]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Player sounds: cleanup
authorTimePath <andrew.hardaker1995@gmail.com>
Sat, 7 Nov 2015 09:33:29 +0000 (20:33 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Sat, 7 Nov 2015 09:35:04 +0000 (20:35 +1100)
qcsrc/server/cl_client.qc
qcsrc/server/cl_player.qc
qcsrc/server/cl_player.qh
qcsrc/server/defs.qh

index 4994c193652cd65b8266ae53c6262768bf669773..24a63d5aab0e8823b07b5fec3eb73dba70528d7c 100644 (file)
@@ -175,7 +175,7 @@ void setplayermodel(entity e, string modelname)
        precache_model(modelname);
        _setmodel(e, modelname);
        player_setupanimsformodel();
-       UpdatePlayerSounds();
+       UpdatePlayerSounds(e);
 }
 
 /*
@@ -319,6 +319,15 @@ void PutObserverInServer()
        self.event_damage = func_null;
 }
 
+int player_getspecies(entity this)
+{
+       get_model_parameters(this.model, this.skin);
+       int s = get_model_parameters_species;
+       get_model_parameters(string_null, 0);
+       if (s < 0) return SPECIES_HUMAN;
+       return s;
+}
+
 .float model_randomizer;
 void FixPlayermodel(entity player)
 {
@@ -395,8 +404,8 @@ void FixPlayermodel(entity player)
 
        if(chmdl || oldskin != player.skin) // model or skin has changed
        {
-               player.species = player_getspecies(); // update species
-               UpdatePlayerSounds(); // update skin sounds
+               player.species = player_getspecies(player); // update species
+               UpdatePlayerSounds(player); // update skin sounds
        }
 
        if(!teamplay)
@@ -1298,7 +1307,7 @@ void ClientDisconnect ()
        if(self.weaponorder_byimpulse)
                strunzone(self.weaponorder_byimpulse);
 
-       ClearPlayerSounds();
+       ClearPlayerSounds(self);
 
        if(self.personal)
                remove(self.personal);
index 84e905e85fea28e858763e3932a21bc2c09ad2d7..bf808d8e3d41c822e16e1d5ecd11aaea7b8fb55b 100644 (file)
@@ -123,17 +123,6 @@ void CopyBody(float keepvelocity)
        setself(this);
 }
 
-float player_getspecies()
-{SELFPARAM();
-       float s;
-       get_model_parameters(self.model, self.skin);
-       s = get_model_parameters_species;
-       get_model_parameters(string_null, 0);
-       if(s < 0)
-               return SPECIES_HUMAN;
-       return s;
-}
-
 void player_setupanimsformodel()
 {SELFPARAM();
        // load animation info
@@ -661,12 +650,25 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
        }
 }
 
-float Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol)
-// message "": do not say, just test flood control
-// return value:
-//   1 = accept
-//   0 = reject
-//  -1 = fake accept
+void MoveToTeam(entity client, int team_colour, int type)
+{
+       int lockteams_backup = lockteams;  // backup any team lock
+       lockteams = 0;  // disable locked teams
+       TeamchangeFrags(client);  // move the players frags
+       SetPlayerColors(client, team_colour - 1);  // set the players colour
+       Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0');  // kill the player
+       lockteams = lockteams_backup;  // restore the team lock
+       LogTeamchange(client.playerid, client.team, type);
+}
+
+/**
+ * message "": do not say, just test flood control
+ * return value:
+ *   1 = accept
+ *   0 = reject
+ *  -1 = fake accept
+ */
+int Say(entity source, float teamsay, entity privatesay, string msgin, bool floodcontrol)
 {
        string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr, colorprefix;
        float flood;
@@ -960,345 +962,303 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
 
 float GetVoiceMessageVoiceType(string type)
 {
-       if(type == "taunt")
-               return VOICETYPE_TAUNT;
-       if(type == "teamshoot")
-               return VOICETYPE_LASTATTACKER;
+       if (type == "taunt") return VOICETYPE_TAUNT;
+       if (type == "teamshoot") return VOICETYPE_LASTATTACKER;
        return VOICETYPE_TEAMRADIO;
 }
 
