]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge remote branch 'origin/fruitiex/xpmbalance'
authorRudolf Polzer <divVerent@alientrap.org>
Sat, 8 May 2010 13:51:23 +0000 (15:51 +0200)
committerRudolf Polzer <divVerent@alientrap.org>
Sat, 8 May 2010 13:51:23 +0000 (15:51 +0200)
1  2 
balanceXPM.cfg

diff --cc balanceXPM.cfg
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@@@ -1,0 -1,592 +1,594 @@@
+ // {{{ weapon replacement
+ // NOTE: this only replaces weapons on the map
+ // use g_start_weapon_* to also replace the on-startup weapons!
+ // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
+ // set the cvars to "0" to totally disable a weapon
+ set g_weaponreplace_laser ""
+ set g_weaponreplace_shotgun "uzi"
+ set g_weaponreplace_uzi "shotgun"
+ set g_weaponreplace_grenadelauncher ""
+ set g_weaponreplace_electro ""
+ set g_weaponreplace_crylink ""
+ set g_weaponreplace_nex ""
+ set g_weaponreplace_hagar ""
+ set g_weaponreplace_rocketlauncher ""
+ set g_weaponreplace_porto ""
+ set g_weaponreplace_minstanex ""
+ set g_weaponreplace_hook 0
+ set g_weaponreplace_hlac 0
+ set g_weaponreplace_campingrifle 0
+ set g_weaponreplace_tuba ""
+ set g_weaponreplace_fireball 0
+ set sv_q3acompat_machineshotgunswap 0
+ // }}}
+ // {{{ starting gear
+ set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_shotgun -2 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_campingrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_balance_health_start 125
+ set g_balance_armor_start 0
+ set g_start_ammo_shells 0
+ set g_start_ammo_nails 100
+ set g_start_ammo_rockets 0
+ set g_start_ammo_cells 0
+ set g_start_ammo_fuel 0
+ set g_warmup_start_health 200 "starting values when being in warmup-stage"
+ set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+ set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
+ set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
+ set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
+ set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+ set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+ set g_lms_start_health 200
+ set g_lms_start_armor 100
+ set g_lms_start_ammo_shells 30
+ set g_lms_start_ammo_nails 210
+ set g_lms_start_ammo_rockets 150
+ set g_lms_start_ammo_cells 150
+ set g_lms_start_ammo_fuel 0
+ set g_balance_nix_roundtime 25
+ set g_balance_nix_incrtime 1.6
+ set g_balance_nix_ammo_shells 15
+ set g_balance_nix_ammo_nails 45
+ set g_balance_nix_ammo_rockets 15
+ set g_balance_nix_ammo_cells 15
+ set g_balance_nix_ammo_fuel 0
+ set g_balance_nix_ammoincr_shells 2
+ set g_balance_nix_ammoincr_nails 6
+ set g_balance_nix_ammoincr_rockets 2
+ set g_balance_nix_ammoincr_cells 2
+ set g_balance_nix_ammoincr_fuel 2
+ // }}}
+ // {{{ pickup items
+ set g_pickup_shells 10
+ set g_pickup_shells_max 30
+ set g_pickup_nails 30
+ set g_pickup_nails_max 210
+ set g_pickup_rockets 20
+ set g_pickup_rockets_max 150
+ set g_pickup_cells 50
+ set g_pickup_cells_max 150
+ set g_pickup_fuel 25
+ set g_pickup_fuel_jetpack 50
+ set g_pickup_fuel_max 999
+ set g_pickup_armorsmall 5
+ set g_pickup_armorsmall_max 200
+ set g_pickup_armormedium 25
+ set g_pickup_armormedium_max 200
+ set g_pickup_armorbig 50
+ set g_pickup_armorbig_max 200
+ set g_pickup_armorlarge 100
+ set g_pickup_armorlarge_max 200
+ set g_pickup_healthsmall 5
+ set g_pickup_healthsmall_max 200
+ set g_pickup_healthmedium 25
+ set g_pickup_healthmedium_max 100
+ set g_pickup_healthlarge 50
+ set g_pickup_healthlarge_max 100
+ set g_pickup_healthmega 100
+ set g_pickup_healthmega_max 200
+ set g_pickup_respawntime_short 30
