]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_lms.qc
Style: expand LAMBDA()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_lms.qc
index 98eb9cdcf301fcc1b64c63578d69fc2a51d9235b..158492cd3bc58c22e9cca7138aa13e3ea81c37b9 100644 (file)
@@ -1,53 +1,8 @@
 #include "gamemode_lms.qh"
-#ifndef GAMEMODE_LMS_H
-#define GAMEMODE_LMS_H
-
-#define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
-void lms_Initialize();
-
-REGISTER_MUTATOR(lms, false)
-{
-       MUTATOR_ONADD
-       {
-               if (time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-               lms_Initialize();
-
-               SetLimits(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override), 0, autocvar_timelimit_override, -1);
-       }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back lms_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return 0;
-}
-
-// scoreboard stuff
-const float SP_LMS_LIVES = 4;
-const float SP_LMS_RANK = 5;
-
-// lives related defs
-float lms_lowest_lives;
-float lms_next_place;
-float LMS_NewPlayerLives();
-
-#endif
-
-#ifdef IMPLEMENTATION
 
 #include <common/mutators/mutator/instagib/items.qc>
 #include <server/campaign.qh>
-#include <server/command/cmd.qh>
+#include <server/command/_mod.qh>
 
 int autocvar_g_lms_extra_lives;
 bool autocvar_g_lms_join_anytime;
@@ -86,7 +41,7 @@ int WinningCondition_LMS()
 
        int l = LMS_NewPlayerLives();
 
-       head = find(world, classname, STR_PLAYER);
+       head = find(NULL, classname, STR_PLAYER);
        if(head)
                have_player = true;
        head2 = find(head, classname, STR_PLAYER);
@@ -117,7 +72,10 @@ int WinningCondition_LMS()
                                // a winner!
                                // and assign him his first place
                                PlayerScore_Add(head, SP_LMS_RANK, 1);
-                               return WINNING_YES;
+                               if(warmup_stage)
+                                       return WINNING_NO;
+                               else
+                                       return WINNING_YES;
                        }
                }
        }
@@ -132,14 +90,14 @@ int WinningCondition_LMS()
                {
                        // SNAFU (maybe a draw game?)
                        ClearWinners();
-                       LOG_TRACE("No players, ending game.\n");
+                       LOG_TRACE("No players, ending game.");
                        return WINNING_YES;
                }
        }
 
        // When we get here, we have at least two players who are actually LIVING,
        // now check if the top two players have equal score.
-       WinningConditionHelper();
+       WinningConditionHelper(NULL);
 
        ClearWinners();
        if(WinningConditionHelper_winner)
@@ -155,83 +113,147 @@ int WinningCondition_LMS()
 MUTATOR_HOOKFUNCTION(lms, reset_map_global)
 {
        lms_lowest_lives = 999;
-       lms_next_place = player_count;
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(lms, reset_map_players)
 {
-       if(restart_mapalreadyrestarted || (time < game_starttime))
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives())));
-       return false;
+       FOREACH_CLIENT(true, {
+               TRANSMUTE(Player, it);
+               it.frags = FRAGS_PLAYER;
+               PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives());
+               PutClientInServer(it);
+       });
 }
 
 MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
-{SELFPARAM();
-       // player is dead and becomes observer
-       // FIXME fix LMS scoring for new system
-       if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(player.frags == FRAGS_SPECTATOR)
+               TRANSMUTE(Observer, player);
+       else
        {
-               TRANSMUTE(Observer, self);
-               Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_NOLIVES);
+               float tl = PlayerScore_Add(player, SP_LMS_LIVES, 0);
+               if(tl < lms_lowest_lives)
+                       lms_lowest_lives = tl;
+               if(tl <= 0)
+                       TRANSMUTE(Observer, player);
+               if(warmup_stage)
+                       PlayerScore_Add(player, SP_LMS_RANK, -PlayerScore_Add(player, SP_LMS_RANK, 0));
        }
 }
 
+MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(warmup_stage)
+               return false;
+       if(player.frags == FRAGS_SPECTATOR)
+               return true;
+       if(PlayerScore_Add(player, SP_LMS_LIVES, 0) <= 0)
+       {
+               Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
+               return true;
+       }
+       return false;
+}
+
 MUTATOR_HOOKFUNCTION(lms, PlayerDies)
 {
+       entity frag_target = M_ARGV(2, entity);
+
        frag_target.respawn_flags |= RESPAWN_FORCE;
-       return false;
 }
 
 void lms_RemovePlayer(entity player)
 {
-       // Only if the player cannot play at all
-       if(PlayerScore_Add(player, SP_LMS_RANK, 0) == 666)
-               player.frags = FRAGS_SPECTATOR;
-       else
-               player.frags = FRAGS_LMS_LOSER;
+       static int quitters = 0;
+       float player_rank = PlayerScore_Add(player, SP_LMS_RANK, 0);
+       if (!player_rank)
+       {
+               int pl_cnt = 0;
+               FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+               if (player.lms_spectate_warning != 2)
+               {
+                       if(IS_BOT_CLIENT(player))
+                               bot_clear(player);
+                       player.frags = FRAGS_LMS_LOSER;
+                       PlayerScore_Add(player, SP_LMS_RANK, pl_cnt + 1);
+               }
+               else
+               {
+                       lms_lowest_lives = 999;
+                       FOREACH_CLIENT(true, {
+                               if (it.frags == FRAGS_LMS_LOSER)
+                               {
+                                       float it_rank = PlayerScore_Add(it, SP_LMS_RANK, 0);
+                                       if (it_rank > player_rank && it_rank <= 256)
+                                               PlayerScore_Add(it, SP_LMS_RANK, -1);
+                                       lms_lowest_lives = 0;
+                               }
+                               else if (it.frags != FRAGS_SPECTATOR)
+                               {
+                                       float tl = PlayerScore_Add(it, SP_LMS_LIVES, 0);
+                                       if(tl < lms_lowest_lives)
+                                               lms_lowest_lives = tl;
+                               }
+                       });
+                       PlayerScore_Add(player, SP_LMS_RANK, 665 - quitters); // different from 666
+                       if(!warmup_stage)
+                       {
+                               PlayerScore_Add(player, SP_LMS_LIVES, -PlayerScore_Add(player, SP_LMS_LIVES, 0));
+                               ++quitters;
+                       }
+                       player.frags = FRAGS_LMS_LOSER;
+                       TRANSMUTE(Observer, player);
+               }
+               if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player
+                       lms_lowest_lives = 0; // end the game now!
+       }
 
-       if(player.killcount != FRAGS_SPECTATOR)
+       if(CS(player).killcount != FRAGS_SPECTATOR)
                if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
-                       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
                else
-                       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
 }
 
 MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
-{SELFPARAM();
-       lms_RemovePlayer(self);
-       return false;
+{
+       entity player = M_ARGV(0, entity);
+
+       lms_RemovePlayer(player);
 }
 
 MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
 {
-    SELFPARAM();
-       lms_RemovePlayer(this);
+    entity player = M_ARGV(0, entity);
+
+       lms_RemovePlayer(player);
        return true;  // prevent team reset
 }
 
 MUTATOR_HOOKFUNCTION(lms, ClientConnect)
-{SELFPARAM();
-       TRANSMUTE(Player, self);
+{
+       entity player = M_ARGV(0, entity);
+
+       TRANSMUTE(Player, player);
        campaign_bots_may_start = true;
 
-       if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
+       if(PlayerScore_Add(player, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
        {
-               PlayerScore_Add(self, SP_LMS_RANK, 666);
-               self.frags = FRAGS_SPECTATOR;
+               PlayerScore_Add(player, SP_LMS_RANK, 666); // mark as forced spectator for the hud code
+               player.frags = FRAGS_SPECTATOR;
        }
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
-{SELFPARAM();
-       if(this.deadflag == DEAD_DYING)
-               this.deadflag = DEAD_RESPAWNING;
+{
+       entity player = M_ARGV(0, entity);
 
-       return false;
+       if(player.deadflag == DEAD_DYING)
+               player.deadflag = DEAD_RESPAWNING;
 }
 
 MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
@@ -249,21 +271,25 @@ MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
 
 MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 {
-       // remove a life
-       float tl;
-       tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
-       if(tl < lms_lowest_lives)
-               lms_lowest_lives = tl;
-       if(tl <= 0)
+       entity frag_target = M_ARGV(1, entity);
+
+       if (!warmup_stage)
        {
-               if(!lms_next_place)
-                       lms_next_place = player_count;
-               else
-                       lms_next_place = min(lms_next_place, player_count);
-               PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
-               --lms_next_place;
+               // remove a life
+               int tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
+               if(tl < lms_lowest_lives)
+                       lms_lowest_lives = tl;
+               if(tl <= 0)
+               {
+                       int pl_cnt = 0;
+                       FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+                       if(IS_BOT_CLIENT(frag_target))
+                               bot_clear(frag_target);
+                       frag_target.frags = FRAGS_LMS_LOSER;
+                       PlayerScore_Add(frag_target, SP_LMS_RANK, pl_cnt);
+               }
        }
-       frag_score = 0;
+       M_ARGV(2, float) = 0; // frag score
 
        return true;
 }
@@ -279,8 +305,6 @@ MUTATOR_HOOKFUNCTION(lms, SetStartItems)
        start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
        start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
        start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
@@ -290,9 +314,11 @@ MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
 }
 
 MUTATOR_HOOKFUNCTION(lms, FilterItem)
-{SELFPARAM();
+{
+       entity item = M_ARGV(0, entity);
+
        if(autocvar_g_lms_extra_lives)
-       if(self.itemdef == ITEM_ExtraLife)
+       if(item.itemdef == ITEM_ExtraLife)
                return false;
 
        return true;
@@ -304,30 +330,35 @@ void lms_extralife(entity this)
 }
 
 MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
-{SELFPARAM();
+{
        if (!autocvar_g_powerups) return false;
        if (!autocvar_g_lms_extra_lives) return false;
 
+       entity ent = M_ARGV(0, entity);
+
        // Can't use .itemdef here
-       if (self.classname != "item_health_mega") return false;
+       if (ent.classname != "item_health_mega") return false;
 
        entity e = spawn();
        setthink(e, lms_extralife);
 
        e.nextthink = time + 0.1;
-       e.spawnflags = self.spawnflags;
-       e.noalign = self.noalign;
-       setorigin(e, self.origin);
+       e.spawnflags = ent.spawnflags;
+       e.noalign = ent.noalign;
+       setorigin(e, ent.origin);
 
        return true;
 }
 
 MUTATOR_HOOKFUNCTION(lms, ItemTouch)
-{SELFPARAM();
-       if(self.itemdef == ITEM_ExtraLife)
+{
+       entity item = M_ARGV(0, entity);
+       entity toucher = M_ARGV(1, entity);
+
+       if(item.itemdef == ITEM_ExtraLife)
        {
-               Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
-               PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
+               Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
+               PlayerScore_Add(toucher, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
                return MUT_ITEMTOUCH_PICKUP;
        }
 
@@ -336,28 +367,30 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 
 MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 {
-       FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
-               ++bot_activerealplayers;
-               ++bot_realplayers;
-       ));
+       FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+               ++M_ARGV(0, int); // activerealplayers
+               ++M_ARGV(1, int); // realplayers
+       });
 
        return true;
 }
 
 MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
 {
-    SELFPARAM();
-       if(self.lms_spectate_warning)
+    entity player = M_ARGV(0, entity);
+
+       if(warmup_stage || player.lms_spectate_warning)
        {
                // for the forfeit message...
-               self.lms_spectate_warning = 2;
-               // mark player as spectator
-               PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0));
+               player.lms_spectate_warning = 2;
        }
        else
        {
-               self.lms_spectate_warning = 1;
-               sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+               if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER)
+               {
+                       player.lms_spectate_warning = 1;
+                       sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+               }
                return MUT_SPECCMD_RETURN;
        }
        return MUT_SPECCMD_CONTINUE;
@@ -365,14 +398,13 @@ MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
 
 MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
 {
-       ret_float = WinningCondition_LMS();
+       M_ARGV(0, float) = WinningCondition_LMS();
        return true;
 }
 
 MUTATOR_HOOKFUNCTION(lms, WantWeapon)
 {
-       want_allguns = true;
-       return false;
+       M_ARGV(2, bool) = true; // all weapons
 }
 
 MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
@@ -382,10 +414,9 @@ MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
 
 MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
 {
-       if(gameover)
-       if(score_field == SP_LMS_RANK)
+       if(game_stopped)
+       if(M_ARGV(0, entity) == SP_LMS_RANK) // score field
                return true; // allow writing to this field in intermission as it is needed for newly joining players
-       return false;
 }
 
 // scoreboard stuff
@@ -400,10 +431,6 @@ void lms_ScoreRules()
 void lms_Initialize()
 {
        lms_lowest_lives = 9999;
-       lms_next_place = 0;
 
        lms_ScoreRules();
 }
-
-
-#endif