]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
also get rid of CHAN_WEAPON
authorRudolf Polzer <divverent@xonotic.org>
Sun, 3 Jul 2011 16:03:38 +0000 (18:03 +0200)
committerRudolf Polzer <divverent@xonotic.org>
Sun, 3 Jul 2011 16:03:38 +0000 (18:03 +0200)
28 files changed:
qcsrc/server/cheats.qc
qcsrc/server/nexball.qc
qcsrc/server/tturrets/units/unit_ewheel.qc
qcsrc/server/tturrets/units/unit_flac.qc
qcsrc/server/tturrets/units/unit_hellion.qc
qcsrc/server/tturrets/units/unit_hk.qc
qcsrc/server/tturrets/units/unit_mlrs.qc
qcsrc/server/tturrets/units/unit_plasma.qc
qcsrc/server/tturrets/units/unit_walker.qc
qcsrc/server/vehicles/spiderbot.qc
qcsrc/server/vehicles/vehicles.qc
qcsrc/server/w_crylink.qc
qcsrc/server/w_electro.qc
qcsrc/server/w_fireball.qc
qcsrc/server/w_grenadelauncher.qc
qcsrc/server/w_hagar.qc
qcsrc/server/w_hlac.qc
qcsrc/server/w_hook.qc
qcsrc/server/w_laser.qc
qcsrc/server/w_minelayer.qc
qcsrc/server/w_minstanex.qc
qcsrc/server/w_nex.qc
qcsrc/server/w_porto.qc
qcsrc/server/w_rifle.qc
qcsrc/server/w_rocketlauncher.qc
qcsrc/server/w_seeker.qc
qcsrc/server/w_shotgun.qc
qcsrc/server/w_uzi.qc

index e28ea8a695517b2a4aa772af9652c0ed1686e43a..1d22cc7282713db37ab5cfa01b6cdb4e5a538e1b 100644 (file)
@@ -303,7 +303,7 @@ float CheatCommand(float argc)
                                // arguments:
                                //   effectname
                                effectnum = particleeffectnum(argv(1));
-                               W_SetupShot(self, FALSE, FALSE, "", CHAN_WEAPON, 0);
+                               W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
                                traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
                                trailparticles(self, effectnum, w_shotorg, trace_endpos);
                                DID_CHEAT();
@@ -318,7 +318,7 @@ float CheatCommand(float argc)
                                // arguments:
                                //   modelname mode
                                f = stof(argv(2));
-                               W_SetupShot(self, FALSE, FALSE, "", CHAN_WEAPON, 0);
+                               W_SetupShot(self, FALSE, FALSE, "", CH_WEAPON_A, 0);
                                traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self);
                                if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1)
                                {
index 41358fa3b09bcb152315e0944f5579ef16a96084..e2f4d5a8a1bc57660cc144f843f685010e437c4c 100644 (file)
@@ -626,7 +626,7 @@ void W_Nexball_Attack (float t)
        if (!(ball = self.ballcarried))
                return;
 
-       W_SetupShot (self, FALSE, 4, "nexball/shoot1.wav", CHAN_WEAPON, 0);
+       W_SetupShot (self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
        tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world);
        if(trace_startsolid)
        {
@@ -657,7 +657,7 @@ void W_Nexball_Attack2 (void)
        local entity missile;
        if (!(balls & BALL_BASKET))
                return;
-       W_SetupShot (self, FALSE, 2, "nexball/shoot2.wav", CHAN_WEAPON, 0);
+       W_SetupShot (self, FALSE, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
 //     pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
        missile = spawn ();
 
index a58fe449117138649ff10b6211a2f340453627d8..86f5c44021ba6f987c8333e7fa5f3d456b82f8a4 100644 (file)
@@ -29,7 +29,7 @@ void ewheel_attack()
     {
         turret_do_updates(self);
 
-        sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
+        sound (self, CH_WEAPON_A, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
         pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
 
         proj                    = spawn ();
index cf921322238a6e830c89a4a1d0021ceb0b3bd7d7..e5360d88776a497533532b67af277d91dfbcf90a 100644 (file)
@@ -9,7 +9,7 @@ void turret_flac_attack()
 
     turret_tag_fire_update();
 
