]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/racer.qc
New way of handling the jumping/impact effect, plus clean up the code a lot.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / racer.qc
index 2e6f97cf08e221ebb61945a3d09d0eaa8c5ec9c4..2bde9a533a649dce2358dd1d9b8f58bdc7fef4bf 100644 (file)
@@ -1,7 +1,7 @@
 #define RACER_MIN '-120 -120 -40'
 #define RACER_MAX '120 120 40'
-#define RACER_TICRATE 0.05
 
+#ifdef SVQC
 void racer_exit(float eject);
 void racer_enter();
 
@@ -16,6 +16,7 @@ float autocvar_g_vehicle_racer_speed_forward;
 float autocvar_g_vehicle_racer_speed_strafe;
 float autocvar_g_vehicle_racer_springlength;
 float autocvar_g_vehicle_racer_upforcedamper;
+float autocvar_g_vehicle_racer_friction;
 
 float autocvar_g_vehicle_racer_hovertype;
 float autocvar_g_vehicle_racer_hoverpower;
@@ -36,55 +37,68 @@ float autocvar_g_vehicle_racer_shield;
 float autocvar_g_vehicle_racer_shield_regen;
 float autocvar_g_vehicle_racer_shield_regen_pause;
 
-float autocvar_g_vehicle_racer_laser_cost;
-float autocvar_g_vehicle_racer_laser_damage;
-float autocvar_g_vehicle_racer_laser_radius;
-float autocvar_g_vehicle_racer_laser_refire;
-float autocvar_g_vehicle_racer_laser_speed;
+float autocvar_g_vehicle_racer_cannon_cost;
+float autocvar_g_vehicle_racer_cannon_damage;
+float autocvar_g_vehicle_racer_cannon_radius;
+float autocvar_g_vehicle_racer_cannon_refire;
+float autocvar_g_vehicle_racer_cannon_speed;
+float autocvar_g_vehicle_racer_cannon_spread;
+float autocvar_g_vehicle_racer_cannon_force;
 
 float autocvar_g_vehicle_racer_rocket_accel;
 float autocvar_g_vehicle_racer_rocket_damage;
 float autocvar_g_vehicle_racer_rocket_radius;
+float autocvar_g_vehicle_racer_rocket_force;
 float autocvar_g_vehicle_racer_rocket_refire;
 float autocvar_g_vehicle_racer_rocket_speed;
 float autocvar_g_vehicle_racer_rocket_turnrate;
 
+float autocvar_g_vehicle_racer_rocket_locktarget;
+float autocvar_g_vehicle_racer_rocket_locking_time;
+float autocvar_g_vehicle_racer_rocket_locking_releasetime;
+float autocvar_g_vehicle_racer_rocket_locked_time;
+float autocvar_g_vehicle_racer_rocket_locked_maxangle;
+float autocvar_g_vehicle_racer_rocket_climbspeed;
+
 float autocvar_g_vehicle_racer_respawntime;
-float autocvar_g_vehicle_racer_collision_multiplier;
+
+float autocvar_g_vehicle_racer_blowup_radius;
+float autocvar_g_vehicle_racer_blowup_coredamage;
+float autocvar_g_vehicle_racer_blowup_edgedamage;
+float autocvar_g_vehicle_racer_blowup_forceintensity;
+
+float autocvar_g_vehicle_racer_bouncefactor;
+float autocvar_g_vehicle_racer_bouncestop;
+vector autocvar_g_vehicle_racer_bouncepain;
 
 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
 
-void racer_align4point()
+void racer_align4point(float _delta)
 {
-    vector push_vector, v_add;
+    vector push_vector;
     float fl_push, fr_push, bl_push, br_push;
 
     push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
     fr_push      = force_fromtag_normpower;
-    vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+    //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
     push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
     fl_push      = force_fromtag_normpower;
-    vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+    //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
     push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
     br_push      = force_fromtag_normpower;
-    vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+    //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
     push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
     bl_push      = force_fromtag_normpower;
-    vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
+    //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
-    self.velocity += (push_vector * frametime);
+   self.velocity += push_vector * _delta;
 
