set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 100
+set g_balance_health_start 150
set g_balance_armor_start 0
-set g_start_ammo_shells 45
+set g_start_ammo_shells 40
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
set g_start_ammo_fuel 0
-set g_warmup_start_health 200 "starting values when being in warmup-stage"
+set g_warmup_start_health 250 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 200
+set g_lms_start_health 250
set g_lms_start_armor 100
set g_lms_start_ammo_shells 50
set g_lms_start_ammo_nails 150
// {{{ pickup items
set g_pickup_ammo_anyway 0
set g_pickup_weapons_anyway 0
-set g_pickup_shells 30
-set g_pickup_shells_max 120
+set g_pickup_shells 15
+set g_pickup_shells_max 999
set g_pickup_nails 80
-set g_pickup_nails_max 400
-set g_pickup_rockets 30
-set g_pickup_rockets_max 120
-set g_pickup_cells 50
-set g_pickup_cells_max 200
+set g_pickup_nails_max 999
+set g_pickup_rockets 15
+set g_pickup_rockets_max 999
+set g_pickup_cells 25
+set g_pickup_cells_max 999
set g_pickup_fuel 25
set g_pickup_fuel_jetpack 50
set g_pickup_fuel_max 999
-set g_pickup_armorsmall 10
-set g_pickup_armorsmall_max 100
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 999
set g_pickup_armorsmall_anyway 0
set g_pickup_armormedium 25
-set g_pickup_armormedium_max 100
+set g_pickup_armormedium_max 999
set g_pickup_armormedium_anyway 0
set g_pickup_armorbig 50
-set g_pickup_armorbig_max 100
+set g_pickup_armorbig_max 999
set g_pickup_armorbig_anyway 0
set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 100
+set g_pickup_armorlarge_max 999
set g_pickup_armorlarge_anyway 0
-set g_pickup_healthsmall 10
-set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 999
set g_pickup_healthsmall_anyway 0
set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 200
+set g_pickup_healthmedium_max 999
set g_pickup_healthmedium_anyway 0
set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 200
+set g_pickup_healthlarge_max 999
set g_pickup_healthlarge_anyway 0
set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
+set g_pickup_healthmega_max 999
set g_pickup_healthmega_anyway 0
set g_pickup_respawntime_short 15
set g_pickup_respawntime_medium 20
// }}}
// {{{ regen/rot
-set g_balance_health_regen 0
-set g_balance_health_regenlinear 5
+set g_balance_health_regen 0.1
+set g_balance_health_regenlinear 0
set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0
-set g_balance_health_rotlinear 5
-set g_balance_pause_health_rot 3
-set g_balance_pause_health_rot_spawn 1
+set g_balance_health_rot 0.1
+set g_balance_health_rotlinear 0
+set g_balance_pause_health_rot 5
+set g_balance_pause_health_rot_spawn 10
set g_balance_health_regenstable 100
set g_balance_health_rotstable 100
set g_balance_health_limit 999
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0
+set g_balance_armor_rot 0.1
set g_balance_armor_rotlinear 0
-set g_balance_pause_armor_rot 1
-set g_balance_pause_armor_rot_spawn 1
+set g_balance_pause_armor_rot 5
+set g_balance_pause_armor_rot_spawn 10
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 100
set g_balance_armor_limit 999
// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
// 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
-set g_projectiles_newton_style_2_minfactor 0.8
-set g_projectiles_newton_style_2_maxfactor 1.5
+set g_projectiles_newton_style_2_minfactor 0.7
+set g_projectiles_newton_style_2_maxfactor 5
set g_projectiles_spread_style 0
// possible values:
// 0: forward + solid sphere (like Quake) - varies velocity
set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
set g_jetpack_fuel 8 "fuel per second for jetpack"
set g_jetpack_attenuation 2 "jetpack sound attenuation"
// {{{ weapon properties
// {{{ laser
-set g_balance_laser_primary_damage 25
+set g_balance_laser_primary_damage 35
set g_balance_laser_primary_edgedamage 10
set g_balance_laser_primary_force 400
set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 12000
+set g_balance_laser_primary_speed 9000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_refire 0.7
set g_balance_laser_primary_animtime 0.3
set g_balance_laser_primary_delay 0.03
set g_balance_laser_gauntlet 0
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 25
+set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_force 400
set g_balance_laser_secondary_radius 70
-set g_balance_laser_secondary_speed 12000
+set g_balance_laser_secondary_speed 9000
set g_balance_laser_secondary_spread 0
set g_balance_laser_secondary_refire 0.7
set g_balance_laser_secondary_animtime 0.3
set g_balance_laser_secondary_lifetime 30
-set g_balance_laser_secondary_shotangle -90
+set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 6
-set g_balance_shotgun_primary_damage 8
-set g_balance_shotgun_primary_force 0
-set g_balance_shotgun_primary_spread 0.11
+set g_balance_shotgun_primary_damage 9
+set g_balance_shotgun_primary_force 60
+set g_balance_shotgun_primary_spread 0.07
set g_balance_shotgun_primary_refire 0.5
set g_balance_shotgun_primary_animtime 0.2
set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_speed 8000
+set g_balance_shotgun_primary_speed 12000
set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
set g_balance_shotgun_secondary 1
set g_balance_shotgun_secondary_bullets 6
-set g_balance_shotgun_secondary_damage 8
-set g_balance_shotgun_secondary_force 0
-set g_balance_shotgun_secondary_spread 0.17
+set g_balance_shotgun_secondary_damage 9
+set g_balance_shotgun_secondary_force 60
+set g_balance_shotgun_secondary_spread 0.1
set g_balance_shotgun_secondary_refire 1.35
set g_balance_shotgun_secondary_animtime 0.2
set g_balance_shotgun_secondary_ammo 1
-set g_balance_shotgun_secondary_speed 8000
+set g_balance_shotgun_secondary_speed 12000
set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
// }}}
// {{{ uzi
set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 12
-set g_balance_uzi_first_force 0
+set g_balance_uzi_first_damage 30
+set g_balance_uzi_first_force 50
set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.15
+set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 7
-set g_balance_uzi_sustained_force 0
+set g_balance_uzi_sustained_damage 15
+set g_balance_uzi_sustained_force 27
set g_balance_uzi_sustained_spread 0.05
-set g_balance_uzi_sustained_refire 0.075
+set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
// }}}
// {{{ mortar
set g_balance_grenadelauncher_primary2secondary 0
-set g_balance_grenadelauncher_primary_damage 50
+set g_balance_grenadelauncher_primary_damage 70
set g_balance_grenadelauncher_primary_edgedamage 38
set g_balance_grenadelauncher_primary_force 400
set g_balance_grenadelauncher_primary_radius 140
-set g_balance_grenadelauncher_primary_speed 2200
-set g_balance_grenadelauncher_primary_speed_up 220
+set g_balance_grenadelauncher_primary_speed 2000
+set g_balance_grenadelauncher_primary_speed_up 200
set g_balance_grenadelauncher_primary_speed_z 0
set g_balance_grenadelauncher_primary_spread 0
set g_balance_grenadelauncher_primary_lifetime 30
set g_balance_grenadelauncher_primary_refire 0.8
set g_balance_grenadelauncher_primary_animtime 0.3
set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_secondary_damage 60
+set g_balance_grenadelauncher_secondary_damage 70
set g_balance_grenadelauncher_secondary_edgedamage 38
set g_balance_grenadelauncher_secondary_force 400
set g_balance_grenadelauncher_secondary_radius 140
set g_balance_grenadelauncher_secondary_speed 1400
-set g_balance_grenadelauncher_secondary_speed_up 150
+set g_balance_grenadelauncher_secondary_speed_up 200
set g_balance_grenadelauncher_secondary_speed_z 0
set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 1
+set g_balance_grenadelauncher_secondary_lifetime 2.5
set g_balance_grenadelauncher_secondary_refire 0.7
set g_balance_grenadelauncher_secondary_animtime 0.3
set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 70
+set g_balance_grenadelauncher_secondary_health 10
set g_balance_grenadelauncher_secondary_damageforcescale 4
set g_balance_grenadelauncher_secondary_bouncefactor 0.5
set g_balance_grenadelauncher_secondary_bouncestop 0.075
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_speed_z 0
set g_balance_electro_secondary_spread 0
-set g_balance_electro_secondary_lifetime 2.5
-set g_balance_electro_secondary_refire 0.2
-set g_balance_electro_secondary_refire2 1
-set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_lifetime 5
+set g_balance_electro_secondary_refire 0.3
+set g_balance_electro_secondary_refire2 0
+set g_balance_electro_secondary_animtime 0.3
set g_balance_electro_secondary_ammo 2
set g_balance_electro_secondary_health 5
set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 3
-set g_balance_electro_combo_damage 50
+set g_balance_electro_secondary_count 1
+set g_balance_electro_combo_damage 80
set g_balance_electro_combo_edgedamage 0
set g_balance_electro_combo_force 200
set g_balance_electro_combo_radius 250
set g_balance_electro_combo_speed 2000
// }}}
// {{{ crylink
-set g_balance_crylink_primary_damage 14
+set g_balance_crylink_primary_damage 18
set g_balance_crylink_primary_edgedamage 0
set g_balance_crylink_primary_force -55
set g_balance_crylink_primary_radius 80
set g_balance_crylink_primary_speed 7000
-set g_balance_crylink_primary_spread 0.01
+set g_balance_crylink_primary_spread 0.03
set g_balance_crylink_primary_shots 4
set g_balance_crylink_primary_bounces 1
set g_balance_crylink_primary_refire 0.4
set g_balance_crylink_primary_other_fadetime 0.25
set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 10
+set g_balance_crylink_secondary_damage 18
set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 10
-set g_balance_crylink_secondary_speed 4000
-set g_balance_crylink_secondary_spread 0.01
-set g_balance_crylink_secondary_shots 3
+set g_balance_crylink_secondary_force -55
+set g_balance_crylink_secondary_radius 3
+set g_balance_crylink_secondary_speed 7000
+set g_balance_crylink_secondary_spread 0.08
+set g_balance_crylink_secondary_shots 7
set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_refire 0.1
-set g_balance_crylink_secondary_animtime 0.1
-set g_balance_crylink_secondary_ammo 1
+set g_balance_crylink_secondary_refire 0.5
+set g_balance_crylink_secondary_animtime 0.3
+set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_minstanex_ammo 10
// }}}
// {{{ hagar
-set g_balance_hagar_primary_damage 30
-set g_balance_hagar_primary_edgedamage 0
-set g_balance_hagar_primary_force 50
-set g_balance_hagar_primary_radius 70
-set g_balance_hagar_primary_spread 0.05
-set g_balance_hagar_primary_speed 2400
+set g_balance_hagar_primary_damage 37
+set g_balance_hagar_primary_edgedamage 15
+set g_balance_hagar_primary_force 100
+set g_balance_hagar_primary_radius 65
+set g_balance_hagar_primary_spread 0.010
+set g_balance_hagar_primary_speed 3000
set g_balance_hagar_primary_lifetime 30
set g_balance_hagar_primary_refire 0.15
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_damage 20
-set g_balance_hagar_secondary_edgedamage 10
-set g_balance_hagar_secondary_force 50
-set g_balance_hagar_secondary_radius 90
-set g_balance_hagar_secondary_spread 0.05
-set g_balance_hagar_secondary_speed 2000
-set g_balance_hagar_secondary_lifetime_min 0.1
-set g_balance_hagar_secondary_lifetime_rand 0.05
-set g_balance_hagar_secondary_refire 0.1
-set g_balance_hagar_secondary_ammo 0.5
+set g_balance_hagar_secondary_damage 37
+set g_balance_hagar_secondary_edgedamage 15
+set g_balance_hagar_secondary_force 100
+set g_balance_hagar_secondary_radius 65
+set g_balance_hagar_secondary_spread 0.015
+set g_balance_hagar_secondary_speed 1400
+set g_balance_hagar_secondary_lifetime_min 30
+set g_balance_hagar_secondary_lifetime_rand 0
+set g_balance_hagar_secondary_refire 0.15
+set g_balance_hagar_secondary_ammo 1
// }}}
// {{{ rocketlauncher
-set g_balance_rocketlauncher_damage 80
+set g_balance_rocketlauncher_damage 105
set g_balance_rocketlauncher_edgedamage 40
set g_balance_rocketlauncher_force 600
-set g_balance_rocketlauncher_radius 100
-set g_balance_rocketlauncher_speed 1600
-set g_balance_rocketlauncher_speedaccel 1600
-set g_balance_rocketlauncher_speedstart 1000
+set g_balance_rocketlauncher_radius 150
+set g_balance_rocketlauncher_speed 850
+set g_balance_rocketlauncher_speedaccel 0
+set g_balance_rocketlauncher_speedstart 850
set g_balance_rocketlauncher_lifetime 30
-set g_balance_rocketlauncher_refire 1.2
+set g_balance_rocketlauncher_refire 1
set g_balance_rocketlauncher_animtime 0.3
set g_balance_rocketlauncher_ammo 3
set g_balance_rocketlauncher_health 40
set g_balance_rocketlauncher_damageforcescale 4
-set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 140 // max degrees per second
+set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 90 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
// }}}
// {{{ hook
-set g_balance_hook_primary_fuel 2 // hook monkeys set 0
+set g_balance_hook_primary_fuel 5 // hook monkeys set 0
set g_balance_hook_primary_refire 0 // hook monkeys set 0
set g_balance_hook_primary_animtime 0.3 // good shoot anim
set g_balance_hook_primary_hooked_time_max 0 // infinite
set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
-set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
+set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
set g_balance_hook_secondary_damage 25 // not much
set g_balance_hook_secondary_edgedamage 5 // not much
set g_balance_hook_secondary_radius 500 // LOTS
set g_balance_fireball_secondary_damagetime 5
set g_balance_fireball_secondary_force 100
set g_balance_fireball_secondary_laserburntime 0.5
-set g_balance_fireball_secondary_laserdamage 30
+set g_balance_fireball_secondary_laserdamage 50
set g_balance_fireball_secondary_laseredgedamage 20
set g_balance_fireball_secondary_laserradius 110
set g_balance_fireball_secondary_lifetime 7
alias -zoom -button4
alias +crouch +button5
alias -crouch -button5
-alias weapnext "_weapnext_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
-alias _weapnext_000 "impulse 10"
-alias _weapnext_001 "impulse 10"
-alias _weapnext_010 "impulse 10"
-alias _weapnext_011 "impulse 10"
-alias _weapnext_020 "impulse 10"
-alias _weapnext_021 "impulse 10"
-alias _weapnext_100 "impulse 10"
-alias _weapnext_101 "impulse 15"
-alias _weapnext_110 "impulse 18"
-alias _weapnext_111 "impulse 15"
-alias _weapnext_120 "impulse 18"
-alias _weapnext_121 "impulse 15"
+alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
+alias _weapnext_0 "impulse 18"
+alias _weapnext_1 "impulse 15"
+alias _weapnext_2 "impulse 10"
alias weaplast "impulse 11"
-alias weapprev "_weapprev_${_supports_weaponpriority}${sbar_hudselector}${cl_weaponpriority_useforcycling}"
-alias _weapprev_000 "impulse 12"
-alias _weapprev_001 "impulse 12"
-alias _weapprev_010 "impulse 12"
-alias _weapprev_011 "impulse 12"
-alias _weapprev_020 "impulse 12"
-alias _weapprev_021 "impulse 12"
-alias _weapprev_100 "impulse 12"
-alias _weapprev_101 "impulse 16"
-alias _weapprev_110 "impulse 19"
-alias _weapprev_111 "impulse 16"
-alias _weapprev_120 "impulse 19"
-alias _weapprev_121 "impulse 16"
-set _supports_weaponpriority 0 "set to 1 by csqc if supported, and to 0 on disconnect"
+alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
+alias _weapprev_0 "impulse 19"
+alias _weapprev_1 "impulse 16"
+alias _weapprev_2 "impulse 12"
alias weapbest "impulse 13"
alias reload "impulse 20"
bind F11 disconnect
bind F12 screenshot
bind F4 ready
-bind m radar
bind ALT +showaccuracy
// Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoteam_auto" "these commands can be voted"
set sv_vote_only_commands ""
set sv_vote_master_commands "movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink" "maybe add kickban here (but then sv_vote_master 0)"
-set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
+set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoteam_auto movetoteam_red movetoteam_blue movetoteam_yellow movetoteam_pink"
set sv_vote_call 1 "users can call a vote for the above commands"
set sv_vote_master 1 "users can call a vote to become master"
set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master"
con_notifysize 10
con_notifyalign 0
-sbar_info_pos 50
-seta sbar_alpha_bg 0.8 "alpha value of the HUD background"
-seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"
-seta sbar_border_thickness 1 "scoreboard border thickness"
-seta sbar_accuracy_border_thickness 1 "accuracy stats border thickness"
-seta sbar_accuracy_doublerows 0 "use two rows instead of one"
-seta sbar_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
-seta sbar_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
-seta sbar_accuracy_hud 1 "0 = no weapon accuracy bar on the weapon icons"
-seta sbar_color_bg_r 0 "red color component of the HUD background"
-seta sbar_color_bg_g 0.25 "green color component of the HUD background"
-seta sbar_color_bg_b 0.17 "blue color component of the HUD background"
-seta sbar_color_bg_team 0.5 "team color multiplier of the HUD background"
-seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha"
-seta sbar_scoreboard_alpha_fg 1 "scoreboard foreground alpha"
-seta sbar_scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
-seta sbar_scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
-seta sbar_scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
-seta sbar_scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
-seta sbar_scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
-seta sbar_scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on sbar_scoreboard_highlight 1)"
-seta sbar_scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
-seta sbar_hudselector 1 "0 = health/armor positions flipped, 1 = default hud layout, 2 = combined health and armor display"
-seta sbar_showcurrentammo 0 "0 = show all ammo types, 1 = show only the ammo type of the current weapon"
-seta sbar_showweaponicons 1 "1 = show icons of weapons that you have"
-seta sbar_timer_increment 0 "1 = show elapsed time on the timer"
-seta sbar_timer_scale 1 "scale multiplier of the timer"
-seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted"
+// hud variables
+set _hud_configure 0 "1 = configure the HUD"
+seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
+seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode"
+seta hud_configure_grid 1 "snap to grid when moving/resizing panels"
+seta hud_configure_grid_x 0.01 "snap to X * vid_conwidth"
+seta hud_configure_grid_y 0.01 "snap to Y * vid_conheight"
+seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
+
+seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
+
+exec hud_wickedhud_default.cfg
+
+// scoreboard
+seta scoreboard_columns default
+seta scoreboard_border_thickness 1 "scoreboard border thickness"
+seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
+seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
+seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
+seta scoreboard_color_bg_r 0 "red color component of the HUD background"
+seta scoreboard_color_bg_g 0.25 "green color component of the HUD background"
+seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background"
+seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background"
+seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
+seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
+seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
+seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
+seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
+seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
+seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
+seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
+seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
// for menu server list (eventually make them have engine support?)
seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
// CTF capture limit placeholder cvar
set capturelimit 0
-// sbar: font size
-seta sbar_fontsize 11
-seta sbar_fontsize_spec 16
+// hud: font size
+seta hud_fontsize 11
+seta hud_fontsize_spec 16
seta scr_centersize 11
-seta sbar_width 560
-// alias sbar_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; sbar_columns_set"
+seta hud_width 560
+// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set"
alias sbar_font "set _requested_sbar_font \"${*}\""
-seta sbar_columns default
sbar_font gfx/vera-sans 8 12 16 24 32
-seta sbar_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both"
-seta sbar_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited"
+seta hud_showbinds 1 "display actions / bound keys in the strings shown during the game. 0 displays only actions, 1 displays only bound keys, 2 displays both"
+seta hud_showbinds_limit 2 "maximum number of bound keys to show for an action. 0 for unlimited"
// these entities are not referenced by anything directly, they just represent
// teams and are found by find() when needed
// note: these cvars use weapon NUMBERS. Use the menu to edit this cvar, or look the numbers up in qcsrc/common/constants.qh.
seta cl_weaponpriority "minstanex rocketlauncher nex grenadelauncher fireball hlac hagar seeker crylink campingrifle uzi electro tuba shotgun laser hook porto" "weapon priority list"
-seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list"
+seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
seta cl_weaponpriority2 "minstanex nex campingrifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
-
-seta cl_teamradar 1 "show radar in teammatches when available"
-seta cl_teamradar_background_alpha 0 "set to -1 to disable"
-seta cl_teamradar_foreground_alpha 0.8 "alpha of the map"
-seta cl_teamradar_scale 4096 "distance you can see on the team radar"
-seta cl_teamradar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
-seta cl_teamradar_size "128 128" "size of the team radar in pixels"
-seta cl_teamradar_position "1 0" "1 0 would be upper right corner, 0.5 0.5 the center, append a 2 at the end to disable the corner hack, and a 1 to disable half the hack"
-seta cl_teamradar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
-alias cl_teamradar_rotate "toggle cl_teamradar_rotation 0 1 2 3 4"
-
set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)"
alias ons_map "cl_cmd radar" // legacy alias
alias radar "cl_cmd radar"
-alias sbar_columns_set "cl_cmd sbar_columns_set $*"
-alias sbar_columns_help "cl_cmd sbar_columns_help $*"
+alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"
+alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*"
alias _gl_flashblend_update_00 "gl_flashblend 1"
alias _gl_flashblend_update_10 "gl_flashblend 0"
// must be at the bottom of this file:
// alias for switching the teamselect menu
alias menu_showteamselect "menu_cmd directmenu TeamSelect"
+alias menu_showhudexit "menu_cmd directmenu HUDExit"
+alias menu_showhudoptions "menu_cmd directpanelhudmenu $*"
alias menu_sync "menu_cmd sync"
bind f5 menu_showteamselect
set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
-// FIXME temporary
-set menu_font_size_snapping_fix 1
-
// player ID
seta _cl_userid "" "player ID (e.g. for tournaments)"
--- /dev/null
+seta hud_skin "old"
+seta hud_bg "0"
+seta hud_bg_color "1 1 1"
+seta hud_bg_color_team "0"
+seta hud_bg_alpha "0.500000"
+seta hud_bg_border "10"
+seta hud_bg_padding "0"
+seta hud_fg_alpha "1"
+
+seta hud_dock "dock"
+seta hud_dock_color "0 0.5 0.35"
+seta hud_dock_color_team "0.700000"
+seta hud_dock_alpha "1"
+
+seta hud_progressbar_alpha 0
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "0.370000 0.870000"
+seta hud_weaponicons_size "0.330000 0.050000"
+seta hud_weaponicons_bg ""
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_color_team ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_bg_padding "-5"
+seta hud_weaponicons_accuracy_yellow 40
+
+seta hud_inventory 1
+seta hud_inventory_pos "0.160000 0.910000"
+seta hud_inventory_size "0.190000 0.090000"
+seta hud_inventory_bg ""
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_color_team ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_bg_padding ""
+seta hud_inventory_onlycurrent 0
+
+seta hud_powerups 1
+seta hud_powerups_pos "0.670000 0.910000"
+seta hud_powerups_size "0.100000 0.080000"
+seta hud_powerups_bg ""
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_color_team ""
+seta hud_powerups_bg_alpha ""
+seta hud_powerups_bg_border ""
+seta hud_powerups_bg_padding ""
+seta hud_powerups_flip 1
+seta hud_powerups_mirror 0
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "0.370000 0.930000"
+seta hud_healtharmor_size "0.300000 0.070000"
+seta hud_healtharmor_bg ""
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_color_team ""
+seta hud_healtharmor_bg_alpha ""
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_bg_padding ""
+seta hud_healtharmor_flip 0
+seta hud_healtharmor_mirror 0
+
+seta hud_notify 1
+seta hud_notify_pos "0.690000 0.660000"
+seta hud_notify_size "0.300000 0.070000"
+seta hud_notify_bg ""
+seta hud_notify_bg_color ""
+seta hud_notify_bg_color_team ""
+seta hud_notify_bg_alpha "0"
+seta hud_notify_bg_border ""
+seta hud_notify_bg_padding ""
+seta hud_notify_flip 0
+seta hud_notify_info_top 0
+
+seta hud_timer 1
+seta hud_timer_pos "0.860000 0"
+seta hud_timer_size "0.140000 0.045528"
+seta hud_timer_bg "border"
+seta hud_timer_bg_color "0 0.5 0.35"
+seta hud_timer_bg_color_team ""
+seta hud_timer_bg_alpha "0.800000"
+seta hud_timer_bg_border ""
+seta hud_timer_bg_padding "0"
+
+seta hud_radar 2
+seta hud_radar_pos "0.800000 0"
+seta hud_radar_size "0.200000 0.260000"
+seta hud_radar_bg "border_radar"
+seta hud_radar_bg_color ""
+seta hud_radar_bg_color_team ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+seta hud_radar_bg_padding "-10"
+seta hud_radar_foreground_alpha 0.800000
+seta hud_radar_alreadyvoted_alpha 0
+
+seta hud_score 1
+seta hud_score_pos "0.760000 0.913333"
+seta hud_score_size "0.240000 0.080000"
+seta hud_score_bg ""
+seta hud_score_bg_color ""
+seta hud_score_bg_color_team ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+seta hud_score_bg_padding ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "0.360000 0.140000"
+seta hud_racetimer_size "0.280000 0.093333"
+seta hud_racetimer_bg ""
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_color_team ""
+seta hud_racetimer_bg_alpha "0"
+seta hud_racetimer_bg_border ""
+seta hud_racetimer_bg_padding ""
+
+seta hud_vote 1
+seta hud_vote_pos "0.690000 0.750000"
+seta hud_vote_size "0.300000 0.100000"
+seta hud_vote_bg ""
+seta hud_vote_bg_color "0 0.5 0.35"
+seta hud_vote_bg_color_team ""
+seta hud_vote_bg_alpha "0.800000"
+seta hud_vote_bg_border ""
+seta hud_vote_bg_padding "-3"
+seta hud_vote_alreadyvoted_alpha 0.750000
+
+seta hud_modicons 1
+seta hud_modicons_pos "0.010000 0.910000"
+seta hud_modicons_size "0.135000 0.090000"
+seta hud_modicons_bg ""
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_color_team ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+seta hud_modicons_bg_padding ""
+
+seta hud_pressedkeys 1
+seta hud_pressedkeys_pos "0.440000 0.740000"
+seta hud_pressedkeys_size "0.120000 0.094368"
+seta hud_pressedkeys_bg ""
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_color_team ""
+seta hud_pressedkeys_bg_alpha "0"
+seta hud_pressedkeys_bg_border ""
+seta hud_pressedkeys_bg_padding ""
+
+seta hud_chat 1
+seta hud_chat_pos "0 0.760000"
+seta hud_chat_size "0.420000 0.130000"
+seta hud_chat_bg ""
+seta hud_chat_bg_color ""
+seta hud_chat_bg_color_team ""
+seta hud_chat_bg_alpha "0"
+seta hud_chat_bg_border ""
+seta hud_chat_bg_padding ""
+
+seta hud_engineinfo 1
+seta hud_engineinfo_pos "0.020000 0.820000"
+seta hud_engineinfo_size "0.112500 0.030000"
+seta hud_engineinfo_bg ""
+seta hud_engineinfo_bg_color ""
+seta hud_engineinfo_bg_color_team ""
+seta hud_engineinfo_bg_alpha "0"
+seta hud_engineinfo_bg_border ""
+seta hud_engineinfo_bg_padding ""
+
--- /dev/null
+seta hud_skin "wickedhud"
+seta hud_bg "border"
+seta hud_bg_color "0.875 0.375 0"
+seta hud_bg_color_team "0"
+seta hud_bg_alpha "1"
+seta hud_bg_border "6"
+seta hud_bg_padding "2"
+seta hud_fg_alpha) "1"
+
+seta hud_dock "dock"
+seta hud_dock_color "0 0.1875 0.4375"
+seta hud_dock_color_team "0.700000"
+seta hud_dock_alpha "1"
+
+seta hud_progressbar_alpha 0.500000
+seta hud_progressbar_strength_color "0 0 0.6"
+seta hud_progressbar_shield_color "0.6 0 0.6"
+seta hud_progressbar_health_color "0.6 0 0"
+seta hud_progressbar_armor_color "0 0.6 0"
+seta hud_progressbar_fuel_color "0.6 0.6 0"
+seta hud_progressbar_nexball_color "0.7 0.1 0"
+
+seta hud_weaponicons 1
+seta hud_weaponicons_pos "0.940000 0.110000"
+seta hud_weaponicons_size "0.040000 0.440000"
+seta hud_weaponicons_bg "border_weaponicons"
+seta hud_weaponicons_bg_color ""
+seta hud_weaponicons_bg_color_team ""
+seta hud_weaponicons_bg_alpha ""
+seta hud_weaponicons_bg_border ""
+seta hud_weaponicons_bg_padding ""
+seta hud_weaponicons_accuracy_yellow 40
+
+seta hud_inventory 1
+seta hud_inventory_pos "0.710000 0.900000"
+seta hud_inventory_size "0.150000 0.080000"
+seta hud_inventory_bg "border_inventory"
+seta hud_inventory_bg_color ""
+seta hud_inventory_bg_color_team ""
+seta hud_inventory_bg_alpha ""
+seta hud_inventory_bg_border ""
+seta hud_inventory_bg_padding ""
+seta hud_inventory_onlycurrent 0
+
+seta hud_powerups 1
+seta hud_powerups_pos "0.400000 0.130000"
+seta hud_powerups_size "0.200000 0.050000"
+seta hud_powerups_bg "border_powerups"
+seta hud_powerups_bg_color ""
+seta hud_powerups_bg_color_team ""
+seta hud_powerups_bg_alpha ""
+seta hud_powerups_bg_border ""
+seta hud_powerups_bg_padding ""
+seta hud_powerups_flip 1
+seta hud_powerups_mirror 0
+
+seta hud_healtharmor 1
+seta hud_healtharmor_pos "0.330000 0.850000"
+seta hud_healtharmor_size "0.340000 0.090000"
+seta hud_healtharmor_bg "border_healtharmor"
+seta hud_healtharmor_bg_color ""
+seta hud_healtharmor_bg_color_team ""
+seta hud_healtharmor_bg_alpha ""
+seta hud_healtharmor_bg_border ""
+seta hud_healtharmor_bg_padding ""
+seta hud_healtharmor_flip 0
+seta hud_healtharmor_mirror 0
+
+seta hud_notify 1
+seta hud_notify_pos "0.710000 0.570000"
+seta hud_notify_size "0.270000 0.280000"
+seta hud_notify_bg "border_modicons"
+seta hud_notify_bg_color ""
+seta hud_notify_bg_color_team ""
+seta hud_notify_bg_alpha "0"
+seta hud_notify_bg_border ""
+seta hud_notify_bg_padding ""
+seta hud_notify_flip 0
+seta hud_notify_info_top 1
+
+seta hud_timer 1
+seta hud_timer_pos "0.820000 0.017967"
+seta hud_timer_size "0.160000 0.052033"
+seta hud_timer_bg "border_timer"
+seta hud_timer_bg_color ""
+seta hud_timer_bg_color_team ""
+seta hud_timer_bg_alpha ""
+seta hud_timer_bg_border ""
+seta hud_timer_bg_padding "0"
+
+seta hud_radar 2
+seta hud_radar_pos "0.030000 0.080000"
+seta hud_radar_size "0.210000 0.250000"
+seta hud_radar_bg "border_radar"
+seta hud_radar_bg_color ""
+seta hud_radar_bg_color_team ""
+seta hud_radar_bg_alpha ""
+seta hud_radar_bg_border ""
+seta hud_radar_bg_padding "-3"
+seta hud_radar_foreground_alpha 0.800000
+seta hud_radar_alreadyvoted_alpha 0
+
+seta hud_score 1
+seta hud_score_pos "0.050000 0.900000"
+seta hud_score_size "0.240000 0.080000"
+seta hud_score_bg "border_score"
+seta hud_score_bg_color ""
+seta hud_score_bg_color_team ""
+seta hud_score_bg_alpha ""
+seta hud_score_bg_border ""
+seta hud_score_bg_padding ""
+
+seta hud_racetimer 1
+seta hud_racetimer_pos "0.360000 0.010000"
+seta hud_racetimer_size "0.280000 0.093333"
+seta hud_racetimer_bg "border_timer"
+seta hud_racetimer_bg_color ""
+seta hud_racetimer_bg_color_team ""
+seta hud_racetimer_bg_alpha 0
+seta hud_racetimer_bg_border ""
+seta hud_racetimer_bg_padding ""
+
+seta hud_vote 1
+seta hud_vote_pos "0.020000 0.600000"
+seta hud_vote_size "0.240000 0.080000"
+seta hud_vote_bg "border_vote"
+seta hud_vote_bg_color ""
+seta hud_vote_bg_color_team ""
+seta hud_vote_bg_alpha ""
+seta hud_vote_bg_border ""
+seta hud_vote_bg_padding ""
+seta hud_vote_alreadyvoted_alpha 0.750000
+
+seta hud_modicons 1
+seta hud_modicons_pos "0.880000 0.900000"
+seta hud_modicons_size "0.105000 0.070000"
+seta hud_modicons_bg "border_modicons"
+seta hud_modicons_bg_color ""
+seta hud_modicons_bg_color_team ""
+seta hud_modicons_bg_alpha ""
+seta hud_modicons_bg_border ""
+seta hud_modicons_bg_padding ""
+
+seta hud_pressedkeys 1
+seta hud_pressedkeys_pos "0.460000 0.740000"
+seta hud_pressedkeys_size "0.080000 0.062912"
+seta hud_pressedkeys_bg "border_modicons"
+seta hud_pressedkeys_bg_color ""
+seta hud_pressedkeys_bg_color_team ""
+seta hud_pressedkeys_bg_alpha "0"
+seta hud_pressedkeys_bg_border ""
+seta hud_pressedkeys_bg_padding ""
+
+seta hud_chat 1
+seta hud_chat_pos "0.020000 0.710000"
+seta hud_chat_size "0.360000 0.100000"
+seta hud_chat_bg "border_chat"
+seta hud_chat_bg_color ""
+seta hud_chat_bg_color_team ""
+seta hud_chat_bg_alpha "0"
+seta hud_chat_bg_border ""
+seta hud_chat_bg_padding ""
+
+seta hud_engineinfo 1
+seta hud_engineinfo_pos "0.020000 0.820000"
+seta hud_engineinfo_size "0.112500 0.030000"
+seta hud_engineinfo_bg "border_modicons"
+seta hud_engineinfo_bg_color ""
+seta hud_engineinfo_bg_color_team ""
+seta hud_engineinfo_bg_alpha "0"
+seta hud_engineinfo_bg_border ""
+seta hud_engineinfo_bg_padding ""
+
--- /dev/null
+seta hud_skin "wickedhud" "skin folder where to look for images"
+seta hud_bg "border" "default background for the panels, file must exist in gfx/hud/[skin name]/, 0 = disable background by default"
+seta hud_bg_color "0.875 0.375 0" "default background color for the panels, accepts \"shirt\" and \"pants\""
+seta hud_bg_color_team 0 "default setting for overriding panel color with team color in team games, 0.5 = less saturated"
+seta hud_bg_alpha 1 "default alpha of the background"
+seta hud_bg_border 6 "default border size for the panels"
+seta hud_bg_padding 2 "default padding of contents from the border"
+seta hud_fg_alpha 1 "alpha of the foreground"
+
+seta hud_dock "dock_small" "enable a fullscreen background for the hud, useful for creating artificial docks, \"\" = disable"
+seta hud_dock_color "0 0.1875 0.4375" "dock color, accepts \"shirt\" and \"pants\""
+seta hud_dock_color_team 0.7 "override dock color with team color in team games"
+seta hud_dock_alpha 1 "alpha of the dock"
+
+seta hud_progressbar_alpha "0.5" "alpha of progressbars"
+seta hud_progressbar_strength_color "0 0 0.6" "R G B vector of the progress bar background color"
+seta hud_progressbar_shield_color "0.6 0 0.6" "R G B vector of the progress bar background color"
+seta hud_progressbar_health_color "0.6 0 0" "R G B vector of the progress bar background color"
+seta hud_progressbar_armor_color "0 0.6 0" "R G B vector of the progress bar background color"
+seta hud_progressbar_fuel_color "0.6 0.6 0" "R G B vector of the progress bar background color"
+seta hud_progressbar_nexball_color "0.7 0.1 0" "R G B vector of the progress bar background color"
+
+seta hud_weaponicons 1 "enable/disable this panel"
+seta hud_weaponicons_pos "0.930000 0.090000" "position of this panel"
+seta hud_weaponicons_size "0.040000 0.490000" "size of this panel"
+seta hud_weaponicons_number 1 "show number of weapon"
+seta hud_weaponicons_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
+seta hud_weaponicons_bg "border_weaponicons" "if set to something else than \"\" = override default background"
+seta hud_weaponicons_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_weaponicons_bg_color_team "" "override panel color with team color in team based games"
+seta hud_weaponicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_weaponicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_weaponicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_inventory 1 "enable/disable this panel"
+seta hud_inventory_pos "0.190000 0.930000" "position of this panel"
+seta hud_inventory_size "0.093750 0.050000" "size of this panel"
+seta hud_inventory_onlycurrent 1 "1 = show only current ammo type"
+seta hud_inventory_bg "border_inventory" "if set to something else than \"\" = override default background"
+seta hud_inventory_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_inventory_bg_color_team "" "override panel color with team color in team based games"
+seta hud_inventory_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_inventory_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_inventory_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_powerups 1 "enable/disable this panel"
+seta hud_powerups_pos "0.400000 0.130000" "position of this panel"
+seta hud_powerups_size "0.200000 0.050000" "size of this panel"
+seta hud_powerups_flip 1 "flip strength/shield positions"
+seta hud_powerups_mirror 0 "mirror alignment of panel items"
+seta hud_powerups_bg "border_powerups" "if set to something else than \"\" = override default background"
+seta hud_powerups_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_powerups_bg_color_team "" "override panel color with team color in team based games"
+seta hud_powerups_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_powerups_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_powerups_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_healtharmor 1 "enable/disable this panel, 2 = combined health/armor display"
+seta hud_healtharmor_pos "0.300000 0.930000" "position of this panel"
+seta hud_healtharmor_size "0.240000 0.050000" "size of this panel"
+seta hud_healtharmor_flip 0 "flip health/armor positions"
+seta hud_healtharmor_mirror 0 "mirror alignment of panel items"
+seta hud_healtharmor_bg "border_healtharmor" "if set to something else than \"\" = override default background"
+seta hud_healtharmor_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_healtharmor_bg_color_team "" "override panel color with team color in team based games"
+seta hud_healtharmor_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_healtharmor_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_healtharmor_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_notify 1 "enable/disable this panel"
+seta hud_notify_pos "0.660000 0.600000" "position of this base of the panel"
+seta hud_notify_size "0.320000 0.330000" "size of this panel with all notifications on"
+seta hud_notify_bg "border_modicons" "if set to something else than \"\" = override default background"
+seta hud_notify_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_notify_bg_color_team "" "override panel color with team color in team based games"
+seta hud_notify_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
+seta hud_notify_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_notify_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_notify_flip 0 "order the list top to bottom instead of bottom to top"
+seta hud_notify_print 0 "also con_notify print the messages that are shown on the notify panel"
+seta hud_notify_time 10 "time that a new entry stays until it fades out"
+seta hud_notify_fadetime 3 "fade out time"
+seta hud_notify_info_top 1 "show info messages at top of panel"
+
+seta hud_timer 1 "enable/disable this panel"
+seta hud_timer_pos "0.880000 0.015000" "position of this base of the panel"
+seta hud_timer_size "0.100000 0.032520" "size of this panel"
+seta hud_timer_increment 0 "show elapsed time instead of remaining time"
+seta hud_timer_bg "border_timer" "if set to something else than \"\" = override default background"
+seta hud_timer_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_timer_bg_color_team "" "override panel color with team color in team based games"
+seta hud_timer_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_timer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_timer_bg_padding "0" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_radar 2 "enable/disable this panel, 2 = also enable in non-teambased gamemodes"
+seta hud_radar_pos "0.030000 0.020000" "position of this base of the panel"
+seta hud_radar_size "0.190000 0.230000" "size of this panel"
+seta hud_radar_bg "border_radar" "if set to something else than \"\" = override default background"
+seta hud_radar_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_radar_bg_color_team "" "override panel color with team color in team based games"
+seta hud_radar_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_radar_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_radar_bg_padding "-3" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_radar_foreground_alpha 0.8 "alpha of the map"
+seta hud_radar_scale 4096 "distance you can see on the team radar"
+seta hud_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
+seta hud_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
+alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4"
+
+seta hud_score 1 "enable/disable this panel"
+seta hud_score_pos "0.020000 0.930000" "position of this base of the panel"
+seta hud_score_size "0.150000 0.050000" "size of this panel"
+seta hud_score_bg "border_score" "if set to something else than \"\" = override default background"
+seta hud_score_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_score_bg_color_team "" "override panel color with team color in team based games"
+seta hud_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_score_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_racetimer 1 "enable/disable this panel"
+seta hud_racetimer_pos "0.360000 0.010000" "position of this base of the panel"
+seta hud_racetimer_size "0.280000 0.093333" "size of this panel"
+seta hud_racetimer_bg "border_timer" "if set to something else than \"\" = override default background"
+seta hud_racetimer_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_racetimer_bg_color_team "" "override panel color with team color in team based games"
+seta hud_racetimer_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
+seta hud_racetimer_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_racetimer_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_vote 1 "enable/disable this panel"
+seta hud_vote_pos "0.400000 0.800000" "position of this base of the panel"
+seta hud_vote_size "0.240000 0.080000" "size of this panel"
+seta hud_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted"
+seta hud_vote_bg "border_vote" "if set to something else than \"\" = override default background"
+seta hud_vote_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_vote_bg_color_team "" "override panel color with team color in team based games"
+seta hud_vote_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_vote_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_vote_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_modicons 1 "enable/disable this panel"
+seta hud_modicons_pos "0.560000 0.930000" "position of this base of the panel"
+seta hud_modicons_size "0.075000 0.050000" "size of this panel"
+seta hud_modicons_bg "border_modicons" "if set to something else than \"\" = override default background"
+seta hud_modicons_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_modicons_bg_color_team "" "override panel color with team color in team based games"
+seta hud_modicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha"
+seta hud_modicons_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_modicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_pressedkeys 1 "enable/disable this panel, 1 = show only when spectating other players, 2 = show always"
+seta hud_pressedkeys_pos "0.460000 0.730000" "position of this base of the panel"
+seta hud_pressedkeys_size "0.080000 0.062912" "size of this panel"
+seta hud_pressedkeys_bg "border_modicons" "if set to something else than \"\" = override default background"
+seta hud_pressedkeys_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_pressedkeys_bg_color_team "" "override panel color with team color in team based games"
+seta hud_pressedkeys_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
+seta hud_pressedkeys_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_pressedkeys_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_chat 1 "enable/disable this panel"
+seta hud_chat_pos "0.020000 0.790000" "position of this base of the panel"
+seta hud_chat_size "0.360000 0.100000" "size of this panel"
+seta hud_chat_bg "border_chat" "if set to something else than \"\" = override default background"
+seta hud_chat_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_chat_bg_color_team "" "override panel color with team color in team based games"
+seta hud_chat_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
+seta hud_chat_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_chat_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+
+seta hud_engineinfo 1 "enable/disable this panel
+seta hud_engineinfo_pos "0.860000 0.950000" "position of this base of the panel"
+seta hud_engineinfo_size "0.130000 0.034667" "size of this panel"
+seta hud_engineinfo_bg "border_modicons" "if set to something else than \"\" = override default background"
+seta hud_engineinfo_bg_color "" "if set to something else than \"\" = override default panel background color"
+seta hud_engineinfo_bg_color_team "" "override panel color with team color in team based games"
+seta hud_engineinfo_bg_alpha 0 "if set to something else than \"\" = override default panel background alpha"
+seta hud_engineinfo_bg_border "" "if set to something else than \"\" = override default size of border around the background"
+seta hud_engineinfo_bg_padding "" "if set to something else than \"\" = override default padding of contents from border"
+seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy"
+seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show"
+seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
+seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
+seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
"+showscores" "show scores"
"+showaccuracy" "show accuracy"
"screenshot" "screen shot"
-"radar" "toggle full radar"
"" ""
"" "Communicate"
"messagemode" "public chat"
+++ /dev/null
-// When freetype support is in SVN, remove the space between vera-sans and the comma :)
-// like: loadfont user0 gfx/vera-sans,gfx/fallback 8 12 16 24 32
-// loadfont console gfx/vera-mono,gfx/fallback $con_textsize 9 10 11
-// loadfont sbar gfx/vera-mono
-loadfont notify gfx/vera-sans,gfx/fallback 8 12 16 24 32
-loadfont chat gfx/vera-sans,gfx/fallback 8 13 16 24 32
-// loadfont centerprint gfx/vera-mono
-// loadfont infobar gfx/vera-mono
-loadfont user0 gfx/vera-sans,gfx/fallback 8 12 16 24 32
-
-// now create the real sbar_font alias
-alias sbar_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big,gfx/fallback ${2-}; sbar_columns_set"
-// if _requested_sbar_font is empty, the string becaomse "nonempty: "
-// for the case "nonempty: " a default value is used
-// in any other case, the _requested_sbar_font is sued
-set _used_sbar_font "nonempty: $_requested_sbar_font"
-toggle _used_sbar_font "$_requested_sbar_font" "nonempty: " "gfx/vera-sans 8 12 16 24 32"
-toggle _requested_sbar_font "" "gfx/vera-sans 8 12 16 24 32" "gfx/vera-sans 8 12 16 24 32" "$_requested_sbar_font"
-sbar_font ${_requested_sbar_font asis}
-
-set menu_font_size_snapping_fix 1
// Additional OPTIONAL Fields and Globals
float intermission;
-float sb_showscores;
-float sb_showaccuracy;
-float sbar_currentammo;
+float scoreboard_showscores;
+float scoreboard_showaccuracy;
.string message;
.float renderflags;
// float coop;
float race_othercheckpointdelta;
float race_othercheckpointlapsdelta;
string race_othercheckpointenemy;
-float sb_showscores_force;
+float scoreboard_showscores_force;
float race_status;
string race_status_name;
float race_myrank;
// only for Porto
float angles_held_status;
vector angles_held;
+
+// weapons
+.float silent;
+
+float w_deathtype, w_issilent, w_random;
+string w_deathtypestring;
+vector w_org, w_backoff;
+
// localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used
//registercmd("ctf_menu");
registercmd("ons_map");
+ registercmd("hud_configure");
+ registercmd("hud_save");
//registercmd("menu_action");
registercmd("+button3");
registercmd("-button3");
registercmd("+button4");
registercmd("-button4");
+ registercmd("+showscores");registercmd("-showscores");
registercmd("+showaccuracy");registercmd("-showaccuracy");
#ifndef CAMERATEST
#ifndef CAMERATEST
}
#endif
- registercvar("sbar_usecsqc", "1");
- registercvar("sbar_columns", "default", CVAR_SAVE);
+ registercvar("hud_usecsqc", "1");
+ registercvar("scoreboard_columns", "default", CVAR_SAVE);
gametype = 0;
- // sbar_fields uses strunzone on the titles!
- for(i = 0; i < MAX_SBAR_FIELDS; ++i)
- sbar_title[i] = strzone("(null)");
+ // hud_fields uses strunzone on the titles!
+ for(i = 0; i < MAX_HUD_FIELDS; ++i)
+ hud_title[i] = strzone("(null)");
postinit = false;
GetTeam(COLOR_SPECTATOR, true); // add specs first
- cvar_clientsettemp("_supports_weaponpriority", "1");
-
RegisterWeapons();
WaypointSprite_Load();
e.ping_packetloss = 0;
e.ping_movementloss = 0;
//e.gotscores = 0; // we might already have the scores...
- SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams
+ SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
RegisterPlayer(e);
- Sbar_UpdatePlayerPos(e);
+ HUD_UpdatePlayerPos(e);
}
}
}
void PostInit(void)
{
print(strcat("PostInit\n maxclients = ", ftos(maxclients), "\n"));
- localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));
+ localcmd(strcat("\nscoreboard_columns_set ", cvar_string("scoreboard_columns"), ";\n"));
entity playerchecker;
playerchecker = spawn();
// CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function
// Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
float button_zoom;
-void Cmd_Sbar_SetFields(float);
-void Cmd_Sbar_Help(float);
+void Cmd_HUD_SetFields(float);
+void Cmd_HUD_Help(float);
float CSQC_ConsoleCommand(string strMessage)
{
float argc;
local string strCmd;
strCmd = argv(0);
- if(strCmd == "+button4") { // zoom
+ if(strCmd == "hud_configure") { // config hud
+ cvar_set("_hud_configure", ftos(!cvar("_hud_configure")));
+ return true;
+ } else if(strCmd == "hud_save") { // save hud config
+ if(argv(1) == "" || argv(2)) {
+ print("Usage:\n");
+ print("hud_save configname (saves to hud_skinname_configname.cfg)\n");
+ }
+ else
+ HUD_Panel_ExportCfg(argv(1));
+ return true;
+ } else if(strCmd == "+button4") { // zoom
// return false, because the message shall be sent to the server anyway (for demos/speccing)
if(ignore_plus_zoom)
{
button_attack2 = 0;
return false;
} else if(strCmd == "+showscores") {
- sb_showscores = true;
+ scoreboard_showscores = true;
return true;
} else if(strCmd == "-showscores") {
- sb_showscores = false;
+ scoreboard_showscores = false;
return true;
} else if(strCmd == "+showaccuracy") {
- sb_showaccuracy = true;
+ scoreboard_showaccuracy = true;
return true;
} else if(strCmd == "-showaccuracy") {
- sb_showaccuracy = false;
+ scoreboard_showaccuracy = false;
return true;
}
{
print("Usage: cl_cmd COMMAND..., where possible commands are:\n");
print(" settemp cvar value\n");
- print(" radar\n");
- print(" sbar_columns_set ...\n");
- print(" sbar_columns_help\n");
+ print(" scoreboard_columns_set ...\n");
+ print(" scoreboard_columns_help\n");
GameCommand_Generic("help");
return;
}
else if(cmd == "settemp") {
cvar_clientsettemp(argv(1), argv(2));
}
- else if(cmd == "radar") {
- ons_showmap = !ons_showmap;
+ else if(cmd == "scoreboard_columns_set") {
+ Cmd_HUD_SetFields(argc);
}
- else if(cmd == "sbar_columns_set") {
- Cmd_Sbar_SetFields(argc);
- }
- else if(cmd == "sbar_columns_help") {
- Cmd_Sbar_Help(argc);
+ else if(cmd == "scoreboard_columns_help") {
+ Cmd_HUD_Help(argc);
}
#ifdef BLURTEST
else if(cmd == "blurtest") {
}
else if(cmd == "sendcvar") {
// W_FixWeaponOrder will trash argv, so save what we need.
- string cvar;
- cvar = strzone(argv(1));
- s = cvar_string(cvar);
- if(cvar == "cl_weaponpriority")
+ string thiscvar;
+ thiscvar = strzone(argv(1));
+ s = cvar_string(thiscvar);
+ if(thiscvar == "cl_weaponpriority")
s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);
- else if(substring(cvar, 0, 17) == "cl_weaponpriority" && strlen(cvar) == 18)
+ else if(substring(thiscvar, 0, 17) == "cl_weaponpriority" && strlen(thiscvar) == 18)
s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);
- localcmd("cmd sentcvar ", cvar, " \"", s, "\"\n");
- strunzone(cvar);
+ localcmd("cmd sentcvar ", thiscvar, " \"", s, "\"\n");
+ strunzone(thiscvar);
}
else if(cmd == "spawn") {
s = argv(1);
local float bSkipKey;
bSkipKey = false;
+ if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
+ return true;
+
if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
return true;
float isNew;
entity o;
- // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN
+ // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
// (no I've never heard of M-x replace-string, sed, or anything like that)
isNew = !self.owner; // workaround for DP bug
n = ReadByte()-1;
}
if(o.sort_prev)
- Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
+ HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
self.entremove = Ent_RemovePlayerScore;
}
o.(teamscores[i]) = ReadChar();
}
- Sbar_UpdateTeamPos(o);
+ HUD_UpdateTeamPos(o);
}
void Net_Reset()
f = ReadByte();
- sb_showscores_force = (f & 1);
+ scoreboard_showscores_force = (f & 1);
if(f & 2)
{
precache_pic("gfx/ons-cp-blue.tga");
precache_pic("gfx/ons-frame.tga");
precache_pic("gfx/ons-frame-team.tga");
- } else if(gametype == GAME_KEYHUNT) {
- precache_pic("gfx/sb_key_carrying");
- precache_pic("gfx/sb_key_carrying_outline");
}
if not(isdemo())
teamscores_label[i] = strzone(ReadString());
teamscores_flags[i] = ReadByte();
}
- Sbar_InitScores();
+ HUD_InitScores();
Gamemode_Init();
}
vote_active = 0;
}
+void Net_Notify() {
+ float type;
+ type = ReadByte();
+
+ if(type == CSQC_KILLNOTIFY)
+ {
+ HUD_KillNotify(ReadString(), ReadString(), ReadString(), ReadShort(), ReadByte());
+ }
+ else if(type == CSQC_CENTERPRINT)
+ {
+ HUD_Centerprint(ReadString(), ReadString(), ReadShort(), ReadByte());
+ }
+}
+
// CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
// You must ALWAYS first acquire the temporary ID, which is sent as a byte.
// Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
announce_snd = strzone(ReadString());
bHandled = true;
break;
+ case TE_CSQC_NOTIFY:
+ Net_Notify();
+ bHandled = true;
+ break;
default:
// No special logic for this temporary entity; return 0 so the engine can handle it
bHandled = false;
string keys;
float n, j, k, l;
- if (!sbar_showbinds)
+ if (!hud_showbinds)
return text;
keys = db_get(binddb, command);
keys = strcat(keys, ", ", keynumtostring(k));
++l;
- if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;
+ if (hud_showbinds_limit > 0 && hud_showbinds_limit >= l) break;
}
}
}
if ("" == keys) {
- if (sbar_showbinds > 1)
+ if (hud_showbinds > 1)
return strcat(text, " (not bound)");
else
return text;
}
- else if (sbar_showbinds > 1)
+ else if (hud_showbinds > 1)
return strcat(text, " (", keys, ")");
else
return keys;
void CSQC_common_hud(void);
-void CSQC_kh_hud(void);
-void CSQC_ctf_hud(void);
void PostInit(void);
void CSQC_Demo_Camera();
-float Sbar_WouldDrawScoreboard ();
+float HUD_WouldDrawScoreboard ();
float view_set;
float camera_mode;
string NextFrameCommand;
input_angles = warpzone_fixview_cl_viewangles;
view_angles = warpzone_fixview_angles;
- if(cvar("cl_lockview"))
+ if(cvar("cl_lockview") || hud_configure)
{
pmove_org = freeze_pmove_org;
input_angles = view_angles = freeze_input_angles;
}
}
- sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
- sbar_currentammo = cvar("sbar_showcurrentammo");
- sbar_hudselector = cvar("sbar_hudselector");
- sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
+ hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
ColorTranslateMode = cvar("cl_stripcolorcodes");
activeweapon = getstati(STAT_SWITCHWEAPON);
f = cvar("teamplay");
if(f != teamplay)
{
teamplay = f;
- Sbar_InitScores();
+ HUD_InitScores();
}
if(last_weapon != activeweapon) {
// Draw the Crosshair
float scoreboard_active;
- scoreboard_active = Sbar_WouldDrawScoreboard();
+ scoreboard_active = HUD_WouldDrawScoreboard();
R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
// Draw the Engine Status Bar (the default Quake HUD)
- R_SetView(VF_DRAWENGINESBAR, 0);
+ R_SetView(VF_DRAWENGINEHUD, 0);
// fetch this one only once per frame
- sbar_showbinds = cvar("sbar_showbinds");
- sbar_showbinds_limit = cvar("sbar_showbinds_limit");
+ hud_showbinds = cvar("hud_showbinds");
+ hud_showbinds_limit = cvar("hud_showbinds_limit");
// Update the mouse position
/*
self.draw2d();
self = e;
- // draw radar
- if(
- ons_showmap
- ||
- (
- !scoreboard_active
- &&
- cvar_string("cl_teamradar") != "0"
- &&
- (
- cvar("cl_teamradar") == 2
- ||
- teamplay
- )
- )
- )
- teamradar_view();
-
- // draw sbar
+ // draw hud
if(cvar("r_letterbox") == 0) {
- if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
- if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
- Sbar_DrawPressedKeys();
- }
-
- if (cvar("cl_showspeed"))
- Sbar_ShowSpeed();
- if (cvar("cl_showacceleration"))
- Sbar_ShowAcceleration();
-
- Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
+ HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
}
float hud;
CSQC_common_hud();
// crosshair goes VERY LAST
- if(!scoreboard_active && !ons_showmap && !camera_active) {
+ if(!scoreboard_active && !camera_active) {
// TrueAim check
float shottype;
float bullets, ring_scale;
bullets = 0;
#define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
- drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+ drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
#define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
do \
cvar_set("vid_conheight", h0);
}
+ if(hud_configure)
+ HUD_Panel_Mouse();
// be safe against triggerbots until everyone has the fixed engine
// this call is meant to overwrite the trace globals by something
// unsuspicious
traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
}
-void Sbar_Draw();
#define spider_h "gfx/vehicles/hud_bg.tga"
#define spider_b "gfx/vehicles/sbot.tga"
#define spider_r "gfx/vehicles/sbot_rpods.tga"
#define spider_g "gfx/vehicles/sbot_mguns.tga"
#define spider_s "gfx/vehicles/shiled.tga"
-
#define spider_a1 "gfx/hud/sb_rocket.tga"
#define spider_a2 "gfx/sb_bullets.tga"
}
*/
- if (sb_showscores)
+ if (scoreboard_showscores)
{
- Sbar_DrawScoreboard();
- Sbar_DrawCenterPrint();
+ HUD_DrawScoreboard();
+ HUD_DrawCenterPrint();
}
}
#define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
#define raptor_s "gfx/vehicles/shiled.tga"
-#define spider_a1 "gfx/hud/sb_rocket.tga"
-#define spider_a2 "gfx/sb_bullets.tga"
-
void CSQC_RAPTOR_HUD()
{
float rockets, reload, heat, hp, shield, energy;
drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
- if (sb_showscores)
+ if (scoreboard_showscores)
{
- Sbar_DrawScoreboard();
- Sbar_DrawCenterPrint();
+ HUD_DrawScoreboard();
+ HUD_DrawCenterPrint();
}
}
- if (sb_showscores)
+ if (scoreboard_showscores)
{
- Sbar_DrawScoreboard();
- Sbar_DrawCenterPrint();
+ HUD_DrawScoreboard();
+ HUD_DrawCenterPrint();
}
}
void CSQC_common_hud(void)
{
- // Sbar_SortFrags(); done in Sbar_Draw
+ // HUD_SortFrags(); done in HUD_Draw
float hud;
hud = getstati(STAT_HUD);
switch(hud)
{
case HUD_NORMAL:
- Sbar_Draw();
+ // hud first
+ HUD_Main();
+
+ // scoreboard/accuracy
+ if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
+ {
+ HUD_FinaleOverlay();
+ HUD_Reset();
+ }
+ else if(scoreboard_showaccuracy && spectatee_status != -1)
+ HUD_DrawAccuracyStats();
+ else
+ HUD_DrawScoreboard();
+
+ if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
+ HUD_Reset();
+
break;
case HUD_SPIDERBOT:
string(string info, string key, string value, ...) infoadd = #226;
string(string in) uri_escape = #510;
+float stringtokeynum(string keyname) = #341;
string keynumtostring(float keynum) = #520;
string findkeysforcommand(string command) = #521;
#define PARTICLES_USECOLOR 2
vector particles_colormin, particles_colormax;
void(float effectindex, entity own, vector org_from, vector org_to, vector dir_from, vector dir_to, float countmultiplier, float flags) boxparticles = #502;
+string(string format, ...) sprintf = #627;
const float VF_ANGLES_Y = 17; //(float)
const float VF_ANGLES_Z = 18; //(float)
const float VF_DRAWWORLD = 19; //(float)
-const float VF_DRAWENGINESBAR = 20; //(float)
+const float VF_DRAWENGINEHUD = 20; //(float)
const float VF_DRAWCROSSHAIR = 21; //(float)
const float VF_PERSPECTIVE = 200; //(float)
-.float silent;
-
-float w_deathtype, w_issilent, w_random;
-vector w_org, w_backoff;
-
void Ent_DamageInfo(float isNew)
{
float dmg, rad, edge, thisdmg, forcemul;
--- /dev/null
+/*
+==================
+Misc HUD functions
+==================
+*/
+
+// a border picture is a texture containing nine parts:
+// 1/4 width: left part
+// 1/2 width: middle part (stretched)
+// 1/4 width: right part
+// divided into
+// 1/4 height: top part
+// 1/2 height: middle part (stretched)
+// 1/4 height: bottom part
+void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
+{
+ vector dX, dY;
+ vector width, height;
+ vector bW, bH;
+ //pic = draw_UseSkinFor(pic);
+ width = eX * theSize_x;
+ height = eY * theSize_y;
+ if(theSize_x <= theBorderSize_x * 2)
+ {
+ // not wide enough... draw just left and right then
+ bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
+ if(theSize_y <= theBorderSize_y * 2)
+ {
+ // not high enough... draw just corners
+ bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+ drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
+ }
+ else
+ {
+ dY = theBorderSize_x * eY;
+ drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
+ }
+ }
+ else
+ {
+ if(theSize_y <= theBorderSize_y * 2)
+ {
+ // not high enough... draw just top and bottom then
+ bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+ dX = theBorderSize_x * eX;
+ drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
+ }
+ else
+ {
+ dX = theBorderSize_x * eX;
+ dY = theBorderSize_x * eY;
+ drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
+ drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
+ }
+ }
+}
+
+// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
+void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+ vector imgsize;
+ imgsize = drawgetimagesize(pic);
+ float imgaspect;
+ imgaspect = imgsize_x/imgsize_y;
+
+ vector oldsz;
+ oldsz = sz;
+ float aspect;
+ aspect = sz_x/sz_y;
+
+ if(aspect > imgaspect) {
+ sz_x = sz_y * imgaspect;
+ drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
+ } else {
+ sz_y = sz_x / imgaspect;
+ drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
+ }
+}
+
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
+ drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
+}
+
+// TODO: aspect!
+void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+ drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
+}
+
+void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+ drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
+}
+
+// return HUD background color
+vector HUD_GetBgColor()
+{
+ vector color;
+ if (teamplay)
+ GetTeamRGB(myteam) * hud_color_bg_team;
+ else {
+ // allow custom HUD colors in non-teamgames
+ color_x = cvar("hud_color_bg_r");
+ color_y = cvar("hud_color_bg_g");
+ color_z = cvar("hud_color_bg_b");
+ }
+ return color;
+}
+
+// return accuracy text color
+vector HUD_AccuracyColor(float accuracy)
+{
+ vector rgb;
+ float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
+ if(accuracy >= 100) {
+ rgb_x = 0;
+ rgb_y = 1;
+ }
+ else if(accuracy > yellow_accuracy) {
+ rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
+ rgb_y = 1;
+ }
+ else {
+ rgb_x = 1;
+ rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
+ }
+ rgb_z = 0;
+ return rgb;
+}
+
+// draw number in the XSCALE font
+void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
+{
+ float l, i;
+ string str, tmp, l_length;
+ float minus, plus;
+ vector vsize, num_color;
+
+ vsize_x = vsize_y = lettersize;
+ vsize_z = 0;
+
+ // showsign 1: always prefix with minus sign (useful in race distribution display)
+ // showsign 2: always prefix with plus sign (useful in race distribution display)
+ // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
+
+ if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
+ {
+ plus = true;
+ pos_x -= lettersize;
+ } else
+ plus = false;
+
+ if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
+ {
+ minus = true;
+ num = -num;
+ pos_x -= lettersize;
+ } else
+ minus = false;
+
+ if(digits < 0)
+ {
+ tmp = ftos(num);
+ digits = -digits;
+ str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
+ } else
+ str = ftos(num);
+
+ l = strlen(str);
+ l_length = ftos(l);
+
+ if(l > digits)
+ {
+ str = substring(str, l-digits, 999);
+ l = strlen(str);
+ } else if(l < digits)
+ pos_x += (digits-l) * lettersize;
+
+ if (highlighted == 1) {
+ vector hl_size;
+ hl_size_x = vsize_x * l + vsize_x * 0.2;
+ hl_size_y = vsize_y * 1.1;
+ hl_size_z = 0;
+ if(minus)
+ hl_size_x = hl_size_x + vsize_x;
+
+ vector hl_pos;
+ hl_pos_x = pos_x - lettersize/10;
+ hl_pos_y = pos_y - lettersize/20;
+ hl_pos_z = 0;
+
+ drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
+ }
+
+ if (stroke == 1)
+ num_color = '1 1 1';
+ else
+ num_color = rgb;
+
+ if(minus)
+ {
+ if (stroke == 1)
+ drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
+ drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ } else if(plus)
+ {
+ if (stroke == 1)
+ drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
+ drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ }
+
+ for(i = 0; i < l; ++i)
+ {
+ tmp = substring(str, i, 1);
+ if (stroke == 1)
+ drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
+ drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
+ pos_x += lettersize;
+ }
+}
+
+vector HUD_Get_Num_Color (float x, float maxvalue)
+{
+ vector color;
+ if(x > maxvalue) {
+ color_x = 0;
+ color_y = 1;
+ color_z = 0;
+ }
+ else if(x > maxvalue * 0.75) {
+ color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+ color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+ color_z = 0;
+ }
+ else if(x > maxvalue * 0.5) {
+ color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+ color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+ color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+ }
+ else if(x > maxvalue * 0.25) {
+ color_x = 1;
+ color_y = 1;
+ color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+ }
+ else if(x > maxvalue * 0.1) {
+ color_x = 1;
+ color_y = (x-20)*90/27/100; // green value between 0 -> 1
+ color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+ }
+ else {
+ color_x = 1;
+ color_y = 0;
+ color_z = 0;
+ }
+ return color;
+}
+// color the number differently based on how big it is (used in the health/armor panel)
+void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
+{
+ vector color;
+ color = HUD_Get_Num_Color (x, 200);
+ HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
+}
+
+float stringwidth_colors(string s, vector theSize)
+{
+ return stringwidth(s, TRUE, theSize);
+}
+
+float stringwidth_nocolors(string s, vector theSize)
+{
+ return stringwidth(s, FALSE, theSize);
+}
+
+#define CENTERPRINT_MAX_LINES 30
+string centerprint_messages[CENTERPRINT_MAX_LINES];
+float centerprint_width[CENTERPRINT_MAX_LINES];
+vector centerprint_start;
+float centerprint_expire;
+float centerprint_num;
+float centerprint_offset_hint;
+vector centerprint_fontsize;
+
+void centerprint(string strMessage)
+{
+ float i, j, n, hcount;
+ string s;
+
+ centerprint_fontsize = HUD_GetFontsize("scr_centersize");
+
+ centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
+
+ if(cvar("scr_centertime") <= 0)
+ return;
+
+ if(strMessage == "")
+ return;
+
+ // strip trailing newlines
+ j = strlen(strMessage) - 1;
+ while(substring(strMessage, j, 1) == "\n" && j >= 0)
+ j = j - 1;
+ strMessage = substring(strMessage, 0, j + 1);
+
+ if(strMessage == "")
+ return;
+
+ // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
+ j = 0;
+ while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+ j = j + 1;
+ strMessage = substring(strMessage, j, strlen(strMessage) - j);
+ centerprint_offset_hint = j;
+
+ if(strMessage == "")
+ return;
+
+ // if we get here, we have a message. Initialize its height.
+ centerprint_num = 0;
+
+ n = tokenizebyseparator(strMessage, "\n");
+ i = hcount = 0;
+ for(j = 0; j < n; ++j)
+ {
+ getWrappedLine_remaining = argv(j);
+ while(getWrappedLine_remaining)
+ {
+ s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
+ if(centerprint_messages[i])
+ strunzone(centerprint_messages[i]);
+ centerprint_messages[i] = strzone(s);
+ centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
+ ++i;
+
+ // half height for empty lines looks better
+ if(s == "")
+ hcount += 0.5;
+ else
+ hcount += 1;
+
+ if(i >= CENTERPRINT_MAX_LINES)
+ break;
+ }
+ }
+
+ float h, havail;
+ h = centerprint_fontsize_y*hcount;
+
+ havail = vid_conheight;
+ if(cvar("con_chatpos") < 0)
+ havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
+ if(havail > vid_conheight - 70)
+ havail = vid_conheight - 70; // avoid overlapping HUD
+
+ centerprint_start_x = 0;
+
+#if 0
+ float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
+
+ // here, the centerprint would cover the crosshair. REALLY BAD.