-    sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
+    sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
     proj = spawn ();
     setorigin(proj, self.tur_shotorg);
     setsize(proj, '0 0 0', '0 0 0');
index b1dc47bf1c794c0d064cdc7db08cdb251afa8030..84f8e90028aee2881264b0a74b8e23ec03882b1e 100644 (file)
@@ -32,7 +32,7 @@ void turret_hellion_attack()
        else
                self.tur_shotorg = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_fire2"));
     
-    sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
+    sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
 
     missile = spawn ();
     setorigin(missile, self.tur_shotorg);
index a9ecd2a39f60b0d48d85d7ac373da330760120a6..f62d2ad9a97b7bc8191bb98b8f232afe3408de6b 100644 (file)
@@ -85,7 +85,7 @@ void turret_hk_attack()
     local entity missile;
     //local entity flash2;
 
-    sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
+    sound (self, CH_WEAPON_A, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
 
     missile                    = spawn ();
     missile.solid            = SOLID_BBOX;
index ee34c94add23888bc4ca177987fb3e9c07d01775..990385fda221c544d7376e31252a88638589a711 100644 (file)
@@ -22,7 +22,7 @@ void turret_mlrs_attack()
 
     turret_tag_fire_update();
 
-    sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
+    sound (self, CH_WEAPON_A, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
 
     missile                    = spawn ();
     setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
index ff1221992c0c2ba09308386c2f01627c31da9fda..7867310329452f9f3fca928caa3cb760d7a25628 100644 (file)
@@ -29,7 +29,7 @@ void turret_plasma_attack()
 {
     entity proj;
 
-    sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
+    sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
     pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
 
     proj                    = spawn ();
@@ -59,7 +59,7 @@ void turret_plasma_dual_attack()
 {
     entity proj;
 
-    sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
+    sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
     proj                    = spawn ();
     setorigin(proj, self.tur_shotorg);
     setsize(proj, '0 0 0', '0 0 0');
index 2a9078887d4c42700f2957a021552db453f266fd..a438229cf5df53d264e077bebec549fa0c4970fc 100644 (file)
@@ -194,7 +194,7 @@ void walker_fire_rocket(vector org)
     rocket = spawn ();
     setorigin(rocket, org);
 
-    sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
+    sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
     setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
 
     rocket.classname          = "walker_rocket";
@@ -525,7 +525,7 @@ void walker_postthink()
 
 void walker_attack()
 {
-    sound (self, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
+    sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
     fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, self.shot_speed, 5, self.shot_dmg, 0, self.shot_force, DEATH_TURRET_WALKER_GUN, 0, 1, autocvar_g_balance_uzi_bulletconstant);
     endFireBallisticBullet();
     pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
index 40f7df5d83dbad9bdb284542d8db0444b12e6253..81e1e5a1d84aa92d448dace9859d5e13fe354281 100644 (file)
@@ -342,7 +342,7 @@ float spiderbot_frame()
             fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
                 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
 
-            sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
+            sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
             trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
 
index de74815087f7afa5244c5fe479dc0b7b20605e28..901e68ff1b920dea2d533aab2654c978d919188f 100644 (file)
@@ -310,7 +310,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
         proj.flags           = FL_PROJECTILE | FL_NOTARGET;
 
     if(_mzlsound)
-        sound (self, CHAN_WEAPON, _mzlsound, VOL_BASE, ATTN_NORM);
+        sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTN_NORM);
 
     if(_mzlfx)
         pointparticles(particleeffectnum(_mzlfx), proj.origin, proj.velocity, 1);
index f2db3ded00266775a25a376df3e8da4e0728a5c1..2db4d6e843eeff9b88fe5689021b3987c1e97919 100644 (file)
@@ -336,7 +336,7 @@ void W_Crylink_Attack (void)
        if(autocvar_g_balance_crylink_primary_joinexplode)
                maxdmg += autocvar_g_balance_crylink_primary_joinexplode_damage;
 
-       W_SetupShot (self, FALSE, 2, "weapons/crylink_fire.wav", CHAN_WEAPON, maxdmg);
+       W_SetupShot (self, FALSE, 2, "weapons/crylink_fire.wav", CH_WEAPON_A, maxdmg);
        forward = v_forward;
        right = v_right;
        up = v_up;
@@ -439,7 +439,7 @@ void W_Crylink_Attack2 (void)
        if(autocvar_g_balance_crylink_secondary_joinexplode)
                maxdmg += autocvar_g_balance_crylink_secondary_joinexplode_damage;
 