+ set g_pickup_respawntime_medium 30
+ set g_pickup_respawntime_long 30
+ set g_pickup_respawntime_powerup 90
+ set g_pickup_respawntime_weapon 5
+ set g_pickup_respawntime_ammo 30
+ set g_pickup_respawntimejitter_short 0
+ set g_pickup_respawntimejitter_medium 0
+ set g_pickup_respawntimejitter_long 0
+ set g_pickup_respawntimejitter_powerup 15
+ set g_pickup_respawntimejitter_weapon 0
+ set g_pickup_respawntimejitter_ammo 0
+ // }}}
+ // {{{ regen/rot
+ set g_balance_health_regen 0
+ set g_balance_health_regenlinear 0
+ set g_balance_pause_health_regen 0
+ set g_balance_pause_health_regen_spawn 0
+ set g_balance_health_rot 0
+ set g_balance_health_rotlinear 1
+ set g_balance_pause_health_rot 1
+ set g_balance_pause_health_rot_spawn 0
+ set g_balance_health_regenstable 100
+ set g_balance_health_rotstable 100
+ set g_balance_health_limit 999
+ set g_balance_armor_regen 0
+ set g_balance_armor_regenlinear 0
+ set g_balance_armor_rot 0
+ set g_balance_armor_rotlinear 1
+ set g_balance_pause_armor_rot 1
+ set g_balance_pause_armor_rot_spawn 0
+ set g_balance_armor_regenstable 100
+ set g_balance_armor_rotstable 100
+ set g_balance_armor_limit 999
+ set g_balance_armor_blockpercent 0.66
+ set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+ set g_balance_fuel_regenlinear 0
+ set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+ set g_balance_fuel_rot 0.05
+ set g_balance_fuel_rotlinear 0
+ set g_balance_pause_fuel_rot 5
+ set g_balance_pause_fuel_rot_spawn 10
+ set g_balance_fuel_regenstable 50
+ set g_balance_fuel_rotstable 100
+ set g_balance_fuel_limit 999
+ // }}}
+ // {{{ misc
+ set g_balance_selfdamagepercent 0.75
+ set g_balance_weaponswitchdelay 0.05
+ set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
+ set g_weaponratefactor 1 "weapon fire rate multiplier"
+ set g_weapondamagefactor 1 "weapon damage multiplier"
+ set g_weaponforcefactor 1 "weapon force multiplier"
+ set g_weaponspreadfactor 1 "weapon spread multiplier"
+ set g_balance_firetransfer_time 0.9
+ set g_balance_firetransfer_damage 0.8
+ set g_throughfloor_damage 0.5
+ set g_throughfloor_force 0.7
+ set g_projectiles_newton_style 0
+ // possible values:
+ // 0: absolute velocity projectiles (like Quake)
+ // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+ // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+ // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
+ // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
+ set g_projectiles_newton_style_2_minfactor 0.7
+ set g_projectiles_newton_style_2_maxfactor 5
+ set g_projectiles_spread_style 4
+ // possible values:
+ // 0: forward + solid sphere (like Quake) - varies velocity
+ // 1: forward + flattened solid sphere
+ // 2: forward + solid circle
+ // 3: forward + normal distribution 3D - varies velocity
+ // 4: forward + normal distribution on a plane
+ // 5: forward + circle with 1-r falloff
+ // 6: forward + circle with 1-r^2 falloff
+ // 7: forward + circle with (1-r)(2-r) falloff
+ set g_balance_falldamage_deadminspeed 150
+ set g_balance_falldamage_minspeed 675
+ set g_balance_falldamage_factor 0.25
+ set g_balance_falldamage_maxdamage 10
+ // }}}
+ // {{{ powerups
+ set g_balance_powerup_invincible_takedamage 0.25
+ set g_balance_powerup_invincible_time 30
+ set g_balance_powerup_strength_damage 4
+ set g_balance_powerup_strength_force 4
+ set g_balance_powerup_strength_time 30
+ set g_balance_powerup_strength_selfdamage 2
+ set g_balance_powerup_strength_selfforce 2
+ // }}}
+ // {{{ jetpack/hook
