#define RACER_MIN '-120 -120 -40'
#define RACER_MAX '120 120 40'
-#define RACER_TICRATE 0.05
+#ifdef SVQC
void racer_exit(float eject);
void racer_enter();
float autocvar_g_vehicle_racer_speed_strafe;
float autocvar_g_vehicle_racer_springlength;
float autocvar_g_vehicle_racer_upforcedamper;
+float autocvar_g_vehicle_racer_friction;
float autocvar_g_vehicle_racer_hovertype;
float autocvar_g_vehicle_racer_hoverpower;
float autocvar_g_vehicle_racer_shield_regen;
float autocvar_g_vehicle_racer_shield_regen_pause;
-float autocvar_g_vehicle_racer_laser_cost;
-float autocvar_g_vehicle_racer_laser_damage;
-float autocvar_g_vehicle_racer_laser_radius;
-float autocvar_g_vehicle_racer_laser_refire;
-float autocvar_g_vehicle_racer_laser_speed;
+float autocvar_g_vehicle_racer_cannon_cost;
+float autocvar_g_vehicle_racer_cannon_damage;
+float autocvar_g_vehicle_racer_cannon_radius;
+float autocvar_g_vehicle_racer_cannon_refire;
+float autocvar_g_vehicle_racer_cannon_speed;
+float autocvar_g_vehicle_racer_cannon_spread;
+float autocvar_g_vehicle_racer_cannon_force;
float autocvar_g_vehicle_racer_rocket_accel;
float autocvar_g_vehicle_racer_rocket_damage;
float autocvar_g_vehicle_racer_rocket_radius;
+float autocvar_g_vehicle_racer_rocket_force;
float autocvar_g_vehicle_racer_rocket_refire;
float autocvar_g_vehicle_racer_rocket_speed;
float autocvar_g_vehicle_racer_rocket_turnrate;
+float autocvar_g_vehicle_racer_rocket_locktarget;
+float autocvar_g_vehicle_racer_rocket_locking_time;
+float autocvar_g_vehicle_racer_rocket_locking_releasetime;
+float autocvar_g_vehicle_racer_rocket_locked_time;
+float autocvar_g_vehicle_racer_rocket_locked_maxangle;
+float autocvar_g_vehicle_racer_rocket_climbspeed;
+
float autocvar_g_vehicle_racer_respawntime;
-float autocvar_g_vehicle_racer_collision_multiplier;
+
+float autocvar_g_vehicle_racer_blowup_radius;
+float autocvar_g_vehicle_racer_blowup_coredamage;
+float autocvar_g_vehicle_racer_blowup_edgedamage;
+float autocvar_g_vehicle_racer_blowup_forceintensity;
+
+float autocvar_g_vehicle_racer_bouncefactor;
+float autocvar_g_vehicle_racer_bouncestop;
+vector autocvar_g_vehicle_racer_bouncepain;
var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
-void racer_align4point()
+void racer_align4point(float _delta)
{
- vector push_vector, v_add;
+ vector push_vector;
float fl_push, fr_push, bl_push, br_push;
push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
fr_push = force_fromtag_normpower;
- vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
fl_push = force_fromtag_normpower;
- vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
br_push = force_fromtag_normpower;
- vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
bl_push = force_fromtag_normpower;
- vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+ //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
- self.velocity += (push_vector * frametime);
+ self.velocity += push_vector * _delta;
// Anti ocilation
- if(self.velocity_z > 0)
- self.velocity_z *= autocvar_g_vehicle_racer_upforcedamper;
-
- self.velocity += v_add;
- self.velocity_z -= autocvar_sv_gravity * frametime;
-
-
+ if(self.velocity_z > 0)
+ self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
push_vector_x = (fl_push - bl_push);
push_vector_x += (fr_push - br_push);
push_vector_z += (br_push - bl_push);
push_vector_z *= 360;
- //if (push_vector_z != 0)
- if(self.angles_z > 0)
- self.angles_z = max(0, self.angles_z - (autocvar_g_vehicle_racer_anglestabilizer * frametime));
- else
- self.angles_z = min(0, self.angles_z + (autocvar_g_vehicle_racer_anglestabilizer * frametime));
- //else
- self.angles_z += push_vector_z * frametime;
+ // Apply angle diffrance
+ self.angles_z += push_vector_z * _delta;
+ self.angles_x += push_vector_x * _delta;
- //if (push_vector_x != 0)
- if(self.angles_x > 0)
- self.angles_x = max(0, self.angles_x - (autocvar_g_vehicle_racer_anglestabilizer * frametime));
- else
- self.angles_x = min(0, self.angles_x + (autocvar_g_vehicle_racer_anglestabilizer * frametime));
- //else
- self.angles_x += push_vector_x * frametime;
+ // Apply stabilizer
+ self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+ self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
}
-void racer_rocket_explode()
+void racer_fire_cannon(string tagname)
