void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
{
string s, a, msg;
- float p, w, type;
+ float w, type;
if (targ.classname == "player" || targ.classname == "corpse")
{
}
else
{
- string blood_message, victim_message;
if (!checkrules_firstblood)
{
checkrules_firstblood = TRUE;
if(deathtype & HITTYPE_HEADSHOT)
headshot = 1;
}
+ if(g_ca)
+ PlayerScore_Add(attacker, SP_SCORE, damage * cvar("g_ca_damage2score_multiplier"));
}
}
else