     // Anti ocilation
-    if(self.velocity_z  > 0)
-        self.velocity_z  *= autocvar_g_vehicle_racer_upforcedamper;
-
-    self.velocity += v_add;
-    self.velocity_z -= autocvar_sv_gravity * frametime;
-
-
+    if(self.velocity_z > 0)
+        self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
 
     push_vector_x =  (fl_push - bl_push);
     push_vector_x += (fr_push - br_push);
@@ -94,90 +108,90 @@ void racer_align4point()
     push_vector_z += (br_push - bl_push);
     push_vector_z *= 360;
 
-    //if (push_vector_z != 0)
-        if(self.angles_z > 0)
-            self.angles_z = max(0, self.angles_z - (autocvar_g_vehicle_racer_anglestabilizer * frametime));
-        else
-            self.angles_z = min(0, self.angles_z + (autocvar_g_vehicle_racer_anglestabilizer * frametime));
-    //else
-        self.angles_z += push_vector_z * frametime;
+    // Apply angle diffrance
+    self.angles_z += push_vector_z * _delta;
+    self.angles_x += push_vector_x * _delta;
 
-    //if (push_vector_x != 0)
-        if(self.angles_x > 0)
-            self.angles_x = max(0, self.angles_x - (autocvar_g_vehicle_racer_anglestabilizer * frametime));
-        else
-            self.angles_x = min(0, self.angles_x + (autocvar_g_vehicle_racer_anglestabilizer * frametime));
-    //else
-        self.angles_x += push_vector_x * frametime;
+    // Apply stabilizer
+    self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
+    self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
 }
 
-void racer_rocket_explode()
+void racer_fire_cannon(string tagname)
 {
-       PROJECTILE_TOUCH;
-    if(other.owner == self.owner)
-        return;
-
-       self.event_damage = SUB_Null;
-
-    sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-    pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
-    RadiusDamage (self, self.realowner ,autocvar_g_vehicle_racer_rocket_damage, 0, autocvar_g_vehicle_racer_rocket_radius, world, 150, DEATH_WAKIROCKET, world);
+    vector v;
+    entity bolt;
 
-    remove (self);
-}
+    v = gettaginfo(self, gettagindex(self, tagname));
+    bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
+                           v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
+                           autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
+                           DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
 
-void racer_bolt_explode()
-{
-       PROJECTILE_TOUCH;
-    pointparticles(particleeffectnum("wakizashi_gun_impact"), findbetterlocation (self.origin, 8), trace_plane_normal * 1000, 1);
-    RadiusDamage (self, self.realowner, autocvar_g_vehicle_racer_laser_damage, 0, autocvar_g_vehicle_racer_laser_radius, world, 150, DEATH_WAKIGUN, world);
-    sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
-    remove (self);
+       // Fix z-aim (for chase mode)
+    v = normalize(trace_endpos - bolt.origin);
+    v_forward_z = v_z * 0.5;
+    bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
 }
 
-void racer_fire_cannon(string tagname)
+void racer_rocket_groundhugger()
 {
-    entity bolt;
-    vector v;
-
-    bolt = spawn();
-    sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
+    vector olddir, newdir;
+    float oldvel, newvel;
 
-    setorigin(bolt, gettaginfo(self, gettagindex(self, tagname)));
-    PROJECTILE_MAKETRIGGER(bolt);
+    self.nextthink  = time;
 
-    bolt.movetype        = MOVETYPE_FLYMISSILE;
-    bolt.flags           = FL_PROJECTILE | FL_NOTARGET;
-    bolt.owner           = self;
-    bolt.realowner       = self.owner;
-    bolt.touch           = racer_bolt_explode;
-    bolt.think           = racer_bolt_explode;
-    bolt.nextthink       = time + 9;
+    if(self.owner.deadflag != DEAD_NO || self.cnt < time)
+    {
+        self.use();
+        return;
+    }
 
-    bolt.bot_dodge       = TRUE;
-    bolt.bot_dodgerating = autocvar_g_vehicle_racer_laser_damage;
+    if not (self.realowner.vehicle)
+    {
+        UpdateCSQCProjectile(self);
+        return;
+    }
 
-       // Fix z-aim (for chase mode)
-       crosshair_trace(self.owner);
-    v = normalize(trace_endpos - bolt.origin);
-    v_forward_z = v_z * 0.5;
+    olddir = normalize(self.velocity);
+    oldvel = vlen(self.velocity);
+    newvel = oldvel + self.lip;
 