-       W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", CHAN_WEAPON, maxdmg);
+       W_SetupShot (self, FALSE, 2, "weapons/crylink_fire2.wav", CH_WEAPON_A, maxdmg);
 
        shots = autocvar_g_balance_crylink_secondary_shots;
        pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots);
index fee11254cd8d076c440f4c387f0a89e185c82f3a..e818fa550f423c97f31da767f2564c0f86615713 100644 (file)
@@ -112,7 +112,7 @@ void W_Electro_Attack()
 
        W_DecreaseAmmo(ammo_cells, autocvar_g_balance_electro_primary_ammo, autocvar_g_balance_electro_reload_ammo);
 
-       W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 2, "weapons/electro_fire.wav", CHAN_WEAPON, autocvar_g_balance_electro_primary_damage);
+       W_SetupShot_ProjectileSize (self, '0 0 -3', '0 0 -3', FALSE, 2, "weapons/electro_fire.wav", CH_WEAPON_A, autocvar_g_balance_electro_primary_damage);
 
        pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
@@ -146,7 +146,7 @@ void W_Electro_Attack2()
 
        W_DecreaseAmmo(ammo_cells, autocvar_g_balance_electro_secondary_ammo, autocvar_g_balance_electro_reload_ammo);
 
-       W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "weapons/electro_fire2.wav", CHAN_WEAPON, autocvar_g_balance_electro_secondary_damage);
+       W_SetupShot_ProjectileSize (self, '0 0 -4', '0 0 -4', FALSE, 2, "weapons/electro_fire2.wav", CH_WEAPON_A, autocvar_g_balance_electro_secondary_damage);
 
        w_shotdir = v_forward; // no TrueAim for grenades please
 
@@ -318,7 +318,7 @@ void W_Electro_Attack3 (void)
 {
        // only play fire sound if 0.5 sec has passed since player let go the fire button
        if(time - self.prevlgfire > 0.5)
-               sound (self, CHAN_WEAPON, "weapons/lgbeam_fire.wav", VOL_BASE, ATTN_NORM);
+               sound (self, CH_WEAPON_A, "weapons/lgbeam_fire.wav", VOL_BASE, ATTN_NORM);
 
        entity beam, oldself;
 
index 23f37ee62dcdda5e03655ef96162a22dd67df659..c5f749f560f86083dbd4823199cc0c912fc22d45 100644 (file)
@@ -127,7 +127,7 @@ void W_Fireball_Attack1()
 {
        local entity proj;
 
-       W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CHAN_WEAPON, autocvar_g_balance_fireball_primary_damage + autocvar_g_balance_fireball_primary_bfgdamage);
+       W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, autocvar_g_balance_fireball_primary_damage + autocvar_g_balance_fireball_primary_bfgdamage);
 
        pointparticles(particleeffectnum("fireball_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
@@ -197,7 +197,7 @@ void W_Fireball_Attack1_Frame0()
        W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_reload_ammo);
 
        W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
-       sound (self, CHAN_WEAPON, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM);
+       sound (self, CH_WEAPON_A, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM);
        weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, W_Fireball_Attack1_Frame1);
 }
 
@@ -264,7 +264,7 @@ void W_Fireball_Attack2()
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", CHAN_WEAPON, autocvar_g_balance_fireball_secondary_damage);
+       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", CH_WEAPON_A, autocvar_g_balance_fireball_secondary_damage);
        traceline(w_shotorg, w_shotorg + f_diff_x * v_up + f_diff_y * v_right, MOVE_NORMAL, self);
        w_shotorg = trace_endpos;
 
index 6f79b3435c629459f7ee48dab649d84d410ee1fa..02c2b682f1d991497759a7eb809071294f2f1a9a 100644 (file)
@@ -164,7 +164,7 @@ void W_Grenade_Attack (void)
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_grenadelauncher_primary_ammo, autocvar_g_balance_grenadelauncher_reload_ammo);
 
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CHAN_WEAPON, autocvar_g_balance_grenadelauncher_primary_damage);
+       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, autocvar_g_balance_grenadelauncher_primary_damage);
        w_shotdir = v_forward; // no TrueAim for grenades please
 
        pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -211,7 +211,7 @@ void W_Grenade_Attack2 (void)
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_grenadelauncher_secondary_ammo, autocvar_g_balance_grenadelauncher_reload_ammo);
 
