- if(
- !IS_PLAYER(own)
- ||
- IS_DEAD(own)
- ||
- STAT(FROZEN, own)
- ||
- game_stopped
- ||
- !weapon_prepareattack_check(thiswep, own, weaponentity, this.beam_bursting, -1)
- ||
- own.(weaponentity).m_switchweapon != WEP_ARC
- ||
- (!PHYS_INPUT_BUTTON_ATCK(own) && !burst )
- ||
- own.vehicle
- ||
- (WEP_CVAR(arc, overheat_max) > 0 && this.beam_heat >= WEP_CVAR(arc, overheat_max))
- )
+ if(!IS_PLAYER(own) || IS_DEAD(own) || STAT(FROZEN, own) || game_stopped || own.vehicle
+ || !weapon_prepareattack_check(thiswep, own, weaponentity, this.beam_bursting, -1)
+ || own.(weaponentity).m_switchweapon != WEP_ARC
+ || (!PHYS_INPUT_BUTTON_ATCK(own) && !burst)
+ || (WEP_CVAR(arc, overheat_max) > 0 && this.beam_heat >= WEP_CVAR(arc, overheat_max)) )