-    bolt.velocity = v_forward * autocvar_g_vehicle_racer_laser_speed;
+    tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
+    if(trace_fraction <= 0.5)
+    {
+        // Hitting somethign soon, just speed ahead
+        self.velocity = olddir * newvel;
+        UpdateCSQCProjectile(self);
+        return;
+    }
 
-    pointparticles(particleeffectnum("wakizashi_gun_muzzleflash"), bolt.origin, bolt.velocity, 1);
+    traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
+    if(trace_fraction != 1.0)
+    {
+        newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
+        self.velocity = normalize(olddir + newdir) * newvel;
+    }
+    else
+    {
+        self.velocity = olddir * newvel;
+        self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
+    }
 
-    CSQCProjectile(bolt, TRUE, PROJECTILE_LASER, TRUE);
+    UpdateCSQCProjectile(self);
+    return;
 }
 
-void racer_rocket_groundhugger()
+void racer_rocket_tracker()
 {
-    vector olddir;
+    vector olddir, newdir;
+    float oldvel, newvel;
 
     self.nextthink  = time;
 
-    if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time))
+    if (self.owner.deadflag != DEAD_NO || self.cnt < time)
     {
-        racer_rocket_explode();
+        self.use();
         return;
     }
 
@@ -188,79 +202,74 @@ void racer_rocket_groundhugger()
     }
 
     olddir = normalize(self.velocity);
-    tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
-    if(trace_fraction >= 0.5)
+    oldvel = vlen(self.velocity);
+    newvel = oldvel + self.lip;
+    makevectors(vectoangles(olddir));
+
+       float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
+       vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
+
+    traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
+    newdir = normalize(predicted_origin - self.origin);
+
+    //vector
+       float height_diff = predicted_origin_z - self.origin_z;
+
+    if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
     {
-        traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
-        if(trace_fraction != 1.0)
-        {
-            // Follow ground
-            self.velocity = normalize(olddir + normalize((trace_endpos + '0 0 32') - self.origin) * self.wait) * (vlen(self.velocity) + self.lip);
-            UpdateCSQCProjectile(self);
-            return;
-        }
-        else
-        {
-            // "In air", add gravity.
-            self.velocity = olddir * (vlen(self.velocity) + self.lip);
-            self.velocity_z -= sys_frametime * 1250;
-            UpdateCSQCProjectile(self);
-            return;
-        }
+        //bprint("Target lost!\n");
+        //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
+        self.think = racer_rocket_groundhugger;
+        return;
     }
 
-    // Hitting somethign soon.
-    self.velocity = olddir * (vlen(self.velocity) + self.lip);
+    if(trace_fraction != 1.0 && trace_ent != self.enemy)
+        newdir_z += 16 * sys_frametime;
+
+    self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
+    self.velocity_z -= 800 * sys_frametime;
+    self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
+
     UpdateCSQCProjectile(self);
+    return;
 }
 
-void racer_fire_rocket(string tagname)
+void racer_fire_rocket(string tagname, entity trg)
 {
-    entity rocket;
-
-    sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
-
-    rocket = spawn();
-    setsize (rocket, '-1 -1 -1', '1 1 1');
-    setorigin(rocket, gettaginfo(self, gettagindex(self, tagname)));
+    vector v = gettaginfo(self, gettagindex(self, tagname));
+    entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
+                           v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
+                           autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
+                           DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
 
     rocket.lip              = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
     rocket.wait             = autocvar_g_vehicle_racer_rocket_turnrate;
-    rocket.solid            = SOLID_BBOX;
-    rocket.movetype         = MOVETYPE_FLYMISSILE;
-    rocket.flags            = FL_PROJECTILE;
-    rocket.owner            = self;
-    rocket.realowner        = self.owner;
-    rocket.touch            = racer_rocket_explode;
-    rocket.bot_dodge        = TRUE;
-    rocket.bot_dodgerating  = autocvar_g_vehicle_racer_rocket_damage;
-    rocket.cnt              = time + 9;
-    rocket.velocity         = v_forward * autocvar_g_vehicle_racer_rocket_speed;
-    rocket.think            = racer_rocket_groundhugger;
     rocket.nextthink        = time;
+    rocket.enemy            = trg;
+    rocket.cnt              = time + 15;
 
