]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qc
Merge branch 'TimePath/modules'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qc
index 897e2caef2f5975e3627458dd0d6894d7da9a3d8..dfdbd765665a1b09322afd0b28b62f4d6dcd8998 100644 (file)
@@ -1,8 +1,7 @@
+#include "all.qh"
 #ifndef WEAPONS_ALL_C
 #define WEAPONS_ALL_C
 
-#include "all.qh"
-
 #if defined(CSQC)
        #include <client/defs.qh>
        #include "../constants.qh"
@@ -19,6 +18,7 @@
        #include <lib/csqcmodel/cl_model.qh>
 #elif defined(MENUQC)
 #elif defined(SVQC)
+       #include <common/items/_mod.qh>
     #include <lib/warpzone/anglestransform.qh>
     #include <lib/warpzone/common.qh>
     #include <lib/warpzone/util_server.qh>
     #include <server/defs.qh>
     #include "../notifications/all.qh"
     #include "../deathtypes/all.qh"
-    #include <server/mutators/all.qh>
+    #include <server/mutators/_mod.qh>
     #include "../mapinfo.qh"
-    #include <server/command/common.qh>
+    #include <server/command/_mod.qh>
     #include <lib/csqcmodel/sv_model.qh>
     #include <server/portals.qh>
     #include <server/g_hook.qh>
 #endif
-#ifndef MENUQC
+#ifdef GAMEQC
        #include "calculations.qc"
 #endif
 #ifdef SVQC
@@ -275,7 +275,7 @@ string W_Model(string w_mdl)
        return M_ARGV(1, string);
 }
 
-#ifndef MENUQC
+#ifdef GAMEQC
 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float algn)
 {
        switch (algn)
@@ -392,7 +392,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
        if (name == "")
        {
                this.model = "";
-               if (this.weaponchild) remove(this.weaponchild);
+               if (this.weaponchild) delete(this.weaponchild);
                this.weaponchild = NULL;
                this.movedir = '0 0 0';
                this.spawnorigin = '0 0 0';
@@ -436,7 +436,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
                }
                else
                {
-                       if (this.weaponchild) remove(this.weaponchild);
+                       if (this.weaponchild) delete(this.weaponchild);
                        this.weaponchild = NULL;
                }
 
@@ -462,7 +462,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
                        }
                        else
                        {
-                               LOG_WARNINGF("weapon model %s does not support the 'shot' tag, will display shots TOTALLY wrong\n",
+                               LOG_WARNF("weapon model %s does not support the 'shot' tag, will display shots TOTALLY wrong",
                                        this.model);
                                this.movedir = '0 0 0';
                        }
@@ -481,7 +481,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
                        }
                        else
                        {
-                               LOG_WARNINGF("weapon model %s does not support the 'shell' tag, will display casings wrong\n",
+                               LOG_WARNF("weapon model %s does not support the 'shell' tag, will display casings wrong",
                                        this.model);
                                this.spawnorigin = this.movedir;
                        }
@@ -503,7 +503,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
                        }
                        else
                        {
-                               LOG_WARNINGF(
+                               LOG_WARNF(
                                        "weapon model %s does not support the 'handle' tag "
                                        "and neither does the v_ model support the 'shot' tag, "
                                        "will display muzzle flashes TOTALLY wrong\n",
@@ -547,7 +547,7 @@ void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
 }
 #endif
 
-#ifndef MENUQC
+#ifdef GAMEQC
 
 REGISTER_NET_TEMP(wframe)
 #ifdef CSQC