]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
frametime dependency
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 18 Jul 2010 14:39:53 +0000 (17:39 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 18 Jul 2010 14:39:53 +0000 (17:39 +0300)
defaultXonotic.cfg
qcsrc/server/cl_client.qc

index b521422a0fff91257547a77ede27e2b8871d8dda..eba5ca9f1e5037caf20fe2c28f4db423ad76f651 100644 (file)
@@ -849,7 +849,7 @@ set g_bloodloss 0   "amount of health below which blood loss occurs"
 
 set g_footsteps 0      "serverside footstep sounds"
 
-set g_deathglow 0.02 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
+set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
 
 // effects
 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
index eba860e44cf74bb3d3550ead2bdcfe17ca358c00..1543ac156187e0f4c2497ca2b203dfc71293a5b6 100644 (file)
@@ -2602,15 +2602,15 @@ void PlayerPreThink (void)
                        if(self.health <= 0 && cvar("g_deathglow"))
                        {
                                if(self.glowmod_x > 0)
-                                       self.glowmod_x -= cvar("g_deathglow");
+                                       self.glowmod_x -= cvar("g_deathglow") * frametime;
                                else
                                        self.glowmod_x = -1;
                                if(self.glowmod_y > 0)
-                                       self.glowmod_y -= cvar("g_deathglow");
+                                       self.glowmod_y -= cvar("g_deathglow") * frametime;
                                else
                                        self.glowmod_y = -1;
                                if(self.glowmod_z > 0)
-                                       self.glowmod_z -= cvar("g_deathglow");
+                                       self.glowmod_z -= cvar("g_deathglow") * frametime;
                                else
                                        self.glowmod_z = -1;
                        }