]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Port devastator
authorMario <zacjardine@y7mail.com>
Mon, 28 Sep 2015 04:08:16 +0000 (14:08 +1000)
committerMario <zacjardine@y7mail.com>
Mon, 28 Sep 2015 04:08:16 +0000 (14:08 +1000)
qcsrc/common/weapons/weapon/devastator.qc

index 245ff30e664fb51d14a4028e1773b0f9becb1307..76ebd8e994ef167813539f563a64377e807cf815 100644 (file)
@@ -1,19 +1,21 @@
 #ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id  */ DEVASTATOR,
-/* function  */ W_Devastator,
-/* ammotype  */ ammo_rockets,
-/* impulse   */ 9,
-/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
-/* rating    */ BOT_PICKUP_RATING_HIGH,
-/* color     */ '1 1 0',
-/* modelname */ "rl",
-/* model     */ MDL_DEVASTATOR_ITEM,
-/* crosshair */ "gfx/crosshairrocketlauncher 0.7",
-/* wepimg    */ "weaponrocketlauncher",
-/* refname   */ "devastator",
-/* wepname   */ _("Devastator")
-);
+CLASS(Devastator, Weapon)
+/* ammotype  */ ATTRIB(Devastator, ammo_field, .int, ammo_rockets)
+/* impulse   */ ATTRIB(Devastator, impulse, int, 9)
+/* flags     */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* rating    */ ATTRIB(Devastator, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* color     */ ATTRIB(Devastator, wpcolor, vector, '1 1 0');
+/* modelname */ ATTRIB(Devastator, mdl, string, "rl");
+#ifndef MENUQC
+/* model     */ ATTRIB(Devastator, m_model, Model, MDL_DEVASTATOR_ITEM);
+#endif
+/* crosshair */ ATTRIB(Devastator, w_crosshair, string, "gfx/crosshairrocketlauncher");
+/* crosshair */ ATTRIB(Devastator, w_crosshair_size, float, 0.7);
+/* wepimg    */ ATTRIB(Devastator, model2, string, "weaponrocketlauncher");
+/* refname   */ ATTRIB(Devastator, netname, string, "devastator");
+/* wepname   */ ATTRIB(Devastator, message, string, _("Devastator"));
+ENDCLASS(Devastator)
+REGISTER_WEAPON(DEVASTATOR, NEW(Devastator));
 
 #define DEVASTATOR_SETTINGS(w_cvar,w_prop) DEVASTATOR_SETTINGS_LIST(w_cvar, w_prop, DEVASTATOR, devastator)
 #define DEVASTATOR_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
@@ -392,15 +394,8 @@ void W_Devastator_Attack(void)
        MUTATOR_CALLHOOK(EditProjectile, self, missile);
 }
 
-bool W_Devastator(entity thiswep, int req)
-{SELFPARAM();
-       entity rock;
-       float rockfound;
-       float ammo_amount;
-       switch(req)
-       {
                #if 0
-               case WR_AIM:
+               METHOD(Devastator, wr_aim, bool(entity thiswep))
                {
                        // aim and decide to fire if appropriate
                        self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), false);
@@ -429,7 +424,7 @@ bool W_Devastator(entity thiswep, int req)
                        return true;
                }
                #else
-               case WR_AIM:
+               METHOD(Devastator, wr_aim, bool(entity thiswep))
                {
                        // aim and decide to fire if appropriate
                        self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), false);
@@ -527,7 +522,7 @@ bool W_Devastator(entity thiswep, int req)
                        return true;
                }
                #endif
-               case WR_THINK:
+               METHOD(Devastator, wr_think, bool(entity thiswep))
                {
                        if(WEP_CVAR(devastator, reload_ammo) && self.clip_load < WEP_CVAR(devastator, ammo)) // forced reload
                                _WEP_ACTION(self.weapon, WR_RELOAD);
@@ -549,13 +544,14 @@ bool W_Devastator(entity thiswep, int req)
                                if(self.BUTTON_ATCK2)
                                if(self.switchweapon == WEP_DEVASTATOR.m_id)
                                {
-                                       rockfound = 0;
+                                       entity rock;
+                                       bool rockfound = false;
                                        for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.realowner == self)
                                        {
                                                if(!rock.rl_detonate_later)
                                                {
                                                        rock.rl_detonate_later = true;
-                                                       rockfound = 1;
+                                                       rockfound = true;
                                                }
                                        }
                                        if(rockfound)
@@ -565,17 +561,17 @@ bool W_Devastator(entity thiswep, int req)
 