+ forbiddenmin = vid_conheight * 0.5 - h - 16;
+ forbiddenmax = vid_conheight * 0.5 + 16;
+
+ allowedmin = scoreboard_bottom;
+ allowedmax = havail - h;
+ preferred = (havail - h)/2;
+
+
+ // possible orderings (total: 4! / 4 = 6)
+ // allowedmin allowedmax forbiddenmin forbiddenmax
+ // forbiddenmin forbiddenmax allowedmin allowedmax
+ if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
+ {
+ // forbidden doesn't matter in this case
+ centerprint_start_y = bound(allowedmin, preferred, allowedmax);
+ }
+ // allowedmin forbiddenmin allowedmax forbiddenmax
+ else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
+ {
+ centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+ }
+ // allowedmin forbiddenmin forbiddenmax allowedmax
+ else if(allowedmin < forbiddenmin)
+ {
+ // make sure the forbidden zone is not covered
+ if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+ centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
+ else
+ centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
+ }
+ // forbiddenmin allowedmin allowedmax forbiddenmax
+ else if(allowedmax < forbiddenmax)
+ {
+ // it's better to leave the allowed zone (overlap with scoreboard) than
+ // to cover the forbidden zone (crosshair)
+ if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
+ centerprint_start_y = forbiddenmax;
+ else
+ centerprint_start_y = forbiddenmin;
+ }
+ // forbiddenmin allowedmin forbiddenmax allowedmax
+ else
+ {
+ centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
+ }
+#else
+ centerprint_start_y =
+ min(
+ max(
+ max(scoreboard_bottom, vid_conheight * 0.5 + 16),
+ (havail - h)/2
+ ),
+ havail - h
+ );
+#endif
+
+ centerprint_num = i;
+ centerprint_expire = time + cvar("scr_centertime");
+}
+
+void HUD_DrawCenterPrint (void)
+{
+ float i;
+ vector pos;
+ string ts;
+ float a;
+
+ //if(time > centerprint_expire)
+ // return;
+
+ //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
+ a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
+ //sz = 1.2 / (a + 0.2);
+
+ if(a <= 0)
+ return;
+
+ pos = centerprint_start;
+ for (i=0; i<centerprint_num; i = i + 1)
+ {
+ pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
+ ts = centerprint_messages[i];
+ if (ts != "")
+ {
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
+ // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
+ pos_y = pos_y + centerprint_fontsize_y;
+ }
+ else
+ // half height for empty lines looks better
+ pos_y = pos_y + centerprint_fontsize_y * 0.5;
+ }
+}
+
+void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+ position_x -= 2 / 3 * strlen(text) * scale_x;
+ drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+{
+ position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
+ drawstring(position, text, scale, rgb, alpha, flag);
+}
+
+// return the string of the given race place
+string race_PlaceName(float pos) {
+ if(pos == 1)
+ return "1st";
+ else if(pos == 2)
+ return "2nd";
+ else if(pos == 3)
+ return "3rd";
+ else
+ return strcat(ftos(pos), "th");
+}
+
+// return the string of the onscreen race timer
+string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
+{
+ string col;
+ string timestr;
+ string cpname;
+ string lapstr;
+ lapstr = "";
+
+ if(histime == 0) // goal hit
+ {
+ if(mytime > 0)
+ {
+ timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+ col = "^1";
+ }
+ else if(mytime == 0)
+ {
+ timestr = "+0.0";
+ col = "^3";
+ }
+ else
+ {
+ timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+ col = "^2";
+ }
+
+ if(lapdelta > 0)
+ {
+ lapstr = strcat(" (-", ftos(lapdelta), "L)");
+ col = "^2";
+ }
+ else if(lapdelta < 0)
+ {
+ lapstr = strcat(" (+", ftos(-lapdelta), "L)");
+ col = "^1";
+ }
+ }
+ else if(histime > 0) // anticipation
+ {
+ if(mytime >= histime)
+ timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
+ else
+ timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
+ col = "^3";
+ }
+ else
+ col = "^7";
+
+ if(cp == 254)
+ cpname = "Start line";
+ else if(cp == 255)
+ cpname = "Finish line";
+ else if(cp)
+ cpname = strcat("Intermediate ", ftos(cp));
+ else
+ cpname = "Finish line";
+
+ if(histime < 0)
+ return strcat(col, cpname);
+ else if(hisname == "")
+ return strcat(col, cpname, " (", timestr, ")");
+ else
+ return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
+}
+
+// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
+float race_CheckName(string net_name) {
+ float i;
+ for (i=RANKINGS_CNT-1;i>=0;--i)
+ if(grecordholder[i] == net_name)
+ return i+1;
+ return 0;
+}
+
+/*
+==================
+HUD panels
+==================
+*/
+
+// Save the config
+void HUD_Panel_ExportCfg(string cfgname)
+{
+ float fh;
+ fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
+ if(fh >= 0)
+ {
+ fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
+ fputs(fh, "\n");
+
+ fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
+ fputs(fh, "\n");
+
+ fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
+ fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
+ fputs(fh, "\n");
+
+ // common cvars for all panels
+ float i;
+ for (i = 0; i < HUD_PANEL_NUM; ++i)
+ {
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
+ switch(i) {
+ case 0:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
+ break;
+ case 1:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
+ break;
+ case 2:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+ break;
+ case 3:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+ break;
+ case 4:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
+ break;
+ case 6:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
+ case 9:
+ fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
+ break;
+ }
+ fputs(fh, "\n");
+ }
+
+ print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
+ }
+ fclose(fh);
+}
+
+// return active status of panel
+float HUD_Panel_CheckActive(float id)
+{
+ if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
+ return 1;
+ return 0;
+}
+
+// return size of given panel
+vector HUD_Panel_GetSize(float id)
+{
+ vector mySize;
+ mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+
+ mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
+
+ if(disable_menu_alphacheck == 2 && id == highlightedPanel)
+ {
+ vector menu_enable_maxsize, menu_enable_size;
+ menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
+ menu_enable_maxsize_x = 0.3 * vid_conwidth;
+ menu_enable_maxsize_y = 0.18 * vid_conheight;
+ if(mySize_x > mySize_y)
+ {
+ if(mySize_y > menu_enable_maxsize_y)
+ {
+ menu_enable_size_y = menu_enable_maxsize_y;
+ menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
+ mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
+ }
+ }
+ else
+ {
+ if(mySize_x > menu_enable_maxsize_x)
+ {
+ menu_enable_size_x = menu_enable_maxsize_x;
+ menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
+ mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
+ }
+ }
+ }
+ return mySize;
+}
+
+// return pos of given panel
+vector HUD_Panel_GetPos(float id)
+{
+ vector pos;
+ pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
+
+ pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
+
+ if(disable_menu_alphacheck == 2 && id == highlightedPanel)
+ {
+ vector mySize, menu_enable_panelpos;
+ mySize = HUD_Panel_GetSize(id);
+ if(mySize_x > mySize_y)
+ menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
+ else
+ menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
+ pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
+ }
+ return pos;
+}
+
+float HUD_Panel_GetBorder(float id)
+{
+ string border;
+ border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
+ if(border == "")
+ border = cvar_string("hud_bg_border");
+ return stof(border);
+}
+
+vector HUD_Panel_GetColor(float id)
+{
+ float f;
+ vector color_vec;
+ string color;
+
+ // fetch per-panel color
+ if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
+ }
+ else
+ color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
+ color_vec = stov(color);
+
+ if(color == "") { // fetch default color
+ color = cvar_string("hud_bg_color");
+ color_vec = stov(color);
+ if(teamplay && cvar(strcat("hud_bg_color_team"))) {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
+ }
+ else if(color == "shirt") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(floor(f / 16), 0);
+ }
+ else if(color == "pants") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(mod(f, 16), 1);
+ }
+ }
+ else if(color == "shirt") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(floor(f / 16), 0);
+ }
+ else if(color == "pants") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(mod(f, 16), 1);
+ }
+ return color_vec;
+}
+
+vector HUD_Panel_Dock_GetColor(void)
+{
+ float f;
+ vector color_vec;
+ string color;
+ color = cvar_string("hud_dock_color");
+ color_vec = stov(color);
+ if(teamplay && cvar(strcat("hud_dock_color_team"))) {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
+ }
+ else if(color == "shirt") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(floor(f / 16), 0);
+ }
+ else if(color == "pants") {
+ f = stof(getplayerkey(self.sv_entnum, "colors"));
+ color_vec = colormapPaletteColor(mod(f, 16), 1);
+ }
+ return color_vec;
+}
+
+float HUD_Panel_GetBgAlpha(float id)
+{
+ string alpha;
+ alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
+ if(alpha == "")
+ alpha = cvar_string("hud_bg_alpha");
+
+ if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
+ alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
+ else if(hud_configure)
+ alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
+
+ if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
+ return 0.25;
+
+ if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
+ return stof(alpha);
+ else
+ return stof(alpha) * menu_fade_alpha;
+}
+
+float HUD_Panel_GetFgAlpha(float id)
+{
+ float alpha;
+ alpha = hud_fg_alpha;
+
+ if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
+ return 0.25;
+
+ if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
+ return alpha;
+ else
+ return alpha * menu_fade_alpha;
+}
+
+float HUD_Panel_GetPadding(float id)
+{
+ string padding;
+ padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
+ if(padding == "")
+ padding = cvar_string("hud_bg_padding");
+
+ vector mySize;
+ mySize = HUD_Panel_GetSize(id);
+ float smallestsize;
+ smallestsize = min(mySize_x, mySize_y);
+ return min(smallestsize/2 - 5, stof(padding));
+}
+
+// draw the background/borders
+void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
+{
+ if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
+ return;
+
+ string bg;
+ bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
+ if(bg == "")
+ bg = cvar_string("hud_bg");
+
+ if(bg == "0" && hud_configure) {
+ bg = "border"; // we probably want to see a background in config mode at all times...
+ }
+
+ if(bg != "0")
+ {
+ float border;
+ border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
+
+ vector color;
+ color = HUD_Panel_GetColor(id);
+
+ if(alpha)
+ alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
+ else
+ alpha = HUD_Panel_GetBgAlpha(id);
+
+ draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
+ }
+}
+
+void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
+{
+//float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
+ string pic;
+ pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
+ if(vertical) {
+ drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
+ if(mySize_y/mySize_x > 2)
+ drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
+ drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
+ } else {
+ drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
+ if(mySize_x/mySize_y > 2)
+ drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
+ drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+ }
+}
+
+vector HUD_Panel_GetProgressBarColor(string item)
+{
+ return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
+}
+
+// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
+{
+ float i;
+
+ vector myTarget;
+ myTarget = myPos;
+
+ vector targPos;
+ vector targSize;
+ vector myCenter;
+ vector targCenter;
+ myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
+ targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
+
+ for (i = 0; i < HUD_PANEL_NUM; ++i) {
+ if(i == id || !HUD_Panel_CheckActive(i))
+ continue;
+
+ targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
+ targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+
+ if(myPos_y + mySize_y < targPos_y)
+ continue;
+ if(myPos_y > targPos_y + targSize_y)
+ continue;
+
+ if(myPos_x + mySize_x < targPos_x)
+ continue;
+ if(myPos_x > targPos_x + targSize_x)
+ continue;
+
+ // OK, there IS a collision.
+
+ myCenter_x = myPos_x + 0.5 * mySize_x;
+ myCenter_y = myPos_y + 0.5 * mySize_y;
+
+ targCenter_x = targPos_x + 0.5 * targSize_x;
+ targCenter_y = targPos_y + 0.5 * targSize_y;
+
+ if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
+ {
+ if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+ myTarget_x = targPos_x - mySize_x;
+ else // push it upwards
+ myTarget_y = targPos_y - mySize_y;
+ }
+ else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+ {
+ if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
+ myTarget_x = targPos_x + targSize_x;
+ else // push it upwards
+ myTarget_y = targPos_y - mySize_y;
+ }
+ else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+ {
+ if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+ myTarget_x = targPos_x - mySize_x;
+ else // push it downwards
+ myTarget_y = targPos_y + targSize_y;
+ }
+ else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+ {
+ if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
+ myTarget_x = targPos_x + targSize_x;
+ else // push it downwards
+ myTarget_y = targPos_y + targSize_y;
+ }
+ }
+
+ return myTarget;
+}
+
+void HUD_Panel_SetPos(float id, vector pos)
+{
+ vector oldPos;
+ oldPos = HUD_Panel_GetPos(id);
+
+ vector mySize;
+ mySize = HUD_Panel_GetSize(id);
+
+ if(cvar("hud_configure_checkcollisions"))
+ pos = HUD_Panel_CheckMove(id, pos, mySize);
+
+ pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
+ pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+
+ if(cvar("hud_configure_grid"))
+ {
+ pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
+ pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
+ }
+
+ string s;
+ s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
+
+ cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+}
+
+// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
+ float i;
+
+ float targBorder;
+ vector targPos;
+ vector targSize;
+ vector targEndPos;
+ vector dist;
+
+ for (i = 0; i < HUD_PANEL_NUM; ++i) {
+ if(i == id || !HUD_Panel_CheckActive(i))
+ continue;
+
+ targBorder = HUD_Panel_GetBorder(i);
+ targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
+ targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
+ targEndPos = targPos + targSize;
+
+ // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
+ if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
+ continue;
+
+ if (resizeCorner == 1)
+ {
+ // check if this panel is on our way
+ if (resizeorigin_x <= targPos_x)
+ continue;
+ if (resizeorigin_y <= targPos_y)
+ continue;
+ if (targEndPos_x <= resizeorigin_x - mySize_x)
+ continue;
+ if (targEndPos_y <= resizeorigin_y - mySize_y)
+ continue;
+
+ // there is a collision:
+ // detect which side of the panel we are facing is actually limiting the resizing
+ // (which side the resize direction finds for first) and reduce the size up to there
+ //
+ // dist is the distance between resizeorigin and the "analogous" point of the panel
+ // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
+ dist_x = resizeorigin_x - targEndPos_x;
+ dist_y = resizeorigin_y - targEndPos_y;
+ if (dist_y < 0)
+ mySize_x = min(mySize_x, dist_x);
+ else
+ mySize_y = min(mySize_y, dist_y);
+ }
+ else if (resizeCorner == 2)
+ {
+ if (resizeorigin_x >= targEndPos_x)
+ continue;
+ if (resizeorigin_y <= targPos_y)
+ continue;
+ if (targPos_x >= resizeorigin_x + mySize_x)
+ continue;
+ if (targEndPos_y <= resizeorigin_y - mySize_y)
+ continue;
+
+ dist_x = targPos_x - resizeorigin_x;
+ dist_y = resizeorigin_y - targEndPos_y;
+ if (dist_y < 0)
+ mySize_x = min(mySize_x, dist_x);
+ else
+ mySize_y = min(mySize_y, dist_y);
+ }
+ else if (resizeCorner == 3)
+ {
+ if (resizeorigin_x <= targPos_x)
+ continue;
+ if (resizeorigin_y >= targEndPos_y)
+ continue;
+ if (targEndPos_x <= resizeorigin_x - mySize_x)
+ continue;
+ if (targPos_y >= resizeorigin_y + mySize_y)
+ continue;
+
+ dist_x = resizeorigin_x - targEndPos_x;
+ dist_y = targPos_y - resizeorigin_y;
+ if (dist_y < 0)
+ mySize_x = min(mySize_x, dist_x);
+ else
+ mySize_y = min(mySize_y, dist_y);
+ }
+ else if (resizeCorner == 4)
+ {
+ if (resizeorigin_x >= targEndPos_x)
+ continue;
+ if (resizeorigin_y >= targEndPos_y)
+ continue;
+ if (targPos_x >= resizeorigin_x + mySize_x)
+ continue;
+ if (targPos_y >= resizeorigin_y + mySize_y)
+ continue;
+
+ dist_x = targPos_x - resizeorigin_x;
+ dist_y = targPos_y - resizeorigin_y;
+ if (dist_y < 0)
+ mySize_x = min(mySize_x, dist_x);
+ else
+ mySize_y = min(mySize_y, dist_y);
+ }
+ if(cvar("hud_configure_checkcollisions_debug"))
+ drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
+ }
+
+ return mySize;
+}
+
+void HUD_Panel_SetPosSize(float id)
+{
+ vector resizeorigin;
+ resizeorigin = panel_click_resizeorigin;
+ vector mySize, myPos;
+
+ if(resizeCorner == 1) {
+ mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
+ mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
+ } else if(resizeCorner == 2) {
+ mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
+ mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
+ } else if(resizeCorner == 3) {
+ mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
+ mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
+ } else { // resizeCorner == 4
+ mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
+ mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
+ }
+
+ // minimum panel size cap
+ mySize_x = max(0.025 * vid_conwidth, mySize_x);
+ mySize_y = max(0.025 * vid_conheight, mySize_y);
+
+ if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
+ {
+ mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
+ mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
+ }
+
+ // collision testing|
+ // -----------------+
+
+ // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
+ if(resizeCorner == 1) {
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ } else if(resizeCorner == 2) {
+ myPos_x = resizeorigin_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ } else if(resizeCorner == 3) {
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y;
+ } else { // resizeCorner == 4
+ myPos_x = resizeorigin_x;
+ myPos_y = resizeorigin_y;
+ }
+
+ // left/top screen edges
+ if(myPos_x < 0)
+ mySize_x = mySize_x + myPos_x;
+ if(myPos_y < 0)
+ mySize_y = mySize_y + myPos_y;
+
+ // bottom/right screen edges
+ if(myPos_x + mySize_x > vid_conwidth)
+ mySize_x = vid_conwidth - myPos_x;
+ if(myPos_y + mySize_y > vid_conheight)
+ mySize_y = vid_conheight - myPos_y;
+
+ if(cvar("hud_configure_checkcollisions_debug"))
+ drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
+
+ // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
+ if(cvar("hud_configure_grid"))
+ {
+ mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
+ mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
+ }
+
+ if(cvar("hud_configure_checkcollisions"))
+ {
+ mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
+ }
+
+ // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
+ mySize_x = max(0.025 * vid_conwidth, mySize_x);
+ mySize_y = max(0.025 * vid_conheight, mySize_y);
+
+ // do another pos check, as size might have changed by now
+ if(resizeCorner == 1) {
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ } else if(resizeCorner == 2) {
+ myPos_x = resizeorigin_x;
+ myPos_y = resizeorigin_y - mySize_y;
+ } else if(resizeCorner == 3) {
+ myPos_x = resizeorigin_x - mySize_x;
+ myPos_y = resizeorigin_y;
+ } else { // resizeCorner == 4
+ myPos_x = resizeorigin_x;
+ myPos_y = resizeorigin_y;
+ }
+
+ if(cvar("hud_configure_checkcollisions_debug"))
+ if(cvar("hud_configure_checkcollisions"))
+ drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
+
+ string s;
+ s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
+ cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
+
+ s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
+ cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+}
+
+float mouseClicked;
+float prevMouseClicked; // previous state
+float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
+vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
+
+float menu_enabled;
+float menu_enabled_time;
+float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
+{
+ if(!hud_configure)
+ return false;
+
+ // allow console bind to work
+ string con_keys;
+ float keys;
+ con_keys = findkeysforcommand("toggleconsole");
+ keys = tokenize(con_keys);
+
+ float hit_con_bind, i;
+ for (i = 0; i < keys; ++i)
+ {
+ if(nPrimary == stof(argv(i)))
+ hit_con_bind = 1;
+ }
+
+ if(nPrimary == K_MOUSE1)
+ {
+ if(bInputType == 0) { // key pressed
+ mouseClicked = 1;
+ return true;
+ }
+ else if(bInputType == 1) {// key released
+ mouseClicked = 0;
+ return true;
+ }
+ }
+ else if(nPrimary == K_ESCAPE)
+ {
+ disable_menu_alphacheck = 1;
+ menu_enabled = 1;
+ menu_enabled_time = time;
+ localcmd("menu_showhudexit\n");
+ }
+
+ else if(hit_con_bind)
+ return false;
+
+ return true; // Suppress ALL other input
+}
+
+void HUD_Panel_Mouse()
+{
+ // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
+ if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
+ disable_menu_alphacheck = 0;
+ if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
+ menu_enabled = 0;
+
+ /*
+ print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
+ print("Highlighted: ", ftos(highlightedPanel), "\n");
+ print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
+ */
+
+ if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
+ highlightedPanel = -1;
+ highlightedAction = 0;
+ }
+
+ mousepos = mousepos + getmousepos();
+
+ mousepos_x = bound(0, mousepos_x, vid_conwidth);
+ mousepos_y = bound(0, mousepos_y, vid_conheight);
+
+ drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ if(mouseClicked)
+ {
+ float i, border;
+ vector panelPos;
+ vector panelSize;
+
+ for(i = 0; i < HUD_PANEL_NUM; ++i)
+ {
+ panelPos = HUD_Panel_GetPos(i);
+ panelSize = HUD_Panel_GetSize(i);
+ border = HUD_Panel_GetBorder(i);
+ if(prevMouseClicked == 0) {
+ // move
+ if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+ {
+ highlightedPanel = i;
+ highlightedAction = 1;
+ }
+ // resize from topleft border
+ else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 1;
+ }
+ // resize from topright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 2;
+ }
+ // resize from bottomleft border
+ else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 3;
+ }
+ // resize from bottomright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 4;
+ }
+ }
+
+ if(highlightedPanel == i)
+ {
+ if(prevMouseClicked == 0)
+ {
+ if(highlightedAction == 1)
+ panel_click_distance = mousepos - panelPos;
+ else if(highlightedAction == 2)
+ {
+ if(resizeCorner == 1) {
+ panel_click_distance = mousepos - panelPos;
+ panel_click_resizeorigin = panelPos + panelSize;
+ } else if(resizeCorner == 2) {
+ panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
+ panel_click_distance_y = mousepos_y - panelPos_y;
+ panel_click_resizeorigin = panelPos + eY * panelSize_y;
+ } else if(resizeCorner == 3) {
+ panel_click_distance_x = mousepos_x - panelPos_x;
+ panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
+ panel_click_resizeorigin = panelPos + eX * panelSize_x;
+ } else if(resizeCorner == 4) {
+ panel_click_distance = panelSize - mousepos + panelPos;
+ panel_click_resizeorigin = panelPos;
+ }
+ }
+ }
+
+ if(cvar("hud_configure_checkcollisions_debug"))
+ drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
+
+ if(highlightedAction == 1)
+ HUD_Panel_SetPos(i, mousepos - panel_click_distance);
+ else if(highlightedAction == 2)
+ HUD_Panel_SetPosSize(i);
+ }
+ }
+
+ // doubleclick check
+ if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
+ {
+ mouseClicked = 0; // to prevent spam, I guess.
+ disable_menu_alphacheck = 2;
+ menu_enabled = 1;
+ menu_enabled_time = time;
+ localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
+ return;
+ }
+ if(prevMouseClicked == 0)
+ {
+ prevMouseClickedTime = time;
+ prevMouseClickedPos = mousepos;
+ }
+ }
+ prevMouseClicked = mouseClicked;
+}
+
+// Weapon icons (#0)
+//
+float weaponspace[10];
+void HUD_WeaponIcons_Clear()
+{
+ float idx;
+ for(idx = 0; idx < 10; ++idx)
+ weaponspace[idx] = 0;
+}
+
+entity weaponorder[WEP_MAXCOUNT];
+void weaponorder_swap(float i, float j, entity pass)
+{
+ entity h;
+ h = weaponorder[i];
+ weaponorder[i] = weaponorder[j];
+ weaponorder[j] = h;
+}
+
+string weaponorder_cmp_str_save;
+string weaponorder_cmp_str;
+float weaponorder_cmp(float i, float j, entity pass)
+{
+ float ai, aj;
+ ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
+ aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
+ return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
+}
+
+void HUD_WeaponIcons(void)
+{
+ float id = HUD_PANEL_WEAPONICONS;
+ float alpha, stat_weapons; // "constants"
+ vector pos, mySize, accuracy_color;
+ float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
+
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ stat_weapons = getstati(STAT_WEAPONS);
+ weapon_cnt = 0;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if(self.impulse >= 0)
+ ++weapon_cnt;
+ }
+
+ // TODO make this configurable
+ weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
+
+ if(weaponorder_cmp_str != weaponorder_cmp_str_save)
+ {
+ if(weaponorder_cmp_str_save)
+ strunzone(weaponorder_cmp_str_save);
+ weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
+ weapon_cnt = 0;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if(self.impulse >= 0)
+ {
+ weaponorder[weapon_cnt] = self;
+ ++weapon_cnt;
+ }
+ }
+ heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
+ }
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ // hits
+ weapon_stats = getstati(STAT_DAMAGE_HITS);
+ weapon_number = weapon_stats & 63;
+ weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+ // fired
+ weapon_stats = getstati(STAT_DAMAGE_FIRED);
+ weapon_number = weapon_stats & 63;
+ weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
+ if(cvar_or("hud_weaponicons_fade", 1))
+ {
+ fade = 3.2 - 2 * (time - weapontime);
+ fade = bound(0.7, fade, 1);
+ }
+ else
+ fade = 1;
+
+ HUD_WeaponIcons_Clear();
+
+ float rows, columns;
+ rows = mySize_y/mySize_x;
+ rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
+ // ^^^ weapon icon aspect goes here
+
+ columns = ceil(WEP_COUNT/rows);
+ float row, column;
+ for(i = 0; i < weapon_cnt; ++i)
+ {
+ self = weaponorder[i];
+ weapid = self.impulse;
+
+ alpha = (self.weapon == activeweapon) ? 1 : 0.6;
+
+ weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
+ weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+
+ // draw background behind currently selected weapon
+ if(self.weapon == activeweapon)
+ drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+
+ // draw the weapon accuracy on the HUD
+ if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+ {
+ if(weapon_damage)
+ weapon_stats = floor(100 * weapon_hit / weapon_damage);
+
+ accuracy_color = HUD_AccuracyColor(weapon_stats);
+ if(weapon_damage)
+ drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+
+ // draw the weapon icon
+ if((self.impulse >= 0) && (stat_weapons & self.weapons))
+ {
+ drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+
+ if(cvar_or("hud_weaponicons_number", 1))
+ drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
+ }
+
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
+ }
+
+}
+
+// Inventory (#1)
+//
+float GetAmmoStat(float i)
+{
+ switch(i)
+ {
+ case 0: return STAT_SHELLS;
+ case 1: return STAT_NAILS;
+ case 2: return STAT_ROCKETS;
+ case 3: return STAT_CELLS;
+ case 4: return STAT_FUEL;
+ default: return -1;
+ }
+}
+
+float GetAmmoItemCode(float i)
+{
+ switch(i)
+ {
+ case 0: return IT_SHELLS;
+ case 1: return IT_NAILS;
+ case 2: return IT_ROCKETS;
+ case 3: return IT_CELLS;
+ case 4: return IT_FUEL;
+ default: return -1;
+ }
+}
+
+string GetAmmoPicture(float i)
+{
+ switch(i)
+ {
+ case 0: return "ammo_shells";
+ case 1: return "ammo_bullets";
+ case 2: return "ammo_rockets";
+ case 3: return "ammo_cells";
+ case 4: return "ammo_fuel";
+ default: return "";
+ }
+}
+
+void HUD_Inventory(void)
+{
+ float id = HUD_PANEL_INVENTORY;
+ float i;
+ float stat_items;
+
+ vector pos, mySize, mysize, mypos;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ // ammo
+ stat_items = getstati(STAT_ITEMS);
+ for (i = 0; i < 4; ++i) {
+ float a;
+ a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
+ if(hud_configure)
+ a = 100;
+
+ if(cvar("hud_inventory_onlycurrent")) {
+ if(hud_configure)
+ i = 2;
+ if (stat_items & GetAmmoItemCode(i) || hud_configure) {
+ drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(a < 10)
+ HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ else
+ HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+ if(hud_configure)
+ break;
+ } else {
+ if (a > 0) {
+ if(mySize_x/mySize_y >= 10) { // arrange horizontally
+ switch (i) {
+ case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
+ case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
+ case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
+ case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
+ }
+ mysize_x = 0.25 * mySize_x;
+ mysize_y = mySize_y;
+ } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
+ switch (i) {
+ case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
+ case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
+ case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
+ case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
+ }
+ mysize_x = 0.5 * mySize_x;
+ mysize_y = 0.5 * mySize_y;
+ } else { // arrange vertically
+ switch (i) {
+ case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
+ case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
+ case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
+ case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
+ }
+ mysize_x = mySize_x;
+ mysize_y = 0.25 * mySize_y;
+ }
+
+ if (stat_items & GetAmmoItemCode(i))
+ drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if (a < 10) {
+ if(stat_items & GetAmmoItemCode(i))
+ HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ else
+ HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
+ } else {
+ if(stat_items & GetAmmoItemCode(i))
+ HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ else
+ HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+ }
+}
+
+
+// Powerups (#2)
+//
+void HUD_Powerups(void) {
+ float id = HUD_PANEL_POWERUPS;
+ float stat_items;
+ stat_items = getstati(STAT_ITEMS);
+
+ if(!hud_configure)
+ {
+ if not(stat_items & IT_STRENGTH)
+ if not(stat_items & IT_INVINCIBLE)
+ return;
+
+ if (getstati(STAT_HEALTH) <= 0)
+ return;
+ }
+
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float strength_time, shield_time;
+
+ strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
+ shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
+
+ if(hud_configure)
+ {
+ strength_time = 15;
+ shield_time = 27;
+ }
+
+ float len;
+
+ vector barpos, barsize;
+ vector picpos;
+ vector numpos;
+
+ string leftname, rightname;
+ float leftcnt, rightcnt;
+ float leftexact, rightexact;
+ float leftalpha, rightalpha;
+ if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
+ leftname = "strength";
+ leftcnt = ceil(strength_time);
+ leftexact = strength_time;
+
+ rightname = "shield";
+ rightcnt = ceil(shield_time);
+ rightexact = shield_time;
+ } else {
+ leftname = "shield";
+ leftcnt = ceil(shield_time);
+ leftexact = shield_time;
+
+ rightname = "strength";
+ rightcnt = ceil(strength_time);
+ rightexact = strength_time;
+ }
+ leftalpha = bound(0, leftexact, 1);
+ rightalpha = bound(0, rightexact, 1);
+
+ if (mySize_x/mySize_y > 4)
+ {
+ if(leftcnt)
+ {
+ len = strlen(ftos(leftcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
+ barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
+ picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
+ numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
+ picpos = pos;
+ numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(leftcnt <= 5)
+ drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ else
+ drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+
+ if(rightcnt)
+ {
+ len = strlen(ftos(rightcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * 0.5 * mySize_x;
+ barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
+ picpos = pos + eX * 0.5 * mySize_x;
+ numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+ } else {
+ barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
+ barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
+ picpos = pos + eX * mySize_x - eX * mySize_y;
+ numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(rightcnt <= 5)
+ drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+ else
+ drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+ }
+ else if (mySize_x/mySize_y > 1.5)
+ {
+ if(leftcnt)
+ {
+ len = strlen(ftos(leftcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
+ barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
+ picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
+ numpos = picpos - eX * len * 0.5 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
+ picpos = pos;
+ numpos = picpos + eX * 0.5 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(leftcnt <= 5)
+ drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ else
+ drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+
+ if(rightcnt)
+ {
+ len = strlen(ftos(rightcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+ picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
+ numpos = picpos - eX * len * 0.5 * mySize_y;
+ } else {
+ barpos = pos + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+ picpos = pos + eY * 0.5 * mySize_y;
+ numpos = picpos + eX * 0.5 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(rightcnt <= 5)
+ drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+ else
+ drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ if(leftcnt)
+ {
+ len = strlen(ftos(leftcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos;
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+ picpos = pos + eX * 0.05 * mySize_x;
+ numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
+ } else {
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+ picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
+ numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(leftcnt <= 5)
+ drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ else
+ drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+
+ if(rightcnt)
+ {
+ len = strlen(ftos(rightcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * 0.5 * mySize_x;
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
+ picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+ numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+ } else {
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
+ picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
+ numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(rightcnt <= 5)
+ drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+ else
+ drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+ }
+}
+
+// Health/armor (#3)
+//
+void HUD_HealthArmor(void)
+{
+ float id = HUD_PANEL_HEALTHARMOR;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float armor, health;
+ armor = getstati(STAT_ARMOR);
+ health = getstati(STAT_HEALTH);
+
+ float fuel;
+ fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
+
+ if(hud_configure)
+ {
+ armor = 150;
+ health = 100;
+ fuel = 70;
+ }
+
+ if(health <= 0)
+ return;
+
+ float len;
+ vector barpos, barsize;
+ vector picpos;
+ vector numpos;
+
+ if(cvar("hud_healtharmor") == 2) // combined health and armor display
+ {
+ vector v;
+ v = healtharmor_maxdamage(health, armor, armorblockpercent);
+
+ float x;
+ x = floor(v_x + 1);
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
+ barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
+ picpos = pos;
+ numpos = picpos + eX * 1.5 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
+ picpos = pos + eX * 3 * mySize_y;
+ numpos = pos;
+ }
+
+ if(v_z) // NOT fully armored
+ {
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(armor)
+ drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
+ if(armor)
+ drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+ HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
+
+ // fuel
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ }
+ if(fuel)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+ }
+
+ else
+ {
+ string leftname, rightname;
+ float leftcnt, rightcnt;
+ float leftactive, rightactive;
+ float leftalpha, rightalpha;
+ if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
+ leftname = "armor";
+ leftcnt = armor;
+ if(leftcnt)
+ leftactive = 1;
+ leftalpha = min((armor+10)/55, 1);
+
+ rightname = "health";
+ rightcnt = health;
+ rightactive = 1;
+ rightalpha = 1;
+ } else {
+ leftname = "health";
+ leftcnt = health;
+ leftactive = 1;
+ leftalpha = 1;
+
+ rightname = "armor";
+ rightcnt = armor;
+ if(rightcnt)
+ rightactive = 1;
+ rightalpha = min((armor+10)/55, 1);
+ }
+
+ if (mySize_x/mySize_y > 5)
+ {
+ if(leftactive)
+ {
+ len = strlen(ftos(leftcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
+ barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+ picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
+ numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+ picpos = pos;
+ numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+ }
+
+ if(rightactive)
+ {
+ len = strlen(ftos(rightcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * 0.5 * mySize_x;
+ barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
+ picpos = pos + eX * 0.5 * mySize_x;
+ numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
+ } else {
+ barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
+ barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
+ picpos = pos + eX * mySize_x - eX * mySize_y;
+ numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+ }
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ }
+ if(fuel)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+ }
+ else if (mySize_x/mySize_y > 2)
+ {
+ if(leftactive)
+ {
+ len = strlen(ftos(leftcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
+ barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+ picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
+ numpos = picpos - eX * len * 0.5 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+ picpos = pos;
+ numpos = picpos + eX * 0.5 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+ }
+
+ if(rightactive)
+ {
+ len = strlen(ftos(rightcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
+ numpos = picpos - eX * len * 0.5 * mySize_y;
+ } else {
+ barpos = pos + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ picpos = pos + eY * 0.5 * mySize_y;
+ numpos = picpos + eX * 0.5 * mySize_y;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+ }
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+ }
+ if(fuel)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ if(leftactive)
+ {
+ len = strlen(ftos(leftcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos;
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+ picpos = pos + eX * 0.05 * mySize_x;
+ numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
+ } else {
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+ picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
+ numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
+ }
+
+ if(rightactive)
+ {
+ len = strlen(ftos(rightcnt));
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos + eX * 0.5 * mySize_x;
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
+ picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+ numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+ } else {
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
+ picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
+ numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
+ }
+
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
+ }
+
+ if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ barpos = pos;
+ barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+ } else {
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
+ barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+ }
+ if(fuel)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+ }
+ }
+}
+
+// ___TODO___ !!!
+// Notification area (#4)
+//
+
+string Weapon_SuicideMessage(float deathtype)
+{
+ w_deathtype = deathtype;
+ get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
+ return w_deathtypestring;
+}
+
+string Weapon_KillMessage(float deathtype)
+{
+ w_deathtype = deathtype;
+ get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
+ return w_deathtypestring;
+}
+
+float killnotify_times[10];
+float killnotify_deathtype[10];
+float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
+string killnotify_attackers[10];
+string killnotify_victims[10];
+void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
+{
+ float i;
+ for (i = 9; i > 0; --i) {
+ killnotify_times[i] = killnotify_times[i-1];
+ killnotify_deathtype[i] = killnotify_deathtype[i-1];
+ killnotify_actiontype[i] = killnotify_actiontype[i-1];
+ if(killnotify_attackers[i])
+ strunzone(killnotify_attackers[i]);
+ killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
+ if(killnotify_victims[i])
+ strunzone(killnotify_victims[i]);
+ killnotify_victims[i] = strzone(killnotify_victims[i-1]);
+ }
+ killnotify_times[0] = time;
+ killnotify_deathtype[0] = wpn;
+ killnotify_actiontype[0] = actiontype;
+ if(killnotify_attackers[0])
+ strunzone(killnotify_attackers[0]);
+ killnotify_attackers[0] = strzone(attacker);
+ if(killnotify_victims[0])
+ strunzone(killnotify_victims[0]);
+ killnotify_victims[0] = strzone(victim);
+}
+
+void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
+{
+ float w;
+ float alsoprint;
+ alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
+
+ if(msg == MSG_SUICIDE) {
+ // TODO: cl_gentle
+ w = DEATH_WEAPONOF(type);
+ if(WEP_VALID(w)) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if (alsoprint)
+ print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
+ } else if (type == DEATH_KILL) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
+ if (alsoprint)
+ print ("^1",s1, "^1 couldn't take it anymore\n");
+ } else if (type == DEATH_ROT) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if (alsoprint)
+ print ("^1",s1, "^1 died\n");
+ } else if (type == DEATH_NOAMMO) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
+ if (alsoprint)
+ print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
+ } else if (type == DEATH_CAMP) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
+ if (alsoprint)
+ print ("^1",s1, "^1 thought they found a nice camping ground\n");
+ } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
+ HUD_KillNotify_Push(s1, "", 0, type);
+ if (alsoprint)
+ print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
+ } else if (type == DEATH_CHEAT) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if (alsoprint)
+ print ("^1",s1, "^1 unfairly eliminated themself\n");
+ } else if (type == DEATH_FIRE) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if (alsoprint)
+ print ("^1",s1, "^1 burned to death\n");
+ } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if (alsoprint)
+ print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
+ }
+
+ if (stof(s2) > 2) // killcount > 2
+ print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
+ } else if(msg == MSG_KILL) {
+ w = DEATH_WEAPONOF(type);
+ if(WEP_VALID(w)) {
+ HUD_KillNotify_Push(s2, s1, 1, w);
+ if (alsoprint)
+ print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
+ }
+ else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
+ HUD_KillNotify_Push(s1, s2, 1, type);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle")) {
+ print ("^1", s1, "^1 took action against a team mate\n");
+ } else {
+ print ("^1", s1, "^1 mows down a team mate\n");
+ }
+ }
+ if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
+ else
+ print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
+ }
+ else if (stof(s2) > 2) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
+ else
+ print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
+ }
+ }
+ else if(type == KILL_FIRST_BLOOD)
+ print("^1",s1, "^1 drew first blood", "\n");
+ // TODO: icon!
+ else if (type == DEATH_TELEFRAG)
+ print ("^1",s1, "^1 was telefragged by ", s2, "\n");
+ else if (type == DEATH_DROWN) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
+ if(alsoprint)
+ print ("^1",s1, "^1 was drowned by ", s2, "\n");
+ }
+ else if (type == DEATH_SLIME) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
+ if(alsoprint)
+ print ("^1",s1, "^1 was slimed by ", s2, "\n");
+ }
+ else if (type == DEATH_LAVA) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
+ if(alsoprint)
+ print ("^1",s1, "^1 was cooked by ", s2, "\n");
+ }
+ else if (type == DEATH_FALL) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
+ if(alsoprint)
+ print ("^1",s1, "^1 was grounded by ", s2, "\n");
+ }
+ else if (type == DEATH_SHOOTING_STAR) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
+ if(alsoprint)
+ print ("^1",s1, "^1 was shot into space by ", s2, "\n");
+ }
+ else if (type == DEATH_SWAMP) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was conserved by ", s2, "\n");
+ }
+ else if (type == DEATH_HURTTRIGGER)
+ {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
+ if(alsoprint)
+ print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
+ } else if(type == DEATH_SBCRUSH) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
+ } else if(type == DEATH_SBMINIGUN) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
+ } else if(type == DEATH_SBROCKET) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
+ } else if(type == DEATH_SBBLOWUP) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
+ } else if(type == DEATH_WAKIGUN) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
+ } else if(type == DEATH_WAKIROCKET) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
+ } else if(type == DEATH_WAKIBLOWUP) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
+ } else if(type == DEATH_TURRET) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
+ } else if(type == DEATH_TOUCHEXPLODE) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
+ } else if(type == DEATH_CHEAT) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
+ } else if (type == DEATH_FIRE) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
+ } else if (type == DEATH_CUSTOM) {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
+ if(alsoprint)
+ print ("^1",s1, "^1 ", s2, "\n");
+ } else {
+ HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was fragged by ", s2, "\n");
+ }
+ } else if(msg == MSG_SPREE) {
+ if(type == KILL_END_SPREE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
+ else
+ print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
+ } else if(type == KILL_SPREE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"^1 made ",s2," scores in a row\n");
+ else
+ print ("^1",s1,"^1 has ",s2," frags in a row\n");
+ } else if(type == KILL_SPREE_3) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made a ^1TRIPLE SCORE\n");
+ else
+ print (s1,"^7 made a ^1TRIPLE FRAG\n");
+ } else if(type == KILL_SPREE_5) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 unleashes ^1SCORING RAGE\n");
+ else
+ print (s1,"^7 unleashes ^1RAGE\n");
+ } else if(type == KILL_SPREE_10) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 starts the ^1MASSACRE!\n");
+ } else if(type == KILL_SPREE_15) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 executes ^1MAYHEM!\n");
+ } else if(type == KILL_SPREE_20) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 is a ^1BERSERKER!\n");
+ } else if(type == KILL_SPREE_25) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 inflicts ^1CARNAGE!\n");
+ } else if(type == KILL_SPREE_30) {
+ if(cvar("cl_gentle"))
+ print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
+ else
+ print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
+ }
+ } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
+ if (type == DEATH_DROWN) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 was in the water for too long\n");
+ else
+ print ("^1",s1, "^1 drowned\n");
+ }
+ } else if (type == DEATH_SLIME) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
+ if(alsoprint)
+ print ("^1",s1, "^1 was slimed\n");
+ } else if (type == DEATH_LAVA) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 found a hot place\n");
+ else
+ print ("^1",s1, "^1 turned into hot slag\n");
+ }
+ } else if (type == DEATH_FALL) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 tested gravity (and it worked)\n");
+ else
+ print ("^1",s1, "^1 hit the ground with a crunch\n");
+ }
+ } else if (type == DEATH_SHOOTING_STAR) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
+ if(alsoprint)
+ print ("^1",s1, "^1 became a shooting star\n");
+ } else if (type == DEATH_SWAMP) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 discovered a swamp\n");
+ else
+ print ("^1",s1, "^1 is now conserved for centuries to come\n");
+ }
+ } else if(type == DEATH_TURRET) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was mowed down by a turret \n");
+ } else if (type == DEATH_CUSTOM) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
+ if(alsoprint)
+ print ("^1",s1, "^1 ", s2, "\n");
+ } else if (type == DEATH_HURTTRIGGER) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
+ if(alsoprint)
+ print ("^1",s1, "^1 was in the wrong place\n");
+ } else if(type == DEATH_TOUCHEXPLODE) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 died in an accident\n");
+ } else if(type == DEATH_CHEAT) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ print ("^1",s1, "^1 was unfairly eliminated\n");
+ } else if(type == DEATH_FIRE) {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 felt a little hot\n");
+ else
+ print ("^1",s1, "^1 burnt to death\n");
+ }
+ } else {
+ HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
+ if(alsoprint)
+ {
+ if(cvar("cl_gentle"))
+ print ("^1",s1, "^1 needs a restart\n");
+ else
+ print ("^1",s1, "^1 died\n");
+ }
+ }
+ } else if(msg == MSG_KILL_ACTION_SPREE) {
+ if(cvar("cl_gentle"))
+ print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
+ else
+ print ("^1",s1,"^1 died with a ",s2," kill spree\n");
+ } else if(msg == MSG_INFO) {
+ if(type == INFO_GOTFLAG) { // here, s2 is the flag name
+ HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
+ print(s1, "^7 got the ", s2, "\n");
+ } else if(type == INFO_LOSTFLAG) {
+ HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
+ print(s1, "^7 lost the ", s2, "\n");
+ } else if(type == INFO_PICKUPFLAG) {
+ HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
+ print(s1, "^7 picked up the ", s2, "\n");
+ } else if(type == INFO_RETURNFLAG) {
+ HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
+ print(s1, "^7 returned the ", s2, "\n");
+ }
+ }
+}
+
+#define DAMAGE_CENTERPRINT_SPACER NEWLINES
+
+void HUD_Centerprint(string s1, string s2, float type, float msg)
+{
+ if(msg == MSG_SUICIDE) {
+ if (type == DEATH_TEAMCHANGE) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
+ } else if (type == DEATH_AUTOTEAMCHANGE) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
+ } else if (type == DEATH_CAMP) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
+ } else if (type == DEATH_NOAMMO) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
+ } else if (type == DEATH_ROT) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
+ } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
+ } else if (type == DEATH_QUIET) {
+ // do nothing
+ } else if (type == DEATH_KILL) {
+ if(cvar("cl_gentle"))
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
+ else
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
+ }
+ } else if(msg == MSG_KILL) {
+ if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
+ if(cvar("cl_gentle")) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
+ } else {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
+ }
+ } else if (type == KILL_FIRST_BLOOD) {
+ if(cvar("cl_gentle")) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
+ } else {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
+ }
+ } else if (type == KILL_FIRST_VICTIM) {
+ if(cvar("cl_gentle")) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
+ } else {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
+ }
+ } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
+ if(cvar("cl_gentle")) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
+ } else {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
+ }
+ } else if (type == KILL_TYPEFRAGGED) {
+ if(cvar("cl_gentle")) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
+ } else {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
+ }
+ } else if (type == KILL_FRAG) {
+ if(cvar("cl_gentle")) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
+ } else {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
+ }
+ } else if (type == KILL_FRAGGED) {
+ if(cvar("cl_gentle")) {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
+ } else {
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
+ }
+ }
+ } else if(msg == MSG_KILL_ACTION) {
+ // TODO: invent more centerprints here?
+ centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
+ }
+}
+
+void HUD_Notify (void)
+{
+ float id = HUD_PANEL_NOTIFY;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float entries, height;
+ entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
+ height = mySize_y/entries;
+ entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
+
+ vector fontsize;
+ fontsize = '0.5 0.5 0' * height;
+
+ float a;
+ float when;
+ when = cvar("hud_notify_time");
+ float fadetime;
+ fadetime = cvar("hud_notify_fadetime");
+
+ string s;
+
+ vector pos_attacker, pos_victim;
+ vector weap_pos;
+ float width_attacker, width_victim;
+ string attacker, victim;
+
+ float i, j;
+ for(j = 0; j < entries; ++j)
+ {
+ if(cvar("hud_notify_flip"))
+ i = j;
+ else // rather nasty hack for ordering items from the bottom up
+ i = entries - j - 1;
+ if(cvar("hud_notify_info_top"))
+ i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
+
+ if(fadetime)
+ {
+ if(killnotify_times[j] + when > time)
+ a = 1;
+ else
+ a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+ }
+ else
+ {
+ if(killnotify_times[j] + when > time)
+ a = 1;
+ else
+ a = 0;
+ }
+
+ // TODO: maybe print in team colors?
+ // TODO: maybe this could be cleaned up somehow...
+ // TODO: less copypaste code below
+ //
+ // Y [used by] X
+ if(killnotify_actiontype[j] == 0 && !hud_configure)
+ {
+ attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
+
+ width_attacker = stringwidth(attacker, TRUE, fontsize);
+ pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
+
+ weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
+ if(killnotify_deathtype[j] == DEATH_GENERIC)
+ {
+ drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_NOAMMO)
+ {
+ drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_KILL)
+ {
+ drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_CAMP)
+ {
+ drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == KILL_TEAM_RED)
+ {
+ drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
+ {
+ drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_DROWN)
+ {
+ drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_SLIME)
+ {
+ drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_LAVA)
+ {
+ drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_FALL)
+ {
+ drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
+ {
+ drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
+ {
+ drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == INFO_GOTFLAG)
+ {
+ if(killnotify_victims[j] == "^1RED^7 flag")
+ s = "red";
+ else
+ s = "blue";
+ drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
+ {
+ if(killnotify_victims[j] == "^1RED^7 flag")
+ s = "red";
+ else
+ s = "blue";
+ drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
+ {
+ if(killnotify_victims[j] == "^1RED^7 flag")
+ s = "red";
+ else
+ s = "blue";
+ drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ }
+ // X [did action to] Y
+ else
+ {
+ if(hud_configure)
+ {
+ attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ a = bound(0, (when - j) / 4, 1);
+ }
+ else
+ {
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
+ }
+ width_attacker = stringwidth(attacker, TRUE, fontsize);
+ width_victim = stringwidth(victim, TRUE, fontsize);
+ pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
+ pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
+ weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+
+ if(hud_configure) // example actions for config mode
+ {
+ drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(WEP_VALID(killnotify_deathtype[j]))
+ {
+ self = get_weaponinfo(killnotify_deathtype[j]);
+ drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == KILL_TEAM_RED)
+ {
+ drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
+ {
+ drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_DROWN)
+ {
+ drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_SLIME)
+ {
+ drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_LAVA)
+ {
+ drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_FALL)
+ {
+ drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
+ {
+ drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
+ {
+ drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ }
+
+ }
+
+ // Info messages
+ //
+ entity tm;
+ vector o;
+ o = pos;
+ if(cvar("hud_notify_info_top"))
+ o = pos + eY;
+ else
+ o = pos + eY * mySize_y - eY * 2 * height;
+
+ if(spectatee_status && !intermission)
+ {
+ //drawfont = hud_bigfont;
+ if(spectatee_status == -1)
+ s = "^1Observing";
+ else
+ s = GetPlayerName(spectatee_status - 1);
+
+ //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
+ //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ //drawfont = hud_font;
+
+ // spectator text in the upper right corner
+ if(spectatee_status == -1)
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
+ else
+ s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+
+ if(spectatee_status == -1)
+ s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
+ else
+ s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+
+ s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+
+ if(gametype == GAME_ARENA)
+ s = "^1Wait for your turn to join";
+ else if(gametype == GAME_LMS)
+ {
+ entity sk;
+ sk = playerslots[player_localentnum - 1];
+ if(sk.(scores[ps_primary]) >= 666)
+ s = "^1Match has already begun";
+ else if(sk.(scores[ps_primary]) > 0)
+ s = "^1You have no more lives left";
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ }
+ else
+ s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+
+ //show restart countdown:
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ float countdown;
+ //we need to ceil, otherwise the countdown would be off by .5 when using round()
+ countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+ s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
+ }
+ if(warmup_stage && !intermission)
+ {
+ s = "^2Currently in ^1warmup^2 stage!";
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
+
+ string blinkcolor;
+ if(mod(time, 1) >= 0.5)
+ blinkcolor = "^1";
+ else
+ blinkcolor = "^3";
+
+ if(ready_waiting && !intermission && !spectatee_status)
+ {
+ if(ready_waiting_for_me)
+ {
+ if(warmup_stage)
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
+ else
+ s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
+ }
+ else
+ {
+ if(warmup_stage)
+ s = strcat("^2Waiting for others to ready up to end warmup...");
+ else
+ s = strcat("^2Waiting for others to ready up...");
+ }
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
+ else if(warmup_stage && !intermission && !spectatee_status)
+ {
+ s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
+
+ if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
+ {
+ float ts_min, ts_max;
+ tm = teams.sort_next;
+ if (tm)
+ {
+ for(; tm.sort_next; tm = tm.sort_next)
+ {
+ if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+ continue;
+ if(!ts_min) ts_min = tm.team_size;
+ else ts_min = min(ts_min, tm.team_size);
+ if(!ts_max) ts_max = tm.team_size;
+ else ts_max = max(ts_max, tm.team_size);
+ }
+ if ((ts_max - ts_min) > 1)
+ {
+ s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
+ tm = GetTeam(myteam, false);
+ if (tm)
+ if (tm.team != COLOR_SPECTATOR)
+ if (tm.team_size == ts_max)
+ s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
+
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
+ }
+ }
+ if(hud_configure)
+ {
+ s = "^7Press ^3ESC ^7to show HUD options.";
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ s = "^3Doubleclick a panel for panel-specific options.";
+ drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
+ }
+}
+
+// Timer (#5)
+//
+string seconds_tostring(float sec)
+{
+ float minutes;
+ minutes = floor(sec / 60);
+
+ sec -= minutes * 60;
+
+ string s;
+ s = ftos(100 + sec);
+
+ return strcat(ftos(minutes), ":", substring(s, 1, 3));
+}
+
+void HUD_Timer(void)
+{
+ float id = HUD_PANEL_TIMER;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ string timer;
+ float timelimit, elapsedTime, timeleft, minutesLeft;
+
+ timelimit = getstatf(STAT_TIMELIMIT);
+
+ timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+ timeleft = ceil(timeleft);
+
+ minutesLeft = floor(timeleft / 60);
+
+ vector timer_color;
+ if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+ timer_color = '1 1 1'; //white
+ else if(minutesLeft >= 1)
+ timer_color = '1 1 0'; //yellow
+ else
+ timer_color = '1 0 0'; //red
+
+ if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ //while restart is still active, show 00:00
+ timer = seconds_tostring(0);
+ } else {
+ elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+ timer = seconds_tostring(elapsedTime);
+ }
+ } else {
+ timer = seconds_tostring(timeleft);
+ }
+
+ drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
+}
+
+// Radar (#6)
+//
+void HUD_Radar(void)
+{
+ float id = HUD_PANEL_RADAR;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ local float color1, color2; // color already declared as a global in hud.qc
+ local vector rgb;
+ local entity tm;
+ float scale2d, normalsize, bigsize;
+ float f;
+
+ teamradar_origin2d = pos + 0.5 * mySize;
+ teamradar_size2d = mySize;
+
+ if(minimapname == "")
+ return;
+
+ teamradar_loadcvars();
+
+ switch(hud_radar_zoommode)
+ {
+ default:
+ case 0:
+ f = current_zoomfraction;
+ break;
+ case 1:
+ f = 1 - current_zoomfraction;
+ break;
+ case 2:
+ f = 0;
+ break;
+ case 3:
+ f = 1;
+ break;
+ }
+
+ switch(hud_radar_rotation)
+ {
+ case 0:
+ teamradar_angle = view_angles_y - 90;
+ break;
+ default:
+ teamradar_angle = 90 * hud_radar_rotation;
+ break;
+ }
+
+ scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
+ teamradar_size2d = mySize;
+
+ teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
+
+ // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
+ if(hud_radar_rotation == 0)
+ {
+ // max-min distance must fit the radar in any rotation
+ bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
+ }
+ else
+ {
+ vector c0, c1, c2, c3, span;
+ c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
+ c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
+ c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
+ c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
+ span = '0 0 0';
+ span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
+ span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
+
+ // max-min distance must fit the radar in x=x, y=y
+ bigsize = min(
+ teamradar_size2d_x * scale2d / (1.05 * span_x),
+ teamradar_size2d_y * scale2d / (1.05 * span_y)
+ );
+ }
+
+ normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
+ if(bigsize > normalsize)
+ normalsize = bigsize;
+
+ teamradar_size =
+ f * bigsize
+ + (1 - f) * normalsize;
+ teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
+ f * (mi_min + mi_max) * 0.5
+ + (1 - f) * view_origin);
+
+ color1 = GetPlayerColor(player_localentnum-1);
+ rgb = GetTeamRGB(color1);
+
+ drawsetcliparea(
+ pos_x,
+ pos_y,
+ mySize_x,
+ mySize_y
+ );
+
+ draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
+
+ for(tm = world; (tm = find(tm, classname, "radarlink")); )
+ draw_teamradar_link(tm.origin, tm.velocity, tm.team);
+ for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
+ draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
+ for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
+ {
+ color2 = GetPlayerColor(tm.sv_entnum);
+ //if(color == COLOR_SPECTATOR || color == color2)
+ draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
+ }
+ draw_teamradar_player(view_origin, view_angles, '1 1 1');
+
+ drawresetcliparea();
+};
+
+// Score (#7)
+//
+void HUD_Score(void)
+{
+ float id = HUD_PANEL_SCORE;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ float score, distribution, leader;
+ float score_len, distr_len;
+ vector distribution_color;
+ entity tm, pl, me;
+ me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
+
+ // TODO... this (race part) still uses constant coordinates :/
+ if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
+ /*pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+ if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+ if(pl.scores[ps_primary] == 0)
+ pl = world;
+
+ score = me.(scores[ps_primary]);
+
+ float racemin, racesec, racemsec;
+ float distsec, distmsec, minusplus;
+
+ racemin = floor(score/(60 * TIME_FACTOR));
+ racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
+ racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
+
+ if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
+ // distribution display
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+
+ if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
+ distmsec = fabs(distribution);
+ else {
+ distsec = floor(fabs(distribution)/TIME_FACTOR);
+ distmsec = fabs(distribution) - distsec*TIME_FACTOR;
+ if (distribution < 0)
+ distsec = -distsec;
+ }
+
+ if (distribution <= 0) {
+ distribution_color = eY;
+ minusplus = 1; // minusplus 1: always prefix with minus sign
+ }
+ else {
+ distribution_color = eX;
+ minusplus = 2; // minusplus 1: always prefix with plus sign
+ }
+ HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+ }
+ // race record display
+ if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
+ drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+
+ HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+
+ HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+ */
+ } else if (!teamplay) { // non-teamgames
+ // me vector := [team/connected frags id]
+ pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+
+ if(hud_configure)
+ distribution = 42;
+ else if(pl)
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+ else
+ distribution = 0;
+
+ score = me.(scores[ps_primary]);
+ if(hud_configure)
+ score = 123;
+
+ if(distribution >= 5) {
+ distribution_color = eY;
+ leader = 1;
+ } else if(distribution >= 0) {
+ distribution_color = '1 1 1';
+ leader = 1;
+ } else if(distribution >= -5)
+ distribution_color = '1 1 0';
+ else
+ distribution_color = eX;
+
+ score_len = strlen(ftos(score));
+ distr_len = strlen(ftos(distribution));
+
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if (leader)
+ drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ } else { // teamgames
+ float max_fragcount;
+ max_fragcount = -99;
+
+ float teamnum;
+ for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+ if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
+ continue;
+ score = tm.(teamscores[ts_primary]);
+ if(hud_configure)
+ score = 123;
+ leader = 0;
+
+ score_len = strlen(ftos(score));
+
+ if (score > max_fragcount)
+ max_fragcount = score;
+
+ if(tm.team == myteam) {
+ if (max_fragcount == score)
+ leader = 1;
+ if (leader)
+ drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ } else {
+ if (max_fragcount == score)
+ leader = 1;
+ if (leader)
+ drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ teamnum += 1;
+ }
+ }
+ }
+}
+
+// Race timer (#8)
+//
+void HUD_RaceTimer (void) {
+ float id = HUD_PANEL_RACETIMER;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ drawfont = hud_bigfont;
+ float a, t;
+ string s, forcetime;
+
+ if(hud_configure)
+ {
+ s = "0:13:37";
+ drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ s = "^1Intermediate 1 (+15.42)";
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+ else if(race_checkpointtime)
+ {
+ a = bound(0, 2 - (time - race_checkpointtime), 1);
+ s = "";
+ forcetime = "";
+ if(a > 0) // just hit a checkpoint?
+ {
+ if(race_checkpoint != 254)
+ {
+ if(race_time && race_previousbesttime)
+ s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
+ else
+ s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
+ if(race_time)
+ forcetime = TIME_ENCODED_TOSTRING(race_time);
+ }
+ }
+ else
+ {
+ if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
+ {
+ a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
+ if(a > 0) // next one?
+ {
+ s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
+ }
+ }
+ }
+
+ if(s != "" && a > 0)
+ {
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime)
+ {
+ a = bound(0, 2 - (time - race_penaltyeventtime), 1);
+ if(a > 0)
+ {
+ s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(forcetime != "")
+ {
+ a = bound(0, (time - race_checkpointtime) / 0.5, 1);
+ //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
+ drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
+ }
+ else
+ a = 1;
+
+ if(race_laptime && race_checkpoint != 255)
+ {
+ s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
+ //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ if(race_mycheckpointtime)
+ {
+ a = bound(0, 2 - (time - race_mycheckpointtime), 1);
+ s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ if(race_othercheckpointtime && race_othercheckpointenemy != "")
+ {
+ a = bound(0, 2 - (time - race_othercheckpointtime), 1);
+ s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime && !race_penaltyaccumulator)
+ {
+ t = race_penaltytime * 0.1 + race_penaltyeventtime;
+ a = bound(0, (1 + t - time), 1);
+ if(a > 0)
+ {
+ if(time < t)
+ s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
+ else
+ s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
+ dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+
+ drawfont = hud_font;
+}
+
+// Vote window (#9)
+//
+float vote_yescount;
+float vote_nocount;
+float vote_needed;
+float vote_highlighted; // currently selected vote
+
+float vote_active; // is there an active vote?
+float vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
+void HUD_VoteWindow(void)
+{
+ float id = HUD_PANEL_VOTE;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ string s;
+ float a;
+ if(vote_active != vote_prev) {
+ vote_change = time;
+ vote_prev = vote_active;
+ }
+
+ if(vote_active || hud_configure)
+ vote_alpha = bound(0, (time - vote_change) * 2, 1);
+ else
+ vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
+
+ if(hud_configure)
+ {
+ vote_yescount = 3;
+ vote_nocount = 2;
+ vote_needed = 4;
+ }
+
+ if(!vote_alpha)
+ return;
+
+ a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+
+ HUD_Panel_DrawBg(id, pos, mySize, a);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+
+ s = "A vote has been called for: ";
+ drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
+ if(hud_configure)
+ s = "Configure the HUD";
+ drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+
+ // print the yes/no counts
+ s = strcat("Yes: ", ftos(vote_yescount));
+ drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ s = strcat("No: ", ftos(vote_nocount));
+ drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+
+ // draw the progress bars
+ drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+ drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+
+ drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+ drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+
+ // draw the highlights
+ if(vote_highlighted == 1) {
+ drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
+ drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+ else if(vote_highlighted == 2) {
+ drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
+ drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ }
+
+ drawresetcliparea();
+
+ if(!vote_active) {
+ vote_highlighted = 0;
+ }
+}
+
+// Mod icons panel (#10)
+//
+
+float mod_active; // is there any active mod icon?