 .string GetVoiceMessageSampleField(string type)
 {
-       GetPlayerSoundSampleField_notFound = 0;
-       switch(type)
+       GetPlayerSoundSampleField_notFound = false;
+       switch (type)
        {
-#define _VOICEMSG(m) case #m: return playersound_##m;
-               ALLVOICEMSGS
-#undef _VOICEMSG
+#define X(m) case #m: return playersound_##m;
+               ALLVOICEMSGS(X)
+#undef X
        }
-       GetPlayerSoundSampleField_notFound = 1;
+       GetPlayerSoundSampleField_notFound = true;
        return playersound_taunt;
 }
 
 .string GetPlayerSoundSampleField(string type)
 {
-       GetPlayerSoundSampleField_notFound = 0;
-       switch(type)
+       GetPlayerSoundSampleField_notFound = false;
+       switch (type)
        {
-#define _VOICEMSG(m) case #m: return playersound_##m;
-               ALLPLAYERSOUNDS
-#undef _VOICEMSG
+#define X(m) case #m: return playersound_##m;
+               ALLPLAYERSOUNDS(X)
+#undef X
        }
-       GetPlayerSoundSampleField_notFound = 1;
+       GetPlayerSoundSampleField_notFound = true;
        return playersound_taunt;
 }
 
-void PrecacheGlobalSound(string samplestring)
+void PrecacheGlobalSound(string sample)
 {
-       float n, i;
-       tokenize_console(samplestring);
-       n = stof(argv(1));
-       if(n > 0)
+       int n;
        {
-               for(i = 1; i <= n; ++i)
-                       precache_sound(strcat(argv(0), ftos(i), ".wav"));
+               string s = cdr(sample);
+               if (s) n = stof(s);
+               else n = 0;
+       }
+       sample = car(sample);
+       if (n > 0)
+       {
+               for (int i = 1; i <= n; ++i)
+                       precache_sound(sprintf("%s%d.wav", sample, i));
        }
        else
        {
-               precache_sound(strcat(argv(0), ".wav"));
+               precache_sound(sprintf("%s.wav", sample));
        }
 }
 
+string allvoicesamples;
+
 void PrecachePlayerSounds(string f)
 {
        int fh = fopen(f, FILE_READ);
        if (fh < 0)
+       {
+               LOG_WARNINGF("Player sound file not found: %s\n", f);
                return;
+       }
        for (string s; (s = fgets(fh)); )
        {
                int n = tokenize_console(s);
                if (n != 3)
                {
-                       if (n != 0) LOG_TRACEF("Invalid sound info line: %s\n", s);
+                       if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
                        continue;
                }
-               PrecacheGlobalSound(strcat(argv(1), " ", argv(2)));
+               string file = argv(1);
+               string variants = argv(2);
+               PrecacheGlobalSound(strcat(file, " ", variants));
        }
        fclose(fh);
 
        if (!allvoicesamples)
        {
-#define _VOICEMSG(m) allvoicesamples = strcat(allvoicesamples, " ", #m);
-               ALLVOICEMSGS
-#undef _VOICEMSG
-               allvoicesamples = strzone(substring(allvoicesamples, 1, strlen(allvoicesamples) - 1));
+#define X(m) allvoicesamples = strcat(allvoicesamples, " ", #m);
+               ALLVOICEMSGS(X)
+#undef X
+               allvoicesamples = strzone(substring(allvoicesamples, 1, -1));
        }
 }
 
-void ClearPlayerSounds()
-{SELFPARAM();
-#define _VOICEMSG(m) if(self.playersound_##m) { strunzone(self.playersound_##m); self.playersound_##m = string_null; }
-       ALLPLAYERSOUNDS
-       ALLVOICEMSGS
-#undef _VOICEMSG
+void ClearPlayerSounds(entity this)
+{
+#define X(m) if (this.playersound_##m) { strunzone(this.playersound_##m); this.playersound_##m = string_null; }
+       ALLPLAYERSOUNDS(X)
+       ALLVOICEMSGS(X)
+#undef X
 }
 
