]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_fireball.qc
New way of handling the jumping/impact effect, plus clean up the code a lot.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_fireball.qc
index 1c950aca4a58ddc2b3e1eff4092008df91a086a7..d3e1d66ed60782fd4f27fabe7f5dc588faded6ba 100644 (file)
@@ -19,7 +19,7 @@ void W_Fireball_Explode (void)
 
        // 1. dist damage
        d = (self.realowner.health + self.realowner.armorvalue);
-       RadiusDamage (self, self.realowner, autocvar_g_balance_fireball_primary_damage, autocvar_g_balance_fireball_primary_edgedamage, autocvar_g_balance_fireball_primary_radius, world, autocvar_g_balance_fireball_primary_force, self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_fireball_primary_damage, autocvar_g_balance_fireball_primary_edgedamage, autocvar_g_balance_fireball_primary_radius, world, world, autocvar_g_balance_fireball_primary_force, self.projectiledeathtype, other);
        if(self.realowner.health + self.realowner.armorvalue >= d)
        if(!self.cnt)
        {