]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/replicate.qh
Transifex autosync
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / replicate.qh
index cf04d778d6b8330d90ba77eb179639220eb74f63..6115223b486b3e61382fc9fb2f1a709e4d7448d4 100644 (file)
@@ -1,75 +1,18 @@
 #pragma once
 
 #ifdef GAMEQC
-// TODO: merge into REPLICATE
-REPLICATE_FIELD(bool, cvar_cl_autoswitch);
-REPLICATE_FIELD(int, cvar_cl_allow_uid2name);
-REPLICATE_FIELD(bool, cvar_cl_allow_uidranking);
-REPLICATE_FIELD(int, cvar_cl_allow_uidtracking);
-REPLICATE_FIELD(int, cvar_cl_autoscreenshot);
-REPLICATE_FIELD(float, cvar_cl_autotaunt);
-REPLICATE_FIELD(bool, cvar_cl_clippedspectating);
-REPLICATE_FIELD(bool, cvar_cl_cts_noautoswitch);
-REPLICATE_FIELD(int, cvar_cl_gunalign);
-REPLICATE_FIELD(float, cvar_cl_handicap);
-REPLICATE_FIELD(bool, cvar_cl_jetpack_jump);
-REPLICATE_FIELD(bool, cvar_cl_movement_track_canjump);
-REPLICATE_FIELD(bool, cvar_cl_noantilag);
-REPLICATE_FIELD(string, cvar_cl_physics);
-REPLICATE_FIELD(int, cvar_cl_voice_directional);
-REPLICATE_FIELD(float, cvar_cl_voice_directional_taunt_attenuation);
-REPLICATE_FIELD(bool, cvar_cl_weapon_switch_reload);
-REPLICATE_FIELD(bool, cvar_cl_weapon_switch_fallback_to_impulse);
-REPLICATE_FIELD(int, cvar_cl_weaponimpulsemode);
-REPLICATE_FIELD(string, cvar_cl_weaponpriority);
-REPLICATE_FIELD(string, cvar_cl_weaponpriorities[10]);
-REPLICATE_FIELD(string, cvar_g_xonoticversion);
-#endif
-
-#ifdef SVQC
-.float cvar_cl_newusekeysupported;
-#endif
-
-#ifdef GAMEQC
+REPLICATE_INIT(bool, cvar_cl_autoswitch);
+REPLICATE_INIT(int, cvar_cl_autoscreenshot);
+REPLICATE_INIT(bool, cvar_cl_clippedspectating);
+REPLICATE_INIT(bool, cvar_cl_cts_noautoswitch);
+REPLICATE_INIT(float, cvar_cl_handicap);
+REPLICATE_INIT(bool, cvar_cl_noantilag);
+REPLICATE_INIT(string, cvar_g_xonoticversion);
 REPLICATE(cvar_cl_autoswitch, bool, "cl_autoswitch");
-REPLICATE(cvar_cl_allow_uid2name, int, "cl_allow_uid2name");
-REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
-REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
-REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
+REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
-REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
-REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
-REPLICATE(cvar_cl_physics, string, "cl_physics");
-REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
-REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
-REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
-REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
-REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
-REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
-/*
-// cvar cl_newusekeysupported doesn't exist
-float cvar_cl_newusekeysupported;
-REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
-*/
-// cvar_cl_allow_uidtracking is handled specially on the server
-#ifdef CSQC
-REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking");
-#endif
-
-REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority");
-
-REPLICATE(cvar_cl_weaponpriorities[0], string, "cl_weaponpriority0");
-REPLICATE(cvar_cl_weaponpriorities[1], string, "cl_weaponpriority1");
-REPLICATE(cvar_cl_weaponpriorities[2], string, "cl_weaponpriority2");
-REPLICATE(cvar_cl_weaponpriorities[3], string, "cl_weaponpriority3");
-REPLICATE(cvar_cl_weaponpriorities[4], string, "cl_weaponpriority4");
-REPLICATE(cvar_cl_weaponpriorities[5], string, "cl_weaponpriority5");
-REPLICATE(cvar_cl_weaponpriorities[6], string, "cl_weaponpriority6");
-REPLICATE(cvar_cl_weaponpriorities[7], string, "cl_weaponpriority7");
-REPLICATE(cvar_cl_weaponpriorities[8], string, "cl_weaponpriority8");
-REPLICATE(cvar_cl_weaponpriorities[9], string, "cl_weaponpriority9");
 #endif