-float LoadPlayerSounds(string f, float first)
-{SELFPARAM();
-       float fh;
-       string s;
-       var .string field;
-       fh = fopen(f, FILE_READ);
-       if(fh < 0)
+bool LoadPlayerSounds(string f, bool strict)
+{
+       SELFPARAM();
+       int fh = fopen(f, FILE_READ);
+       if (fh < 0)
        {
-               LOG_TRACE("Player sound file not found: ", f, "\n");
-               return 0;
+               if (strict) LOG_WARNINGF("Player sound file not found: %s\n", f);
+               return false;
        }
-       while((s = fgets(fh)))
+       for (string s; (s = fgets(fh)); )
        {
-               if(tokenize_console(s) != 3)
+               int n = tokenize_console(s);
+               if (n != 3)
+               {
+                       if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
                        continue;
-               field = GetPlayerSoundSampleField(argv(0));
-               if(GetPlayerSoundSampleField_notFound)
-                       field = GetVoiceMessageSampleField(argv(0));
-               if(GetPlayerSoundSampleField_notFound)
+               }
+               string key = argv(0);
+               var .string field = GetPlayerSoundSampleField(key);
+               if (GetPlayerSoundSampleField_notFound) field = GetVoiceMessageSampleField(key);
+               if (GetPlayerSoundSampleField_notFound)
+               {
+                       LOG_TRACEF("Invalid sound info field: %s\n", key);
                        continue;
-               if (self.(field))
-                       strunzone(self.(field));
-               self.(field) = strzone(strcat(argv(1), " ", argv(2)));
+               }
+               string file = argv(1);
+               string variants = argv(2);
+               if (self.(field)) strunzone(self.(field));
+               self.(field) = strzone(strcat(file, " ", variants));
        }
        fclose(fh);
-       return 1;
+       return true;
 }
 
-void UpdatePlayerSounds()
-{SELFPARAM();
-       if(self.modelindex == self.modelindex_for_playersound)
-       if(self.skin == self.skin_for_playersound)
-               return;
-       self.modelindex_for_playersound = self.modelindex;
-       self.skin_for_playersound = self.skin;
-       ClearPlayerSounds();
-       LoadPlayerSounds("sound/player/default.sounds", 1);
-       if(!autocvar_g_debug_defaultsounds)
-               if(!LoadPlayerSounds(get_model_datafilename(self.model, self.skin, "sounds"), 0))
-                       LoadPlayerSounds(get_model_datafilename(self.model, 0, "sounds"), 0);
-}
-
-void FakeGlobalSound(string sample, float chan, float voicetype)
-{SELFPARAM();
-       float n;
-       float tauntrand;
-
-       if(sample == "")
-               return;
+.int modelindex_for_playersound;
+.int skin_for_playersound;
 
-       tokenize_console(sample);
-       n = stof(argv(1));
-       if(n > 0)
-               sample = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization
-       else
-               sample = strcat(argv(0), ".wav"); // randomization
+void UpdatePlayerSounds(entity this)
+{
+       if (this.modelindex == this.modelindex_for_playersound && this.skin == this.skin_for_playersound) return;
+       this.modelindex_for_playersound = this.modelindex;
+       this.skin_for_playersound = this.skin;
+       ClearPlayerSounds(this);
+       LoadPlayerSounds("sound/player/default.sounds", true);
+       if (autocvar_g_debug_defaultsounds) return;
+       if (!LoadPlayerSounds(get_model_datafilename(this.model, this.skin, "sounds"), false))
+               LoadPlayerSounds(get_model_datafilename(this.model, 0, "sounds"), true);
+}
 