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CHAN_WEAPON, autocvar_g_balance_grenadelauncher_secondary_damage);
+       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CH_WEAPON_A, autocvar_g_balance_grenadelauncher_secondary_damage);
        w_shotdir = v_forward; // no TrueAim for grenades please
 
        pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
index cb555ab3fa4d1db5cc43d79e6e6e4b46cbf6dc37..2715166f75e6f4454708a5e99cb64e01abf2582a 100644 (file)
@@ -47,7 +47,7 @@ void W_Hagar_Attack (void)
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_reload_ammo);
 
-       W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav", CHAN_WEAPON, autocvar_g_balance_hagar_primary_damage);
+       W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav", CH_WEAPON_A, autocvar_g_balance_hagar_primary_damage);
 
        pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
@@ -82,7 +82,7 @@ void W_Hagar_Attack2 (void)
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_secondary_ammo, autocvar_g_balance_hagar_reload_ammo);
 
-       W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav", CHAN_WEAPON, autocvar_g_balance_hagar_secondary_damage);
+       W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav", CH_WEAPON_A, autocvar_g_balance_hagar_secondary_damage);
 
        pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
@@ -127,7 +127,7 @@ void W_Hagar_Attack2_Load_Release (void)
 
        weapon_prepareattack_do(1, autocvar_g_balance_hagar_secondary_refire);
 
-       W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav", CHAN_WEAPON, autocvar_g_balance_hagar_secondary_damage);
+       W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav", CH_WEAPON_A, autocvar_g_balance_hagar_secondary_damage);
        pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        forward = v_forward;
@@ -203,7 +203,7 @@ void W_Hagar_Attack2_Load (void)
                                // if we pressed primary fire while loading, unload all rockets and abort
                                W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_secondary_ammo * self.hagar_load * -1, autocvar_g_balance_hagar_reload_ammo); // give back ammo
                                self.hagar_load = 0;
-                               sound(self, CHAN_WEAPON, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
 
                                // pause until we can load rockets again, once we re-press the alt fire button
                                self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed;
@@ -229,7 +229,7 @@ void W_Hagar_Attack2_Load (void)
                        else if(!self.hagar_loadbeep && self.hagar_load) // prevents the beep from playing each frame
                        {
                                // if this is the last rocket we can load, play a beep sound to notify the player
-                               sound(self, CHAN_WEAPON, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
                                self.hagar_loadbeep = TRUE;
                        }
                }
index d04e2b12085bc5faf421300477b36f8c74c777a8..4943bcbea925642812ebaeb67737bf3309a54ee5 100644 (file)
@@ -29,7 +29,7 @@ void W_HLAC_Attack (void)
     if(self.crouch)
         spread = spread * autocvar_g_balance_hlac_primary_spread_crouchmod;
 
-       W_SetupShot (self, FALSE, 3, "weapons/lasergun_fire.wav", CHAN_WEAPON, autocvar_g_balance_hlac_primary_damage);
+       W_SetupShot (self, FALSE, 3, "weapons/lasergun_fire.wav", CH_WEAPON_A, autocvar_g_balance_hlac_primary_damage);
        pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
        if (!g_norecoil)
        {
@@ -77,7 +77,7 @@ void W_HLAC_Attack2f (void)
     if(self.crouch)
         spread = spread * autocvar_g_balance_hlac_secondary_spread_crouchmod;
 
-       W_SetupShot (self, FALSE, 3, "weapons/lasergun_fire.wav", CHAN_WEAPON, autocvar_g_balance_hlac_secondary_damage);
+       W_SetupShot (self, FALSE, 3, "weapons/lasergun_fire.wav", CH_WEAPON_A, autocvar_g_balance_hlac_secondary_damage);
        pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        missile = spawn ();
index f485d0bb957fa736e04888a94ee074dfc3fbf03c..a7f59846634319bb411b0e696889a4e87f685b8c 100644 (file)
@@ -63,7 +63,7 @@ void W_Hook_Attack2()
        local entity gren;
 