-    CSQCProjectile(rocket, TRUE, PROJECTILE_ROCKET, TRUE);
+    if(trg)
+        rocket.think            = racer_rocket_tracker;
+    else
+        rocket.think            = racer_rocket_groundhugger;
 }
 
 float racer_frame()
 {
     entity player, racer;
-    float ftmp, ftmp2;
     vector df;
+    float ftmp;
 
-    player          = self;
-    racer           = self.vehicle;
+       if(intermission_running)
+               return 1;
+
+    player  = self;
+    racer   = self.vehicle;
+    self    = racer;
 
     player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
 
-    self = racer;
-
-    if(player.BUTTON_USE)
-    {
-        vehicles_exit(VHEF_NORMAL);
-        self = player;
-        return 0;
-    }
+    vehicles_painframe();
 
     if(racer.deadflag != DEAD_NO)
     {
@@ -269,80 +278,99 @@ float racer_frame()
         return 1;
     }
 
-    racer_align4point();
+    racer_align4point(frametime);
+
+    crosshair_trace(player);
 
     racer.angles_x *= -1;
-    makevectors(racer.angles);
 
     // Yaw
-    ftmp = autocvar_g_vehicle_racer_turnspeed * sys_frametime;
-    ftmp2 = ftmp * -1;
-
-    ftmp = bound(ftmp2, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
-    ftmp2 = anglemods(racer.angles_y + ftmp);
+    ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
+    ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
+    racer.angles_y = anglemods(racer.angles_y + ftmp);
 
     // Roll
-    ftmp = bound(-45, shortangle_f(player.v_angle_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
-    ftmp = anglemods(racer.angles_z + ftmp) * frametime;
-    racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
-
-    // Turn
-    racer.angles_y = ftmp2;
+    racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
 
-    // Pitch Body
-    ftmp = autocvar_g_vehicle_racer_pitchspeed * sys_frametime;
-    ftmp2 = ftmp * -1;
+    // Pitch
+    ftmp = autocvar_g_vehicle_racer_pitchspeed  * frametime;
+    ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
+    racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
 
-    ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
-    racer.angles_x = anglemods(racer.angles_x + ftmp);
+    makevectors(racer.angles);
     racer.angles_x *= -1;
 
-    df = racer.velocity * -0.5;
+    //ftmp = racer.velocity_z;
+    df = racer.velocity * -autocvar_g_vehicle_racer_friction;
+    //racer.velocity_z = ftmp;
 
-    if(player.movement_x != 0)
+    if(vlen(player.movement) != 0)
     {
-        if(player.movement_x > 0)
-            df += v_forward  * autocvar_g_vehicle_racer_speed_forward;
-        else if(player.movement_x < 0)
-            df -= v_forward  * autocvar_g_vehicle_racer_speed_forward;
-    }
+        if(player.movement_x)
+            df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
 
-    if(player.movement_y != 0)
+        if(player.movement_y)
+            df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
+
+        if(self.sound_nexttime < time || self.sounds != 1)
+        {
+            self.sounds = 1;
+            self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+            sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+        }
+    }
+    else
     {
-        if(player.movement_y < 0)
-            df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
-        else if(player.movement_y > 0)
-            df += v_right * autocvar_g_vehicle_racer_speed_strafe;
+        if(self.sound_nexttime < time || self.sounds != 0)
+        {
+            self.sounds = 0;
+            self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+            sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+        }
     }
 
-    // limit _z to avoid flying on normal thrust
-    if(df_z > 0)
-        df_z = min(df_z, 700);
-
-
     // Afterburn
-    if (player.BUTTON_JUMP)
-    if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
+    if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
     {
+        if(time - racer.wait > 0.2)
+            pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
+
         racer.wait = time;
         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
-        self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
-    }
 
-    racer.velocity  += df * frametime;
+        if(racer.invincible_finished < time)
+        {
+            traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
+            if(trace_fraction != 1.0)
+                pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
+
+            racer.invincible_finished = time + 0.1 + (random() * 0.1);
+        }
+
+        if(racer.strength_finished < time)
+        {
+            racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+            sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+        }
+    }
+    else
+    {
+        racer.strength_finished = 0;
+        sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+    }
 
-    df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
-    racer.velocity  = racer.velocity - df;
-    player.movement = racer.velocity;
+       df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
+    player.movement = racer.velocity += df * frametime;
 
     if(player.BUTTON_ATCK)
     if(time > racer.attack_finished_single)
-    if(racer.vehicle_energy >= autocvar_g_vehicle_racer_laser_cost)
+    if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
     {
-        racer.vehicle_energy -= autocvar_g_vehicle_racer_laser_cost;
+        racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
         racer.wait = time;
 