+
+// CTF HUD modicon section
+float redflag_prevframe, blueflag_prevframe; // status during previous frame
+float redflag_prevstatus, blueflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
+
+void HUD_Mod_CTF_Reset(void)
+{
+ redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
+}
+
+void HUD_Mod_CTF(vector pos, vector mySize)
+{
+ vector redflag_pos, blueflag_pos;
+ vector flag_size;
+ float f; // every function should have that
+
+ float redflag, blueflag; // current status
+ float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
+ float stat_items;
+
+ stat_items = getstati(STAT_ITEMS);
+ redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
+ blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+
+ if(redflag || blueflag)
+ mod_active = 1;
+ else
+ mod_active = 0;
+
+ if(hud_configure)
+ {
+ redflag = 1;
+ blueflag = 2;
+ }
+
+ // when status CHANGES, set old status into prevstatus and current status into status
+ if (redflag != redflag_prevframe)
+ {
+ redflag_statuschange_time = time;
+ redflag_prevstatus = redflag_prevframe;
+ redflag_prevframe = redflag;
+ }
+
+ if (blueflag != blueflag_prevframe)
+ {
+ blueflag_statuschange_time = time;
+ blueflag_prevstatus = blueflag_prevframe;
+ blueflag_prevframe = blueflag;
+ }
+
+ redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
+ blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
+
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ // note:
+ // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+ // thus
+ // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+ // ensure RMS == 1
+ float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+ string red_icon, red_icon_prevstatus;
+ float red_alpha, red_alpha_prevstatus;
+ red_alpha = red_alpha_prevstatus = 1;
+ switch(redflag) {
+ case 1: red_icon = "flag_red_taken"; break;
+ case 2: red_icon = "flag_red_lost"; break;
+ case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+ red_icon = "flag_red_shielded";
+ else
+ red_icon = string_null;
+ break;
+ }
+ switch(redflag_prevstatus) {
+ case 1: red_icon_prevstatus = "flag_red_taken"; break;
+ case 2: red_icon_prevstatus = "flag_red_lost"; break;
+ case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(redflag == 3)
+ red_icon_prevstatus = "flag_red_carrying"; // make it more visible
+ else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+ red_icon_prevstatus = "flag_red_shielded";
+ else
+ red_icon_prevstatus = string_null;
+ break;
+ }
+
+ string blue_icon, blue_icon_prevstatus;
+ float blue_alpha, blue_alpha_prevstatus;
+ blue_alpha = blue_alpha_prevstatus = 1;
+ switch(blueflag) {
+ case 1: blue_icon = "flag_blue_taken"; break;
+ case 2: blue_icon = "flag_blue_lost"; break;
+ case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+ blue_icon = "flag_blue_shielded";
+ else
+ blue_icon = string_null;
+ break;
+ }
+ switch(blueflag_prevstatus) {
+ case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
+ case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
+ case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
+ default:
+ if(blueflag == 3)
+ blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
+ else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+ blue_icon_prevstatus = "flag_blue_shielded";
+ else
+ blue_icon_prevstatus = string_null;
+ break;
+ }
+
+ if(mySize_x > mySize_y) {
+ if (myteam == COLOR_TEAM1) { // always draw own flag on left
+ redflag_pos = pos;
+ blueflag_pos = pos + eX * 0.5 * mySize_x;
+ } else {
+ blueflag_pos = pos;
+ redflag_pos = pos + eX * 0.5 * mySize_x;
+ }
+ flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
+ } else {
+ if (myteam == COLOR_TEAM1) { // always draw own flag on left
+ redflag_pos = pos;
+ blueflag_pos = pos + eY * 0.5 * mySize_y;
+ } else {
+ blueflag_pos = pos;
+ redflag_pos = pos + eY * 0.5 * mySize_y;
+ }
+ flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
+ }
+
+ f = bound(0, redflag_statuschange_elapsedtime*2, 1);
+ if(red_icon_prevstatus && f < 1)
+ drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(red_icon)
+ drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
+
+ f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
+ if(blue_icon_prevstatus && f < 1)
+ drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ if(blue_icon)
+ drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
+}
+
+// Keyhunt HUD modicon section
+float kh_runheretime;
+
+void HUD_Mod_KH_Reset(void)
+{
+ kh_runheretime = 0;
+}
+
+void HUD_Mod_KH(vector pos, vector mySize)
+{
+ mod_active = 1; // keyhunt should never hide the mod icons panel
+ float kh_keys;
+ float keyteam;
+ float a, aa;
+ vector p, pa, kh_size, kh_asize;
+
+ kh_keys = getstati(STAT_KH_KEYS);
+
+ p_x = pos_x;
+ if(mySize_x > mySize_y)
+ {
+ p_y = pos_y + 0.25 * mySize_y;
+ pa = p - eY * 0.25 * mySize_y;
+
+ kh_size_x = mySize_x * 0.25;
+ kh_size_y = 0.75 * mySize_y;
+ kh_asize_x = mySize_x * 0.25;
+ kh_asize_y = mySize_y * 0.25;
+ }
+ else
+ {
+ p_y = pos_y + 0.125 * mySize_y;
+ pa = p - eY * 0.125 * mySize_y;
+
+ kh_size_x = mySize_x * 0.5;
+ kh_size_y = 0.375 * mySize_y;
+ kh_asize_x = mySize_x * 0.5;
+ kh_asize_y = mySize_y * 0.125;
+ }
+
+ float i, key;
+
+ float keycount;
+ keycount = 0;
+ for(i = 0; i < 4; ++i)
+ {
+ key = floor(kh_keys / pow(32, i)) & 31;
+ keyteam = key - 1;
+ if(keyteam == 30 && keycount <= 4)
+ keycount += 4;
+ if(keyteam == myteam || keyteam == -1 || keyteam == 30)
+ keycount += 1;
+ }
+
+ // this yields 8 exactly if "RUN HERE" shows
+
+ if(keycount == 8)
+ {
+ if(!kh_runheretime)
+ kh_runheretime = time;
+ pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
+ }
+ else
+ kh_runheretime = 0;
+
+ for(i = 0; i < 4; ++i)
+ {
+ key = floor(kh_keys / pow(32, i)) & 31;
+ keyteam = key - 1;
+ switch(keyteam)
+ {
+ case 30: // my key
+ keyteam = myteam;
+ a = 1;
+ aa = 1;
+ break;
+ case -1: // no key
+ a = 0;
+ aa = 0;
+ break;
+ default: // owned or dropped
+ a = 0.2;
+ aa = 0.5;
+ break;
+ }
+ a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
+ aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
+ if(a > 0)
+ {
+ switch(keyteam)
+ {
+ case COLOR_TEAM1:
+ drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM2:
+ drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM3:
+ drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case COLOR_TEAM4:
+ drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ default:
+ break;
+ }
+ switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
+ {
+ case 0:
+ drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 1:
+ drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 2:
+ drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ case 3:
+ drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ break;
+ }
+ }
+ if(mySize_x > mySize_y)
+ {
+ p_x += 0.25 * mySize_x;
+ pa_x += 0.25 * mySize_x;
+ }
+ else
+ {
+ if(i == 1)
+ {
+ p_y = pos_y + 0.625 * mySize_y;
+ pa_y = pos_y + 0.5 * mySize_y;
+ p_x = pos_x;
+ pa_x = pos_x;
+ }
+ else
+ {
+ p_x += 0.5 * mySize_x;
+ pa_x += 0.5 * mySize_x;
+ }
+ }
+ }
+}
+
+// Nexball HUD mod icon
+void HUD_Mod_NexBall(vector pos, vector mySize)
+{
+ float stat_items, nb_pb_starttime, dt, p;
+
+ stat_items = getstati(STAT_ITEMS);
+ nb_pb_starttime = getstatf(STAT_NB_METERSTART);
+
+ if (stat_items & IT_KEY1)
+ mod_active = 1;
+ else
+ mod_active = 0;
+
+ //Manage the progress bar if any
+ if (nb_pb_starttime > 0)
+ {
+ dt = mod(time - nb_pb_starttime, nb_pb_period);
+ // one period of positive triangle
+ p = 2 * dt / nb_pb_period;
+ if (p > 1)
+ p = 2 - p;
+
+ //Draw the filling
+ vector barsize;
+ float vertical;
+ if(mySize_x > mySize_y)
+ {
+ barsize = eX * p * mySize_x + eY * mySize_y;
+ vertical = 0;
+ }
+ else
+ {
+ barsize = eX * mySize_x + eY * p * mySize_y;
+ vertical = 1;
+ }
+ HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ }
+
+ if (stat_items & IT_KEY1)
+ drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+}
+
+// Race/CTS HUD mod icons
+float crecordtime_prev; // last remembered crecordtime
+float crecordtime_change_time; // time when crecordtime last changed
+float srecordtime_prev; // last remembered srecordtime
+float srecordtime_change_time; // time when srecordtime last changed
+
+float race_status_time;
+float race_status_prev;
+string race_status_name_prev;
+void HUD_Mod_Race(vector pos, vector mySize)
+{
+ mod_active = 1; // race should never hide the mod icons panel
+ entity me;
+ me = playerslots[player_localentnum - 1];
+ float t, score;
+ float f; // yet another function has this
+ score = me.(scores[ps_primary]);
+
+ if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+ return; // no records in the actual race
+
+ drawfont = hud_bigfont;
+
+ // clientside personal record
+ string rr;
+ if(gametype == GAME_CTS)
+ rr = CTS_RECORD;
+ else
+ rr = RACE_RECORD;
+ t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+ if(score && (score < t || !t)) {
+ db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
+ if(cvar("cl_autodemo_delete_keeprecords"))
+ {
+ f = cvar("cl_autodemo_delete");
+ f &~= 1;
+ cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
+ }
+ }
+
+ if(t != crecordtime_prev) {
+ crecordtime_prev = t;
+ crecordtime_change_time = time;
+ }
+ f = time - crecordtime_change_time;
+
+ if (f > 1) {
+ drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ } else {
+ drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+ }
+
+ // server record
+ t = race_server_record;
+ if(t != srecordtime_prev) {
+ srecordtime_prev = t;
+ srecordtime_change_time = time;
+ }
+ f = time - srecordtime_change_time;
+
+ if (f > 1) {
+ drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ } else {
+ drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+ }
+
+ if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
+ race_status_time = time + 5;
+ race_status_prev = race_status;
+ if (race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = strzone(race_status_name);
+ }
+
+ pos_x += mySize_x/2;
+ // race "awards"
+ float a;
+ a = bound(0, race_status_time - time, 1);
+
+ string s;
+ s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
+
+ float rank;
+ if(race_status > 0)
+ rank = race_CheckName(race_status_name);
+ string rankname;
+ rankname = race_PlaceName(rank);
+
+ vector namepos;
+ namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
+ vector rankpos;
+ rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
+
+ if(race_status == 0)
+ drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ else if(race_status == 1) {
+ drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 2) {
+ if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
+ drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ else
+ drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 3) {
+ drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ }
+
+ if (race_status_time - time <= 0) {
+ race_status_prev = -1;
+ race_status = -1;
+ if(race_status_name)
+ strunzone(race_status_name);
+ race_status_name = string_null;
+ if(race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = string_null;
+ }
+ drawfont = hud_font;
+}
+
+float mod_prev; // previous state of mod_active to check for a change
+float mod_alpha;
+float mod_change; // "time" when mod_active changed
+
+void HUD_ModIcons(void)
+{
+ if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
+ return;
+
+ float id = HUD_PANEL_MODICONS;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ if(mod_active != mod_prev) {
+ mod_change = time;
+ mod_prev = mod_active;
+ }
+
+ if(mod_active || hud_configure)
+ mod_alpha = bound(0, (time - mod_change) * 2, 1);
+ else
+ mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
+
+ if(mod_alpha)
+ HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
+
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ // these MUST be ran in order to update mod_active
+ if(gametype == GAME_KEYHUNT)
+ HUD_Mod_KH(pos, mySize);
+ else if(gametype == GAME_CTF || hud_configure)
+ HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
+ else if(gametype == GAME_NEXBALL)
+ HUD_Mod_NexBall(pos, mySize);
+ else if(gametype == GAME_CTS || gametype == GAME_RACE)
+ HUD_Mod_Race(pos, mySize);
+}
+
+// Draw pressed keys (#11)
+//
+void HUD_DrawPressedKeys(void)
+{
+ float id = HUD_PANEL_PRESSEDKEYS;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ vector keysize;
+ keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
+ float pressedkeys;
+
+ pressedkeys = getstatf(STAT_PRESSED_KEYS);
+ drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+}
+
+// Handle chat as a panel (#12)
+//
+void HUD_Chat(void)
+{
+ float id = HUD_PANEL_CHAT;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ cvar_set("con_chatrect", "1");
+
+ cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
+ cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
+
+ cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
+ cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
+
+ if(hud_configure)
+ {
+ float chatsize;
+ chatsize = cvar("con_chatsize");
+ cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
+ float i, a;
+ for(i = 0; i < cvar("con_chat"); ++i)
+ {
+ if(i == cvar("con_chat") - 1)
+ a = HUD_Panel_GetFgAlpha(id);
+ else
+ a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
+ drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
+ }
+ }
+}
+
+// Engine info panel (#13)
+//
+float prevfps;
+float prevfps_time;
+float framecounter;
+
+float frametimeavg;
+float frametimeavg1; // 1 frame ago
+float frametimeavg2; // 2 frames ago
+void HUD_EngineInfo(void)
+{
+ float id = HUD_PANEL_ENGINEINFO;
+ vector pos, mySize;
+ pos = HUD_Panel_GetPos(id);
+ mySize = HUD_Panel_GetSize(id);
+
+ HUD_Panel_DrawBg(id, pos, mySize, 0);
+ float padding;
+ padding = HUD_Panel_GetPadding(id);
+ if(padding)
+ {
+ pos += '1 1 0' * padding;
+ mySize -= '2 2 0' * padding;
+ }
+
+ if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
+ {
+ frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
+ frametimeavg2 = frametimeavg1;
+ frametimeavg1 = frametimeavg;
+
+ float weight;
+ weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
+ if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
+ {
+ if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
+ prevfps = (1/frametime);
+ prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
+ }
+ }
+ else
+ {
+ framecounter += 1;
+ if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
+ {
+ prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
+ framecounter = 0;
+ prevfps_time = time;
+ }
+ }
+
+ vector color;
+ color = HUD_Get_Num_Color (prevfps, 100);
+ drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+}
+/*
+==================
+Main HUD system
+==================
+*/
+
+void HUD_ShowSpeed(void)
+{
+ vector numsize;
+ float pos, conversion_factor;
+ string speed, zspeed, unit;
+
+ switch(cvar("cl_showspeed_unit"))
+ {
+ default:
+ case 0:
+ unit = "";
+ conversion_factor = 1.0;
+ break;
+ case 1:
+ unit = " qu/s";
+ conversion_factor = 1.0;
+ break;
+ case 2:
+ unit = " m/s";
+ conversion_factor = 0.0254;
+ break;
+ case 3:
+ unit = " km/h";
+ conversion_factor = 0.0254 * 3.6;
+ break;
+ case 4:
+ unit = " mph";
+ conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+ break;
+ case 5:
+ unit = " knots";
+ conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+ break;
+ }
+
+ speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
+
+ numsize_x = numsize_y = cvar("cl_showspeed_size");
+ pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
+
+ drawfont = hud_bigfont;
+ drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
+
+ if (cvar("cl_showspeed_z") == 1) {
+ zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
+ drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ drawfont = hud_font;
+}
+
+vector acc_prevspeed;
+float acc_prevtime;
+float acc_avg;
+
+void HUD_ShowAcceleration(void)
+{
+ float acceleration, sz, scale, alpha, f;
+ vector pos, top, rgb;
+ top_x = vid_conwidth/2;
+ top_y = 0;
+
+ f = time - acc_prevtime;
+ if(cvar("cl_showacceleration_z"))
+ acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
+ else
+ acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
+ acc_prevspeed = pmove_vel;
+ acc_prevtime = time;
+
+ f = bound(0, f * 10, 1);
+ acc_avg = acc_avg * (1 - f) + acceleration * f;
+ acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+
+ pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
+
+ sz = cvar("cl_showacceleration_size");
+ scale = cvar("cl_showacceleration_scale");
+ alpha = cvar("cl_showacceleration_alpha");
+ if (cvar("cl_showacceleration_color_custom"))
+ rgb = stov(cvar_string("cl_showacceleration_color"));
+ else {
+ rgb = '1 1 1';
+ if (acceleration < 0) {
+ rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
+ } else if (acceleration > 0) {
+ rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
+ }
+ }
+
+ if (acceleration > 0)
+ HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
+ else if (acceleration < 0)
+ HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+void HUD_Reset (void)
+{
+ // reset gametype specific icons
+ if(gametype == GAME_KEYHUNT)
+ HUD_Mod_KH_Reset();
+ else if(gametype == GAME_CTF)
+ HUD_Mod_CTF_Reset();
+}
+
+void HUD_Main (void)
+{
+ if(disable_menu_alphacheck == 1)
+ menu_fade_alpha = 1;
+ else
+ menu_fade_alpha = (1 - cvar("_menu_alpha"));
+ hud_fg_alpha = cvar("hud_fg_alpha");
+
+ hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
+ hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
+ hud_color_bg_team = cvar("hud_color_bg_team");
+
+ hud_fontsize = HUD_GetFontsize("hud_fontsize");
+ hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
+
+ hud_configure = cvar("_hud_configure");
+
+ // Drawing stuff
+
+ // HUD configure visible grid
+ if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
+ {
+ float i;
+ // x-axis
+ for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
+ {
+ drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+ }
+ // y-axis
+ for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
+ {
+ drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+ }
+ }
+
+ if(cvar_string("hud_dock") != "")
+ drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+
+ if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
+ if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
+ HUD_Radar();
+ if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
+ HUD_WeaponIcons();
+ if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
+ HUD_Inventory();
+ if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
+ HUD_Powerups();
+ if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
+ HUD_HealthArmor();
+ if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
+ HUD_Notify();
+ if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
+ HUD_Timer();
+ if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
+ HUD_Score();
+ if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
+ if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
+ HUD_RaceTimer();
+ if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
+ HUD_VoteWindow();
+ if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
+ HUD_ModIcons();
+ // TODO hud'ify
+ if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
+ if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
+ HUD_DrawPressedKeys();
+ if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
+ HUD_Chat();
+ else
+ cvar_set("con_chatrect", "0");
+ if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
+ HUD_EngineInfo();
+
+ // TODO hud_'ify these
+ if (cvar("cl_showspeed"))
+ HUD_ShowSpeed();
+ if (cvar("cl_showacceleration"))
+ HUD_ShowAcceleration();
+
+ if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
+ localcmd("cmd selectteam auto; cmd join\n");
+
+ if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
+ disable_menu_alphacheck = 0;
+}
+++ /dev/null
-/*
-==================
-Misc HUD functions
-==================
-*/
-
-// a border picture is a texture containing nine parts:
-// 1/4 width: left part
-// 1/2 width: middle part (stretched)
-// 1/4 width: right part
-// divided into
-// 1/4 height: top part
-// 1/2 height: middle part (stretched)
-// 1/4 height: bottom part
-void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
-{
- vector dX, dY;
- vector width, height;
- vector bW, bH;
- //pic = draw_UseSkinFor(pic);
- width = eX * theSize_x;
- height = eY * theSize_y;
- if(theSize_x <= theBorderSize_x * 2)
- {
- // not wide enough... draw just left and right then
- bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
- if(theSize_y <= theBorderSize_y * 2)
- {
- // not high enough... draw just corners
- bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
- drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
- }
- else
- {
- dY = theBorderSize_x * eY;
- drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
- drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
- drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
- drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
- drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
- drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
- }
- }
- else
- {
- if(theSize_y <= theBorderSize_y * 2)
- {
- // not high enough... draw just top and bottom then
- bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
- dX = theBorderSize_x * eX;
- drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
- drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
- }
- else
- {
- dX = theBorderSize_x * eX;
- dY = theBorderSize_x * eY;
- drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
- drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
- }
- }
-}
-
-// return HUD background color
-vector HUD_GetBgColor()
-{
- vector color;
- if (teamplay)
- GetTeamRGB(myteam) * hud_color_bg_team;
- else {
- // allow custom HUD colors in non-teamgames
- color_x = cvar("hud_color_bg_r");
- color_y = cvar("hud_color_bg_g");
- color_z = cvar("hud_color_bg_b");
- }
- return color;
-}
-
-// return accuracy text color
-vector HUD_AccuracyColor(float accuracy)
-{
- vector rgb;
- float yellow_accuracy = cvar("hud_accuracy_yellow"); // value at which this function returns yellow
- if(accuracy >= 100) {
- rgb_x = 0;
- rgb_y = 1;
- }
- else if(accuracy > yellow_accuracy) {
- rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
- rgb_y = 1;
- }
- else {
- rgb_x = 1;
- rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
- }
- rgb_z = 0;
- return rgb;
-}
-
-// draw number in the XSCALE font
-void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
-{
- float l, i;
- string str, tmp, l_length;
- float minus, plus;
- vector vsize, num_color;
-
- vsize_x = vsize_y = lettersize;
- vsize_z = 0;
-
- // showsign 1: always prefix with minus sign (useful in race distribution display)
- // showsign 2: always prefix with plus sign (useful in race distribution display)
- // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
-
- if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
- {
- plus = true;
- pos_x -= lettersize;
- } else
- plus = false;
-
- if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
- {
- minus = true;
- num = -num;
- pos_x -= lettersize;
- } else
- minus = false;
-
- if(digits < 0)
- {
- tmp = ftos(num);
- digits = -digits;
- str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
- } else
- str = ftos(num);
-
- l = strlen(str);
- l_length = ftos(l);
-
- if(l > digits)
- {
- str = substring(str, l-digits, 999);
- l = strlen(str);
- } else if(l < digits)
- pos_x += (digits-l) * lettersize;
-
- if (highlighted == 1) {
- vector hl_size;
- hl_size_x = vsize_x * l + vsize_x * 0.2;
- hl_size_y = vsize_y * 1.1;
- hl_size_z = 0;
- if(minus)
- hl_size_x = hl_size_x + vsize_x;
-
- vector hl_pos;
- hl_pos_x = pos_x - lettersize/10;
- hl_pos_y = pos_y - lettersize/20;
- hl_pos_z = 0;
-
- drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
- }
-
- if (stroke == 1)
- num_color = '1 1 1';
- else
- num_color = rgb;
-
- if(minus)
- {
- if (stroke == 1)
- drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
- drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
- pos_x += lettersize;
- } else if(plus)
- {
- if (stroke == 1)
- drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
- drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
- pos_x += lettersize;
- }
-
- for(i = 0; i < l; ++i)
- {
- tmp = substring(str, i, 1);
- if (stroke == 1)
- drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
- drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
- pos_x += lettersize;
- }
-}
-
-// color the number differently based on how big it is (used in the health/armor panel)
-void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
-{
- vector color;
- if(x > 200) {
- color_x = 0;
- color_y = 1;
- color_z = 0;
- }
- else if(x > 150) {
- color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
- color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
- color_z = 0;
- }
- else if(x > 100) {
- color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
- color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
- color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
- }
- else if(x > 50) {
- color_x = 1;
- color_y = 1;
- color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
- }
- else if(x > 20) {
- color_x = 1;
- color_y = (x-20)*90/27/100; // green value between 0 -> 1
- color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
- }
- else {
- color_x = 1;
- color_y = 0;
- color_z = 0;
- }
- HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
-}
-
-float stringwidth_colors(string s, vector theSize)
-{
- return stringwidth(s, TRUE, theSize);
-}
-
-float stringwidth_nocolors(string s, vector theSize)
-{
- return stringwidth(s, FALSE, theSize);
-}
-
-#define CENTERPRINT_MAX_LINES 30
-string centerprint_messages[CENTERPRINT_MAX_LINES];
-float centerprint_width[CENTERPRINT_MAX_LINES];
-vector centerprint_start;
-float centerprint_expire;
-float centerprint_num;
-float centerprint_offset_hint;
-vector centerprint_fontsize;
-
-void centerprint(string strMessage)
-{
- float i, j, n, hcount;
- string s;
-
- centerprint_fontsize = HUD_GetFontsize("scr_centersize");
-
- centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
-
- if(cvar("scr_centertime") <= 0)
- return;
-
- if(strMessage == "")
- return;
-
- // strip trailing newlines
- j = strlen(strMessage) - 1;
- while(substring(strMessage, j, 1) == "\n" && j >= 0)
- j = j - 1;
- strMessage = substring(strMessage, 0, j + 1);
-
- if(strMessage == "")
- return;
-
- // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
- j = 0;
- while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
- j = j + 1;
- strMessage = substring(strMessage, j, strlen(strMessage) - j);
- centerprint_offset_hint = j;
-
- if(strMessage == "")
- return;
-
- // if we get here, we have a message. Initialize its height.
- centerprint_num = 0;
-
- n = tokenizebyseparator(strMessage, "\n");
- i = hcount = 0;
- for(j = 0; j < n; ++j)
- {
- getWrappedLine_remaining = argv(j);
- while(getWrappedLine_remaining)
- {
- s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
- if(centerprint_messages[i])
- strunzone(centerprint_messages[i]);
- centerprint_messages[i] = strzone(s);
- centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
- ++i;
-
- // half height for empty lines looks better
- if(s == "")
- hcount += 0.5;
- else
- hcount += 1;
-
- if(i >= CENTERPRINT_MAX_LINES)
- break;
- }
- }
-
- float h, havail;
- h = centerprint_fontsize_y*hcount;
-
- havail = vid_conheight;
- if(cvar("con_chatpos") < 0)
- havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
- if(havail > vid_conheight - 70)
- havail = vid_conheight - 70; // avoid overlapping HUD
-
- centerprint_start_x = 0;
-
-#if 0
- float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
-
- // here, the centerprint would cover the crosshair. REALLY BAD.
- forbiddenmin = vid_conheight * 0.5 - h - 16;
- forbiddenmax = vid_conheight * 0.5 + 16;
-
- allowedmin = scoreboard_bottom;
- allowedmax = havail - h;
- preferred = (havail - h)/2;
-
-
- // possible orderings (total: 4! / 4 = 6)
- // allowedmin allowedmax forbiddenmin forbiddenmax
- // forbiddenmin forbiddenmax allowedmin allowedmax
- if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
- {
- // forbidden doesn't matter in this case
- centerprint_start_y = bound(allowedmin, preferred, allowedmax);
- }
- // allowedmin forbiddenmin allowedmax forbiddenmax
- else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
- {
- centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
- }
- // allowedmin forbiddenmin forbiddenmax allowedmax
- else if(allowedmin < forbiddenmin)
- {
- // make sure the forbidden zone is not covered
- if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
- centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
- else
- centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
- }
- // forbiddenmin allowedmin allowedmax forbiddenmax
- else if(allowedmax < forbiddenmax)
- {
- // it's better to leave the allowed zone (overlap with scoreboard) than
- // to cover the forbidden zone (crosshair)
- if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
- centerprint_start_y = forbiddenmax;
- else
- centerprint_start_y = forbiddenmin;
- }
- // forbiddenmin allowedmin forbiddenmax allowedmax
- else
- {
- centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
- }
-#else
- centerprint_start_y =
- min(
- max(
- max(scoreboard_bottom, vid_conheight * 0.5 + 16),
- (havail - h)/2
- ),
- havail - h
- );
-#endif
-
- centerprint_num = i;
- centerprint_expire = time + cvar("scr_centertime");
-}
-
-void HUD_DrawCenterPrint (void)
-{
- float i;
- vector pos;
- string ts;
- float a;
-
- //if(time > centerprint_expire)
- // return;
-
- //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
- a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
- //sz = 1.2 / (a + 0.2);
-
- if(a <= 0)
- return;
-
- pos = centerprint_start;
- for (i=0; i<centerprint_num; i = i + 1)
- {
- pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
- ts = centerprint_messages[i];
- if (ts != "")
- {
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
- // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
- pos_y = pos_y + centerprint_fontsize_y;
- }
- else
- // half height for empty lines looks better
- pos_y = pos_y + centerprint_fontsize_y * 0.5;
- }
-}
-
-void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
-{
- position_x -= 2 / 3 * strlen(text) * scale_x;
- drawstring(position, text, scale, rgb, alpha, flag);
-}
-
-void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
-{
- position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
- drawstring(position, text, scale, rgb, alpha, flag);
-}
-
-// return the string of the given race place
-string race_PlaceName(float pos) {
- if(pos == 1)
- return "1st";
- else if(pos == 2)
- return "2nd";
- else if(pos == 3)
- return "3rd";
- else
- return strcat(ftos(pos), "th");
-}
-
-// return the string of the onscreen race timer
-string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
-{
- string col;
- string timestr;
- string cpname;
- string lapstr;
- lapstr = "";
-
- if(histime == 0) // goal hit
- {
- if(mytime > 0)
- {
- timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
- col = "^1";
- }
- else if(mytime == 0)
- {
- timestr = "+0.0";
- col = "^3";
- }
- else
- {
- timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
- col = "^2";
- }
-
- if(lapdelta > 0)
- {
- lapstr = strcat(" (-", ftos(lapdelta), "L)");
- col = "^2";
- }
- else if(lapdelta < 0)
- {
- lapstr = strcat(" (+", ftos(-lapdelta), "L)");
- col = "^1";
- }
- }
- else if(histime > 0) // anticipation
- {
- if(mytime >= histime)
- timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
- else
- timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
- col = "^3";
- }
- else
- col = "^7";
-
- if(cp == 254)
- cpname = "Start line";
- else if(cp == 255)
- cpname = "Finish line";
- else if(cp)
- cpname = strcat("Intermediate ", ftos(cp));
- else
- cpname = "Finish line";
-
- if(histime < 0)
- return strcat(col, cpname);
- else if(hisname == "")
- return strcat(col, cpname, " (", timestr, ")");
- else
- return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
-}
-
-// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
-float race_CheckName(string net_name) {
- float i;
- for (i=RANKINGS_CNT-1;i>=0;--i)
- if(grecordholder[i] == net_name)
- return i+1;
- return 0;
-}
-
-/*
-==================
-HUD panels
-==================
-*/
-
-string HUD_Panel_GetName(float id)
-{
- switch(id) {
- case 0: return "weaponicons"; break;
- case 1: return "inventory"; break;
- case 2: return "powerups"; break;
- case 3: return "healtharmor"; break;
- case 4: return "notify"; break;
- case 5: return "timer"; break;
- case 6: return "radar"; break;
- case 7: return "score"; break;
- case 8: return "racetimer"; break;
- case 9: return "vote"; break;
- case 10: return "pressedkeys"; break;
- default: return "";
- }
-}
-
-vector HUD_Panel_CheckLimitSize(float id, vector mySize)
-{
- switch(id) {
- case 0:
- mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
- mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
- break;
- case 1:
- mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
- break;
- case 3:
- mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
- break;
- case 5:
- mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
- break;
- case 9:
- mySize_y = (1/4) * mySize_x; // 1/4 * width
- break;
- case 10:
- mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
- break;
- }
- return mySize;
-}
-
-// return active status of panel
-float HUD_Panel_CheckActive(float id)
-{
- if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
- return 1;
- return 0;
-}
-
-// return size of given panel
-vector HUD_Panel_GetSize(float id)
-{
- return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
-}
-
-// return pos of given panel
-vector HUD_Panel_GetPos(float id)
-{
- vector pos;
- pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
-
- if (pos_x < 0)
- pos_x = vid_conwidth + pos_x;
- if (pos_y < 0)
- pos_y = vid_conheight + pos_y;
- return pos;
-}
-
-float HUD_Panel_GetMarigin(float id)
-{
- return bound(1, MARIGIN_MULTIPLIER * cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_marigin"), 30), 200);
-}
-
-vector HUD_Panel_GetColor(float id)
-{
- if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")) != "")
- return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")));
- else
- return stov(cvar_string("hud_color"));
-}
-
-float HUD_Panel_GetBgActive(float id)
-{
- if(cvar("_hud_configure"))
- return 1;
-
- return cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_bg"), 1);
-}
-
-vector HUD_Panel_GetProgressBarColor(string item)
-{
- return stov(cvar_string(strcat("hud_progreshud_", item, "_color")));
-}
-
-float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
-// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
-{
- float i;
-
- vector myTarget;
- myTarget = mySize;
-
- vector targPos;
- vector targSize;
- vector myCenter;
- vector targCenter;
-
- for (i = 0; i < panel_cnt; ++i) {
- if(i == id || !HUD_Panel_CheckActive(i))
- continue;
-
- targPos = HUD_Panel_GetPos(i);
- targSize = HUD_Panel_GetSize(i);
-
- targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
- targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
-
- if(myPos_y + mySize_y < targPos_y)
- continue;
- if(myPos_y > targPos_y + targSize_y)
- continue;
-
- if(myPos_x + mySize_x < targPos_x)
- continue;
- if(myPos_x > targPos_x + targSize_x)
- continue;
-
- // OK, there IS a collision.
-
- myCenter_x = myPos_x + 0.5 * mySize_x;
- myCenter_y = myPos_y + 0.5 * mySize_y;
-
- targCenter_x = targPos_x + 0.5 * targSize_x;
- targCenter_y = targPos_y + 0.5 * targSize_y;
-
- float k, y;
- if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
- {
- if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
- myTarget_x = targPos_x - myPos_x;
- else // push it upwards
- myTarget_y = targPos_y - myPos_y;
- }
- else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
- {
- if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
- myTarget_x = targPos_x + targSize_x;
- else // push it upwards
- myTarget_y = targPos_y - myPos_y;
- }
- else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
- {
- if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
- myTarget_x = targPos_x - myPos_x;
- else // push it downwards
- myTarget_y = targPos_y + targSize_y;
- }
- else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
- {
- if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
- myTarget_x = targPos_x + targSize_x;
- else // push it downwards
- myTarget_y = targPos_y + targSize_y;
- }
- }
-
- return myTarget;
-}
-
-// TODO: checkResize
-float HUD_Panel_SetSize(float id, vector mySize)
-{
- float didntresize;
-
- vector oldSize;
- oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
-
- vector myPos;
- myPos = HUD_Panel_GetPos(id);
-
- // check for collisions
- mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
-
- mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
- mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
-
- // cap against panel's own limits
- mySize = HUD_Panel_CheckLimitSize(id, mySize);
-
- //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
- //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
-
- // TODO: is this needed?
- // this is to check if (and how) SetPos should be called
- if(mySize_x == oldSize_x && mySize_y == oldSize_y)
- didntresize = 3; // didnt resize either
- else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
- didntresize = 2; // resized Y
- else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
- didntresize = 1; // resized X
-
- string s;
- s = strcat(ftos(mySize_x), " ", ftos(mySize_y));
- cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
- return didntresize;
-}
-
-// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
-{
- float i;
-
- vector myTarget;
- myTarget = myPos;
-
- vector targPos;
- vector targSize;
- vector myCenter;
- vector targCenter;
-
- for (i = 0; i < panel_cnt; ++i) {
- if(i == id || !HUD_Panel_CheckActive(i))
- continue;
-
- targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
- targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
-
- if(myPos_y + mySize_y < targPos_y)
- continue;
- if(myPos_y > targPos_y + targSize_y)
- continue;
-
- if(myPos_x + mySize_x < targPos_x)
- continue;
- if(myPos_x > targPos_x + targSize_x)
- continue;
-
- // OK, there IS a collision.
-
- myCenter_x = myPos_x + 0.5 * mySize_x;
- myCenter_y = myPos_y + 0.5 * mySize_y;
-
- targCenter_x = targPos_x + 0.5 * targSize_x;
- targCenter_y = targPos_y + 0.5 * targSize_y;
-
- float k, y;
- if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
- {
- if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
- myTarget_x = targPos_x - mySize_x;
- else // push it upwards
- myTarget_y = targPos_y - mySize_y;
- }
- else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
- {
- if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
- myTarget_x = targPos_x + targSize_x;
- else // push it upwards
- myTarget_y = targPos_y - mySize_y;
- }
- else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
- {
- if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
- myTarget_x = targPos_x - mySize_x;
- else // push it downwards
- myTarget_y = targPos_y + targSize_y;
- }
- else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
- {
- if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
- myTarget_x = targPos_x + targSize_x;
- else // push it downwards
- myTarget_y = targPos_y + targSize_y;
- }
- }
-
- return myTarget;
-}
-
-void HUD_Panel_SetPos(float id, vector pos, float didntresize)
-{
- vector oldPos;
- oldPos = HUD_Panel_GetPos(id);
- if(didntresize == 2)
- pos_x = oldPos_x;
- else if(didntresize == 1)
- pos_y = oldPos_y;
- else if(didntresize == 3)
- return;
-
- vector mySize;
- mySize = HUD_Panel_GetSize(id);
-
- pos = HUD_Panel_CheckMove(id, pos, mySize);
-
- pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
- pos_y = bound(0, pos_y, vid_conheight - mySize_y);
-
- if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
- pos_x = pos_x - vid_conwidth;
- if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
- pos_y = pos_y - vid_conheight;
-
- string s;
- s = strcat(ftos(pos_x), " ", ftos(pos_y));
-
- cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
-}
-
-float mouseClicked;
-float prevMouseClicked; // previous state
-float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
-{
- prevMouseClicked = mouseClicked;
- if(nPrimary == K_MOUSE1)
- {
- if(bInputType == 0) { // key pressed
- mouseClicked = 1;
- return true;
- }
- if(bInputType == 1) {// key released
- mouseClicked = 0;
- return true;
- }
- }
- return false;
-}
-
-vector mousepos, mouseprevpos;
-vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
-vector panel_click_pos; // panel pos (saved only upon a click)
-vector panel_click_size; // panel size (saved only upon a click)
-float highlightedPanel;
-float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
-void HUD_Panel_Mouse()
-{
- if(mouseClicked == 0) {
- highlightedPanel = -1;
- highlightedAction = 0;
- }
-
- mousepos = mousepos + getmousepos();
-
- mousepos_x = bound(0, mousepos_x, vid_conwidth);
- mousepos_y = bound(0, mousepos_y, vid_conheight);
-
- drawpic(mousepos, "gfx/menu/default/cursor.tga", '32 32 0', '1 1 1', 1, hud_alpha_fg);
-
- if(mouseClicked)
- {
- float i, marigin;
- vector panelPos;
- vector panelSize;
-
- for(i = 0; i <= panel_cnt; i++)
- {
- panelPos = HUD_Panel_GetPos(i);
- panelSize = HUD_Panel_GetSize(i);
- marigin = HUD_Panel_GetMarigin(i);
- if(prevMouseClicked == 0) {
- // move
- if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
- {
- highlightedPanel = i;
- highlightedAction = 1;
- }
- // resize from topleft border
- else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
- {
- highlightedPanel = i;
- highlightedAction = 2;
- resizeCorner = 1;
- }
- // resize from topright border
- else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
- {
- highlightedPanel = i;
- highlightedAction = 2;
- resizeCorner = 2;
- }
- // resize from bottomleft border
- else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
- {
- highlightedPanel = i;
- highlightedAction = 2;
- resizeCorner = 3;
- }
- // resize from bottomright border
- else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
- {
- highlightedPanel = i;
- highlightedAction = 2;
- resizeCorner = 4;
- }
- }
-
- if(highlightedPanel == i)
- {
- if(prevMouseClicked == 0)
- {
- panel_click_distance = mousepos - panelPos;
- panel_click_pos = panelPos;
- panel_click_size = panelSize;
- }
-
- if(highlightedAction == 1)
- HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
- else if(highlightedAction == 2)
- {
- float didntresize; // panel too big/too small, dont resize (also has to affect moving)
- if(resizeCorner == 1) {
- didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
- HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
- }
- if(resizeCorner == 2) {
- didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
- + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
- HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
- }
- if(resizeCorner == 3) {
- didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
- HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
- }
- if(resizeCorner == 4) {
- HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
- }
- }
- }
- }
- }
- mouseprevpos = mousepos;
- prevMouseClicked = mouseClicked;
-}
-
-/*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
-{
- vector pos;
- vector size;
-
- pos =
-*/ // maybe one day, since this will be quite complicated
-
-// Weapon icons (#0)
-//
-
-float weaponspace[10];
-void HUD_WeaponIcons_Clear()
-{
- float idx;
- for(idx = 0; idx < 10; ++idx)
- weaponspace[idx] = 0;
-}
-
-void HUD_WeaponIcons()
-{
- float alpha, height, marigin, accuracybar_height, stat_weapons; // "constants"
- vector pos, mySize, mysize, mypos, color, accuracy_color;
- float i, id, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
-
- marigin = HUD_Panel_GetMarigin(0);
- pos = HUD_Panel_GetPos(0);
- mySize = HUD_Panel_GetSize(0);
- color = HUD_Panel_GetColor(0);
- accuracybar_height = cvar_or("hud_weaponicons_accuracybar_height", 3);
-
- stat_weapons = getstati(STAT_WEAPONS);
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- self = get_weaponinfo(i);
- if(self.weapons && self.impulse >= 0 && stat_weapons & self.weapons)
- ++weapon_cnt;
- }
-
- if(HUD_Panel_GetBgActive(0) && weapon_cnt)
- draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
-
- // hits
- weapon_stats = getstati(STAT_DAMAGE_HITS);
- weapon_number = weapon_stats & 63;
- weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
- // fired
- weapon_stats = getstati(STAT_DAMAGE_FIRED);
- weapon_number = weapon_stats & 63;
- weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
-
- if(cvar_or("hud_weaponicons_fade", 1))
- {
- fade = 3.2 - 2 * (time - weapontime);
- fade = bound(0.7, fade, 1);
- }
- else
- fade = 1;
-
- HUD_WeaponIcons_Clear();
-
- float rows, columns;
- //TODO: yuck. there must be a better way :)
- //rows = ceil(4 * mySize_y/mySize_x);
- if(mySize_y/mySize_x < 0.08)
- rows = 1;
- else if(mySize_y/mySize_x < 0.25)
- rows = 2;
- else if(mySize_y/mySize_x < 0.5)
- rows = 3;
- else if(mySize_y/mySize_x < 0.7)
- rows = 4;
- else if(mySize_y/mySize_x < 0.9)
- rows = 5;
- else if(mySize_y/mySize_x < 1.25)
- rows = 6;
- else if(mySize_y/mySize_x < 1.7)
- rows = 7;
- else if(mySize_y/mySize_x < 2.5)
- rows = 8;
- else if(mySize_y/mySize_x < 4)
- rows = 12;
- else if(mySize_y/mySize_x < 6)
- rows = 14;
- else
- rows = 16;
-
- columns = ceil(16/rows);
- float row, column;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- self = get_weaponinfo(i);
- if((self.weapons && self.impulse >= 0 && stat_weapons & self.weapons) || cvar("_hud_configure"))
- {
- id = self.impulse;
-
- alpha = (id == activeweapon) ? 1 : 0.6;
-
- weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
- weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
- if(id == 0) // porto and hook should be last
- id = 9;
- else
- id = --id;
-
- if(id+1 == activeweapon)
- drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "gfx/hud/sb_ammobg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, fade * hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/hud/inv_weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
-
- if(cvar_or("hud_weaponicons_number", 1))
- drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(id+1), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-
- // draw the weapon accuracy on the HUD
- if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
- {
- if(weapon_damage)
- weapon_stats = floor(100 * weapon_hit / weapon_damage);
-
- accuracy_color = HUD_AccuracyColor(weapon_stats);
- if(weapon_damage)
- drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
- }
- }
-
- ++row;
- if(row >= rows)
- {
- row = 0;
- ++column;
- }
- }
-
-}
-
-// Inventory (#1)
-//
-
-float GetAmmoStat(float i)
-{
- switch(i)
- {
- case 0: return STAT_SHELLS;
- case 1: return STAT_NAILS;
- case 2: return STAT_ROCKETS;
- case 3: return STAT_CELLS;
- case 4: return STAT_FUEL;
- default: return -1;
- }
-}
-
-float GetAmmoItemCode(float i)
-{
- switch(i)
- {
- case 0: return IT_SHELLS;
- case 1: return IT_NAILS;
- case 2: return IT_ROCKETS;
- case 3: return IT_CELLS;
- case 4: return IT_FUEL;
- default: return -1;
- }
-}
-
-string GetAmmoPicture(float i)
-{
- switch(i)
- {
- case 0: return "gfx/hud/sb_shells";
- case 1: return "gfx/hud/sb_bullets";
- case 2: return "gfx/hud/sb_rocket";
- case 3: return "gfx/hud/sb_cells";
- case 4: return "gfx/hud/sb_fuel";
- default: return "";
- }
-}
-
-void HUD_Inventory()
-{
- float i;
- float stat_items;
- float marigin;
-
- vector pos, mySize, mysize, mypos, color;
- marigin = HUD_Panel_GetMarigin(1);
- pos = HUD_Panel_GetPos(1);
- mySize = HUD_Panel_GetSize(1);
- color = HUD_Panel_GetColor(1);
-
- if(HUD_Panel_GetBgActive(1))
- draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
-
- // ammo
- stat_items = getstati(STAT_ITEMS);
- for (i = 0; i < 4; ++i) {
- float a;
- a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
- if(cvar("_hud_configure"))
- a = 100;
-
- if(cvar("hud_ammo_onlycurrent")) {
- if (stat_items & GetAmmoItemCode(i)) {
- drawpic(pos - '1 1 0' * marigin, "gfx/hud/sb_ammobg", mysize + '1 1 0' * marigin, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + eX * mysize_x * 1.7, GetAmmoPicture(i), '24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- if(a < 10)
- HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- else
- HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- }
- } else {
- if (a > 0) {
- if(mySize_x/mySize_y >= 10) { // arrange horizontally
- switch (i) {
- case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
- case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
- case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
- case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
- }
- mysize_x = 0.25 * mySize_x;
- mysize_y = mySize_y;
- } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
- switch (i) {
- case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
- case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
- case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
- case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
- }
- mysize_x = 0.5 * mySize_x;
- mysize_y = 0.5 * mySize_y;
- } else { // arrange vertically
- switch (i) {
- case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
- case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
- case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
- case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
- }
- mysize_x = mySize_x;
- mysize_y = 0.25 * mySize_y;
- }
-
- if (stat_items & GetAmmoItemCode(i))
- drawpic(mypos, "gfx/hud/sb_ammobg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- if (a < 10) {
- if(stat_items & GetAmmoItemCode(i))
- HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- else
- HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
- } else {
- if(stat_items & GetAmmoItemCode(i))
- HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- else
- HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
- }
- }
- }
- }
-
- // fuel ammo
- a = getstati(GetAmmoStat(4)); // how much fuel do we have?
-
- if (a > 0) { // if we have fuel, draw the amount
- if(pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
- mypos_x += pos_x + mySize_x - 0; // TODO!
-
- drawpic(mypos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- if (a > 10)
- HUD_DrawXNum(mypos, a, 3, 0, 16, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- else
- HUD_DrawXNum(mypos, a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- }
-}
-
-
-// Powerups (#2)
-// TODO!
-void HUD_Powerups() {
- float stat_items, dt;
- float marigin;
-
- vector pos, mySize, color;
- marigin = HUD_Panel_GetMarigin(2);
- pos = HUD_Panel_GetPos(2);
- mySize = HUD_Panel_GetSize(2);
- color = HUD_Panel_GetColor(2);
-
- if(HUD_Panel_GetBgActive(2))
- draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
-
- stat_items = getstati(STAT_ITEMS);
- /*
- if not(stat_items & IT_STRENGTH)
- if not(stat_items & IT_INVINCIBLE)
- return;
- */
-
- if (getstati(STAT_HEALTH) <= 0)
- return;
-
- float strength_time, invincibility_time, countdown_fontsize;
-
- //strength
- strength_time = getstatf(STAT_STRENGTH_FINISHED);
- invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
-
- if (strength_time) {
- dt = strength_time - time;
- if(dt > 0)
- {
- if(dt < 5)
- {
- drawpic_expanding_two(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
- bound(0, (ceil(dt) - dt) / 0.5, 1));
- }
- else
- {
- drawpic(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
- }
- HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- }
- else if(dt > -1)
- {
- drawpic_expanding(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
- bound(0, -dt / 0.5, 1));
- }
- }
-
- //invincibility
- if (invincibility_time) {
- dt = invincibility_time - time;
- if(dt > 0)
- {
- if(dt < 5)
- {
- drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
- bound(0, (ceil(dt) - dt) / 0.5, 1));
- }
- else
- {
- drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
- }
- HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- }
- else if(dt > -1)
- {
- drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
- bound(0, -dt / 0.5, 1));
- }
- }
-}
-
-// Health/armor (#3)
-//
-void HUD_HealthArmor(void)
-{
- float marigin;
-
- vector pos, mySize, color;
- marigin = HUD_Panel_GetMarigin(3);
- pos = HUD_Panel_GetPos(3);
- mySize = HUD_Panel_GetSize(3);
- color = HUD_Panel_GetColor(3);
-
- if(HUD_Panel_GetBgActive(3))
- draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
-
- float armor, health, x;
- armor = getstati(STAT_ARMOR);
- health = getstati(STAT_HEALTH);
- if(cvar("_hud_configure"))
- {
- armor = 150;
- health = 100;
- }
-
- if(health <= 0)
- return;
-
- float numbers;
-
- // TODO!
- if(hud_hudselector == 2) // combined health and armor display
- {
- vector v;
- v = healtharmor_maxdamage(health, armor, armorblockpercent);
-
- vector num_pos;
- num_pos = - '96 28 0';
-
- x = floor(v_x + 1);
-
- if(v_z) // fully armored
- {
- // here, armorideal > armor
- drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
- drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- }
- HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
- }
-
- else
- {
- vector health_pos, armor_pos;
-
- // TODO!
- if (hud_hudselector == 0) { // old style layout with armor left of health
- armor_pos = pos;
- health_pos = pos + eX * 0.5 * mySize_x;
- } else {
- health_pos = pos;
- armor_pos = pos + eX * 0.5 * mySize_x;
- }
-
-
- if (mySize_x/mySize_y > 5)
- {
- // armor
- x = armor;
- numbers = strlen(ftos(x));
-
- if (x > 0)
- {
- drawpic(pos, "gfx/hud/statuhud", eX * 0.5 * mySize_x * min(1, x/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
- if (x > 45)
- drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- else
- drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(pos + eX * mySize_y + eY * 0.25 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
- }
-
- // health
- x = health;
- drawpic(pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, x/200), "gfx/hud/statuhud", eX * 0.5 * mySize_x * min(1, x/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
- drawpic(pos + eX * mySize_x - eX * mySize_y, "gfx/hud/sb_health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * 2.5 * mySize_y + eY * 0.25 * mySize_y, x, 3, 0.5 * mySize_y, hud_alpha_fg);
- }
- else if (mySize_x/mySize_y > 3.2)
- {
- // armor
- x = armor;
- numbers = strlen(ftos(x));
-
- if (x > 0)
- {
- drawpic(pos + eY * mySize_y - eY * mySize_y * min(1, x/200), "gfx/hud/statuhud", eX * 0.5 * mySize_x + eY * mySize_y * min(1, x/200), HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
- if (x > 45)
- drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- else
- drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(pos + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
- }
-
- // health
- x = health;
- numbers = strlen(ftos(x));
-
- drawpic(pos + eX * 0.5 * mySize_x + eY * mySize_y - eY * mySize_y * min(1, x/200), "gfx/hud/statuhud", eX * 0.5 * mySize_x + eY * mySize_y * min(1, x/200), HUD_Panel_GetProgressBarColor("health"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
- drawpic(pos + eX * mySize_x - eX * 1.1 * mySize_y, "gfx/hud/sb_health", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * numbers * 0.5 * mySize_y + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
- }
- else
- {
- // armor
- x = armor;
- numbers = strlen(ftos(x));
-
- if (x > 0)
- {
- drawpic(pos, "gfx/hud/statuhud", eX * mySize_x * min(1, x/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
- if (x > 45)
- drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- else
- drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
- }
-
- // health
- x = health;
- numbers = strlen(ftos(x));
-
- drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/statuhud", eX * mySize_x * min(1, x/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progreshud_alpha"), DRAWFLAG_NORMAL);
- drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/sb_health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y + eY * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
- }
- }
-}
-
-// Score (#7)
-//
-void HUD_Score()
-{
- float marigin;
-
- vector pos, mySize, color;
- marigin = HUD_Panel_GetMarigin(7);
- pos = HUD_Panel_GetPos(7);
- mySize = HUD_Panel_GetSize(7);
- color = HUD_Panel_GetColor(7);
-
- if(HUD_Panel_GetBgActive(7))
- draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
-
- float score, distribution, leader;
- vector score_pos, secondary_score_pos, distribution_color;
- entity tm, pl, me;
- me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
-
- if (!teamplay) { // non-teamgames
- // me vector := [team/connected frags id]
- pl = players.sort_next;
- if(pl == me)
- pl = pl.sort_next;
-
- if(pl)
- distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
- else
- distribution = 0;
-
- score = me.(scores[ps_primary]);
-
- if(distribution >= 5) {
- distribution_color = eY;
- leader = 1;
- } else if(distribution >= 0) {
- distribution_color = '1 1 1';
- leader = 1;
- } else if(distribution >= -5)
- distribution_color = '1 1 0';
- else
- distribution_color = eX;
-
- HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.3 * mySize_y, distribution, 6, 3, 0.3 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.75 * mySize_y + eY * 0.35 * mySize_y, score, 6, 0, 0.75 * mySize_y, distribution_color, leader, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- } else { // teamgames
- float max_fragcount;
- max_fragcount = -999;
-
- for(tm = teams.sort_next; tm; tm = tm.sort_next) {
- if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
- continue;
- score = tm.(teamscores[ts_primary]);
- leader = 0;
-
- if (score > max_fragcount)
- max_fragcount = score;
-
- if(tm.team == myteam) {
- if (max_fragcount == score)
- leader = 1;
- HUD_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
- } else {
- if (max_fragcount == score)
- leader = 1;
- HUD_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
- secondary_score_pos = secondary_score_pos + '0 16 0';
- }
- }
- }
-}
-
-// Race timer (#8)
-//
-void HUD_RaceTimer (void) {
- float marigin;
-
- vector pos, mySize, color;
- marigin = HUD_Panel_GetMarigin(8);
- pos = HUD_Panel_GetPos(8);
- mySize = HUD_Panel_GetSize(8);
- color = HUD_Panel_GetColor(8);
-
- if(HUD_Panel_GetBgActive(8))
- draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
-
- drawfont = hud_bigfont;
- float a, t;
- string s, forcetime;
-
- if(race_checkpointtime)
- {
- a = bound(0, 2 - (time - race_checkpointtime), 1);
- s = "";
- forcetime = "";
- if(a > 0) // just hit a checkpoint?
- {
- if(race_checkpoint != 254)
- {
- if(race_time && race_previousbesttime)
- s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
- else
- s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
- if(race_time)
- forcetime = TIME_ENCODED_TOSTRING(race_time);
- }
- }
- else
- {
- if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
- {
- a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
- if(a > 0) // next one?
- {
- s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
- }
- }
- }
-
- if(s != "" && a > 0)
- {
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
- }
-
- if(race_penaltytime)
- {
- a = bound(0, 2 - (time - race_penaltyeventtime), 1);
- if(a > 0)
- {
- s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- }
- }
-
- if(forcetime != "")
- {
- a = bound(0, (time - race_checkpointtime) / 0.5, 1);
- //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
- drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
- }
- else
- a = 1;
-
- if(race_laptime && race_checkpoint != 255)
- {
- s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
- //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- }
- }
- else
- {
- if(race_mycheckpointtime)
- {
- a = bound(0, 2 - (time - race_mycheckpointtime), 1);
- s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- }
- if(race_othercheckpointtime && race_othercheckpointenemy != "")
- {
- a = bound(0, 2 - (time - race_othercheckpointtime), 1);
- s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- }
-
- if(race_penaltytime && !race_penaltyaccumulator)
- {
- t = race_penaltytime * 0.1 + race_penaltyeventtime;
- a = bound(0, (1 + t - time), 1);
- if(a > 0)
- {
- if(time < t)
- s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
- else
- s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- }
- }
- }
-
- drawfont = hud_font;
-}
-
-// Notification area (#4)
-void HUD_Notify (void)
-{
- float marigin;
-
- vector pos, mySize, color;
- marigin = HUD_Panel_GetMarigin(4);
- pos = HUD_Panel_GetPos(4);
- mySize = HUD_Panel_GetSize(4);
- color = HUD_Panel_GetColor(4);
-
- if(HUD_Panel_GetBgActive(4))
- draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
-
- string s;
- entity tm;
- if(spectatee_status && !intermission)
- {
- drawfont = hud_bigfont;
- if(spectatee_status == -1)
- s = "^1Observing";
- else
- s = GetPlayerName(spectatee_status - 1);
- // spectated player name between HUD and chat area, aligned to the left
- pos_x = 0;
- pos_y = - 50 - hud_fontsize_spec_y;
- s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
- drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
- drawfont = hud_font;
-
- // spectator text in the upper right corner
- if(spectatee_status == -1)
- s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
- else
- s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
-
- if(spectatee_status == -1)
- s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
- else
- s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
-
- s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
-
- if(gametype == GAME_ARENA)
- s = "^1Wait for your turn to join";
- else if(gametype == GAME_LMS)
- {
- entity sk;
- sk = playerslots[player_localentnum - 1];
- if(sk.(scores[ps_primary]) >= 666)
- s = "^1Match has already begun";
- else if(sk.(scores[ps_primary]) > 0)
- s = "^1You have no more lives left";
- else
- s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
- }
- else
- s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
-
- //show restart countdown:
- if (time < getstatf(STAT_GAMESTARTTIME)) {
- float countdown;
- //we need to ceil, otherwise the countdown would be off by .5 when using round()
- countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
- s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
- }
- }
- if(warmup_stage && !intermission)
- {
- s = "^2Currently in ^1warmup^2 stage!";
- }
-
- // move more important stuff more to the middle so its more visible
-
- string blinkcolor;
- if(mod(time, 1) >= 0.5)
- blinkcolor = "^1";
- else
- blinkcolor = "^3";
-
- if(ready_waiting && !intermission && !spectatee_status)
- {
- if(ready_waiting_for_me)
- {
- if(warmup_stage)
- s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
- else
- s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
- }
- else
- {
- if(warmup_stage)
- s = strcat("^2Waiting for others to ready up to end warmup...");
- else
- s = strcat("^2Waiting for others to ready up...");
- }
- }
- else if(warmup_stage && !intermission && !spectatee_status)
- {
- s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
- }
-
- if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
- {
- float ts_min, ts_max;
- tm = teams.sort_next;
- if (tm)
- {
- for(; tm.sort_next; tm = tm.sort_next)
- {
- if(!tm.team_size || tm.team == COLOR_SPECTATOR)
- continue;
- if(!ts_min) ts_min = tm.team_size;
- else ts_min = min(ts_min, tm.team_size);
- if(!ts_max) ts_max = tm.team_size;
- else ts_max = max(ts_max, tm.team_size);
- }
- if ((ts_max - ts_min) > 1)
- {
- s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
- tm = GetTeam(myteam, false);
- if (tm)
- if (tm.team != COLOR_SPECTATOR)
- if (tm.team_size == ts_max)
- s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
-
- }
- }
- }
-}
-
-// Vote window (#9)
-float vote_yescount;
-float vote_nocount;
-float vote_needed;
-float vote_highlighted; // currently selected vote
-
-float vote_active; // is there an active vote?
-float vote_prev; // previous state of vote_active to check for a change
-float vote_alpha;
-float vote_change; // "time" when vote_active changed
-
-void HUD_VoteWindow(void)
-{
- float marigin;
-
- vector pos, mySize, color;
- marigin = HUD_Panel_GetMarigin(9);
- pos = HUD_Panel_GetPos(9);
- mySize = HUD_Panel_GetSize(9);
- color = HUD_Panel_GetColor(9);
-
- string s;
- float a;
- if(vote_active != vote_prev) {
- vote_change = time;
- vote_prev = bound(0, vote_active, 1);
- }
-
- if(vote_active)
- vote_alpha = bound(0, (time - vote_change) * 2, 1);
- else
- vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
-
- if(HUD_Panel_GetBgActive(9))
- draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg * vote_alpha, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
-
- if(vote_alpha) {
- a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
-
- drawpic(pos, "gfx/hud/voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
-
- s = "A vote has been called for: ";
- drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
- s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
- drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
-
- // print the yes/no counts
- s = strcat("Yes: ", ftos(vote_yescount));
- drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
- s = strcat("No: ", ftos(vote_nocount));
- drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
-
- // draw the progress bars
- drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
- drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
-
- drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
- drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
-
- // draw the highlights
- if(vote_highlighted == 1) {
- drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
- }
- else if(vote_highlighted == 2) {
- drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
- }
-
- drawresetcliparea();
- }
- else if(!vote_active) {
- vote_highlighted = 0;
- }
-}
-
-// Awards system
-float race_status_time;
-float race_status_prev;
-string race_status_name_prev;
-void HUD_DrawRaceStatus(vector pos)
-{
- if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
- race_status_time = time + 5;
- race_status_prev = race_status;
- if (race_status_name_prev)
- strunzone(race_status_name_prev);
- race_status_name_prev = strzone(race_status_name);
- }
-
- float a;
- a = bound(0, race_status_time - time, 1);
-
- string s;
- s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
-
- float rank;
- if(race_status > 0)
- rank = race_CheckName(race_status_name);
- string rankname;
- rankname = race_PlaceName(rank);
-
- if(race_status == 0)
- drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- else if(race_status == 1) {
- drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- } else if(race_status == 2) {
- if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
- drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- else
- drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- } else if(race_status == 3) {
- drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
- }
-
- if (race_status_time - time <= 0) {
- race_status_prev = -1;
- race_status = -1;
- if(race_status_name)
- strunzone(race_status_name);
- race_status_name = string_null;
- if(race_status_name_prev)
- strunzone(race_status_name_prev);
- race_status_name_prev = string_null;
- }
-}
-
-// CTF HUD modicon section
-float redflag_prevframe, blueflag_prevframe; // status during previous frame
-float redflag_prevstatus, blueflag_prevstatus; // last remembered status
-float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
-
-void CSQC_ctf_hudreset(void)
-{
- redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
-}
-
-void CSQC_ctf_hud(void)
-{
- vector bottomleft, redflag_pos, blueflag_pos, sz;
- float f; // every function should have that
- bottomleft_y = vid_conheight;
- bottomleft_z = 0;
-
- float redflag, blueflag; // current status
- float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
- float stat_items;
-
- stat_items = getstati(STAT_ITEMS);
- redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
- blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
-
- // when status CHANGES, set old status into prevstatus and current status into status
- if (redflag != redflag_prevframe)
- {
- redflag_statuschange_time = time;
- redflag_prevstatus = redflag_prevframe;
- redflag_prevframe = redflag;
- }
-
- if (blueflag != blueflag_prevframe)
- {
- blueflag_statuschange_time = time;
- blueflag_prevstatus = blueflag_prevframe;
- blueflag_prevframe = blueflag;
- }
-
- redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
- blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
-
- float BLINK_FACTOR = 0.15;
- float BLINK_BASE = 0.85;
- // note:
- // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
- // thus
- // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
- // ensure RMS == 1
- float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
-
- string red_icon, red_icon_prevstatus;
- float red_alpha, red_alpha_prevstatus;
- red_alpha = red_alpha_prevstatus = 1;
- switch(redflag) {
- case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
- case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
- case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
- default:
- if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
- red_icon = "gfx/hud/sb_flag_red_shielded";
- else
- red_icon = string_null;
- break;
- }
- switch(redflag_prevstatus) {
- case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
- case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
- case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
- default:
- if(redflag == 3)
- red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
- else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
- red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
- else
- red_icon_prevstatus = string_null;
- break;
- }
-
- string blue_icon, blue_icon_prevstatus;
- float blue_alpha, blue_alpha_prevstatus;
- blue_alpha = blue_alpha_prevstatus = 1;
- switch(blueflag) {
- case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
- case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
- case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
- default:
- if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
- blue_icon = "gfx/hud/sb_flag_blue_shielded";
- else
- blue_icon = string_null;
- break;
- }
- switch(blueflag_prevstatus) {
- case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
- case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
- case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
- default:
- if(blueflag == 3)
- blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
- else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
- blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
- else
- blue_icon_prevstatus = string_null;
- break;
- }
-
- if (myteam == COLOR_TEAM1) { // always draw own flag on left
- redflag_pos = bottomleft - '-4 50 0';
- blueflag_pos = bottomleft - '-62 50 0';
- } else {
- blueflag_pos = bottomleft - '-4 50 0';
- redflag_pos = bottomleft - '-62 50 0';
- }
-
- sz = '52 52 0';
-
- f = bound(0, redflag_statuschange_elapsedtime*2, 1);
- if(red_icon_prevstatus && f < 1)
- drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
- if(red_icon)
- drawpic(redflag_pos, red_icon, sz, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
-
- f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
- if(blue_icon_prevstatus && f < 1)
- drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
- if(blue_icon)
- drawpic(blueflag_pos, blue_icon, sz, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
-}
-
-/*void HUD_Mod_Race (void) {
- if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
- pl = players.sort_next;
- if(pl == me)
- pl = pl.sort_next;
- if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
- if(pl.scores[ps_primary] == 0)
- pl = world;
-
- score = me.(scores[ps_primary]);
-
- float racemin, racesec, racemsec;
- float distsec, distmsec, minusplus;
-
- racemin = floor(score/(60 * TIME_FACTOR));
- racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
- racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
-
- if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
- // distribution display
- distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
-
- if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
- distmsec = fabs(distribution);
- else {
- distsec = floor(fabs(distribution)/TIME_FACTOR);
- distmsec = fabs(distribution) - distsec*TIME_FACTOR;
- if (distribution < 0)
- distsec = -distsec;
- }
-
- if (distribution <= 0) {
- distribution_color = eY;
- minusplus = 1; // minusplus 1: always prefix with minus sign
- }
- else {
- distribution_color = eX;
- minusplus = 2; // minusplus 1: always prefix with plus sign
- }
- HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
- }
- // race record display
- if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
- drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-
- HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
-
- HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
- }
-}*/
-
-// Keyhunt HUD modicon section
-float kh_runheretime;
-
-void CSQC_kh_hudreset(void)
-{
- kh_runheretime = 0;
-}
-
-void CSQC_kh_hud(void)
-{
- float kh_keys;
- float keyteam;
- float a, aa;
- vector p, pa, kh_size, kh_asize;
-
- p_x = 6;
- p_y = vid_conheight - 34 - 3;
- p_z = 0;
-
- kh_keys = getstati(STAT_KH_KEYS);
-
- kh_size = '19 34 0';
- kh_asize = '19 10 0';
- pa = p + '0 -10 0';
-
- float i, key;
-
- float keycount;
- keycount = 0;
- for(i = 0; i < 4; ++i)
- {
- key = floor(kh_keys / pow(32, i)) & 31;
- keyteam = key - 1;
- if(keyteam == 30 && keycount <= 4)
- keycount += 4;
- if(keyteam == myteam || keyteam == -1 || keyteam == 30)
- keycount += 1;
- }
- // this yields 8 exactly if "RUN HERE" shows
-
- if(keycount == 8)
- {
- if(!kh_runheretime)
- kh_runheretime = time;
- pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
- }
- else
- kh_runheretime = 0;
-
- for(i = 0; i < 4; ++i)
- {
- key = floor(kh_keys / pow(32, i)) & 31;
- keyteam = key - 1;
- switch(keyteam)
- {
- case 30: // my key
- keyteam = myteam;
- a = 1;
- aa = 1;
- break;
- case -1: // no key
- a = 0;
- aa = 0;
- break;
- default: // owned or dropped
- a = 0.2;
- aa = 0.5;
- break;
- }
- a = a * hud_alpha_fg;
- aa = aa * hud_alpha_fg;
- if(a > 0)
- {
- switch(keyteam)
- {
- case COLOR_TEAM1:
- drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- case COLOR_TEAM2:
- drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- case COLOR_TEAM3:
- drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- case COLOR_TEAM4:
- drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- default:
- break;
- }
- switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
- {
- case 0:
- drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- case 1:
- drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- case 2:
- drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- case 3:
- drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- }
- }
- p_x += 24;
- pa_x += 24;
- }
-}
-
-// Nexball HUD modicon section
-#define NBPB_SIZE '96 38 0'
-#define NBPB_BT 2 //thickness
-#define NBPB_BRGB '1 1 1'
-#define NBPB_BALPH 1 //alpha
-#define NBPB_BFLAG DRAWFLAG_NORMAL
-#define NBPB_IALPH 0.4
-#define NBPB_IFLAG DRAWFLAG_NORMAL
-#define NBPB_IRGB '0.7 0.1 0'
-
-void CSQC_nb_hud(void)
-{
- float stat_items, nb_pb_starttime, dt, p;
- vector pos;
-
- stat_items = getstati(STAT_ITEMS);
- nb_pb_starttime = getstatf(STAT_NB_METERSTART);
-
- pos_x = 4;
- pos_y = vid_conheight - 42;
- pos_z = 0;
-
- //Manage the progress bar if any
- if (nb_pb_starttime > 0)
- {
- vector s;
- dt = mod(time - nb_pb_starttime, nb_pb_period);
- // one period of positive triangle
- p = 2 * dt / nb_pb_period;
- if (p > 1)
- p = 2 - p;
-
- s = NBPB_SIZE;
- //Draw the filling
- drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
-
- //Draw the box
- s = NBPB_SIZE;
- drawline(NBPB_BT, pos , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
- drawline(NBPB_BT, pos , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
- drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
- drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
- }
-
- pos_x += 12; //horizontal margin to the picture
- pos_y += 2; //vertical margin to the picture
-
- if (stat_items & IT_KEY1)
- drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
-}
-
-// Race/CTS HUD modicon section
-float crecordtime_prev; // last remembered crecordtime
-float crecordtime_change_time; // time when crecordtime last changed
-float srecordtime_prev; // last remembered srecordtime
-float srecordtime_change_time; // time when srecordtime last changed
-void CSQC_race_hud(void)
-{
- entity me;
- me = playerslots[player_localentnum - 1];
- float t, score;
- float f; // yet another function has this
- score = me.(scores[ps_primary]);
-
- if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
- return; // no records in the actual race
-
- drawfont = hud_bigfont;
- vector pos;
- pos_x = 2;
- pos_y = vid_conheight - 48;
-
- // clientside personal record
- string rr;
- if(gametype == GAME_CTS)
- rr = CTS_RECORD;
- else
- rr = RACE_RECORD;
- t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
-
- if(score && score < t || !t)
- db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
-
- if(t != crecordtime_prev) {
- crecordtime_prev = t;
- crecordtime_change_time = time;
- }
- f = time - crecordtime_change_time;
-
- if (f > 1) {
- drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- } else {
- drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
- drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
- }
-
- // server record
- pos_y += 26;
- t = race_server_record;
- if(t != srecordtime_prev) {
- srecordtime_prev = t;
- srecordtime_change_time = time;
- }
- f = time - srecordtime_change_time;
-
- if (f > 1) {
- drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- } else {
- drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
- drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
- }
- drawfont = hud_font;
-}
-
-// Timer (#5)
-//
-void HUD_Timer()
-{
- float marigin;
-
- vector pos, mySize, color;
- marigin = HUD_Panel_GetMarigin(5);
- pos = HUD_Panel_GetPos(5);
- mySize = HUD_Panel_GetSize(5);
- color = HUD_Panel_GetColor(5);
-
- if(HUD_Panel_GetBgActive(5))
- draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
-
- float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
-
- timelimit = getstatf(STAT_TIMELIMIT);
-
- HUD_DrawRaceStatus(pos + '0 30 0');
-
- timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
- timeleft = ceil(timeleft);
- minutesLeft = floor(timeleft / 60);
- secondsLeft = timeleft - minutesLeft*60;
-
- vector timer_color;
- if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
- timer_color = '1 1 1'; //white
- else if(minutesLeft >= 1)
- timer_color = '1 1 0'; //yellow
- else
- timer_color = '1 0 0'; //red
-
- if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
- if (time < getstatf(STAT_GAMESTARTTIME)) {
- //while restart is still active, show 00:00
- minutes = seconds = 0;
- } else {
- elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
- minutes = floor(elapsedTime / 60);
- seconds = elapsedTime - minutes*60;
- }
- } else {
- minutes = minutesLeft;
- seconds = secondsLeft;
- }
-
- if(mySize_x/mySize_y > 5.1)
- {
- if(minutes > 999)
- seconds = 99;
- minutes = min(minutes, 999);
- if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
- if(minutes < 100)
- drawpic(pos + eX * mySize_x - eX * 5.1 * mySize_y, "gfx/hud/sb_timer", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
- HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + eX * mySize_x - eX * 2.57 * mySize_y, "gfx/hud/num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
- }
- HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- }
- else
- {
- if(minutes > 99)
- seconds = 99;
- minutes = min(minutes, 99);
- if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
- if(minutes < 100)
- drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y, "gfx/hud/sb_timer", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
- HUD_DrawXNum(pos + eX * 0.5 * mySize_x - eX * mySize_y + eY * 0.5 * mySize_y, minutes, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y + eY * 0.5 * mySize_y, "gfx/hud/num_colon", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
- }
- HUD_DrawXNum(pos + eX * 0.51 * mySize_x + eY * 0.5 * mySize_y, seconds, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
- }
-}
-
-// Radar (#6)
-//
-
-void HUD_Radar(void)
-{
- float marigin;
-
- vector pos, mySize, color;
- marigin = HUD_Panel_GetMarigin(6);
- pos = HUD_Panel_GetPos(6);
- mySize = HUD_Panel_GetSize(6);
- color = HUD_Panel_GetColor(6);
-
- if(HUD_Panel_GetBgActive(6))
- draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
-
- local float color1, color2; // color already declared as a global in hud.qc
- local vector rgb;
- local entity tm;
- float scale2d, normalsize, bigsize;
- float f;
-
- teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
- teamradar_size2d = mySize;
-
- if(minimapname == "" && !ons_showmap)
- return;
-
- teamradar_loadcvars();
-
- switch(cl_teamradar_zoommode)
- {
- default:
- case 0:
- f = current_zoomfraction;
- break;
- case 1:
- f = 1 - current_zoomfraction;
- break;
- case 2:
- f = 0;
- break;
- case 3:
- f = 1;
- break;
- }
-
- switch(cl_teamradar_rotation)
- {
- case 0:
- teamradar_angle = view_angles_y - 90;
- break;
- default:
- teamradar_angle = 90 * cl_teamradar_rotation;
- break;
- }
-
- scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
- teamradar_size2d = mySize;
-
- teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
- if(pos == eX * vid_conwidth)
- {
- if(cl_teamradar_nohudhack < 2)
- pos_y += 25;
- if(cl_teamradar_nohudhack < 1)
- teamradar_extraclip_mins_y -= 25;
- }
- else if(pos == eY * vid_conheight || pos == eX * vid_conwidth + eY * vid_conheight)
- {
- if(cl_teamradar_nohudhack < 2)
- pos_y -= 50;
- //if(cl_teamradar_nohudhack < 1)
- //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
- }
-
- // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
- if(cl_teamradar_rotation == 0)
- {
- // max-min distance must fit the radar in any rotation
- bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
- }
- else
- {
- vector c0, c1, c2, c3, span;
- c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
- c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
- c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
- c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
- span = '0 0 0';
- span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
- span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
-
- // max-min distance must fit the radar in x=x, y=y
- bigsize = min(
- teamradar_size2d_x * scale2d / (1.05 * span_x),
- teamradar_size2d_y * scale2d / (1.05 * span_y)
- );
- }
-
- normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
- if(bigsize > normalsize)
- normalsize = bigsize;
-
- teamradar_size =
- f * bigsize
- + (1 - f) * normalsize;
- teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
- f * (mi_min + mi_max) * 0.5
- + (1 - f) * view_origin);
-
- color1 = GetPlayerColor(player_localentnum-1);
- rgb = GetTeamRGB(color1);
-
- drawsetcliparea(
- pos_x,
- pos_y,
- pos_x + mySize_x,
- pos_y + mySize_y
- );
-
- draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
-
- if(ons_showmap)
- {
- drawresetcliparea();
-
- vector frame_origin, frame_size;
- frame_origin = frame_size = '0 0 0';
-
- frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
- frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
- frame_size_x = pos_x * 1.1171875; // matches the picture
- frame_size_y = pos_y * 1.1171875; // matches the picture
- drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
- drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
-
- drawsetcliparea(
- pos_x - teamradar_size2d_x * 0.5,
- pos_y - teamradar_size2d_y * 0.5,
- teamradar_size2d_x,
- teamradar_size2d_y
- );
- }
-
- for(tm = world; (tm = find(tm, classname, "radarlink")); )
- draw_teamradar_link(tm.origin, tm.velocity, tm.team);
- for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
- draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
- for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
- {
- color2 = GetPlayerColor(tm.sv_entnum);
- //if(color == COLOR_SPECTATOR || color == color2)
- draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
- }
- draw_teamradar_player(view_origin, view_angles, '1 1 1');
-
- drawresetcliparea();
-};
-
-/*
-==================
-Main HUD system
-==================
-*/
-
-void HUD_DrawPressedKeys(void)
-{
- float marigin;
-
- vector pos, mySize, color;
- marigin = HUD_Panel_GetMarigin(10);
- pos = HUD_Panel_GetPos(10);
- mySize = HUD_Panel_GetSize(10);
- color = HUD_Panel_GetColor(10);
-
- if(HUD_Panel_GetBgActive(10))
- draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
-
- float pressedkeys;
-
- pressedkeys = getstatf(STAT_PRESSED_KEYS);
- drawpic(pos, "gfx/hud/keys/key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void HUD_ShowSpeed(void)
-{
- vector numsize;
- float pos, conversion_factor;
- string speed, zspeed, unit;
-
- switch(cvar("cl_showspeed_unit"))
- {
- default:
- case 0:
- unit = "";
- conversion_factor = 1.0;
- break;
- case 1:
- unit = " qu/s";
- conversion_factor = 1.0;
- break;
- case 2:
- unit = " m/s";
- conversion_factor = 0.0254;
- break;
- case 3:
- unit = " km/h";
- conversion_factor = 0.0254 * 3.6;
- break;
- case 4:
- unit = " mph";
- conversion_factor = 0.0254 * 3.6 * 0.6213711922;
- break;
- case 5:
- unit = " knots";
- conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
- break;
- }
-
- speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
-
- numsize_x = numsize_y = cvar("cl_showspeed_size");
- pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
-
- drawfont = hud_bigfont;
- drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
-
- if (cvar("cl_showspeed_z") == 1) {
- zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
- drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
- }
-
- drawfont = hud_font;
-}
-
-vector acc_prevspeed;
-float acc_prevtime;
-float acc_avg;
-
-void HUD_ShowAcceleration(void)
-{
- float acceleration, sz, scale, alpha, f;
- vector pos, top, rgb;
- top_x = vid_conwidth/2;
- top_y = 0;
-
- f = time - acc_prevtime;
- if(cvar("cl_showacceleration_z"))
- acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
- else
- acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
- acc_prevspeed = pmove_vel;
- acc_prevtime = time;
-
- f = bound(0, f * 10, 1);
- acc_avg = acc_avg * (1 - f) + acceleration * f;
- acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
-
- pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
-
- sz = cvar("cl_showacceleration_size");
- scale = cvar("cl_showacceleration_scale");
- alpha = cvar("cl_showacceleration_alpha");
- if (cvar("cl_showacceleration_color_custom"))
- rgb = stov(cvar_string("cl_showacceleration_color"));
- else {
- rgb = '1 1 1';
- if (acceleration < 0) {
- rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
- } else if (acceleration > 0) {
- rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
- }
- }
-
- if (acceleration > 0)
- drawpic(pos, "gfx/hud/statuhud", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
- else if (acceleration < 0)
- drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/statuhud", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void HUD_Reset (void)
-{
- // reset gametype specific icons
- if(gametype == GAME_KEYHUNT)
- CSQC_kh_hudreset();
- else if(gametype == GAME_CTF)
- CSQC_ctf_hudreset();
-}
-
-void HUD_Main (void)
-{
- hud_alpha_bg = cvar_or("hud_alpha_bg", 0.8) * (1 - cvar("_menu_alpha"));
- hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
- hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
- hud_color_bg_team = cvar("hud_color_bg_team");
-
- hud_fontsize = HUD_GetFontsize("hud_fontsize");
- hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
-
- if(HUD_Panel_CheckActive(0))
- HUD_WeaponIcons();
- if(HUD_Panel_CheckActive(1))
- HUD_Inventory();
- if(HUD_Panel_CheckActive(2))
- HUD_Powerups();
- if(HUD_Panel_CheckActive(3))
- HUD_HealthArmor();
- if(HUD_Panel_CheckActive(4))
- HUD_Notify();
- if(HUD_Panel_CheckActive(5))
- HUD_Timer();
- if(HUD_Panel_CheckActive(6))
- if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
- HUD_Radar();
- if(HUD_Panel_CheckActive(7))
- HUD_Score();
- if(HUD_Panel_CheckActive(8))
- if(gametype == GAME_RACE || gametype == GAME_CTS || cvar("_hud_configure"))
- HUD_RaceTimer();
- if(HUD_Panel_CheckActive(9))
- HUD_VoteWindow();
- if(HUD_Panel_CheckActive(10))
- if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2 || cvar("_hud_configure"))
- HUD_DrawPressedKeys();
-
- // TODO hud_'ify these
- if (cvar("cl_showspeed"))
- HUD_ShowSpeed();
- if (cvar("cl_showacceleration"))
- HUD_ShowAcceleration();
-
- // TODO... well make them work in a panel etc
- if(gametype == GAME_KEYHUNT)
- CSQC_kh_hud();
- else if(gametype == GAME_CTF)
- CSQC_ctf_hud();
- else if(gametype == GAME_NEXBALL)
- CSQC_nb_hud();
- else if(gametype == GAME_CTS || gametype == GAME_RACE)
- CSQC_race_hud();
- return;
-}
--- /dev/null
+vector mousepos;
+vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
+vector panel_click_resizeorigin; // coordinates for opposite point when resizing
+float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
+float highlightedPanel;
+float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
+
+const float BORDER_MULTIPLIER = 0.25;
+float hud_color_bg_team;
+float scoreboard_bottom;
+float weapon_hits[WEP_MAXCOUNT];
+float weapon_fired[WEP_MAXCOUNT];
+float weapon_number;
+
+float ps_primary, ps_secondary;
+float ts_primary, ts_secondary;
+
+float last_weapon;
+float weapontime;
+
+float teamnagger;
+float hud_fg_alpha;
+float hud_accuracy_hud;
+float hud_border_thickness;
+float hud_accuracy_border_thickness;
+
+float hud_configure;
+
+float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
+float menu_fade_alpha;
vector mi_scale;
// Minimap
string minimapname;
-float ons_showmap;
// --------------------------------------------------------------------------
// General stuff
// --------------------------------------------------------------------------
// Scoreboard stuff
-#define MAX_SBAR_FIELDS 16
+#define MAX_HUD_FIELDS 16
#define SP_END -1
#define SP_SEPARATOR -100
-float sbar_field[MAX_SBAR_FIELDS + 1];
-float sbar_size[MAX_SBAR_FIELDS + 1];
-string sbar_title[MAX_SBAR_FIELDS + 1];
-float sbar_num_fields;
+float hud_field[MAX_HUD_FIELDS + 1];
+float hud_size[MAX_HUD_FIELDS + 1];
+string hud_title[MAX_HUD_FIELDS + 1];
+float hud_num_fields;
-float sbar_font;
-float sbar_bigfont;
+float hud_font;
+float hud_bigfont;
string scores_label[MAX_SCORE];
float scores_flags[MAX_SCORE];
#define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )
-vector sbar_fontsize;
-vector sbar_oldfontsize;
-vector sbar_fontsize_spec;
+vector hud_fontsize;
+vector hud_fontsize_spec;
float RANKINGS_RECEIVED_CNT;
string grecordholder[RANKINGS_CNT];
float warmup_stage;
string getcommandkey(string text, string command);
-float sbar_showbinds;
-float sbar_showbinds_limit;
+float hud_showbinds;
+float hud_showbinds_limit;
string vote_called_vote;
float ready_waiting;
string label;
float text_size;
- isize -= sbar_fontsize_y; // respect the text when calculating the image size
+ isize -= hud_fontsize_y; // respect the text when calculating the image size
rgb = MapVote_RGB(id);
img_size_y = isize;
img_size_x = isize / 0.75; // 4:3 x can be stretched easily, height is defined in isize
- drawfont = sbar_font;
+ drawfont = hud_font;
pos_y = pos_y + img_size_y;
- label = MapVote_FormatMapItem(id, map, count, tsize, sbar_fontsize);
+ label = MapVote_FormatMapItem(id, map, count, tsize, hud_fontsize);
- text_size = stringwidth(label, false, sbar_fontsize);
+ text_size = stringwidth(label, false, hud_fontsize);
pos_x -= text_size*0.5;
- drawstring(pos, label, sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
+ drawstring(pos, label, hud_fontsize, rgb, 1, DRAWFLAG_NORMAL);
pos_x = pos_x + text_size*0.5 - img_size_x*0.5;
pos_y = pos_y - img_size_y;
- pos += sbar_border_thickness * '1 1 0';
- img_size -= (sbar_border_thickness * 2) * '1 1 0';
+ pos += hud_border_thickness * '1 1 0';
+ img_size -= (hud_border_thickness * 2) * '1 1 0';
if(pic == "")
{
drawfill(pos, img_size, '.5 .5 .5', .7, DRAWFLAG_NORMAL);
if(id == mv_ownvote || pic == "")
{
- drawborderlines(sbar_border_thickness, pos, img_size, rgb, 1, DRAWFLAG_NORMAL);
+ drawborderlines(hud_border_thickness, pos, img_size, rgb, 1, DRAWFLAG_NORMAL);
drawpic(pos + '1 0 0', strcat("gfx/hud/num_", ftos(id+1)), (img_size_y / 5) * '1 1 0', rgb, 0.6, DRAWFLAG_NORMAL);
}
else
{
- drawborderlines(sbar_border_thickness, pos, img_size, '0 0 0', 1, DRAWFLAG_NORMAL);
+ drawborderlines(hud_border_thickness, pos, img_size, '0 0 0', 1, DRAWFLAG_NORMAL);
drawpic(pos + '1 0 0', strcat("gfx/hud/num_", ftos(id+1)), (img_size_y / 5) * '1 1 0', '1 1 1', 0.6, DRAWFLAG_NORMAL);
}
}
rgb = MapVote_RGB(id);
- drawfont = sbar_font;
- pos_y = pos_y + sbar_fontsize_y;
+ drawfont = hud_font;
+ pos_y = pos_y + hud_fontsize_y;
- label = MapVote_FormatMapItem(id, "Don't care", count, tsize, sbar_fontsize);
+ label = MapVote_FormatMapItem(id, "Don't care", count, tsize, hud_fontsize);
- text_size = stringwidth(label, false, sbar_fontsize);
+ text_size = stringwidth(label, false, hud_fontsize);
pos_x -= text_size*0.5;
- drawstring(pos, label, sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
+ drawstring(pos, label, hud_fontsize, rgb, 1, DRAWFLAG_NORMAL);
}
vector MapVote_GridVec(vector gridspec, float i, float m)
if(i >= 0 || ymax < (vid_conheight*0.5))
ymax = vid_conheight - ymin;
- drawfont = sbar_bigfont;
- sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
+ drawfont = hud_bigfont;
+ hud_fontsize = HUD_GetFontsize("hud_fontsize");
pos_y = ymin;
pos_z = 0;
pos_y += 22;
pos_x = xmin;
- drawfont = sbar_font;
+ drawfont = hud_font;
// base for multi-column stuff...