-       switch(voicetype)
+void FakeGlobalSound(string sample, int chan, int voicetype)
+{
+       SELFPARAM();
+       if (sample == "") return;
+       int n;
+       {
+               string s = cdr(sample);
+               if (s) n = stof(s);
+               else n = 0;
+       }
+       sample = car(sample);
+       if (n > 0) sample = sprintf("%s%d.wav", sample, floor(random() * n + 1));  // randomization
+       else sample = sprintf("%s.wav", sample);
+       switch (voicetype)
        {
                case VOICETYPE_LASTATTACKER_ONLY:
-                       break;
                case VOICETYPE_LASTATTACKER:
-                       if(self.pusher)
-                       {
-                               msg_entity = self;
-                               if(IS_REAL_CLIENT(msg_entity))
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTEN_NONE);
-                       }
+               {
+                   if (voicetype == VOICETYPE_LASTATTACKER_ONLY) break;
+            msg_entity = this;
+            if (IS_REAL_CLIENT(msg_entity)) soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE);
                        break;
+               }
                case VOICETYPE_TEAMRADIO:
-                       msg_entity = self;
-                       if(msg_entity.cvar_cl_voice_directional == 1)
-                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
-                       else
-                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
+               {
+                       msg_entity = this;
+                       float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
+                       soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten);
                        break;
+               }
                case VOICETYPE_AUTOTAUNT:
-                       if(!sv_autotaunt)
-                               break;
-                       if(!sv_taunt)
-                               break;
-                       if(autocvar_sv_gentle)
-                               break;
-                       tauntrand = random();
-                       msg_entity = self;
-                       if (tauntrand < msg_entity.cvar_cl_autotaunt)
+               case VOICETYPE_TAUNT:
+               {
+                       if (voicetype == VOICETYPE_AUTOTAUNT) if (!sv_autotaunt) break; else {}
+                       else if (IS_PLAYER(this) && this.deadflag == DEAD_NO) animdecide_setaction(this, ANIMACTION_TAUNT, true);
+                       if (!sv_taunt) break;
+                       if (autocvar_sv_gentle) break;
+                       float tauntrand = 0;
+                       if (voicetype == VOICETYPE_AUTOTAUNT) tauntrand = random();
+                       msg_entity = this;
+                       if (voicetype != VOICETYPE_AUTOTAUNT || tauntrand < msg_entity.cvar_cl_autotaunt)
                        {
-                               if (msg_entity.cvar_cl_voice_directional >= 1)
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
-                               else
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
+                               float atten = (msg_entity.cvar_cl_voice_directional >= 1)
+                                       ? bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX)
+                                       : ATTEN_NONE;
+                               soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten);
                        }
                        break;
-               case VOICETYPE_TAUNT:
-                       if(IS_PLAYER(self))
-                               if(self.deadflag == DEAD_NO)
-                                       animdecide_setaction(self, ANIMACTION_TAUNT, true);
-                       if(!sv_taunt)
-                               break;
-                       if(autocvar_sv_gentle)
-                               break;
-                       msg_entity = self;
-                       if (msg_entity.cvar_cl_voice_directional >= 1)
-                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
-                       else
-                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                       break;
+               }
                case VOICETYPE_PLAYERSOUND:
-                       msg_entity = self;
-                       soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTEN_NORM);
+               {
+                       msg_entity = this;
+                       soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NORM);
                        break;
+               }
                default:
+               {
                        backtrace("Invalid voice type!");
                        break;
+               }
        }
 }
 
