]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_fireball.qc
First step to implementing removal of spawned objects. Currently in debugging state...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_fireball.qc
index d916edd9f60e18005a6700223f5256f88cbc1d5d..3cc484da9c9beaaec33fb179cd9be34de25d6807 100644 (file)
@@ -115,6 +115,10 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d
 {
        if(self.health <= 0)
                return;
+               
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+               return; // g_projectiles_damage says to halt
+               
        self.health = self.health - damage;
        if (self.health <= 0)
        {
@@ -125,7 +129,7 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d
 
 void W_Fireball_Attack1()
 {
-       local entity proj;
+       entity proj;
 
        W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, autocvar_g_balance_fireball_primary_damage + autocvar_g_balance_fireball_primary_bfgdamage);
 
@@ -241,7 +245,7 @@ void W_Firemine_Touch (void)
 
 void W_Fireball_Attack2()
 {
-       local entity proj;
+       entity proj;
        vector f_diff;
        float c;
 
@@ -365,13 +369,13 @@ float w_fireball(float req)
        else if (req == WR_CHECKAMMO1)
        {
                ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_primary_ammo;
-               ammo_amount += self.weapon_load[WEP_FIREBALL] >= autocvar_g_balance_fireball_primary_ammo;
+               ammo_amount += self.(weapon_load[WEP_FIREBALL]) >= autocvar_g_balance_fireball_primary_ammo;
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
                ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_secondary_ammo;
-               ammo_amount += self.weapon_load[WEP_FIREBALL] >= autocvar_g_balance_fireball_secondary_ammo;
+               ammo_amount += self.(weapon_load[WEP_FIREBALL]) >= autocvar_g_balance_fireball_secondary_ammo;
                return ammo_amount;
        }
        else if (req == WR_RESETPLAYER)
@@ -387,7 +391,7 @@ float w_fireball(float req)
                W_Reload(min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo), autocvar_g_balance_fireball_reload_ammo, autocvar_g_balance_fireball_reload_time, "weapons/reload.wav");
        }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_fireball(float req)