]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Weapons: upgrade crylink to REGISTER_WEAPON_2
authorTimePath <andrew.hardaker1995@gmail.com>
Mon, 28 Sep 2015 03:08:21 +0000 (13:08 +1000)
committerTimePath <andrew.hardaker1995@gmail.com>
Mon, 28 Sep 2015 03:09:47 +0000 (13:09 +1000)
qcsrc/common/weapons/weapon/crylink.qc

index 509cfb3f20963832566b11536f7ce67a971e5a8e..4d3b7dfa636984f3c73ad3d69ae1d425afa889af 100644 (file)
@@ -1,19 +1,21 @@
 #ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id  */ CRYLINK,
-/* function  */ W_Crylink,
-/* ammotype  */ ammo_cells,
-/* impulse   */ 6,
-/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH,
-/* rating    */ BOT_PICKUP_RATING_MID,
-/* color     */ '1 0.5 1',
-/* modelname */ "crylink",
-/* model     */ MDL_CRYLINK_ITEM,
-/* crosshair */ "gfx/crosshaircrylink 0.5",
-/* wepimg    */ "weaponcrylink",
-/* refname   */ "crylink",
-/* wepname   */ _("Crylink")
-);
+CLASS(Crylink, Weapon)
+/* ammotype  */ ATTRIB(Crylink, ammo_field, .int, ammo_cells)
+/* impulse   */ ATTRIB(Crylink, impulse, int, 6)
+/* flags     */ ATTRIB(Crylink, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
+/* rating    */ ATTRIB(Crylink, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* color     */ ATTRIB(Crylink, wpcolor, vector, '1 0.5 1');
+/* modelname */ ATTRIB(Crylink, mdl, string, "crylink");
+#ifndef MENUQC
+/* model     */ ATTRIB(Crylink, m_model, Model, MDL_CRYLINK_ITEM);
+#endif
+/* crosshair */ ATTRIB(Crylink, w_crosshair, string, "gfx/crosshaircrylink");
+/* crosshair */ ATTRIB(Crylink, w_crosshair_size, float, 0.5);
+/* wepimg    */ ATTRIB(Crylink, model2, string, "weaponcrylink");
+/* refname   */ ATTRIB(Crylink, netname, string, "crylink");
+/* wepname   */ ATTRIB(Crylink, message, string, _("Crylink"));
+ENDCLASS(Crylink)
+REGISTER_WEAPON(CRYLINK, NEW(Crylink));
 
 #define CRYLINK_SETTINGS(w_cvar,w_prop) CRYLINK_SETTINGS_LIST(w_cvar, w_prop, CRYLINK, crylink)
 #define CRYLINK_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
@@ -564,13 +566,9 @@ void W_Crylink_Attack2(void)
        }
 }
 
-bool W_Crylink(entity thiswep, int req)
-{SELFPARAM();
-       float ammo_amount;
-       switch(req)
-       {
-               case WR_AIM:
+               METHOD(Crylink, wr_aim, bool(entity thiswep))
                {
+                       SELFPARAM();
                        if(random() < 0.10)
                                self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(crylink, speed), 0, WEP_CVAR_PRI(crylink, middle_lifetime), false);
                        else
@@ -578,8 +576,9 @@ bool W_Crylink(entity thiswep, int req)
 
                        return true;
                }
-               case WR_THINK:
+               METHOD(Crylink, wr_think, bool(entity thiswep))
                {
+                       SELFPARAM();
                        if(autocvar_g_balance_crylink_reload_ammo && self.clip_load < min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo))) // forced reload
                                _WEP_ACTION(self.weapon, WR_RELOAD);
 
@@ -624,7 +623,7 @@ bool W_Crylink(entity thiswep, int req)
                                                setorigin(linkjoineffect, pos);
                                        }
                                        self.crylink_waitrelease = 0;
-                                       if(!W_Crylink(WEP_CRYLINK, WR_CHECKAMMO1) && !W_Crylink(WEP_CRYLINK, WR_CHECKAMMO2))
+                                       if(!thiswep.wr_checkammo1(thiswep) && !thiswep.wr_checkammo2(thiswep))
                                        if(!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                                        {
                                                // ran out of ammo!
@@ -636,60 +635,56 @@ bool W_Crylink(entity thiswep, int req)
 
                        return true;
                }
-               case WR_INIT:
+               METHOD(Crylink, wr_init, bool(entity thiswep))
                {
                        CRYLINK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
-               case WR_CHECKAMMO1:
+               METHOD(Crylink, wr_checkammo1, bool(entity thiswep))
                {
+                       SELFPARAM();
                        // don't "run out of ammo" and switch weapons while waiting for release
                        if(self.crylink_lastgroup && self.crylink_waitrelease)
                                return true;
 
-                       ammo_amount = self.WEP_AMMO(CRYLINK) >= WEP_CVAR_PRI(crylink, ammo);
+                       float ammo_amount = self.WEP_AMMO(CRYLINK) >= WEP_CVAR_PRI(crylink, ammo);
                        ammo_amount += self.(weapon_load[WEP_CRYLINK.m_id]) >= WEP_CVAR_PRI(crylink, ammo);
                        return ammo_amount;
                }
-               case WR_CHECKAMMO2:
+               METHOD(Crylink, wr_checkammo2, bool(entity thiswep))
                {
+                       SELFPARAM();
                        // don't "run out of ammo" and switch weapons while waiting for release
                        if(self.crylink_lastgroup && self.crylink_waitrelease)
                                return true;
 
-                       ammo_amount = self.WEP_AMMO(CRYLINK) >= WEP_CVAR_SEC(crylink, ammo);
+                       float ammo_amount = self.WEP_AMMO(CRYLINK) >= WEP_CVAR_SEC(crylink, ammo);
                        ammo_amount += self.(weapon_load[WEP_CRYLINK.m_id]) >= WEP_CVAR_SEC(crylink, ammo);
                        return ammo_amount;
                }
-               case WR_CONFIG:
+               METHOD(Crylink, wr_config, bool(entity thiswep))
                {
                        CRYLINK_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
                        return true;
                }
-               case WR_RELOAD:
+               METHOD(Crylink, wr_reload, bool(entity thiswep))
                {
                        W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), SND(RELOAD));
                        return true;
                }
-               case WR_SUICIDEMESSAGE:
+               METHOD(Crylink, wr_suicidemessage, bool(entity thiswep))
                {
                        return WEAPON_CRYLINK_SUICIDE;
                }
-               case WR_KILLMESSAGE:
+               METHOD(Crylink, wr_killmessage, bool(entity thiswep))
                {
                        return WEAPON_CRYLINK_MURDER;
                }
-       }
-       return false;
-}
 #endif
 #ifdef CSQC
-bool W_Crylink(entity thiswep, int req)
-{SELFPARAM();
-       switch(req)
-       {
-               case WR_IMPACTEFFECT:
+               METHOD(Crylink, wr_impacteffect, bool(entity thiswep))
                {
+                       SELFPARAM();
                        vector org2;
                        org2 = w_org + w_backoff * 2;
                        if(w_deathtype & HITTYPE_SECONDARY)
@@ -707,17 +702,14 @@ bool W_Crylink(entity thiswep, int req)
 
                        return true;
                }
-               case WR_INIT:
+               METHOD(Crylink, wr_init, bool(entity thiswep))
                {
                        return true;
                }
-               case WR_ZOOMRETICLE:
+               METHOD(Crylink, wr_zoomreticle, bool(entity thiswep))
                {
                        // no weapon specific image for this weapon
                        return false;
                }
-       }
-       return false;
-}
 #endif
 #endif