]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Use timer color for secondary timer too
authorz411 <z411@omaera.org>
Thu, 10 Feb 2022 02:29:55 +0000 (23:29 -0300)
committerz411 <z411@omaera.org>
Thu, 10 Feb 2022 02:29:55 +0000 (23:29 -0300)
qcsrc/client/hud/panel/timer.qc

index 87eff1fa090f81f05efc31d69abe243c8f47cf4b..eddfd064fbc555113c1cbc5a38820eeeb4e7c598 100644 (file)
@@ -10,6 +10,16 @@ void HUD_Timer_Export(int fh)
        // allow saving cvars that aesthetically change the panel into hud skin files
 }
 
+vector HUD_Timer_Color(float timeleft)
+{
+       if(timeleft >= 300)
+               return '1 1 1'; //white
+       else if(timeleft >= 60)
+               return '1 1 0'; //yellow
+       else
+               return '1 0 0'; //red
+}
+
 void HUD_Timer()
 {
        if(!autocvar__hud_configure)
@@ -35,9 +45,14 @@ void HUD_Timer()
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       string timer, subtimer, subtext;
+       string timer;
+       string subtimer = string_null;
+       string subtext = string_null;
        float timelimit, timeleft, overtimes;
        float round_timelimit, round_timeleft;
+       vector timer_size, subtext_size, subtimer_size;
+       vector timer_color = '1 1 1';
+       vector subtimer_color = '1 1 1';
 
        // Calculate timelimit
        if(warmup_stage)
@@ -58,13 +73,8 @@ void HUD_Timer()
        timeleft = ceil(timeleft);
 
        // Timer color
-       vector timer_color;
-       if(intermission_time || timeleft >= 300 || warmup_stage || timelimit <= 0)
-               timer_color = '1 1 1'; //white
-       else if(timeleft >= 60)
-               timer_color = '1 1 0'; //yellow
-       else
-               timer_color = '1 0 0'; //red
+       if(!intermission_time && !warmup_stage && timelimit > 0)
+               timer_color = HUD_Timer_Color(timeleft);
 
        // Timer text
        if (intermission_time) {
@@ -79,28 +89,34 @@ void HUD_Timer()
                timer = seconds_tostring(timeleft);
        }
        
-       // Subtimer text
+       // Round-based game modes
        if(STAT(ROUNDSTARTTIME))
        {
                round_timelimit = STAT(ROUND_TIMELIMIT);
-               
-               if (autocvar_hud_panel_timer_increment || round_timelimit <= 0) {
+
+               // Calculate round time left
+               round_timeleft = round_timelimit + STAT(ROUNDSTARTTIME) - time;
+               if (!autocvar_hud_panel_timer_unbound)
+                       round_timeleft = bound(0, round_timeleft, round_timelimit);
+               round_timeleft = ceil(round_timeleft);
+
+               // Subtimer color
+               if(!intermission_time && round_timelimit > 0)
+                       subtimer_color = HUD_Timer_Color(round_timeleft);
+
+               // Subtimer text
+               if (intermission_time) {
+                       subtimer = seconds_tostring(max(0, floor(intermission_time - STAT(ROUNDSTARTTIME))));
+               } else if (autocvar_hud_panel_timer_increment || round_timelimit <= 0) {
                        float round_time_elapsed = floor(time - STAT(ROUNDSTARTTIME));
                        if (!autocvar_hud_panel_timer_unbound)
                                round_time_elapsed = max(0, round_time_elapsed);
 
                        subtimer = seconds_tostring(round_time_elapsed);
                } else {
-                       round_timeleft = round_timelimit + STAT(ROUNDSTARTTIME) - time;
-                       if (!autocvar_hud_panel_timer_unbound)
-                               round_timeleft = bound(0, round_timeleft, round_timelimit);
-                       round_timeleft = ceil(round_timeleft);
-                       
                        subtimer = seconds_tostring(round_timeleft);
                }
        }
-       else
-               subtimer = string_null;
 
        // Subtext
        overtimes = STAT(OVERTIMESADDED);
@@ -115,11 +131,7 @@ void HUD_Timer()
                subtext = sprintf(_("Overtime #%d"), overtimes);
        else if(overtimes)
                subtext = _("Overtime");
-       else
-               subtext = string_null;
 
-       vector timer_size, subtext_size, subtimer_size;
-       
        subtext_size  = vec2(mySize.x, mySize.y / 3);
        timer_size    = vec2(mySize.x, mySize.y - subtext_size.y);
        subtimer_size = vec2(mySize.x / 3, mySize.y - subtext_size.y);
@@ -129,7 +141,7 @@ void HUD_Timer()
        
        if(subtimer) {
                timer_size.x -= subtimer_size.x;
-               drawstring_aspect(pos + eX * timer_size.x, subtimer, subtimer_size, '1 1 0', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eX * timer_size.x, subtimer, subtimer_size, subtimer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
        }
        
        drawstring_aspect(pos, timer, timer_size, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);