]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/sandbox.qc
Use a different way to check distance and dragging requirements. This fixes a bug...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
index 747494d42ef6d8d540882ada7e3c26d60b99062f..ea41dcea3b7b092d737256b85028b8ae8b66ca7c 100644 (file)
@@ -31,20 +31,17 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                return TRUE;
                        }
 
-                       // spawn a new object
+                       // spawn a new object with default properties
                        entity e;
                        e = spawn();
-
-                       //e.owner = self; // for some reason, setting this causes collisions to break
+                       e.realowner = self;
                        e.classname = "object";
                        e.takedamage = DAMAGE_NO;
-
-                       // those properties are defaults that can be edited later
                        e.movetype = MOVETYPE_TOSS;
                        e.solid = SOLID_BSP;
 
                        makevectors(self.v_angle);
-                       traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
+                       WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
                        setorigin(e, trace_endpos);
                        setmodel(e, argv(2));
                        e.angles_y = self.v_angle_y; // apply the player's direction to the object, as he spawns it from behind
@@ -68,7 +65,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                        entity e;
                        float i;
                        makevectors(self.v_angle);
-                       traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
+                       WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
 
                        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
@@ -88,7 +85,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                else if(argv(1) == "remove_object")
                {
                        makevectors(self.v_angle);
-                       traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
+                       WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
                        if(trace_ent.classname == "object")
                        {
                                if(autocvar_g_sandbox_info)
@@ -105,9 +102,29 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
        return FALSE;
 }
 
+MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
+{
+       // if the player is close enough to their own object and facing it, they can grab it
+
+       if(autocvar_sv_cheats)
+               return FALSE; // cheats already allow dragging all objects
+
+       crosshair_trace_plusvisibletriggers(self);
+
+       float candrag;
+       if(trace_ent.classname == "object" && vlen(trace_ent.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
+               candrag = TRUE; // object can be picked up
+       if(Drag(trace_ent, candrag)) // execute dragging
+               if(autocvar_g_sandbox_info)
+                       print(strcat(self.netname, " grabbed an object at origin ", vtos(trace_ent.origin), "\n"));
+
+       return FALSE;
+}
+
 MUTATOR_DEFINITION(sandbox)
 {
        MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
 
        return 0;
 }