-REGISTER_WEAPON(
-/* WEP_##id */ PORTO,
-/* function */ W_Porto,
-/* ammotype */ ammo_none,
-/* impulse */ 0,
-/* flags */ WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON,
-/* rating */ 0,
-/* color */ '0.5 0.5 0.5',
-/* modelname */ "porto",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairporto 0.6",
-/* wepimg */ "weaponporto",
-/* refname */ "porto",
-/* wepname */ _("Port-O-Launch")
-);
+CLASS(PortoLaunch, Weapon)
+/* ammotype */ ATTRIB(PortoLaunch, ammo_field, .int, ammo_none)
+/* impulse */ ATTRIB(PortoLaunch, impulse, int, 0)
+/* flags */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON);
+/* rating */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
+/* color */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5');
+/* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto");
+/* model */ ATTRIB(PortoLaunch, model, string, strzone(W_Model(strcat("g_", this.mdl, ".md3"))));
+/* simplemdl */ ATTRIB(PortoLaunch, w_simplemdl, string, "foobar");
+/* crosshair */ ATTRIB(PortoLaunch, w_crosshair, string, "gfx/crosshairporto");
+/* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6);
+/* wepimg */ ATTRIB(PortoLaunch, model2, string, "weaponporto");
+/* refname */ ATTRIB(PortoLaunch, netname, string, "porto");
+/* wepname */ ATTRIB(PortoLaunch, message, string, _("Port-O-Launch"));
+ENDCLASS(PortoLaunch)
+REGISTER_WEAPON(PORTO, NEW(PortoLaunch));