{
- PROJECTILE_TOUCH;
- if(other.owner == self.owner)
- return;
-
- self.event_damage = SUB_Null;
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
- RadiusDamage (self, self.realowner ,autocvar_g_vehicle_racer_rocket_damage, 0, autocvar_g_vehicle_racer_rocket_radius, world, 150, DEATH_WAKIROCKET, world);
+ vector v;
+ entity bolt;
- remove (self);
-}
+ v = gettaginfo(self, gettagindex(self, tagname));
+ bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
+ v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
+ autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
+ DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
-void racer_bolt_explode()
-{
- PROJECTILE_TOUCH;
- pointparticles(particleeffectnum("wakizashi_gun_impact"), findbetterlocation (self.origin, 8), trace_plane_normal * 1000, 1);
- RadiusDamage (self, self.realowner, autocvar_g_vehicle_racer_laser_damage, 0, autocvar_g_vehicle_racer_laser_radius, world, 150, DEATH_WAKIGUN, world);
- sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
- remove (self);
+ // Fix z-aim (for chase mode)
+ v = normalize(trace_endpos - bolt.origin);
+ v_forward_z = v_z * 0.5;
+ bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
}
-void racer_fire_cannon(string tagname)
+void racer_rocket_groundhugger()
{
- entity bolt;
- vector v;
-
- bolt = spawn();
- sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
+ vector olddir, newdir;
+ float oldvel, newvel;
- setorigin(bolt, gettaginfo(self, gettagindex(self, tagname)));
- PROJECTILE_MAKETRIGGER(bolt);
+ self.nextthink = time;
- bolt.movetype = MOVETYPE_FLYMISSILE;
- bolt.flags = FL_PROJECTILE | FL_NOTARGET;
- bolt.owner = self;
- bolt.realowner = self.owner;
- bolt.touch = racer_bolt_explode;
- bolt.think = racer_bolt_explode;
- bolt.nextthink = time + 9;
+ if(self.owner.deadflag != DEAD_NO || self.cnt < time)
+ {
+ self.use();
+ return;
+ }
- bolt.bot_dodge = TRUE;
- bolt.bot_dodgerating = autocvar_g_vehicle_racer_laser_damage;
+ if not (self.realowner.vehicle)
+ {
+ UpdateCSQCProjectile(self);
+ return;
+ }
- // Fix z-aim (for chase mode)
- crosshair_trace(self.owner);
- v = normalize(trace_endpos - bolt.origin);
- v_forward_z = v_z * 0.5;
+ olddir = normalize(self.velocity);
+ oldvel = vlen(self.velocity);
+ newvel = oldvel + self.lip;
- bolt.velocity = v_forward * autocvar_g_vehicle_racer_laser_speed;
+ tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
+ if(trace_fraction <= 0.5)
+ {
+ // Hitting somethign soon, just speed ahead
+ self.velocity = olddir * newvel;
+ UpdateCSQCProjectile(self);
+ return;
+ }
- pointparticles(particleeffectnum("wakizashi_gun_muzzleflash"), bolt.origin, bolt.velocity, 1);
+ traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ {
+ newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
+ self.velocity = normalize(olddir + newdir) * newvel;
+ }
+ else
+ {
+ self.velocity = olddir * newvel;
+ self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
+ }
- CSQCProjectile(bolt, TRUE, PROJECTILE_LASER, TRUE);
+ UpdateCSQCProjectile(self);
+ return;
}
-void racer_rocket_groundhugger()
+void racer_rocket_tracker()
{
- vector olddir;
+ vector olddir, newdir;
+ float oldvel, newvel;
self.nextthink = time;
- if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
+ if (self.owner.deadflag != DEAD_NO || self.cnt < time)
{
- racer_rocket_explode();
+ self.use();
return;
}
}
olddir = normalize(self.velocity);
- tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
- if(trace_fraction >= 0.5)
+ oldvel = vlen(self.velocity);
+ newvel = oldvel + self.lip;
+ makevectors(vectoangles(olddir));
+
+ float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
+ vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
+
+ traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
+ newdir = normalize(predicted_origin - self.origin);
+
+ //vector
+ float height_diff = predicted_origin_z - self.origin_z;
+
+ if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
{
- traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
- if(trace_fraction != 1.0)
- {
- // Follow ground
- self.velocity = normalize(olddir + normalize((trace_endpos + '0 0 32') - self.origin) * self.wait) * (vlen(self.velocity) + self.lip);
- UpdateCSQCProjectile(self);
- return;
- }
- else
- {
- // "In air", add gravity.