ymin = pos_y;
if(mv_abstain && i < mv_num_maps) {
tmp = mv_votes[i];
- pos_y = ymax + isize - sbar_fontsize_y;
+ pos_y = ymax + isize - hud_fontsize_y;
pos_x = (xmax+xmin)*0.5;
MapVote_DrawAbstain(pos, isize, xmax - xmin, tmp, i);
}
- drawpic(mv_mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
+ drawpic(mv_mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
}
void Cmd_MapVote_MapDownload(float argc)
precache_sound ("misc/invshot.wav");
- registercmd("+showscores");
- registercmd("-showscores");
-
mv_active = 1;
mv_mousepos = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
void CSQC_CheckEngine()
{
- sbar_font = FONT_USER+1;
- sbar_bigfont = FONT_USER+2;
+ hud_font = FONT_USER+1;
+ hud_bigfont = FONT_USER+2;
}
-vector Sbar_GetFontsize(string cvarname)
+vector HUD_GetFontsize(string cvarname)
{
vector v;
v = stov(cvar_string(cvarname));
return v;
}
-float Sbar_GetWidth(float teamcolumnwidth)
+float HUD_GetWidth(float teamcolumnwidth)
{
float f;
- f = cvar("sbar_width");
+ f = cvar("hud_width");
if(f == 0)
f = 640;
if(f < 320)
drawpic(position, pic, scale, rgb, alpha * fadelerp, flag);
}
+// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
+void drawstring_aspect(vector pos, string text, vector sz, float fontsize, vector color, float alpha, float drawflag) {
+ vector textsize;
+ textsize = eX * stringwidth(text, FALSE, '1 1 0' * fontsize) + eY * fontsize;
+
+ float textaspect;
+ textaspect = textsize_x/textsize_y;
+
+ vector oldsz;
+ oldsz = sz;
+ float aspect;
+ aspect = sz_x/sz_y;
+
+ if(aspect > textaspect) {
+ sz_x = sz_y * textaspect;
+ drawstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
+ } else {
+ sz_y = sz_x / textaspect;
+ drawstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
+ }
+}
+
vector drawfontscale;
void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)
{
float sz;
sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
- if(cvar("menu_font_size_snapping_fix"))
- drawfontscale = sz * '1 1 0';
- else
- drawfontscale = '1 1 0';
+ drawfontscale = sz * '1 1 0';
dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
drawstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, FALSE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), rgb, alpha * (1 - fadelerp), flag);
// width parameter:
// (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
// SIZE1
-
- if(cvar("menu_font_size_snapping_fix"))
- drawfontscale = '1 1 0';
+ drawfontscale = '1 1 0';
}
void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
float sz;
sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
- if(cvar("menu_font_size_snapping_fix"))
- drawfontscale = sz * '1 1 0';
- else
- drawfontscale = '1 1 0';
+ drawfontscale = sz * '1 1 0';
dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, TRUE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), alpha * (1 - fadelerp), flag);
-
- if(cvar("menu_font_size_snapping_fix"))
- drawfontscale = '1 1 0';
+ drawfontscale = '1 1 0';
}
// this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
interpolate.qh
teamradar.qh
+hud.qh
waypointsprites.qh
movetypes.qh
prandom.qh
ctf.qc
-sbar.qc
+teamradar.qc
+hud.qc
+scoreboard.qc
mapvoting.qc
rubble.qc
Main.qc
View.qc
interpolate.qc
-teamradar.qc
waypointsprites.qc
movetypes.qc
prandom.qc
+++ /dev/null
-void drawstringright(vector, string, vector, vector, float, float);
-void drawstringcenter(vector, string, vector, vector, float, float);
-
-float teamnagger;
-
-float weapon_hits[WEP_MAXCOUNT];
-float weapon_fired[WEP_MAXCOUNT];
-float weapon_number;
-
-float last_weapon;
-float weapontime;
-
-float sbar_alpha_fg;
-float sbar_alpha_bg;
-float sbar_color_bg_team;
-float sbar_border_thickness;
-float sbar_accuracy_border_thickness;
-float sbar_scoreboard_alpha_bg;
-float sbar_scoreboard_alpha_fg;
-float sbar_scoreboard_highlight;
-float sbar_scoreboard_highlight_alpha;
-float sbar_scoreboard_highlight_alpha_self;
-float sbar_hudselector;
-float sbar_accuracy_hud;
-float sbar_scoreboard_alpha_name;
-float sbar_scoreboard_alpha_name_self;
-
-float ps_primary, ps_secondary;
-float ts_primary, ts_secondary;
-
-vector color;
-float SCOREBOARD_OFFSET = 50;
-
-void CSQC_kh_hudreset();
-void CSQC_kh_hud();
-void CSQC_ctf_hudreset();
-void CSQC_ctf_hud();
-void CSQC_nb_hud();
-void CSQC_race_hud();
-void MapVote_Draw();
-void Sbar_FinaleOverlay()
-{
- /*vector pos;
- pos_x = (vid_conwidth - 1)/2;
- pos_y = 16;
- pos_z = 0;*/
-
- //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- MapVote_Draw();
-}
-
-vector Sbar_AccuracyColor(float accuracy)
-{
- vector rgb;
- float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
- if(accuracy >= 100) {
- rgb_x = 0;
- rgb_y = 1;
- }
- else if(accuracy > yellow_accuracy) {
- rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
- rgb_y = 1;
- }
- else {
- rgb_x = 1;
- rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
- }
- rgb_z = 0;
- return rgb;
-}
-
-float weaponspace[10];
-void Sbar_DrawWeapon_Clear()
-{
- float idx;
- for(idx = 0; idx < 10; ++idx)
- weaponspace[idx] = 0;
-}
-void Sbar_DrawWeapon(entity wi, float fade, float active)
-{
- vector pos, vsize, fill_colour;
- float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
-
- imp = wi.impulse;
-
- weapon_hit = weapon_hits[wi.weapon-WEP_FIRST];
- weapon_damage = weapon_fired[wi.weapon-WEP_FIRST];
- if(imp == 0)
- idx = 9;
- else
- idx = imp - 1;
-
- value = (active) ? 1 : 0.6;
- color_x = color_y = color_z = value;
-
- // width = 300, height = 100
- const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
-
- sp = weaponspace[idx] + 1;
- weaponspace[idx] = sp;
-
- pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
- pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
- pos_z = 0;
- vsize_x = w_width;
- vsize_y = w_height;
- vsize_z = 0;
- if (active)
- drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos, strcat("gfx/hud/inv_weapon", wi.netname), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
- pos_x += w_space;
- pos_y += w_space;
- vsize_x = font_size;
- vsize_y = font_size;
- vsize_z = 0;
- drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- // draw the weapon accuracy on the HUD
- if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
- {
- if(weapon_damage)
- weapon_stats = floor(100 * weapon_hit / weapon_damage);
-
- fill_colour = Sbar_AccuracyColor(weapon_stats);
- if(weapon_damage)
- drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
- }
-}
-
-void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
-{
- float l, i;
- string str, tmp, l_length;
- float minus, plus;
- vector vsize, num_color;
-
- vsize_x = vsize_y = lettersize;
- vsize_z = 0;
-
- // showminusplus 1: always prefix with minus sign (useful in race distribution display)
- // showminusplus 2: always prefix with plus sign (useful in race distribution display)
- // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
-
- if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
- {
- plus = true;
- pos_x -= lettersize;
- } else
- plus = false;
-
- if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
- {
- minus = true;
- num = -num;
- pos_x -= lettersize;
- } else
- minus = false;
-
- if(digits < 0)
- {
- tmp = ftos(num);
- digits = -digits;
- str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
- } else
- str = ftos(num);
-
- l = strlen(str);
- l_length = ftos(l);
-
- if(l > digits)
- {
- str = substring(str, l-digits, 999);
- l = strlen(str);
- } else if(l < digits)
- pos_x += (digits-l) * lettersize;
-
- if (highlighted == 1) {
- vector hl_size;
- hl_size_x = vsize_x * l + vsize_x * 0.2;
- hl_size_y = vsize_y * 1.1;
- hl_size_z = 0;
- if(minus)
- hl_size_x = hl_size_x + vsize_x;
-
- vector hl_pos;
- hl_pos_x = pos_x - lettersize/10;
- hl_pos_y = pos_y - lettersize/20;
- hl_pos_z = 0;
-
- drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
- }
-
- if (stroke == 1)
- num_color = '1 1 1';
- else
- num_color = rgb;
-
- if(minus)
- {
- if (stroke == 1)
- drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
- drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
- pos_x += lettersize;
- } else if(plus)
- {
- if (stroke == 1)
- drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
- drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
- pos_x += lettersize;
- }
-
- for(i = 0; i < l; ++i)
- {
- tmp = substring(str, i, 1);
- if (stroke == 1)
- drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
- drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
- pos_x += lettersize;
- }
-}
-
-void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
-{
- if(x > 200) {
- color_x = 0;
- color_y = 1;
- color_z = 0;
- }
- else if(x > 150) {
- color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
- color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
- color_z = 0;
- }
- else if(x > 100) {
- color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
- color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
- color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
- }
- else if(x > 50) {
- color_x = 1;
- color_y = 1;
- color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
- }
- else if(x > 20) {
- color_x = 1;
- color_y = (x-20)*90/27/100; // green value between 0 -> 1
- color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
- }
- else {
- color_x = 1;
- color_y = 0;
- color_z = 0;
- }
- Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
-}
-
-void Cmd_Sbar_SetFields(float argc);
-void Sbar_InitScores()
-{
- float i, f;
-
- ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
- for(i = 0; i < MAX_SCORE; ++i)
- {
- f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
- if(f == SFL_SORT_PRIO_PRIMARY)
- ps_primary = i;
- if(f == SFL_SORT_PRIO_SECONDARY)
- ps_secondary = i;
- }
- if(ps_secondary == -1)
- ps_secondary = ps_primary;
-
- for(i = 0; i < MAX_TEAMSCORE; ++i)
- {
- f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
- if(f == SFL_SORT_PRIO_PRIMARY)
- ts_primary = i;
- if(f == SFL_SORT_PRIO_SECONDARY)
- ts_secondary = i;
- }
- if(ts_secondary == -1)
- ts_secondary = ts_primary;
-
- Cmd_Sbar_SetFields(0);
-}
-
-void Sbar_UpdatePlayerPos(entity pl);
-float SetTeam(entity pl, float Team);
-//float lastpnum;
-void Sbar_UpdatePlayerTeams()
-{
- float Team;
- entity pl, tmp;
- float num;
-
- num = 0;
- for(pl = players.sort_next; pl; pl = pl.sort_next)
- {
- num += 1;
- Team = GetPlayerColor(pl.sv_entnum);
- if(SetTeam(pl, Team))
- {
- tmp = pl.sort_prev;
- Sbar_UpdatePlayerPos(pl);
- if(tmp)
- pl = tmp;
- else
- pl = players.sort_next;
- }
- }
- /*
- if(num != lastpnum)
- print(strcat("PNUM: ", ftos(num), "\n"));
- lastpnum = num;
- */
-}
-
-float Sbar_ComparePlayerScores(entity left, entity right)
-{
- float vl, vr;
- vl = GetPlayerColor(left.sv_entnum);
- vr = GetPlayerColor(right.sv_entnum);
-
- if(!left.gotscores)
- vl = COLOR_SPECTATOR;
- if(!right.gotscores)
- vr = COLOR_SPECTATOR;
-
- if(vl > vr)
- return true;
- if(vl < vr)
- return false;
-
- if(vl == COLOR_SPECTATOR)
- {
- // FIRST the one with scores (spectators), THEN the ones without (downloaders)
- // no other sorting
- if(!left.gotscores && right.gotscores)
- return true;
- return false;
- }
-
- vl = left.scores[ps_primary];
- vr = right.scores[ps_primary];
- if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
- {
- if(vl == 0 && vr != 0)
- return 1;
- if(vl != 0 && vr == 0)
- return 0;
- }
- if(vl > vr)
- return IS_INCREASING(scores_flags[ps_primary]);
- if(vl < vr)
- return IS_DECREASING(scores_flags[ps_primary]);
-
- vl = left.scores[ps_secondary];
- vr = right.scores[ps_secondary];
- if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
- {
- if(vl == 0 && vr != 0)
- return 1;
- if(vl != 0 && vr == 0)
- return 0;
- }
- if(vl > vr)
- return IS_INCREASING(scores_flags[ps_secondary]);
- if(vl < vr)
- return IS_DECREASING(scores_flags[ps_secondary]);
-
- return false;
-}
-
-void Sbar_UpdatePlayerPos(entity player)
-{
- for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
- {
- SORT_SWAP(player, other);
- }
- for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
- {
- SORT_SWAP(other, player);
- }
-}
-
-float Sbar_CompareTeamScores(entity left, entity right)
-{
- float vl, vr;
-
- if(left.team == COLOR_SPECTATOR)
- return 1;
- if(right.team == COLOR_SPECTATOR)
- return 0;
-
- vl = left.teamscores[ts_primary];
- vr = right.teamscores[ts_primary];
- if(vl > vr)
- return IS_INCREASING(teamscores_flags[ts_primary]);
- if(vl < vr)
- return IS_DECREASING(teamscores_flags[ts_primary]);
-
- vl = left.teamscores[ts_secondary];
- vr = right.teamscores[ts_secondary];
- if(vl > vr)
- return IS_INCREASING(teamscores_flags[ts_secondary]);
- if(vl < vr)
- return IS_DECREASING(teamscores_flags[ts_secondary]);
-
- return false;
-}
-
-void Sbar_UpdateTeamPos(entity Team)
-{
- for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
- {
- SORT_SWAP(Team, other);
- }
- for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
- {
- SORT_SWAP(other, Team);
- }
-}
-
-void Cmd_Sbar_Help(float argc)
-{
- print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
- print("^3|---------------------------------------------------------------|\n");
- print("Usage:\n");
- print("^2sbar_columns_set default\n");
- print("^2sbar_columns_set ^7filed1 field2 ...\n");
- print("The following field names are recognized (case insensitive):\n");
- print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
-
- print("^3name^7 or ^3nick^7 Name of a player\n");
- print("^3ping^7 Ping time\n");
- print("^3pl^7 Packet loss\n");
- print("^3kills^7 Number of kills\n");
- print("^3deaths^7 Number of deaths\n");
- print("^3suicides^7 Number of suicides\n");
- print("^3frags^7 kills - suicides\n");
- print("^3kd^7 The kill-death ratio\n");
- print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
- print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
- print("^3fckills^7 Number of flag carrier kills\n");
- print("^3returns^7 Number of flag returns\n");
- print("^3drops^7 Number of flag drops\n");
- print("^3lives^7 Number of lives (LMS)\n");
- print("^3rank^7 Player rank\n");
- print("^3pushes^7 Number of players pushed into void\n");
- print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
- print("^3kckills^7 Number of keys carrier kills\n");
- print("^3losses^7 Number of times a key was lost\n");
- print("^3laps^7 Number of laps finished (race/cts)\n");
- print("^3time^7 Total time raced (race/cts)\n");
- print("^3fastest^7 Time of fastest lap (race/cts)\n");
- print("^3ticks^7 Number of ticks (DOM)\n");
- print("^3takes^7 Number of domination points taken (DOM)\n");
- print("^3score^7 Total score\n\n");
-
- print("Before a field you can put a + or - sign, then a comma separated list\n");
- print("of game types, then a slash, to make the field show up only in these\n");
- print("or in all but these game types. You can also specify 'all' as a\n");
- print("field to show all fields available for the current game mode.\n\n");
-
- print("The special game type names 'teams' and 'noteams' can be used to\n");
- print("include/exclude ALL teams/noteams game modes.\n\n");
-
- print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
- print("will display name, ping and pl aligned to the left, and the fields\n");
- print("right of the vertical bar aligned to the right.\n");
- print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
- print("other gamemodes except DM.\n");
-}
-
-string Sbar_DefaultColumnLayout()
-{
- return strcat( // fteqcc sucks
- "ping pl name | ",
- "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
- "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
- "+lms/lives +lms/rank ",
- "+kh/caps +kh/pushes +kh/destroyed ",
- "?+race/laps ?+race/time ?+race/fastest ",
- "+as/objectives +nexball/faults +nexball/goals ",
- "-lms,race,nexball/score");
-}
-
-void Cmd_Sbar_SetFields(float argc)
-{
- float i, j, slash;
- string str, pattern;
- float have_name, have_primary, have_secondary, have_separator;
- float missing;
-
- // TODO: re enable with gametype dependant cvars?
- if(argc < 2) // no arguments provided
- argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
-
- if(argc < 2)
- argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
-
- if(argc == 2)
- {
- if(argv(1) == "default")
- argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
- else if(argv(1) == "all")
- {
- string s;
- s = "ping pl color name |";
- for(i = 0; i < MAX_SCORE; ++i)
- {
- if(i != ps_primary)
- if(i != ps_secondary)
- if(scores_label[i] != "")
- s = strcat(s, " ", scores_label[i]);
- }
- if(ps_secondary != ps_primary)
- s = strcat(s, " ", scores_label[ps_secondary]);
- s = strcat(s, " ", scores_label[ps_primary]);
- argc = tokenizebyseparator(strcat("x ", s), " ");
- }
- }
-
-
- sbar_num_fields = 0;
-
- drawfont = sbar_font;
-
- for(i = 0; i < argc - 1; ++i)
- {
- float nocomplain;
- str = argv(i+1);
-
- nocomplain = FALSE;
- if(substring(str, 0, 1) == "?")
- {
- nocomplain = TRUE;
- str = substring(str, 1, strlen(str) - 1);
- }
-
- slash = strstrofs(str, "/", 0);
- if(slash >= 0)
- {
- pattern = substring(str, 0, slash);
- str = substring(str, slash + 1, strlen(str) - (slash + 1));
-
- if not(isGametypeInFilter(gametype, teamplay, pattern))
- continue;
- }
-
- strunzone(sbar_title[sbar_num_fields]);
- sbar_title[sbar_num_fields] = strzone(str);
- sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
- str = strtolower(str);
-
- if(str == "ping") {
- sbar_field[sbar_num_fields] = SP_PING;
- } else if(str == "pl") {
- sbar_field[sbar_num_fields] = SP_PL;
- } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
- sbar_field[sbar_num_fields] = SP_KDRATIO;
- } else if(str == "name" || str == "nick") {
- sbar_field[sbar_num_fields] = SP_NAME;
- have_name = 1;
- } else if(str == "|") {
- sbar_field[sbar_num_fields] = SP_SEPARATOR;
- have_separator = 1;
- } else {
- for(j = 0; j < MAX_SCORE; ++j)
- if(str == strtolower(scores_label[j]))
- goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
-:notfound
- if(str == "frags")
- {
- j = SP_FRAGS;
- }
- else
- {
- if not(nocomplain)
- print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
- continue;
- }
-:found
- sbar_field[sbar_num_fields] = j;
- if(j == ps_primary)
- have_primary = 1;
- if(j == ps_secondary)
- have_secondary = 1;
- }
- ++sbar_num_fields;
- if(sbar_num_fields >= MAX_SBAR_FIELDS)
- break;
- }
-
- if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
- have_primary = 1;
- if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
- have_secondary = 1;
- if(ps_primary == ps_secondary)
- have_secondary = 1;
- missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
-
- if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
- {
- if(!have_name)
- {
- strunzone(sbar_title[sbar_num_fields]);
- for(i = sbar_num_fields; i > 0; --i)
- {
- sbar_title[i] = sbar_title[i-1];
- sbar_size[i] = sbar_size[i-1];
- sbar_field[i] = sbar_field[i-1];
- }
- sbar_title[0] = strzone("name");
- sbar_field[0] = SP_NAME;
- ++sbar_num_fields;
- print("fixed missing field 'name'\n");
-
- if(!have_separator)
- {
- strunzone(sbar_title[sbar_num_fields]);
- for(i = sbar_num_fields; i > 1; --i)
- {
- sbar_title[i] = sbar_title[i-1];
- sbar_size[i] = sbar_size[i-1];
- sbar_field[i] = sbar_field[i-1];
- }
- sbar_title[1] = strzone("|");
- sbar_field[1] = SP_SEPARATOR;
- sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
- ++sbar_num_fields;
- print("fixed missing field '|'\n");
- }
- }
- else if(!have_separator)
- {
- strunzone(sbar_title[sbar_num_fields]);
- sbar_title[sbar_num_fields] = strzone("|");
- sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
- sbar_field[sbar_num_fields] = SP_SEPARATOR;
- ++sbar_num_fields;
- print("fixed missing field '|'\n");
- }
- if(!have_secondary)
- {
- strunzone(sbar_title[sbar_num_fields]);
- sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
- sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
- sbar_field[sbar_num_fields] = ps_secondary;
- ++sbar_num_fields;
- print("fixed missing field '", scores_label[ps_secondary], "'\n");
- }
- if(!have_primary)
- {
- strunzone(sbar_title[sbar_num_fields]);
- sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
- sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
- sbar_field[sbar_num_fields] = ps_primary;
- ++sbar_num_fields;
- print("fixed missing field '", scores_label[ps_primary], "'\n");
- }
- }
-
- sbar_field[sbar_num_fields] = SP_END;
-}
-
-// MOVEUP::
-vector sbar_field_rgb;
-string sbar_field_icon0;
-string sbar_field_icon1;
-string sbar_field_icon2;
-vector sbar_field_icon0_rgb;
-vector sbar_field_icon1_rgb;
-vector sbar_field_icon2_rgb;
-float sbar_field_icon0_alpha;
-float sbar_field_icon1_alpha;
-float sbar_field_icon2_alpha;
-string Sbar_GetField(entity pl, float field)
-{
- float tmp, num, denom, f;
- string str;
- sbar_field_rgb = '1 1 1';
- sbar_field_icon0 = "";
- sbar_field_icon1 = "";
- sbar_field_icon2 = "";
- sbar_field_icon0_rgb = '1 1 1';
- sbar_field_icon1_rgb = '1 1 1';
- sbar_field_icon2_rgb = '1 1 1';
- sbar_field_icon0_alpha = 1;
- sbar_field_icon1_alpha = 1;
- sbar_field_icon2_alpha = 1;
- switch(field)
- {
- case SP_PING:
- if not(pl.gotscores)
- return "\x8D\x8D\x8D"; // >>> sign
- //str = getplayerkey(pl.sv_entnum, "ping");
- f = pl.ping;
- if(f == 0)
- return "N/A";
- tmp = max(0, min(220, f-80)) / 220;
- sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
- return ftos(f);
-
- case SP_PL:
- if not(pl.gotscores)
- return "N/A";
- f = pl.ping_packetloss;
- tmp = pl.ping_movementloss;
- if(f == 0 && tmp == 0)
- return "";
- str = ftos(ceil(f * 100));
- if(tmp != 0)
- str = strcat(str, "~", ftos(ceil(tmp * 100)));
- tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
- sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
- return str;
-
- case SP_NAME:
- if(ready_waiting && pl.ready)
- {
- sbar_field_icon0 = "gfx/sb_player_ready";
- }
- else if(!teamplay)
- {
- f = stof(getplayerkey(pl.sv_entnum, "colors"));
- {
- sbar_field_icon0 = "gfx/sb_playercolor_base";
- sbar_field_icon1 = "gfx/sb_playercolor_shirt";
- sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
- sbar_field_icon2 = "gfx/sb_playercolor_pants";
- sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
- }
- }
- return GetPlayerName(pl.sv_entnum);
-
- case SP_FRAGS:
- f = pl.(scores[SP_KILLS]);
- f -= pl.(scores[SP_SUICIDES]);
- return ftos(f);
-
- case SP_KDRATIO:
- num = pl.(scores[SP_KILLS]);
- denom = pl.(scores[SP_DEATHS]);
-
- if(denom == 0) {
- sbar_field_rgb = '0 1 0';
- str = ftos(num);
- } else if(num <= 0) {
- sbar_field_rgb = '1 0 0';
- str = ftos(num/denom);
- } else
- str = ftos(num/denom);
-
- tmp = strstrofs(str, ".", 0);
- if(tmp > 0)
- str = substring(str, 0, tmp+2);
- return str;
-
- default:
- tmp = pl.(scores[field]);
- f = scores_flags[field];
- if(field == ps_primary)
- sbar_field_rgb = '1 1 0';
- else if(field == ps_secondary)
- sbar_field_rgb = '0 1 1';
- else
- sbar_field_rgb = '1 1 1';
- return ScoreString(f, tmp);
- }
- //return "error";
-}
-
-float xmin, xmax, ymin, ymax, sbwidth;
-float sbar_fixscoreboardcolumnwidth_len;
-float sbar_fixscoreboardcolumnwidth_iconlen;
-float sbar_fixscoreboardcolumnwidth_marginlen;
-
-float stringwidth_colors(string s, vector theSize)
-{
- return stringwidth(s, TRUE, theSize);
-}
-
-float stringwidth_nocolors(string s, vector theSize)
-{
- return stringwidth(s, FALSE, theSize);
-}
-
-string Sbar_FixScoreboardColumnWidth(float i, string str)
-{
- float field, f;
- vector sz;
- field = sbar_field[i];
-
- sbar_fixscoreboardcolumnwidth_iconlen = 0;
-
- if(sbar_field_icon0 != "")
- {
- sz = drawgetimagesize(sbar_field_icon0);
- f = sz_x / sz_y;
- if(sbar_fixscoreboardcolumnwidth_iconlen < f)
- sbar_fixscoreboardcolumnwidth_iconlen = f;
- }
-
- if(sbar_field_icon1 != "")
- {
- sz = drawgetimagesize(sbar_field_icon1);
- f = sz_x / sz_y;
- if(sbar_fixscoreboardcolumnwidth_iconlen < f)
- sbar_fixscoreboardcolumnwidth_iconlen = f;
- }
-
- if(sbar_field_icon2 != "")
- {
- sz = drawgetimagesize(sbar_field_icon2);
- f = sz_x / sz_y;
- if(sbar_fixscoreboardcolumnwidth_iconlen < f)
- sbar_fixscoreboardcolumnwidth_iconlen = f;
- }
-
- sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
-
- if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
- sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
- else
- sbar_fixscoreboardcolumnwidth_marginlen = 0;
-
- if(field == SP_NAME) // name gets all remaining space
- {
- float namesize, j;
- namesize = sbwidth;// / sbar_fontsize_x;
- for(j = 0; j < sbar_num_fields; ++j)
- if(j != i)
- if (sbar_field[i] != SP_SEPARATOR)
- namesize -= sbar_size[j] + 1;
- namesize += 1;
- sbar_size[i] = namesize;
-
- if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
- namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
- str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
- sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
- }
- else
- sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
-
- f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
- if(sbar_size[i] < f)
- sbar_size[i] = f;
-
- return str;
-}
-
-void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
-{
- vector tmp, rgb;
- rgb = GetTeamRGB(pl.team);
- string str;
- float i, field;
- float is_spec;
- is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
-
- if((rgb == '1 1 1') && (!is_spec)) {
- rgb_x = cvar("sbar_color_bg_r") + 0.5;
- rgb_y = cvar("sbar_color_bg_g") + 0.5;
- rgb_z = cvar("sbar_color_bg_b") + 0.5; }
-
- // Layout:
- tmp_x = sbwidth;
- tmp_y = sbar_fontsize_y * 1.25;
- tmp_z = 0;
-
- // alternated rows highlighting
- if(is_self)
- drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
- else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
- drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
-
- tmp_y = 0;
-
- for(i = 0; i < sbar_num_fields; ++i)
- {
- field = sbar_field[i];
- if(field == SP_SEPARATOR)
- break;
-
- if(is_spec && field != SP_NAME && field != SP_PING) {
- pos_x += sbar_size[i] + sbar_fontsize_x;
- continue;
- }
- str = Sbar_GetField(pl, field);
- str = Sbar_FixScoreboardColumnWidth(i, str);
-
- pos_x += sbar_size[i] + sbar_fontsize_x;
-
- if(field == SP_NAME) {
- tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
- if (is_self)
- drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
- else
- drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
- } else {
- tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
- if (is_self)
- drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
- else
- drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
- }
-
- tmp_x = sbar_size[i] + sbar_fontsize_x;
- if(sbar_field_icon0 != "")
- if (is_self)
- drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
- else
- drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
- if(sbar_field_icon1 != "")
- if (is_self)
- drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
- else
- drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
- if(sbar_field_icon2 != "")
- if (is_self)
- drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
- else
- drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
- }
-
- if(sbar_field[i] == SP_SEPARATOR)
- {
- pos_x = xmax;
- for(i = sbar_num_fields-1; i > 0; --i)
- {
- field = sbar_field[i];
- if(field == SP_SEPARATOR)
- break;
-
- if(is_spec && field != SP_NAME && field != SP_PING) {
- pos_x -= sbar_size[i] + sbar_fontsize_x;
- continue;
- }
-
- str = Sbar_GetField(pl, field);
- str = Sbar_FixScoreboardColumnWidth(i, str);
-
- if(field == SP_NAME) {
- tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
- if(is_self)
- drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
- else
- drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
- } else {
- tmp_x = sbar_fixscoreboardcolumnwidth_len;
- if(is_self)
- drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
- else
- drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
- }
-
- tmp_x = sbar_size[i];
- if(sbar_field_icon0 != "")
- if (is_self)
- drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
- else
- drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
- if(sbar_field_icon1 != "")
- if (is_self)
- drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
- else
- drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
- if(sbar_field_icon2 != "")
- if (is_self)
- drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
- else
- drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
- pos_x -= sbar_size[i] + sbar_fontsize_x;
- }
- }
-}
-
-/*
- * Sbar_Scoreboard_MakeTable
- *
- * Makes a table for a team (for all playing players in DM) and fills it
- */
-
-vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
-{
- float body_table_height, i;
- vector tmp, column_dim;
- entity pl;
-
- body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
-
- pos -= '1 1 0';
-
- tmp_x = sbwidth + 2;
- tmp_y = 1.25 * sbar_fontsize_y;
-
- // rounded header
- drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-
- // table border
- tmp_y += sbar_border_thickness;
- tmp_y += body_table_height;
- drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
-
- // separator header/table
- pos_y += 1.25 * sbar_fontsize_y;
- tmp_y = sbar_border_thickness;
- drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-
- pos_y += sbar_border_thickness;
-
- // table background
- tmp_y = body_table_height;
- drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-
- // anyway, apply some color
- //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
-
- // go back to the top to make alternated columns highlighting and to print the strings
- pos_y -= 1.25 * sbar_fontsize_y;
- pos_y -= sbar_border_thickness;
-
- pos += '1 1 0';
-
- if (sbar_scoreboard_highlight)
- {
- column_dim_y = 1.25 * sbar_fontsize_y; // header
- column_dim_y += sbar_border_thickness;
- column_dim_y += body_table_height;
- }
-
- // print the strings of the columns headers and draw the columns
- for(i = 0; i < sbar_num_fields; ++i)
- {
- if(sbar_field[i] == SP_SEPARATOR)
- break;
- column_dim_x = sbar_size[i] + sbar_fontsize_x;
- if (sbar_scoreboard_highlight)
- {
- if (mod(i,2))
- drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
- }
- drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- pos_x += column_dim_x;
- }
- if(sbar_field[i] == SP_SEPARATOR)
- {
- pos_x = xmax;
- tmp_y = 0;
- for(i = sbar_num_fields-1; i > 0; --i)
- {
- if(sbar_field[i] == SP_SEPARATOR)
- break;
-
- pos_x -= sbar_size[i];
-
- if (sbar_scoreboard_highlight)
- {
- if (!mod(i,2))
- {
- if (i == sbar_num_fields-1)
- column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
- else
- column_dim_x = sbar_size[i] + sbar_fontsize_x;
- drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
- }
- }
-
- tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
- tmp_x = sbar_size[i] - tmp_x;
- drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- pos_x -= sbar_fontsize_x;
- }
- }
-
- pos_x = xmin;
- pos_y += 1.25 * sbar_fontsize_y; // skip the header
- pos_y += sbar_border_thickness;
-
- // fill the table and draw the rows
- i = 0;
- if (teamplay)
- for(pl = players.sort_next; pl; pl = pl.sort_next)
- {
- if(pl.team != tm.team)
- continue;
- Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
- pos_y += 1.25 * sbar_fontsize_y;
- ++i;
- }
- else
- for(pl = players.sort_next; pl; pl = pl.sort_next)
- {
- if(pl.team == COLOR_SPECTATOR)
- continue;
- Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
- pos_y += 1.25 * sbar_fontsize_y;
- ++i;
- }
-
- if (i == 0)
- pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
- pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
-
- return pos;
-}
-
-float Sbar_WouldDrawScoreboard() {
- if (sb_showscores)
- return 1;
- else if (intermission == 1)
- return 1;
- else if (intermission == 2)
- return 1;
- else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
- return 1;
- else if(sb_showscores_force)
- return 1;
- return 0;
-}
-
-float g_minstagib;
-float average_accuracy;
-vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
-{
- float i;
- float weapon_hit, weapon_damage, weapon_stats;
- float fontsize = 40 * 1/3;
- float xsave;
- float weapon_cnt;
- float rows;
- if(cvar("sbar_accuracy_doublerows"))
- rows = 2;
- else
- rows = 1;
- float height = 40;
-
- if(warmup_stage)
- {
- return pos;
- }
-
- xsave = pos_x;
- drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- pos_y += 18;
- vector tmp;
- tmp_x = sbwidth;
- tmp_y = height * rows;
-
- drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
- drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
-
- // column highlighting
- for(i = 0; i < weapon_cnt/rows; ++i)
- {
- if(!mod(i, 2))
- drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
- }
-
- // row highlighting
- for(i = 0; i < rows; ++i)
- {
- drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
- }
-
- if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
- g_minstagib = 1; // TODO: real detection for minstagib?
-
- // skip useless weapons
- weapon_cnt = 0;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- self = get_weaponinfo(i);
- if not(self.weapons)
- continue;
- if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
- continue;
- ++weapon_cnt;
- }
-
- drawfont = sbar_bigfont;
- average_accuracy = 0;
- float weapons_with_stats;
- weapons_with_stats = 0;
- if(rows == 2)
- pos_x += sbwidth/weapon_cnt / 2;
-
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- self = get_weaponinfo(i);
- if not(self.weapons)
- continue;
- if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
- continue;
- weapon_hit = weapon_hits[i-WEP_FIRST];
- weapon_damage = weapon_fired[i-WEP_FIRST];
- if(weapon_damage)
- weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
- float weapon_alpha;
-
- if(weapon_damage)
- weapon_alpha = sbar_scoreboard_alpha_fg;
- else
- weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
-
- // weapon icon
- drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
- // the accuracy
- if(weapon_damage) {
- weapons_with_stats += 1;
- average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
-
- string s;
- s = strcat(ftos(weapon_stats),"%");
-
- float padding;
- padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
-
- rgb = Sbar_AccuracyColor(weapon_stats);
- drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- }
- pos_x += sbwidth/weapon_cnt * rows;
- if(rows == 2 && i == 6) {
- pos_x -= sbwidth;
- pos_y += height;
- }
- }
- drawfont = sbar_font;
-
- if(weapons_with_stats)
- average_accuracy = floor(average_accuracy / weapons_with_stats);
-
- pos_x = xsave;
- pos_y += height;
- return pos;
-}
-
-string race_PlaceName(float pos) {
- if(pos == 1)
- return "1st";
- else if(pos == 2)
- return "2nd";
- else if(pos == 3)
- return "3rd";
- else
- return strcat(ftos(pos), "th");
-}
-
-vector Sbar_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
-{
- float i;
- RANKINGS_RECEIVED_CNT = 0;
- for (i=RANKINGS_CNT-1; i>=0; --i)
- if (grecordtime[i])
- RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
-
- if (RANKINGS_RECEIVED_CNT == 0)
- return pos;
-
- float is_spec;
- is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
- vector hl_rgb;
- hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
- hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
- hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
-
- pos_y += sbar_fontsize_y;
- drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- pos_y += sbar_fontsize_y;
- vector tmp;
- tmp_x = sbwidth;
- tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
-
- drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
- drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
-
- // row highlighting
- for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
- {
- string n, p;
- float t;
- t = grecordtime[i];
- if (t == 0)
- continue;
- n = grecordholder[i];
- p = race_PlaceName(i+1);
- if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
- drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
- else if(!mod(i, 2) && sbar_scoreboard_highlight)
- drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
- drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- pos += '0 1 0' * sbar_fontsize_y;
- }
-
- return pos;
-}
-
-float scoreboard_bottom;
-float sbar_scoreboard_fade_alpha;
-float sbar_woulddrawscoreboard_prev;
-float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
-void Sbar_DrawScoreboard()
-{
- float sbar_woulddrawscoreboard;
- sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
- if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
- sbar_woulddrawscoreboard_change = time;
- sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
- }
-
- float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
- float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
- if(sbar_woulddrawscoreboard) {
- if (scoreboard_fadeinspeed)
- sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
- else
- sbar_scoreboard_fade_alpha = 1;
- }
- else
- if (scoreboard_fadeoutspeed)
- sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
- else
- sbar_scoreboard_fade_alpha = 0;
-
- if not(sbar_scoreboard_fade_alpha)
- return;
-
- sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
- sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
- sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
- sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
- sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
- sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
- sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
-
- vector rgb, pos, tmp;
- entity pl, tm;
-
- sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
-
- xmin = 0.5 * (vid_conwidth - sbwidth);
- ymin = SCOREBOARD_OFFSET;
-
- xmax = vid_conwidth - xmin;
- ymax = vid_conheight - 0.2*vid_conheight;
-
- // Initializes position
- pos_x = xmin;
- pos_y = ymin;
- pos_z = 0;
-
- // Heading
- drawfont = sbar_bigfont;
- drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- pos_y += 24 + 4;
- pos_y += sbar_fontsize_y;
-
- drawfont = sbar_font;
-
- // Draw the scoreboard
- vector bg_size;
- bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
-
- if(teamplay)
- {
- for(tm = teams.sort_next; tm; tm = tm.sort_next)
- {
- if(tm.team == COLOR_SPECTATOR)
- continue;
-
- rgb = GetTeamRGB(tm.team);
- Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- if(ts_primary != ts_secondary)
- Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
- }
- }
- else
- {
- rgb_x = cvar("sbar_color_bg_r");
- rgb_y = cvar("sbar_color_bg_g");
- rgb_z = cvar("sbar_color_bg_b");
-
- for(tm = teams.sort_next; tm; tm = tm.sort_next)
- {
- if(tm.team == COLOR_SPECTATOR)
- continue;
-
- pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
- }
- }
-
- if(gametype == GAME_CTS || gametype == GAME_RACE) {
- if(race_speedaward) {
- drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- pos_y += 1.25 * sbar_fontsize_y;
- }
- if(race_speedaward_alltimebest) {
- drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
- pos_y += 1.25 * sbar_fontsize_y;
- }
- pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
- }
- else if(cvar("sbar_accuracy") && spectatee_status != -1) {
- if(teamplay)
- pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
- else
- pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
- }
-
- tmp = pos + '0 1.5 0' * sbar_fontsize_y;
- pos_y += 3 * sbar_fontsize_y;
-
- // List spectators
- float specs;
- specs = 0;
- for(pl = players.sort_next; pl; pl = pl.sort_next)
- {
- if(pl.team != COLOR_SPECTATOR)
- continue;
- Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
- pos_y += 1.25 * sbar_fontsize_y;
- ++specs;
- }
-
- if(specs)
- drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- // Print info string
- string str;
- float tl, fl, ll;
- str = strcat("playing on ^2", shortmapname, "^7");
- tl = getstatf(STAT_TIMELIMIT);
- fl = getstatf(STAT_FRAGLIMIT);
- ll = getstatf(STAT_LEADLIMIT);
- if(gametype == GAME_LMS)
- {
- if(tl > 0)
- str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
- }
- else
- {
- if(tl > 0)
- str = strcat(str, " for ^1", ftos(tl), " minutes^7");
- if(fl > 0)
- {
- if(tl > 0)
- str = strcat(str, " or");
- if(teamplay)
- {
- str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
- if(teamscores_label[ts_primary] == "score")
- str = strcat(str, " points^7");
- else if(teamscores_label[ts_primary] == "fastest")
- str = strcat(str, " is beaten^7");
- else
- str = strcat(str, " ", teamscores_label[ts_primary]);
- }
- else
- {
- str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
- if(scores_label[ps_primary] == "score")
- str = strcat(str, " points^7");
- else if(scores_label[ps_primary] == "fastest")
- str = strcat(str, " is beaten^7");
- else
- str = strcat(str, " ", scores_label[ps_primary]);
- }
- }
- if(ll > 0)
- {
- if(tl > 0 || fl > 0)
- str = strcat(str, " or");
- if(teamplay)
- {
- str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
- if(teamscores_label[ts_primary] == "score")
- str = strcat(str, " points^7");
- else if(teamscores_label[ts_primary] == "fastest")
- str = strcat(str, " is beaten^7");
- else
- str = strcat(str, " ", teamscores_label[ts_primary]);
- }
- else
- {
- str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
- if(scores_label[ps_primary] == "score")
- str = strcat(str, " points^7");
- else if(scores_label[ps_primary] == "fastest")
- str = strcat(str, " is beaten^7");
- else
- str = strcat(str, " ", scores_label[ps_primary]);
- }
- }
- }
-
-
- pos_y += 1.2 * sbar_fontsize_y;
- drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
-}
-
-string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
-{
- string col;
- string timestr;
- string cpname;
- string lapstr;
- lapstr = "";
-
- if(histime == 0) // goal hit
- {
- if(mytime > 0)
- {
- timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
- col = "^1";
- }
- else if(mytime == 0)
- {
- timestr = "+0.0";
- col = "^3";
- }
- else
- {
- timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
- col = "^2";
- }
-
- if(lapdelta > 0)
- {
- lapstr = strcat(" (-", ftos(lapdelta), "L)");
- col = "^2";
- }
- else if(lapdelta < 0)
- {
- lapstr = strcat(" (+", ftos(-lapdelta), "L)");
- col = "^1";
- }
- }
- else if(histime > 0) // anticipation
- {
- if(mytime >= histime)
- timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
- else
- timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
- col = "^3";
- }
- else
- col = "^7";
-
- if(cp == 254)
- cpname = "Start line";
- else if(cp == 255)
- cpname = "Finish line";
- else if(cp)
- cpname = strcat("Intermediate ", ftos(cp));
- else
- cpname = "Finish line";
-
- if(histime < 0)
- return strcat(col, cpname);
- else if(hisname == "")
- return strcat(col, cpname, " (", timestr, ")");
- else
- return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
-}
-
-float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
- float i;
- for (i=RANKINGS_CNT-1;i>=0;--i)
- if(grecordholder[i] == net_name)
- return i+1;
- return 0;
-}
-
-float race_status_time;
-float race_status_prev;
-string race_status_name_prev;
-void Sbar_DrawRaceStatus(vector pos)
-{
- if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
- race_status_time = time + 5;
- race_status_prev = race_status;
- if (race_status_name_prev)
- strunzone(race_status_name_prev);
- race_status_name_prev = strzone(race_status_name);
- }
-
- float a;
- a = bound(0, race_status_time - time, 1);
-
- string s;
- s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
-
- float rank;
- if(race_status > 0)
- rank = race_CheckName(race_status_name);
- string rankname;
- rankname = race_PlaceName(rank);
-
- if(race_status == 0)
- drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- else if(race_status == 1) {
- drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- } else if(race_status == 2) {
- if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
- drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- else
- drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- } else if(race_status == 3) {
- drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- }
-
- if (race_status_time - time <= 0) {
- race_status_prev = -1;
- race_status = -1;
- if(race_status_name)
- strunzone(race_status_name);
- race_status_name = string_null;
- if(race_status_name_prev)
- strunzone(race_status_name_prev);
- race_status_name_prev = string_null;
- }
-}
-
-void Sbar_Score()
-{
- float score, distribution, leader;
- vector score_pos, secondary_score_pos, distribution_color;
- entity tm, pl, me;
- me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
-
- vector bottomright;
- bottomright_x = vid_conwidth;
- bottomright_y = vid_conheight;
- bottomright_z = 0;
-
- score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
- secondary_score_pos = score_pos + '149 -6 0';
-
- if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
- pl = players.sort_next;
- if(pl == me)
- pl = pl.sort_next;
- if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
- if(pl.scores[ps_primary] == 0)
- pl = world;
-
- score = me.(scores[ps_primary]);
-
- float racemin, racesec, racemsec;
- float distsec, distmsec, minusplus;
-
- racemin = floor(score/(60 * TIME_FACTOR));
- racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
- racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
-
- if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
- // distribution display
- distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
-
- if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
- distmsec = fabs(distribution);
- else {
- distsec = floor(fabs(distribution)/TIME_FACTOR);
- distmsec = fabs(distribution) - distsec*TIME_FACTOR;
- if (distribution < 0)
- distsec = -distsec;
- }
-
- if (distribution <= 0) {
- distribution_color = '0 1 0';
- minusplus = 1; // minusplus 1: always prefix with minus sign
- }
- else {
- distribution_color = '1 0 0';
- minusplus = 2; // minusplus 1: always prefix with plus sign
- }
- Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
- }
- // race record display
- if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
- drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
-
- Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
-
- } else if (!teamplay) { // non-teamgames, except race/cts
- // me vector := [team/connected frags id]
- pl = players.sort_next;
- if(pl == me)
- pl = pl.sort_next;
-
- if(pl)
- distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
- else
- distribution = 0;
-
- score = me.(scores[ps_primary]);
-
- if(distribution >= 5) {
- distribution_color = '0 1 0';
- leader = 1;
- } else if(distribution >= 0) {
- distribution_color = '1 1 1';
- leader = 1;
- } else if(distribution >= -5)
- distribution_color = '1 1 0';
- else
- distribution_color = '1 0 0';
-
- Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- } else { // teamgames
- float max_fragcount;
- max_fragcount = -999;
-
- for(tm = teams.sort_next; tm; tm = tm.sort_next) {
- if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
- continue;
- score = tm.(teamscores[ts_primary]);
- leader = 0;
-
- if (score > max_fragcount)
- max_fragcount = score;
-
- if(tm.team == myteam) {
- if (max_fragcount == score)
- leader = 1;
- Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
- } else {
- if (max_fragcount == score)
- leader = 1;
- Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
- secondary_score_pos = secondary_score_pos + '0 16 0';
- }
- }
- }
-
- if(gametype == GAME_RACE || gametype == GAME_CTS)
- {
- drawfont = sbar_bigfont;
- float a, t;
- vector m;
- string s, forcetime;
-
- m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
-
- if(race_checkpointtime)
- {
- a = bound(0, 2 - (time - race_checkpointtime), 1);
- s = "";
- forcetime = "";
- if(a > 0) // just hit a checkpoint?
- {
- if(race_checkpoint != 254)
- {
- if(race_time && race_previousbesttime)
- s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
- else
- s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
- if(race_time)
- forcetime = TIME_ENCODED_TOSTRING(race_time);
- }
- }
- else
- {
- if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
- {
- a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
- if(a > 0) // next one?
- {
- s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
- }
- }
- }
-
- if(s != "" && a > 0)
- {
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- }
-
- if(race_penaltytime)
- {
- a = bound(0, 2 - (time - race_penaltyeventtime), 1);
- if(a > 0)
- {
- s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- }
- }
-
- if(forcetime != "")
- {
- a = bound(0, (time - race_checkpointtime) / 0.5, 1);
- //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
- drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
- }
- else
- a = 1;
-
- if(race_laptime && race_checkpoint != 255)
- {
- s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
- //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- }
- }
- else
- {
- if(race_mycheckpointtime)
- {
- a = bound(0, 2 - (time - race_mycheckpointtime), 1);
- s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- }
- if(race_othercheckpointtime && race_othercheckpointenemy != "")
- {
- a = bound(0, 2 - (time - race_othercheckpointtime), 1);
- s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- }
-
- if(race_penaltytime && !race_penaltyaccumulator)
- {
- t = race_penaltytime * 0.1 + race_penaltyeventtime;
- a = bound(0, (1 + t - time), 1);
- if(a > 0)
- {
- if(time < t)
- s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
- else
- s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
- }
- }
- }
-
- drawfont = sbar_font;
- }
-}
-
-void Sbar_Timer()
-{
- float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
- vector bgpos, timer_color;
- bgpos = '0 0 0';
-
- vector topright;
- topright = '0 0 0';
- topright_x = vid_conwidth;
-
- float scale;
- scale = cvar_or("sbar_timer_scale", 1);
- timelimit = getstatf(STAT_TIMELIMIT);
-
- Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
-
- timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
- timeleft = ceil(timeleft);
- minutesLeft = floor(timeleft / 60);
- secondsLeft = timeleft - minutesLeft*60;
-
- if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
- timer_color = '1 1 1'; //white
- else if(minutesLeft >= 1)
- timer_color = '1 1 0'; //yellow
- else
- timer_color = '1 0 0'; //red
-
- if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
- if (time < getstatf(STAT_GAMESTARTTIME)) {
- //while restart is still active, show 00:00
- minutes = seconds = 0;
- } else {
- elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
- minutes = floor(elapsedTime / 60);
- seconds = elapsedTime - minutes*60;
- }
- if (minutes < 10)
- bgpos_x = topright_x - (54 + 17 + 12) * scale;
- else if (minutes < 100) // nudge the timer background left if more digits are drawn
- bgpos_x = topright_x - (72 + 17 + 12) * scale;
- else
- bgpos_x = topright_x - (90 + 17 + 12) * scale;
- bgpos_y = 0;
- bgpos_z = 0;
- } else {
- minutes = minutesLeft;
- seconds = secondsLeft;
- if (minutes == 0)
- bgpos_x = topright_x - (36 + 7 + 12) * scale;
- else if (minutes < 10) // nudge the timer background left if more digits are drawn
- bgpos_x = topright_x - (54 + 17 + 12) * scale;
- else if (minutes < 100)
- bgpos_x = topright_x - (72 + 17 + 12) * scale;
- else
- bgpos_x = topright_x - (90 + 17 + 12) * scale;
- bgpos_y = 0;
- bgpos_z = 0;
- }
-
- if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
- if (teamplay)
- drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
- else {
- color_x = cvar("sbar_color_bg_r");
- color_y = cvar("sbar_color_bg_g");
- color_z = cvar("sbar_color_bg_b");
-
- drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
- }
- }
-
- if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
- Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
- }
- Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void CSQC_Strength_Timer() {
- vector pos;
- vector bottom;
-
- bottom_x = vid_conwidth/2;
- bottom_y = vid_conheight;
- bottom_z = 0;
-
- float stat_items, dt;
- stat_items = getstati(STAT_ITEMS);
- /*
- if not(stat_items & IT_STRENGTH)
- if not(stat_items & IT_INVINCIBLE)
- return;
- */
-
- if (getstati(STAT_HEALTH) <= 0)
- return;
-
- vector picsize;
- float strength_time, invincibility_time, countdown_fontsize;
-
- picsize = '22 22 0';
- countdown_fontsize = 18;
-
- if (vid_conwidth >= 800)
- pos = bottom + '192 -46 0';
- else
- pos = bottom + '192 -94 0';
-
- //strength
- strength_time = getstatf(STAT_STRENGTH_FINISHED);
- invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
-
- if (strength_time) {
- dt = strength_time - time;
- if(dt > 0)
- {
- if(dt < 5)
- {
- drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
- bound(0, (ceil(dt) - dt) / 0.5, 1));
- }
- else
- {
- drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
- }
- Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- }
- else if(dt > -1)
- {
- drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
- bound(0, -dt / 0.5, 1));
- }
- }
-
- //invincibility
- if (invincibility_time) {
- dt = invincibility_time - time;
- if(dt > 0)
- {
- if(dt < 5)
- {
- drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
- bound(0, (ceil(dt) - dt) / 0.5, 1));
- }
- else
- {
- drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
- }
- Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- }
- else if(dt > -1)
- {
- drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
- bound(0, -dt / 0.5, 1));
- }
- }
-}
-
-#define CENTERPRINT_MAX_LINES 30
-string centerprint_messages[CENTERPRINT_MAX_LINES];
-float centerprint_width[CENTERPRINT_MAX_LINES];
-vector centerprint_start;
-float centerprint_expire;
-float centerprint_num;
-float centerprint_offset_hint;
-vector centerprint_fontsize;
-
-void centerprint(string strMessage)
-{
- float i, j, n, hcount;
- string s;
-
- centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
-
- centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
-
- if(cvar("scr_centertime") <= 0)
- return;
-
- if(strMessage == "")
- return;
-
- // strip trailing newlines
- j = strlen(strMessage) - 1;
- while(substring(strMessage, j, 1) == "\n" && j >= 0)
- j = j - 1;
- strMessage = substring(strMessage, 0, j + 1);
-
- if(strMessage == "")
- return;
-
- // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
- j = 0;
- while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
- j = j + 1;
- strMessage = substring(strMessage, j, strlen(strMessage) - j);
- centerprint_offset_hint = j;
-
- if(strMessage == "")
- return;
-
- // if we get here, we have a message. Initialize its height.
- centerprint_num = 0;
-
- n = tokenizebyseparator(strMessage, "\n");
- i = hcount = 0;
- for(j = 0; j < n; ++j)
- {
- getWrappedLine_remaining = argv(j);
- while(getWrappedLine_remaining)
- {
- s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
- if(centerprint_messages[i])
- strunzone(centerprint_messages[i]);
- centerprint_messages[i] = strzone(s);
- centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
- ++i;
-
- // half height for empty lines looks better
- if(s == "")
- hcount += 0.5;
- else
- hcount += 1;
-
- if(i >= CENTERPRINT_MAX_LINES)
- break;
- }
- }
-
- float h, havail;
- h = centerprint_fontsize_y*hcount;
-
- havail = vid_conheight;
- if(cvar("con_chatpos") < 0)
- havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
- if(havail > vid_conheight - 70)
- havail = vid_conheight - 70; // avoid overlapping HUD
-
- centerprint_start_x = 0;
-
-#if 0
- float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
-
- // here, the centerprint would cover the crosshair. REALLY BAD.
