the errors!\n");
+       }
+       else { print("Notification initialization successful!\n"); }
+}
 
 // NOW we actually activate the declarations
+ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
+MSG_ANNCE_NOTIFICATIONS
 MSG_INFO_NOTIFICATIONS
 MSG_CENTER_NOTIFICATIONS
-MSG_WEAPON_NOTIFICATIONS
-MSG_DEATH_NOTIFICATIONS
+MSG_MULTI_NOTIFICATIONS
+ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
+#undef MSG_ANNCE_NOTIF
 #undef MSG_INFO_NOTIF
 #undef MSG_CENTER_NOTIF
-#undef MSG_WEAPON_NOTIF
-#undef MSG_DEATH_NOTIF
-
-#undef ADD_AUTOCVAR
+#undef MSG_MULTI_NOTIF
 
-#endif // ifndef MENUQC
+#undef NOTIF_ADD_AUTOCVAR