CLASS(HunterKiller, Turret)
/* spawnflags */ ATTRIB(HunterKiller, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER | TUR_FLAG_RECIEVETARGETS);
-/* mins */ ATTRIB(HunterKiller, mins, vector, '-32 -32 0');
-/* maxs */ ATTRIB(HunterKiller, maxs, vector, '32 32 64');
+/* mins */ ATTRIB(HunterKiller, m_mins, vector, '-32 -32 0');
+/* maxs */ ATTRIB(HunterKiller, m_maxs, vector, '32 32 64');
/* modelname */ ATTRIB(HunterKiller, mdl, string, "base.md3");
/* model */ ATTRIB_STRZONE(HunterKiller, model, string, strcat("models/turrets/", this.mdl));
/* head_model */ ATTRIB_STRZONE(HunterKiller, head_model, string, strcat("models/turrets/", "hk.md3"));
/* netname */ ATTRIB(HunterKiller, netname, string, "hk");
/* fullname */ ATTRIB(HunterKiller, turret_name, string, _("Hunter-Killer Turret"));
ATTRIB(HunterKiller, m_weapon, Weapon, WEP_HK);
+
+#define X(BEGIN, P, END, class, prefix) \
+ BEGIN(class) \
+ TR_PROPS_COMMON(P, class, prefix) \
+ P(class, prefix, shot_speed_accel, float) \
+ P(class, prefix, shot_speed_accel2, float) \
+ P(class, prefix, shot_speed_decel, float) \
+ P(class, prefix, shot_speed_max, float) \
+ P(class, prefix, shot_speed_turnrate, float) \
+ END()
+ TR_PROPS(X, HunterKiller, hk)
+#undef X
+
ENDCLASS(HunterKiller)
REGISTER_TURRET(HK, NEW(HunterKiller));