]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Add seeker_mode to ammo checks. Increase seeker flac ammo to 1. Fixes bug 1398
authorMario <mario.mario@y7mail.com>
Wed, 27 Feb 2013 13:06:56 +0000 (00:06 +1100)
committerMario <mario.mario@y7mail.com>
Wed, 27 Feb 2013 13:06:56 +0000 (00:06 +1100)
mutator_new_toys.cfg
qcsrc/server/w_seeker.qc

index 7b4a9ab9fa9b3ab86d51d7e94ef328f295506fb5..07d349324edd5230b89a5df17bf067616ce7b2ce 100644 (file)
@@ -107,7 +107,7 @@ set g_balance_rifle_reload_time 2
 // }}}
 // {{{ seeker
 set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker
-set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_ammo 1
 set g_balance_seeker_flac_animtime 0.1
 set g_balance_seeker_flac_damage 15
 set g_balance_seeker_flac_edgedamage 10
index cd9088e03a54a4d9910f94b4bd074f0b43f71657..a9d8e3a654d01db94dafc8baa716fb2cd44cccac 100644 (file)
@@ -598,14 +598,32 @@ float w_seeker(float req)
        }
        else if (req == WR_CHECKAMMO1)
        {
-               ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
-               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
+               if (autocvar_g_balance_seeker_type == 1) 
+               {
+                       ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
+                       ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_missile_ammo;
+               }
+               else
+               {
+                       ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
+                       ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
+               }
+               
                return ammo_amount;
        }
        else if (req == WR_CHECKAMMO2)
        {
-               ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
-               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
+               if (autocvar_g_balance_seeker_type == 1) 
+               {
+                       ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
+                       ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_tag_ammo;
+               }
+               else
+               {
+                       ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_flac_ammo;
+                       ammo_amount += self.(weapon_load[WEP_SEEKER]) >= autocvar_g_balance_seeker_flac_ammo;
+               }
+               
                return ammo_amount;
        }
        else if (req == WR_RELOAD)