+ if not(self.deadflag)
+ if(autocvar_g_lms_campcheck_interval)
+ {
+ vector dist;
+
+ // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
+ dist = self.prevorigin - self.origin;
+ dist_z = 0;
+ self.lms_traveled_distance += fabs(vlen(dist));
+
+ if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
+ {
+ self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
+ self.lms_traveled_distance = 0;
+ }
+
+ if(time > self.lms_nextcheck)
+ {
+ if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
+ if(self.vehicle)
+ Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
+ else
+ Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
+ }
+ self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
+ self.lms_traveled_distance = 0;
+ }
+ }
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(lms_PlayerDamage)
+{
+ if(IS_PLAYER(frag_target))
+ if(IS_PLAYER(frag_attacker))
+ if(frag_attacker != frag_target)
+ {
+ frag_target.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
+ frag_attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
+ }
+