]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Make so that cl_casings enables/disables casings for all players rather than only...
authorterencehill <piuntn@gmail.com>
Sat, 12 Oct 2019 21:16:03 +0000 (23:16 +0200)
committerterencehill <piuntn@gmail.com>
Sat, 12 Oct 2019 21:16:03 +0000 (23:16 +0200)
qcsrc/common/effects/qc/casings.qc

index 589e343c8df91ae795a94c1375903c429ae17296..515d903238d9004a98d7fbad67fc5117b125fc1b 100644 (file)
@@ -19,22 +19,25 @@ REPLICATE(cvar_cl_casings, bool, "cl_casings");
 #ifdef SVQC
 void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity)
 {
-       if (!(CS(casingowner).cvar_cl_casings))
-               return;
-
-    entity wep = casingowner.(weaponentity);
-    vector org = casingowner.origin + casingowner.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up;
-
-    if (!sound_allowed(MSG_BROADCAST, casingowner))
-        casingtype |= 0x80;
-
-    WriteHeader(MSG_ALL, casings);
-    WriteByte(MSG_ALL, casingtype);
-    WriteVector(MSG_ALL, org);
-    WriteShort(MSG_ALL, compressShortVector(vel)); // actually compressed velocity
-    WriteByte(MSG_ALL, ang.x * 256 / 360);
-    WriteByte(MSG_ALL, ang.y * 256 / 360);
-    WriteByte(MSG_ALL, ang.z * 256 / 360);
+       entity wep = casingowner.(weaponentity);
+       vector org = casingowner.origin + casingowner.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up;
+
+       FOREACH_CLIENT(true, {
+               if (!(CS(it).cvar_cl_casings))
+                       continue;
+
+               msg_entity = it;
+               if (!sound_allowed(MSG_ONE, it))
+                       casingtype |= 0x80; // silent
+
+               WriteHeader(MSG_ONE, casings);
+               WriteByte(MSG_ONE, casingtype);
+               WriteVector(MSG_ONE, org);
+               WriteShort(MSG_ONE, compressShortVector(vel)); // actually compressed velocity
+               WriteByte(MSG_ONE, ang.x * 256 / 360);
+               WriteByte(MSG_ONE, ang.y * 256 / 360);
+               WriteByte(MSG_ONE, ang.z * 256 / 360);
+       });
 }
 #endif