]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Use global stats in the physics macros to make sure physics works on non-clients
authorMario <mario@smbclan.net>
Wed, 12 Jul 2017 11:53:19 +0000 (21:53 +1000)
committerMario <mario@smbclan.net>
Wed, 12 Jul 2017 11:53:19 +0000 (21:53 +1000)
qcsrc/common/physics/player.qh

index 7c093c15d81eb061ac95ae6089c1ece0748c67b9..59201f99366a132b739f8e74fb82171700476277 100644 (file)
@@ -77,22 +77,22 @@ bool IsFlying(entity a);
 #define PHYS_JETPACK_MAXSPEED_UP(s)         STAT(JETPACK_MAXSPEED_UP, s)
 #define PHYS_JETPACK_REVERSE_THRUST(s)         STAT(JETPACK_REVERSE_THRUST, s)
 
-#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, s)
-#define PHYS_JUMPSTEP(s)                    STAT(MOVEVARS_JUMPSTEP, s)
+#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, NULL)
+#define PHYS_JUMPSTEP(s)                    STAT(MOVEVARS_JUMPSTEP, NULL)
 #define PHYS_JUMPVELOCITY(s)                STAT(MOVEVARS_JUMPVELOCITY, s)
 
 #define PHYS_MAXAIRSPEED(s)                 STAT(MOVEVARS_MAXAIRSPEED, s)
 #define PHYS_MAXAIRSTRAFESPEED(s)           STAT(MOVEVARS_MAXAIRSTRAFESPEED, s)
 #define PHYS_MAXSPEED(s)                    STAT(MOVEVARS_MAXSPEED, s)
 
-#define PHYS_NOSTEP(s)                      STAT(NOSTEP, s)
-#define PHYS_STEPHEIGHT(s)                  STAT(MOVEVARS_STEPHEIGHT, s)
+#define PHYS_NOSTEP(s)                      STAT(NOSTEP, NULL)
+#define PHYS_STEPHEIGHT(s)                  STAT(MOVEVARS_STEPHEIGHT, NULL)
 
 #define PHYS_STOPSPEED(s)                   STAT(MOVEVARS_STOPSPEED, s)
 
 #define PHYS_TRACK_CANJUMP(s)               STAT(MOVEVARS_TRACK_CANJUMP, s)
 
-#define PHYS_WALLFRICTION(s)                STAT(MOVEVARS_WALLFRICTION, s)
+#define PHYS_WALLFRICTION(s)                STAT(MOVEVARS_WALLFRICTION, NULL)
 
 #define PHYS_WARSOWBUNNY_ACCEL(s)           STAT(MOVEVARS_WARSOWBUNNY_ACCEL, s)
 #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, s)
@@ -100,9 +100,9 @@ bool IsFlying(entity a);
 #define PHYS_WARSOWBUNNY_TOPSPEED(s)        STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, s)
 #define PHYS_WARSOWBUNNY_TURNACCEL(s)       STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, s)
 
-#define UPWARD_VELOCITY_CLEARS_ONGROUND(s)  STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, s)
+#define UPWARD_VELOCITY_CLEARS_ONGROUND(s)  STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, NULL)
 
-#define PHYS_SLICK_APPLYGRAVITY(s)             STAT(SLICK_APPLYGRAVITY, s)
+#define PHYS_SLICK_APPLYGRAVITY(s)             STAT(SLICK_APPLYGRAVITY, NULL)
 
 #define PHYS_INPUT_BUTTON_ATCK(s)           PHYS_INPUT_BUTTON_BUTTON1(s)
 #define PHYS_INPUT_BUTTON_JUMP(s)           PHYS_INPUT_BUTTON_BUTTON2(s)