- self.velocity = olddir * (vlen(self.velocity) + self.lip);
- self.velocity_z -= sys_frametime * 1250;
- UpdateCSQCProjectile(self);
- return;
- }
+ //bprint("Target lost!\n");
+ //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
+ self.think = racer_rocket_groundhugger;
+ return;
}
- // Hitting somethign soon.
- self.velocity = olddir * (vlen(self.velocity) + self.lip);
+ if(trace_fraction != 1.0 && trace_ent != self.enemy)
+ newdir_z += 16 * sys_frametime;
+
+ self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
+ self.velocity_z -= 800 * sys_frametime;
+ self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
+
UpdateCSQCProjectile(self);
+ return;
}
-void racer_fire_rocket(string tagname)
+void racer_fire_rocket(string tagname, entity trg)
{
- entity rocket;
-
- sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
-
- rocket = spawn();
- setsize (rocket, '-1 -1 -1', '1 1 1');
- setorigin(rocket, gettaginfo(self, gettagindex(self, tagname)));
+ vector v = gettaginfo(self, gettagindex(self, tagname));
+ entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
+ v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
+ autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
+ DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
- rocket.solid = SOLID_BBOX;
- rocket.movetype = MOVETYPE_FLYMISSILE;
- rocket.flags = FL_PROJECTILE;
- rocket.owner = self;
- rocket.realowner = self.owner;
- rocket.touch = racer_rocket_explode;
- rocket.bot_dodge = TRUE;
- rocket.bot_dodgerating = autocvar_g_vehicle_racer_rocket_damage;
- rocket.cnt = time + 9;
- rocket.velocity = v_forward * autocvar_g_vehicle_racer_rocket_speed;
- rocket.think = racer_rocket_groundhugger;
rocket.nextthink = time;
+ rocket.enemy = trg;
+ rocket.cnt = time + 15;
- CSQCProjectile(rocket, TRUE, PROJECTILE_ROCKET, TRUE);
+ if(trg)
+ rocket.think = racer_rocket_tracker;
+ else
+ rocket.think = racer_rocket_groundhugger;
}
float racer_frame()
{
entity player, racer;
- float ftmp, ftmp2;
vector df;
+ float ftmp;
- player = self;
- racer = self.vehicle;
+ if(intermission_running)
+ return 1;
+
+ player = self;
+ racer = self.vehicle;
+ self = racer;
player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
- self = racer;
-
- if(player.BUTTON_USE)
- {
- vehicles_exit(VHEF_NORMAL);
- self = player;
- return 0;
- }
+ vehicles_painframe();
if(racer.deadflag != DEAD_NO)
{
return 1;
}
- racer_align4point();
+ racer_align4point(frametime);
+
+ crosshair_trace(player);
racer.angles_x *= -1;
- makevectors(racer.angles);
// Yaw
- ftmp = autocvar_g_vehicle_racer_turnspeed * sys_frametime;
- ftmp2 = ftmp * -1;
-
- ftmp = bound(ftmp2, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
- ftmp2 = anglemods(racer.angles_y + ftmp);
+ ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
+ racer.angles_y = anglemods(racer.angles_y + ftmp);
// Roll
- ftmp = bound(-45, shortangle_f(player.v_angle_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
- ftmp = anglemods(racer.angles_z + ftmp) * frametime;
- racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
-
- // Turn
- racer.angles_y = ftmp2;
+ racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
- // Pitch Body
- ftmp = autocvar_g_vehicle_racer_pitchspeed * sys_frametime;
- ftmp2 = ftmp * -1;
+ // Pitch
+ ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
+ ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
+ racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
- ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
- racer.angles_x = anglemods(racer.angles_x + ftmp);
+ makevectors(racer.angles);
racer.angles_x *= -1;
- df = racer.velocity * -0.5;
+ //ftmp = racer.velocity_z;
+ df = racer.velocity * -autocvar_g_vehicle_racer_friction;
+ //racer.velocity_z = ftmp;
- if(player.movement_x != 0)
+ if(vlen(player.movement) != 0)
{
- if(player.movement_x > 0)
- df += v_forward * autocvar_g_vehicle_racer_speed_forward;
- else if(player.movement_x < 0)
- df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
- }
+ if(player.movement_x)
+ df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
- if(player.movement_y != 0)
+ if(player.movement_y)
