]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/base.qh
Merge remote branch 'refs/remotes/origin/fruitiex/racefixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / base.qh
index 64ea0fa82ae8348e40348b2a25baf2bb3739bca8..cdc28f76bf426a44a4acace7da91b2a6396a807c 100644 (file)
@@ -22,6 +22,7 @@ void Mutator_Remove(float(float) func); // calls error() on fail
 #define MUTATOR_ADD(name) Mutator_Add(MUTATOR_##name)
 #define MUTATOR_REMOVE(name) Mutator_Remove(MUTATOR_##name)
 #define MUTATOR_DEFINITION(name) float MUTATOR_##name(float mode)
+#define MUTATOR_DECLARATION(name) float MUTATOR_##name(float mode)
 #define MUTATOR_HOOKFUNCTION(name) float HOOKFUNCTION_##name()
 #define MUTATOR_HOOK(cb,func,order) do { if(mode == MUTATOR_ADDING) { if(!HOOK_##cb) HOOK_##cb = CallbackChain_New(#cb); if(!CallbackChain_Add(HOOK_##cb,HOOKFUNCTION_##func,order)) { print("HOOK FAILED: ", #func, "\n"); return 1; } } else if(mode == MUTATOR_REMOVING) { if(HOOK_##cb) CallbackChain_Remove(HOOK_##cb,HOOKFUNCTION_##func); } } while(0)
 #define MUTATOR_ONADD if(mode == MUTATOR_ADDING)
@@ -35,9 +36,85 @@ void Mutator_Remove(float(float) func); // calls error() on fail
 
 
 // register all possible hooks here
+
 MUTATOR_HOOKABLE(MakePlayerObserver);
-MUTATOR_HOOKABLE(MakePlayerSpectator);
+       // called when a player becomes observer, after shared setup
+
+MUTATOR_HOOKABLE(PlayerSpawn);
+       // called when a player spawns as player, after shared setup, before his weapon is chosen (so items may be changed in here)
+
 MUTATOR_HOOKABLE(ClientDisconnect);
-MUTATOR_HOOKABLE(PlayerDies); entity other; entity frag_attacker;
-MUTATOR_HOOKABLE(GiveFragsForKill); entity frag_attacker, frag_target; float frag_score;
+       // called when a player disconnects
+
+MUTATOR_HOOKABLE(PlayerDies);
+       // called when a player dies to e.g. remove stuff he was carrying.
+       // INPUT:
+               entity frag_inflictor;
+               entity frag_attacker;
+               entity frag_target; // same as self
+
+MUTATOR_HOOKABLE(GiveFragsForKill);
+       // called when someone was fragged by "self", and is expected to change frag_score to adjust scoring for the kill
+       // INPUT:
+               entity frag_attacker; // same as self
+               entity frag_target;
+       // INPUT, OUTPUT:
+               float frag_score;
+
 MUTATOR_HOOKABLE(MatchEnd);
+       // called when the match ends
+
+MUTATOR_HOOKABLE(GetTeamCount);
+       // should adjust ret_float to contain the team count
+       // INPUT, OUTPUT:
+               float ret_float;
+
+MUTATOR_HOOKABLE(SpectateCopy);
+       // copies variables for spectating "other" to "self"
+       // INPUT:
+               entity other;
+
+MUTATOR_HOOKABLE(ForbidThrowCurrentWeapon);
+       // returns 1 if throwing the current weapon shall not be allowed
+
+MUTATOR_HOOKABLE(SetStartItems);
+       // adjusts {warmup_}start_{items,weapons,ammo_{cells,rockets,nails,shells,fuel}}
+
+MUTATOR_HOOKABLE(BuildMutatorsString);
+       // appends ":mutatorname" to ret_string for logging
+       // INPUT, OUTPUT:
+               string ret_string;
+
+MUTATOR_HOOKABLE(BuildMutatorsPrettyString);
+       // appends ", Mutator name" to ret_string for display
+       // INPUT, OUTPUT:
+               string ret_string;
+
+MUTATOR_HOOKABLE(FilterItem);
+       // checks if the current item may be spawned (self.items and self.weapons may be read and written to, as well as the ammo_ fields)
+       // return error to request removal
+
+MUTATOR_HOOKABLE(OnEntityPreSpawn);
+       // return error to prevent entity spawn, or modify the entity
+
+MUTATOR_HOOKABLE(PlayerPreThink);
+       // runs in the event loop for players; is called for ALL player entities, also bots, also the dead, or spectators
+
+MUTATOR_HOOKABLE(GetPressedKeys);
+       // TODO change this into a general PlayerPostThink hook?
+
+MUTATOR_HOOKABLE(PlayerPhysics);
+       // called before any player physics, may adjust variables for movement,
+       // is run AFTER bot code and idle checking
+
+MUTATOR_HOOKABLE(GetCvars);
+       // is meant to call GetCvars_handle*(get_cvars_s, get_cvars_f, cvarfield, "cvarname") for cvars this mutator needs from the client
+       // INPUT:
+               float get_cvars_f;
+               string get_cvars_s;
+
+MUTATOR_HOOKABLE(EditProjectile);
+       // can edit any "just fired" projectile
+       // INPUT:
+               entity self;
+               entity other;