                        return true;
                }
-               case WR_INIT:
+               METHOD(Devastator, wr_init, bool(entity thiswep))
                {
                        DEVASTATOR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
-               case WR_SETUP:
+               METHOD(Devastator, wr_setup, bool(entity thiswep))
                {
                        self.rl_release = 1;
                        return true;
                }
-               case WR_CHECKAMMO1:
+               METHOD(Devastator, wr_checkammo1, bool(entity thiswep))
                {
                        #if 0
                        // don't switch while guiding a missile
@@ -606,51 +602,46 @@ bool W_Devastator(entity thiswep, int req)
                                return ammo_amount;
                        }
                        #else
-                       ammo_amount = self.WEP_AMMO(DEVASTATOR) >= WEP_CVAR(devastator, ammo);
+                       float ammo_amount = self.WEP_AMMO(DEVASTATOR) >= WEP_CVAR(devastator, ammo);
                        ammo_amount += self.(weapon_load[WEP_DEVASTATOR.m_id]) >= WEP_CVAR(devastator, ammo);
                        return ammo_amount;
                        #endif
                }
-               case WR_CHECKAMMO2:
+               METHOD(Devastator, wr_checkammo2, bool(entity thiswep))
                {
                        return false;
                }
-               case WR_CONFIG:
+               METHOD(Devastator, wr_config, bool(entity thiswep))
                {
                        DEVASTATOR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
                        return true;
                }
-               case WR_RESETPLAYER:
+               METHOD(Devastator, wr_resetplayer, bool(entity thiswep))
                {
                        self.rl_release = 0;
                        return true;
                }
-               case WR_RELOAD:
+               METHOD(Devastator, wr_reload, bool(entity thiswep))
                {
                        W_Reload(WEP_CVAR(devastator, ammo), SND(RELOAD));
                        return true;
                }
-               case WR_SUICIDEMESSAGE:
+               METHOD(Devastator, wr_suicidemessage, bool(entity thiswep))
                {
                        return WEAPON_DEVASTATOR_SUICIDE;
                }
-               case WR_KILLMESSAGE:
+               METHOD(Devastator, wr_killmessage, bool(entity thiswep))
                {
                        if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
                                return WEAPON_DEVASTATOR_MURDER_SPLASH;
                        else
                                return WEAPON_DEVASTATOR_MURDER_DIRECT;
                }
-       }
-       return false;
-}
+
 #endif
 #ifdef CSQC
-bool W_Devastator(entity thiswep, int req)
-{SELFPARAM();
-       switch(req)
-       {
-               case WR_IMPACTEFFECT:
+
+               METHOD(Devastator, wr_impacteffect, bool(entity thiswep))
                {
                        vector org2;
                        org2 = w_org + w_backoff * 12;
@@ -660,17 +651,15 @@ bool W_Devastator(entity thiswep, int req)
 
                        return true;
                }
-               case WR_INIT:
+               METHOD(Devastator, wr_init, bool(entity thiswep))
                {
                        return true;
                }
-               case WR_ZOOMRETICLE:
+               METHOD(Devastator, wr_zoomreticle, bool(entity thiswep))
                {
                        // no weapon specific image for this weapon
                        return false;
                }
-       }
-       return false;
-}
+
 #endif
 #endif