        W_DecreaseAmmo(ammo_cells, autocvar_g_balance_hook_secondary_ammo, FALSE);
-       W_SetupShot (self, FALSE, 4, "weapons/hookbomb_fire.wav", CHAN_WEAPON, autocvar_g_balance_hook_secondary_damage);
+       W_SetupShot (self, FALSE, 4, "weapons/hookbomb_fire.wav", CH_WEAPON_A, autocvar_g_balance_hook_secondary_damage);
 
        gren = spawn ();
        gren.owner = gren.realowner = self;
index ac7dbb12fd6fe513f02af3f995bd0e5ae6d102d7..83eb4ed0b1f2a1adf0c10321b2e9b1e6ffcaf2d3 100644 (file)
@@ -177,7 +177,7 @@ void W_Laser_Attack2 ()
        // only play fire sound if 0.5 sec has passed since player let go the fire button
        if(time - self.prevgauntletfire > 0.5)
        {
-               sound (self, CHAN_WEAPON, "weapons/gauntlet_fire.wav", VOL_BASE, ATTN_NORM);
+               sound (self, CH_WEAPON_A, "weapons/gauntlet_fire.wav", VOL_BASE, ATTN_NORM);
        }
 
        entity beam, oldself;
index 4dafe80e2518ad67d6f8ac28b8a3a236c5bb3706..aeeb2bb07befa57bbab72167d7301af05eed20ea 100644 (file)
@@ -267,7 +267,7 @@ void W_Mine_Attack (void)
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo);
 
-       W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CHAN_WEAPON, autocvar_g_balance_minelayer_damage);
+       W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CH_WEAPON_A, autocvar_g_balance_minelayer_damage);
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        mine = WarpZone_RefSys_SpawnSameRefSys(self);
index 1fe1d124bb81595ce31e129cdba82bc2f69dd064..c0376547ab6cc0c17023cccf647bd5d8235d67a2 100644 (file)
@@ -9,7 +9,7 @@ void W_MinstaNex_Attack (void)
        float flying;
        flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
 
-       W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", CHAN_WEAPON, 10000);
+       W_SetupShot (self, TRUE, 0, "weapons/minstanexfire.wav", CH_WEAPON_A, 10000);
 
        yoda = 0;
        damage_goodhits = 0;
index 91ec0ef372a6a484d5e349e3ccd313012e2761f5..59734f20c3dce7f5831286263b2432694becf673 100644 (file)
@@ -56,7 +56,7 @@ void W_Nex_Attack (float issecondary)
        mydmg *= charge;
        myforce *= charge;
 
-       W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", CHAN_WEAPON, mydmg);
+       W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", CH_WEAPON_A, mydmg);
        if(charge > autocvar_g_balance_nex_charge_animlimit && autocvar_g_balance_nex_charge_animlimit) // if the Nex is overcharged, we play an extra sound
        {
                sound (self, CH_WEAPON_B, "weapons/nexcharge.wav", VOL_BASE * (charge - 0.5 * autocvar_g_balance_nex_charge_animlimit) / (1 - 0.5 * autocvar_g_balance_nex_charge_animlimit), ATTN_NORM);
index e3b7f49c50798c87d242d4c3b6f4afec23dc48dd..0138c78a70fedd59b1b75c952ad5026a5552dc12 100644 (file)
@@ -160,7 +160,7 @@ void W_Porto_Attack (void)
 
        if not(self.items & IT_UNLIMITED_SUPERWEAPONS)
                self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
-       W_SetupShot (self, FALSE, 4, "porto/fire.wav", CHAN_WEAPON, 0);
+       W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
        // always shoot from the eye
        w_shotdir = v_forward;
        w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
index fd07f812f32d6908895a99f1db4878be04d7065d..8ce7427bcbc40b676530d9468faefc1799a25e41 100644 (file)
@@ -11,7 +11,7 @@ void W_Rifle_FireBullet(float pSpread, float pDamage, float pHeadshotAddedDamage
 
        W_DecreaseAmmo(ammo_nails, pAmmo, autocvar_g_balance_rifle_reload_ammo);
 
-       W_SetupShot (self, autocvar_g_antilag_bullets && pSpeed >= autocvar_g_antilag_bullets, 2, pSound, CHAN_WEAPON, (pDamage + pHeadshotAddedDamage) * pShots);
+       W_SetupShot (self, autocvar_g_antilag_bullets && pSpeed >= autocvar_g_antilag_bullets, 2, pSound, CH_WEAPON_A, (pDamage + pHeadshotAddedDamage) * pShots);
 
        pointparticles(particleeffectnum("rifle_muzzleflash"), w_shotorg, w_shotdir * 2000, 1);
 
index 9f0623684caea1140723ad4f50cf8b109d19577d..249ddd2934700067282b3888d1b5e0b6656c6da3 100644 (file)
@@ -251,7 +251,7 @@ void W_Rocket_Attack (void)
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_rocketlauncher_ammo, autocvar_g_balance_rocketlauncher_reload_ammo);
 