-void GlobalSound(string sample, float chan, float voicetype)
-{SELFPARAM();
-       float n;
-       float tauntrand;
-
-       if(sample == "")
-               return;
-
-       tokenize_console(sample);
-       n = stof(argv(1));
-       if(n > 0)
-               sample = strcat(argv(0), ftos(floor(random() * n + 1)), ".wav"); // randomization
-       else
-               sample = strcat(argv(0), ".wav"); // randomization
-
-       switch(voicetype)
+void GlobalSound(string sample, int chan, int voicetype)
+{
+       SELFPARAM();
+       if (sample == "") return;
+       int n;
+       {
+               string s = cdr(sample);
+               if (s) n = stof(s);
+               else n = 0;
+       }
+       sample = car(sample);
+       if (n > 0) sample = sprintf("%s%d.wav", sample, floor(random() * n + 1)); // randomization
+       else sample = sprintf("%s.wav", sample);
+       switch (voicetype)
        {
                case VOICETYPE_LASTATTACKER_ONLY:
-                       if(self.pusher)
-                       {
-                               msg_entity = self.pusher;
-                               if(IS_REAL_CLIENT(msg_entity))
-                               {
-                                       if(msg_entity.cvar_cl_voice_directional == 1)
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
-                                       else
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                               }
-                       }
-                       break;
                case VOICETYPE_LASTATTACKER:
-                       if(self.pusher)
-                       {
-                               msg_entity = self.pusher;
-                               if(IS_REAL_CLIENT(msg_entity))
-                               {
-                                       if(msg_entity.cvar_cl_voice_directional == 1)
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
-                                       else
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                               }
-                               msg_entity = self;
-                               if(IS_REAL_CLIENT(msg_entity))
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTEN_NONE);
-                       }
+               {
+                       if (!this.pusher) break;
+            msg_entity = this.pusher;
+            if (IS_REAL_CLIENT(msg_entity))
+            {
+                float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
+                soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten);
+            }
+            if (voicetype == VOICETYPE_LASTATTACKER_ONLY) break;
+                       msg_entity = this;
+                       if (IS_REAL_CLIENT(msg_entity)) soundto(MSG_ONE, this, chan, sample, VOL_BASE, ATTEN_NONE);
                        break;
+               }
                case VOICETYPE_TEAMRADIO:
+               {
                        FOR_EACH_REALCLIENT(msg_entity)
-                               if(!teamplay || msg_entity.team == self.team)
-                               {
-                                       if(msg_entity.cvar_cl_voice_directional == 1)
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
-                                       else
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                               }
+                       if (!teamplay || msg_entity.team == this.team)
+                       {
+                               float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
+                               soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten);
+                       }
                        break;
+               }
                case VOICETYPE_AUTOTAUNT:
-                       if(!sv_autotaunt)
-                               break;
-                       if(!sv_taunt)
-                               break;
-                       if(autocvar_sv_gentle)
-                               break;
-                       tauntrand = random();
-                       FOR_EACH_REALCLIENT(msg_entity)
-                               if (tauntrand < msg_entity.cvar_cl_autotaunt)
-                               {
-                                       if (msg_entity.cvar_cl_voice_directional >= 1)
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
-                                       else
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
-                               }
-                       break;
                case VOICETYPE_TAUNT:
-                       if(IS_PLAYER(self))
-                               if(self.deadflag == DEAD_NO)
-                                       animdecide_setaction(self, ANIMACTION_TAUNT, true);
-                       if(!sv_taunt)
-                               break;
-                       if(autocvar_sv_gentle)
-                               break;
+               {
+                       if (voicetype == VOICETYPE_AUTOTAUNT) if (!sv_autotaunt) break; else {}
+                       else if (IS_PLAYER(this) && this.deadflag == DEAD_NO) animdecide_setaction(this, ANIMACTION_TAUNT, true);
+                       if (!sv_taunt) break;
+                       if (autocvar_sv_gentle) break;
+                       float tauntrand = 0;
+                       if (voicetype == VOICETYPE_AUTOTAUNT) tauntrand = random();
                        FOR_EACH_REALCLIENT(msg_entity)
+                       if (voicetype != VOICETYPE_AUTOTAUNT || tauntrand < msg_entity.cvar_cl_autotaunt)
                        {
-                               if (msg_entity.cvar_cl_voice_directional >= 1)
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
-                               else
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
+                               float atten = (msg_entity.cvar_cl_voice_directional >= 1)
+                                       ? bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX)
+                                       : ATTEN_NONE;
+                               soundto(MSG_ONE, this, chan, sample, VOL_BASEVOICE, atten);
                        }
                        break;
+               }
                case VOICETYPE_PLAYERSOUND:
-                       _sound(self, chan, sample, VOL_BASE, ATTEN_NORM);
+               {
+                       _sound(this, chan, sample, VOL_BASE, ATTEN_NORM);
                        break;
+               }
                default:
+               {
                        backtrace("Invalid voice type!");
                        break;
+               }
        }
 }
 
 void PlayerSound(.string samplefield, float chan, float voicetype)
-{SELFPARAM();
-       GlobalSound(self.(samplefield), chan, voicetype);
+{
+       SELFPARAM();
+       GlobalSound(this.(samplefield), chan, voicetype);
 }
 
