]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/attic/monsters/monster_zombie.qc
New way of handling the jumping/impact effect, plus clean up the code a lot.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / attic / monsters / monster_zombie.qc
index c95c2eaf2f819513fee854a5eaaf73ccf9ea426d..17ccd5c3bdbb6a41b893621466707c3a5ca60e06 100644 (file)
@@ -446,8 +446,8 @@ void zombie_standattack_damage()
     //self = self.owner;
 
     setorigin(self,self.owner.origin + v_forward * 32);
-    RadiusDamage(self, self.owner, autocvar_g_monster_zombie_attack_stand_damage,autocvar_g_monster_zombie_attack_stand_damage,16,self, autocvar_g_monster_zombie_attack_stand_force,DEATH_TURRET,world);
-    //float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype, entity directhitentity)
+    RadiusDamage(self, self.owner, autocvar_g_monster_zombie_attack_stand_damage,autocvar_g_monster_zombie_attack_stand_damage,16,self, world, autocvar_g_monster_zombie_attack_stand_force,DEATH_TURRET,world);
+    //float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, float deathtype, entity directhitentity)
 
 
     //self = oldself;