+ set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+ set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+ set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+ set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+ set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+ set g_jetpack_fuel 8 "fuel per second for jetpack"
+ set g_jetpack_attenuation 2 "jetpack sound attenuation"
+ set g_grappling_hook_tarzan 2 // 2: can also pull players
+ set g_balance_grapplehook_speed_fly 1800
+ set g_balance_grapplehook_speed_pull 2000
+ set g_balance_grapplehook_force_rubber 2000
+ set g_balance_grapplehook_force_rubber_overstretch 1000
+ set g_balance_grapplehook_length_min 50
+ set g_balance_grapplehook_stretch 50
+ set g_balance_grapplehook_airfriction 0.2
+ set g_balance_grapplehook_health 130
+ // }}}
+ // {{{ weapon properties
+ // {{{ laser
+ set g_balance_laser_primary_damage 22
+ set g_balance_laser_primary_edgedamage 0
+ set g_balance_laser_primary_force 200
+ set g_balance_laser_primary_radius 52
+ set g_balance_laser_primary_speed 0
+ set g_balance_laser_primary_spread 0
+ set g_balance_laser_primary_refire 0.1
+ set g_balance_laser_primary_animtime 0.1
+ set g_balance_laser_primary_lifetime 0
+ set g_balance_laser_primary_shotangle 0
+ set g_balance_laser_primary_delay 0
+ set g_balance_laser_gauntlet 1
+ set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+ set g_balance_laser_secondary_damage 30
+ set g_balance_laser_secondary_edgedamage 0
+ set g_balance_laser_secondary_force 100
+ set g_balance_laser_secondary_radius 3
+ set g_balance_laser_secondary_speed 1500
+ set g_balance_laser_secondary_spread 0
+ set g_balance_laser_secondary_refire 0
+ set g_balance_laser_secondary_animtime 0.15
+ set g_balance_laser_secondary_lifetime 0.066
+ set g_balance_laser_secondary_shotangle 0
+ set g_balance_laser_secondary_delay 0
+ // }}}
+ // {{{ shotgun
+ set g_balance_shotgun_primary_bullets 36
+ set g_balance_shotgun_primary_damage 3
+ set g_balance_shotgun_primary_force 10
+ set g_balance_shotgun_primary_spread 0.18
+ set g_balance_shotgun_primary_refire 1
+ set g_balance_shotgun_primary_animtime 0.7
+ set g_balance_shotgun_primary_ammo 1
+ set g_balance_shotgun_primary_speed 12000
+ set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
+ set g_balance_shotgun_secondary 0
+ set g_balance_shotgun_secondary_bullets 22
+ set g_balance_shotgun_secondary_damage 2
+ set g_balance_shotgun_secondary_force 12
+ set g_balance_shotgun_secondary_spread 0.25
+ set g_balance_shotgun_secondary_refire 1.5
+ set g_balance_shotgun_secondary_animtime 0.2
+ set g_balance_shotgun_secondary_ammo 0.5
+ set g_balance_shotgun_secondary_speed 12000
+ set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
+ // }}}
+ // {{{ uzi
+ set g_balance_uzi_first 0
+ set g_balance_uzi_first_damage 10
+ set g_balance_uzi_first_force 50
+ set g_balance_uzi_first_spread 0.007
+ set g_balance_uzi_first_refire 0.15
+ set g_balance_uzi_first_ammo 1
+ set g_balance_uzi_sustained_damage 7
+ set g_balance_uzi_sustained_force 30
+ set g_balance_uzi_sustained_spread 0.02
+ set g_balance_uzi_sustained_refire 0.1
+ set g_balance_uzi_sustained_ammo 1
+ set g_balance_uzi_speed 18000
+ set g_balance_uzi_bulletconstant 115 // 13.1qu
+ // }}}
+ // {{{ mortar
+ set g_balance_grenadelauncher_primary2secondary 1
+ set g_balance_grenadelauncher_primary_damage 60
+ set g_balance_grenadelauncher_primary_edgedamage 10
+ set g_balance_grenadelauncher_primary_force 250
+ set g_balance_grenadelauncher_primary_radius 100
+ set g_balance_grenadelauncher_primary_speed 2000
+ set g_balance_grenadelauncher_primary_speed_up 200
+ set g_balance_grenadelauncher_primary_speed_z 0
+ set g_balance_grenadelauncher_primary_spread 0
