]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_crylink.qc
Merge remote-tracking branch 'origin/master' into samual/update_effects_tab
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_crylink.qc
index 0b3118bb606cea52a6c5115e5bf437ea0a313b6e..4cce61bbe021f37bbcb3269bbdb9e14ea6e218b0 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(CRYLINK, w_crylink, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "crylink", "crylink", _("Crylink"));
+REGISTER_WEAPON(
+/* WEP_##id  */ CRYLINK,
+/* function  */ w_crylink,
+/* ammotype  */ IT_CELLS,
+/* impulse   */ 6,
+/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "crylink",
+/* shortname */ "crylink",
+/* fullname  */ _("Crylink")
+);
 #else
 #ifdef SVQC
 .float gravity;
@@ -133,6 +143,7 @@ vector W_Crylink_LinkJoin(entity e, float jspeed, float jtime)
                        p.velocity = WarpZone_RefSys_TransformVelocity(e, p, avg_velocity);
                        UpdateCSQCProjectile(p);
                }
+               targ_origin = avg_origin + 1000000000 * normalize(avg_velocity); // HUUUUUUGE
        }
        else
        {
@@ -224,6 +235,28 @@ void W_Crylink_LinkJoinEffect_Think()
        remove(self);
 }
 
+float W_Crylink_Touch_WouldHitFriendly(entity projectile, float rad)
+{
+       entity head = WarpZone_FindRadius((projectile.origin + (projectile.mins + projectile.maxs) * 0.5), rad + MAX_DAMAGEEXTRARADIUS, FALSE);
+       float hit_friendly = 0;
+       float hit_enemy = 0;
+
+       while(head)
+       {
+               if((head.takedamage != DAMAGE_NO) && (head.deadflag == DEAD_NO))
+               {
+                       if(IsDifferentTeam(head, projectile.realowner))
+                               ++hit_enemy;
+                       else
+                               ++hit_friendly;
+               }
+                       
+               head = head.chain;
+       }
+
+       return (hit_enemy ? FALSE : hit_friendly);
+}
+
 // NO bounce protection, as bounces are limited!
 void W_Crylink_Touch (void)
 {
@@ -241,7 +274,10 @@ void W_Crylink_Touch (void)
                f = autocvar_g_balance_crylink_primary_bouncedamagefactor;
        if(a)
                f *= a;
-       if (RadiusDamage (self, self.realowner, autocvar_g_balance_crylink_primary_damage * f, autocvar_g_balance_crylink_primary_edgedamage * f, autocvar_g_balance_crylink_primary_radius, world, autocvar_g_balance_crylink_primary_force * f, self.projectiledeathtype, other) && autocvar_g_balance_crylink_primary_linkexplode)
+
+       float totaldamage = RadiusDamage(self, self.realowner, autocvar_g_balance_crylink_primary_damage * f, autocvar_g_balance_crylink_primary_edgedamage * f, autocvar_g_balance_crylink_primary_radius, world, autocvar_g_balance_crylink_primary_force * f, self.projectiledeathtype, other);
+       
+       if(totaldamage && ((autocvar_g_balance_crylink_primary_linkexplode == 2) || ((autocvar_g_balance_crylink_primary_linkexplode == 1) && !W_Crylink_Touch_WouldHitFriendly(self, autocvar_g_balance_crylink_primary_radius))))
        {
                if(self == self.realowner.crylink_lastgroup)
                        self.realowner.crylink_lastgroup = world;
@@ -282,7 +318,10 @@ void W_Crylink_Touch2 (void)
                f = autocvar_g_balance_crylink_secondary_bouncedamagefactor;
        if(a)
                f *= a;
-       if (RadiusDamage (self, self.realowner, autocvar_g_balance_crylink_secondary_damage * f, autocvar_g_balance_crylink_secondary_edgedamage * f, autocvar_g_balance_crylink_secondary_radius, world, autocvar_g_balance_crylink_secondary_force * f, self.projectiledeathtype, other) && autocvar_g_balance_crylink_secondary_linkexplode)
+
+       float totaldamage = RadiusDamage(self, self.realowner, autocvar_g_balance_crylink_secondary_damage * f, autocvar_g_balance_crylink_secondary_edgedamage * f, autocvar_g_balance_crylink_secondary_radius, world, autocvar_g_balance_crylink_secondary_force * f, self.projectiledeathtype, other);
+               
+       if(totaldamage && ((autocvar_g_balance_crylink_secondary_linkexplode == 2) || ((autocvar_g_balance_crylink_secondary_linkexplode == 1) && !W_Crylink_Touch_WouldHitFriendly(self, autocvar_g_balance_crylink_secondary_radius))))
        {
                if(self == self.realowner.crylink_lastgroup)
                        self.realowner.crylink_lastgroup = world;
@@ -335,8 +374,8 @@ void W_Crylink_Attack (void)
 
        shots = autocvar_g_balance_crylink_primary_shots;
        pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);
-       proj = world;
-       while (counter < shots)
+       proj = prevproj = firstproj = world;
+       for(counter = 0; counter < shots; ++counter)
        {
                proj = spawn ();
                proj.reset = W_Crylink_Reset;
@@ -408,12 +447,11 @@ void W_Crylink_Attack (void)
                //proj.glow_size = 20;
 
