]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/tesla_weapon.qc
Merge branch 'master' into Mirio/balance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / tesla_weapon.qc
index 4391472f739b06e7c97c6b3e7f9cb781e2cfa96a..a283a738f2c79c93737698d02d86ff849c7e52c6 100644 (file)
@@ -1,32 +1,22 @@
-#ifndef TURRET_TESLA_WEAPON_H
-#define TURRET_TESLA_WEAPON_H
-
-CLASS(TeslaCoilTurretAttack, PortoLaunch)
-/* flags     */ ATTRIB(TeslaCoilTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
-/* impulse   */ ATTRIB(TeslaCoilTurretAttack, impulse, int, 9);
-/* refname   */ ATTRIB(TeslaCoilTurretAttack, netname, string, "turret_tesla");
-/* wepname   */ ATTRIB(TeslaCoilTurretAttack, message, string, _("Tesla Coil"));
-ENDCLASS(TeslaCoilTurretAttack)
-REGISTER_WEAPON(TESLA, NEW(TeslaCoilTurretAttack));
-
-#endif
+#include "tesla_weapon.qh"
 
 #ifdef IMPLEMENTATION
 
 #ifdef SVQC
 
 entity toast(entity from, float range, float damage);
-METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2)) {
+SOUND(TeslaCoilTurretAttack_FIRE, W_Sound("electro_fire"));
+METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
     bool isPlayer = IS_PLAYER(actor);
-    if (fire1)
-    if (!isPlayer || weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(electro, refire))) {
+    if (fire & 1)
+    if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
         if (isPlayer) {
             turret_initparams(actor);
-            W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+            W_SetupShot_Dir(actor, v_forward, false, 0, SND_TeslaCoilTurretAttack_FIRE, CH_WEAPON_B, 0);
             actor.tur_shotdir_updated = w_shotdir;
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;
-            weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
+            weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
         }
 
         float d = actor.shot_dmg;
@@ -43,7 +33,7 @@ METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, bool
 
         actor.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_TEAMCHECK;
 
-        actor.attack_finished_single = time + actor.shot_refire;
+        actor.attack_finished_single[0] = time + actor.shot_refire;
         for (int i = 0; i < 10; ++i) {
             d *= 0.75;
             r *= 0.85;