+ set g_balance_grenadelauncher_primary_lifetime 5
+ set g_balance_grenadelauncher_primary_refire 0.7
+ set g_balance_grenadelauncher_primary_animtime 0.3
+ set g_balance_grenadelauncher_primary_ammo 2
+ set g_balance_grenadelauncher_secondary_damage 65
+ set g_balance_grenadelauncher_secondary_edgedamage 10
+ set g_balance_grenadelauncher_secondary_force 300
+ set g_balance_grenadelauncher_secondary_radius 200
+ set g_balance_grenadelauncher_secondary_speed 800
+ set g_balance_grenadelauncher_secondary_speed_up 0
+ set g_balance_grenadelauncher_secondary_speed_z 200
+ set g_balance_grenadelauncher_secondary_spread 0
+ set g_balance_grenadelauncher_secondary_lifetime 2
+ set g_balance_grenadelauncher_secondary_refire 0.8
+ set g_balance_grenadelauncher_secondary_animtime 0.5
+ set g_balance_grenadelauncher_secondary_ammo 2
+ set g_balance_grenadelauncher_secondary_health 0
+ set g_balance_grenadelauncher_secondary_damageforcescale 0
++set g_balance_grenadelauncher_secondary_bouncefactor 0.5
++set g_balance_grenadelauncher_secondary_bouncestop 0.075
+ // }}}
+ // {{{ electro
+ set g_balance_electro_lightning 1
+ set g_balance_electro_primary_damage 6
+ set g_balance_electro_primary_edgedamage 0
+ set g_balance_electro_primary_force 60 // todo: probaby needs movement nerfing code when hit?
+ set g_balance_electro_primary_radius 850
+ set g_balance_electro_primary_comboradius 0
+ set g_balance_electro_primary_speed 0
+ set g_balance_electro_primary_spread 0
+ set g_balance_electro_primary_lifetime 0
+ set g_balance_electro_primary_refire 0.066
+ set g_balance_electro_primary_animtime 0.066
+ set g_balance_electro_primary_ammo 0.66
+ set g_balance_electro_secondary_damage 45
+ set g_balance_electro_secondary_spread 0.10
+ set g_balance_electro_secondary_edgedamage 10
+ set g_balance_electro_secondary_force 100
+ set g_balance_electro_secondary_radius 150
+ set g_balance_electro_secondary_speed 900
+ set g_balance_electro_secondary_speed_up 200
+ set g_balance_electro_secondary_speed_z 0
+ set g_balance_electro_secondary_spread 0.05
+ set g_balance_electro_secondary_lifetime 2.5
+ set g_balance_electro_secondary_refire 0.1
+ set g_balance_electro_secondary_refire2 2
+ set g_balance_electro_secondary_animtime 0.2
+ set g_balance_electro_secondary_ammo 2
+ set g_balance_electro_secondary_health 5
+ set g_balance_electro_secondary_damageforcescale 4
+ set g_balance_electro_secondary_count 3
+ set g_balance_electro_combo_damage 50
+ set g_balance_electro_combo_edgedamage 0
+ set g_balance_electro_combo_force 100
+ set g_balance_electro_combo_radius 250
+ set g_balance_electro_combo_comboradius 0
+ set g_balance_electro_combo_speed 2000
+ // }}}
+ // {{{ crylink
+ set g_balance_crylink_primary_damage 18
+ set g_balance_crylink_primary_edgedamage 18
+ set g_balance_crylink_primary_force 50
+ set g_balance_crylink_primary_radius 100
+ set g_balance_crylink_primary_speed 1100
+ set g_balance_crylink_primary_spread 0.01
+ set g_balance_crylink_primary_shots 4
+ set g_balance_crylink_primary_bounces 0
+ set g_balance_crylink_primary_refire 0.4
+ set g_balance_crylink_primary_animtime 0.4
+ set g_balance_crylink_primary_ammo 2
+ set g_balance_crylink_primary_bouncedamagefactor 0.5
+ set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
+ set g_balance_crylink_primary_middle_fadetime 5
+ set g_balance_crylink_primary_star_lifetime 3 // range: 700 full, fades to 2450
+ set g_balance_crylink_primary_star_fadetime 5
+ set g_balance_crylink_primary_other_lifetime 3 // range: 700 full, fades to 2450
+ set g_balance_crylink_primary_other_fadetime 5