                proj.flags = FL_PROJECTILE;
-
+    proj.missile_flags = MIF_SPLASH;
+    
                CSQCProjectile(proj, TRUE, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), TRUE);
 
                other = proj; MUTATOR_CALLHOOK(EditProjectile);
-
-               counter = counter + 1;
        }
        if(autocvar_g_balance_crylink_primary_joinspread != 0 || autocvar_g_balance_crylink_primary_jointime != 0)
        {
@@ -427,6 +465,8 @@ void W_Crylink_Attack2 (void)
 {
        float counter, shots;
        entity proj, prevproj, firstproj;
+       vector s;
+       vector forward, right, up;
        float maxdmg;
 
        W_DecreaseAmmo(ammo_cells, autocvar_g_balance_crylink_secondary_ammo, autocvar_g_balance_crylink_reload_ammo);
@@ -437,11 +477,14 @@ void W_Crylink_Attack2 (void)
                maxdmg += autocvar_g_balance_crylink_secondary_joinexplode_damage;
 
        W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", CH_WEAPON_A, maxdmg);
+       forward = v_forward;
+       right = v_right;
+       up = v_up;
 
        shots = autocvar_g_balance_crylink_secondary_shots;
        pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);
-       proj = world;
-       while (counter < shots)
+       proj = prevproj = firstproj = world;
+       for(counter = 0; counter < shots; ++counter)
        {
                proj = spawn ();
                proj.reset = W_Crylink_Reset;
@@ -477,7 +520,26 @@ void W_Crylink_Attack2 (void)
                setorigin (proj, w_shotorg);
                setsize(proj, '0 0 0', '0 0 0');
 
-               W_SetupProjectileVelocityEx(proj, (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * autocvar_g_balance_crylink_secondary_spread * g_weaponspreadfactor), v_up, autocvar_g_balance_crylink_secondary_speed, 0, 0, 0, FALSE);
+               if(autocvar_g_balance_crylink_secondary_spreadtype == 1)
+               {
+                       s = '0 0 0';
+                       if (counter == 0)
+                               s = '0 0 0';
+                       else
+                       {
+                               makevectors('0 360 0' * (0.75 + (counter - 0.5) / (shots - 1)));
+                               s_y = v_forward_x;
+                               s_z = v_forward_y;
+                       }
+                       s = s * autocvar_g_balance_crylink_secondary_spread * g_weaponspreadfactor;
+                       s = w_shotdir + right * s_y + up * s_z;
+               }
+               else
+               {
+                       s = (w_shotdir + (((counter + 0.5) / shots) * 2 - 1) * v_right * autocvar_g_balance_crylink_secondary_spread * g_weaponspreadfactor);
+               }
+
+               W_SetupProjectileVelocityEx(proj, s, v_up, autocvar_g_balance_crylink_secondary_speed, 0, 0, 0, FALSE);
                proj.touch = W_Crylink_Touch2;
                proj.think = W_Crylink_Fadethink;
                if(counter == (shots - 1) / 2)
@@ -501,12 +563,11 @@ void W_Crylink_Attack2 (void)
                //proj.glow_size = 20;
 
                proj.flags = FL_PROJECTILE;
-
+        proj.missile_flags = MIF_SPLASH;
+        
                CSQCProjectile(proj, TRUE, (proj.cnt ? PROJECTILE_CRYLINK_BOUNCING : PROJECTILE_CRYLINK), TRUE);
 
                other = proj; MUTATOR_CALLHOOK(EditProjectile);
-
-               counter = counter + 1;
        }
        if(autocvar_g_balance_crylink_secondary_joinspread != 0 || autocvar_g_balance_crylink_secondary_jointime != 0)
        {
@@ -633,6 +694,14 @@ float w_crylink(float req)
        {
                W_Reload(min(autocvar_g_balance_crylink_primary_ammo, autocvar_g_balance_crylink_secondary_ammo), autocvar_g_balance_crylink_reload_ammo, autocvar_g_balance_crylink_reload_time, "weapons/reload.wav");
        }
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               return WEAPON_CRYLINK_SUICIDE;
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               return WEAPON_CRYLINK_MURDER;
+       }
        return TRUE;
 }
 #endif
@@ -661,19 +730,6 @@ float w_crylink(float req)
                precache_sound("weapons/crylink_impact2.wav");
                precache_sound("weapons/crylink_impact.wav");
        }
-       else if (req == WR_SUICIDEMESSAGE)
-       {
-               w_deathtypestring = _("%s succeeded at self-destructing themself with the Crylink");
-       }
-       else if (req == WR_KILLMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_BOUNCE)
-                       w_deathtypestring = _("%s could not hide from %s's Crylink"); // unchecked: SPLASH (SECONDARY can't be)
-               else if(w_deathtype & HITTYPE_SPLASH)
-                       w_deathtypestring = _("%s was too close to %s's Crylink"); // unchecked: SECONDARY
-               else
-                       w_deathtypestring = _("%s took a close look at %s's Crylink"); // unchecked: SECONDARY
-       }
        return TRUE;
 }
 #endif