+        crosshair_trace(player);
         if(racer.cnt)
         {
             racer_fire_cannon("tag_fire1");
@@ -353,37 +381,63 @@ float racer_frame()
             racer_fire_cannon("tag_fire2");
             racer.cnt = 1;
         }
-        racer.attack_finished_single = time + autocvar_g_vehicle_racer_laser_refire;
-        self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
+        racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
     }
 
-    if(player.BUTTON_ATCK2)
-    if(time > racer.delay)
+    if(autocvar_g_vehicle_racer_rocket_locktarget)
     {
-        racer_fire_rocket("tag_rocket_r");
-        racer_fire_rocket("tag_rocket_l");
-        racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
-        racer.lip = time;
+        vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+                         (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
+                         autocvar_g_vehicle_racer_rocket_locked_time);
+
+        if(self.lock_target)
+        {
+            if(racer.lock_strength == 1)
+                UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
+            else if(self.lock_strength > 0.5)
+                UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
+            else if(self.lock_strength < 0.5)
+                UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
+        }
     }
 
-    player.vehicle_reload1 = (time - racer.lip) / (racer.delay - racer.lip);
+    if(time > racer.delay)
+    if(player.BUTTON_ATCK2)
+    {
+        racer.misc_bulletcounter += 1;
+        racer.delay = time + 0.3;
 
-    if(self.vehicle_flags  & VHF_SHIELDREGEN)
+        if(racer.misc_bulletcounter == 1)
+            racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+        else if(racer.misc_bulletcounter == 2)
+        {
+            racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
+            racer.lock_strength  = 0;
+            racer.lock_target    = world;
+            racer.misc_bulletcounter = 0;
+
+            racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+            racer.lip = time;
+        }
+    }
+    player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
+
+    if(racer.vehicle_flags  & VHF_SHIELDREGEN)
         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
 
-    if(self.vehicle_flags  & VHF_HEALTHREGEN)
+    if(racer.vehicle_flags  & VHF_HEALTHREGEN)
         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
 
-    if(self.vehicle_flags  & VHF_ENERGYREGEN)
+    if(racer.vehicle_flags  & VHF_ENERGYREGEN)
         vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
 
 
     VEHICLE_UPDATE_PLAYER(health, racer);
+    VEHICLE_UPDATE_PLAYER(energy, racer);
 
-    if(self.vehicle_flags & VHF_HASSHIELD)
+    if(racer.vehicle_flags & VHF_HASSHIELD)
         VEHICLE_UPDATE_PLAYER(shield, racer);
 
-
     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
     setorigin(player,racer.origin + '0 0 32');
     player.velocity = racer.velocity;
@@ -394,151 +448,131 @@ float racer_frame()
 
 void racer_think()
 {
-    float a, b, c;
-
     self.nextthink = time;
 
-    a = autocvar_g_vehicle_racer_anglestabilizer;
-    b = autocvar_g_vehicle_racer_springlength;
-    c = autocvar_g_vehicle_racer_hoverpower;
+    float pushdeltatime = time - self.lastpushtime;
+    if (pushdeltatime > 0.15) pushdeltatime = 0;
+    self.lastpushtime = time;
+    if(!pushdeltatime) return;
 
-    autocvar_g_vehicle_racer_anglestabilizer = 36;
-    autocvar_g_vehicle_racer_springlength = 96;
-    autocvar_g_vehicle_racer_hoverpower = 300;
+    tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
 
-    racer_align4point();
+    vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
+       df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
 
-    if(self.velocity_z < 0)
-        self.velocity_z *= 0.95;
+       self.velocity += df * pushdeltatime;
+    if(self.velocity_z > 0)
+        self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
 
-    autocvar_g_vehicle_racer_anglestabilizer = a;
-    autocvar_g_vehicle_racer_springlength = b;
-    autocvar_g_vehicle_racer_hoverpower = c;
-
-    self.velocity_x *= 0.95;
-    self.velocity_y *= 0.95;
+    self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
+    self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
 }
 
 void racer_enter()
 {
-    self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
-    self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
-}
+    self.movetype = MOVETYPE_BOUNCE;
+    self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
+    self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
 