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/rocket_fire.wav", CHAN_WEAPON, autocvar_g_balance_rocketlauncher_damage);
+       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/rocket_fire.wav", CH_WEAPON_A, autocvar_g_balance_rocketlauncher_damage);
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        missile = WarpZone_RefSys_SpawnSameRefSys(self);
index 11eead8adb7307ae488885d83027981411012ebe..479cb5b24520d1c64552f8684286413d76c060a2 100644 (file)
@@ -166,7 +166,7 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target)
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_reload_ammo);
 
        makevectors(self.v_angle);
-       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CHAN_WEAPON, 0);
+       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/seeker_fire.wav", CH_WEAPON_A, 0);
        w_shotorg += f_diff;
        pointparticles(particleeffectnum("seeker_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
@@ -254,7 +254,7 @@ void Seeker_Fire_Flac()
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_flac_damage);
+       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CH_WEAPON_A, autocvar_g_balance_seeker_flac_damage);
        w_shotorg += f_diff;
 
        pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
@@ -469,7 +469,7 @@ void Seeker_Fire_Tag()
        local entity missile;
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_tag_ammo, autocvar_g_balance_seeker_reload_ammo);
 
-       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_missile_damage * autocvar_g_balance_seeker_missile_count);
+       W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/tag_fire.wav", CH_WEAPON_A, autocvar_g_balance_seeker_missile_damage * autocvar_g_balance_seeker_missile_count);
 
        missile                 = spawn();
        missile.owner           = missile.realowner = self;
index f506bfd750e3f217f4fea74c5b64a40448ef0ea1..46495fe646b2a1cdaccddc6f6e94353aaff970a5 100644 (file)
@@ -25,7 +25,7 @@ void W_Shotgun_Attack (void)
 
        W_DecreaseAmmo(ammo_shells, ammoamount, autocvar_g_balance_shotgun_reload_ammo);
 
-       W_SetupShot (self, autocvar_g_antilag_bullets && bulletspeed >= autocvar_g_antilag_bullets, 5, "weapons/shotgun_fire.wav", CHAN_WEAPON, d * bullets);
+       W_SetupShot (self, autocvar_g_antilag_bullets && bulletspeed >= autocvar_g_antilag_bullets, 5, "weapons/shotgun_fire.wav", CH_WEAPON_A, d * bullets);
        for (sc = 0;sc < bullets;sc = sc + 1)
                fireBallisticBullet(w_shotorg, w_shotdir, spread, bulletspeed, 5, d, 0, f, WEP_SHOTGUN, 0, 1, bulletconstant);
        endFireBallisticBullet();
index d2e4b45557bfc6bec390cd42eb87529977937c2b..3e69a7da5766589df63eb904238305acf4c78d49 100644 (file)
@@ -41,7 +41,7 @@ void UziFlash()
 
 void W_UZI_Attack (float deathtype)
 {
-       W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CHAN_WEAPON, ((self.misc_bulletcounter == 1) ? autocvar_g_balance_uzi_first_damage : autocvar_g_balance_uzi_sustained_damage));
+       W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, ((self.misc_bulletcounter == 1) ? autocvar_g_balance_uzi_first_damage : autocvar_g_balance_uzi_sustained_damage));
        if (!g_norecoil)
        {
                self.punchangle_x = random () - 0.5;
@@ -121,7 +121,7 @@ void uzi_mode1_fire_auto()
                return;
        }
        
-       W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CHAN_WEAPON, autocvar_g_balance_uzi_sustained_damage);
+       W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_balance_uzi_sustained_damage);
        if (!g_norecoil)
        {
                self.punchangle_x = random () - 0.5;
@@ -145,7 +145,7 @@ void uzi_mode1_fire_auto()
 
 void uzi_mode1_fire_burst()
 {
-       W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CHAN_WEAPON, autocvar_g_balance_uzi_sustained_damage);
+       W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_uzi_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_balance_uzi_sustained_damage);
        if (!g_norecoil)
        {
                self.punchangle_x = random () - 0.5;