]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Failed attempt to make hagar barrel spin continuously while attacking (may serve...
authorMario <mario@smbclan.net>
Wed, 24 Feb 2016 16:09:15 +0000 (02:09 +1000)
committerMario <mario@smbclan.net>
Wed, 24 Feb 2016 16:09:15 +0000 (02:09 +1000)
qcsrc/common/weapons/weapon/hagar.qc

index ff6088f8f35b3d44c7902892b415e27f005dacad..f7dcef740324985739368efa5ad7b77da1a86721 100644 (file)
@@ -397,6 +397,36 @@ void W_Hagar_Attack2_Load(Weapon thiswep, .entity weaponentity)
        }
 }
 
+void W_Hagar_Attack_Auto(Weapon thiswep, entity actor, .entity weaponentity, int fire)
+{
+       if(!(fire & 1) || actor.hagar_load || actor.hagar_loadblock)
+       {
+               w_ready(thiswep, actor, weaponentity, fire);
+               return;
+       }
+
+       if(!thiswep.wr_checkammo1(thiswep))
+       if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO))
+       {
+               W_SwitchWeapon_Force(actor, w_getbestweapon(actor));
+               w_ready(thiswep, actor, weaponentity, fire);
+               return;
+       }
+
+       W_Hagar_Attack(thiswep);
+
+       int slot = weaponslot(weaponentity);
+       int theframe = WFRAME_FIRE1;
+       ATTACK_FINISHED(actor, slot) = time + WEP_CVAR_PRI(hagar, refire) * W_WeaponRateFactor();
+       entity this = actor.(weaponentity);
+       if(this)
+       {
+               if(this.wframe == WFRAME_FIRE1)
+                       theframe = WFRAME_DONTCHANGE;
+       }
+       weapon_thinkf(actor, weaponentity, theframe, WEP_CVAR_PRI(hagar, refire), W_Hagar_Attack_Auto);
+}
+
                METHOD(Hagar, wr_aim, void(entity thiswep))
                {
                        if(random()>0.15)
@@ -415,11 +445,8 @@ void W_Hagar_Attack2_Load(Weapon thiswep, .entity weaponentity)
                                thiswep.wr_reload(thiswep, actor, weaponentity);
                        } else if((fire & 1) && !actor.hagar_load && !actor.hagar_loadblock) // not while secondary is loaded or awaiting reset
                        {
-                               if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(hagar, refire)))
-                               {
-                                       W_Hagar_Attack(thiswep);
-                                       weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(hagar, refire), w_ready);
-                               }
+                               if(weapon_prepareattack(thiswep, actor, weaponentity, false, 0))
+                                       W_Hagar_Attack_Auto(thiswep, actor, weaponentity, fire);
                        }
                        else if((fire & 2) && !loadable_secondary && WEP_CVAR(hagar, secondary))
                        {