+ df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
+
+ if(self.sound_nexttime < time || self.sounds != 1)
+ {
+ self.sounds = 1;
+ self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
+ }
+ else
{
- if(player.movement_y < 0)
- df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
- else if(player.movement_y > 0)
- df += v_right * autocvar_g_vehicle_racer_speed_strafe;
+ if(self.sound_nexttime < time || self.sounds != 0)
+ {
+ self.sounds = 0;
+ self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
}
- // limit _z to avoid flying on normal thrust
- if(df_z > 0)
- df_z = min(df_z, 700);
-
-
// Afterburn
- if (player.BUTTON_JUMP)
- if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
+ if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
{
+ if(time - racer.wait > 0.2)
+ pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
+
racer.wait = time;
racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
- self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
- }
- racer.velocity += df * frametime;
+ if(racer.invincible_finished < time)
+ {
+ traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction != 1.0)
+ pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
+
+ racer.invincible_finished = time + 0.1 + (random() * 0.1);
+ }
+
+ if(racer.strength_finished < time)
+ {
+ racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
+ }
+ else
+ {
+ racer.strength_finished = 0;
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ }
- df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
- racer.velocity = racer.velocity - df;
- player.movement = racer.velocity;
+ df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
+ player.movement = racer.velocity += df * frametime;
if(player.BUTTON_ATCK)
if(time > racer.attack_finished_single)
- if(racer.vehicle_energy >= autocvar_g_vehicle_racer_laser_cost)
+ if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
{
- racer.vehicle_energy -= autocvar_g_vehicle_racer_laser_cost;
+ racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
racer.wait = time;
+ crosshair_trace(player);
if(racer.cnt)
{
racer_fire_cannon("tag_fire1");
racer_fire_cannon("tag_fire2");
racer.cnt = 1;
}
- racer.attack_finished_single = time + autocvar_g_vehicle_racer_laser_refire;
- self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
+ racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
}
- if(player.BUTTON_ATCK2)
- if(time > racer.delay)
+ if(autocvar_g_vehicle_racer_rocket_locktarget)
{
- racer_fire_rocket("tag_rocket_r");
- racer_fire_rocket("tag_rocket_l");
- racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
- racer.lip = time;
+ vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+ (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
+ autocvar_g_vehicle_racer_rocket_locked_time);
+
+ if(self.lock_target)
+ {
+ if(racer.lock_strength == 1)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
+ else if(self.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
+ else if(self.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
+ }
}
- player.vehicle_reload1 = (time - racer.lip) / (racer.delay - racer.lip);
+ if(time > racer.delay)
+ if(player.BUTTON_ATCK2)
+ {
+ racer.misc_bulletcounter += 1;
+ racer.delay = time + 0.3;
- if(self.vehicle_flags & VHF_SHIELDREGEN)
+ if(racer.misc_bulletcounter == 1)
+ racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ else if(racer.misc_bulletcounter == 2)
+ {
+ racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+ racer.lock_strength = 0;
+ racer.lock_target = world;
+ racer.misc_bulletcounter = 0;
+
+ racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+ racer.lip = time;
+ }
+ }
+ player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
+
+ if(racer.vehicle_flags & VHF_SHIELDREGEN)
vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
- if(self.vehicle_flags & VHF_HEALTHREGEN)
+ if(racer.vehicle_flags & VHF_HEALTHREGEN)
vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
- if(self.vehicle_flags & VHF_ENERGYREGEN)
+ if(racer.vehicle_flags & VHF_ENERGYREGEN)
vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