- forbiddenmin = vid_conheight * 0.5 - h - 16;
- forbiddenmax = vid_conheight * 0.5 + 16;
-
- allowedmin = scoreboard_bottom;
- allowedmax = havail - h;
- preferred = (havail - h)/2;
-
-
- // possible orderings (total: 4! / 4 = 6)
- // allowedmin allowedmax forbiddenmin forbiddenmax
- // forbiddenmin forbiddenmax allowedmin allowedmax
- if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
- {
- // forbidden doesn't matter in this case
- centerprint_start_y = bound(allowedmin, preferred, allowedmax);
- }
- // allowedmin forbiddenmin allowedmax forbiddenmax
- else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
- {
- centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
- }
- // allowedmin forbiddenmin forbiddenmax allowedmax
- else if(allowedmin < forbiddenmin)
- {
- // make sure the forbidden zone is not covered
- if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
- centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
- else
- centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
- }
- // forbiddenmin allowedmin allowedmax forbiddenmax
- else if(allowedmax < forbiddenmax)
- {
- // it's better to leave the allowed zone (overlap with scoreboard) than
- // to cover the forbidden zone (crosshair)
- if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
- centerprint_start_y = forbiddenmax;
- else
- centerprint_start_y = forbiddenmin;
- }
- // forbiddenmin allowedmin forbiddenmax allowedmax
- else
- {
- centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
- }
-#else
- centerprint_start_y =
- min(
- max(
- max(scoreboard_bottom, vid_conheight * 0.5 + 16),
- (havail - h)/2
- ),
- havail - h
- );
-#endif
-
- centerprint_num = i;
- centerprint_expire = time + cvar("scr_centertime");
-}
-
-void Sbar_DrawCenterPrint (void)
-{
- float i;
- vector pos;
- string ts;
- float a;
-
- //if(time > centerprint_expire)
- // return;
-
- //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
- a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
- //sz = 1.2 / (a + 0.2);
-
- if(a <= 0)
- return;
-
- pos = centerprint_start;
- for (i=0; i<centerprint_num; i = i + 1)
- {
- pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
- ts = centerprint_messages[i];
- if (ts != "")
- {
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
- // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
- pos_y = pos_y + centerprint_fontsize_y;
- }
- else
- // half height for empty lines looks better
- pos_y = pos_y + centerprint_fontsize_y * 0.5;
- }
-}
-
-vector Sbar_DrawNoteLine(vector offset, string s)
-{
- dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- drawcolorcodedstring(
- offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
- s,
- sbar_fontsize,
- sbar_alpha_fg,
- 0
- );
- return offset + sbar_fontsize_y * '0 1 0';
-}
-
-void Sbar_DrawPressedKeys(void)
-{
- vector pos, bgsize;
- float pressedkeys;
-
- pos = stov(cvar_string("cl_showpressedkeys_position"));
-
- bgsize = '126 75 0';
-
- pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
- + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
- pos -= '-15 -6 0'; // adjust to the origin of these numbers
-
- pressedkeys = getstatf(STAT_PRESSED_KEYS);
- drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void Sbar_ShowSpeed(void)
-{
- vector numsize;
- float pos, conversion_factor;
- string speed, zspeed, unit;
-
- switch(cvar("cl_showspeed_unit"))
- {
- default:
- case 0:
- unit = "";
- conversion_factor = 1.0;
- break;
- case 1:
- unit = " qu/s";
- conversion_factor = 1.0;
- break;
- case 2:
- unit = " m/s";
- conversion_factor = 0.0254;
- break;
- case 3:
- unit = " km/h";
- conversion_factor = 0.0254 * 3.6;
- break;
- case 4:
- unit = " mph";
- conversion_factor = 0.0254 * 3.6 * 0.6213711922;
- break;
- case 5:
- unit = " knots";
- conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
- break;
- }
-
- speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
-
- numsize_x = numsize_y = cvar("cl_showspeed_size");
- pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
-
- drawfont = sbar_bigfont;
- drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- if (cvar("cl_showspeed_z") == 1) {
- zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
- drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- }
-
- drawfont = sbar_font;
-}
-
-vector acc_prevspeed;
-float acc_prevtime;
-float acc_avg;
-
-void Sbar_ShowAcceleration(void)
-{
- float acceleration, sz, scale, alpha, f;
- vector pos, top, rgb;
- top_x = vid_conwidth/2;
- top_y = 0;
-
- f = time - acc_prevtime;
- if(cvar("cl_showacceleration_z"))
- acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
- else
- acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
- acc_prevspeed = pmove_vel;
- acc_prevtime = time;
-
- f = bound(0, f * 10, 1);
- acc_avg = acc_avg * (1 - f) + acceleration * f;
- acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
-
- pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
-
- sz = cvar("cl_showacceleration_size");
- scale = cvar("cl_showacceleration_scale");
- alpha = cvar("cl_showacceleration_alpha");
- if (cvar("cl_showacceleration_color_custom"))
- rgb = stov(cvar_string("cl_showacceleration_color"));
- else {
- rgb = '1 1 1';
- if (acceleration < 0) {
- rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
- } else if (acceleration > 0) {
- rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
- }
- }
-
- if (acceleration > 0)
- drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
- else if (acceleration < 0)
- drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
-{
- drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void Sbar_DrawAccuracyStats_Description_Splash(vector position)
-{
- drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void Sbar_DrawAccuracyStats()
-{
- float i, count_hitscan, count_splash, row_hitscan, row_splash; // count is the number of 'colums'
- float weapon_hit, weapon_damage, weapon_stats;
- float left_border; // position where the weapons start, the description is in the border
- vector fill_colour, fill_size;
- vector pos;
- vector border_colour;
-
- float col_margin = 20; // pixels between the columns
- float row_margin = 20; // pixels between the rows
-
- fill_size_x = 5 * sbar_fontsize_x; // width of the background
- fill_size_y = 10 * sbar_fontsize_y; // height of the background
-
- drawfont = sbar_bigfont;
- pos_x = 0;
- pos_y = SCOREBOARD_OFFSET;
- pos_z = 0;
- drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- left_border = col_margin + 11 * sbar_fontsize_x;
-
- drawfont = sbar_font;
-
- if(warmup_stage)
- {
- pos_y += 40;
- if(mod(time, 1) >= 0.4)
- drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- return;
- }
-
- if(gametype == GAME_RACE || gametype == GAME_CTS)
- {
- pos_y += 40;
- if(mod(time, 1) >= 0.4)
- drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- return;
- }
-
- float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
- Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
-
- float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
- Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
-
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- self = get_weaponinfo(i);
- if not(self.weapons)
- continue;
- weapon_hit = weapon_hits[i-WEP_FIRST];
- weapon_damage = weapon_fired[i-WEP_FIRST];
- border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
-
- if (weapon_damage) {
- if (self.spawnflags & WEP_TYPE_SPLASH) {
- weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-
- fill_colour_x = 1 - 0.015 * weapon_stats;
- fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
-
- // how the background colour is calculated
- // % red green red_2 green_2
- // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
- // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
- // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
- // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
- // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
- // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
- // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
-
- if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
- {
- count_splash = 0;
- ++row_splash;
- Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
- }
-
- pos_x = left_border + count_splash * (fill_size_x + col_margin);
- pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
-
- // background
- drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
- drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
-
- // the weapon
- drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- // the amount of shots fired or max damage
- drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- // the amount of hits or actual damage
- drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- // the accuracy
- drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- // the amount of shots missed or damage wasted
- drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- ++count_splash;
- } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
- weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-
- fill_colour_x = 1 - 0.015 * weapon_stats;
- fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
-
- // how the background colour is calculated
- // % red green red_2 green_2
- // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
- // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
- // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
- // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
- // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
- // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
- // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
- // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
-
- if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
- {
- count_hitscan = 0;
- ++row_hitscan;
- Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
- }
-
- pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
- pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
-
- // background
- drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
- drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
-
- // the weapon
- drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- // the amount of shots fired or max damage
- drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- // the amount of hits or actual damage
- drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- // the accuracy
- drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- // the amount of shots missed or damage wasted
- drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- ++count_hitscan;
- }
- }
- }
-}
-
-void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
-{
- position_x -= 2 / 3 * strlen(text) * scale_x;
- drawstring(position, text, scale, rgb, alpha, flag);
-}
-
-void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
-{
- position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
- drawstring(position, text, scale, rgb, alpha, flag);
-}
-
-float GetAmmoStat(float i)
-{
- switch(i)
- {
- case 0: return STAT_SHELLS;
- case 1: return STAT_NAILS;
- case 2: return STAT_ROCKETS;
- case 3: return STAT_CELLS;
- case 4: return STAT_FUEL;
- default: return -1;
- }
-}
-
-float GetAmmoItemCode(float i)
-{
- switch(i)
- {
- case 0: return IT_SHELLS;
- case 1: return IT_NAILS;
- case 2: return IT_ROCKETS;
- case 3: return IT_CELLS;
- case 4: return IT_FUEL;
- default: return -1;
- }
-}
-
-string GetAmmoPicture(float i)
-{
- switch(i)
- {
- case 0: return "gfx/hud/sb_shells";
- case 1: return "gfx/hud/sb_bullets";
- case 2: return "gfx/hud/sb_rocket";
- case 3: return "gfx/hud/sb_cells";
- case 4: return "gfx/hud/sb_fuel";
- default: return "";
- }
-}
-
-void Sbar_Reset (void)
-{
- // reset gametype specific icons
- if(gametype == GAME_KEYHUNT)
- CSQC_kh_hudreset();
- else if(gametype == GAME_CTF)
- CSQC_ctf_hudreset();
-}
-
-float vote_yescount;
-float vote_nocount;
-float vote_needed;
-float vote_highlighted; // currently selected vote
-
-float vote_active; // is there an active vote?
-float vote_prev; // previous state of vote_active to check for a change
-float vote_alpha;
-float vote_change; // "time" when vote_active changed
-
-void Sbar_Draw (void)
-{
- // vectors for top right, bottom right, bottom and bottom left corners
- vector topright;
- vector bottom;
- vector bottomright;
- vector bottomleft;
-
- topright_x = vid_conwidth;
- topright_y = 0;
- topright_z = 0;
-
- bottom_x = vid_conwidth/2;
- bottom_y = vid_conheight;
- bottom_z = 0;
-
- bottomright_x = vid_conwidth;
- bottomright_y = vid_conheight;
- bottomright_z = 0;
-
- bottomleft_x = 0;
- bottomleft_y = vid_conheight;
- bottomleft_z = 0;
-
- sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
- sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
- sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
- sbar_color_bg_team = cvar("sbar_color_bg_team");
-
- float i;
- float weapon_stats;
- float x, fade;
- float stat_items, stat_weapons;
-
- weapon_stats = getstati(STAT_DAMAGE_HITS);
- weapon_number = weapon_stats & 63;
- weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
-
- weapon_stats = getstati(STAT_DAMAGE_FIRED);
- weapon_number = weapon_stats & 63;
- weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
-
- vector o; o = '1 0 0' * vid_conwidth;
- o_y = 28; // move spectator text slightly down to prevent overlapping the timer
-
- string s;
- vector pos;
- pos = '0 0 0';
-
- sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
- sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
- if(sbar_fontsize != sbar_oldfontsize)
- {
- Cmd_Sbar_SetFields(0);
- sbar_oldfontsize = sbar_fontsize;
- }
-
- if(spectatee_status && !intermission)
- {
- drawfont = sbar_bigfont;
- if(spectatee_status == -1)
- s = "^1Observing";
- else
- s = GetPlayerName(spectatee_status - 1);
- // spectated player name between HUD and chat area, aligned to the left
- pos_x = bottomleft_x;
- pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
- s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
- drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawfont = sbar_font;
-
- // spectator text in the upper right corner
- if(spectatee_status == -1)
- s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
- else
- s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
- o = Sbar_DrawNoteLine(o, s);
-
- if(spectatee_status == -1)
- s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
- else
- s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
- o = Sbar_DrawNoteLine(o, s);
-
- s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
- o = Sbar_DrawNoteLine(o, s);
-
- if(gametype == GAME_ARENA)
- s = "^1Wait for your turn to join";
- else if(gametype == GAME_LMS)
- {
- entity sk;
- sk = playerslots[player_localentnum - 1];
- if(sk.(scores[ps_primary]) >= 666)
- s = "^1Match has already begun";
- else if(sk.(scores[ps_primary]) > 0)
- s = "^1You have no more lives left";
- else
- s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
- }
- else
- s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
- o = Sbar_DrawNoteLine(o, s);
-
- //show restart countdown:
- if (time < getstatf(STAT_GAMESTARTTIME)) {
- float countdown;
- //we need to ceil, otherwise the countdown would be off by .5 when using round()
- countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
- s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
- o = Sbar_DrawNoteLine(o, s);
- }
- }
- if(warmup_stage && !intermission)
- {
- s = "^2Currently in ^1warmup^2 stage!";
- o = Sbar_DrawNoteLine(o, s);
- }
-
- // move more important stuff more to the middle so its more visible
- o_y = vid_conheight * 0.66;
-
- string blinkcolor;
- if(mod(time, 1) >= 0.5)
- blinkcolor = "^1";
- else
- blinkcolor = "^3";
-
- if(ready_waiting && !intermission && !spectatee_status)
- {
- if(ready_waiting_for_me)
- {
- if(warmup_stage)
- s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
- else
- s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
- }
- else
- {
- if(warmup_stage)
- s = strcat("^2Waiting for others to ready up to end warmup...");
- else
- s = strcat("^2Waiting for others to ready up...");
- }
- o = Sbar_DrawNoteLine(o, s);
- }
- else if(warmup_stage && !intermission && !spectatee_status)
- {
- s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
- o = Sbar_DrawNoteLine(o, s);
- }
-
- if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
- {
- entity tm;
- float ts_min, ts_max;
- tm = teams.sort_next;
- if (tm)
- {
- for(; tm.sort_next; tm = tm.sort_next)
- {
- if(!tm.team_size || tm.team == COLOR_SPECTATOR)
- continue;
- if(!ts_min) ts_min = tm.team_size;
- else ts_min = min(ts_min, tm.team_size);
- if(!ts_max) ts_max = tm.team_size;
- else ts_max = max(ts_max, tm.team_size);
- }
- if ((ts_max - ts_min) > 1)
- {
- s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
- tm = GetTeam(myteam, false);
- if (tm)
- if (tm.team != COLOR_SPECTATOR)
- if (tm.team_size == ts_max)
- s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
-
- o = Sbar_DrawNoteLine(o, s);
- }
- }
- }
-
- if(vote_active != vote_prev) {
- vote_change = time;
- vote_prev = bound(0, vote_active, 1);
- }
-
- if(vote_active)
- vote_alpha = bound(0, (time - vote_change) * 2, 1);
- else
- vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
-
- if(vote_alpha) {
- float a;
- a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
-
- if (teamplay)
- color = GetTeamRGB(myteam) * sbar_color_bg_team;
- else {
- color_x = cvar("sbar_color_bg_r");
- color_y = cvar("sbar_color_bg_g");
- color_z = cvar("sbar_color_bg_b");
- }
-
- vector voteorigin = bottomright - '290 135 0';
- vector votesize = '280 70 0';
- drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
-
- s = "A vote has been called for: ";
- drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
- s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
- drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- // print the yes/no counts
- s = strcat("Yes: ", ftos(vote_yescount));
- drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
- s = strcat("No: ", ftos(vote_nocount));
- drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- // draw the progress bars
- drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
- drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
- drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
-
- // draw the highlights
- if(vote_highlighted == 1) {
- drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
- drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
- }
- else if(vote_highlighted == 2) {
- drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
- drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
- }
-
- drawresetcliparea();
- }
- else if(!vote_active) {
- vote_highlighted = 0;
- }
-
- Sbar_UpdatePlayerTeams();
- if (intermission == 2) // map voting screen
- {
- if(sb_showaccuracy && spectatee_status != -1) {
- Sbar_DrawAccuracyStats();
- Sbar_Score();
- Sbar_Timer();
- }
- else if(sb_showscores) {
- Sbar_DrawScoreboard();
- Sbar_Score();
- Sbar_Timer();
- }
- else
- Sbar_FinaleOverlay();
-
- Sbar_Reset();
- }
- else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
- {
- if(sb_showaccuracy && spectatee_status != -1)
- Sbar_DrawAccuracyStats();
- else
- Sbar_DrawScoreboard();
- Sbar_Score();
- Sbar_Timer();
-
- Sbar_Reset();
- }
- else
- {
- if(sb_showaccuracy && spectatee_status != -1)
- Sbar_DrawAccuracyStats();
- else
- Sbar_DrawScoreboard();
- float armor, health;
- armor = getstati(STAT_ARMOR);
- health = getstati(STAT_HEALTH);
-
- stat_items = getstati(STAT_ITEMS);
- stat_weapons = getstati(STAT_WEAPONS);
-
- fade = 3.2 - 2 * (time - weapontime);
- fade = bound(0.7, fade, 1);
-
- vector bg_size; // hud background size
- bg_size = '1600 58 0';
-
- if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
- if (teamplay)
- drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
- else {
- // allow for custom HUD colors in non-teamgames
- color_x = cvar("sbar_color_bg_r");
- color_y = cvar("sbar_color_bg_g");
- color_z = cvar("sbar_color_bg_b");
-
- drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
- }
- }
-
- if(sbar_hudselector == 2) // combined health and armor display
- {
- vector v;
- v = healtharmor_maxdamage(health, armor, armorblockpercent);
-
- vector num_pos;
- num_pos = bottom - '96 28 0';
-
- x = floor(v_x + 1);
-
- if(v_z) // fully armored
- {
- // here, armorideal > armor
- drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
- drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- }
- Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
- }
-
- else
- {
- vector health_pos, armor_pos;
-
- if (sbar_hudselector == 0) { // old style layout with armor left of health
- armor_pos = bottom - '96 28 0';
- health_pos = bottom - '-14 28 0';
- }
- else {
- health_pos = bottom - '96 28 0';
- armor_pos = bottom - '-14 28 0';
- }
-
- // armor
- x = armor;
- if (x > 0)
- {
- if (x > 45) {
- drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
- }
- else {
- drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
- Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
- }
- }
-
- // health
- x = health;
- drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
- }
-
- // ammo
-
- for (i = 0; i < 4; ++i) {
- a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
-
- if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
- if (stat_items & GetAmmoItemCode(i)) {
- if (vid_conwidth >= 800) {
- pos_x = 230;
- pos_y = 40;
- } else {
- pos_x = 206;
- pos_y = 33;
- }
-
- pos = bottom - pos;
- if(vid_conwidth >= 800)
- drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- if(a < 10)
- Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- else
- Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- }
- } else {
- if (a > 0) {
- switch (i) {
- case 0: pos_x = 286; pos_y = 48; break; // shells
- case 1: pos_x = 286; pos_y = 26; break; // bullets
- case 2: pos_x = 200; pos_y = 48; break; // rockets
- case 3: pos_x = 200; pos_y = 26; break; // cells
- }
-
- pos = bottom - pos;
- if (stat_items & GetAmmoItemCode(i))
- drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- if (a < 10) {
- if(stat_items & GetAmmoItemCode(i))
- Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- else
- Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
- } else {
- if(stat_items & GetAmmoItemCode(i))
- Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- else
- Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
- }
- }
- }
- }
-
- // fuel ammo
- a = getstati(GetAmmoStat(4)); // how much fuel do we have?
-
- if (a > 0) { // if we have fuel, draw the amount
- float invincibility_time, dt;
- invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
- dt = invincibility_time - time;
- if (vid_conwidth >= 800) {
- if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
- pos_x = bottom_x + 140;
- pos_y = bottom_y - 72;
- }
- else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
- pos_x = bottom_x + 140;
- pos_y = bottom_y - 20;
- }
- }
- else { // draw fuel on top of ammo if vid_conwidth < 800
- pos_x = bottom_x - 200;
- pos_y = bottom_y - 45;
- }
- drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- if (a > 10)
- Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- else
- Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
- }
-
- // draw scores and timer
- Sbar_Score();
- Sbar_Timer();
-
- // draw strength/invincibility icon and timer
- CSQC_Strength_Timer();
-
- // weapon icons
- if(cvar_or("sbar_showweaponicons", 1)) {
- Sbar_DrawWeapon_Clear();
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- self = get_weaponinfo(i);
- if(self.weapons)
- if(self.impulse >= 0)
- if(stat_weapons & self.weapons)
- Sbar_DrawWeapon(self, fade, (i == activeweapon));
- }
- }
-
- // draw gametype specific icons
- if(gametype == GAME_KEYHUNT)
- CSQC_kh_hud();
- else if(gametype == GAME_CTF)
- CSQC_ctf_hud();
- else if(gametype == GAME_NEXBALL)
- CSQC_nb_hud();
- else if(gametype == GAME_CTS || gametype == GAME_RACE)
- CSQC_race_hud();
- }
- return;
-}
-
-// CTF HUD
-float redflag_prevframe, blueflag_prevframe; // status during previous frame
-float redflag_prevstatus, blueflag_prevstatus; // last remembered status
-float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
-
-void CSQC_ctf_hudreset(void)
-{
- redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
-}
-
-void CSQC_ctf_hud(void)
-{
- vector bottomleft, redflag_pos, blueflag_pos, sz;
- float f; // every function should have that
- bottomleft_x = 0;
- bottomleft_y = vid_conheight;
- bottomleft_z = 0;
-
- float redflag, blueflag; // current status
- float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
- float stat_items;
-
- stat_items = getstati(STAT_ITEMS);
- redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
- blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
-
- // when status CHANGES, set old status into prevstatus and current status into status
- if (redflag != redflag_prevframe)
- {
- redflag_statuschange_time = time;
- redflag_prevstatus = redflag_prevframe;
- redflag_prevframe = redflag;
- }
-
- if (blueflag != blueflag_prevframe)
- {
- blueflag_statuschange_time = time;
- blueflag_prevstatus = blueflag_prevframe;
- blueflag_prevframe = blueflag;
- }
-
- redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
- blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
-
- float BLINK_FACTOR = 0.15;
- float BLINK_BASE = 0.85;
- // note:
- // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
- // thus
- // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
- // ensure RMS == 1
- float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
-
- string red_icon, red_icon_prevstatus;
- float red_alpha, red_alpha_prevstatus;
- red_alpha = red_alpha_prevstatus = 1;
- switch(redflag) {
- case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
- case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
- case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
- default:
- if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
- red_icon = "gfx/hud/sb_flag_red_shielded";
- else
- red_icon = string_null;
- break;
- }
- switch(redflag_prevstatus) {
- case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
- case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
- case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
- default:
- if(redflag == 3)
- red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
- else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
- red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
- else
- red_icon_prevstatus = string_null;
- break;
- }
-
- string blue_icon, blue_icon_prevstatus;
- float blue_alpha, blue_alpha_prevstatus;
- blue_alpha = blue_alpha_prevstatus = 1;
- switch(blueflag) {
- case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
- case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
- case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
- default:
- if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
- blue_icon = "gfx/hud/sb_flag_blue_shielded";
- else
- blue_icon = string_null;
- break;
- }
- switch(blueflag_prevstatus) {
- case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
- case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
- case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
- default:
- if(blueflag == 3)
- blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
- else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
- blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
- else
- blue_icon_prevstatus = string_null;
- break;
- }
-
- if (myteam == COLOR_TEAM1) { // always draw own flag on left
- redflag_pos = bottomleft - '-4 50 0';
- blueflag_pos = bottomleft - '-62 50 0';
- } else {
- blueflag_pos = bottomleft - '-4 50 0';
- redflag_pos = bottomleft - '-62 50 0';
- }
-
- sz = '52 52 0';
-
- f = bound(0, redflag_statuschange_elapsedtime*2, 1);
- if(red_icon_prevstatus && f < 1)
- drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
- if(red_icon)
- drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
-
- f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
- if(blue_icon_prevstatus && f < 1)
- drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
- if(blue_icon)
- drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
-}
-
-// Keyhunt HUD
-float kh_runheretime;
-
-void CSQC_kh_hudreset(void)
-{
- kh_runheretime = 0;
-}
-
-void CSQC_kh_hud(void)
-{
- float kh_keys;
- float keyteam;
- float a, aa;
- vector p, pa, kh_size, kh_asize;
-
- vector bottomleft;
- bottomleft_x = 0;
- bottomleft_y = vid_conheight;
- bottomleft_z = 0;
-
- p_x = 6;
- p_y = vid_conheight - 34 - 3;
- p_z = 0;
-
- kh_keys = getstati(STAT_KH_KEYS);
-
- kh_size = '19 34 0';
- kh_asize = '19 10 0';
- pa = p + '0 -10 0';
-
- float i, key;
-
- float keycount;
- keycount = 0;
- for(i = 0; i < 4; ++i)
- {
- key = floor(kh_keys / pow(32, i)) & 31;
- keyteam = key - 1;
- if(keyteam == 30 && keycount <= 4)
- keycount += 4;
- if(keyteam == myteam || keyteam == -1 || keyteam == 30)
- keycount += 1;
- }
- // this yields 8 exactly if "RUN HERE" shows
-
- if(keycount == 8)
- {
- if(!kh_runheretime)
- kh_runheretime = time;
- pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
- }
- else
- kh_runheretime = 0;
-
- for(i = 0; i < 4; ++i)
- {
- key = floor(kh_keys / pow(32, i)) & 31;
- keyteam = key - 1;
- switch(keyteam)
- {
- case 30: // my key
- keyteam = myteam;
- a = 1;
- aa = 1;
- break;
- case -1: // no key
- a = 0;
- aa = 0;
- break;
- default: // owned or dropped
- a = 0.2;
- aa = 0.5;
- break;
- }
- a = a * sbar_alpha_fg;
- aa = aa * sbar_alpha_fg;
- if(a > 0)
- {
- switch(keyteam)
- {
- case COLOR_TEAM1:
- drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- case COLOR_TEAM2:
- drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- case COLOR_TEAM3:
- drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- case COLOR_TEAM4:
- drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- default:
- break;
- }
- switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
- {
- case 0:
- drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- case 1:
- drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- case 2:
- drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- case 3:
- drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
- break;
- }
- }
- p_x += 24;
- pa_x += 24;
- }
-}
-
-//Nexball HUD
-#define NBPB_SIZE '96 38 0'
-#define NBPB_BT 2 //thickness
-#define NBPB_BRGB '1 1 1'
-#define NBPB_BALPH 1 //alpha
-#define NBPB_BFLAG DRAWFLAG_NORMAL
-#define NBPB_IALPH 0.4
-#define NBPB_IFLAG DRAWFLAG_NORMAL
-#define NBPB_IRGB '0.7 0.1 0'
-
-void CSQC_nb_hud(void)
-{
- float stat_items, nb_pb_starttime, dt, p;
- vector pos;
-
- stat_items = getstati(STAT_ITEMS);
- nb_pb_starttime = getstatf(STAT_NB_METERSTART);
-
- pos_x = 4;
- pos_y = vid_conheight - 42;
- pos_z = 0;
-
- //Manage the progress bar if any
- if (nb_pb_starttime > 0)
- {
- vector s;
- dt = mod(time - nb_pb_starttime, nb_pb_period);
- // one period of positive triangle
- p = 2 * dt / nb_pb_period;
- if (p > 1)
- p = 2 - p;
-
- s = NBPB_SIZE;
- //Draw the filling
- drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
-
- //Draw the box
- s = NBPB_SIZE;
- drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
- drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
- drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
- drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
- }
-
- pos_x += 12; //horizontal margin to the picture
- pos_y += 2; //vertical margin to the picture
-
- if (stat_items & IT_KEY1)
- drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
-}
-
-float crecordtime_prev; // last remembered crecordtime
-float crecordtime_change_time; // time when crecordtime last changed
-float srecordtime_prev; // last remembered srecordtime
-float srecordtime_change_time; // time when srecordtime last changed
-void CSQC_race_hud(void)
-{
- entity me;
- me = playerslots[player_localentnum - 1];
- float t, score;
- float f; // yet another function has this
- score = me.(scores[ps_primary]);
-
- if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
- return; // no records in the actual race
-
- drawfont = sbar_bigfont;
- vector pos;
- pos_x = 2;
- pos_y = vid_conheight - 48;
-
- // clientside personal record
- string rr;
- if(gametype == GAME_CTS)
- rr = CTS_RECORD;
- else
- rr = RACE_RECORD;
- t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
-
- if(score && (score < t || !t)) {
- db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
- if(cvar("cl_autodemo_delete_keeprecords"))
- {
- f = cvar("cl_autodemo_delete");
- f &~= 1;
- cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
- }
- }
-
- if(t != crecordtime_prev) {
- crecordtime_prev = t;
- crecordtime_change_time = time;
- }
- f = time - crecordtime_change_time;
-
- if (f > 1) {
- drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- } else {
- drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
- drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
- }
-
- // server record
- pos_y += 26;
- t = race_server_record;
- if(t != srecordtime_prev) {
- srecordtime_prev = t;
- srecordtime_change_time = time;
- }
- f = time - srecordtime_change_time;
-
- if (f > 1) {
- drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- } else {
- drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
- drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
- drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
- }
- drawfont = sbar_font;
-}
--- /dev/null
+float scoreboard_alpha_bg;
+float scoreboard_alpha_fg;
+float scoreboard_highlight;
+float scoreboard_highlight_alpha;
+float scoreboard_highlight_alpha_self;
+float scoreboard_alpha_name;
+float scoreboard_alpha_name_self;
+
+void drawstringright(vector, string, vector, vector, float, float);
+void drawstringcenter(vector, string, vector, vector, float, float);
+
+float SCOREBOARD_OFFSET = 50;
+
+void MapVote_Draw();
+void HUD_FinaleOverlay()
+{
+ /*vector pos;
+ pos_x = (vid_conwidth - 1)/2;
+ pos_y = 16;
+ pos_z = 0;*/
+
+ //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ //drawstring(pos, "END", hud_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ MapVote_Draw();
+}
+
+void Cmd_HUD_SetFields(float argc);
+void HUD_InitScores()
+{
+ float i, f;
+
+ ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
+ for(i = 0; i < MAX_SCORE; ++i)
+ {
+ f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
+ if(f == SFL_SORT_PRIO_PRIMARY)
+ ps_primary = i;
+ if(f == SFL_SORT_PRIO_SECONDARY)
+ ps_secondary = i;
+ }
+ if(ps_secondary == -1)
+ ps_secondary = ps_primary;
+
+ for(i = 0; i < MAX_TEAMSCORE; ++i)
+ {
+ f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
+ if(f == SFL_SORT_PRIO_PRIMARY)
+ ts_primary = i;
+ if(f == SFL_SORT_PRIO_SECONDARY)
+ ts_secondary = i;
+ }
+ if(ts_secondary == -1)
+ ts_secondary = ts_primary;
+
+ Cmd_HUD_SetFields(0);
+}
+
+void HUD_UpdatePlayerPos(entity pl);
+float SetTeam(entity pl, float Team);
+//float lastpnum;
+void HUD_UpdatePlayerTeams()
+{
+ float Team;
+ entity pl, tmp;
+ float num;
+
+ num = 0;
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ num += 1;
+ Team = GetPlayerColor(pl.sv_entnum);
+ if(SetTeam(pl, Team))
+ {
+ tmp = pl.sort_prev;
+ HUD_UpdatePlayerPos(pl);
+ if(tmp)
+ pl = tmp;
+ else
+ pl = players.sort_next;
+ }
+ }
+ /*
+ if(num != lastpnum)
+ print(strcat("PNUM: ", ftos(num), "\n"));
+ lastpnum = num;
+ */
+}
+
+float HUD_ComparePlayerScores(entity left, entity right)
+{
+ float vl, vr;
+ vl = GetPlayerColor(left.sv_entnum);
+ vr = GetPlayerColor(right.sv_entnum);
+
+ if(!left.gotscores)
+ vl = COLOR_SPECTATOR;
+ if(!right.gotscores)
+ vr = COLOR_SPECTATOR;
+
+ if(vl > vr)
+ return true;
+ if(vl < vr)
+ return false;
+
+ if(vl == COLOR_SPECTATOR)
+ {
+ // FIRST the one with scores (spectators), THEN the ones without (downloaders)
+ // no other sorting
+ if(!left.gotscores && right.gotscores)
+ return true;
+ return false;
+ }
+
+ vl = left.scores[ps_primary];
+ vr = right.scores[ps_primary];
+ if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+ {
+ if(vl == 0 && vr != 0)
+ return 1;
+ if(vl != 0 && vr == 0)
+ return 0;
+ }
+ if(vl > vr)
+ return IS_INCREASING(scores_flags[ps_primary]);
+ if(vl < vr)
+ return IS_DECREASING(scores_flags[ps_primary]);
+
+ vl = left.scores[ps_secondary];
+ vr = right.scores[ps_secondary];
+ if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
+ {
+ if(vl == 0 && vr != 0)
+ return 1;
+ if(vl != 0 && vr == 0)
+ return 0;
+ }
+ if(vl > vr)
+ return IS_INCREASING(scores_flags[ps_secondary]);
+ if(vl < vr)
+ return IS_DECREASING(scores_flags[ps_secondary]);
+
+ return false;
+}
+
+void HUD_UpdatePlayerPos(entity player)
+{
+ for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
+ {
+ SORT_SWAP(player, other);
+ }
+ for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
+ {
+ SORT_SWAP(other, player);
+ }
+}
+
+float HUD_CompareTeamScores(entity left, entity right)
+{
+ float vl, vr;
+
+ if(left.team == COLOR_SPECTATOR)
+ return 1;
+ if(right.team == COLOR_SPECTATOR)
+ return 0;
+
+ vl = left.teamscores[ts_primary];
+ vr = right.teamscores[ts_primary];
+ if(vl > vr)
+ return IS_INCREASING(teamscores_flags[ts_primary]);
+ if(vl < vr)
+ return IS_DECREASING(teamscores_flags[ts_primary]);
+
+ vl = left.teamscores[ts_secondary];
+ vr = right.teamscores[ts_secondary];
+ if(vl > vr)
+ return IS_INCREASING(teamscores_flags[ts_secondary]);
+ if(vl < vr)
+ return IS_DECREASING(teamscores_flags[ts_secondary]);
+
+ return false;
+}
+
+void HUD_UpdateTeamPos(entity Team)
+{
+ for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
+ {
+ SORT_SWAP(Team, other);
+ }
+ for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
+ {
+ SORT_SWAP(other, Team);
+ }
+}
+
+void Cmd_HUD_Help(float argc)
+{
+ print("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n");
+ print("^3|---------------------------------------------------------------|\n");
+ print("Usage:\n");
+ print("^2scoreboard_columns_set default\n");
+ print("^2scoreboard_columns_set ^7filed1 field2 ...\n");
+ print("The following field names are recognized (case insensitive):\n");
+ print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
+
+ print("^3name^7 or ^3nick^7 Name of a player\n");
+ print("^3ping^7 Ping time\n");
+ print("^3pl^7 Packet loss\n");
+ print("^3kills^7 Number of kills\n");
+ print("^3deaths^7 Number of deaths\n");
+ print("^3suicides^7 Number of suicides\n");
+ print("^3frags^7 kills - suicides\n");
+ print("^3kd^7 The kill-death ratio\n");
+ print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
+ print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
+ print("^3fckills^7 Number of flag carrier kills\n");
+ print("^3returns^7 Number of flag returns\n");
+ print("^3drops^7 Number of flag drops\n");
+ print("^3lives^7 Number of lives (LMS)\n");
+ print("^3rank^7 Player rank\n");
+ print("^3pushes^7 Number of players pushed into void\n");
+ print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
+ print("^3kckills^7 Number of keys carrier kills\n");
+ print("^3losses^7 Number of times a key was lost\n");
+ print("^3laps^7 Number of laps finished (race/cts)\n");
+ print("^3time^7 Total time raced (race/cts)\n");
+ print("^3fastest^7 Time of fastest lap (race/cts)\n");
+ print("^3ticks^7 Number of ticks (DOM)\n");
+ print("^3takes^7 Number of domination points taken (DOM)\n");
+ print("^3score^7 Total score\n\n");
+
+ print("Before a field you can put a + or - sign, then a comma separated list\n");
+ print("of game types, then a slash, to make the field show up only in these\n");
+ print("or in all but these game types. You can also specify 'all' as a\n");
+ print("field to show all fields available for the current game mode.\n\n");
+
+ print("The special game type names 'teams' and 'noteams' can be used to\n");
+ print("include/exclude ALL teams/noteams game modes.\n\n");
+
+ print("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n");
+ print("will display name, ping and pl aligned to the left, and the fields\n");
+ print("right of the vertical bar aligned to the right.\n");
+ print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
+ print("other gamemodes except DM.\n");
+}
+
+string HUD_DefaultColumnLayout()
+{
+ return strcat( // fteqcc sucks
+ "ping pl name | ",
+ "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+ "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
+ "+lms/lives +lms/rank ",
+ "+kh/caps +kh/pushes +kh/destroyed ",
+ "?+race/laps ?+race/time ?+race/fastest ",
+ "+as/objectives +nexball/faults +nexball/goals ",
+ "-lms,race,nexball/score");
+}
+
+void Cmd_HUD_SetFields(float argc)
+{
+ float i, j, slash;
+ string str, pattern;
+ float have_name, have_primary, have_secondary, have_separator;
+ float missing;
+
+ // TODO: re enable with gametype dependant cvars?
+ if(argc < 2) // no arguments provided
+ argc = tokenizebyseparator(strcat("x ", cvar_string("scoreboard_columns")), " ");
+
+ if(argc < 2)
+ argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
+
+ if(argc == 2)
+ {
+ if(argv(1) == "default")
+ argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
+ else if(argv(1) == "all")
+ {
+ string s;
+ s = "ping pl color name |";
+ for(i = 0; i < MAX_SCORE; ++i)
+ {
+ if(i != ps_primary)
+ if(i != ps_secondary)
+ if(scores_label[i] != "")
+ s = strcat(s, " ", scores_label[i]);
+ }
+ if(ps_secondary != ps_primary)
+ s = strcat(s, " ", scores_label[ps_secondary]);
+ s = strcat(s, " ", scores_label[ps_primary]);
+ argc = tokenizebyseparator(strcat("x ", s), " ");
+ }
+ }
+
+
+ hud_num_fields = 0;
+
+ drawfont = hud_font;
+
+ for(i = 0; i < argc - 1; ++i)
+ {
+ float nocomplain;
+ str = argv(i+1);
+
+ nocomplain = FALSE;
+ if(substring(str, 0, 1) == "?")
+ {
+ nocomplain = TRUE;
+ str = substring(str, 1, strlen(str) - 1);
+ }
+
+ slash = strstrofs(str, "/", 0);
+ if(slash >= 0)
+ {
+ pattern = substring(str, 0, slash);
+ str = substring(str, slash + 1, strlen(str) - (slash + 1));
+
+ if not(isGametypeInFilter(gametype, teamplay, pattern))
+ continue;
+ }
+
+ strunzone(hud_title[hud_num_fields]);
+ hud_title[hud_num_fields] = strzone(str);
+ hud_size[hud_num_fields] = stringwidth(str, FALSE, hud_fontsize);
+ str = strtolower(str);
+
+ if(str == "ping") {
+ hud_field[hud_num_fields] = SP_PING;
+ } else if(str == "pl") {
+ hud_field[hud_num_fields] = SP_PL;
+ } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
+ hud_field[hud_num_fields] = SP_KDRATIO;
+ } else if(str == "name" || str == "nick") {
+ hud_field[hud_num_fields] = SP_NAME;
+ have_name = 1;
+ } else if(str == "|") {
+ hud_field[hud_num_fields] = SP_SEPARATOR;
+ have_separator = 1;
+ } else {
+ for(j = 0; j < MAX_SCORE; ++j)
+ if(str == strtolower(scores_label[j]))
+ goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
+:notfound
+ if(str == "frags")
+ {
+ j = SP_FRAGS;
+ }
+ else
+ {
+ if not(nocomplain)
+ print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
+ continue;
+ }
+:found
+ hud_field[hud_num_fields] = j;
+ if(j == ps_primary)
+ have_primary = 1;
+ if(j == ps_secondary)
+ have_secondary = 1;
+ }
+ ++hud_num_fields;
+ if(hud_num_fields >= MAX_HUD_FIELDS)
+ break;
+ }
+
+ if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
+ have_primary = 1;
+ if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
+ have_secondary = 1;
+ if(ps_primary == ps_secondary)
+ have_secondary = 1;
+ missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
+
+ if(hud_num_fields+missing < MAX_HUD_FIELDS)
+ {
+ if(!have_name)
+ {
+ strunzone(hud_title[hud_num_fields]);
+ for(i = hud_num_fields; i > 0; --i)
+ {
+ hud_title[i] = hud_title[i-1];
+ hud_size[i] = hud_size[i-1];
+ hud_field[i] = hud_field[i-1];
+ }
+ hud_title[0] = strzone("name");
+ hud_field[0] = SP_NAME;
+ ++hud_num_fields;
+ print("fixed missing field 'name'\n");
+
+ if(!have_separator)
+ {
+ strunzone(hud_title[hud_num_fields]);
+ for(i = hud_num_fields; i > 1; --i)
+ {
+ hud_title[i] = hud_title[i-1];
+ hud_size[i] = hud_size[i-1];
+ hud_field[i] = hud_field[i-1];
+ }
+ hud_title[1] = strzone("|");
+ hud_field[1] = SP_SEPARATOR;
+ hud_size[1] = stringwidth("|", FALSE, hud_fontsize);
+ ++hud_num_fields;
+ print("fixed missing field '|'\n");
+ }
+ }
+ else if(!have_separator)
+ {
+ strunzone(hud_title[hud_num_fields]);
+ hud_title[hud_num_fields] = strzone("|");
+ hud_size[hud_num_fields] = stringwidth("|", FALSE, hud_fontsize);
+ hud_field[hud_num_fields] = SP_SEPARATOR;
+ ++hud_num_fields;
+ print("fixed missing field '|'\n");
+ }
+ if(!have_secondary)
+ {
+ strunzone(hud_title[hud_num_fields]);
+ hud_title[hud_num_fields] = strzone(scores_label[ps_secondary]);
+ hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
+ hud_field[hud_num_fields] = ps_secondary;
+ ++hud_num_fields;
+ print("fixed missing field '", scores_label[ps_secondary], "'\n");
+ }
+ if(!have_primary)
+ {
+ strunzone(hud_title[hud_num_fields]);
+ hud_title[hud_num_fields] = strzone(scores_label[ps_primary]);
+ hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
+ hud_field[hud_num_fields] = ps_primary;
+ ++hud_num_fields;
+ print("fixed missing field '", scores_label[ps_primary], "'\n");
+ }
+ }
+
+ hud_field[hud_num_fields] = SP_END;
+}
+
+// MOVEUP::
+vector hud_field_rgb;
+string hud_field_icon0;
+string hud_field_icon1;
+string hud_field_icon2;
+vector hud_field_icon0_rgb;
+vector hud_field_icon1_rgb;
+vector hud_field_icon2_rgb;
+float hud_field_icon0_alpha;
+float hud_field_icon1_alpha;
+float hud_field_icon2_alpha;
+string HUD_GetField(entity pl, float field)
+{
+ float tmp, num, denom, f;
+ string str;
+ hud_field_rgb = '1 1 1';
+ hud_field_icon0 = "";
+ hud_field_icon1 = "";
+ hud_field_icon2 = "";
+ hud_field_icon0_rgb = '1 1 1';
+ hud_field_icon1_rgb = '1 1 1';
+ hud_field_icon2_rgb = '1 1 1';
+ hud_field_icon0_alpha = 1;
+ hud_field_icon1_alpha = 1;
+ hud_field_icon2_alpha = 1;
+ switch(field)
+ {
+ case SP_PING:
+ if not(pl.gotscores)
+ return "\x8D\x8D\x8D"; // >>> sign
+ //str = getplayerkey(pl.sv_entnum, "ping");
+ f = pl.ping;
+ if(f == 0)
+ return "N/A";
+ tmp = max(0, min(220, f-80)) / 220;
+ hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
+ return ftos(f);
+
+ case SP_PL:
+ if not(pl.gotscores)
+ return "N/A";
+ f = pl.ping_packetloss;
+ tmp = pl.ping_movementloss;
+ if(f == 0 && tmp == 0)
+ return "";
+ str = ftos(ceil(f * 100));
+ if(tmp != 0)
+ str = strcat(str, "~", ftos(ceil(tmp * 100)));
+ tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
+ hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
+ return str;
+
+ case SP_NAME:
+ if(ready_waiting && pl.ready)
+ {
+ hud_field_icon0 = "gfx/scoreboard/player_ready";
+ }
+ else if(!teamplay)
+ {
+ f = stof(getplayerkey(pl.sv_entnum, "colors"));
+ {
+ hud_field_icon0 = "gfx/scoreboard/playercolor_base";
+ hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
+ hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
+ hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
+ hud_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
+ }
+ }
+ return GetPlayerName(pl.sv_entnum);
+
+ case SP_FRAGS:
+ f = pl.(scores[SP_KILLS]);
+ f -= pl.(scores[SP_SUICIDES]);
+ return ftos(f);
+
+ case SP_KDRATIO:
+ num = pl.(scores[SP_KILLS]);
+ denom = pl.(scores[SP_DEATHS]);
+
+ if(denom == 0) {
+ hud_field_rgb = '0 1 0';
+ str = ftos(num);
+ } else if(num <= 0) {
+ hud_field_rgb = '1 0 0';
+ str = ftos(num/denom);
+ } else
+ str = ftos(num/denom);
+
+ tmp = strstrofs(str, ".", 0);
+ if(tmp > 0)
+ str = substring(str, 0, tmp+2);
+ return str;
+
+ default:
+ tmp = pl.(scores[field]);
+ f = scores_flags[field];
+ if(field == ps_primary)
+ hud_field_rgb = '1 1 0';
+ else if(field == ps_secondary)
+ hud_field_rgb = '0 1 1';
+ else
+ hud_field_rgb = '1 1 1';
+ return ScoreString(f, tmp);
+ }
+ //return "error";
+}
+
+float xmin, xmax, ymin, ymax, sbwidth;
+float hud_fixscoreboardcolumnwidth_len;
+float hud_fixscoreboardcolumnwidth_iconlen;
+float hud_fixscoreboardcolumnwidth_marginlen;
+
+string HUD_FixScoreboardColumnWidth(float i, string str)
+{
+ float field, f;
+ vector sz;
+ field = hud_field[i];
+
+ hud_fixscoreboardcolumnwidth_iconlen = 0;
+
+ if(hud_field_icon0 != "")
+ {
+ sz = drawgetimagesize(hud_field_icon0);
+ f = sz_x / sz_y;
+ if(hud_fixscoreboardcolumnwidth_iconlen < f)
+ hud_fixscoreboardcolumnwidth_iconlen = f;
+ }
+
+ if(hud_field_icon1 != "")
+ {
+ sz = drawgetimagesize(hud_field_icon1);
+ f = sz_x / sz_y;
+ if(hud_fixscoreboardcolumnwidth_iconlen < f)
+ hud_fixscoreboardcolumnwidth_iconlen = f;
+ }
+
+ if(hud_field_icon2 != "")
+ {
+ sz = drawgetimagesize(hud_field_icon2);
+ f = sz_x / sz_y;
+ if(hud_fixscoreboardcolumnwidth_iconlen < f)
+ hud_fixscoreboardcolumnwidth_iconlen = f;
+ }
+
+ hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize_y / hud_fontsize_x; // fix icon aspect
+
+ if(hud_fixscoreboardcolumnwidth_iconlen != 0)
+ hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, hud_fontsize);
+ else
+ hud_fixscoreboardcolumnwidth_marginlen = 0;
+
+ if(field == SP_NAME) // name gets all remaining space
+ {
+ float namesize, j;
+ namesize = sbwidth;// / hud_fontsize_x;
+ for(j = 0; j < hud_num_fields; ++j)
+ if(j != i)
+ if (hud_field[i] != SP_SEPARATOR)
+ namesize -= hud_size[j] + 1;
+ namesize += 1;
+ hud_size[i] = namesize;
+
+ if (hud_fixscoreboardcolumnwidth_iconlen != 0)
+ namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
+ str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
+ hud_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, hud_fontsize);
+ }
+ else
+ hud_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, hud_fontsize);
+
+ f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
+ if(hud_size[i] < f)
+ hud_size[i] = f;
+
+ return str;
+}
+
+void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
+{
+ vector tmp, rgb;
+ rgb = GetTeamRGB(pl.team);
+ string str;
+ float i, field;
+ float is_spec;
+ is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+
+ if((rgb == '1 1 1') && (!is_spec)) {
+ rgb_x = cvar("scoreboard_color_bg_r") + 0.5;
+ rgb_y = cvar("scoreboard_color_bg_g") + 0.5;
+ rgb_z = cvar("scoreboard_color_bg_b") + 0.5; }
+
+ // Layout:
+ tmp_x = sbwidth;
+ tmp_y = hud_fontsize_y * 1.25;
+ tmp_z = 0;
+
+ // alternated rows highlighting
+ if(is_self)
+ drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+ else if((scoreboard_highlight) && (!mod(pl_number,2)))
+ drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+
+ tmp_y = 0;
+
+ for(i = 0; i < hud_num_fields; ++i)
+ {
+ field = hud_field[i];
+ if(field == SP_SEPARATOR)
+ break;
+
+ if(is_spec && field != SP_NAME && field != SP_PING) {
+ pos_x += hud_size[i] + hud_fontsize_x;
+ continue;
+ }
+ str = HUD_GetField(pl, field);
+ str = HUD_FixScoreboardColumnWidth(i, str);
+
+ pos_x += hud_size[i] + hud_fontsize_x;
+
+ if(field == SP_NAME) {
+ tmp_x = hud_size[i] - hud_fontsize_x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize_x;
+ if (is_self)
+ drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ } else {
+ tmp_x = hud_fixscoreboardcolumnwidth_len + hud_fontsize_x;
+ if (is_self)
+ drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ }
+
+ tmp_x = hud_size[i] + hud_fontsize_x;
+ if(hud_field_icon0 != "")
+ if (is_self)
+ drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(hud_field_icon1 != "")
+ if (is_self)
+ drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(hud_field_icon2 != "")
+ if (is_self)
+ drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ }
+
+ if(hud_field[i] == SP_SEPARATOR)
+ {
+ pos_x = xmax;
+ for(i = hud_num_fields-1; i > 0; --i)
+ {
+ field = hud_field[i];
+ if(field == SP_SEPARATOR)
+ break;
+
+ if(is_spec && field != SP_NAME && field != SP_PING) {
+ pos_x -= hud_size[i] + hud_fontsize_x;
+ continue;
+ }
+
+ str = HUD_GetField(pl, field);
+ str = HUD_FixScoreboardColumnWidth(i, str);
+
+ if(field == SP_NAME) {
+ tmp_x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
+ if(is_self)
+ drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ } else {
+ tmp_x = hud_fixscoreboardcolumnwidth_len;
+ if(is_self)
+ drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ }
+
+ tmp_x = hud_size[i];
+ if(hud_field_icon0 != "")
+ if (is_self)
+ drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(hud_field_icon1 != "")
+ if (is_self)
+ drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ if(hud_field_icon2 != "")
+ if (is_self)
+ drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+ else
+ drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
+ pos_x -= hud_size[i] + hud_fontsize_x;
+ }
+ }
+}
+
+/*
+ * HUD_Scoreboard_MakeTable
+ *
+ * Makes a table for a team (for all playing players in DM) and fills it
+ */
+
+vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
+{
+ float body_table_height, i;
+ vector tmp, column_dim;
+ entity pl;
+
+ body_table_height = 1.25 * hud_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
+
+ pos -= '1 1 0';
+
+ tmp_x = sbwidth + 2;
+ tmp_y = 1.25 * hud_fontsize_y;
+
+ // rounded header
+ drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * hud_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ // table border
+ tmp_y += hud_border_thickness;
+ tmp_y += body_table_height;
+ drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
+
+ // separator header/table
+ pos_y += 1.25 * hud_fontsize_y;
+ tmp_y = hud_border_thickness;
+ drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ pos_y += hud_border_thickness;
+
+ // table background
+ tmp_y = body_table_height;
+ drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ // anyway, apply some color
+ //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
+
+ // go back to the top to make alternated columns highlighting and to print the strings
+ pos_y -= 1.25 * hud_fontsize_y;
+ pos_y -= hud_border_thickness;
+
+ pos += '1 1 0';
+
+ if (scoreboard_highlight)
+ {
+ column_dim_y = 1.25 * hud_fontsize_y; // header
+ column_dim_y += hud_border_thickness;
+ column_dim_y += body_table_height;
+ }
+
+ // print the strings of the columns headers and draw the columns
+ for(i = 0; i < hud_num_fields; ++i)
+ {
+ if(hud_field[i] == SP_SEPARATOR)
+ break;
+ column_dim_x = hud_size[i] + hud_fontsize_x;
+ if (scoreboard_highlight)
+ {
+ if (mod(i,2))
+ drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+ }
+ drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_x += column_dim_x;
+ }
+ if(hud_field[i] == SP_SEPARATOR)
+ {
+ pos_x = xmax;
+ tmp_y = 0;
+ for(i = hud_num_fields-1; i > 0; --i)
+ {
+ if(hud_field[i] == SP_SEPARATOR)
+ break;
+
+ pos_x -= hud_size[i];
+
+ if (scoreboard_highlight)
+ {
+ if (!mod(i,2))
+ {
+ if (i == hud_num_fields-1)
+ column_dim_x = hud_size[i] + hud_fontsize_x / 2 + 1;
+ else
+ column_dim_x = hud_size[i] + hud_fontsize_x;
+ drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+ }
+ }
+
+ tmp_x = stringwidth(hud_title[i], FALSE, hud_fontsize);
+ tmp_x = (hud_size[i] - tmp_x) * hud_fontsize_x;
+ drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_x -= hud_fontsize_x;
+ }
+ }
+
+ pos_x = xmin;
+ pos_y += 1.25 * hud_fontsize_y; // skip the header
+ pos_y += hud_border_thickness;
+
+ // fill the table and draw the rows
+ i = 0;
+ if (teamplay)
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(pl.team != tm.team)
+ continue;
+ HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+ pos_y += 1.25 * hud_fontsize_y;
+ ++i;
+ }
+ else
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(pl.team == COLOR_SPECTATOR)
+ continue;
+ HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
+ pos_y += 1.25 * hud_fontsize_y;
+ ++i;
+ }
+
+ if (i == 0)
+ pos_y += 1.25 * hud_fontsize_y; // move to the end of the table
+ pos_y += 1.25 * hud_fontsize_y; // move empty row (out of the table)
+
+ return pos;
+}
+
+float HUD_WouldDrawScoreboard() {
+ if (scoreboard_showscores)
+ return 1;
+ else if (intermission == 1)
+ return 1;
+ else if (intermission == 2)
+ return 1;
+ else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
+ return 1;
+ else if(scoreboard_showscores_force)
+ return 1;
+ return 0;
+}
+
+float g_minstagib;
+float average_accuracy;
+vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
+{
+ float i;
+ float weapon_hit, weapon_damage, weapon_stats;
+ float fontsize = 40 * 1/3;
+ float weapon_cnt = 12;
+ float rows;
+ if(cvar("scoreboard_accuracy_doublerows"))
+ rows = 2;
+ else
+ rows = 1;
+ float height = 40;
+
+ if(warmup_stage)
+ {
+ return pos;
+ }
+
+ drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += 18;
+ vector tmp;
+ tmp_x = sbwidth;
+ tmp_y = height * rows;
+
+ drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(hud_accuracy_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+ // column highlighting
+ for(i = 0; i < weapon_cnt/rows; ++i)
+ {
+ if(!mod(i, 2))
+ drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+ }
+
+ // row highlighting
+ for(i = 0; i < rows; ++i)
+ {
+ drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+ }
+
+ drawfont = hud_bigfont;
+ average_accuracy = 0;
+ float weapons_with_stats;
+ weapons_with_stats = 0;
+ if(rows == 2)
+ pos_x += sbwidth/weapon_cnt / 2;
+
+ if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
+ g_minstagib = 1; // TODO: real detection for minstagib?
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if not(self.weapons)
+ continue;
+ if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
+ continue;
+ weapon_hit = weapon_hits[i-WEP_FIRST];
+ weapon_damage = weapon_fired[i-WEP_FIRST];
+ if(weapon_damage)
+ weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+ float weapon_alpha;
+
+ if(weapon_damage)
+ weapon_alpha = scoreboard_alpha_fg;
+ else
+ weapon_alpha = 0.2 * scoreboard_alpha_fg;
+
+ // weapon icon
+ drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+ // the accuracy
+ if(weapon_damage) {
+ weapons_with_stats += 1;
+ average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
+
+ string s;
+ s = strcat(ftos(weapon_stats),"%");
+
+ float padding;
+ padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
+
+ rgb = HUD_AccuracyColor(weapon_stats);
+ drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ }
+ pos_x += sbwidth/weapon_cnt * rows;
+ if(rows == 2 && i == 6) {
+ pos_x -= sbwidth;
+ pos_y += height;
+ }
+ }
+ drawfont = hud_font;
+
+ if(weapons_with_stats)
+ average_accuracy = floor(average_accuracy / weapons_with_stats);
+
+ if(rows == 2)
+ pos_x -= sbwidth/weapon_cnt / 2;
+ pos_x -= sbwidth;
+ pos_y += height;
+ return pos;
+}
+
+vector HUD_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
+{
+ float i;
+ RANKINGS_RECEIVED_CNT = 0;
+ for (i=RANKINGS_CNT-1; i>=0; --i)
+ if (grecordtime[i])
+ RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
+
+ if (RANKINGS_RECEIVED_CNT == 0)
+ return pos;
+
+ float is_spec;
+ is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
+ vector hl_rgb;
+ hl_rgb_x = cvar("scoreboard_color_bg_r") + 0.5;
+ hl_rgb_y = cvar("scoreboard_color_bg_g") + 0.5;
+ hl_rgb_z = cvar("scoreboard_color_bg_b") + 0.5;
+
+ pos_y += hud_fontsize_y;
+ drawstring(pos, strcat("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += hud_fontsize_y;
+ vector tmp;
+ tmp_x = sbwidth;
+ tmp_y = hud_fontsize_y * RANKINGS_RECEIVED_CNT;
+
+ drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+
+ // row highlighting
+ for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
+ {
+ string n, p;
+ float t;
+ t = grecordtime[i];
+ if (t == 0)
+ continue;
+ n = grecordholder[i];
+ p = race_PlaceName(i+1);
+ if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
+ drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+ else if(!mod(i, 2) && scoreboard_highlight)
+ drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos, p, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(pos + '3 0 0' * hud_fontsize_x, TIME_ENCODED_TOSTRING(t), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + '8 0 0' * hud_fontsize_x, n, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos += '0 1 0' * hud_fontsize_y;
+ }
+
+ return pos;
+}
+
+float scoreboard_fade_alpha;
+float hud_woulddrawscoreboard_prev;
+float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
+void HUD_DrawScoreboard()
+{
+ HUD_UpdatePlayerTeams();
+
+ float hud_woulddrawscoreboard;
+ hud_woulddrawscoreboard = HUD_WouldDrawScoreboard();
+ if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
+ hud_woulddrawscoreboard_change = time;
+ hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
+ }
+
+ float scoreboard_fadeinspeed = cvar_or("scoreboard_fadeinspeed", 10);
+ float scoreboard_fadeoutspeed = cvar_or("scoreboard_fadeoutspeed", 5);
+ if(hud_woulddrawscoreboard) {
+ if (scoreboard_fadeinspeed)
+ scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
+ else
+ scoreboard_fade_alpha = 1;
+ }
+ else
+ if (scoreboard_fadeoutspeed)
+ scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
+ else
+ scoreboard_fade_alpha = 0;
+
+ if not(scoreboard_fade_alpha)
+ return;
+
+ scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
+ scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
+ scoreboard_highlight = cvar("scoreboard_highlight");
+ scoreboard_highlight_alpha = cvar_or("scoreboard_highlight_alpha", 0.10) * scoreboard_alpha_fg;
+ scoreboard_highlight_alpha_self = cvar_or("scoreboard_highlight_alpha_self", 0.25) * scoreboard_alpha_fg;
+ scoreboard_alpha_name = cvar_or("scoreboard_alpha_name", 0.9) * scoreboard_alpha_fg;
+ scoreboard_alpha_name_self = cvar_or("scoreboard_alpha_name_self", 1) * scoreboard_alpha_fg;
+
+ vector rgb, pos, tmp;
+ entity pl, tm;
+
+ sbwidth = HUD_GetWidth(6.5 * hud_fontsize_y);
+
+ xmin = 0.5 * (vid_conwidth - sbwidth);
+ ymin = SCOREBOARD_OFFSET;
+
+ xmax = vid_conwidth - xmin;
+ ymax = vid_conheight - 0.2*vid_conheight;
+
+ // Initializes position
+ pos_x = xmin;
+ pos_y = ymin;
+ pos_z = 0;
+
+ // Heading
+ drawfont = hud_bigfont;
+ drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ pos_y += 24 + 4;
+ pos_y += hud_fontsize_y;
+
+ drawfont = hud_font;
+
+ // Draw the scoreboard
+ vector bg_size;
+ bg_size = drawgetimagesize("gfx/hud/scoreboard_scoreboard_bg");
+
+ if(teamplay)
+ {
+ for(tm = teams.sort_next; tm; tm = tm.sort_next)
+ {
+ if(tm.team == COLOR_SPECTATOR)
+ continue;
+
+ rgb = GetTeamRGB(tm.team);
+ HUD_DrawXNum(pos - '9.5 0 0' * hud_fontsize_y + '0 1 0' * hud_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, hud_fontsize_y * 1.5, rgb, 0, 1, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ if(ts_primary != ts_secondary)
+ HUD_DrawXNum(pos - '7.5 0 0' * hud_fontsize_y + '0 2.5 0' * hud_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, hud_fontsize_y * 1, rgb, 0, 1, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+ }
+ }
+ else
+ {
+ rgb_x = cvar("scoreboard_color_bg_r");
+ rgb_y = cvar("scoreboard_color_bg_g");
+ rgb_z = cvar("scoreboard_color_bg_b");
+
+ for(tm = teams.sort_next; tm; tm = tm.sort_next)
+ {
+ if(tm.team == COLOR_SPECTATOR)
+ continue;
+
+ pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
+ }
+ }
+
+ if(gametype == GAME_CTS || gametype == GAME_RACE) {
+ if(race_speedaward) {
+ drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += 1.25 * hud_fontsize_y;
+ }
+ if(race_speedaward_alltimebest) {
+ drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ pos_y += 1.25 * hud_fontsize_y;
+ }
+ pos = HUD_DrawScoreboardRankings(pos, pl, rgb, bg_size);
+ }
+ else if(cvar("scoreboard_accuracy") && spectatee_status != -1) {
+ if(teamplay)
+ pos = HUD_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
+ else
+ pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
+ }
+
+ tmp = pos + '0 1.5 0' * hud_fontsize_y;
+ pos_y += 3 * hud_fontsize_y;
+
+ // List spectators
+ float specs;
+ specs = 0;
+ for(pl = players.sort_next; pl; pl = pl.sort_next)
+ {
+ if(pl.team != COLOR_SPECTATOR)
+ continue;
+ HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
+ pos_y += 1.25 * hud_fontsize_y;
+ ++specs;
+ }
+
+ if(specs)
+ drawstring(tmp, "Spectators", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ // Print info string
+ string str;
+ float tl, fl, ll;
+ str = strcat("playing on ^2", shortmapname, "^7");
+ tl = getstatf(STAT_TIMELIMIT);
+ fl = getstatf(STAT_FRAGLIMIT);
+ ll = getstatf(STAT_LEADLIMIT);
+ if(gametype == GAME_LMS)
+ {
+ if(tl > 0)
+ str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
+ }
+ else
+ {
+ if(tl > 0)
+ str = strcat(str, " for ^1", ftos(tl), " minutes^7");
+ if(fl > 0)
+ {
+ if(tl > 0)
+ str = strcat(str, " or");
+ if(teamplay)
+ {
+ str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
+ if(teamscores_label[ts_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(teamscores_label[ts_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", teamscores_label[ts_primary]);
+ }
+ else
+ {
+ str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
+ if(scores_label[ps_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(scores_label[ps_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", scores_label[ps_primary]);
+ }
+ }
+ if(ll > 0)
+ {
+ if(tl > 0 || fl > 0)
+ str = strcat(str, " or");
+ if(teamplay)
+ {
+ str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
+ if(teamscores_label[ts_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(teamscores_label[ts_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", teamscores_label[ts_primary]);
+ }
+ else
+ {
+ str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
+ if(scores_label[ps_primary] == "score")
+ str = strcat(str, " points^7");
+ else if(scores_label[ps_primary] == "fastest")
+ str = strcat(str, " is beaten^7");
+ else
+ str = strcat(str, " ", scores_label[ps_primary]);
+ }
+ }
+ }
+
+
+ pos_y += 1.2 * hud_fontsize_y;
+ drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ scoreboard_bottom = pos_y + 2 * hud_fontsize_y;
+}
+
+void HUD_DrawAccuracyStats_Description_Hitscan(vector position)
+{
+ drawstring(position + '0 3 0' * hud_fontsize_y, "Shots fired:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 5 0' * hud_fontsize_y, "Shots hit:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 9 0' * hud_fontsize_y, "Shots missed:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void HUD_DrawAccuracyStats_Description_Splash(vector position)
+{
+ drawstring(position + '0 3 0' * hud_fontsize_y, "Maximum damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 5 0' * hud_fontsize_y, "Actual damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+ drawstring(position + '0 9 0' * hud_fontsize_y, "Damage wasted:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+}
+
+void HUD_DrawAccuracyStats()
+{
+ float i, count_hitscan, count_splash, row; // count is the number of 'colums'
+ float weapon_hit, weapon_damage, weapon_stats;
+ float left_border; // position where the weapons start, the description is in the border
+ vector fill_colour, fill_size;
+ vector pos;
+ vector border_colour;
+
+ float col_margin = 20; // pixels between the columns
+ float row_margin = 20; // pixels between the rows
+
+ fill_size_x = 5 * hud_fontsize_x; // width of the background
+ fill_size_y = 10 * hud_fontsize_y; // height of the background
+
+ drawfont = hud_bigfont;
+ pos_x = 0;
+ pos_y = SCOREBOARD_OFFSET;
+ pos_z = 0;
+ drawstringcenter(pos, "Weapon Accuracy", 2 * hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ left_border = col_margin + 11 * hud_fontsize_x;
+
+ drawfont = hud_font;
+
+ if(warmup_stage)
+ {
+ pos_y += 40;
+ if(mod(time, 1) >= 0.4)
+ drawstringcenter(pos, "Stats are not tracked during warmup stage", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ return;
+ }
+
+ if(gametype == GAME_RACE || gametype == GAME_CTS)
+ {
+ pos_y += 40;
+ if(mod(time, 1) >= 0.4)
+ drawstringcenter(pos, "Stats are not tracked in Race/CTS", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ return;
+ }
+
+ float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
+ HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
+
+ float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
+ HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if not(self.weapons)
+ continue;
+ weapon_hit = weapon_hits[i-WEP_FIRST];
+ weapon_damage = weapon_fired[i-WEP_FIRST];
+ border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
+
+ if (weapon_damage) {
+ if (self.spawnflags & WEP_TYPE_SPLASH) {
+ weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+ fill_colour_x = 1 - 0.015 * weapon_stats;
+ fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+ // how the background colour is calculated
+ // % red green red_2 green_2
+ // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
+
+ if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
+ {
+ count_splash = 0;
+ ++row;
+ HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
+ }
+
+ pos_x = left_border + count_splash * (fill_size_x + col_margin);
+ pos_y = top_border_splash + row * (fill_size_y + row_margin);
+
+ // background
+ drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ // the weapon
+ drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots fired or max damage
+ drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of hits or actual damage
+ drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the accuracy
+ drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots missed or damage wasted
+ drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ ++count_splash;
+ } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
+ weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
+
+ fill_colour_x = 1 - 0.015 * weapon_stats;
+ fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
+
+ // how the background colour is calculated
+ // % red green red_2 green_2
+ // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
+ // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
+
+ if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
+ {
+ count_hitscan = 0;
+ ++row;
+ HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
+ }
+
+ pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
+ pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
+
+ // background
+ drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+
+ // the weapon
+ drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots fired or max damage
+ drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of hits or actual damage
+ drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the accuracy
+ drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ // the amount of shots missed or damage wasted
+ drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+
+ ++count_hitscan;
+ }
+ }
+ }
+}
vector teamradar_origin3d_in_texcoord; // player origin
vector teamradar_origin2d; // 2D origin
vector teamradar_size2d; // 2D size
-vector teamradar_extraclip_mins, teamradar_extraclip_maxs; // don't even ask
+vector teamradar_extraclip_mins, teamradar_extraclip_maxs; // for non-centered radar display
float teamradar_size; // 2D scale factor
-float cl_teamradar_scale; // window size = ...qu
-float cl_teamradar_nohudhack;
+float hud_radar_scale; // window size = ...qu
+float hud_radar_nohudhack;
float v_flipped;
float vlen2d(vector v)
{
float fga;
vector fgc;
- if(bg > 0)
- {
- R_BeginPolygon("", 0);
- R_PolygonVertex('1 0 0' * (teamradar_origin2d_x - teamradar_size2d_x * 0.5 + teamradar_extraclip_mins_x) + '0 1 0' * (teamradar_origin2d_y - teamradar_size2d_y * 0.5 + teamradar_extraclip_mins_y), '0 0 0', '0 0 0', bg);
- R_PolygonVertex('1 0 0' * (teamradar_origin2d_x + teamradar_size2d_x * 0.5 + teamradar_extraclip_maxs_x) + '0 1 0' * (teamradar_origin2d_y - teamradar_size2d_y * 0.5 + teamradar_extraclip_mins_y), '0 0 0', '0 0 0', bg);
- R_PolygonVertex('1 0 0' * (teamradar_origin2d_x + teamradar_size2d_x * 0.5 + teamradar_extraclip_maxs_x) + '0 1 0' * (teamradar_origin2d_y + teamradar_size2d_y * 0.5 + teamradar_extraclip_maxs_y), '0 0 0', '0 0 0', bg);
- R_PolygonVertex('1 0 0' * (teamradar_origin2d_x - teamradar_size2d_x * 0.5 + teamradar_extraclip_mins_x) + '0 1 0' * (teamradar_origin2d_y + teamradar_size2d_y * 0.5 + teamradar_extraclip_maxs_y), '0 0 0', '0 0 0', bg);
- R_EndPolygon();
- }
if(fg > 0 && minimapname != "")
{
rgb2 = '1 1 1';
R_BeginPolygon("", 0);
- R_PolygonVertex(coord+v_forward*3, '0 0 0', rgb2, sbar_alpha_fg);
- R_PolygonVertex(coord+v_right*4-v_forward*2.5, '0 1 0', rgb2, sbar_alpha_fg);
- R_PolygonVertex(coord-v_forward*2, '1 0 0', rgb2, sbar_alpha_fg);
- R_PolygonVertex(coord-v_right*4-v_forward*2.5, '1 1 0', rgb2, sbar_alpha_fg);
+ R_PolygonVertex(coord+v_forward*3, '0 0 0', rgb2, hud_fg_alpha);
+ R_PolygonVertex(coord+v_right*4-v_forward*2.5, '0 1 0', rgb2, hud_fg_alpha);
+ R_PolygonVertex(coord-v_forward*2, '1 0 0', rgb2, hud_fg_alpha);
+ R_PolygonVertex(coord-v_right*4-v_forward*2.5, '1 1 0', rgb2, hud_fg_alpha);
R_EndPolygon();
R_BeginPolygon("", 0);
- R_PolygonVertex(coord+v_forward*2, '0 0 0', rgb, sbar_alpha_fg);
- R_PolygonVertex(coord+v_right*3-v_forward*2, '0 1 0', rgb, sbar_alpha_fg);
- R_PolygonVertex(coord-v_forward, '1 0 0', rgb, sbar_alpha_fg);
- R_PolygonVertex(coord-v_right*3-v_forward*2, '1 1 0', rgb, sbar_alpha_fg);
+ R_PolygonVertex(coord+v_forward*2, '0 0 0', rgb, hud_fg_alpha);
+ R_PolygonVertex(coord+v_right*3-v_forward*2, '0 1 0', rgb, hud_fg_alpha);
+ R_PolygonVertex(coord-v_forward, '1 0 0', rgb, hud_fg_alpha);
+ R_PolygonVertex(coord-v_right*3-v_forward*2, '1 1 0', rgb, hud_fg_alpha);
R_EndPolygon();
};
c1 = colormapPaletteColor((colors & 0xF0) / 0x10, FALSE);
R_BeginPolygon("", 0);
- R_PolygonVertex(start - norm, '0 0 0', c0, sbar_alpha_fg);
- R_PolygonVertex(start + norm, '0 1 0', c0, sbar_alpha_fg);
- R_PolygonVertex(end + norm, '1 1 0', c1, sbar_alpha_fg);
- R_PolygonVertex(end - norm, '1 0 0', c1, sbar_alpha_fg);
+ R_PolygonVertex(start - norm, '0 0 0', c0, hud_fg_alpha);
+ R_PolygonVertex(start + norm, '0 1 0', c0, hud_fg_alpha);
+ R_PolygonVertex(end + norm, '1 1 0', c1, hud_fg_alpha);
+ R_PolygonVertex(end - norm, '1 0 0', c1, hud_fg_alpha);
R_EndPolygon();
}
-float cl_teamradar_scale;
-float cl_teamradar_background_alpha;
-float cl_teamradar_foreground_alpha;
-float cl_teamradar_rotation;
-vector cl_teamradar_size;
-vector cl_teamradar_position;
-float cl_teamradar_zoommode;
+float hud_radar_scale;
+float hud_radar_background_alpha;
+float hud_radar_foreground_alpha;
+float hud_radar_rotation;
+vector hud_radar_size;
+vector hud_radar_position;
+float hud_radar_zoommode;
void teamradar_loadcvars()
{
v_flipped = cvar("v_flipped");
- if(ons_showmap)
- {
- cl_teamradar_scale = 42; // dummy, not used (see zoommode)
- cl_teamradar_background_alpha = 1 * (1 - cvar("_menu_alpha"));
- cl_teamradar_foreground_alpha = 1 * (1 - cvar("_menu_alpha"));
- cl_teamradar_rotation = cvar("cl_teamradar_rotation");
- if(!cl_teamradar_rotation)
- cl_teamradar_rotation = 4;
- cl_teamradar_size = '256 256 0'; // TODO make somewhat variable?