-void racer_spawn();
+    if(self.owner.flagcarried)
+       setorigin(self.owner.flagcarried, '-190 0 96');
+
+       //targetdrone_spawn(self.origin + '0 0 512' + randomvec() * 256, 1);
+}
 
 void racer_exit(float eject)
 {
-    vehicles_setreturn(autocvar_g_vehicle_racer_respawntime, racer_spawn);
+    vector spot;
 
     self.think      = racer_think;
     self.nextthink  = time;
+    self.movetype   = MOVETYPE_BOUNCE;
+    sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
 
     if not (self.owner)
         return;
 
+       makevectors(self.angles);
        if(eject)
        {
-           makevectors(self.angles);
-           setorigin(self.owner,self.origin + v_forward * 100);
+           spot = self.origin + v_forward * 100 + '0 0 64';
+           spot = vehicles_findgoodexit(spot);
+           setorigin(self.owner , spot);
            self.owner.velocity = (v_up + v_forward * 0.25) * 750;
+           self.owner.oldvelocity = self.owner.velocity;
        }
        else
        {
-           self.owner.velocity = v_forward * -150;
-        setorigin(self.owner, self.origin - v_forward * 128);
+               if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
+               {
+                       self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
+                       self.owner.velocity_z += 200;
+                       spot = self.origin + v_forward * 32 + '0 0 32';
+                       spot = vehicles_findgoodexit(spot);
+               }
+               else
+               {
+                       self.owner.velocity = self.velocity * 0.5;
+                       self.owner.velocity_z += 10;
+                       spot = self.origin - v_forward * 200 + '0 0 32';
+                       spot = vehicles_findgoodexit(spot);
+               }
+           self.owner.oldvelocity = self.owner.velocity;
+           setorigin(self.owner , spot);
        }
-
+       antilag_clear(self.owner);
     self.owner = world;
 }
 
-void racer_touch()
+void racer_impact()
 {
-    if(self.owner)
-    {
-        if(vlen(self.velocity) == 0)
-            return;
-
-        if(other.classname != "player")
-            return;
-
-        vector a;
-        a = normalize(other.origin - self.origin);
-        a = a - normalize(self.velocity);
-
-        return;
-    }
-
-    if(other.classname != "player")
-        return;
-
-    if(other.deadflag != DEAD_NO)
-        return;
-
-    if(other.vehicle != world)
-        return;
-
-    vehicles_enter();
+    if(autocvar_g_vehicle_racer_bouncepain_x)
+        vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
 }
 
 void racer_spawn()
 {
-    self.think = racer_think;
-    self.nextthink = time;
-
-    self.flags      = FL_NOTARGET;
-    self.effects   = 0;
-
+    self.think          = racer_think;
+    self.nextthink      = time;
     self.vehicle_health = autocvar_g_vehicle_racer_health;
     self.vehicle_shield = autocvar_g_vehicle_racer_shield;
 
-    self.event_damage = vehicles_damage;
-    self.touch      = racer_touch;
-
-    self.iscreature = TRUE;
-    self.scale      = 0.5;
-    self.movetype   = MOVETYPE_BOUNCEMISSILE;
-    self.solid      = SOLID_SLIDEBOX;
-    self.takedamage = DAMAGE_AIM;
-
-    self.alpha      = 1;
-       self.colormap   = 1024;
-       self.deadflag   = DEAD_NO;
-    self.bot_attack = TRUE;
-
-    self.vehicle_energy = 1;
-    self.vehicle_hudmodel.viewmodelforclient = self;
-
-    setorigin(self, self.pos1);
-    self.angles = self.pos2;
+    self.movetype       = MOVETYPE_TOSS;
+    self.solid          = SOLID_SLIDEBOX;
+    self.delay          = time;
+    self.scale          = 0.5;
 
     setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
-    pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
-    self.delay = time;
+    self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
+    self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
+    self.vehicle_impact = racer_impact;
+    //self.destvec = autocvar_g_vehicle_racer_bouncepain;
 }
 
+
 void racer_blowup()
 {
-
-    sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-    pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
-
     self.deadflag    = DEAD_DEAD;
     self.vehicle_exit(VHEF_NORMAL);
-    RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world);
 