VEHICLE_UPDATE_PLAYER(health, racer);
+ VEHICLE_UPDATE_PLAYER(energy, racer);
- if(self.vehicle_flags & VHF_HASSHIELD)
+ if(racer.vehicle_flags & VHF_HASSHIELD)
VEHICLE_UPDATE_PLAYER(shield, racer);
-
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
setorigin(player,racer.origin + '0 0 32');
player.velocity = racer.velocity;
void racer_think()
{
- float a, b, c;
-
self.nextthink = time;
- a = autocvar_g_vehicle_racer_anglestabilizer;
- b = autocvar_g_vehicle_racer_springlength;
- c = autocvar_g_vehicle_racer_hoverpower;
+ float pushdeltatime = time - self.lastpushtime;
+ if (pushdeltatime > 0.15) pushdeltatime = 0;
+ self.lastpushtime = time;
+ if(!pushdeltatime) return;
- autocvar_g_vehicle_racer_anglestabilizer = 36;
- autocvar_g_vehicle_racer_springlength = 96;
- autocvar_g_vehicle_racer_hoverpower = 300;
+ tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
- racer_align4point();
+ vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
+ df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
- if(self.velocity_z < 0)
- self.velocity_z *= 0.95;
+ self.velocity += df * pushdeltatime;
+ if(self.velocity_z > 0)
+ self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
- autocvar_g_vehicle_racer_anglestabilizer = a;
- autocvar_g_vehicle_racer_springlength = b;
- autocvar_g_vehicle_racer_hoverpower = c;
-
- self.velocity_x *= 0.95;
- self.velocity_y *= 0.95;
+ self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
+ self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
}
void racer_enter()
{
- self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
- self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
-}
+ self.movetype = MOVETYPE_BOUNCE;
+ self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
+ self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
-void racer_spawn();
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-190 0 96');
+
+ //targetdrone_spawn(self.origin + '0 0 512' + randomvec() * 256, 1);
+}
void racer_exit(float eject)
{
- vehicles_setreturn(autocvar_g_vehicle_racer_respawntime, racer_spawn);
+ vector spot;
self.think = racer_think;
self.nextthink = time;
+ self.movetype = MOVETYPE_BOUNCE;
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
if not (self.owner)
return;
+ makevectors(self.angles);
if(eject)
{
- makevectors(self.angles);
- setorigin(self.owner,self.origin + v_forward * 100);
+ spot = self.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(spot);
+ setorigin(self.owner , spot);
self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ self.owner.oldvelocity = self.owner.velocity;
}
else
{
- self.owner.velocity = v_forward * -150;
- setorigin(self.owner, self.origin - v_forward * 128);
+ if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
+ {
+ self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
+ self.owner.velocity_z += 200;
+ spot = self.origin + v_forward * 32 + '0 0 32';
+ spot = vehicles_findgoodexit(spot);
+ }
+ else
+ {
+ self.owner.velocity = self.velocity * 0.5;
+ self.owner.velocity_z += 10;
+ spot = self.origin - v_forward * 200 + '0 0 32';
+ spot = vehicles_findgoodexit(spot);
+ }
+ self.owner.oldvelocity = self.owner.velocity;
+ setorigin(self.owner , spot);
}
-
+ antilag_clear(self.owner);
self.owner = world;
}
-void racer_touch()
+void racer_impact()
{
- if(self.owner)
- {
- if(vlen(self.velocity) == 0)
- return;
-
- if(other.classname != "player")
- return;
-
- vector a;
- a = normalize(other.origin - self.origin);
- a = a - normalize(self.velocity);
-
- return;
- }
-
- if(other.classname != "player")
- return;
-
- if(other.deadflag != DEAD_NO)
- return;
-
- if(other.vehicle != world)
- return;
-
- vehicles_enter();
+ if(autocvar_g_vehicle_racer_bouncepain_x)
+ vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
}
void racer_spawn()
{
- self.think = racer_think;
- self.nextthink = time;
-
- self.flags = FL_NOTARGET;
- self.effects = 0;
-
+ self.think = racer_think;
+ self.nextthink = time;
self.vehicle_health = autocvar_g_vehicle_racer_health;
self.vehicle_shield = autocvar_g_vehicle_racer_shield;
- self.event_damage = vehicles_damage;
- self.touch = racer_touch;
-
