]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
fix game completion ratio when there is no fraglimit
authorRudolf Polzer <divverent@xonotic.org>
Tue, 24 Jul 2012 08:41:23 +0000 (10:41 +0200)
committerRudolf Polzer <divverent@xonotic.org>
Tue, 24 Jul 2012 08:41:23 +0000 (10:41 +0200)
qcsrc/server/g_world.qc

index 36fddb3398173175bd7473992fd7f75e3676a293..7a653e13190d757792f57422d63b76be9ace85c3 100644 (file)
@@ -1978,7 +1978,8 @@ float WinningCondition_Scores(float limit, float leadlimit)
                        limitreached = (limitreached || leadlimitreached);
        }
 
-       game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / max(1, limit), 1));
+       if(limit)
+               game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
 
        return GetWinningCode(
                WinningConditionHelper_topscore && limitreached,