-    self.alpha = -1;
+    RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
+                                       autocvar_g_vehicle_racer_blowup_edgedamage,
+                                       autocvar_g_vehicle_racer_blowup_radius, world, world,
+                                       autocvar_g_vehicle_racer_blowup_forceintensity,
+                                       DEATH_WAKIBLOWUP, world);
+
     self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
     self.think      = racer_spawn;
     self.movetype   = MOVETYPE_NONE;
     self.effects    = EF_NODRAW;
 
-    self.avelocity_z  = 0;
-    self.colormod = '0 0 0';
-
-    setorigin(self,self.pos1);
+    self.colormod  = '0 0 0';
     self.avelocity = '0 0 0';
-    self.velocity = '0 0 0';
+    self.velocity  = '0 0 0';
+
+    setorigin(self, self.pos1);
+       self.think     = racer_spawn;
+       self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
 }
 
 void racer_deadtouch()
@@ -553,27 +587,24 @@ void racer_die()
 {
     self.health       = 0;
     self.event_damage = SUB_Null;
-    self.iscreature   = FALSE;
     self.solid        = SOLID_CORPSE;
     self.takedamage   = DAMAGE_NO;
     self.deadflag     = DEAD_DYING;
     self.movetype     = MOVETYPE_BOUNCE;
     self.wait         = time;
-    self.cnt          = 1 + random() * 3;
+    self.cnt          = 1 + random() * 2;
     self.touch        = racer_deadtouch;
 
-    pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
-
-    self.velocity     += '0 0 700';
+    pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
 
     if(random() < 0.5)
-        self.avelocity_z  = 16;
+        self.avelocity_z  = 32;
     else
-        self.avelocity_z  = -16;
+        self.avelocity_z  = -32;
 
     self.avelocity_x = -vlen(self.velocity) * 0.2;
-
-    self.colormod = '-0.5 -0.5 -0.5';
+    self.velocity   += '0 0 700';
+    self.colormod    = '-0.5 -0.5 -0.5';
 
        self.think     = racer_blowup;
        self.nextthink = 2 + time + random() * 3;
@@ -584,15 +615,17 @@ void racer_dinit()
     if not (vehicle_initialize(
              "Wakizashi",
              "models/vehicles/wakizashi.dpm",
-             "",
+             "null", // we need this so tur_head is networked and usable for sounds
              "models/vehicles/wakizashi_cockpit.dpm",
              "", "", "tag_viewport",
              HUD_WAKIZASHI,
              0.5 * RACER_MIN, 0.5 * RACER_MAX,
              FALSE,
-             racer_spawn, racer_frame,
+             racer_spawn, autocvar_g_vehicle_racer_respawntime,
+             racer_frame,
              racer_enter, racer_exit,
-             racer_die,   racer_think))
+             racer_die,   racer_think,
+             TRUE))
     {
         remove(self);
         return;
@@ -607,21 +640,26 @@ void racer_dinit()
     self.scale = 0.5;
     setattachment(self.vehicle_hudmodel, self, "");
     setattachment(self.vehicle_viewport, self, "tag_viewport");
+
+    self.mass               = 900;
 }
 
 void spawnfunc_vehicle_racer()
 {
+    self.vehicle_flags |= VHF_DMGSHAKE;
+    self.vehicle_flags |= VHF_DMGROLL;
 
-    precache_sound ("weapons/laserimpact.wav");
     precache_sound ("weapons/lasergun_fire.wav");
     precache_sound ("weapons/rocket_fire.wav");
-    precache_sound ("weapons/rocket_impact.wav");
+
+    precache_sound ("vehicles/racer_idle.wav");
+    precache_sound ("vehicles/racer_move.wav");
+    precache_sound ("vehicles/racer_boost.wav");
 
     precache_model ("models/vhshield.md3");
     precache_model ("models/vehicles/wakizashi.dpm");
     precache_model ("models/vehicles/wakizashi_cockpit.dpm");
 
-
     vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
     if(autocvar_g_vehicle_racer_energy)
         if(autocvar_g_vehicle_racer_energy_regen)
@@ -637,5 +675,10 @@ void spawnfunc_vehicle_racer()
         self.vehicle_flags |= VHF_HEALTHREGEN;
 
     self.think = racer_dinit;
-    self.nextthink = time + 1;
+
+    if(g_assault)
+        self.nextthink = time + 0.5;
+    else
+        self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
 }
+#endif // SVQC