- cl_teamradar_position = '0.5 0.5 0';
- cl_teamradar_zoommode = 3;
- cl_teamradar_nohudhack = 0;
- }
- else
- {
- cl_teamradar_scale = cvar("cl_teamradar_scale");
- cl_teamradar_background_alpha = cvar("cl_teamradar_background_alpha") * sbar_alpha_fg;
- cl_teamradar_foreground_alpha = cvar("cl_teamradar_foreground_alpha") * sbar_alpha_fg;
- cl_teamradar_rotation = cvar("cl_teamradar_rotation");
- cl_teamradar_size = stov(cvar_string("cl_teamradar_size"));
- cl_teamradar_position = stov(cvar_string("cl_teamradar_position"));
- cl_teamradar_zoommode = cvar("cl_teamradar_zoommode");
-
- // others default to 0
- // match this to defaultXonotic.cfg!
- if(!cl_teamradar_scale) cl_teamradar_scale = 4096;
- if(!cl_teamradar_background_alpha) cl_teamradar_background_alpha = 0.4 * sbar_alpha_fg;
- if(!cl_teamradar_foreground_alpha) cl_teamradar_foreground_alpha = 0.8 * sbar_alpha_fg;
- if(!cl_teamradar_size_x) cl_teamradar_size_x = 128;
- if(!cl_teamradar_size_y) cl_teamradar_size_y = cl_teamradar_size_x;
-
- cl_teamradar_size_z = 0;
- cl_teamradar_nohudhack = cl_teamradar_position_z;
- cl_teamradar_position_z = 0;
- }
+ hud_radar_scale = cvar("hud_radar_scale");
+ hud_radar_background_alpha = cvar("hud_radar_background_alpha") * hud_fg_alpha;
+ hud_radar_foreground_alpha = cvar("hud_radar_foreground_alpha") * hud_fg_alpha;
+ hud_radar_rotation = cvar("hud_radar_rotation");
+ hud_radar_zoommode = cvar("hud_radar_zoommode");
+
+ // others default to 0
+ // match this to defaultXonotic.cfg!
+ if(!hud_radar_scale) hud_radar_scale = 4096;
+ if(!hud_radar_background_alpha) hud_radar_background_alpha = 0.4 * hud_fg_alpha;
+ if(!hud_radar_foreground_alpha) hud_radar_foreground_alpha = 0.8 * hud_fg_alpha;
+ if(!hud_radar_size_x) hud_radar_size_x = 128;
+ if(!hud_radar_size_y) hud_radar_size_y = hud_radar_size_x;
+
+ hud_radar_size_z = 0;
+ hud_radar_nohudhack = hud_radar_position_z;
+ hud_radar_position_z = 0;
}
-void() teamradar_view =
-{
- local float color1, color2; // color already declared as a global in sbar.qc
- local vector rgb;
- local entity tm;
- float scale2d, normalsize, bigsize;
- float f;
-
- if(minimapname == "" && !ons_showmap)
- return;
-
- teamradar_loadcvars();
-
- switch(cl_teamradar_zoommode)
- {
- default:
- case 0:
- f = current_zoomfraction;
- break;
- case 1:
- f = 1 - current_zoomfraction;
- break;
- case 2:
- f = 0;
- break;
- case 3:
- f = 1;
- break;
- }
-
- switch(cl_teamradar_rotation)
- {
- case 0:
- teamradar_angle = view_angles_y - 90;
- break;
- default:
- teamradar_angle = 90 * cl_teamradar_rotation;
- break;
- }
-
- scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
- teamradar_size2d = cl_teamradar_size;
-
- teamradar_origin2d =
- '1 0 0' * (0.5 * teamradar_size2d_x + cl_teamradar_position_x * (vid_conwidth - teamradar_size2d_x))
- + '0 1 0' * (0.5 * teamradar_size2d_y + cl_teamradar_position_y * (vid_conheight - teamradar_size2d_y));
-
- teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
- if(cl_teamradar_position == '1 0 0')
- {
- if(cl_teamradar_nohudhack < 2)
- teamradar_origin2d_y += 25;
- if(cl_teamradar_nohudhack < 1)
- teamradar_extraclip_mins_y -= 25;
- }
- else if(cl_teamradar_position == '0 1 0' || cl_teamradar_position == '1 1 0')
- {
- if(cl_teamradar_nohudhack < 2)
- teamradar_origin2d_y -= 50;
- //if(cl_teamradar_nohudhack < 1)
- //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
- }
-
- // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
- if(cl_teamradar_rotation == 0)
- {
- // max-min distance must fit the radar in any rotation
- bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
- }
- else
- {
- vector c0, c1, c2, c3, span;
- c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
- c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
- c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
- c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
- span = '0 0 0';
- span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
- span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
-
- // max-min distance must fit the radar in x=x, y=y
- bigsize = min(
- teamradar_size2d_x * scale2d / (1.05 * span_x),
- teamradar_size2d_y * scale2d / (1.05 * span_y)
- );
- }
-
- normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
- if(bigsize > normalsize)
- normalsize = bigsize;
-
- teamradar_size =
- f * bigsize
- + (1 - f) * normalsize;
- teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
- f * (mi_min + mi_max) * 0.5
- + (1 - f) * view_origin);
-
- color1 = GetPlayerColor(player_localentnum-1);
- rgb = GetTeamRGB(color1);
-
- drawsetcliparea(
- teamradar_origin2d_x - teamradar_size2d_x * 0.5 + teamradar_extraclip_mins_x,
- teamradar_origin2d_y - teamradar_size2d_y * 0.5 + teamradar_extraclip_mins_y,
- teamradar_size2d_x + teamradar_extraclip_maxs_x - teamradar_extraclip_mins_x,
- teamradar_size2d_y + teamradar_extraclip_maxs_y - teamradar_extraclip_mins_y
- );
-
- draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
-
- if(ons_showmap)
- {
- drawresetcliparea();
-
- vector frame_origin, frame_size;
- frame_origin = frame_size = '0 0 0';
-
- frame_origin_x = teamradar_origin2d_x - teamradar_size2d_x * 0.55859375; // matches the picture
- frame_origin_y = teamradar_origin2d_y - teamradar_size2d_y * 0.55859375; // matches the picture
- frame_size_x = teamradar_size2d_x * 1.1171875; // matches the picture
- frame_size_y = teamradar_size2d_y * 1.1171875; // matches the picture
- drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', sbar_alpha_fg, 0);
- drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, sbar_alpha_fg, 0);
-
- drawsetcliparea(
- teamradar_origin2d_x - teamradar_size2d_x * 0.5,
- teamradar_origin2d_y - teamradar_size2d_y * 0.5,
- teamradar_size2d_x,
- teamradar_size2d_y
- );
- }
-
- for(tm = world; (tm = find(tm, classname, "radarlink")); )
- draw_teamradar_link(tm.origin, tm.velocity, tm.team);
- for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
- draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, tm.alpha * sbar_alpha_fg);
- for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
- {
- color2 = GetPlayerColor(tm.sv_entnum);
- //if(color == COLOR_SPECTATOR || color == color2)
- draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
- }
- draw_teamradar_player(view_origin, view_angles, '1 1 1');
-
- drawresetcliparea();
-};
-
-
-
// radar links
void Ent_RadarLink()
-void teamradar_view();
-
#define MAX_TEAMRADAR_TIMES 32
// to make entities have dots on the team radar
dist = vlen(self.origin - view_origin);
float a;
- a = self.alpha * sbar_alpha_fg;
+ a = self.alpha * hud_fg_alpha;
if(self.maxdistance > waypointsprite_normdistance)
a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
const float TE_CSQC_VOTERESET = 109;
const float TE_CSQC_ANNOUNCE = 110;
const float TE_CSQC_TARGET_MUSIC = 111;
+const float TE_CSQC_NOTIFY = 112;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float RACE_NET_SERVER_STATUS = 12;
const float RANKINGS_CNT = 15;
+const float CSQC_KILLNOTIFY = 0;
+const float CSQC_CENTERPRINT = 1;
+
const float ENT_CLIENT = 0;
const float ENT_CLIENT_DEAD = 1;
const float ENT_CLIENT_ENTCS = 2;
const float HUD_SPIDERBOT = 10;
const float HUD_WAKIZASHI = 11;
const float HUD_RAPTOR = 12;
+const vector eX = '1 0 0';
+const vector eY = '0 1 0';
+const vector eZ = '0 0 1';
const float STAT_VEHICLESTAT_HEALTH = 60;
const float STAT_VEHICLESTAT_SHIELD = 61;
float DEATH_WAKIROCKET = 10041;
float DEATH_WAKIBLOWUP = 10042;
+float DEATH_GENERIC = 10050;
+
+float DEATH_WEAPON = 10100;
+
float DEATH_CUSTOM = 10300;
float MAX_SHOT_DISTANCE = 32768;
+// CSQC centerprint/notify message types
+float MSG_SUICIDE = 0;
+float MSG_KILL = 1;
+float MSG_SPREE = 2;
+float MSG_KILL_ACTION = 3;
+float MSG_KILL_ACTION_SPREE = 4;
+float MSG_INFO = 5;
+
+float KILL_TEAM_RED = 10301;
+float KILL_TEAM_BLUE = 10302;
+float KILL_TEAM_SPREE = 10303;
+float KILL_FIRST_BLOOD = 10304;
+float KILL_FIRST_VICTIM = 10305;
+float KILL_TYPEFRAG = 10306;
+float KILL_TYPEFRAGGED = 10307;
+float KILL_FRAG = 10308;
+float KILL_FRAGGED = 10309;
+float KILL_SPREE = 10310;
+float KILL_END_SPREE = 10311;
+float KILL_SPREE_3 = 10312;
+float KILL_SPREE_5 = 10313;
+float KILL_SPREE_10 = 10314;
+float KILL_SPREE_15 = 10315;
+float KILL_SPREE_20 = 10316;
+float KILL_SPREE_25 = 10317;
+float KILL_SPREE_30 = 10318;
+
+float INFO_GOTFLAG = 10319;
+float INFO_PICKUPFLAG = 10320;
+float INFO_LOSTFLAG = 10321;
+float INFO_RETURNFLAG = 10322;
+
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data
float WR_THINK = 2; // (SVQC) logic to run every frame
float WR_CHECKAMMO2 = 4; // (SVQC) checks ammo for weapon
float WR_AIM = 5; // (SVQC) runs bot aiming code for this weapon
float WR_PRECACHE = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon
-float WR_SUICIDEMESSAGE = 7; // (SVQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
-float WR_KILLMESSAGE = 8; // (SVQC) sets w_deathtypestring or leaves it alone
+float WR_SUICIDEMESSAGE = 7; // (CSQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
+float WR_KILLMESSAGE = 8; // (CSQC) sets w_deathtypestring or leaves it alone
float WR_RELOAD = 9; // (SVQC) does not need to do anything
float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything
float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
+
+
+float HUD_PANEL_WEAPONICONS = 0;
+float HUD_PANEL_INVENTORY = 1;
+float HUD_PANEL_POWERUPS = 2;
+float HUD_PANEL_HEALTHARMOR = 3;
+float HUD_PANEL_NOTIFY = 4;
+float HUD_PANEL_TIMER = 5;
+float HUD_PANEL_RADAR = 6;
+float HUD_PANEL_SCORE = 7;
+float HUD_PANEL_RACETIMER = 8;
+float HUD_PANEL_VOTE = 9;
+float HUD_PANEL_MODICONS = 10;
+float HUD_PANEL_PRESSEDKEYS = 11;
+float HUD_PANEL_CHAT = 12;
+float HUD_PANEL_ENGINEINFO = 13;
+float HUD_PANEL_NUM = 14; // always last panel id + 1, please increment when adding a new panel
+
+float HUD_MENU_ENABLE = 0;
dummy_weapon_info.model2 = "";
float i;
- weaponpriority_hudselector_0 = "";
+ weaponorder_byid = "";
for(i = 24; i >= 1; --i)
if(weapon_info[i-1])
- weaponpriority_hudselector_0 = strcat(weaponpriority_hudselector_0, " ", ftos(i));
+ weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
float imp;
- weaponpriority_hudselector_1 = "";
+ weaponorder_byimpulse = "";
for(i = 1; i <= 24; ++i)
{
wi = weapon_info[i-1];
if(wi && wi.impulse == 0)
- weaponpriority_hudselector_1 = strcat(weaponpriority_hudselector_1, " ", ftos(i));
+ weaponorder_byimpulse = strcat(weaponorder_byimpulse, " ", ftos(i));
}
for(imp = 9; imp > 0; --imp)
for(i = 1; i <= 24; ++i)
{
wi = weapon_info[i-1];
if(wi && wi.impulse == imp)
- weaponpriority_hudselector_1 = strcat(weaponpriority_hudselector_1, " ", ftos(i));
+ weaponorder_byimpulse = strcat(weaponorder_byimpulse, " ", ftos(i));
}
- weaponpriority_hudselector_0 = strzone(substring(weaponpriority_hudselector_0, 1, strlen(weaponpriority_hudselector_0) - 1));
- weaponpriority_hudselector_1 = strzone(substring(weaponpriority_hudselector_1, 1, strlen(weaponpriority_hudselector_1) - 1));
+ weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1));
+ weaponorder_byimpulse = strzone(substring(weaponorder_byimpulse, 1, strlen(weaponorder_byimpulse) - 1));
}
entity get_weaponinfo(float id)
{
float IT_UNLIMITED_AMMO = 3; // IT_UNLIMITED_SUPERWEAPONS | IT_UNLIMITED_WEAPON_AMMO;
// variables:
-string weaponpriority_hudselector_0;
-string weaponpriority_hudselector_1;
+string weaponorder_byid;
+string weaponorder_byimpulse;
// functions:
entity get_weaponinfo(float id);
return 1;
}
+
+// return name of given panel id
+string HUD_Panel_GetName(float id)
+{
+ switch(id) {
+ case HUD_PANEL_WEAPONICONS: return "weaponicons"; break;
+ case HUD_PANEL_INVENTORY: return "inventory"; break;
+ case HUD_PANEL_POWERUPS: return "powerups"; break;
+ case HUD_PANEL_HEALTHARMOR: return "healtharmor"; break;
+ case HUD_PANEL_NOTIFY: return "notify"; break;
+ case HUD_PANEL_TIMER: return "timer"; break;
+ case HUD_PANEL_RADAR: return "radar"; break;
+ case HUD_PANEL_SCORE: return "score"; break;
+ case HUD_PANEL_RACETIMER: return "racetimer"; break;
+ case HUD_PANEL_VOTE: return "vote"; break;
+ case HUD_PANEL_MODICONS: return "modicons"; break;
+ case HUD_PANEL_PRESSEDKEYS: return "pressedkeys"; break;
+ case HUD_PANEL_CHAT: return "chat"; break;
+ case HUD_PANEL_ENGINEINFO: return "engineinfo"; break;
+ default: return "";
+ }
+}
float get_model_parameters_age;
string get_model_parameters_desc;
float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
+
+string HUD_Panel_GetName(float id)
#endif
#ifdef IMPLEMENTATION
-void configureAnimationAnimation(entity me, entity obj, void(entity, float) objSetter, float animStartTime, float animDuration, float animStartValue, float animEndValue)
+void Animation_configureAnimation(entity me, entity obj, void(entity, float) objSetter, float animStartTime, float animDuration, float animStartValue, float animEndValue)
{
me.setObjectSetter(me, obj, objSetter);
me.setTimeStartDuration(me, animStartTime, animDuration);
me.setValueStartEnd(me, animStartValue, animEndValue);
}
-void setTimeStartEndAnimation(entity me, float s, float e)
+void Animation_setTimeStartEnd(entity me, float s, float e)
{
me.startTime = s;
me.duration = e - s;
}
-void setTimeStartDurationAnimation(entity me, float s, float d)
+void Animation_setTimeStartDuration(entity me, float s, float d)
{
me.startTime = s;
me.duration = d;
}
-void setValueStartEndAnimation(entity me, float s, float e)
+void Animation_setValueStartEnd(entity me, float s, float e)
{
me.startValue = s;
me.delta = e - s;
}
-void setValueStartDeltaAnimation(entity me, float s, float d)
+void Animation_setValueStartDelta(entity me, float s, float d)
{
me.startValue = s;
me.delta = d;
}
-void setObjectSetterAnimation(entity me, entity o, void(entity, float) s)
+void Animation_setObjectSetter(entity me, entity o, void(entity, float) s)
{
me.object = o;
me.setter = s;
}
-void tickAnimation(entity me, float tickTime)
+void Animation_tick(entity me, float tickTime)
{
if (me.isStopped(me) || me.isFinished(me) || (tickTime < me.startTime))
return;
me.setter(me.object, me.value);
}
-float calcValueAnimation(entity me, float tickTime, float animDuration, float animStartValue, float animDelta)
+float Animation_calcValue(entity me, float tickTime, float animDuration, float animStartValue, float animDelta)
{
return animStartValue;
}
-float isStoppedAnimation(entity me)
+float Animation_isStopped(entity me)
{
return me.stopped;
}
-void stopAnimAnimation(entity me)
+void Animation_stopAnim(entity me)
{
me.stopped = TRUE;
}
-void resumeAnimAnimation(entity me)
+void Animation_resumeAnim(entity me)
{
me.stopped = FALSE;
}
-float isFinishedAnimation(entity me)
+float Animation_isFinished(entity me)
{
return me.finished;
}
-void finishAnimAnimation(entity me)
+void Animation_finishAnim(entity me)
{
me.value = me.delta + me.startValue;
me.finished = TRUE;
#endif
#ifdef IMPLEMENTATION
-void addAnimAnimHost(entity me, entity other)
+void AnimHost_addAnim(entity me, entity other)
{
if(other.parent)
error("Can't add already added anim!");
me.lastChild = other;
}
-void removeAnimAnimHost(entity me, entity other)
+void AnimHost_removeAnim(entity me, entity other)
{
if(other.parent != me)
error("Can't remove from wrong AnimHost!");
me.lastChild = p;
}
-void removeAllAnimAnimHost(entity me)
+void AnimHost_removeAllAnim(entity me)
{
entity e, tmp;
for(e = me.firstChild; e; e = e.nextSibling)
}
}
-void removeObjAnimAnimHost(entity me, entity obj)
+void AnimHost_removeObjAnim(entity me, entity obj)
{
entity e, tmp;
for(e = me.firstChild; e; e = e.nextSibling)
}
}
-void stopAllAnimAnimHost(entity me)
+void AnimHost_stopAllAnim(entity me)
{
entity e;
for(e = me.firstChild; e; e = e.nextSibling)
}
}
-void stopObjAnimAnimHost(entity me, entity obj)
+void AnimHost_stopObjAnim(entity me, entity obj)
{
entity e;
for(e = me.firstChild; e; e = e.nextSibling)
}
}
-void resumeAllAnimAnimHost(entity me)
+void AnimHost_resumeAllAnim(entity me)
{
entity e;
for(e = me.firstChild; e; e = e.nextSibling)
}
}
-void resumeObjAnimAnimHost(entity me, entity obj)
+void AnimHost_resumeObjAnim(entity me, entity obj)
{
entity e;
for(e = me.firstChild; e; e = e.nextSibling)
}
}
-void finishAllAnimAnimHost(entity me)
+void AnimHost_finishAllAnim(entity me)
{
entity e, tmp;
for(e = me.firstChild; e; e = e.nextSibling)
}
}
-void finishObjAnimAnimHost(entity me, entity obj)
+void AnimHost_finishObjAnim(entity me, entity obj)
{
entity e, tmp;
for(e = me.firstChild; e; e = e.nextSibling)
}
}
-void tickAllAnimHost(entity me)
+void AnimHost_tickAll(entity me)
{
entity e, tmp;
for(e = me.firstChild; e; e = e.nextSibling)
return me;
}
-float calcValueEasing(entity me, float tickTime, float animDuration, float animStart, float animDelta)
+float Easing_calcValue(entity me, float tickTime, float animDuration, float animStart, float animDelta)
{
return me.math(tickTime, animDuration, animStart, animDelta);
}
-void setMathEasing(entity me, float(float, float, float, float) func)
+void Easing_setMath(entity me, float(float, float, float, float) func)
{
me.math = func;
}
ATTRIB(Keyframe, currentChild, entity, NULL)
ATTRIB(Keyframe, firstChild, entity, NULL)
ATTRIB(Keyframe, lastChild, entity, NULL)
-ENDCLASS(Animation)
+ENDCLASS(Keyframe)
entity makeHostedKeyframe(entity, void(entity, float), float, float, float);
entity makeKeyframe(entity, void(entity, float), float, float, float);
float getNewChildStart(entity);
return me;
}
-entity addEasingKeyframe(entity me, float animDurationTime, float animEnd, float(float, float, float, float) func)
+entity Keyframe_addEasing(entity me, float animDurationTime, float animEnd, float(float, float, float, float) func)
{
entity other;
other = makeEasing(me.object, me.setter, func, getNewChildStart(me), getNewChildDuration(me, animDurationTime), getNewChildValue(me), animEnd);
return me.startValue;
}
-void addAnimKeyframe(entity me, entity other)
+void Keyframe_addAnim(entity me, entity other)
{
if(other.parent)
error("Can't add already added anim!");
me.lastChild = other;
}
-float calcValueKeyframe(entity me, float tickTime, float animDuration, float animStartValue, float animDelta)
+float Keyframe_calcValue(entity me, float tickTime, float animDuration, float animStartValue, float animDelta)
{
if (me.currentChild)
if (me.currentChild.isFinished(me.currentChild))
--- /dev/null
+my %classoffile = ();
+my %classes = ();
+my %baseclass = ();
+my %methods = ();
+my %attrs = ();
+my %methodnames = ();
+my %old2new = ();
+
+print STDERR "Scanning...\n";
+for my $f(@ARGV)
+{
+ open my $fh, '<', $f;
+ while(<$fh>)
+ {
+ if(/^CLASS\(([^)]*)\)(?:\s*EXTENDS\(([^)]*)\))?/)
+ {
+ $classes{$1} = defined($2) ? $2 : "Object";
+ $classoffile{$f} = $1;
+ }
+ if(/^\s*METHOD\(([^),]*),\s*([^),]*)/)
+ {
+ $methods{$1}{$2} = $1;
+ $methodnames{"$1"."_"."$2"} = $f;
+ $old2new{"$2$1"} = "$1"."_"."$2";
+ }
+ if(/^\s*ATTRIB(?:ARRAY)?\(([^),]*),\s*([^),]*)/)
+ {
+ $attrs{$1}{$2} = $1;
+ }
+ }
+ close $fh;
+}
+
+# propagate down methods etc.
+print STDERR "Propagating...\n";
+for my $class(keys %classes)
+{
+ print STDERR "$class";
+ my $base = $class;
+ for(;;)
+ {
+ $base = $classes{$base};
+ last if not defined $base;
+ print STDERR " -> $base";
+ while(my ($method, $definingclass) = each %{$methods{$base}})
+ {
+ $methods{$class}{$method} = $definingclass
+ if not defined $methods{$class}{$method};
+ }
+ while(my ($attr, $definingclass) = each %{$attrs{$base}})
+ {
+ $attrs{$class}{$attr} = $definingclass
+ if not defined $attrs{$class}{$attr};
+ }
+ }
+ print STDERR "\n";
+}
+
+# change all calls to base method to super, complain about skipping
+print STDERR "Fixing...\n";
+for my $f(@ARGV)
+{
+ open my $fh, '<', $f;
+ my $s = do { undef local $/; <$fh>; };
+ my $s0 = $s;
+ close $fh;
+
+ my $class = $classoffile{$f};
+ my $base = $classes{$class};
+ next if not defined $base;
+
+ for(keys %old2new)
+ {
+ $s =~ s/\b$_\b/$old2new{$_}/g;
+ }
+
+ my @methods_super = map { [ $methods{$base}{$_} . "_" . $_, "SUPER($class).$_" ]; } keys %{$methods{$base}};
+ for(@methods_super)
+ {
+ my ($search, $replace) = @$_;
+ my $n = ($s =~ s/\b$search\b/$replace/g);
+ print STDERR "[$f] $search -> $replace... $n replacements\n"
+ if $n;
+ }
+
+ for(grep { $methodnames{$_} ne $f } keys %methodnames)
+ {
+ if($s =~ /\b$_\b/)
+ {
+ print STDERR "[$f] calls non-super external method directly: $_\n";
+ }
+ }
+
+ if($s ne $s0)
+ {
+ print STDERR "Rewriting $f...\n";
+ open my $fh, '>', $f;
+ print $fh $s;
+ close $fh;
+ }
+}
#include "xonotic/credits.c"
#include "xonotic/dialog_multiplayer_playersetup_weapons.c"
#include "xonotic/weaponslist.c"
-#include "xonotic/dialog_multiplayer_playersetup_radar.c"
+#include "xonotic/dialog_multiplayer_playersetup_waypoint.c"
#include "xonotic/dialog_multiplayer_demo.c"
#include "xonotic/demolist.c"
#include "xonotic/colorpicker.c"
#include "xonotic/cvarlist.c"
#include "xonotic/dialog_settings_misc_cvars.c"
+#include "xonotic/dialog_hudsetup_exit.c"
+#include "xonotic/dialog_hudpanel_notification.c"
+#include "xonotic/dialog_hudpanel_inventory.c"
+#include "xonotic/dialog_hudpanel_healtharmor.c"
+#include "xonotic/dialog_hudpanel_powerups.c"
+#include "xonotic/dialog_hudpanel_racetimer.c"
+#include "xonotic/dialog_hudpanel_pressedkeys.c"
+#include "xonotic/dialog_hudpanel_radar.c"
+#include "xonotic/dialog_hudpanel_score.c"
+#include "xonotic/dialog_hudpanel_timer.c"
+#include "xonotic/dialog_hudpanel_vote.c"
+#include "xonotic/dialog_hudpanel_modicons.c"
+#include "xonotic/dialog_hudpanel_chat.c"
+#include "xonotic/dialog_hudpanel_weaponicons.c"
}
void draw_Text(vector theOrigin, string theText, vector theSize, vector theColor, float theAlpha, float ICanHasKallerz)
{
- vector fs;
if(theSize_x <= 0 || theSize_y <= 0)
error("Drawing zero size text?\n");
- if not(cvar("menu_font_size_snapping_fix")) // FIXME remove this, this is to detect old engines
- {
- fs = draw_fontscale;
- draw_fontscale = '1 1 0';
- }
+
+ /*
+ float wi;
+ wi = draw_TextWidth(theText, ICanHasKallerz, theSize);
+ draw_Fill(theOrigin, '1 0 0' * wi + '0 1 0' * theSize_y, '1 0 0', 0.3);
+ */
+
if(ICanHasKallerz)
drawcolorcodedstring(boxToGlobal(theOrigin, draw_shift, draw_scale), theText, globalToBoxSize(boxToGlobalSize(theSize, draw_scale), draw_fontscale), theAlpha * draw_alpha, 0);
else
drawstring(boxToGlobal(theOrigin, draw_shift, draw_scale), theText, globalToBoxSize(boxToGlobalSize(theSize, draw_scale), draw_fontscale), theColor, theAlpha * draw_alpha, 0);
- if not(cvar("menu_font_size_snapping_fix")) // FIXME remove this, this is to detect old engines
- {
- draw_fontscale = fs;
- }
}
void draw_CenterText(vector theOrigin, string theText, vector theSize, vector theColor, float theAlpha, float ICanHasKallerz)
{
{
//return strlen(theText);
//print("draw_TextWidth \"", theText, "\"\n");
- vector fs;
vector v;
v = '0 0 0';
//float r;
- if not(cvar("menu_font_size_snapping_fix")) // FIXME remove this, this is to detect old engines
- {
- fs = draw_fontscale;
- draw_fontscale = '1 1 0';
- }
- v_x = stringwidth(theText, ICanHasKallerz, boxToGlobalSize(SizeThxBye, draw_scale)) / draw_fontscale_x;
- if not(cvar("menu_font_size_snapping_fix")) // FIXME remove this, this is to detect old engines
- {
- draw_fontscale = fs;
- }
+ v_x = stringwidth(theText, ICanHasKallerz, boxToGlobalSize(SizeThxBye, draw_scale));
v = globalToBoxSize(v, draw_scale);
return v_x;
}
return;
}
+ if(argv(0) == "directpanelhudmenu")
+ {
+ highlightedPanel = stof(argv(1));
+ // switch to a menu item
+ m_goto(strcat("HUD", HUD_Panel_GetName(highlightedPanel)));
+ return;
+ }
+
if(argv(0) == "skinselect")
{
m_goto_skin_selector();
#endif
#ifdef IMPLEMENTATION
-void destroyItem(entity me)
+void Item_destroy(entity me)
{
// free memory associated with me
}
-void relinquishFocusItem(entity me)
+void Item_relinquishFocus(entity me)
{
if(me.parent)
if(me.parent.instanceOfContainer)
me.parent.setFocus(me.parent, NULL);
}
-void resizeNotifyItem(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void Item_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
me.origin = absOrigin;
me.size = absSize;
// me.tooltip = "The quick brown fox jumped over the lazy sleeping dog's back then sat on a tack. Franz jagt im komplett verwahrlosten Taxi quer durch Bayern.";
}
-void drawItem(entity me)
+void Item_draw(entity me)
{
}
-void showNotifyItem(entity me)
+void Item_showNotify(entity me)
{
}
-void hideNotifyItem(entity me)
+void Item_hideNotify(entity me)
{
}
-float keyDownItem(entity me, float scan, float ascii, float shift)
+float Item_keyDown(entity me, float scan, float ascii, float shift)
{
return 0; // unhandled
}
-float keyUpItem(entity me, float scan, float ascii, float shift)
+float Item_keyUp(entity me, float scan, float ascii, float shift)
{
return 0; // unhandled
}
-float mouseMoveItem(entity me, vector pos)
+float Item_mouseMove(entity me, vector pos)
{
return 0; // unhandled
}
-float mousePressItem(entity me, vector pos)
+float Item_mousePress(entity me, vector pos)
{
return 0; // unhandled
}
-float mouseDragItem(entity me, vector pos)
+float Item_mouseDrag(entity me, vector pos)
{
return 0; // unhandled
}
-float mouseReleaseItem(entity me, vector pos)
+float Item_mouseRelease(entity me, vector pos)
{
return 0; // unhandled
}
-void focusEnterItem(entity me)
+void Item_focusEnter(entity me)
{
}
-void focusLeaveItem(entity me)
+void Item_focusLeave(entity me)
{
}
-string toStringItem(entity me)
+string Item_toString(entity me)
{
return string_null;
}
#endif
#ifdef IMPLEMENTATION
-void resizeNotifyBorderImage(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void BorderImage_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
me.isNexposeeTitleBar = 0;
if(me.zoomedOutTitleBar)
{
vector scrs;
scrs = eX * conwidth + eY * conheight;
- resizeNotifyLabel(me, relOrigin, relSize, boxToGlobal(me.parent.Nexposee_smallOrigin, '0 0 0', scrs), boxToGlobalSize(me.parent.Nexposee_smallSize, scrs));
+ SUPER(BorderImage).resizeNotify(me, relOrigin, relSize, boxToGlobal(me.parent.Nexposee_smallOrigin, '0 0 0', scrs), boxToGlobalSize(me.parent.Nexposee_smallSize, scrs));
me.realOrigin_y = me.realFontSize_y * me.zoomedOutTitleBarPosition;
me.realOrigin_Nexposeed = me.realOrigin;
me.realFontSize_Nexposeed = me.realFontSize;
}
- resizeNotifyLabel(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(BorderImage).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.borderVec = me.borderHeight / absSize_y * (eY + eX * (absSize_y / absSize_x));
me.realOrigin_y = 0.5 * (me.borderVec_y - me.realFontSize_y);
if(me.closeButton)
me.closeButton.colorF = me.color;
}
}
-void configureBorderImageBorderImage(entity me, string theTitle, float sz, vector theColor, string path, float theBorderHeight)
+void BorderImage_configureBorderImage(entity me, string theTitle, float sz, vector theColor, string path, float theBorderHeight)
{
me.configureLabel(me, theTitle, sz, 0.5);
me.src = path;
me.color = theColor;
me.borderHeight = theBorderHeight;
}
-void drawBorderImage(entity me)
+void BorderImage_draw(entity me)
{
//print(vtos(me.borderVec), "\n");
draw_fontscale = globalToBoxSize(boxToGlobalSize(df, me.realFontSize), rf);
}
- drawLabel(me);
+ SUPER(BorderImage).draw(me);
if(me.isNexposeeTitleBar)
{
#endif
#ifdef IMPLEMENTATION
-void resizeNotifyButton(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void Button_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
if(me.srcMulti)
me.keepspaceLeft = 0;
else
me.keepspaceLeft = min(0.8, absSize_y / absSize_x);
- resizeNotifyLabel(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(Button).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
}
-void configureButtonButton(entity me, string txt, float sz, string gfx)
+void Button_configureButton(entity me, string txt, float sz, string gfx)
{
- configureLabelLabel(me, txt, sz, me.srcMulti ? 0.5 : 0);
+ SUPER(Button).configureLabel(me, txt, sz, me.srcMulti ? 0.5 : 0);
me.src = gfx;
}
-float keyDownButton(entity me, float key, float ascii, float shift)
+float Button_keyDown(entity me, float key, float ascii, float shift)
{
if(key == K_ENTER || key == K_SPACE)
{
}
return 0;
}
-float mouseDragButton(entity me, vector pos)
+float Button_mouseDrag(entity me, vector pos)
{
me.pressed = 1;
if(pos_x < 0) me.pressed = 0;
if(pos_y >= 1) me.pressed = 0;
return 1;
}
-float mousePressButton(entity me, vector pos)
+float Button_mousePress(entity me, vector pos)
{
me.mouseDrag(me, pos); // verify coordinates
if(cvar("menu_sounds"))
localsound("sound/misc/menu2.wav");
return 1;
}
-float mouseReleaseButton(entity me, vector pos)
+float Button_mouseRelease(entity me, vector pos)
{
me.mouseDrag(me, pos); // verify coordinates
if(me.pressed)
}
return 1;
}
-void showNotifyButton(entity me)
+void Button_showNotify(entity me)
{
me.focusable = !me.disabled;
}
.float playedfocus;
-void drawButton(entity me)
+void Button_draw(entity me)
{
vector bOrigin, bSize;
float save;
draw_alpha = save;
- drawLabel(me);
+ SUPER(Button).draw(me);
if(me.clickTime > 0 && me.clickTime <= frametime)
{
#endif
#ifdef IMPLEMENTATION
-void setCheckedCheckBox(entity me, float val)
+void CheckBox_setChecked(entity me, float val)
{
me.checked = val;
}
{
me.setChecked(me, !me.checked);
}
-string toStringCheckBox(entity me)
+string CheckBox_toString(entity me)
{
- return strcat(toStringLabel(me), ", ", me.checked ? "checked" : "unchecked");
+ return strcat(SUPER(CheckBox).toString(me), ", ", me.checked ? "checked" : "unchecked");
}
-void configureCheckBoxCheckBox(entity me, string txt, float sz, string gfx)
+void CheckBox_configureCheckBox(entity me, string txt, float sz, string gfx)
{
me.configureButton(me, txt, sz, gfx);
me.align = 0;
}
-void drawCheckBox(entity me)
+void CheckBox_draw(entity me)
{
float s;
s = me.pressed;
}
else
me.srcSuffix = (me.checked ? "1" : "0");
- drawButton(me);
+ SUPER(CheckBox).draw(me);
me.pressed = s;
}
#endif
METHOD(Container, mouseRelease, float(entity, vector))
METHOD(Container, focusLeave, void(entity))
METHOD(Container, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(Container, resizeNotifyLie, void(entity, vector, vector, vector, vector, .vector, .vector))
+ METHOD(Container, resizeNotifyLie, void(entity, vector, vector, vector, vector, .vector, .vector, .vector))
METHOD(Container, addItem, void(entity, entity, vector, vector, float))
METHOD(Container, addItemCentered, void(entity, entity, vector, float))
METHOD(Container, moveItemAfter, void(entity, entity, entity))
ATTRIB(Container, lastChild, entity, NULL)
ATTRIB(Container, focusedChild, entity, NULL)
ATTRIB(Container, shown, float, 0)
+
+ METHOD(Container, enterSubitem, void(entity, entity))
+ METHOD(Container, enterLieSubitem, void(entity, vector, vector, vector, float))
+ METHOD(Container, leaveSubitem, void(entity))
ENDCLASS(Container)
.entity nextSibling;
.entity prevSibling;
.vector Container_size;
.vector Container_fontscale;
.float Container_alpha;
+.vector Container_save_shift;
+.vector Container_save_scale;
+.vector Container_save_fontscale;
+.float Container_save_alpha;
#endif
#ifdef IMPLEMENTATION
-void showNotifyContainer(entity me)
+void Container_enterSubitem(entity me, entity sub)
+{
+ me.enterLieSubitem(me, sub.Container_origin, sub.Container_size, sub.Container_fontscale, sub.Container_alpha);
+}
+
+void Container_enterLieSubitem(entity me, vector o, vector s, vector f, float a)
+{
+ me.Container_save_shift = draw_shift;
+ me.Container_save_scale = draw_scale;
+ me.Container_save_alpha = draw_alpha;
+ me.Container_save_fontscale = draw_fontscale;
+
+ draw_shift = boxToGlobal(o, draw_shift, draw_scale);
+ draw_scale = boxToGlobalSize(s, draw_scale);
+ if(f != '0 0 0')
+ draw_fontscale = boxToGlobalSize(f, draw_fontscale);
+ draw_alpha *= a;
+}
+
+void Container_leaveSubitem(entity me)
+{
+ draw_shift = me.Container_save_shift;
+ draw_scale = me.Container_save_scale;
+ draw_alpha = me.Container_save_alpha;
+ draw_fontscale = me.Container_save_fontscale;
+}
+
+void Container_showNotify(entity me)
{
entity e;
if(me.shown)
e.showNotify(e);
}
-void hideNotifyContainer(entity me)
+void Container_hideNotify(entity me)
{
entity e;
if not(me.shown)
e.hideNotify(e);
}
-void setAlphaOfContainer(entity me, entity other, float theAlpha)
+void Container_setAlphaOf(entity me, entity other, float theAlpha)
{
if(theAlpha <= 0)
{
other.Container_alpha = theAlpha;
}
-void resizeNotifyLieContainer(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize, .vector originField, .vector sizeField)
+void Container_resizeNotifyLie(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize, .vector originField, .vector sizeField, .vector fontScaleField)
{
entity e;
vector o, s;
{
o = e.originField;
s = e.sizeField;
+ me.enterLieSubitem(me, o, s, e.fontScaleField, e.Container_alpha);
e.resizeNotify(e, o, s, boxToGlobal(o, absOrigin, absSize), boxToGlobalSize(s, absSize));
+ me.leaveSubitem(me);
}
do
{
d = 1;
o = e.originField;
s = e.sizeField;
+ me.enterLieSubitem(me, o, s, e.fontScaleField, e.Container_alpha);
e.resizeNotify(e, o, s, boxToGlobal(o, absOrigin, absSize), boxToGlobalSize(s, absSize));
+ me.leaveSubitem(me);
}
}
while(d);
- resizeNotifyItem(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(Container).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
}
-void resizeNotifyContainer(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void Container_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- me.resizeNotifyLie(me, relOrigin, relSize, absOrigin, absSize, Container_origin, Container_size);
+ me.resizeNotifyLie(me, relOrigin, relSize, absOrigin, absSize, Container_origin, Container_size, Container_fontscale);
}
-entity itemFromPointContainer(entity me, vector pos)
+entity Container_itemFromPoint(entity me, vector pos)
{
entity e;
vector o, s;
return NULL;
}
-void drawContainer(entity me)
+void Container_draw(entity me)
{
- vector oldshift;
- vector oldscale;
- float oldalpha;
- vector oldfontscale;
entity e;
- oldshift = draw_shift;
- oldscale = draw_scale;
- oldalpha = draw_alpha;
- oldfontscale = draw_fontscale;
me.focusable = 0;
for(e = me.firstChild; e; e = e.nextSibling)
{
me.focusable += 1;
if(e.Container_alpha < 0.003) // can't change color values anyway
continue;
- draw_shift = boxToGlobal(e.Container_origin, oldshift, oldscale);
- draw_scale = boxToGlobalSize(e.Container_size, oldscale);
- if(e.Container_fontscale != '0 0 0')
- draw_fontscale = boxToGlobalSize(e.Container_fontscale, oldfontscale);
- draw_alpha *= e.Container_alpha;
+ me.enterSubitem(me, e);
e.draw(e);
- draw_shift = oldshift;
- draw_scale = oldscale;
- draw_fontscale = oldfontscale;
- draw_alpha = oldalpha;
+ me.leaveSubitem(me);
}
};
-void focusLeaveContainer(entity me)
+void Container_focusLeave(entity me)
{
me.setFocus(me, NULL);
}
-float keyUpContainer(entity me, float scan, float ascii, float shift)
+float Container_keyUp(entity me, float scan, float ascii, float shift)
{
entity f;
+ float r;
f = me.focusedChild;
if(f)
- return f.keyUp(f, scan, ascii, shift);
+ {
+ me.enterSubitem(me, f);
+ r = f.keyUp(f, scan, ascii, shift);
+ me.leaveSubitem(me);
+ return r;
+ }
return 0;
}
-float keyDownContainer(entity me, float scan, float ascii, float shift)
+float Container_keyDown(entity me, float scan, float ascii, float shift)
{
entity f;
+ float r;
f = me.focusedChild;
if(f)
- return f.keyDown(f, scan, ascii, shift);
+ {
+ me.enterSubitem(me, f);
+ r = f.keyDown(f, scan, ascii, shift);
+ me.leaveSubitem(me);
+ return r;
+ }
return 0;
}
-float mouseMoveContainer(entity me, vector pos)
+float Container_mouseMove(entity me, vector pos)
{
entity f;
+ float r;
f = me.focusedChild;
if(f)
- return f.mouseMove(f, globalToBox(pos, f.Container_origin, f.Container_size));
+ {
+ me.enterSubitem(me, f);
+ r = f.mouseMove(f, globalToBox(pos, f.Container_origin, f.Container_size));
+ me.leaveSubitem(me);
+ return r;
+ }
return 0;
}
-float mousePressContainer(entity me, vector pos)
+float Container_mousePress(entity me, vector pos)
{
entity f;
+ float r;
f = me.focusedChild;
if(f)
- return f.mousePress(f, globalToBox(pos, f.Container_origin, f.Container_size));
+ {
+ me.enterSubitem(me, f);
+ r = f.mousePress(f, globalToBox(pos, f.Container_origin, f.Container_size));
+ me.leaveSubitem(me);
+ return r;
+ }
return 0;
}
-float mouseDragContainer(entity me, vector pos)
+float Container_mouseDrag(entity me, vector pos)
{
entity f;
+ float r;
f = me.focusedChild;
if(f)
- return f.mouseDrag(f, globalToBox(pos, f.Container_origin, f.Container_size));
+ {
+ me.enterSubitem(me, f);
+ r = f.mouseDrag(f, globalToBox(pos, f.Container_origin, f.Container_size));
+ me.leaveSubitem(me);
+ return r;
+ }
return 0;
}
-float mouseReleaseContainer(entity me, vector pos)
+float Container_mouseRelease(entity me, vector pos)
{
entity f;
+ float r;
f = me.focusedChild;
if(f)
- return f.mouseRelease(f, globalToBox(pos, f.Container_origin, f.Container_size));
+ {
+ me.enterSubitem(me, f);
+ r = f.mouseRelease(f, globalToBox(pos, f.Container_origin, f.Container_size));
+ me.leaveSubitem(me);
+ return r;
+ }
return 0;
}
-void addItemCenteredContainer(entity me, entity other, vector theSize, float theAlpha)
+void Container_addItemCentered(entity me, entity other, vector theSize, float theAlpha)
{
me.addItem(me, other, '0.5 0.5 0' - 0.5 * theSize, theSize, theAlpha);
}
-void addItemContainer(entity me, entity other, vector theOrigin, vector theSize, float theAlpha)
+void Container_addItem(entity me, entity other, vector theOrigin, vector theSize, float theAlpha)
{
if(other.parent)
error("Can't add already added item!");
draw_NeedResizeNotify = 1;
}
-void removeItemContainer(entity me, entity other)
+void Container_removeItem(entity me, entity other)
{
if(other.parent != me)
error("Can't remove from wrong container!");
me.lastChild = p;
}
-void setFocusContainer(entity me, entity other)
+void Container_setFocus(entity me, entity other)
{
if(other)
if not(me.focused)
me.focusedChild = other;
}
-void moveItemAfterContainer(entity me, entity other, entity dest)
+void Container_moveItemAfter(entity me, entity other, entity dest)
{
// first: remove other from the chain
entity n, p, f, l;
me.lastChild = other;
}
-entity preferredFocusedGrandChildContainer(entity me)
+entity Container_preferredFocusedGrandChild(entity me)
{
entity e, e2;
entity best;
me.close(me);
}
-void fillDialog(entity me)
+void Dialog_fill(entity me)
{
}
-void addItemSimpleDialog(entity me, float row, float col, float rowspan, float colspan, entity e, vector v)
+void Dialog_addItemSimple(entity me, float row, float col, float rowspan, float colspan, entity e, vector v)
{
//print(vtos(me.itemSpacing), " ", vtos(me.itemSize), "\n");
vector o, s;
me.addItem(me, e, o, s, 1);
}
-void gotoRCDialog(entity me, float row, float col)
+void Dialog_gotoRC(entity me, float row, float col)
{
me.currentRow = row;
me.currentColumn = col;
}
-void TRDialog(entity me)
+void Dialog_TR(entity me)
{
me.currentRow += 1;
me.currentColumn = me.firstColumn;
}
-void TDDialog(entity me, float rowspan, float colspan, entity e)
+void Dialog_TD(entity me, float rowspan, float colspan, entity e)
{
me.addItemSimple(me, me.currentRow, me.currentColumn, rowspan, colspan, e, '0 0 0');
me.currentColumn += colspan;
}
-void TDNoMarginDialog(entity me, float rowspan, float colspan, entity e, vector v)
+void Dialog_TDNoMargin(entity me, float rowspan, float colspan, entity e, vector v)
{
me.addItemSimple(me, me.currentRow, me.currentColumn, rowspan, colspan, e, v);
me.currentColumn += colspan;
}
-void setFirstColumnDialog(entity me, float col)
+void Dialog_setFirstColumn(entity me, float col)
{
me.firstColumn = col;
}
-void TDemptyDialog(entity me, float colspan)
+void Dialog_TDempty(entity me, float colspan)
{
me.currentColumn += colspan;
}
-void configureDialogDialog(entity me)
+void Dialog_configureDialog(entity me)
{
entity closebutton;
float absWidth, absHeight;
me.frame.closeButton = closebutton;
}
-void closeDialog(entity me)
+void Dialog_close(entity me)
{
if(me.parent.instanceOfNexposee)
{
}
}
-float keyDownDialog(entity me, float key, float ascii, float shift)
+float Dialog_keyDown(entity me, float key, float ascii, float shift)
{
if(me.closable)
{
return 1;
}
}
- return keyDownInputContainer(me, key, ascii, shift);
+ return SUPER(Dialog).keyDown(me, key, ascii, shift);
}
#endif
// Andreas Kirsch Gecko item (to test it)
#ifdef INTERFACE
CLASS(Gecko) EXTENDS(Item)
- METHOD( Gecko, configureBrowser, void( entity, string ) )
- METHOD( Gecko, draw, void(entity))
- METHOD( Gecko, keyDown, float(entity, float, float, float))
- METHOD( Gecko, keyUp, float(entity, float, float, float))
- METHOD( Gecko, mouseMove, float(entity, vector))
- METHOD( Gecko, mouseDrag, float(entity, vector))
- METHOD( Gecko, resizeNotify, void(entity, vector, vector, vector, vector))
- ATTRIB( Gecko, texturePath, string, string_null )
- ATTRIB( Gecko, textureExtent, vector, '0 0 0')
-ENDCLASS(Item)
+ METHOD(Gecko, configureBrowser, void( entity, string ) )
+ METHOD(Gecko, draw, void(entity))
+ METHOD(Gecko, keyDown, float(entity, float, float, float))
+ METHOD(Gecko, keyUp, float(entity, float, float, float))
+ METHOD(Gecko, mouseMove, float(entity, vector))
+ METHOD(Gecko, mouseDrag, float(entity, vector))
+ METHOD(Gecko, resizeNotify, void(entity, vector, vector, vector, vector))
+ ATTRIB(Gecko, texturePath, string, string_null )
+ ATTRIB(Gecko, textureExtent, vector, '0 0 0')
+ENDCLASS(Gecko)
#endif
#ifdef IMPLEMENTATION
// define static members
float _gecko_instanceNumber;
-void configureBrowserGecko( entity me, string URI ) {
+void Gecko_configureBrowser( entity me, string URI ) {
me.focusable = 1;
//create a new gecko object if needed
gecko_navigate( me.texturePath, URI );
}
-void drawGecko(entity me)
+void Gecko_draw(entity me)
{
vector drawSize;
}
}
-float keyDownGecko(entity me, float scan, float ascii, float shift)
+float Gecko_keyDown(entity me, float scan, float ascii, float shift)
{
if( scan == K_ESCAPE ) {
return 0;
return gecko_keyevent( me.texturePath, scan, GECKO_BUTTON_DOWN );
}
-float keyUpGecko(entity me, float scan, float ascii, float shift)
+float Gecko_keyUp(entity me, float scan, float ascii, float shift)
{
if (ascii >= 32)
return gecko_keyevent( me.texturePath, ascii, GECKO_BUTTON_UP );
return gecko_keyevent( me.texturePath, scan, GECKO_BUTTON_UP );
}
-float mouseMoveGecko(entity me, vector pos)
+float Gecko_mouseMove(entity me, vector pos)
{
gecko_mousemove( me.texturePath, pos_x, pos_y );
return 1;
}
-float mouseDragGecko(entity me, vector pos)
+float Gecko_mouseDrag(entity me, vector pos)
{
gecko_mousemove( me.texturePath, pos_x, pos_y );
return 1;
}
-void resizeNotifyGecko(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void Gecko_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- resizeNotifyItem(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(Gecko).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
gecko_resize( me.texturePath, absSize_x, absSize_y );
me.textureExtent = gecko_get_texture_extent( me.texturePath );
}
#endif
#ifdef IMPLEMENTATION
-string toStringImage(entity me)
+string Image_toString(entity me)
{
return me.src;
}
-void configureImageImage(entity me, string path)
+void Image_configureImage(entity me, string path)
{
me.src = path;
}
-void drawImage(entity me)
+void Image_draw(entity me)
{
draw_Picture(me.imgOrigin, me.src, me.imgSize, me.color, 1);
}
-void updateAspectImage(entity me)
+void Image_updateAspect(entity me)
{
float asp;
if(me.size_x <= 0 || me.size_y <= 0)
me.imgOrigin = '0.5 0.5 0' - 0.5 * me.imgSize;
}
}
-void resizeNotifyImage(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void Image_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- resizeNotifyItem(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(Image).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.updateAspect(me);
}
#endif
#endif
#ifdef IMPLEMENTATION
-void configureInputBoxInputBox(entity me, string theText, float theCursorPos, float theFontSize, string gfx)
+void InputBox_configureInputBox(entity me, string theText, float theCursorPos, float theFontSize, string gfx)
{
- configureLabelLabel(me, theText, theFontSize, 0.0);
+ SUPER(InputBox).configureLabel(me, theText, theFontSize, 0.0);
me.src = gfx;
me.cursorPos = theCursorPos;
}
-void setTextInputBox(entity me, string txt)
+void InputBox_setText(entity me, string txt)
{
if(me.text)
strunzone(me.text);
- setTextLabel(me, strzone(txt));
+ SUPER(InputBox).setText(me, strzone(txt));
}
void InputBox_Clear_Click(entity btn, entity me)
me.setText(me, "");
}
-float mouseDragInputBox(entity me, vector pos)
+float InputBox_mouseDrag(entity me, vector pos)
{
float p;
me.dragScrollPos = pos;
return 1;
}
-float mousePressInputBox(entity me, vector pos)
+float InputBox_mousePress(entity me, vector pos)
{
me.dragScrollTimer = time;
me.pressed = 1;
- return mouseDragInputBox(me, pos);
+ return InputBox_mouseDrag(me, pos);
}
-float mouseReleaseInputBox(entity me, vector pos)
+float InputBox_mouseRelease(entity me, vector pos)
{
me.pressed = 0;
- return mouseDragInputBox(me, pos);
+ return InputBox_mouseDrag(me, pos);
}
-void enterTextInputBox(entity me, string ch)
+void InputBox_enterText(entity me, string ch)
{
float i;
for(i = 0; i < strlen(ch); ++i)
me.cursorPos += strlen(ch);
}
-float keyDownInputBox(entity me, float key, float ascii, float shift)
+float InputBox_keyDown(entity me, float key, float ascii, float shift)
{
me.lastChangeTime = time;
me.dragScrollTimer = time;
return 0;
}
-void drawInputBox(entity me)
+void InputBox_draw(entity me)
{
#define CURSOR "_"
float cursorPosInWidths, totalSizeInWidths;
}
else
draw_Text(me.realOrigin - eX * me.scrollPos, me.text, me.realFontSize, '1 1 1', 1, 0);
- // skipping drawLabel(me);
+ // skipping SUPER(InputBox).draw(me);
if(!me.focused || (time - me.lastChangeTime) < floor(time - me.lastChangeTime) + 0.5)
draw_Text(me.realOrigin + eX * (cursorPosInWidths - me.scrollPos), CURSOR, me.realFontSize, '1 1 1', 1, 0);
draw_ClearClip();
}
-void showNotifyInputBox(entity me)
+void InputBox_showNotify(entity me)
{
me.focusable = !me.disabled;
}
#endif
#ifdef IMPLEMENTATION
-void resizeNotifyInputContainer(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void InputContainer_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- resizeNotifyContainer(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(InputContainer).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
/*
if(me.parent.instanceOfInputContainer)
me.isTabRoot = 0;
*/
}
-void focusLeaveInputContainer(entity me)
+void InputContainer_focusLeave(entity me)
{
- focusLeaveContainer(me);
+ SUPER(InputContainer).focusLeave(me);
me.mouseFocusedChild = NULL;
}
-float keyDownInputContainer(entity me, float scan, float ascii, float shift)
+float InputContainer_keyDown(entity me, float scan, float ascii, float shift)
{
entity f, ff;
- if(keyDownContainer(me, scan, ascii, shift))
+ if(SUPER(InputContainer).keyDown(me, scan, ascii, shift))
return 1;
if(scan == K_ESCAPE)
{
return 0;
}
-float _changeFocusXYInputContainer(entity me, vector pos)
+float InputContainer__changeFocusXY(entity me, vector pos)
{
entity e, ne;
e = me.mouseFocusedChild;
return (ne != NULL);
}
-float mouseDragInputContainer(entity me, vector pos)
+float InputContainer_mouseDrag(entity me, vector pos)
{
- if(mouseDragContainer(me, pos))
+ if(SUPER(InputContainer).mouseDrag(me, pos))
return 1;
if(pos_x >= 0 && pos_y >= 0 && pos_x < 1 && pos_y < 1)
return 1;
return 0;
}
-float mouseMoveInputContainer(entity me, vector pos)
+float InputContainer_mouseMove(entity me, vector pos)
{
if(me._changeFocusXY(me, pos))
- if(mouseMoveContainer(me, pos))
+ if(SUPER(InputContainer).mouseMove(me, pos))
return 1;
if(pos_x >= 0 && pos_y >= 0 && pos_x < 1 && pos_y < 1)
return 1;
return 0;
}
-float mousePressInputContainer(entity me, vector pos)
+float InputContainer_mousePress(entity me, vector pos)
{
me.mouseFocusedChild = NULL; // force focusing
if(me._changeFocusXY(me, pos))
- if(mousePressContainer(me, pos))
+ if(SUPER(InputContainer).mousePress(me, pos))
return 1;
if(pos_x >= 0 && pos_y >= 0 && pos_x < 1 && pos_y < 1)
return 1;
return 0;
}
-float mouseReleaseInputContainer(entity me, vector pos)
+float InputContainer_mouseRelease(entity me, vector pos)
{
float r;
- r = mouseReleaseContainer(me, pos);
+ r = SUPER(InputContainer).mouseRelease(me, pos);
if(me.focused) // am I still eligible for this? (UGLY HACK, but a mouse event could have changed focus away)
if(me._changeFocusXY(me, pos))
return 1;
ATTRIB(Label, disabledAlpha, float, 0.3)
ATTRIB(Label, textEntity, entity, NULL)
ATTRIB(Label, allowWrap, float, 0)
+ ATTRIB(Label, recalcPos, float, 0)
ENDCLASS(Label)
#endif
#ifdef IMPLEMENTATION
-string toStringLabel(entity me)
+string Label_toString(entity me)
{
return me.text;
}
-void setTextLabel(entity me, string txt)
+void Label_setText(entity me, string txt)
{
me.text = txt;
- me.realOrigin_x = me.align * (1 - me.keepspaceLeft - me.keepspaceRight - min(draw_TextWidth(me.text, me.allowColors, me.realFontSize), (1 - me.keepspaceLeft - me.keepspaceRight))) + me.keepspaceLeft;
+ me.recalcPos = 1;
}
-void resizeNotifyLabel(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void Label_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- resizeNotifyItem(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(Label).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
// absSize_y is height of label
me.realFontSize_y = me.fontSize / absSize_y;
me.realFontSize_x = me.fontSize / absSize_x;
me.keepspaceLeft = me.marginLeft * me.realFontSize_x;
if(me.marginRight)
me.keepspaceRight = me.marginRight * me.realFontSize_x;
- me.realOrigin_x = me.align * (1 - me.keepspaceLeft - me.keepspaceRight - min(draw_TextWidth(me.text, me.allowColors, me.realFontSize), (1 - me.keepspaceLeft - me.keepspaceRight))) + me.keepspaceLeft;
me.realOrigin_y = 0.5 * (1 - me.realFontSize_y);
+ me.realOrigin_x = me.align * (1 - me.keepspaceLeft - me.keepspaceRight - min(draw_TextWidth(me.text, me.allowColors, me.realFontSize), (1 - me.keepspaceLeft - me.keepspaceRight))) + me.keepspaceLeft;
+ me.recalcPos = 0;
}
-void configureLabelLabel(entity me, string txt, float sz, float algn)
+void Label_configureLabel(entity me, string txt, float sz, float algn)
{
me.fontSize = sz;
me.align = algn;
me.setText(me, txt);
}
-void drawLabel(entity me)
+void Label_draw(entity me)
{
string t;
vector o;
if(me.textEntity)
{
t = me.textEntity.toString(me.textEntity);
- me.realOrigin_x = me.align * (1 - me.keepspaceLeft - me.keepspaceRight - min(draw_TextWidth(t, 0, me.realFontSize), (1 - me.keepspaceLeft - me.keepspaceRight))) + me.keepspaceLeft;
+ me.recalcPos = 1;
}
else
t = me.text;
+
+ if(me.recalcPos)
+ me.realOrigin_x = me.align * (1 - me.keepspaceLeft - me.keepspaceRight - min(draw_TextWidth(t, me.allowColors, me.realFontSize), (1 - me.keepspaceLeft - me.keepspaceRight))) + me.keepspaceLeft;
+ me.recalcPos = 0;
if(me.fontSize)
if(t)
#endif
#ifdef IMPLEMENTATION
-void setSelectedListBox(entity me, float i)
+void ListBox_setSelected(entity me, float i)
{
me.selectedItem = floor(0.5 + bound(0, i, me.nItems - 1));
}
-void resizeNotifyListBox(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void ListBox_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- resizeNotifyItem(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(ListBox).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.controlWidth = me.scrollbarWidth / absSize_x;
}
-void configureListBoxListBox(entity me, float theScrollbarWidth, float theItemHeight)
+void ListBox_configureListBox(entity me, float theScrollbarWidth, float theItemHeight)
{
me.scrollbarWidth = theScrollbarWidth;
me.itemHeight = theItemHeight;
}
-float keyDownListBox(entity me, float key, float ascii, float shift)
+float ListBox_keyDown(entity me, float key, float ascii, float shift)
{
me.dragScrollTimer = time;
if(key == K_MWHEELUP)
return 0;
return 1;
}
-float mouseDragListBox(entity me, vector pos)
+float ListBox_mouseDrag(entity me, vector pos)
{
float hit;
float i;
}
return 1;
}
-float mousePressListBox(entity me, vector pos)
+float ListBox_mousePress(entity me, vector pos)
{
if(pos_x < 0) return 0;
if(pos_y < 0) return 0;
}
return 1;
}
-float mouseReleaseListBox(entity me, vector pos)
+float ListBox_mouseRelease(entity me, vector pos)
{
vector absSize;
if(me.pressed == 1)
me.pressed = 0;
return 1;
}
-void updateControlTopBottomListBox(entity me)
+void ListBox_updateControlTopBottom(entity me)
{
float f;
// scrollPos is in 0..1 and indicates where the "page" currently shown starts.