- self.iscreature = TRUE;
- self.scale = 0.5;
- self.movetype = MOVETYPE_BOUNCEMISSILE;
- self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
-
- self.alpha = 1;
- self.colormap = 1024;
- self.deadflag = DEAD_NO;
- self.bot_attack = TRUE;
-
- self.vehicle_energy = 1;
- self.vehicle_hudmodel.viewmodelforclient = self;
-
- setorigin(self, self.pos1);
- self.angles = self.pos2;
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_SLIDEBOX;
+ self.delay = time;
+ self.scale = 0.5;
setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
- pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
- self.delay = time;
+ self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
+ self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
+ self.vehicle_impact = racer_impact;
+ //self.destvec = autocvar_g_vehicle_racer_bouncepain;
}
+
void racer_blowup()
{
-
- sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
-
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
- RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
- self.alpha = -1;
+ RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
+ autocvar_g_vehicle_racer_blowup_edgedamage,
+ autocvar_g_vehicle_racer_blowup_radius, world, world,
+ autocvar_g_vehicle_racer_blowup_forceintensity,
+ DEATH_WAKIBLOWUP, world);
+
self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
self.think = racer_spawn;
self.movetype = MOVETYPE_NONE;
self.effects = EF_NODRAW;
- self.avelocity_z = 0;
- self.colormod = '0 0 0';
-
- setorigin(self,self.pos1);
+ self.colormod = '0 0 0';
self.avelocity = '0 0 0';
- self.velocity = '0 0 0';
+ self.velocity = '0 0 0';
+
+ setorigin(self, self.pos1);
+ self.think = racer_spawn;
+ self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
}
void racer_deadtouch()
{
self.health = 0;
self.event_damage = SUB_Null;
- self.iscreature = FALSE;
self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_NO;
self.deadflag = DEAD_DYING;
self.movetype = MOVETYPE_BOUNCE;
self.wait = time;
- self.cnt = 1 + random() * 3;
+ self.cnt = 1 + random() * 2;
self.touch = racer_deadtouch;
- pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
-
- self.velocity += '0 0 700';
+ pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
if(random() < 0.5)
- self.avelocity_z = 16;
+ self.avelocity_z = 32;
else
- self.avelocity_z = -16;
+ self.avelocity_z = -32;
self.avelocity_x = -vlen(self.velocity) * 0.2;
-
- self.colormod = '-0.5 -0.5 -0.5';
+ self.velocity += '0 0 700';
+ self.colormod = '-0.5 -0.5 -0.5';
self.think = racer_blowup;
self.nextthink = 2 + time + random() * 3;
if not (vehicle_initialize(
"Wakizashi",
"models/vehicles/wakizashi.dpm",
- "",
+ "null", // we need this so tur_head is networked and usable for sounds
"models/vehicles/wakizashi_cockpit.dpm",
"", "", "tag_viewport",
HUD_WAKIZASHI,
0.5 * RACER_MIN, 0.5 * RACER_MAX,
FALSE,
- racer_spawn, racer_frame,
+ racer_spawn, autocvar_g_vehicle_racer_respawntime,
+ racer_frame,
racer_enter, racer_exit,
- racer_die, racer_think))
+ racer_die, racer_think,
+ TRUE))
{
remove(self);
return;
self.scale = 0.5;
setattachment(self.vehicle_hudmodel, self, "");
setattachment(self.vehicle_viewport, self, "tag_viewport");
+
+ self.mass = 900;
}
void spawnfunc_vehicle_racer()
{
+ self.vehicle_flags |= VHF_DMGSHAKE;
+ self.vehicle_flags |= VHF_DMGROLL;
- precache_sound ("weapons/laserimpact.wav");
precache_sound ("weapons/lasergun_fire.wav");
precache_sound ("weapons/rocket_fire.wav");
- precache_sound ("weapons/rocket_impact.wav");
+
+ precache_sound ("vehicles/racer_idle.wav");
+ precache_sound ("vehicles/racer_move.wav");
+ precache_sound ("vehicles/racer_boost.wav");
precache_model ("models/vhshield.md3");
precache_model ("models/vehicles/wakizashi.dpm");
precache_model ("models/vehicles/wakizashi_cockpit.dpm");
-
vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
if(autocvar_g_vehicle_racer_energy)
if(autocvar_g_vehicle_racer_energy_regen)
self.vehicle_flags |= VHF_HEALTHREGEN;
self.think = racer_dinit;
- self.nextthink = time + 1;
+
+ if(g_assault)
+ self.nextthink = time + 0.5;
+ else
+ self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
}
+#endif // SVQC