]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
In order for the new grabbing to work, a sandbox object's owner must be set as an...
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 6 Nov 2011 12:11:14 +0000 (14:11 +0200)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 6 Nov 2011 12:11:14 +0000 (14:11 +0200)
qcsrc/server/mutators/sandbox.qc

index 2c4b27034e667298af111d6721410612d6d03392..2f33f841c5647bed235c7f84338bf7e003e3d981 100644 (file)
@@ -31,11 +31,27 @@ void sandbox_ObjectFunction_Touch()
 
 void sandbox_ObjectFunction_Think()
 {
+       entity e;
+
+       // decide if and how this object can be grabbed
        if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
                self.grab = 1;
        else
                self.grab = 3;
 
+       // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
+       // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
+       // since if the owning player disconnects, the object's owner should also be reset.
+       FOR_EACH_REALPLAYER(e) // bots can't have objects
+       {
+               if(self.crypto_idfp == e.crypto_idfp)
+               {
+                       self.realowner = e;
+                       break;
+               }
+               self.realowner = world;
+       }
+
        self.nextthink = time;
 }
 
@@ -54,7 +70,7 @@ entity sandbox_ObjectEdit_Get(float permissions)
                return trace_ent; // don't check permissions, anyone can edit this object
        if(!trace_ent.crypto_idfp)
                return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
-       if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
+       if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
                return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
        return world;
 }