}
}
}
-void drawListBox(entity me)
+void ListBox_draw(entity me)
{
float i;
vector absSize, fillSize;
draw_ClearClip();
}
-void clickListBoxItemListBox(entity me, float i, vector where)
+void ListBox_clickListBoxItem(entity me, float i, vector where)
{
// itemclick, itemclick, does whatever itemclick does
}
-void drawListBoxItemListBox(entity me, float i, vector absSize, float selected)
+void ListBox_drawListBoxItem(entity me, float i, vector absSize, float selected)
{
draw_Text('0 0 0', strcat("Item ", ftos(i)), eX * (8 / absSize_x) + eY * (8 / absSize_y), (selected ? '0 1 0' : '1 1 1'), 1, 0);
}
.vector ModalController_initialSize;
.vector ModalController_initialOrigin;
+.vector ModalController_initialFontScale;
.float ModalController_initialAlpha;
.vector ModalController_buttonSize;
.vector ModalController_buttonOrigin;
.float ModalController_factor;
.entity ModalController_controllingButton;
-void initializeDialogModalController(entity me, entity root)
+void ModalController_initializeDialog(entity me, entity root)
{
me.hideAll(me, 1);
me.showChild(me, root, '0 0 0', '0 0 0', 1); // someone else animates for us
tab.parent.hideChild(tab.parent, tab, 0);
}
-void resizeNotifyModalController(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void ModalController_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- me.resizeNotifyLie(me, relOrigin, relSize, absOrigin, absSize, ModalController_initialOrigin, ModalController_initialSize);
+ me.resizeNotifyLie(me, relOrigin, relSize, absOrigin, absSize, ModalController_initialOrigin, ModalController_initialSize, ModalController_initialFontScale);
}
-void switchStateModalController(entity me, entity other, float state, float skipAnimation)
+void ModalController_switchState(entity me, entity other, float state, float skipAnimation)
{
float previousState;
previousState = other.ModalController_state;
other.ModalController_factor = 1;
}
-void drawModalController(entity me)
+void ModalController_draw(entity me)
{
entity e;
entity front;
float df; // animation step size
float prevFactor, targetFactor;
vector targetOrigin, targetSize; float targetAlpha;
+ vector fs;
animating = 0;
for(e = me.firstChild; e; e = e.nextSibling)
// --> (maxima)
// o' = (to * (f - f_prev) + o * (1 - f)) / (1 - f_prev)
- e.Container_fontscale = globalToBoxSize(e.Container_size, e.ModalController_initialSize);
+ fs = globalToBoxSize(e.Container_size, e.ModalController_initialSize);
+ e.Container_fontscale_x = fs_x * e.ModalController_initialFontScale_x;
+ e.Container_fontscale_y = fs_y * e.ModalController_initialFontScale_y;
}
if(animating || !me.focused)
me.setFocus(me, NULL);
else
me.setFocus(me, front);
- drawContainer(me);
+ SUPER(ModalController).draw(me);
};
-void addTabModalController(entity me, entity other, entity tabButton)
+void ModalController_addTab(entity me, entity other, entity tabButton)
{
me.addItem(me, other, '0 0 0', '1 1 1', 1);
tabButton.onClick = TabButton_Click;
}
}
-void addItemModalController(entity me, entity other, vector theOrigin, vector theSize, float theAlpha)
+void ModalController_addItem(entity me, entity other, vector theOrigin, vector theSize, float theAlpha)
{
- addItemContainer(me, other, theOrigin, theSize, (other == me.firstChild) ? theAlpha : 0);
+ SUPER(ModalController).addItem(me, other, theOrigin, theSize, (other == me.firstChild) ? theAlpha : 0);
+ other.ModalController_initialFontScale = other.Container_fontscale;
other.ModalController_initialSize = other.Container_size;
other.ModalController_initialOrigin = other.Container_origin;
other.ModalController_initialAlpha = theAlpha; // hope Container never modifies this
+ if(other.ModalController_initialFontScale == '0 0 0')
+ other.ModalController_initialFontScale = '1 1 0';
}
-void showChildModalController(entity me, entity other, vector theOrigin, vector theSize, float skipAnimation)
+void ModalController_showChild(entity me, entity other, vector theOrigin, vector theSize, float skipAnimation)
{
if(other.ModalController_state == 0 || skipAnimation)
{
} // zoom in from button (factor increases)
}
-void hideAllModalController(entity me, float skipAnimation)
+void ModalController_hideAll(entity me, float skipAnimation)
{
entity e;
for(e = me.firstChild; e; e = e.nextSibling)
me.hideChild(me, e, skipAnimation);
}
-void hideChildModalController(entity me, entity other, float skipAnimation)
+void ModalController_hideChild(entity me, entity other, float skipAnimation)
{
if(other.ModalController_state || skipAnimation)
{
#ifdef IMPLEMENTATION
.vector Nexposee_initialSize;
+.vector Nexposee_initialFontScale;
.vector Nexposee_initialOrigin;
.float Nexposee_initialAlpha;
.vector Nexposee_align;
.float Nexposee_animationFactor;
-void closeNexposee(entity me)
+void Nexposee_close(entity me)
{
// user must override this
}
other.animationState = 3;
}
-void resizeNotifyNexposee(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void Nexposee_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
me.calc(me);
- me.resizeNotifyLie(me, relOrigin, relSize, absOrigin, absSize, Nexposee_initialOrigin, Nexposee_initialSize);
+ me.resizeNotifyLie(me, relOrigin, relSize, absOrigin, absSize, Nexposee_initialOrigin, Nexposee_initialSize, Nexposee_initialFontScale);
}
void Nexposee_Calc_Scale(entity me, float scale)
}
}
-void calcNexposee(entity me)
+void Nexposee_calc(entity me)
{
/*
* patented by Apple
Nexposee_Calc_Scale(me, scale);
}
-void setNexposeeNexposee(entity me, entity other, vector scalecenter, float a0, float a1)
+void Nexposee_setNexposee(entity me, entity other, vector scalecenter, float a0, float a1)
{
other.Nexposee_scaleCenter = scalecenter;
other.Nexposee_smallAlpha = a0;
other.Nexposee_mediumAlpha = a1;
}
-void drawNexposee(entity me)
+void Nexposee_draw(entity me)
{
float a;
float a0;
entity e;
float f;
+ vector fs;
if(me.animationState == -1)
{
{
me.animationFactor = 1;
me.animationState = 2;
- setFocusContainer(me, me.selectedChild);
+ SUPER(Nexposee).setFocus(me, me.selectedChild);
}
break;
case 2:
}
me.setAlphaOf(me, e, e.Container_alpha * (1 - f) + a * f);
- e.Container_fontscale = globalToBoxSize(e.Container_size, e.Nexposee_initialSize);
+ fs = globalToBoxSize(e.Container_size, e.Nexposee_initialSize);
+ e.Container_fontscale_x = fs_x * e.Nexposee_initialFontScale_x;
+ e.Container_fontscale_y = fs_y * e.Nexposee_initialFontScale_y;
}
- drawContainer(me);
+ SUPER(Nexposee).draw(me);
};
-float mousePressNexposee(entity me, vector pos)
+float Nexposee_mousePress(entity me, vector pos)
{
if(me.animationState == 0)
{
me.mouseFocusedChild = NULL;
- mouseMoveNexposee(me, pos);
+ Nexposee_mouseMove(me, pos);
if(me.mouseFocusedChild)
{
me.animationState = 1;
- setFocusContainer(me, NULL);
+ SUPER(Nexposee).setFocus(me, NULL);
}
else
me.close(me);
}
else if(me.animationState == 2)
{
- if not(mousePressContainer(me, pos))
+ if not(SUPER(Nexposee).mousePress(me, pos))
{
me.animationState = 3;
- setFocusContainer(me, NULL);
+ SUPER(Nexposee).setFocus(me, NULL);
}
return 1;
}
return 0;
}
-float mouseReleaseNexposee(entity me, vector pos)
+float Nexposee_mouseRelease(entity me, vector pos)
{
if(me.animationState == 2)
- return mouseReleaseContainer(me, pos);
+ return SUPER(Nexposee).mouseRelease(me, pos);
return 0;
}
-float mouseDragNexposee(entity me, vector pos)
+float Nexposee_mouseDrag(entity me, vector pos)
{
if(me.animationState == 2)
- return mouseDragContainer(me, pos);
+ return SUPER(Nexposee).mouseDrag(me, pos);
return 0;
}
-float mouseMoveNexposee(entity me, vector pos)
+float Nexposee_mouseMove(entity me, vector pos)
{
entity e;
me.mousePosition = pos;
e = me.mouseFocusedChild;
me.mouseFocusedChild = me.itemFromPoint(me, pos);
if(me.animationState == 2)
- return mouseMoveContainer(me, pos);
+ return SUPER(Nexposee).mouseMove(me, pos);
if(me.animationState == 0)
{
if(me.mouseFocusedChild)
return 0;
}
-float keyUpNexposee(entity me, float scan, float ascii, float shift)
+float Nexposee_keyUp(entity me, float scan, float ascii, float shift)
{
if(me.animationState == 2)
- return keyUpContainer(me, scan, ascii, shift);
+ return SUPER(Nexposee).keyUp(me, scan, ascii, shift);
return 0;
}
-float keyDownNexposee(entity me, float scan, float ascii, float shift)
+float Nexposee_keyDown(entity me, float scan, float ascii, float shift)
{
float nexposeeKey;
if(me.animationState == 2)
- if(keyDownContainer(me, scan, ascii, shift))
+ if(SUPER(Nexposee).keyDown(me, scan, ascii, shift))
return 1;
if(scan == K_TAB)
{
me.selectedChild = me.focusedChild;
if not(me.selectedChild)
me.animationState = 0;
- setFocusContainer(me, NULL);
+ SUPER(Nexposee).setFocus(me, NULL);
return 1;
}
return 0;
}
-void addItemNexposee(entity me, entity other, vector theOrigin, vector theSize, float theAlpha)
+void Nexposee_addItem(entity me, entity other, vector theOrigin, vector theSize, float theAlpha)
{
- addItemContainer(me, other, theOrigin, theSize, theAlpha);
+ SUPER(Nexposee).addItem(me, other, theOrigin, theSize, theAlpha);
+ other.Nexposee_initialFontScale = other.Container_fontscale;
other.Nexposee_initialSize = other.Container_size;
other.Nexposee_initialOrigin = other.Container_origin;
other.Nexposee_initialAlpha = other.Container_alpha;
+ if(other.Nexposee_initialFontScale == '0 0 0')
+ other.Nexposee_initialFontScale = '1 1 0';
}
-void focusEnterNexposee(entity me)
+void Nexposee_focusEnter(entity me)
{
if(me.animationState == 2)
- setFocusContainer(me, me.selectedChild);
+ SUPER(Nexposee).setFocus(me, me.selectedChild);
}
-void pullNexposeeNexposee(entity me, entity other, vector theAlign)
+void Nexposee_pullNexposee(entity me, entity other, vector theAlign)
{
other.Nexposee_align = theAlign;
}
#endif
#ifdef IMPLEMENTATION
-void configureRadioButtonRadioButton(entity me, string txt, float sz, string gfx, float theGroup, float doAllowDeselect)
+void RadioButton_configureRadioButton(entity me, string txt, float sz, string gfx, float theGroup, float doAllowDeselect)
{
me.configureCheckBox(me, txt, sz, gfx);
me.align = 0;
#endif
#ifdef IMPLEMENTATION
-void setValueSlider(entity me, float val)
+void Slider_setValue(entity me, float val)
{
if (me.animated) {
anim.stopObjAnim(anim, me);
anim.removeObjAnim(anim, me);
- makeHostedEasing(me, setSliderValueSlider, easingQuadInOut, 1, me.sliderValue, val);
+ makeHostedEasing(me, Slider_setSliderValue, easingQuadInOut, 1, me.sliderValue, val);
} else {
me.setSliderValue(me, val);
}
me.value = val;
}
-void setSliderValueSlider(entity me, float val)
+void Slider_setSliderValue(entity me, float val)
{
me.sliderValue = val;
}
-string toStringSlider(entity me)
+string Slider_toString(entity me)
{
return strcat(ftos(me.value), " (", me.valueToText(me, me.value), ")");
}
-void resizeNotifySlider(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void Slider_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- resizeNotifyLabel(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(Slider).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.controlWidth = absSize_y / absSize_x;
}
-string valueToTextSlider(entity me, float val)
+string Slider_valueToText(entity me, float val)
{
if(almost_in_bounds(me.valueMin, val, me.valueMax))
return ftos_decimals(val * me.valueDisplayMultiplier, me.valueDigits);
return "";
}
-void configureSliderVisualsSlider(entity me, float sz, float theAlign, float theTextSpace, string gfx)
+void Slider_configureSliderVisuals(entity me, float sz, float theAlign, float theTextSpace, string gfx)
{
- configureLabelLabel(me, string_null, sz, theAlign);
+ SUPER(Slider).configureLabel(me, string_null, sz, theAlign);
me.textSpace = theTextSpace;
me.keepspaceLeft = (theTextSpace == 0) ? 0 : (1 - theTextSpace);
me.src = gfx;
}
-void configureSliderValuesSlider(entity me, float theValueMin, float theValue, float theValueMax, float theValueStep, float theValueKeyStep, float theValuePageStep)
+void Slider_configureSliderValues(entity me, float theValueMin, float theValue, float theValueMax, float theValueStep, float theValueKeyStep, float theValuePageStep)
{
me.value = theValue;
me.sliderValue = theValue;
if(fabs(floor(me.valueStep * 1 + 0.5) - (me.valueStep * 1)) < 0.01) // about a whole number
me.valueDigits = 0;
}
-float keyDownSlider(entity me, float key, float ascii, float shift)
+float Slider_keyDown(entity me, float key, float ascii, float shift)
{
float inRange;
if(me.disabled)
// TODO more keys
return 0;
}
-float mouseDragSlider(entity me, vector pos)
+float Slider_mouseDrag(entity me, vector pos)
{
float hit;
float v, animed;
return 1;
}
-float mousePressSlider(entity me, vector pos)
+float Slider_mousePress(entity me, vector pos)
{
float controlCenter;
if(me.disabled)
localsound("sound/misc/menu2.wav");
return 1;
}
-float mouseReleaseSlider(entity me, vector pos)
+float Slider_mouseRelease(entity me, vector pos)
{
me.pressed = 0;
if(me.disabled)
return 0;
return 1;
}
-void showNotifySlider(entity me)
+void Slider_showNotify(entity me)
{
me.focusable = !me.disabled;
}
-void drawSlider(entity me)
+void Slider_draw(entity me)
{
float controlLeft;
float save;
}
me.setText(me, me.valueToText(me, me.value));
draw_alpha = save;
- drawLabel(me);
+ SUPER(Slider).draw(me);
me.text = string_null; // TEMPSTRING!
}
#endif
#endif
#ifdef IMPLEMENTATION
-string valueToIdentifierTextSlider(entity me, float val)
+string TextSlider_valueToIdentifier(entity me, float val)
{
if(val >= me.nValues)
return "custom";
return "custom";
return me.(valueIdentifiers[val]);
}
-string valueToTextTextSlider(entity me, float val)
+string TextSlider_valueToText(entity me, float val)
{
if(val >= me.nValues)
return "custom";
return "custom";
return me.(valueStrings[val]);
}
-void setValueFromIdentifierTextSlider(entity me, string id)
+void TextSlider_setValueFromIdentifier(entity me, string id)
{
float i;
for(i = 0; i < me.nValues; ++i)
if(me.valueToIdentifier(me, i) == id)
{
- setValueSlider( me, i );
+ SUPER(TextSlider).setValue( me, i );
return;
}
- setValueSlider( me, -1 );
+ SUPER(TextSlider).setValue( me, -1 );
}
-string getIdentifierTextSlider(entity me)
+string TextSlider_getIdentifier(entity me)
{
return me.valueToIdentifier(me, me.value);
}
-void addValueTextSlider(entity me, string theString, string theIdentifier)
+void TextSlider_addValue(entity me, string theString, string theIdentifier)
{
me.(valueStrings[me.nValues]) = theString;
me.(valueIdentifiers[me.nValues]) = theIdentifier;
me.nValues += 1;
}
-void configureTextSliderValuesTextSlider(entity me, string theDefault)
+void TextSlider_configureTextSliderValues(entity me, string theDefault)
{
me.configureSliderValues(me, 0, 0, me.nValues - 1, 1, 1, 1);
me.setValueFromIdentifier(me, theDefault);
void(string img, float a, string algn, float force1) drawBackground =
{
+ if(main.mainNexposee.ModalController_state == 0)
+ return;
+
vector v;
float i, l;
string c;
m_hide();
for(e = NULL; (e = nextent(e)) != NULL; )
{
- if(e.destroy)
- e.destroy(e);
+ if(e.classname != "vtbl")
+ if(e.destroy)
+ e.destroy(e);
}
};
// nexposee (sorry for violating abstraction here)
par.selectedChild = wnd;
par.animationState = 1;
- setFocusContainer(par, NULL);
+ Container_setFocus(par, NULL);
}
else if(par.instanceOfContainer)
{
// constants
-const vector eX = '1 0 0';
-const vector eY = '0 1 0';
-const vector eZ = '0 0 1';
-
const float GAME_ISSERVER = 1;
const float GAME_CONNECTED = 2;
const float GAME_DEVELOPER = 4;
float preMenuInit(); // you have to define this for pre-menu initialization. Return 0 if initialization needs to be retried a frame later, 1 if it succeeded.
void preMenuDraw(); // this is run before the menu is drawn. You may put some stuff there that has to be done every frame.
void postMenuDraw(); // this is run just after the menu is drawn (or not). Useful to draw something over everything else.
+
+float highlightedPanel;
.string classname;
+entity Object_vtbl;
+.string vtblname;
+.entity vtblbase;
+entity spawnVtbl(entity e, entity b)
+{
+ entity v;
+ v = spawn();
+ copyentity(e, v);
+ v.vtblname = v.classname;
+ v.classname = "vtbl";
+ if(b)
+ v.vtblbase = b;
+ else
+ v.vtblbase = v;
+ return v;
+}
entity spawnObject()
{
entity e;
e = spawn();
e.classname = "Object";
+ if(!Object_vtbl)
+ Object_vtbl = spawnVtbl(e, null_entity);
return e;
}
#undef ATTRIB
#undef ATTRIBARRAY
#undef ENDCLASS
+#undef SUPER
#endif
-#define CLASS(cname) entity spawn##cname();
+#define CLASS(cname) entity spawn##cname(); entity cname##_vtbl;
#define EXTENDS(base)
-#define METHOD(cname,name,prototype) prototype name##cname; .prototype name;
+#define METHOD(cname,name,prototype) prototype cname##_##name; .prototype name;
#define ATTRIB(cname,name,type,val) .type name;
#define ATTRIBARRAY(cname,name,type,cnt) .type name[cnt];
#define ENDCLASS(cname) .float instanceOf##cname;
+#define SUPER(cname)
#undef ATTRIB
#undef ATTRIBARRAY
#undef ENDCLASS
+#undef SUPER
#endif
#define CLASS(cname) entity spawn##cname() { entity me;
-#define EXTENDS(base) me = spawn##base ();
-#define METHOD(cname,name,prototype) me.name = name##cname;
+#define EXTENDS(base) me = spawn##base (); entity basevtbl; basevtbl = base##_vtbl;
+#define METHOD(cname,name,prototype) me.name = cname##_##name;
#define ATTRIB(cname,name,type,val) me.name = val;
#define ATTRIBARRAY(cname,name,type,cnt) me.name = me.name;
-#define ENDCLASS(cname) me.instanceOf##cname = 1; me.classname = #cname; return me; }
+#define ENDCLASS(cname) me.instanceOf##cname = 1; me.classname = #cname; if(!cname##_vtbl) cname##_vtbl = spawnVtbl(me, basevtbl); return me; }
+#define SUPER(cname)
#undef ATTRIB
#undef ATTRIBARRAY
#undef ENDCLASS
+#undef SUPER
#endif
+
+#define SUPER(cname) (cname##_vtbl.vtblbase)
METHOD(XonoticBigButton, configureXonoticBigButton, void(entity, string, vector))
ATTRIB(XonoticBigButton, image, string, SKINGFX_BUTTON_BIG)
ATTRIB(XonoticBigButton, grayImage, string, SKINGFX_BUTTON_BIG_GRAY)
-ENDCLASS(XonoticButton)
+ENDCLASS(XonoticBigButton)
entity makeXonoticButton(string theText, vector theColor);
#endif
return me;
}
-void configureXonoticBigButtonXonoticBigButton(entity me, string theText, vector theColor)
+void XonoticBigButton_configureXonoticBigButton(entity me, string theText, vector theColor)
{
me.configureXonoticButton(me, theText, theColor);
}
METHOD(XonoticBigCommandButton, configureXonoticBigCommandButton, void(entity, string, vector, string, float))
ATTRIB(XonoticBigCommandButton, image, string, SKINGFX_BUTTON_BIG)
ATTRIB(XonoticBigCommandButton, grayImage, string, SKINGFX_BUTTON_BIG_GRAY)
-ENDCLASS(XonoticCommandButton)
+ENDCLASS(XonoticBigCommandButton)
entity makeXonoticBigCommandButton(string theText, vector theColor, string theCommand, float closesMenu);
#endif
return me;
}
-void configureXonoticBigCommandButtonXonoticBigCommandButton(entity me, string theText, vector theColor, string theCommand, float theFlags)
+void XonoticBigCommandButton_configureXonoticBigCommandButton(entity me, string theText, vector theColor, string theCommand, float theFlags)
{
me.configureXonoticCommandButton(me, theText, theColor, theCommand, theFlags);
}
return me;
}
-void configureXonoticButtonXonoticButton(entity me, string theText, vector theColor)
+void XonoticButton_configureXonoticButton(entity me, string theText, vector theColor)
{
if(theColor == '0 0 0')
{
me.configureXonoticCampaignList(me);
return me;
}
-void configureXonoticCampaignListXonoticCampaignList(entity me)
+void XonoticCampaignList_configureXonoticCampaignList(entity me)
{
me.configureXonoticListBox(me);
me.campaignGlob = search_begin("maps/campaign*.txt", TRUE, TRUE);
me.campaignGo(me, 0); // takes care of enabling/disabling buttons too
}
-void destroyXonoticCampaignList(entity me)
+void XonoticCampaignList_destroy(entity me)
{
if(me.campaignGlob >= 0)
search_end(me.campaignGlob);
}
-void loadCvarsXonoticCampaignList(entity me)
+void XonoticCampaignList_loadCvars(entity me)
{
// read campaign cvars
if(campaign_name)
me.labelTitle.setText(me.labelTitle, campaign_title);
}
-void saveCvarsXonoticCampaignList(entity me)
+void XonoticCampaignList_saveCvars(entity me)
{
// write campaign cvars
// no reason to do this!
// cvar_set(me.cvarName, ftos(me.campaignIndex)); // NOTE: only server QC does that!
}
-void campaignGoXonoticCampaignList(entity me, float step)
+void XonoticCampaignList_campaignGo(entity me, float step)
{
float canNext, canPrev;
string s;
me.campaignGo(me, -1);
}
-void drawXonoticCampaignList(entity me)
+void XonoticCampaignList_draw(entity me)
{
if(cvar(me.cvarName) != me.campaignIndex || cvar_string("g_campaign_name") != campaign_name)
me.loadCvars(me);
- drawListBox(me);
+ SUPER(XonoticCampaignList).draw(me);
}
-void resizeNotifyXonoticCampaignList(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void XonoticCampaignList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
me.itemAbsSize = '0 0 0';
- resizeNotifyXonoticListBox(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(XonoticCampaignList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
rewrapCampaign(me.columnNameSize, me.rowsPerItem - 3, me.emptyLineHeight, me.realFontSize);
}
-void clickListBoxItemXonoticCampaignList(entity me, float i, vector where)
+void XonoticCampaignList_clickListBoxItem(entity me, float i, vector where)
{
if(i == me.lastClickedMap)
if(time < me.lastClickedTime + 0.3)
me.lastClickedMap = i;
me.lastClickedTime = time;
}
-void drawListBoxItemXonoticCampaignList(entity me, float i, vector absSize, float isSelected)
+void XonoticCampaignList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
{
string s;
float p;
CampaignSetup(me.selectedItem);
}
-void setSelectedXonoticCampaignList(entity me, float i)
+void XonoticCampaignList_setSelected(entity me, float i)
{
// prevent too late items from being played
- setSelectedListBox(me, min(i, me.campaignIndex));
+ SUPER(XonoticCampaignList).setSelected(me, min(i, me.campaignIndex));
}
-float keyDownXonoticCampaignList(entity me, float scan, float ascii, float shift)
+float XonoticCampaignList_keyDown(entity me, float scan, float ascii, float shift)
{
if(scan == K_ENTER || scan == K_SPACE)
CampaignList_LoadMap(me, me);
else
- return keyDownListBox(me, scan, ascii, shift);
+ return SUPER(XonoticCampaignList).keyDown(me, scan, ascii, shift);
return 1;
}
#endif
}
}
-void configureXonoticCharmapXonoticCharmap(entity me, entity theTextbox)
+void XonoticCharmap_configureXonoticCharmap(entity me, entity theTextbox)
{
me.controlledTextbox = theTextbox;
me.configureImage(me, me.image);
}
-float mouseMoveXonoticCharmap(entity me, vector coords)
+float XonoticCharmap_mouseMove(entity me, vector coords)
{
float x, y, c;
x = floor(coords_x * 16);
me.mouseSelectedCharacterCell = me.selectedCharacterCell = c;
return 1;
}
-float mouseDragXonoticCharmap(entity me, vector coords)
+float XonoticCharmap_mouseDrag(entity me, vector coords)
{
return me.mouseMove(me, coords);
}
-float mousePressXonoticCharmap(entity me, vector coords)
+float XonoticCharmap_mousePress(entity me, vector coords)
{
me.mouseMove(me, coords);
if(me.mouseSelectedCharacterCell >= 0)
}
return 1;
}
-float mouseReleaseXonoticCharmap(entity me, vector coords)
+float XonoticCharmap_mouseRelease(entity me, vector coords)
{
if(!me.pressed)
return 0;
me.pressed = 0;
return 1;
}
-float keyDownXonoticCharmap(entity me, float key, float ascii, float shift)
+float XonoticCharmap_keyDown(entity me, float key, float ascii, float shift)
{
switch(key)
{
return me.controlledTextbox.keyDown(me.controlledTextbox, key, ascii, shift);
}
}
-void focusLeaveXonoticCharmap(entity me)
+void XonoticCharmap_focusLeave(entity me)
{
me.controlledTextbox.saveCvars(me.controlledTextbox);
}
-void drawXonoticCharmap(entity me)
+void XonoticCharmap_draw(entity me)
{
if(me.focused)
{
draw_Picture(c, me.image2, '0.0625 0.1 0', '1 1 1', 1);
}
}
- drawImage(me);
+ SUPER(XonoticCharmap).draw(me);
}
#endif
me.configureXonoticCheckBox(me, theYesValue, theNoValue, theCvar, theText);
return me;
}
-void configureXonoticCheckBoxXonoticCheckBox(entity me, float theYesValue, float theNoValue, string theCvar, string theText)
+void XonoticCheckBox_configureXonoticCheckBox(entity me, float theYesValue, float theNoValue, string theCvar, string theText)
{
me.yesValue = theYesValue;
me.noValue = theNoValue;
}
me.configureCheckBox(me, theText, me.fontSize, me.image);
}
-void setCheckedXonoticCheckBox(entity me, float val)
+void XonoticCheckBox_setChecked(entity me, float val)
{
if(val != me.checked)
{
me.saveCvars(me);
}
}
-void loadCvarsXonoticCheckBox(entity me)
+void XonoticCheckBox_loadCvars(entity me)
{
float m, d;
d = (cvar(me.cvarName) - m) / (me.yesValue - m);
me.checked = (d > 0);
}
-void saveCvarsXonoticCheckBox(entity me)
+void XonoticCheckBox_saveCvars(entity me)
{
if not(me.cvarName)
return;
me.configureXonoticSliderCheckBox(me, theOffValue, isInverted, theControlledSlider, theText);
return me;
}
-void configureXonoticSliderCheckBoxXonoticSliderCheckBox(entity me, float theOffValue, float isInverted, entity theControlledSlider, string theText)
+void XonoticSliderCheckBox_configureXonoticSliderCheckBox(entity me, float theOffValue, float isInverted, entity theControlledSlider, string theText)
{
me.offValue = theOffValue;
me.inverted = isInverted;
me.configureCheckBox(me, theText, me.fontSize, me.image);
me.tooltip = theControlledSlider.tooltip;
}
-void drawXonoticSliderCheckBox(entity me)
+void XonoticSliderCheckBox_draw(entity me)
{
me.checked = ((me.controlledSlider.value == me.offValue) != me.inverted);
if(me.controlledSlider.value == median(me.controlledSlider.valueMin, me.controlledSlider.value, me.controlledSlider.valueMax))
me.savedValue = me.controlledSlider.value;
- drawCheckBox(me);
+ SUPER(XonoticSliderCheckBox).draw(me);
}
-void setCheckedXonoticSliderCheckBox(entity me, float val)
+void XonoticSliderCheckBox_setChecked(entity me, float val)
{
if(me.checked == val)
return;
me.configureXonoticColorButton(me, theGroup, theColor, theValue);
return me;
}
-void configureXonoticColorButtonXonoticColorButton(entity me, float theGroup, float theColor, float theValue)
+void XonoticColorButton_configureXonoticColorButton(entity me, float theGroup, float theColor, float theValue)
{
me.cvarName = "_cl_color";
me.cvarValueFloat = theValue;
me.srcMulti = 1;
me.src2 = me.image2;
}
-void setCheckedXonoticColorButton(entity me, float val)
+void XonoticColorButton_setChecked(entity me, float val)
{
if(val != me.checked)
{
me.saveCvars(me);
}
}
-void loadCvarsXonoticColorButton(entity me)
+void XonoticColorButton_loadCvars(entity me)
{
if not(me.cvarName)
return;
else
me.checked = (cvar(me.cvarName) & 15) == me.cvarValueFloat;
}
-void saveCvarsXonoticColorButton(entity me)
+void XonoticColorButton_saveCvars(entity me)
{
if not(me.cvarName)
return;
}
// TODO on an apply button, read _cl_color and execute the color command for it
}
-void drawXonoticColorButton(entity me)
+void XonoticColorButton_draw(entity me)
{
me.color2 = colormapPaletteColor(me.cvarValueFloat, me.cvarPart);
- drawCheckBox(me);
+ SUPER(XonoticColorButton).draw(me);
}
#endif
return me;
}
-void configureXonoticColorpickerXonoticColorpicker(entity me, entity theTextbox)
+void XonoticColorpicker_configureXonoticColorpicker(entity me, entity theTextbox)
{
me.controlledTextbox = theTextbox;
me.configureImage(me, me.image);
}
-float mousePressXonoticColorpicker(entity me, vector coords)
+float XonoticColorpicker_mousePress(entity me, vector coords)
{
me.mouseDrag(me, coords);
return 1;
return hsl_to_rgb(v_x * 6 * eX + eY + v_y / 0.875 * eZ);
}
-float mouseDragXonoticColorpicker(entity me, vector coords)
+float XonoticColorpicker_mouseDrag(entity me, vector coords)
{
float i;
for(;;)
return 1;
}
-float mouseReleaseXonoticColorpicker(entity me, vector coords)
+float XonoticColorpicker_mouseRelease(entity me, vector coords)
{
me.mouseDrag(me, coords);
return 1;
}
-void focusLeaveXonoticColorpicker(entity me)
+void XonoticColorpicker_focusLeave(entity me)
{
me.controlledTextbox.saveCvars(me.controlledTextbox);
}
-float keyDownXonoticColorpicker(entity me, float key, float ascii, float shift)
+float XonoticColorpicker_keyDown(entity me, float key, float ascii, float shift)
{
return me.controlledTextbox.keyDown(me.controlledTextbox, key, ascii, shift);
}
-void drawXonoticColorpicker(entity me)
+void XonoticColorpicker_draw(entity me)
{
- drawImage(me);
+ SUPER(XonoticColorpicker).draw(me);
float B, C, aC;
C = cvar("r_textcontrast");
m_goto(string_null);
}
-void configureXonoticCommandButtonXonoticCommandButton(entity me, string theText, vector theColor, string theCommand, float theFlags)
+void XonoticCommandButton_configureXonoticCommandButton(entity me, string theText, vector theColor, string theCommand, float theFlags)
{
me.configureXonoticButton(me, theText, theColor);
me.onClickCommand = theCommand;
me.configureXonoticCreditsList(me);
return me;
}
-void configureXonoticCreditsListXonoticCreditsList(entity me)
+void XonoticCreditsList_configureXonoticCreditsList(entity me)
{
me.configureXonoticListBox(me);
// load the file
me.bufferIndex = buf_load("xonotic-credits.txt");
me.nItems = buf_getsize(me.bufferIndex);
}
-void destroyXonoticCreditsList(entity me)
+void XonoticCreditsList_destroy(entity me)
{
buf_del(me.bufferIndex);
}
-void drawXonoticCreditsList(entity me)
+void XonoticCreditsList_draw(entity me)
{
float i;
if(me.scrolling)
i = max(i, ceil(me.scrollPos / me.itemHeight));
me.setSelected(me, i);
}
- drawListBox(me);
+ SUPER(XonoticCreditsList).draw(me);
}
-void resizeNotifyXonoticCreditsList(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void XonoticCreditsList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- resizeNotifyXonoticListBox(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(XonoticCreditsList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
}
-void drawListBoxItemXonoticCreditsList(entity me, float i, vector absSize, float isSelected)
+void XonoticCreditsList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
{
// layout: Ping, Credits name, Map name, NP, TP, MP
string s;
draw_CenterText(me.realUpperMargin * eY + 0.5 * eX, s, me.realFontSize, theColor, theAlpha, 0);
}
-float keyDownXonoticCreditsList(entity me, float scan, float ascii, float shift)
+float XonoticCreditsList_keyDown(entity me, float scan, float ascii, float shift)
{
float i;
me.dragScrollTimer = time;
else if(scan == K_DOWNARROW)
me.scrollPos = min(me.scrollPos + me.itemHeight, me.nItems * me.itemHeight - 1);
else
- return keyDownListBox(me, scan, ascii, shift);
+ return SUPER(XonoticCreditsList).keyDown(me, scan, ascii, shift);
i = min(me.selectedItem, floor((me.scrollPos + 1) / me.itemHeight - 1));
i = max(i, ceil(me.scrollPos / me.itemHeight));
me.configureXonoticCrosshairButton(me, theGroup, theCrosshair);
return me;
}
-void configureXonoticCrosshairButtonXonoticCrosshairButton(entity me, float theGroup, float theCrosshair)
+void XonoticCrosshairButton_configureXonoticCrosshairButton(entity me, float theGroup, float theCrosshair)
{
me.cvarName = "crosshair";
me.cvarValueFloat = theCrosshair;
me.srcMulti = 1;
me.src3 = strzone(strcat("/gfx/crosshair", ftos(me.cvarValueFloat)));
}
-void setCheckedXonoticCrosshairButton(entity me, float val)
+void XonoticCrosshairButton_setChecked(entity me, float val)
{
if(val != me.checked)
{
me.saveCvars(me);
}
}
-void loadCvarsXonoticCrosshairButton(entity me)
+void XonoticCrosshairButton_loadCvars(entity me)
{
if not(me.cvarName)
return;
me.checked = (cvar(me.cvarName) == me.cvarValueFloat);
}
-void saveCvarsXonoticCrosshairButton(entity me)
+void XonoticCrosshairButton_saveCvars(entity me)
{
if not(me.cvarName)
return;
cvar_set(me.cvarName, ftos(me.cvarValueFloat));
// TODO on an apply button, read _cl_color and execute the color command for it
}
-void drawXonoticCrosshairButton(entity me)
+void XonoticCrosshairButton_draw(entity me)
{
vector sz, rgb;
float a;
rgb = '1 1 1';
}
- drawCheckBox(me);
+ SUPER(XonoticCrosshairButton).draw(me);
sz = draw_PictureSize(me.src3);
sz = globalToBoxSize(sz, draw_scale);
me.configureXonoticCvarList(me);
return me;
}
-void configureXonoticCvarListXonoticCvarList(entity me)
+void XonoticCvarList_configureXonoticCvarList(entity me)
{
me.configureXonoticListBox(me);
buf_cvarlist(me.handle, "", "_");
me.nItems = buf_getsize(me.handle);
}
-void destroyXonoticCvarList(entity me)
+void XonoticCvarList_destroy(entity me)
{
buf_del(me.handle);
}
-void setSelectedXonoticCvarList(entity me, float i)
+void XonoticCvarList_setSelected(entity me, float i)
{
string s;
- setSelectedListBox(me, i);
+ SUPER(XonoticCvarList).setSelected(me, i);
if(me.nItems == 0)
return;
me.setSelected(me, 0);
}
-void resizeNotifyXonoticCvarList(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void XonoticCvarList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- resizeNotifyXonoticListBox(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(XonoticCvarList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
me.setSelected(me, me.selectedItem);
}
-void drawListBoxItemXonoticCvarList(entity me, float i, vector absSize, float isSelected)
+void XonoticCvarList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
{
string k, v, d;
float t;
draw_Text(me.realUpperMargin * eY + me.columnValueOrigin * eX, s, me.realFontSize, theColor, theAlpha, 0);
}
-float keyDownXonoticCvarList(entity me, float scan, float ascii, float shift)
+float XonoticCvarList_keyDown(entity me, float scan, float ascii, float shift)
{
- if(keyDownListBox(me, scan, ascii, shift))
+ if(SUPER(XonoticCvarList).keyDown(me, scan, ascii, shift))
return 1;
else if(!me.controlledTextbox)
return 0;
return me;
}
-void configureXonoticDemoListXonoticDemoList(entity me)
+void XonoticDemoList_configureXonoticDemoList(entity me)
{
me.configureXonoticListBox(me);
me.getDemos(me);
}
-string demoNameXonoticDemoList(entity me, float i )
+string XonoticDemoList_demoName(entity me, float i )
{
string s;
s = search_getfilename(me.listDemo, i);
}
-void getDemosXonoticDemoList(entity me)
+void XonoticDemoList_getDemos(entity me)
{
string s;
me.nItems=search_getsize(me.listDemo);
}
-void destroyXonoticDemoList(entity me)
+void XonoticDemoList_destroy(entity me)
{
search_end(me.listDemo);
}
-void resizeNotifyXonoticDemoList(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void XonoticDemoList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
me.itemAbsSize = '0 0 0';
- resizeNotifyXonoticListBox(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(XonoticDemoList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
me.columnNameSize = 1 - 2 * me.realFontSize_x;
}
-void drawListBoxItemXonoticDemoList(entity me, float i, vector absSize, float isSelected)
+void XonoticDemoList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
{
string s;
if(isSelected)
draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + 0.00 * (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize))) * eX, s, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
}
-void showNotifyXonoticDemoList(entity me)
+void XonoticDemoList_showNotify(entity me)
{
me.getDemos(me);
}
me.getDemos(me);
}
-void startDemoXonoticDemoList(entity me)
+void XonoticDemoList_startDemo(entity me)
{
string s;
s = me.demoName(me,me.selectedItem);
localcmd("timedemo demos/", s, ".dem\nwait\ntogglemenu\n");
}
-void clickListBoxItemXonoticDemoList(entity me, float i, vector where)
+void XonoticDemoList_clickListBoxItem(entity me, float i, vector where)
{
if(i == me.lastClickedDemo)
if(time < me.lastClickedTime + 0.3)
me.lastClickedTime = time;
}
-float keyDownXonoticDemoList(entity me, float scan, float ascii, float shift)
+float XonoticDemoList_keyDown(entity me, float scan, float ascii, float shift)
{
if(scan == K_ENTER) {
me.startDemo(me);
return 1;
}
else
- return keyDownListBox(me, scan, ascii, shift);
+ return SUPER(XonoticDemoList).keyDown(me, scan, ascii, shift);
}
#endif
#endif
#ifdef IMPLEMENTATION
-void configureDialogXonoticDialog(entity me)
+void XonoticDialog_configureDialog(entity me)
{
currentDialog = me;
- configureDialogDialog(me);
+ SUPER(XonoticDialog).configureDialog(me);
me.tooltip = getZonedTooltipForIdentifier(me.classname);
}
#endif
#endif
#ifdef IMPLEMENTATION
-void fillXonoticCreditsDialog(entity me)
+void XonoticCreditsDialog_fill(entity me)
{
entity e;
me.TR(me);
e.onClick = Dialog_Close;
e.onClickEntity = me;
}
-void focusEnterXonoticCreditsDialog(entity me)
+void XonoticCreditsDialog_focusEnter(entity me)
{
me.creditsList.scrolling = time + 1;
}
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDChatDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDChatDialog, fill, void(entity))
+ ATTRIB(XonoticHUDChatDialog, title, string, "Chat Panel Setup")
+ ATTRIB(XonoticHUDChatDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDChatDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDChatDialog, rows, float, 15)
+ ATTRIB(XonoticHUDChatDialog, columns, float, 4)
+ ATTRIB(XonoticHUDChatDialog, name, string, "HUDchat")
+ENDCLASS(XonoticHUDChatDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDChatDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_chat", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_chat_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_chat_bg_alpha"));
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Font size:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(6, 16, 1, "con_chatsize"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Message lifetime:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(16, 40, 2, "con_chattime"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "con_chatsound", "Message sound beep"));
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDHealthArmorDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDHealthArmorDialog, fill, void(entity))
+ ATTRIB(XonoticHUDHealthArmorDialog, title, string, "Health/Armor Panel Setup")
+ ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 15)
+ ATTRIB(XonoticHUDHealthArmorDialog, columns, float, 4)
+ ATTRIB(XonoticHUDHealthArmorDialog, name, string, "HUDhealtharmor")
+ENDCLASS(XonoticHUDHealthArmorDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDHealthArmorDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Status:"));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_healtharmor"));
+ e.addValue(e, "Disabled", "0");
+ e.addValue(e, "Enabled", "1");
+ e.addValue(e, "Combined h/a", "2");
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_healtharmor_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_healtharmor_bg_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_healtharmor_flip", "Flip"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_healtharmor_mirror", "Mirror"));
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDInventoryDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDInventoryDialog, fill, void(entity))
+ ATTRIB(XonoticHUDInventoryDialog, title, string, "Inventory Panel Setup")
+ ATTRIB(XonoticHUDInventoryDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDInventoryDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDInventoryDialog, rows, float, 15)
+ ATTRIB(XonoticHUDInventoryDialog, columns, float, 4)
+ ATTRIB(XonoticHUDInventoryDialog, name, string, "HUDinventory")
+ENDCLASS(XonoticHUDInventoryDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDInventoryDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "hud_inventory", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_inventory_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_inventory_bg_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_inventory_onlycurrent", "Show Current Ammo Only"));
+ me.TR(me);
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDModIconsDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDModIconsDialog, fill, void(entity))
+ ATTRIB(XonoticHUDModIconsDialog, title, string, "Mod Icons Panel Setup")
+ ATTRIB(XonoticHUDModIconsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDModIconsDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDModIconsDialog, rows, float, 15)
+ ATTRIB(XonoticHUDModIconsDialog, columns, float, 4)
+ ATTRIB(XonoticHUDModIconsDialog, name, string, "HUDmodicons")
+ENDCLASS(XonoticHUDModIconsDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDModIconsDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_modicons", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_modicons_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_modicons_bg_alpha"));
+ me.TR(me);
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDNotificationDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDNotificationDialog, fill, void(entity))
+ ATTRIB(XonoticHUDNotificationDialog, title, string, "Notification Panel Setup")
+ ATTRIB(XonoticHUDNotificationDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDNotificationDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDNotificationDialog, rows, float, 15)
+ ATTRIB(XonoticHUDNotificationDialog, columns, float, 4)
+ ATTRIB(XonoticHUDNotificationDialog, name, string, "HUDnotify")
+ENDCLASS(XonoticHUDNotificationDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDNotificationDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_notify", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_notify_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_notify_bg_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_notify_flip", "Flip"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Message lifetime:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(3, 15, 1, "hud_notify_time"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Message fadetime:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(1, 5, 1, "hud_notify_fadetime"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_notify_print", "Also print messages to console"));
+ me.TR(me);
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDPowerupsDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDPowerupsDialog, fill, void(entity))
+ ATTRIB(XonoticHUDPowerupsDialog, title, string, "Powerups Panel Setup")
+ ATTRIB(XonoticHUDPowerupsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDPowerupsDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDPowerupsDialog, rows, float, 15)
+ ATTRIB(XonoticHUDPowerupsDialog, columns, float, 4)
+ ATTRIB(XonoticHUDPowerupsDialog, name, string, "HUDpowerups")
+ENDCLASS(XonoticHUDPowerupsDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDPowerupsDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_powerups", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_powerups_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_powerups_bg_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_powerups_flip", "Flip"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_powerups_mirror", "Mirror"));
+ me.TR(me);
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDPressedKeysDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDPressedKeysDialog, fill, void(entity))
+ ATTRIB(XonoticHUDPressedKeysDialog, title, string, "Pressed Keys Panel Setup")
+ ATTRIB(XonoticHUDPressedKeysDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDPressedKeysDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDPressedKeysDialog, rows, float, 15)
+ ATTRIB(XonoticHUDPressedKeysDialog, columns, float, 4)
+ ATTRIB(XonoticHUDPressedKeysDialog, name, string, "HUDpressedkeys")
+ENDCLASS(XonoticHUDPressedKeysDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDPressedKeysDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_pressedkeys", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_pressedkeys_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_pressedkeys_bg_alpha"));
+ me.TR(me);
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDRaceTimerDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDRaceTimerDialog, fill, void(entity))
+ ATTRIB(XonoticHUDRaceTimerDialog, title, string, "Race Timer Panel Setup")
+ ATTRIB(XonoticHUDRaceTimerDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDRaceTimerDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDRaceTimerDialog, rows, float, 15)
+ ATTRIB(XonoticHUDRaceTimerDialog, columns, float, 4)
+ ATTRIB(XonoticHUDRaceTimerDialog, name, string, "HUDracetimer")
+ENDCLASS(XonoticHUDRaceTimerDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDRaceTimerDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_racetimer", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_racetimer_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_racetimer_bg_alpha"));
+ me.TR(me);
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDRadarDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDRadarDialog, fill, void(entity))
+ ATTRIB(XonoticHUDRadarDialog, title, string, "Radar Panel Setup")
+ ATTRIB(XonoticHUDRadarDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDRadarDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDRadarDialog, rows, float, 15)
+ ATTRIB(XonoticHUDRadarDialog, columns, float, 4)
+ ATTRIB(XonoticHUDRadarDialog, name, string, "HUDradar")
+ENDCLASS(XonoticHUDRadarDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDRadarDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_radar", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_radar_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_radar_bg_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Foreground Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_radar_foreground_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Rotation:"));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_radar_rotation"));
+ e.addValue(e, "Player", "0");
+ e.addValue(e, "West", "1");
+ e.addValue(e, "South", "2");
+ e.addValue(e, "East", "3");
+ e.addValue(e, "North", "4");
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Zoom:"));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("hud_radar_zoommode"));
+ e.addValue(e, "Default", "0");
+ e.addValue(e, "Zoomed", "1");
+ e.addValue(e, "Always Zoomed", "2");
+ e.addValue(e, "Zoomed Out", "3");
+ e.configureXonoticTextSliderValues(e);
+ me.TR(me);
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDScoreDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDScoreDialog, fill, void(entity))
+ ATTRIB(XonoticHUDScoreDialog, title, string, "Score Panel Setup")
+ ATTRIB(XonoticHUDScoreDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDScoreDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDScoreDialog, rows, float, 15)
+ ATTRIB(XonoticHUDScoreDialog, columns, float, 4)
+ ATTRIB(XonoticHUDScoreDialog, name, string, "HUDscore")
+ENDCLASS(XonoticHUDScoreDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDScoreDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_score", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_score_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_score_bg_alpha"));
+ me.TR(me);
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDTimerDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDTimerDialog, fill, void(entity))
+ ATTRIB(XonoticHUDTimerDialog, title, string, "Timer Panel Setup")
+ ATTRIB(XonoticHUDTimerDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDTimerDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDTimerDialog, rows, float, 15)
+ ATTRIB(XonoticHUDTimerDialog, columns, float, 4)
+ ATTRIB(XonoticHUDTimerDialog, name, string, "HUDtimer")
+ENDCLASS(XonoticHUDTimerDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDTimerDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_timer", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_timer_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_timer_bg_alpha"));
+ me.TR(me);
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDVoteDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDVoteDialog, fill, void(entity))
+ ATTRIB(XonoticHUDVoteDialog, title, string, "Vote Panel Setup")
+ ATTRIB(XonoticHUDVoteDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDVoteDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDVoteDialog, rows, float, 15)
+ ATTRIB(XonoticHUDVoteDialog, columns, float, 4)
+ ATTRIB(XonoticHUDVoteDialog, name, string, "HUDvote")
+ENDCLASS(XonoticHUDVoteDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDVoteDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_vote", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_vote_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_vote_bg_alpha"));
+ me.TR(me);
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDWeaponIconsDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDWeaponIconsDialog, fill, void(entity))
+ ATTRIB(XonoticHUDWeaponIconsDialog, title, string, "Weapon Icons Panel Setup")
+ ATTRIB(XonoticHUDWeaponIconsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDWeaponIconsDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDWeaponIconsDialog, rows, float, 15)
+ ATTRIB(XonoticHUDWeaponIconsDialog, columns, float, 4)
+ ATTRIB(XonoticHUDWeaponIconsDialog, name, string, "HUDweaponicons")
+ENDCLASS(XonoticHUDWeaponIconsDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDWeaponIconsDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_weaponicons", "On/Off"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_weaponicons_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_weaponicons_bg_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "hud_weaponicons_number", "Show Weapon Number"));
+ me.TR(me);
+ //me.gotoRC(me, me.rows - 1, 0);
+ //me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticHUDExitDialog) EXTENDS(XonoticRootDialog)
+ METHOD(XonoticHUDExitDialog, fill, void(entity))
+ ATTRIB(XonoticHUDExitDialog, title, string, "HUD Setup")
+ ATTRIB(XonoticHUDExitDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
+ ATTRIB(XonoticHUDExitDialog, intendedWidth, float, 0.4)
+ ATTRIB(XonoticHUDExitDialog, rows, float, 15)
+ ATTRIB(XonoticHUDExitDialog, columns, float, 4)
+ ATTRIB(XonoticHUDExitDialog, name, string, "HUDExit")
+ENDCLASS(XonoticHUDExitDialog)
+
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticHUDExitDialog_fill(entity me)
+{
+ entity e;
+ me.TR(me);
+ me.TD(me, 1, 4, makeXonoticTextLabel(0, "Panel Defaults:"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_bg", "Panel Background"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_bg_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_bg_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Foreground Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_fg_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Progress Bar Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_progressbar_alpha"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_checkcollisions", "Collision Check"));
+ me.TR(me);
+
+ me.TR(me);
+ me.TD(me, 1, 4, makeXonoticTextLabel(0, "Dock Settings:"));
+
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Team Color:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_dock_color_team"));
+ me.TR(me);
+ me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Dock Alpha:"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "hud_dock_alpha"));
+ me.TR(me);
+
+ me.TR(me);
+ me.TD(me, 1, 4, makeXonoticTextLabel(0, "Grid Settings:"));
+
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "hud_configure_grid", "Snap Panel to Grid"));
+ me.gotoRC(me, me.rows - 1, 0);
+ me.TD(me, 1, me.columns, e = makeXonoticCommandButton("Exit Setup", '0 0 0', "_hud_configure 0", 1));
+}
+#endif
#endif
#ifdef IMPLEMENTATION
-void fillXonoticMultiplayerDialog(entity me)
+void XonoticMultiplayerDialog_fill(entity me)
{
entity mc, e;
mc = makeXonoticTabController(me.rows - 2);
return me;
}
-void fillXonoticServerCreateTab(entity me)
+void XonoticServerCreateTab_fill(entity me)
{
entity e, e0;
float n;
}
}
-void gameTypeChangeNotifyXonoticServerCreateTab(entity me)
+void XonoticServerCreateTab_gameTypeChangeNotify(entity me)
{
// tell the map list to update
float gt;
#endif
#ifdef IMPLEMENTATION
-void showNotifyXonoticAdvancedDialog(entity me)
+void XonoticAdvancedDialog_showNotify(entity me)
{
loadAllCvars(me);
}
-void fillXonoticAdvancedDialog(entity me)
+void XonoticAdvancedDialog_fill(entity me)
{
entity e;
me.TR(me);
e.onClickEntity = me;
}
-void closeXonoticAdvancedDialog(entity me)
+void XonoticAdvancedDialog_close(entity me)
{
if(me.refilterEntity)
me.refilterEntity.refilter(me.refilterEntity);
- closeDialog(me);
+ SUPER(XonoticAdvancedDialog).close(me);
}
#endif
#endif
#ifdef IMPLEMENTATION
-void loadMapInfoXonoticMapInfoDialog(entity me, float i, entity mlb)
+void XonoticMapInfoDialog_loadMapInfo(entity me, float i, entity mlb)
{
me.currentMapIndex = i;
me.startButton.onClickEntity = mlb;
MapInfo_ClearTemps();
}
-void fillXonoticMapInfoDialog(entity me)
+void XonoticMapInfoDialog_fill(entity me)
{
entity e;
float w, wgt;
#endif
#ifdef IMPLEMENTATION
-void showNotifyXonoticMutatorsDialog(entity me)
+void XonoticMutatorsDialog_showNotify(entity me)
{
loadAllCvars(me);
}
return weaponarenastring;
}
-string toStringXonoticMutatorsDialog(entity me)
+string XonoticMutatorsDialog_toString(entity me)
{
string s;
s = "";
-void fillXonoticMutatorsDialog(entity me)
+void XonoticMutatorsDialog_fill(entity me)
{
entity e, s, w;
float i, j;
e.onClickEntity = me;
}
-void closeXonoticMutatorsDialog(entity me)
+void XonoticMutatorsDialog_close(entity me)
{
if(me.refilterEntity)
me.refilterEntity.refilter(me.refilterEntity);
- closeDialog(me);
+ SUPER(XonoticMutatorsDialog).close(me);
}
#endif
me.configureDialog(me);
return me;
}
-void fillXonoticDemoBrowserTab(entity me)
+void XonoticDemoBrowserTab_fill(entity me)
{
entity e;
entity btn;
me.configureDialog(me);
return me;
}
-void fillXonoticServerListTab(entity me)
+void XonoticServerListTab_fill(entity me)
{
entity e, slist, btn;
#endif
#ifdef IMPLEMENTATION
-void loadServerInfoXonoticServerInfoDialog(entity me, float i)
+void XonoticServerInfoDialog_loadServerInfo(entity me, float i)
{
float m;
string s, typestr, versionstr, numh, maxp;
me.pingLabel.setText(me.pingLabel, me.currentServerPing);
}
-void fillXonoticServerInfoDialog(entity me)
+void XonoticServerInfoDialog_fill(entity me)
{
entity e;
me.TR(me);
ATTRIB(XonoticPlayerSettingsTab, playerNameLabelAlpha, float, 0)
ENDCLASS(XonoticPlayerSettingsTab)
entity makeXonoticPlayerSettingsTab();
+
+void HUDSetup_Join_Click(entity me, entity btn);
#endif
#ifdef IMPLEMENTATION
+
entity makeXonoticPlayerSettingsTab()
{
entity me;
me.configureDialog(me);
return me;
}
-void drawXonoticPlayerSettingsTab(entity me)
+void XonoticPlayerSettingsTab_draw(entity me)
{
if(cvar_string("_cl_name") == "Player")
me.playerNameLabel.alpha = ((mod(time * 2, 2) < 1) ? 1 : 0);
else
me.playerNameLabel.alpha = me.playerNameLabelAlpha;
- drawContainer(me);
+ SUPER(XonoticPlayerSettingsTab).draw(me);
}
-void fillXonoticPlayerSettingsTab(entity me)
+void XonoticPlayerSettingsTab_fill(entity me)
{
entity e, pms, sl, label, e0, box;
float i, r, m, n;
me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "crosshair_hittest", "1.25", "Enemies"));
me.TR(me);
me.TDempty(me, 0.4);
- me.TD(me, 1, 2.2, e = makeXonoticButton("Radar, HUD & Waypoints...", '0 0 0'));
+ me.TD(me, 1, 2.2, e = makeXonoticButton("Waypoints Setup", '0 0 0'));
e.onClick = DialogOpenButton_Click;
- e.onClickEntity = main.radarDialog;
+ e.onClickEntity = main.waypointDialog;
+ me.TDempty(me, 0.5);
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 2.2, e = makeXonoticButton("HUD Setup", '0 0 0'));
+ e.onClick = HUDSetup_Join_Click;
+ e.onClickEntity = me;
me.TDempty(me, 0.5);
me.TR(me);
#ifdef ALLOW_FORCEMODELS
me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, "cl_forceplayermodelsfromxonotic", string_null, "Custom"));
me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, "cl_forceplayermodels", string_null, "All"));
#endif
- me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_gentle", "Disable gore effects"));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Gibs:"));
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, makeXonoticCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
}
+void HUDSetup_Join_Click(entity me, entity btn)
+{
+ if(! (gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
+ {
+ localcmd("map hudsetup/hudsetup", "\n");
+ }
+ else
+ localcmd("togglemenu 0\n");
+ localcmd("_hud_configure 1", "\n");
+}
#endif
+++ /dev/null
-#ifdef INTERFACE
-CLASS(XonoticRadarDialog) EXTENDS(XonoticDialog)
- METHOD(XonoticRadarDialog, toString, string(entity))
- METHOD(XonoticRadarDialog, fill, void(entity))
- METHOD(XonoticRadarDialog, showNotify, void(entity))
- ATTRIB(XonoticRadarDialog, title, string, "Radar, HUD & Waypoints")
- ATTRIB(XonoticRadarDialog, color, vector, SKINCOLOR_DIALOG_RADAR)
- ATTRIB(XonoticRadarDialog, intendedWidth, float, 0.7)
- ATTRIB(XonoticRadarDialog, rows, float, 19)
- ATTRIB(XonoticRadarDialog, columns, float, 4)
-ENDCLASS(XonoticRadarDialog)
-#endif
-
-#ifdef IMPLEMENTATION
-void showNotifyXonoticRadarDialog(entity me)
-{
- loadAllCvars(me);
-}
-string toStringXonoticRadarDialog(entity me)
-{
- return "XXX";
-}
-void fillXonoticRadarDialog(entity me)
-{
- entity e, sl;
- me.TR(me);
- me.TD(me, 1, 4, makeXonoticTextLabel(0, "Radar settings:"));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Position:"));
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_teamradar_position", "0 0", "Top left"));
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_teamradar_position", "0.5 0", "Top middle"));
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_teamradar_position", "1 0", "Top right"));
- me.TR(me);
- me.TDempty(me, 1);
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_teamradar_position", "0 0.5", "Middle left"));
- me.TDempty(me, 1);
- me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_teamradar_position", "1 0.5", "Middle right"));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Size:"));
- me.TD(me, 1, 3, e = makeXonoticTextSlider("cl_teamradar_size"));
- e.addValue(e, "96x96", "96 96");
- e.addValue(e, "128x96", "128 96");
- e.addValue(e, "128x128", "128 128");
- e.addValue(e, "192x144", "192 144");
- e.addValue(e, "192x192", "192 192");
- e.addValue(e, "256x192", "256 192");
- e.addValue(e, "256x256", "256 256");
- e.configureXonoticTextSliderValues(e);
- me.TR(me);
- me.TDempty(me, 0.2);
- sl = makeXonoticSlider(0.20, 1, 0.01, "cl_teamradar_background_alpha");
- me.TD(me, 1, 0.8, e = makeXonoticSliderCheckBox(-1, 1, sl, "Background:"));
- me.TD(me, 1, 3, sl);
- me.TR(me);
- me.TR(me);
- me.TD(me, 1, 4, makeXonoticTextLabel(0, "HUD settings:"));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticCheckBoxEx(100, 110, "viewsize", "Background:"));
- me.TD(me, 1, 3, e = makeXonoticSlider(0, 1, 0.01, "sbar_alpha_bg"));
- setDependent(e, "viewsize", 0, 100);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Default red:"));
- me.TD(me, 1, 3, e = makeXonoticSlider(0, 1, 0.01, "sbar_color_bg_r"));
- setDependent(e, "viewsize", 0, 100);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Default green:"));
- me.TD(me, 1, 3, e = makeXonoticSlider(0, 1, 0.01, "sbar_color_bg_g"));
- setDependent(e, "viewsize", 0, 100);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Default blue:"));
- me.TD(me, 1, 3, e = makeXonoticSlider(0, 1, 0.01, "sbar_color_bg_b"));
- setDependent(e, "viewsize", 0, 100);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Team color:"));
- me.TD(me, 1, 3, e = makeXonoticSlider(0.1, 1, 0.01, "sbar_color_bg_team"));
- setDependent(e, "viewsize", 0, 100);
- me.TR(me);
- me.TR(me);
- me.TD(me, 1, 4, makeXonoticTextLabel(0, "Waypoint settings:"));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 3.8, e = makeXonoticCheckBox(1, "cl_hidewaypoints", "Show base waypoints"));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Waypoint scale:"));
- me.TD(me, 1, 3, e = makeXonoticSlider(0.5, 1.5, 0.01, "g_waypointsprite_scale"));
- setDependent(e, "cl_hidewaypoints", 0, 0);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Waypoint alpha:"));
- me.TD(me, 1, 3, e = makeXonoticSlider(0.1, 1, 0.01, "g_waypointsprite_alpha"));
- setDependent(e, "cl_hidewaypoints", 0, 0);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Show names:"));
- me.TD(me, 1, 3, e = makeXonoticTextSlider("cl_shownames"));
- e.addValue(e, "Never", "0");
- e.addValue(e, "Teammates", "1");
- e.addValue(e, "All players", "2");
- e.configureXonoticTextSliderValues(e);
- me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, me.columns, e = makeXonoticButton("OK", '0 0 0'));
- e.onClick = Dialog_Close;
- e.onClickEntity = me;
-}
-
-#endif
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticWaypointDialog) EXTENDS(XonoticDialog)
+ METHOD(XonoticWaypointDialog, toString, string(entity))
+ METHOD(XonoticWaypointDialog, fill, void(entity))
+ METHOD(XonoticWaypointDialog, showNotify, void(entity))
+ ATTRIB(XonoticWaypointDialog, title, string, "Waypoints")
+ ATTRIB(XonoticWaypointDialog, color, vector, SKINCOLOR_DIALOG_RADAR)
+ ATTRIB(XonoticWaypointDialog, intendedWidth, float, 0.7)
+ ATTRIB(XonoticWaypointDialog, rows, float, 6)
+ ATTRIB(XonoticWaypointDialog, columns, float, 4)
+ENDCLASS(XonoticWaypointDialog)
+#endif
+
+#ifdef IMPLEMENTATION
+void XonoticWaypointDialog_showNotify(entity me)
+{
+ loadAllCvars(me);
+}
+string XonoticWaypointDialog_toString(entity me)
+{
+ return "XXX";
+}
+void XonoticWaypointDialog_fill(entity me)
+{
+ entity e, sl;
+
+ me.TR(me);
+ me.TD(me, 1, 4, makeXonoticTextLabel(0, "Waypoint settings:"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 3.8, e = makeXonoticCheckBox(1, "cl_hidewaypoints", "Show base waypoints"));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Waypoint scale:"));
+ me.TD(me, 1, 3, e = makeXonoticSlider(0.5, 1.5, 0.01, "g_waypointsprite_scale"));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Waypoint alpha:"));
+ me.TD(me, 1, 3, e = makeXonoticSlider(0.1, 1, 0.01, "g_waypointsprite_alpha"));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, "Show names:"));
+ me.TD(me, 1, 3, e = makeXonoticTextSlider("cl_shownames"));
+ e.addValue(e, "Never", "0");
+ e.addValue(e, "Teammates", "1");
+ e.addValue(e, "All players", "2");
+ e.configureXonoticTextSliderValues(e);
+ me.gotoRC(me, me.rows - 1, 0);
+ me.TD(me, 1, me.columns, e = makeXonoticButton("OK", '0 0 0'));
+ e.onClick = Dialog_Close;
+ e.onClickEntity = me;
+}
+
+#endif
#endif
#ifdef IMPLEMENTATION
-void showNotifyXonoticWeaponsDialog(entity me)
+void XonoticWeaponsDialog_showNotify(entity me)
{
loadAllCvars(me);
}
-string toStringXonoticWeaponsDialog(entity me)
+string XonoticWeaponsDialog_toString(entity me)
{
return me.weaponsList.toString(me.weaponsList);
}
-void fillXonoticWeaponsDialog(entity me)
+void XonoticWeaponsDialog_fill(entity me)
{
entity e;
#endif
#ifdef IMPLEMENTATION
-void fillXonoticNewsDialog(entity me)
+void XonoticNewsDialog_fill(entity me)
{
entity e;
me.TR(me);
#endif
#ifdef IMPLEMENTATION
-void fillXonoticQuitDialog(entity me)
+void XonoticQuitDialog_fill(entity me)
{
entity e;
me.TR(me);
#endif
#ifdef IMPLEMENTATION
-void fillXonoticSettingsDialog(entity me)
+void XonoticSettingsDialog_fill(entity me)
{
entity mc;
mc = makeXonoticTabController(me.rows - 2);
return me;
}
-void fillXonoticAudioSettingsTab(entity me)
+void XonoticAudioSettingsTab_fill(entity me)
{
entity e, s, sl;
return FALSE;
}
-void fillXonoticEffectsSettingsTab(entity me)
+void XonoticEffectsSettingsTab_fill(entity me)
{
entity e, s;
float n;
me.configureDialog(me);
return me;
}
-void fillXonoticInputSettingsTab(entity me)
+void XonoticInputSettingsTab_fill(entity me)
{
entity e;
entity kb;
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticTextLabel(0, "Key bindings:"));
me.TR(me);
- me.TD(me, me.rows - 2, 3, kb = makeXonoticKeyBinder());
+ me.TD(me, me.rows - 2, 3.3, kb = makeXonoticKeyBinder());
me.gotoRC(me, me.rows - 1, 0);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticButton("Change key...", '0 0 0'));
+ me.TD(me, 1, 1.1, e = makeXonoticButton("Change key...", '0 0 0'));
e.onClick = KeyBinder_Bind_Change;
e.onClickEntity = kb;
kb.keyGrabButton = e;
- me.TD(me, 1, 1, e = makeXonoticButton("Edit...", '0 0 0'));
+ me.TD(me, 1, 1.1, e = makeXonoticButton("Edit...", '0 0 0'));
e.onClick = KeyBinder_Bind_Edit;
e.onClickEntity = kb;
kb.userbindEditButton = e;
kb.userbindEditDialog = main.userbindEditDialog;
main.userbindEditDialog.keybindBox = kb;
- me.TD(me, 1, 1, e = makeXonoticButton("Clear", '0 0 0'));
+ me.TD(me, 1, 1.1, e = makeXonoticButton("Clear", '0 0 0'));
e.onClick = KeyBinder_Bind_Clear;
e.onClickEntity = kb;
Dialog_Close(btn, me);
}
-void loadUserBindXonoticUserbindEditDialog(entity me, string theName, string theCommandPress, string theCommandRelease)
+void XonoticUserbindEditDialog_loadUserBind(entity me, string theName, string theCommandPress, string theCommandRelease)
{
me.nameBox.setText(me.nameBox, theName);
me.nameBox.keyDown(me.nameBox, K_END, 0, 0);
me.nameBox.keyDown(me.commandReleaseBox, K_END, 0, 0);
}