 void VoiceMessage(string type, string msg)
-{SELFPARAM();
-       float voicetype, ownteam;
-       float flood;
+{
+       SELFPARAM();
        var .string sample = GetVoiceMessageSampleField(type);
-
-       if(GetPlayerSoundSampleField_notFound)
+       if (GetPlayerSoundSampleField_notFound)
        {
-               sprint(self, strcat("Invalid voice. Use one of: ", allvoicesamples, "\n"));
+               sprint(this, sprintf("Invalid voice. Use one of: %s\n", allvoicesamples));
                return;
        }
-
-       voicetype = GetVoiceMessageVoiceType(type);
-       ownteam = (voicetype == VOICETYPE_TEAMRADIO);
-
-       flood = Say(self, ownteam, world, msg, 1);
-
-       if (IS_SPEC(self) || IS_OBSERVER(self) || flood < 0)
-               FakeGlobalSound(self.(sample), CH_VOICE, voicetype);
-       else if (flood > 0)
-               GlobalSound(self.(sample), CH_VOICE, voicetype);
-}
-
-void MoveToTeam(entity client, float team_colour, float type)
-{
-       float lockteams_backup;
-
-       lockteams_backup = lockteams;  // backup any team lock
-
-       lockteams = 0;  // disable locked teams
-
-       TeamchangeFrags(client);  // move the players frags
-       SetPlayerColors(client, team_colour - 1);  // set the players colour
-       Damage(client, client, client, 100000, DEATH_AUTOTEAMCHANGE.m_id, client.origin, '0 0 0');  // kill the player
-
-       lockteams = lockteams_backup;  // restore the team lock
-
-       LogTeamchange(client.playerid, client.team, type);
+       int voicetype = GetVoiceMessageVoiceType(type);
+       bool ownteam = (voicetype == VOICETYPE_TEAMRADIO);
+       int flood = Say(this, ownteam, world, msg, true);
+       void(string sample, int chan, int voicetype) f;
+       f = (IS_SPEC(this) || IS_OBSERVER(this) || flood < 0) ? FakeGlobalSound
+               : (flood > 0) ? GlobalSound
+               : func_null;
+       if (f) f(this.(sample), CH_VOICE, voicetype);
 }
index c96399f19070c17c1dad4fdf4c0d98e189822ef8..83ca3282f6fbac9979ed8d7154142a53a4c8e2f1 100644 (file)
 void CopyBody_Think();
 void CopyBody(float keepvelocity);
 
-float player_getspecies();
-
 void player_setupanimsformodel();
 
-void player_anim ();
+void player_anim();
 
-void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
+void PlayerCorpseDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
 
 // g_<gametype>_str:
 // If 0, default is used.
@@ -25,51 +23,79 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, int de
 // For consistency, negative values there are mapped to zero too.
 #define GAMETYPE_DEFAULTED_SETTING(str) \
        ((gametype_setting_tmp = cvar(strcat("g_", GetGametype(), "_" #str))), \
-        (gametype_setting_tmp < 0) ? 0 : \
-        (gametype_setting_tmp == 0 || autocvar_g_respawn_delay_forced) ? max(0, autocvar_g_##str) : \
-        gametype_setting_tmp)
-
+       (gametype_setting_tmp < 0) ? 0 \
+       : (gametype_setting_tmp == 0 || autocvar_g_respawn_delay_forced) ? max(0, autocvar_g_##str) \
+       : gametype_setting_tmp)
 
 void calculate_player_respawn_time();
 
 void ClientKill_Now_TeamChange();
 
-void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
-
-.float muted; // to be used by prvm_edictset server playernumber muted 1
-float Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);
-// message "": do not say, just test flood control
-// return value:
-//   1 = accept
-//   0 = reject
-//  -1 = fake accept
+void MoveToTeam(entity client, float team_colour, float type);
 
+void PlayerDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force);
+
+/** to be used by `prvm_edictset server playernumber muted 1` */
+.float muted;
+int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);
+
+// player sounds, voice messages
+// TODO implemented fall and falling
+#define ALLPLAYERSOUNDS(X) \
+       X(death) \
+       X(drown) \
+       X(fall) \
+       X(falling) \
+       X(gasp) \
+       X(jump) \
+       X(pain100) \
+       X(pain25) \
+       X(pain50) \
+       X(pain75)
+
+#define ALLVOICEMSGS(X) \
+       X(attack) \
+       X(attackinfive) \
+       X(coverme) \
+       X(defend) \
+       X(freelance) \
+       X(incoming) \
+       X(meet) \
+       X(needhelp) \
+       X(seenflag) \
+       X(taunt) \
+       X(teamshoot)
+
+// reserved sound names for the future (some models lack sounds for them):
+// _VOICEMSG(flagcarriertakingdamage)
+// _VOICEMSG(getflag)
+// reserved sound names for the future (ALL models lack sounds for them):
+// _VOICEMSG(affirmative)
+// _VOICEMSG(attacking)
+// _VOICEMSG(defending)
+// _VOICEMSG(roaming)
+// _VOICEMSG(onmyway)
+// _VOICEMSG(droppedflag)
+// _VOICEMSG(negative)
+// _VOICEMSG(seenenemy)
+
+#define X(m) .string playersound_##m;
+ALLPLAYERSOUNDS(X)
+ALLVOICEMSGS(X)
+#undef X
+
+bool GetPlayerSoundSampleField_notFound;
 float GetVoiceMessageVoiceType(string type);
-
-string allvoicesamples;
 .string GetVoiceMessageSampleField(string type);
-
 .string GetPlayerSoundSampleField(string type);
-
 void PrecacheGlobalSound(string samplestring);
-
 void PrecachePlayerSounds(string f);
-
-void ClearPlayerSounds();
-
-float LoadPlayerSounds(string f, float first);
-
-.int modelindex_for_playersound;
-.int skin_for_playersound;
-void UpdatePlayerSounds();
-
+void ClearPlayerSounds(entity this);
+float LoadPlayerSounds(string f, bool strict);
+void UpdatePlayerSounds(entity this);
 void FakeGlobalSound(string sample, float chan, float voicetype);
-
 void GlobalSound(string sample, float chan, float voicetype);
-
 void PlayerSound(.string samplefield, float chan, float voicetype);
-
 void VoiceMessage(string type, string msg);
 
