]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Refactored time calculation in timer
authorz411 <z411@omaera.org>
Tue, 1 Mar 2022 03:08:29 +0000 (00:08 -0300)
committerz411 <z411@omaera.org>
Tue, 1 Mar 2022 03:08:29 +0000 (00:08 -0300)
qcsrc/client/hud/panel/timer.qc
qcsrc/client/hud/panel/timer.qh

index 7a0badd53224a11e9a424a79c67c00c41361216f..407f8d53a1a5fe9b8f304a3a0ed178ccd1498060 100644 (file)
@@ -20,6 +20,22 @@ vector HUD_Timer_Color(float timeleft)
                return '1 0 0'; //red
 }
 
+float HUD_Timer_Elapsed(float curtime, float starttime)
+{
+       float time_elapsed = floor(curtime - STAT(GAMESTARTTIME));
+       if (!autocvar_hud_panel_timer_unbound)
+               time_elapsed = max(0, time_elapsed);
+       return time_elapsed;
+}
+
+float HUD_Timer_TimeLeft(float curtime, float starttime, float timelimit)
+{
+       float timeleft = timelimit + starttime - curtime;
+       if (!autocvar_hud_panel_timer_unbound)
+               timeleft = bound(0, timeleft, timelimit);
+       return ceil(timeleft);
+}
+
 void HUD_Timer()
 {
        if(!autocvar__hud_configure)
@@ -48,15 +64,14 @@ void HUD_Timer()
        string timer;
        string subtimer = string_null;
        string subtext = string_null;
-       float hudtime, timelimit, timeleft;
-       int overtimes;
+       float curtime, timelimit, timeleft;
        vector timer_size, subtext_size, subtimer_size;
        vector timer_color = '1 1 1';
        vector subtimer_color = '1 1 1';
        bool swap = (autocvar_hud_panel_timer_secondary == 2 && STAT(ROUNDSTARTTIME));
 
-       // Calculate game time and timelimit
-       hudtime = (intermission_time ? intermission_time : time);
+       // Use real or frozen time and get the time limit
+       curtime = (intermission_time ? intermission_time : time);
        if(warmup_stage)
        {
                timelimit = STAT(WARMUP_TIMELIMIT);
@@ -69,28 +84,19 @@ void HUD_Timer()
        }
 
        // Calculate time left
-       timeleft = timelimit + STAT(GAMESTARTTIME) - hudtime;
-       if (!autocvar_hud_panel_timer_unbound)
-               timeleft = bound(0, timeleft, timelimit);
-       timeleft = ceil(timeleft);
-       //LOG_INFOF("Hudtime %d - intermission_time %d - timelimit %d - timeleft %d", hudtime, intermission_time, timelimit, timeleft);
+       timeleft = HUD_Timer_TimeLeft(curtime, STAT(GAMESTARTTIME), timelimit);
 
        // Timer color
        if(!intermission_time && !warmup_stage && timelimit > 0)
                timer_color = HUD_Timer_Color(timeleft);
 
        // Timer text
-       if (autocvar_hud_panel_timer_increment || timelimit == 0) {
-               float time_elapsed = floor(hudtime - STAT(GAMESTARTTIME));
-               if (!autocvar_hud_panel_timer_unbound)
-                       time_elapsed = max(0, time_elapsed);
-
-               timer = seconds_tostring(time_elapsed);
-       } else {
+       if (autocvar_hud_panel_timer_increment || timelimit == 0)
+               timer = seconds_tostring(HUD_Timer_Elapsed(curtime, STAT(GAMESTARTTIME)));
+       else
                timer = seconds_tostring(timeleft);
-       }
        
-       // Round-based game modes
+       // Secondary timer for round-based game modes
        if(STAT(ROUNDSTARTTIME) && autocvar_hud_panel_timer_secondary)
        {
                if(STAT(ROUNDSTARTTIME) == -1) {
@@ -98,36 +104,29 @@ void HUD_Timer()
                        subtimer = "--:--";
                        subtimer_color = '1 0 0';
                } else {
-                       float round_hudtime, round_timelimit, round_timeleft;
+                       float round_curtime, round_timelimit, round_timeleft;
 
-                       round_hudtime = (game_stopped_time ? game_stopped_time : time);
+                       // Use real or frozen time and get the time limit
+                       round_curtime = (game_stopped_time ? game_stopped_time : time);
                        round_timelimit = STAT(ROUND_TIMELIMIT);
 
-                       // Calculate round time left
-                       round_timeleft = round_timelimit + STAT(ROUNDSTARTTIME) - round_hudtime;
-                       if (!autocvar_hud_panel_timer_unbound)
-                               round_timeleft = bound(0, round_timeleft, round_timelimit);
-                       round_timeleft = ceil(round_timeleft);
+                       // Calculate time left
+                       round_timeleft = HUD_Timer_TimeLeft(round_curtime, STAT(ROUNDSTARTTIME), round_timelimit);
 
                        // Subtimer color
                        if(!intermission_time && round_timelimit > 0)
                                subtimer_color = HUD_Timer_Color(round_timeleft);
 
                        // Subtimer text
-                       if (autocvar_hud_panel_timer_increment || round_timelimit <= 0) {
-                               float round_time_elapsed = floor(round_hudtime - STAT(ROUNDSTARTTIME));
-                               if (!autocvar_hud_panel_timer_unbound)
-                                       round_time_elapsed = max(0, round_time_elapsed);
-
-                               subtimer = seconds_tostring(round_time_elapsed);
-                       } else {
+                       if (autocvar_hud_panel_timer_increment || round_timelimit <= 0)
+                               subtimer = seconds_tostring(HUD_Timer_Elapsed(round_curtime, STAT(ROUNDSTARTTIME)));
+                       else
                                subtimer = seconds_tostring(round_timeleft);
-                       }
                }
        }
 
        // Subtext
-       overtimes = STAT(OVERTIMESADDED);
+       int overtimes = STAT(OVERTIMESADDED);
 
        if(warmup_stage || autocvar__hud_configure)
                subtext = _("Warmup");
index c029e656f45761ce3027df16642bbdd5ccd12979..b80c3e4ed6ca90149ddc511ca30c292e4bd31228 100644 (file)
@@ -6,3 +6,7 @@ bool autocvar_hud_panel_timer_dynamichud        = true;
 bool autocvar_hud_panel_timer_increment;
 int autocvar_hud_panel_timer_secondary = 1;
 bool autocvar_hud_panel_timer_unbound;
+
+vector HUD_Timer_Color(float timeleft);
+float HUD_Timer_Elapsed(float curtime, float starttime);
+float HUD_Timer_TimeLeft(float curtime, float starttime, float timelimit);