-void fillXonoticUserbindEditDialog(entity me)
+void XonoticUserbindEditDialog_fill(entity me)
{
entity e;
me.TR(me);
me.configureDialog(me);
return me;
}
-void fillXonoticMiscSettingsTab(entity me)
+void XonoticMiscSettingsTab_fill(entity me)
{
entity e;
entity sk;
#endif
#ifdef IMPLEMENTATION
-void showNotifyXonoticCvarsDialog(entity me)
+void XonoticCvarsDialog_showNotify(entity me)
{
loadAllCvars(me);
}
-string toStringXonoticCvarsDialog(entity me)
+string XonoticCvarsDialog_toString(entity me)
{
return "XXX";
}
-void fillXonoticCvarsDialog(entity me)
+void XonoticCvarsDialog_fill(entity me)
{
entity e, cvarlist, btn;
cvarlist = makeXonoticCvarList();
return me;
}
-void fillXonoticNetworkSettingsTab(entity me)
+void XonoticNetworkSettingsTab_fill(entity me)
{
entity e;
me.configureDialog(me);
return me;
}
-void fillXonoticVideoSettingsTab(entity me)
+void XonoticVideoSettingsTab_fill(entity me)
{
entity e;
fclose(fh);
}
-void fillXonoticSingleplayerDialog(entity me)
+void XonoticSingleplayerDialog_fill(entity me)
{
entity e, btnPrev, btnNext, lblTitle;
#endif
#ifdef IMPLEMENTATION
-void fillXonoticWinnerDialog(entity me)
+void XonoticWinnerDialog_fill(entity me)
{
entity e;
return b;
}
-void showNotifyXonoticTeamSelectDialog(entity me)
+void XonoticTeamSelectDialog_showNotify(entity me)
{
float teams, nTeams;
teams = cvar("_teams_available");
me.team4.disabled = !(teams & 8); nTeams += !!(teams & 8);
}
-void fillXonoticTeamSelectDialog(entity me)
+void XonoticTeamSelectDialog_fill(entity me)
{
entity e;
me.TR(me);
me.configureXonoticGametypeButton(me, theGroup, theCvar, theText);
return me;
}
-void configureXonoticGametypeButtonXonoticGametypeButton(entity me, float theGroup, string theCvar, string theText)
+void XonoticGametypeButton_configureXonoticGametypeButton(entity me, float theGroup, string theCvar, string theText)
{
if(theCvar)
{
me.onClick = GameTypeButton_Click;
me.onClickEntity = NULL;
}
-void setCheckedXonoticGametypeButton(entity me, float val)
+void XonoticGametypeButton_setChecked(entity me, float val)
{
if(val != me.checked)
{
me.saveCvars(me);
}
}
-void loadCvarsXonoticGametypeButton(entity me)
+void XonoticGametypeButton_loadCvars(entity me)
{
if not(me.cvarName)
return;
me.checked = cvar(me.cvarName);
}
-void saveCvarsXonoticGametypeButton(entity me)
+void XonoticGametypeButton_saveCvars(entity me)
{
if not(me.cvarName)
return;
me.configureXonoticImage(me, theImage, theAspect);
return me;
}
-void configureXonoticImageXonoticImage(entity me, string theImage, float theAspect)
+void XonoticImage_configureXonoticImage(entity me, string theImage, float theAspect)
{
me.configureImage(me, theImage);
me.forcedAspect = theAspect;
me.configureXonoticInputBox(me, doEditColorCodes, theCvar);
return me;
}
-void configureXonoticInputBoxXonoticInputBox(entity me, float doEditColorCodes, string theCvar)
+void XonoticInputBox_configureXonoticInputBox(entity me, float doEditColorCodes, string theCvar)
{
me.configureInputBox(me, "", 0, me.fontSize, me.image);
me.editColorCodes = doEditColorCodes;
}
me.cursorPos = strlen(me.text);
}
-void focusLeaveXonoticInputBox(entity me)
+void XonoticInputBox_focusLeave(entity me)
{
me.saveCvars(me);
}
-void setTextXonoticInputBox(entity me, string new)
+void XonoticInputBox_setText(entity me, string new)
{
if(me.text != new)
{
- setTextInputBox(me, new);
+ SUPER(XonoticInputBox).setText(me, new);
me.onChange(me, me.onChangeEntity);
}
else
- setTextInputBox(me, new);
+ SUPER(XonoticInputBox).setText(me, new);
}
-void loadCvarsXonoticInputBox(entity me)
+void XonoticInputBox_loadCvars(entity me)
{
if not(me.cvarName)
return;
- setTextInputBox(me, cvar_string(me.cvarName));
+ SUPER(XonoticInputBox).setText(me, cvar_string(me.cvarName));
}
-void saveCvarsXonoticInputBox(entity me)
+void XonoticInputBox_saveCvars(entity me)
{
if not(me.cvarName)
return;
cvar_set(me.cvarName, me.text);
}
-float keyDownXonoticInputBox(entity me, float key, float ascii, float shift)
+float XonoticInputBox_keyDown(entity me, float key, float ascii, float shift)
{
float r;
r = 0;
}
me.onEnter(me, me.onEnterEntity);
}
- if(keyDownInputBox(me, key, ascii, shift))
+ if(SUPER(XonoticInputBox).keyDown(me, key, ascii, shift))
r = 1;
return r;
}
me.configureXonoticKeyBinder(me);
return me;
}
-void configureXonoticKeyBinderXonoticKeyBinder(entity me)
+void XonoticKeyBinder_configureXonoticKeyBinder(entity me)
{
me.configureXonoticListBox(me);
if(Xonotic_KeyBinds_Count < 0)
me.nItems = Xonotic_KeyBinds_Count;
me.setSelected(me, 0);
}
-void resizeNotifyXonoticKeyBinder(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void XonoticKeyBinder_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- resizeNotifyXonoticListBox(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(XonoticKeyBinder).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
me.keyGrabButton.forcePressed = 1;
keyGrabber = me;
}
-void keyGrabbedXonoticKeyBinder(entity me, float key, float ascii)
+void XonoticKeyBinder_keyGrabbed(entity me, float key, float ascii)
{
float n, j, k, nvalid;
string func;
}
localcmd("\nbind \"", keynumtostring(key), "\" \"", func, "\"\n");
}
-void editUserbindXonoticKeyBinder(entity me, string theName, string theCommandPress, string theCommandRelease)
+void XonoticKeyBinder_editUserbind(entity me, string theName, string theCommandPress, string theCommandRelease)
{
string func, descr;
}
}
-void clickListBoxItemXonoticKeyBinder(entity me, float i, vector where)
+void XonoticKeyBinder_clickListBoxItem(entity me, float i, vector where)
{
if(i == me.lastClickedServer)
if(time < me.lastClickedTime + 0.3)
me.lastClickedServer = i;
me.lastClickedTime = time;
}
-void setSelectedXonoticKeyBinder(entity me, float i)
+void XonoticKeyBinder_setSelected(entity me, float i)
{
// handling of "unselectable" items
i = floor(0.5 + bound(0, i, me.nItems - 1));
me.previouslySelected = i;
if(me.userbindEditButton)
me.userbindEditButton.disabled = (substring(Xonotic_KeyBinds_Descriptions[i], 0, 1) != "$");
- setSelectedListBox(me, i);
+ SUPER(XonoticKeyBinder).setSelected(me, i);
}
-float keyDownXonoticKeyBinder(entity me, float key, float ascii, float shift)
+float XonoticKeyBinder_keyDown(entity me, float key, float ascii, float shift)
{
float r;
r = 1;
KeyBinder_Bind_Clear(me, me);
break;
default:
- r = keyDownListBox(me, key, ascii, shift);
+ r = SUPER(XonoticKeyBinder).keyDown(me, key, ascii, shift);
break;
}
return r;
}
-void drawListBoxItemXonoticKeyBinder(entity me, float i, vector absSize, float isSelected)
+void XonoticKeyBinder_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
{
string s;
float j, k, n;
theAlpha *= SKINALPHA_DISABLED;
}
- draw_Text(me.realUpperMargin * eY + extraMargin * eX, descr, me.realFontSize, theColor, theAlpha, 0);
+ s = draw_TextShortenToWidth(descr, me.columnFunctionSize, 0, me.realFontSize);
+ draw_Text(me.realUpperMargin * eY + extraMargin * eX, s, me.realFontSize, theColor, theAlpha, 0);
if(func != "")
{
n = tokenize(findkeysforcommand(func)); // uses '...' strings
me.configureXonoticListBox(me);
return me;
}
-void configureXonoticListBoxXonoticListBox(entity me)
+void XonoticListBox_configureXonoticListBox(entity me)
{
me.configureListBox(me, me.scrollbarWidth, 1); // item height gets set up later
}
-void resizeNotifyXonoticListBox(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void XonoticListBox_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
me.itemHeight = me.rowsPerItem * me.fontSize / absSize_y;
- resizeNotifyListBox(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(XonoticListBox).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
}
#endif
ATTRIB(MainWindow, mapInfoDialog, entity, NULL)
ATTRIB(MainWindow, userbindEditDialog, entity, NULL)
ATTRIB(MainWindow, winnerDialog, entity, NULL)
- ATTRIB(MainWindow, radarDialog, entity, NULL)
+ ATTRIB(MainWindow, waypointDialog, entity, NULL)
ATTRIB(MainWindow, serverInfoDialog, entity, NULL)
ATTRIB(MainWindow, cvarsDialog, entity, NULL)
ATTRIB(MainWindow, mainNexposee, entity, NULL)
me.setText(me, "Do not press this button again!");
}
-void configureMainWindowMainWindow(entity me)
+void MainWindow_configureMainWindow(entity me)
{
entity n, i;
i = spawnXonoticTeamSelectDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDExitDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDNotificationDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDInventoryDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDHealthArmorDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDChatDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDModIconsDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDPowerupsDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDPressedKeysDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDRaceTimerDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDRadarDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDScoreDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDTimerDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDVoteDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ i = spawnXonoticHUDWeaponIconsDialog();
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
me.advancedDialog = i = spawnXonoticAdvancedDialog();
i.configureDialog(i);
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
- me.radarDialog = i = spawnXonoticRadarDialog();
+ me.waypointDialog = i = spawnXonoticWaypointDialog();
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
#endif
#ifdef IMPLEMENTATION
-void destroyXonoticMapList(entity me)
+void XonoticMapList_destroy(entity me)
{
MapInfo_Shutdown();
}
return me;
}
-void configureXonoticMapListXonoticMapList(entity me)
+void XonoticMapList_configureXonoticMapList(entity me)
{
me.configureXonoticListBox(me);
me.refilter(me);
}
-void loadCvarsXonoticMapList(entity me)
+void XonoticMapList_loadCvars(entity me)
{
me.refilter(me);
}
-float g_maplistCacheQueryXonoticMapList(entity me, float i)
+float XonoticMapList_g_maplistCacheQuery(entity me, float i)
{
return stof(substring(me.g_maplistCache, i, 1));
}
-void g_maplistCacheToggleXonoticMapList(entity me, float i)
+void XonoticMapList_g_maplistCacheToggle(entity me, float i)
{
string a, b, c, s, bspname;
float n;
}
}
-void drawXonoticMapList(entity me)
+void XonoticMapList_draw(entity me)
{
if(me.startButton)
me.startButton.disabled = ((me.selectedItem < 0) || (me.selectedItem >= me.nItems));
- drawListBox(me);
+ SUPER(XonoticMapList).draw(me);
}
-void resizeNotifyXonoticMapList(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void XonoticMapList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
me.itemAbsSize = '0 0 0';
- resizeNotifyXonoticListBox(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(XonoticMapList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
me.checkMarkOrigin = eY + eX * (me.columnPreviewOrigin + me.columnPreviewSize) - me.checkMarkSize;
}
-void clickListBoxItemXonoticMapList(entity me, float i, vector where)
+void XonoticMapList_clickListBoxItem(entity me, float i, vector where)
{
if(where_x <= me.columnPreviewOrigin + me.columnPreviewSize)
{
}
}
-void drawListBoxItemXonoticMapList(entity me, float i, vector absSize, float isSelected)
+void XonoticMapList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
{
// layout: Ping, Map name, Map name, NP, TP, MP
string s;
MapInfo_ClearTemps();
}
-void refilterXonoticMapList(entity me)
+void XonoticMapList_refilter(entity me)
{
float i, j, n;
string s;
}
}
-void refilterCallbackXonoticMapList(entity me, entity cb)
+void XonoticMapList_refilterCallback(entity me, entity cb)
{
me.refilter(me);
}
}
}
-float keyDownXonoticMapList(entity me, float scan, float ascii, float shift)
+float XonoticMapList_keyDown(entity me, float scan, float ascii, float shift)
{
string ch, save;
if(scan == K_ENTER)
me.setSelected(me, MapInfo_FindName_firstResult);
}
else
- return keyDownListBox(me, scan, ascii, shift);
+ return SUPER(XonoticMapList).keyDown(me, scan, ascii, shift);
return 1;
}
return me;
}
-void configureXonoticNexposeeXonoticNexposee(entity me)
+void XonoticNexposee_configureXonoticNexposee(entity me)
{
}
-void closeXonoticNexposee(entity me)
+void XonoticNexposee_close(entity me)
{
m_goto(string_null); // hide
}
return me;
}
-void setPlayerListXonoticPlayerList(entity me, string plist)
+void XonoticPlayerList_setPlayerList(entity me, string plist)
{
dprint(plist,"------------\n");
me.playerList = buf;
}
-string getPlayerListXonoticPlayerList(entity me, float i, float key)
+string XonoticPlayerList_getPlayerList(entity me, float i, float key)
{
return bufstr_get(me.playerList, i * PLAYERPARM_COUNT + key);
}
-void resizeNotifyXonoticPlayerList(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void XonoticPlayerList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
me.itemAbsSize = '0 0 0';
- resizeNotifyXonoticListBox(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(XonoticPlayerList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
me.columnScoreOrigin = me.columnNameOrigin + me.columnNameSize + me.realFontSize_x;
}
-void drawListBoxItemXonoticPlayerList(entity me, float i, vector absSize, float isSelected)
+void XonoticPlayerList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
{
string s;
string score;
#define BUFMODELS_DESC 4
#define BUFMODELS_COUNT 5
-void configureXonoticPlayerModelSelectorXonoticPlayerModelSelector(entity me)
+void XonoticPlayerModelSelector_configureXonoticPlayerModelSelector(entity me)
{
float sortbuf, glob, i;
string fn;
get_model_parameters(string_null, 0);
me.loadCvars(me);
}
-void destroyXonoticPlayerModelSelector(entity me)
+void XonoticPlayerModelSelector_destroy(entity me)
{
buf_del(me.bufModels);
me.bufModels = -1;
}
-void loadCvarsXonoticPlayerModelSelector(entity me)
+void XonoticPlayerModelSelector_loadCvars(entity me)
{
float i;
if(me.currentModel)
me.go(me, 0); // this will set the other vars for currentSkin and currentModel
}
-void goXonoticPlayerModelSelector(entity me, float d)
+void XonoticPlayerModelSelector_go(entity me, float d)
{
me.idxModels = mod(me.idxModels + d + me.numModels, me.numModels);
me.saveCvars(me);
}
-void saveCvarsXonoticPlayerModelSelector(entity me)
+void XonoticPlayerModelSelector_saveCvars(entity me)
{
// we can't immediately apply here because of flood control
cvar_set("_cl_playermodel", me.currentModel);
cvar_set("_cl_playerskin", ftos(me.currentSkin));
}
-void drawXonoticPlayerModelSelector(entity me)
+void XonoticPlayerModelSelector_draw(entity me)
{
float i, n;
vector o;
- drawImage(me);
+ SUPER(XonoticPlayerModelSelector).draw(me);
// draw text on the image, handle \n in the description
draw_CenterText('0.5 0 0', me.currentModelTitle, me.realFontSize * (me.titleFontSize / me.fontSize), SKINCOLOR_MODELTITLE, SKINALPHA_MODELTITLE, FALSE);
}
}
-void resizeNotifyXonoticPlayerModelSelector(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void XonoticPlayerModelSelector_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- resizeNotifyImage(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(XonoticPlayerModelSelector).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.realFontSize_y = me.fontSize / absSize_y;
me.realFontSize_x = me.fontSize / absSize_x;
}
me.configureXonoticRadioButton(me, theGroup, theCvar, theValue, theText);
return me;
}
-void configureXonoticRadioButtonXonoticRadioButton(entity me, float theGroup, string theCvar, string theValue, string theText)
+void XonoticRadioButton_configureXonoticRadioButton(entity me, float theGroup, string theCvar, string theValue, string theText)
{
if(theCvar)
{
}
me.configureRadioButton(me, theText, me.fontSize, me.image, theGroup, 0);
}
-void setCheckedXonoticRadioButton(entity me, float val)
+void XonoticRadioButton_setChecked(entity me, float val)
{
if(val != me.checked)
{
me.saveCvars(me);
}
}
-void loadCvarsXonoticRadioButton(entity me)
+void XonoticRadioButton_loadCvars(entity me)
{
if(me.cvarValue)
{
}
}
}
-void drawXonoticRadioButton(entity me)
+void XonoticRadioButton_draw(entity me)
{
if not(me.cvarValue)
if not(me.cvarName)
if(!found)
me.setChecked(me, 1);
}
- drawCheckBox(me);
+ SUPER(XonoticRadioButton).draw(me);
}
-void saveCvarsXonoticRadioButton(entity me)
+void XonoticRadioButton_saveCvars(entity me)
{
if(me.cvarValue)
{
#endif
#ifdef IMPLEMENTATION
-void closeXonoticRootDialog(entity me)
+void XonoticRootDialog_close(entity me)
{
m_goto(string_null);
}
me.configureXonoticServerList(me);
return me;
}
-void configureXonoticServerListXonoticServerList(entity me)
+void XonoticServerList_configureXonoticServerList(entity me)
{
me.configureXonoticListBox(me);
me.nItems = 0;
}
-void setSelectedXonoticServerList(entity me, float i)
+void XonoticServerList_setSelected(entity me, float i)
{
float save;
save = me.selectedItem;
- setSelectedListBox(me, i);
+ SUPER(XonoticServerList).setSelected(me, i);
/*
if(me.selectedItem == save)
return;
me.ipAddressBox.cursorPos = strlen(me.selectedServer);
me.ipAddressBoxFocused = -1;
}
-void refreshServerListXonoticServerList(entity me, float mode)
+void XonoticServerList_refreshServerList(entity me, float mode)
{
// 0: just reparametrize
// 1: also ask for new servers
refreshhostcache();
}
}
-void focusEnterXonoticServerList(entity me)
+void XonoticServerList_focusEnter(entity me)
{
if(time < me.nextRefreshTime)
{
me.nextRefreshTime = time + 10;
me.refreshServerList(me, 1);
}
-void drawXonoticServerList(entity me)
+void XonoticServerList_draw(entity me)
{
float i, found, owned;
me.ipAddressBoxFocused = me.ipAddressBox.focused;
}
- drawListBox(me);
+ SUPER(XonoticServerList).draw(me);
}
void ServerList_PingSort_Click(entity btn, entity me)
{
me.ipAddressBox.cursorPos = 0;
me.ipAddressBoxFocused = -1;
}
-void setSortOrderXonoticServerList(entity me, float field, float direction)
+void XonoticServerList_setSortOrder(entity me, float field, float direction)
{
if(me.currentSortField == field)
direction = -me.currentSortOrder;
me.selectedServer = string_null;
me.refreshServerList(me, 0);
}
-void positionSortButtonXonoticServerList(entity me, entity btn, float theOrigin, float theSize, string theTitle, void(entity, entity) theFunc)
+void XonoticServerList_positionSortButton(entity me, entity btn, float theOrigin, float theSize, string theTitle, void(entity, entity) theFunc)
{
vector originInLBSpace, sizeInLBSpace;
originInLBSpace = eY * (-me.itemHeight);
btn.onClickEntity = me;
btn.resized = 1;
}
-void resizeNotifyXonoticServerList(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void XonoticServerList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- resizeNotifyXonoticListBox(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(XonoticServerList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
main.serverInfoDialog.loadServerInfo(main.serverInfoDialog, me.selectedItem);
DialogOpenButton_Click(me, main.serverInfoDialog);
}
-void clickListBoxItemXonoticServerList(entity me, float i, vector where)
+void XonoticServerList_clickListBoxItem(entity me, float i, vector where)
{
if(i == me.lastClickedServer)
if(time < me.lastClickedTime + 0.3)
me.lastClickedServer = i;
me.lastClickedTime = time;
}
-void drawListBoxItemXonoticServerList(entity me, float i, vector absSize, float isSelected)
+void XonoticServerList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
{
// layout: Ping, Server name, Map name, NP, TP, MP
string s;
draw_Text(me.realUpperMargin * eY + (me.columnPlayersOrigin + (me.columnPlayersSize - draw_TextWidth(s, 0, me.realFontSize)) * 0.5) * eX, s, me.realFontSize, theColor, theAlpha, 0);
}
-float keyDownXonoticServerList(entity me, float scan, float ascii, float shift)
+float XonoticServerList_keyDown(entity me, float scan, float ascii, float shift)
{
float i;
vector org, sz;
me.ipAddressBoxFocused = -1;
}
}
- else if(keyDownListBox(me, scan, ascii, shift))
+ else if(SUPER(XonoticServerList).keyDown(me, scan, ascii, shift))
return 1;
else if(!me.controlledTextbox)
return 0;
return me;
}
-void configureXonoticSkinListXonoticSkinList(entity me)
+void XonoticSkinList_configureXonoticSkinList(entity me)
{
me.configureXonoticListBox(me);
me.getSkins(me);
me.loadCvars(me);
}
-void loadCvarsXonoticSkinList(entity me)
+void XonoticSkinList_loadCvars(entity me)
{
string s;
float i, n;
}
}
-void saveCvarsXonoticSkinList(entity me)
+void XonoticSkinList_saveCvars(entity me)
{
cvar_set("menu_skin", me.skinParameter(me, me.selectedItem, SKINPARM_NAME));
}
-string skinParameterXonoticSkinList(entity me, float i, float key)
+string XonoticSkinList_skinParameter(entity me, float i, float key)
{
return bufstr_get(me.skinlist, i * SKINPARM_COUNT + key);
}
-void getSkinsXonoticSkinList(entity me)
+void XonoticSkinList_getSkins(entity me)
{
float glob, buf, i, n, fh;
string s;
me.nItems = n;
}
-void destroyXonoticSkinList(entity me)
+void XonoticSkinList_destroy(entity me)
{
buf_del(me.skinlist);
}
-void resizeNotifyXonoticSkinList(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void XonoticSkinList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
me.itemAbsSize = '0 0 0';
- resizeNotifyXonoticListBox(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(XonoticSkinList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
me.columnNameSize = 1 - me.columnPreviewSize - 2 * me.realFontSize_x;
}
-void drawListBoxItemXonoticSkinList(entity me, float i, vector absSize, float isSelected)
+void XonoticSkinList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
{
string s;
draw_Text(me.realUpperMargin2 * eY + (me.columnNameOrigin + 1.00 * (me.columnNameSize - draw_TextWidth(s, 0, me.realFontSize))) * eX, s, me.realFontSize, SKINCOLOR_SKINLIST_AUTHOR, SKINALPHA_TEXT, 0);
}
-void setSkinXonoticSkinList(entity me)
+void XonoticSkinList_setSkin(entity me)
{
me.saveCvars(me);
localcmd("\nmenu_restart\ntogglemenu\ndefer 0.1 \"menu_cmd skinselect\"\n");
me.setSkin(me);
}
-void clickListBoxItemXonoticSkinList(entity me, float i, vector where)
+void XonoticSkinList_clickListBoxItem(entity me, float i, vector where)
{
if(i == me.lastClickedSkin)
if(time < me.lastClickedTime + 0.3)
me.lastClickedTime = time;
}
-float keyDownXonoticSkinList(entity me, float scan, float ascii, float shift)
+float XonoticSkinList_keyDown(entity me, float scan, float ascii, float shift)
{
if(scan == K_ENTER) {
me.setSkin(me);
return 1;
}
else
- return keyDownListBox(me, scan, ascii, shift);
+ return SUPER(XonoticSkinList).keyDown(me, scan, ascii, shift);
}
#endif
me.configureXonoticSlider(me, theValueMin, theValueMax, theValueStep, theCvar);
return me;
}
-void configureXonoticSliderXonoticSlider(entity me, float theValueMin, float theValueMax, float theValueStep, string theCvar)
+void XonoticSlider_configureXonoticSlider(entity me, float theValueMin, float theValueMax, float theValueStep, string theCvar)
{
float v, vk, vp;
v = theValueMin;
me.tooltip = getZonedTooltipForIdentifier(theCvar);
}
}
-void setValueXonoticSlider(entity me, float val)
+void XonoticSlider_setValue(entity me, float val)
{
if(val != me.value)
{
- setValueSlider( me, val );
+ SUPER(XonoticSlider).setValue( me, val );
me.saveCvars(me);
}
}
-void loadCvarsXonoticSlider(entity me)
+void XonoticSlider_loadCvars(entity me)
{
if not(me.cvarName)
return;
me.setValue( me, cvar(me.cvarName) );
}
-void saveCvarsXonoticSlider(entity me)
+void XonoticSlider_saveCvars(entity me)
{
if not(me.cvarName)
return;
me.configureXonoticSlider(me, theValueMin, theValueMax, theValueStep, theCvar);
return me;
}
-void loadCvarsXonoticDecibelsSlider(entity me)
+void XonoticDecibelsSlider_loadCvars(entity me)
{
float v;
v = cvar(me.cvarName);
if(v >= 0.98)
- setValueSlider( me, 0 );
+ Slider_setValue( me, 0 );
else if(v < 0.0005)
- setValueSlider( me, -1000000 );
+ Slider_setValue( me, -1000000 );
else
- setValueSlider( me, 0.1 * floor(0.5 + 10.0 * log10(cvar(me.cvarName)) * 10) );
+ Slider_setValue( me, 0.1 * floor(0.5 + 10.0 * log10(cvar(me.cvarName)) * 10) );
}
-void saveCvarsXonoticDecibelsSlider(entity me)
+void XonoticDecibelsSlider_saveCvars(entity me)
{
if not(me.cvarName)
return;
cvar_set(me.cvarName, ftos(pow(10, me.value / 10)));
}
-string valueToTextXonoticDecibelsSlider(entity me, float v)
+string XonoticDecibelsSlider_valueToText(entity me, float v)
{
if(v < -33)
return "OFF";
else if(v >= -0.1)
return "MAX";
- return strcat(valueToTextSlider(me, v), " dB");
+ return strcat(SUPER(XonoticDecibelsSlider).valueToText(me, v), " dB");
}
#endif
me.configureXonoticResolutionSlider(me);
return me;
}
-void addResolutionXonoticResolutionSlider(entity me, float w, float h, float pixelheight)
+void XonoticResolutionSlider_addResolution(entity me, float w, float h, float pixelheight)
{
me.addValue(me, strzone(strcat(ftos(w), "x", ftos(h))), strzone(strcat(ftos(w), " ", ftos(h), " ", ftos(pixelheight))));
// FIXME (in case you ever want to dynamically instantiate this): THIS IS NEVER FREED
}
-void configureXonoticResolutionSliderXonoticResolutionSlider(entity me)
+void XonoticResolutionSlider_configureXonoticResolutionSlider(entity me)
{
float i;
vector r0, r;
me.configureXonoticTextSliderValues(me);
}
-void loadCvarsXonoticResolutionSlider(entity me)
+void XonoticResolutionSlider_loadCvars(entity me)
{
me.setValueFromIdentifier(me, strcat(cvar_string("menu_vid_width"), " ", cvar_string("menu_vid_height"), " ", cvar_string("menu_vid_pixelheight")));
}
-void saveCvarsXonoticResolutionSlider(entity me)
+void XonoticResolutionSlider_saveCvars(entity me)
{
if(me.value >= 0 || me.value < me.nValues)
{
#endif
#ifdef IMPLEMENTATION
-void showNotifyXonoticTab(entity me)
+void XonoticTab_showNotify(entity me)
{
loadAllCvars(me);
- showNotifyContainer(me);
+ SUPER(XonoticTab).showNotify(me);
}
#endif
me.configureXonoticTabController(me, theRows);
return me;
}
-void configureXonoticTabControllerXonoticTabController(entity me, float theRows)
+void XonoticTabController_configureXonoticTabController(entity me, float theRows)
{
me.rows = theRows;
}
-entity makeTabButtonXonoticTabController(entity me, string theTitle, entity tab)
+entity XonoticTabController_makeTabButton(entity me, string theTitle, entity tab)
{
entity b;
if(me.rows != tab.rows)
me.configureXonoticTextLabel(me, theAlign, theText);
return me;
}
-void configureXonoticTextLabelXonoticTextLabel(entity me, float theAlign, string theText)
+void XonoticTextLabel_configureXonoticTextLabel(entity me, float theAlign, string theText)
{
me.configureLabel(me, theText, me.fontSize, theAlign);
}
-void drawXonoticTextLabel(entity me)
+void XonoticTextLabel_draw(entity me)
{
- drawLabel(me);
+ SUPER(XonoticTextLabel).draw(me);
}
#endif
me.configureXonoticTextSlider(me, theCvar);
return me;
}
-void configureXonoticTextSliderXonoticTextSlider(entity me, string theCvar)
+void XonoticTextSlider_configureXonoticTextSlider(entity me, string theCvar)
{
me.configureSliderVisuals(me, me.fontSize, me.align, me.valueSpace, me.image);
if(theCvar)
// don't load it yet
}
}
-void setValueXonoticTextSlider(entity me, float val)
+void XonoticTextSlider_setValue(entity me, float val)
{
if(val != me.value)
{
- setValueSlider( me, val );
+ SUPER(XonoticTextSlider).setValue( me, val );
me.saveCvars(me);
}
}
-void loadCvarsXonoticTextSlider(entity me)
+void XonoticTextSlider_loadCvars(entity me)
{
if not(me.cvarName)
return;
s = strcat(s, " ", cvar_string(argv(i)));
me.setValueFromIdentifier(me, s);
}
-void saveCvarsXonoticTextSlider(entity me)
+void XonoticTextSlider_saveCvars(entity me)
{
if not(me.cvarName)
return;
}
}
}
-void configureXonoticTextSliderValuesXonoticTextSlider(entity me)
+void XonoticTextSlider_configureXonoticTextSliderValues(entity me)
{
me.configureTextSliderValues(me, string_null);
me.loadCvars(me);
else
return m;
}
+
+string HUD_Panel_GetSettingName(float theSetting)
+{
+ switch(theSetting) {
+ case HUD_MENU_ENABLE: return ""; break;
+ default: return "";
+ }
+}
string getZonedTooltipForIdentifier(string s);
string resolvemod(string m);
+
+string HUD_Panel_GetSettingName(float setting);
me.configureXonoticWeaponsList(me);
return me;
}
-void configureXonoticWeaponsListXonoticWeaponsList(entity me)
+void XonoticWeaponsList_configureXonoticWeaponsList(entity me)
{
me.configureXonoticListBox(me);
}
-void drawXonoticWeaponsList(entity me)
+void XonoticWeaponsList_draw(entity me)
{
// read in cvar?
string s, t;
cvar_set("cl_weaponpriority", W_NameWeaponOrder(t));
}
me.nItems = tokenize_console(t);
- drawListBox(me);
+ SUPER(XonoticWeaponsList).draw(me);
}
void WeaponsList_MoveUp_Click(entity box, entity me)
{
me.selectedItem += 1;
}
}
-void resizeNotifyXonoticWeaponsList(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
+void XonoticWeaponsList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
{
- resizeNotifyXonoticListBox(me, relOrigin, relSize, absOrigin, absSize);
+ SUPER(XonoticWeaponsList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
}
-float mouseDragXonoticWeaponsList(entity me, vector pos)
+float XonoticWeaponsList_mouseDrag(entity me, vector pos)
{
float f, i;
i = me.selectedItem;
- f = mouseDragListBox(me, pos);
+ f = SUPER(XonoticWeaponsList).mouseDrag(me, pos);
if(me.selectedItem != i)
cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, i));
return f;
}
-string toStringXonoticWeaponsList(entity me)
+string XonoticWeaponsList_toString(entity me)
{
float n, i;
string s;
}
return substring(s, 0, strlen(s) - 2);
}
-void drawListBoxItemXonoticWeaponsList(entity me, float i, vector absSize, float isSelected)
+void XonoticWeaponsList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
{
entity e;
if(isSelected)
draw_Text(me.realUpperMargin * eY, e.message, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
}
-float keyDownXonoticWeaponsList(entity me, float scan, float ascii, float shift)
+float XonoticWeaponsList_keyDown(entity me, float scan, float ascii, float shift)
{
if(ascii == 43) // +
{
WeaponsList_MoveDown_Click(NULL, me);
return 1;
}
- else if(keyDownListBox(me, scan, ascii, shift))
+ else if(SUPER(XonoticWeaponsList).keyDown(me, scan, ascii, shift))
return 1;
return 0;
}
--- /dev/null
+float autocvar_sv_cheats;
+float autocvar_g_bastet;
+var float autocvar_g_movement_highspeed = 1;
prio = 1;
FOR_EACH_CLIENT(p)
{
- if(strcat(prefix, s, suffix) == p.netname)
+ if(clienttype(p) == CLIENTTYPE_BOT)
+ if(s == p.cleanname)
{
prio = 0;
break;
else
name = bot_name;
- self.cleanname = strzone(name);
-
// number bots with identical names
float i;
i = 0;
++i;
}
if (i)
- name = strcat(name, "(", ftos(i), ")");
+ self.netname = self.netname_freeme = strzone(strcat(prefix, name, "(", ftos(i), ")", suffix));
+ else
+ self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
+
+ self.cleanname = strzone(name);
// pick the model and skin
if(substring(bot_model, -4, 1) != ".")
self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model));
self.playerskin = self.playerskin_freeme = strzone(bot_skin);
- self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
-
self.cvar_cl_accuracy_data_share = 1; // share the bots weapon accuracy data with the world
self.cvar_cl_accuracy_data_receive = 0; // don't receive any weapon accuracy data
};
.float maycheat;
float sv_cheats;
-float autocvar_sv_cheats;
#define CHIMPULSE_SPEEDRUN_INIT 30
#define CHIMPULSE_GIVE_ALL 99
string GetMapname(void);
float speedaward_lastupdate;
float speedaward_lastsent;
-var float autocvar_g_movement_highspeed = 1;
void SV_PlayerPhysics()
{
local vector wishvel, wishdir, v;
void W_NextWeapon(float list)
{
if(list == 0)
- W_CycleWeapon(weaponpriority_hudselector_0, -1);
+ W_CycleWeapon(weaponorder_byid, -1);
else if(list == 1)
- W_CycleWeapon(weaponpriority_hudselector_1, -1);
+ W_CycleWeapon(weaponorder_byimpulse, -1);
else if(list == 2)
W_CycleWeapon(self.cvar_cl_weaponpriority, -1);
}
void W_PreviousWeapon(float list)
{
if(list == 0)
- W_CycleWeapon(weaponpriority_hudselector_0, +1);
+ W_CycleWeapon(weaponorder_byid, +1);
else if(list == 1)
- W_CycleWeapon(weaponpriority_hudselector_1, +1);
+ W_CycleWeapon(weaponorder_byimpulse, +1);
else if(list == 2)
W_CycleWeapon(self.cvar_cl_weaponpriority, +1);
}
dprint("FLAG: drop - owner is not carrying this flag??\n");
return;
}
- bprint(p.netname, "^7 lost the ", e.netname, "\n");
+ //bprint(p.netname, "^7 lost the ", e.netname, "\n");
+ Send_KillNotification (p.netname, e.netname, "", INFO_LOSTFLAG, MSG_INFO);
if(penalty_receiver)
UpdateFrags(penalty_receiver, -ctf_score_value("penalty_suicidedrop"));
other.flagcarried = self;
self.cnt = FLAG_CARRY;
self.angles = '0 0 0';
- bprint(other.netname, "^7 got the ", self.netname, "\n");
+ //bprint(other.netname, "^7 got the ", self.netname, "\n");
+ Send_KillNotification (other.netname, self.netname, "", INFO_GOTFLAG, MSG_INFO);
UpdateFrags(other, ctf_score_value("score_pickup_base"));
self.dropperid = other.playerid;
PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
if (other.team == self.team || (other.team != COLOR_TEAM1 && other.team != COLOR_TEAM2))
{
// return flag
- bprint(other.netname, "^7 returned the ", self.netname, "\n");
+ Send_KillNotification (other.netname, self.netname, "", INFO_RETURNFLAG, MSG_INFO);
+ //bprint(other.netname, "^7 returned the ", self.netname, "\n");
// punish the player who last had it
FOR_EACH_PLAYER(player)
self.owner = other;
other.flagcarried = self;
self.cnt = FLAG_CARRY;
- bprint(other.netname, "^7 picked up the ", self.netname, "\n");
+ Send_KillNotification (other.netname, self.netname, "", INFO_PICKUPFLAG, MSG_INFO);
+ //bprint(other.netname, "^7 picked up the ", self.netname, "\n");
float f;
f = bound(0, (self.pain_finished - time) / cvar("g_ctf_flag_returntime"), 1);
GameLogEcho(s);
}
+void Send_KillNotification (string s1, string s2, string s3, float msg, float type)
+{
+ WriteByte(MSG_ALL, SVC_TEMPENTITY);
+ WriteByte(MSG_ALL, TE_CSQC_NOTIFY);
+ WriteByte(MSG_ALL, CSQC_KILLNOTIFY);
+ WriteString(MSG_ALL, s1);
+ WriteString(MSG_ALL, s2);
+ WriteString(MSG_ALL, s3);
+ WriteShort(MSG_ALL, msg);
+ WriteByte(MSG_ALL, type);
+}
+
+// TODO: writespectatable?
+// Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
+void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type)
+{
+ if (clienttype(e) == CLIENTTYPE_REAL)
+ {
+ msg_entity = e;
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
+ WriteByte(MSG_ONE, CSQC_CENTERPRINT);
+ WriteString(MSG_ONE, s1);
+ WriteString(MSG_ONE, s2);
+ WriteShort(MSG_ONE, msg);
+ WriteByte(MSG_ONE, type);
+ }
+}
+
void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
{
- string s, a;
- float p, w;
+ string s, a, msg;
+ float p, w, type;
if (targ.classname == "player" || targ.classname == "corpse")
{
a = attacker.netname;
- if (targ == attacker)
+ if (targ == attacker) // suicides
{
- if (deathtype == DEATH_TEAMCHANGE) {
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", ColoredTeamName(targ.team)));
- } else if (deathtype == DEATH_AUTOTEAMCHANGE) {
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(targ.team)));
- return;
- } else if (deathtype == DEATH_CAMP) {
- if(sv_gentle)
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
- else
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
- } else if (deathtype == DEATH_NOAMMO) {
- if(sv_gentle)
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
- else
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
- } else if (deathtype == DEATH_ROT) {
- if(sv_gentle)
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
- else
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
- } else if (deathtype == DEATH_MIRRORDAMAGE) {
- if(sv_gentle)
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
- else
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
- } else if (deathtype == DEATH_QUIET) {
- // do nothing
- } else {
- if(sv_gentle)
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
- else
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
- }
- if(sv_gentle) {
- if (deathtype == DEATH_CAMP)
- bprint ("^1",s, "^1 thought they found a nice camping ground\n");
- else if (deathtype == DEATH_MIRRORDAMAGE)
- bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
- else
- bprint ("^1",s, "^1 will be reinserted into the game due to their own actions\n");
+ if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
+ msg = ColoredTeamName(targ.team); // TODO: check if needed?
+ Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
- if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
- {
- LogDeath("suicide", deathtype, targ, targ);
- GiveFrags(attacker, targ, -1);
- }
+ if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
+ {
+ LogDeath("suicide", deathtype, targ, targ);
+ GiveFrags(attacker, targ, -1);
+ }
+ // TODO: hmm?
+ /*
if (targ.killcount > 2)
bprint ("^1",s,"^1 faded after a ",ftos(targ.killcount)," point spree\n");
- } else {
- w = DEATH_WEAPONOF(deathtype);
- if(WEP_VALID(w))
- {
- w_deathtypestring = "couldn't resist the urge to self-destruct";
- w_deathtype = deathtype;
- weapon_action(w, WR_SUICIDEMESSAGE);
- bprint("^1", s, "^1 ", w_deathtypestring, "\n");
- }
- else if (deathtype == DEATH_KILL)
- bprint ("^1",s, "^1 couldn't take it anymore\n");
- else if (deathtype == DEATH_ROT)
- bprint ("^1",s, "^1 died\n");
- else if (deathtype == DEATH_NOAMMO)
- bprint ("^7",s, "^7 committed suicide. What's the point of living without ammo?\n");
- else if (deathtype == DEATH_CAMP)
- bprint ("^1",s, "^1 thought they found a nice camping ground\n");
- else if (deathtype == DEATH_MIRRORDAMAGE)
- bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
- else if (deathtype == DEATH_CHEAT)
- bprint ("^1",s, "^1 unfairly eliminated themself\n");
- else if (deathtype == DEATH_FIRE)
- bprint ("^1",s, "^1 burned to death\n");
- else if (deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
- bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
-
- if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
- {
- LogDeath("suicide", deathtype, targ, targ);
- GiveFrags(attacker, targ, -1);
- }
- if (targ.killcount > 2)
- bprint ("^1",s,"^1 ended it all after a ",ftos(targ.killcount)," kill spree\n");
+ */
+
+ // TODO: wut is this?
+ // givefrags for logging apparently?
+ if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
+ {
+ LogDeath("suicide", deathtype, targ, targ);
+ GiveFrags(attacker, targ, -1);
}
+
+ if (targ.killcount > 2)
+ msg = ftos(targ.killcount);
+ if(teams_matter && attacker.team == targ.team)
+ {
+ if(attacker.team == COLOR_TEAM1)
+ deathtype = KILL_TEAM_RED;
+ else
+ deathtype = KILL_TEAM_BLUE;
+ }
+
+ Send_KillNotification(s, msg, ftos(w), deathtype, MSG_SUICIDE);
}
else if (attacker.classname == "player" || attacker.classname == "gib")
{
if(teams_matter && attacker.team == targ.team)
{
- if(sv_gentle) {
- centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
- bprint ("^1", a, "^1 took action against a team mate\n");
- } else {
- centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s, ", a team mate!"));
- bprint ("^1", a, "^1 mows down a team mate\n");
- }
+ if(attacker.team == COLOR_TEAM1)
+ type = KILL_TEAM_RED;
+ else
+ type = KILL_TEAM_BLUE;
+
GiveFrags(attacker, targ, -1);
+
+ Send_CSQC_Centerprint(attacker, s, "", type, MSG_KILL);
+
if (targ.killcount > 2) {
- if(sv_gentle)
- bprint ("^1",s,"'s ^1",ftos(targ.killcount)," scoring spree was ended by a team mate!\n");
- else
- bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was ended by a team mate!\n");
+ msg = ftos(targ.killcount);
}
+
if (attacker.killcount > 2) {
- if(sv_gentle)
- bprint ("^1",a,"^1 ended a ",ftos(attacker.killcount)," scoring spree by going against a team mate\n");
- else
- bprint ("^1",a,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a team mate\n");
+ msg = ftos(attacker.killcount);
+ type = KILL_TEAM_SPREE;
}
+ Send_KillNotification(a, s, msg, type, MSG_KILL);
+
attacker.killcount = 0;
LogDeath("tk", deathtype, attacker, targ);
if (!checkrules_firstblood)
{
checkrules_firstblood = TRUE;
- if(sv_gentle)
- {
- bprint("^1",a, "^1 was the first to score", "\n");
- blood_message = "^1First point\n";
- //victim_message = "^1First victim\n"; // or First casualty
- }
- else
- {
- bprint("^1",a, "^1 drew first blood", "\n");
- blood_message = "^1First blood\n";
- victim_message = "^1First victim\n"; // or First casualty
- }
+ Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
+ // TODO: make these print at newline if they dont
+ Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
+ Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
}
- if(sv_gentle > 0) {
- centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, blood_message, "^4You scored against ^7", s, GetAdvancedDeathReports(targ)));
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, a,"^1 scored against you ^7", GetAdvancedDeathReports(attacker)));
+
+ if((cvar("sv_fragmessage_information_typefrag")) && (targ.BUTTON_CHAT)) {
+ Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
+ Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
} else {
- if((cvar("sv_fragmessage_information_typefrag")) && (targ.BUTTON_CHAT)) {
- centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, blood_message, "^1You typefragged ^7", s, GetAdvancedDeathReports(targ)));
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, victim_message, "^1You were typefragged by ^7", a, GetAdvancedDeathReports(attacker)));
- } else {
- centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, blood_message, "^4You fragged ^7", s, GetAdvancedDeathReports(targ)));
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, victim_message, "^1You were fragged by ^7", a, GetAdvancedDeathReports(attacker)));
- }
- attacker.taunt_soundtime = time + 1;
+ Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
+ Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
}
- if(sv_gentle) {
- bprint ("^1",s, "^1 needs a restart thanks to ", a, "\n");
- } else {
- w = DEATH_WEAPONOF(deathtype);
- if(WEP_VALID(w))
- {
- w_deathtypestring = "was blasted by";
- w_deathtype = deathtype;
- weapon_action(w, WR_KILLMESSAGE);
- p = strstrofs(w_deathtypestring, "#", 0);
- if(p < 0)
- bprint("^1", s, "^1 ", w_deathtypestring, " ", a, "\n");
- else
- bprint("^1", s, "^1 ", substring(w_deathtypestring, 0, p), a, "^1", substring(w_deathtypestring, p+1, strlen(w_deathtypestring) - (p+1)), "\n");
- }
- else if (deathtype == DEATH_TELEFRAG)
- bprint ("^1",s, "^1 was telefragged by ", a, "\n");
- else if (deathtype == DEATH_DROWN)
- bprint ("^1",s, "^1 was drowned by ", a, "\n");
- else if (deathtype == DEATH_SLIME)
- bprint ("^1",s, "^1 was slimed by ", a, "\n");
- else if (deathtype == DEATH_LAVA)
- bprint ("^1",s, "^1 was cooked by ", a, "\n");
- else if (deathtype == DEATH_FALL)
- bprint ("^1",s, "^1 was grounded by ", a, "\n");
- else if (deathtype == DEATH_SHOOTING_STAR)
- bprint ("^1",s, "^1 was shot into space by ", a, "\n");
- else if (deathtype == DEATH_SWAMP)
- bprint ("^1",s, "^1 was conserved by ", a, "\n");
+ attacker.taunt_soundtime = time + 1;
+
+ // TODO: fix this?
+ if (deathtype == DEATH_CUSTOM)
+ msg = strcat(deathmessage, " by ^1", msg);
else if (deathtype == DEATH_HURTTRIGGER && inflictor.message2 != "")
{
- p = strstrofs(inflictor.message2, "#", 0);
- if(p < 0)
- bprint("^1", s, "^1 ", inflictor.message2, " ", a, "\n");
- else
- bprint("^1", s, "^1 ", substring(inflictor.message2, 0, p), a, "^1", substring(inflictor.message2, p+1, strlen(inflictor.message2) - (p+1)), "\n");
+ msg = ftos(strstrofs(inflictor.message2, "#", 0));
}
- else if(deathtype == DEATH_SBCRUSH)
- bprint ("^1",s, "^1 was crushed by ^1", a, "\n");
- else if(deathtype == DEATH_SBMINIGUN)
- bprint ("^1",s, "^1 got shredded by ^1", a, "\n");
- else if(deathtype == DEATH_SBROCKET)
- bprint ("^1",s, "^1 was blased to bits by ^1", a, "\n");
- else if(deathtype == DEATH_SBBLOWUP)
- bprint ("^1",s, "^1 got cought in the destruction of ^1", a, "'s vehicle\n");
-
- else if(deathtype == DEATH_WAKIGUN)
- bprint ("^1",s, "^1 was bolted down by ^1", a, "\n");
- else if(deathtype == DEATH_WAKIROCKET)
- bprint ("^1",s, "^1 could find no shelter from ^1", a, "'s rockets\n");
- else if(deathtype == DEATH_WAKIBLOWUP)
- bprint ("^1",s, "^1 dies when ^1", a, "'s wakizashi dies.\n");
-
- else if(deathtype == DEATH_TURRET)
- bprint ("^1",s, "^1 was pushed into the line of fire by ^1", a, "\n");
- else if(deathtype == DEATH_TOUCHEXPLODE)
- bprint ("^1",s, "^1 was pushed into an accident by ^1", a, "\n");
- else if(deathtype == DEATH_CHEAT)
- bprint ("^1",s, "^1 was unfairly eliminated by ^1", a, "\n");
- else if (deathtype == DEATH_FIRE)
- bprint ("^1",s, "^1 was burnt to death by ^1", a, "\n");
- else if (deathtype == DEATH_CUSTOM)
- bprint ("^1",s, "^1 ", deathmessage, " by ^1", a, "\n");
- else
- bprint ("^1",s, "^1 was fragged by ", a, "\n");
- }
+ Send_KillNotification(s, a, msg, deathtype, MSG_KILL);
if(g_ctf && targ.flagcarried)
{
GiveFrags(attacker, targ, 1);
if (targ.killcount > 2) {
- if(sv_gentle)
- bprint ("^1",s,"'s ^1", ftos(targ.killcount), " scoring spree was ended by ", a, "\n");
- else
- bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", a, "\n");
+ Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE);
}
attacker.killcount = attacker.killcount + 1;
if (attacker.killcount > 2) {
- if(sv_gentle)
- bprint ("^1",a,"^1 made ",ftos(attacker.killcount)," scores in a row\n");
- else
- bprint ("^1",a,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
+ Send_KillNotification(a, ftos(attacker.killcount), "", KILL_SPREE, MSG_SPREE);
}
LogDeath("frag", deathtype, attacker, targ);
if (attacker.killcount == 3)
{
- if(sv_gentle) {
- bprint (a,"^7 made a ^1TRIPLE SCORE\n");
- } else {
- bprint (a,"^7 made a ^1TRIPLE FRAG\n");
- AnnounceTo(attacker, "03kills");
- }
+ Send_KillNotification(a, "", "", KILL_SPREE_3, MSG_SPREE);
+ AnnounceTo(attacker, "03kills");
}
else if (attacker.killcount == 5)
{
- if(sv_gentle) {
- bprint (a,"^7 unleashes ^1SCORING RAGE\n");
- } else {
- bprint (a,"^7 unleashes ^1RAGE\n");
- AnnounceTo(attacker, "05kills");
- }
+ Send_KillNotification(a, "", "", KILL_SPREE_5, MSG_SPREE);
+ AnnounceTo(attacker, "05kills");
}
else if (attacker.killcount == 10)
{
- if(sv_gentle) {
- bprint (a,"^7 made ^1TEN SCORES IN A ROW!\n");
- } else {
- bprint (a,"^7 starts the ^1MASSACRE!\n");
- AnnounceTo(attacker, "10kills");
- }
+ Send_KillNotification(a, "", "", KILL_SPREE_10, MSG_SPREE);
+ AnnounceTo(attacker, "10kills");
}
else if (attacker.killcount == 15)
{
- if(sv_gentle) {
- bprint (a,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
- } else {
- bprint (a,"^7 executes ^1MAYHEM!\n");
- AnnounceTo(attacker, "15kills");
- }
+ Send_KillNotification(a, "", "", KILL_SPREE_15, MSG_SPREE);
+ AnnounceTo(attacker, "15kills");
}
else if (attacker.killcount == 20)
{
- if(sv_gentle) {
- bprint (a,"^7 made ^1TWENTY SCORES IN A ROW!\n");
- } else {
- bprint (a,"^7 is a ^1BERSERKER!\n");
- AnnounceTo(attacker, "20kills");
- }
+ Send_KillNotification(a, "", "", KILL_SPREE_20, MSG_SPREE);
+ AnnounceTo(attacker, "20kills");
}
else if (attacker.killcount == 25)
{
- if(sv_gentle) {
- bprint (a,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
- } else {
- bprint (a,"^7 inflicts ^1CARNAGE!\n");
- AnnounceTo(attacker, "25kills");
- }
+ Send_KillNotification(a, "", "", KILL_SPREE_25, MSG_SPREE);
+ AnnounceTo(attacker, "25kills");
}
else if (attacker.killcount == 30)
{
- if(sv_gentle) {
- bprint (a,"^7 made ^1THIRTY SCORES IN A ROW!\n");
- } else {
- bprint (a,"^7 unleashes ^1ARMAGEDDON!\n");
- AnnounceTo(attacker, "30kills");
- }
+ Send_KillNotification(a, "", "", KILL_SPREE_30, MSG_SPREE);
+ AnnounceTo(attacker, "30kills");
}
}
}
else
{
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
+ Send_CSQC_Centerprint(targ, "", "", deathtype, MSG_KILL_ACTION);
if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
- bprint ("^1",s, "^1 ", inflictor.message, "\n");
- else if (deathtype == DEATH_DROWN)
- if(sv_gentle)
- bprint ("^1",s, "^1 was in the water for too long\n");
- else
- bprint ("^1",s, "^1 drowned\n");
- else if (deathtype == DEATH_SLIME)
- bprint ("^1",s, "^1 was slimed\n");
- else if (deathtype == DEATH_LAVA)
- if(sv_gentle)
- bprint ("^1",s, "^1 found a hot place\n");
- else
- bprint ("^1",s, "^1 turned into hot slag\n");
- else if (deathtype == DEATH_FALL)
- if(sv_gentle)
- bprint ("^1",s, "^1 tested gravity (and it worked)\n");
- else
- bprint ("^1",s, "^1 hit the ground with a crunch\n");
- else if (deathtype == DEATH_SHOOTING_STAR)
- bprint ("^1",s, "^1 became a shooting star\n");
- else if (deathtype == DEATH_SWAMP)
- if(sv_gentle)
- bprint ("^1",s, "^1 discovered a swamp\n");
- else
- bprint ("^1",s, "^1 is now conserved for centuries to come\n");
- else if(deathtype == DEATH_TURRET)
- bprint ("^1",s, "^1 was mowed down by a turret \n");
- else if (deathtype == DEATH_CUSTOM)
- bprint ("^1",s, "^1 ", deathmessage, "\n");
- else if(deathtype == DEATH_TOUCHEXPLODE)
- bprint ("^1",s, "^1 died in an accident\n");
- else if(deathtype == DEATH_CHEAT)
- bprint ("^1",s, "^1 was unfairly eliminated\n");
- else if(deathtype == DEATH_FIRE)
- if(sv_gentle)
- bprint ("^1",s, "^1 felt a little hot\n");
- else
- bprint ("^1",s, "^1 burnt to death\n");
- else
- if(sv_gentle)
- bprint ("^1",s, "^1 needs a restart\n");
- else
- bprint ("^1",s, "^1 died\n");
+ msg = inflictor.message;
+ else if (deathtype == DEATH_CUSTOM)
+ msg = deathmessage;
+
GiveFrags(targ, targ, -1);
if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
AnnounceTo(targ, "botlike");
}
+ Send_KillNotification(s, msg, "", deathtype, MSG_KILL_ACTION);
if (targ.killcount > 2)
- if(sv_gentle)
- bprint ("^1",s,"^1 needs a restart after a ",ftos(targ.killcount)," scoring spree\n");
- else
- bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
+ Send_KillNotification(s, ftos(targ.killcount), "", 0, MSG_KILL_ACTION_SPREE);
LogDeath("accident", deathtype, targ, targ);
}
#ifdef TETRIS
-float autocvar_g_bastet;
.vector tet_org;
float tet_vs_current_id;
builtins.qh
extensions.qh
post-builtins.qh
+autocvars.qh
../warpzonelib/anglestransform.qh
../warpzonelib/mathlib.qh
return self.ammo_nails >= cvar("g_balance_campingrifle_primary_ammo");
else if (req == WR_CHECKAMMO2)
return self.ammo_nails >= cvar("g_balance_campingrifle_secondary_ammo");
- else if (req == WR_SUICIDEMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "shot themself automatically";
- else
- w_deathtypestring = "sniped themself somehow";
- }
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- {
- if(w_deathtype & HITTYPE_BOUNCE)
- w_deathtypestring = "failed to hide from #'s bullet hail";
- else
- w_deathtypestring = "died in #'s bullet hail";
- }
- else
- {
- if(w_deathtype & HITTYPE_BOUNCE)
- {
- // TODO special headshot message here too?
- w_deathtypestring = "failed to hide from #'s rifle";
- }
- else
- {
- if(w_deathtype & HITTYPE_HEADSHOT)
- w_deathtypestring = "got hit in the head by #";
- else
- w_deathtypestring = "was sniped by #";
- }
- }
- }
else if (req == WR_RELOAD)
{
W_CampingRifle_Reload();
precache_sound("weapons/ric2.wav");
precache_sound("weapons/ric3.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SECONDARY)
+ w_deathtypestring = "shot themself automatically";
+ else
+ w_deathtypestring = "sniped themself somehow";
+ }
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SECONDARY)
+ {
+ if(w_deathtype & HITTYPE_BOUNCE)
+ w_deathtypestring = "failed to hide from #'s bullet hail";
+ else
+ w_deathtypestring = "died in #'s bullet hail";
+ }
+ else
+ {
+ if(w_deathtype & HITTYPE_BOUNCE)
+ {
+ // TODO special headshot message here too?
+ w_deathtypestring = "failed to hide from #'s rifle";
+ }
+ else
+ {
+ if(w_deathtype & HITTYPE_HEADSHOT)
+ w_deathtypestring = "got hit in the head by #";
+ else
+ w_deathtypestring = "was sniped by #";
+ }
+ }
+ }
return TRUE;
}
#endif
return self.ammo_cells >= cvar("g_balance_crylink_primary_ammo");
else if (req == WR_CHECKAMMO2)
return self.ammo_cells >= cvar("g_balance_crylink_secondary_ammo");
- else if (req == WR_SUICIDEMESSAGE)
- {
- w_deathtypestring = "succeeded at self-destructing themself with the Crylink";
- }
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_BOUNCE)
- w_deathtypestring = "could not hide from #'s Crylink"; // unchecked: SPLASH (SECONDARY can't be)
- else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "was too close to #'s Crylink"; // unchecked: SECONDARY
- else
- w_deathtypestring = "took a close look at #'s Crylink"; // unchecked: SECONDARY
- }
return TRUE;
};
#endif
precache_sound("weapons/crylink_impact2.wav");
precache_sound("weapons/crylink_impact.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ {
+ w_deathtypestring = "succeeded at self-destructing themself with the Crylink";
+ }
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_BOUNCE)
+ w_deathtypestring = "could not hide from #'s Crylink"; // unchecked: SPLASH (SECONDARY can't be)
+ else if(w_deathtype & HITTYPE_SPLASH)
+ w_deathtypestring = "was too close to #'s Crylink"; // unchecked: SECONDARY
+ else
+ w_deathtypestring = "took a close look at #'s Crylink"; // unchecked: SECONDARY
+ }
return TRUE;
}
#endif
return self.ammo_cells >= cvar("g_balance_electro_primary_ammo");
else if (req == WR_CHECKAMMO2)
return self.ammo_cells >= cvar("g_balance_electro_secondary_ammo");
- else if (req == WR_SUICIDEMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "could not remember where they put plasma";
- else
- w_deathtypestring = "played with plasma";
- }
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- {
- if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE
- w_deathtypestring = "just noticed #'s blue ball";
- else // unchecked: BOUNCE
- w_deathtypestring = "got in touch with #'s blue ball";
- }
- else
- {
- if(w_deathtype & HITTYPE_BOUNCE) // combo
- w_deathtypestring = "felt the electrifying air of #'s combo";
- else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "got too close to #'s blue beam";
- else
- w_deathtypestring = "was blasted by #'s blue beam";
- }
- }
else if (req == WR_RESETPLAYER)
{
self.electro_secondarytime = time;
precache_sound("weapons/electro_impact.wav");
precache_sound("weapons/electro_impact_combo.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SECONDARY)
+ w_deathtypestring = "could not remember where they put plasma";
+ else
+ w_deathtypestring = "played with plasma";
+ }
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SECONDARY)
+ {
+ if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE
+ w_deathtypestring = "just noticed #'s blue ball";
+ else // unchecked: BOUNCE
+ w_deathtypestring = "got in touch with #'s blue ball";
+ }
+ else
+ {
+ if(w_deathtype & HITTYPE_BOUNCE) // combo
+ w_deathtypestring = "felt the electrifying air of #'s combo";
+ else if(w_deathtype & HITTYPE_SPLASH)
+ w_deathtypestring = "got too close to #'s blue beam";
+ else
+ w_deathtypestring = "was blasted by #'s blue beam";
+ }
+ }
return TRUE;
}
#endif
return self.ammo_fuel >= cvar("g_balance_fireball_primary_ammo");
else if (req == WR_CHECKAMMO2)
return self.ammo_fuel >= cvar("g_balance_fireball_secondary_ammo");
+ else if (req == WR_RESETPLAYER)
+ {
+ self.fireball_primarytime = time;
+ }
+ return TRUE;
+};
+#endif
+#ifdef CSQC
+float w_fireball(float req)
+{
+ if(req == WR_IMPACTEFFECT)
+ {
+ vector org2;
+ if(w_deathtype & HITTYPE_SECONDARY)
+ {
+ // firemine goes out silently
+ }
+ else
+ {
+ org2 = w_org + w_backoff * 16;
+ pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
+ }
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_sound("weapons/fireball_impact.wav");
+ precache_sound("weapons/fireball_impact2.wav");
+ }
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
w_deathtypestring = "tasted #'s fireball";
}
}
- else if (req == WR_RESETPLAYER)
- {
- self.fireball_primarytime = time;
- }
- return TRUE;
-};
-#endif
-#ifdef CSQC
-float w_fireball(float req)
-{
- if(req == WR_IMPACTEFFECT)
- {
- vector org2;
- if(w_deathtype & HITTYPE_SECONDARY)
- {
- // firemine goes out silently
- }
- else
- {
- org2 = w_org + w_backoff * 16;
- pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
- if(!w_issilent)
- sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
- }
- }
- else if(req == WR_PRECACHE)
- {
- precache_sound("weapons/fireball_impact.wav");
- precache_sound("weapons/fireball_impact2.wav");
- }
return TRUE;
}
#endif
return self.ammo_rockets >= cvar("g_balance_grenadelauncher_primary_ammo");
else if (req == WR_CHECKAMMO2)
return self.ammo_rockets >= cvar("g_balance_grenadelauncher_secondary_ammo");
- else if (req == WR_SUICIDEMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "tried out his own grenade";
- else
- w_deathtypestring = "detonated";
- }
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_SPLASH)
- if(w_deathtype & HITTYPE_BOUNCE) // (must be secondary then)
- w_deathtypestring = "didn't see #'s grenade";
- else // unchecked: SECONDARY
- w_deathtypestring = "almost dodged #'s grenade";
- else // unchecked: SECONDARY, BOUNCE
- w_deathtypestring = "ate #'s grenade";
- }
return TRUE;
};
#endif
{
precache_sound("weapons/grenade_impact.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SECONDARY)
+ w_deathtypestring = "tried out his own grenade";
+ else
+ w_deathtypestring = "detonated";
+ }
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SPLASH)
+ if(w_deathtype & HITTYPE_BOUNCE) // (must be secondary then)
+ w_deathtypestring = "didn't see #'s grenade";
+ else // unchecked: SECONDARY
+ w_deathtypestring = "almost dodged #'s grenade";
+ else // unchecked: SECONDARY, BOUNCE
+ w_deathtypestring = "ate #'s grenade";
+ }
return TRUE;
}
#endif
return self.ammo_rockets >= cvar("g_balance_hagar_primary_ammo");
else if (req == WR_CHECKAMMO2)
return self.ammo_rockets >= cvar("g_balance_hagar_secondary_ammo");
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "played with tiny rockets";
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH
- w_deathtypestring = "hoped #'s missiles wouldn't bounce";
- else // unchecked: SPLASH, SECONDARY
- w_deathtypestring = "was pummeled by";
- }
return TRUE;
};
#endif
precache_sound("weapons/hagexp2.wav");
precache_sound("weapons/hagexp3.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "played with tiny rockets";
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_BOUNCE) // must be secondary; unchecked: SPLASH
+ w_deathtypestring = "hoped #'s missiles wouldn't bounce";
+ else // unchecked: SPLASH, SECONDARY
+ w_deathtypestring = "was pummeled by";
+ }
return TRUE;
}
#endif
return self.ammo_cells >= cvar("g_balance_hlac_primary_ammo");
else if (req == WR_CHECKAMMO2)
return self.ammo_cells >= cvar("g_balance_hlac_secondary_ammo");
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "should have used a smaller gun";
- else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "was cut down by";
return TRUE;
};
#endif
{
precache_sound("weapons/laserimpact.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "should have used a smaller gun";
+ else if (req == WR_KILLMESSAGE)
+ w_deathtypestring = "was cut down by";
return TRUE;
}
#endif
{
return self.ammo_cells >= cvar("g_balance_hook_secondary_ammo");
}
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
- else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "has run into #'s gravity bomb";
else if (req == WR_RESETPLAYER)
{
self.hook_refire = time;
{
precache_sound("weapons/hookbomb_impact.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "did the impossible";
+ else if (req == WR_KILLMESSAGE)
+ w_deathtypestring = "has run into #'s gravity bomb";
return TRUE;
}
#endif
return TRUE;
else if (req == WR_CHECKAMMO2)
return TRUE;
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "lasered themself to hell";
- else if (req == WR_KILLMESSAGE)
- {
- w_deathtypestring = "was lasered to death by"; // unchecked: SPLASH
- }
return TRUE;
};
#endif
{
precache_sound("weapons/laserimpact.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "lasered themself to hell";
+ else if (req == WR_KILLMESSAGE)
+ {
+ w_deathtypestring = "was lasered to death by"; // unchecked: SPLASH
+ }
return TRUE;
}
#endif
}
else if (req == WR_CHECKAMMO2)
return TRUE;
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
- else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "has been vaporized by";
else if (req == WR_RESETPLAYER)
{
self.minstanex_lasthit = 0;
{
precache_sound("weapons/neximpact.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "did the impossible";
+ else if (req == WR_KILLMESSAGE)
+ w_deathtypestring = "has been vaporized by";
return TRUE;
}
#endif
return self.ammo_cells >= cvar("g_balance_nex_ammo");
else if (req == WR_CHECKAMMO2)
return FALSE;
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
- else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "has been vaporized by";
return TRUE;
};
#endif
{
precache_sound("weapons/neximpact.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "did the impossible";
+ else if (req == WR_KILLMESSAGE)
+ w_deathtypestring = "has been vaporized by";
return TRUE;
}
#endif
}
else if (req == WR_SETUP)
weapon_setup(WEP_PORTO);
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
- else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "felt # doing the impossible to him";
else if (req == WR_RESETPLAYER)
{
self.porto_current = world;
{
// nothing to do
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "did the impossible";
+ else if (req == WR_KILLMESSAGE)
+ w_deathtypestring = "felt # doing the impossible to him";
return TRUE;
}
#endif
}
else if (req == WR_CHECKAMMO2)
return FALSE;
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "exploded";
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
- w_deathtypestring = "got too close to #'s rocket";
- else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "almost dodged #'s rocket";
- else
- w_deathtypestring = "ate #'s rocket";
- }
else if (req == WR_RESETPLAYER)
{
self.rl_release = 0;
{
precache_sound("weapons/rocket_impact.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "exploded";
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
+ w_deathtypestring = "got too close to #'s rocket";
+ else if(w_deathtype & HITTYPE_SPLASH)
+ w_deathtypestring = "almost dodged #'s rocket";
+ else
+ w_deathtypestring = "ate #'s rocket";
+ }
return TRUE;
}
#endif
return self.ammo_shells >= cvar("g_balance_shotgun_primary_ammo");
else if (req == WR_CHECKAMMO2)
return self.ammo_shells >= cvar("g_balance_shotgun_secondary_ammo") * 3;
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
- else if (req == WR_KILLMESSAGE)
- {
- w_deathtypestring = "was gunned by"; // unchecked: SECONDARY
- }
return TRUE;
};
#endif
precache_sound("weapons/ric2.wav");
precache_sound("weapons/ric3.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "did the impossible";
+ else if (req == WR_KILLMESSAGE)
+ {
+ w_deathtypestring = "was gunned by"; // unchecked: SECONDARY
+ }
return TRUE;
}
#endif
return TRUE; // TODO use fuel?
else if (req == WR_CHECKAMMO2)
return TRUE; // TODO use fuel?
- else if (req == WR_SUICIDEMESSAGE)
- {
- w_deathtypestring = "hurt his own ears with the @!#%'n Tuba";
- }
- else if (req == WR_KILLMESSAGE)
- {
- w_deathtypestring = "died of #'s great playing on the @!#%'n Tuba";
- }
return TRUE;
};
#endif
{
// nothing to do
}
+ else if (req == WR_SUICIDEMESSAGE)
+ {
+ w_deathtypestring = "hurt his own ears with the @!#%'n Tuba";
+ }
+ else if (req == WR_KILLMESSAGE)
+ {
+ w_deathtypestring = "died of #'s great playing on the @!#%'n Tuba";
+ }
return TRUE;
}
#endif
return self.ammo_nails >= cvar("g_balance_uzi_first_ammo");
else if (req == WR_CHECKAMMO2)
return self.ammo_nails >= cvar("g_balance_uzi_first_ammo");
- else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
- else if (req == WR_KILLMESSAGE)
- {
- if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "was sniped by";
- else
- w_deathtypestring = "was riddled full of holes by";
- }
return TRUE;
};
#endif
precache_sound("weapons/ric2.wav");
precache_sound("weapons/ric3.wav");
}
+ else if (req == WR_SUICIDEMESSAGE)
+ w_deathtypestring = "did the impossible";
+ else if (req == WR_KILLMESSAGE)
+ {
+ if(w_deathtype & HITTYPE_SECONDARY)
+ w_deathtypestring = "was sniped by";
+ else
+ w_deathtypestring = "was riddled full of holes by";
+ }
return TRUE;
}
#endif
//startdemos
//play announcer/male/welcome.ogg
-//exec font-dejavu.cfg
+exec font-nimbussansl.cfg
#!/bin/sh
-balance_cfgs="balance25.cfg balanceSamual.cfg balanceXPM.cfg"
-
-countw=`awk '/^seta? g_/ { print $2; }' balance.cfg | sort -u | tr -d '\r' | md5sum | cut -c 1-32`
-for b in $balance_cfgs; do
- countb=`awk '/^seta? g_/ { print $2; }' "$b" | sort -u | tr -d '\r' | md5sum | cut -c 1-32`
+countw=`awk '/^seta? g_/ { print $2; }' balance.cfg | sort -u | tr -d '\r' | git hash-object --stdin | cut -c 1-32`
+for b in balance*.cfg; do
+ countb=`awk '/^seta? g_/ { print $2; }' "$b" | sort -u | tr -d '\r' | git hash-object --stdin | cut -c 1-32`
if [ "$countw" != "$countb" ]; then
echo "Mismatch between balance.cfg and $b. Aborting."
exit 1