+ set g_balance_crylink_secondary 0
+ set g_balance_crylink_secondary_damage 8
+ set g_balance_crylink_secondary_edgedamage 8
+ set g_balance_crylink_secondary_force -40
+ set g_balance_crylink_secondary_radius 10
+ set g_balance_crylink_secondary_speed 4000
+ set g_balance_crylink_secondary_spread 0.01
+ set g_balance_crylink_secondary_shots 3
+ set g_balance_crylink_secondary_bounces 0
+ set g_balance_crylink_secondary_refire 0.1
+ set g_balance_crylink_secondary_animtime 0.1
+ set g_balance_crylink_secondary_ammo 1
+ set g_balance_crylink_secondary_bouncedamagefactor 0.5
+ set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
+ set g_balance_crylink_secondary_middle_fadetime 5
+ set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
+ set g_balance_crylink_secondary_line_fadetime 2
+ // }}}
+ // {{{ nex
+ set g_balance_nex_damage 100
+ set g_balance_nex_force 200
+ set g_balance_nex_refire 1.25
+ set g_balance_nex_animtime 0.8
+ set g_balance_nex_ammo 5
+ set g_balance_nex_damagefalloff_mindist 1000
+ set g_balance_nex_damagefalloff_maxdist 3000
+ set g_balance_nex_damagefalloff_halflife 1500
+ set g_balance_nex_damagefalloff_forcehalflife 1500
+ // }}}
+ // {{{ minstanex
+ set g_balance_minstanex_refire 1
+ set g_balance_minstanex_animtime 1
+ set g_balance_minstanex_ammo 10
+ // }}}
+ // {{{ hagar
+ set g_balance_hagar_primary_damage 12
+ set g_balance_hagar_primary_edgedamage 5
+ set g_balance_hagar_primary_force 70
+ set g_balance_hagar_primary_radius 50
+ set g_balance_hagar_primary_spread 0
+ set g_balance_hagar_primary_speed 1800
+ set g_balance_hagar_primary_lifetime 5
+ set g_balance_hagar_primary_refire 0.1
+ set g_balance_hagar_primary_ammo 1
+ set g_balance_hagar_secondary 0
+ set g_balance_hagar_secondary_damage 11
+ set g_balance_hagar_secondary_edgedamage 4
+ set g_balance_hagar_secondary_force 60
+ set g_balance_hagar_secondary_radius 70
+ set g_balance_hagar_secondary_spread 0.05
+ set g_balance_hagar_secondary_speed 1800
+ set g_balance_hagar_secondary_lifetime_min 5
+ set g_balance_hagar_secondary_lifetime_rand 0
+ set g_balance_hagar_secondary_refire 0.1
+ set g_balance_hagar_secondary_ammo 1
+ // }}}
+ // {{{ rocketlauncher
+ set g_balance_rocketlauncher_damage 90
+ set g_balance_rocketlauncher_edgedamage 30
+ set g_balance_rocketlauncher_force 350
+ set g_balance_rocketlauncher_radius 110
+ set g_balance_rocketlauncher_speed 1000
+ set g_balance_rocketlauncher_speedaccel 0
+ set g_balance_rocketlauncher_speedstart 1000
+ set g_balance_rocketlauncher_lifetime 10
+ set g_balance_rocketlauncher_refire 0.9
+ set g_balance_rocketlauncher_animtime 0.7
+ set g_balance_rocketlauncher_ammo 3
+ set g_balance_rocketlauncher_health 0
+ set g_balance_rocketlauncher_damageforcescale 0
+ set g_balance_rocketlauncher_detonatedelay 9999 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+ set g_balance_rocketlauncher_guiderate 0 // max degrees per second
+ set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
+ set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
+ set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
+ set g_balance_rocketlauncher_guidestop 1 // stop guiding when firing again
+ set g_balance_rocketlauncher_laserguided_speed 1000 //650
+ set g_balance_rocketlauncher_laserguided_speedaccel 0
+ set g_balance_rocketlauncher_laserguided_speedstart 1000
+ set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
+ set g_balance_rocketlauncher_laserguided_allow_steal 1
+ // }}}
+ // {{{ porto
+ set g_balance_porto_primary_refire 1.5
+ set g_balance_porto_primary_animtime 0.3
+ set g_balance_porto_primary_speed 5000