-void MoveToTeam(entity client, float team_colour, float type);
 #endif
index f4053cb33741432574c716c2aea8a5d90a1d067e..2a4c939668148ef98489dacb848d57849b770293 100644 (file)
@@ -303,52 +303,6 @@ float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end)
 
 float next_pingtime;
 
-// player sounds, voice messages
-// TODO implemented fall and falling
-#define ALLPLAYERSOUNDS \
-               _VOICEMSG(death) \
-               _VOICEMSG(drown) \
-               _VOICEMSG(fall) \
-               _VOICEMSG(falling) \
-               _VOICEMSG(gasp) \
-               _VOICEMSG(jump) \
-               _VOICEMSG(pain100) \
-               _VOICEMSG(pain25) \
-               _VOICEMSG(pain50) \
-               _VOICEMSG(pain75)
-
-#define ALLVOICEMSGS \
-               _VOICEMSG(attack) \
-               _VOICEMSG(attackinfive) \
-               _VOICEMSG(coverme) \
-               _VOICEMSG(defend) \
-               _VOICEMSG(freelance) \
-               _VOICEMSG(incoming) \
-               _VOICEMSG(meet) \
-               _VOICEMSG(needhelp) \
-               _VOICEMSG(seenflag) \
-               _VOICEMSG(taunt) \
-               _VOICEMSG(teamshoot)
-
-#define _VOICEMSG(m) .string playersound_##m;
-ALLPLAYERSOUNDS
-ALLVOICEMSGS
-#undef _VOICEMSG
-
-// reserved sound names for the future (some models lack sounds for them):
-//             _VOICEMSG(flagcarriertakingdamage) \
-//             _VOICEMSG(getflag) \
-// reserved sound names for the future (ALL models lack sounds for them):
-//             _VOICEMSG(affirmative) \
-//             _VOICEMSG(attacking) \
-//             _VOICEMSG(defending) \
-//             _VOICEMSG(roaming) \
-//             _VOICEMSG(onmyway) \
-//             _VOICEMSG(droppedflag) \
-//             _VOICEMSG(negative) \
-//             _VOICEMSG(seenenemy) \
-//      /**/
-
 string globalsound_fall;
 string globalsound_metalfall;
 string globalsound_step;
@@ -361,17 +315,6 @@ const float VOICETYPE_LASTATTACKER_ONLY = 13;
 const float VOICETYPE_AUTOTAUNT = 14;
 const float VOICETYPE_TAUNT = 15;
 
-void PrecachePlayerSounds(string f);
-void PrecacheGlobalSound(string samplestring);
-void UpdatePlayerSounds();
-void ClearPlayerSounds();
-void PlayerSound(.string samplefield, float channel, float voicetype);
-void GlobalSound(string samplestring, float channel, float voicetype);
-void FakeGlobalSound(string samplestring, float channel, float voicetype);
-void VoiceMessage(string type, string message);
-float GetPlayerSoundSampleField_notFound;
-.string GetVoiceMessageSampleField(string type);
-
 // autotaunt system
 .float cvar_cl_autotaunt;
 .float cvar_cl_voice_directional;