+ set g_balance_porto_primary_lifetime 30
+ set g_balance_portal_health 200 // these get recharged whenever the portal is used
+ set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+ // }}}
+ // {{{ hook
+ set g_balance_hook_primary_fuel 2 // hook monkeys set 0
+ set g_balance_hook_primary_refire 0 // hook monkeys set 0
+ set g_balance_hook_primary_animtime 0.3 // good shoot anim
+ set g_balance_hook_primary_hooked_time_max 0 // infinite
+ set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
+ set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
+ set g_balance_hook_secondary_damage 25 // not much
+ set g_balance_hook_secondary_edgedamage 5 // not much
+ set g_balance_hook_secondary_radius 500 // LOTS
+ set g_balance_hook_secondary_force -2000 // LOTS
+ set g_balance_hook_secondary_ammo 50 // a whole pack
+ set g_balance_hook_secondary_lifetime 10 // infinite
+ set g_balance_hook_secondary_speed 0 // not much throwing
+ set g_balance_hook_secondary_gravity 5 // fast falling
+ set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
+ set g_balance_hook_secondary_animtime 0.3 // good shoot anim
+ set g_balance_hook_secondary_power 3 // effect behaves like a square function
+ set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+ // }}}
+ // {{{ hlac
+ set g_balance_hlac_primary_spread_min 0.01
+ set g_balance_hlac_primary_spread_max 0.03
+ set g_balance_hlac_primary_spread_add 0.002
+ set g_balance_hlac_primary_spread_crouchmod 0.5
+ set g_balance_hlac_primary_damage 6
+ set g_balance_hlac_primary_edgedamage 0
+ set g_balance_hlac_primary_force 60 // todo: probably needs movement nerfing code when hit
+ set g_balance_hlac_primary_radius 850
+ set g_balance_hlac_primary_speed 0
+ set g_balance_hlac_primary_lifetime 0
+ set g_balance_hlac_primary_refire 0.066
+ set g_balance_hlac_primary_animtime 0.066
+ set g_balance_hlac_primary_ammo 0.066
+ set g_balance_hlac_secondary 0
+ set g_balance_hlac_secondary_spread 0.06
+ set g_balance_hlac_secondary_spread_crouchmod 0.5
+ set g_balance_hlac_secondary_damage 11
+ set g_balance_hlac_secondary_edgedamage 10
+ set g_balance_hlac_secondary_force 60
+ set g_balance_hlac_secondary_radius 70
+ set g_balance_hlac_secondary_speed 20000
+ set g_balance_hlac_secondary_lifetime 5
+ set g_balance_hlac_secondary_refire 0.6
+ set g_balance_hlac_secondary_animtime 0.6
+ set g_balance_hlac_secondary_ammo 10
+ set g_balance_hlac_secondary_shots 5
+ // }}}
+ // {{{ campingrifle
+ set g_balance_campingrifle_magazinecapacity 0
+ set g_balance_campingrifle_reloadtime 2 // matches reload anim
+ set g_balance_campingrifle_auto_reload_after_changing_weapons 0
+ set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
+ set g_balance_campingrifle_tracer 1
+ set g_balance_campingrifle_primary_damage 50
+ set g_balance_campingrifle_primary_headshotaddeddamage 80
+ set g_balance_campingrifle_primary_spread 0
+ set g_balance_campingrifle_primary_force 0
+ set g_balance_campingrifle_primary_speed 35000
+ set g_balance_campingrifle_primary_lifetime 5
+ set g_balance_campingrifle_primary_refire 0.7
+ set g_balance_campingrifle_primary_animtime 0.7
+ set g_balance_campingrifle_primary_ammo 10
+ set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+ set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
+ set g_balance_campingrifle_secondary_damage 15
+ set g_balance_campingrifle_secondary_headshotaddeddamage 25
+ set g_balance_campingrifle_secondary_spread 0.02
+ set g_balance_campingrifle_secondary_force 0
+ set g_balance_campingrifle_secondary_speed 20000
+ set g_balance_campingrifle_secondary_lifetime 5
+ set g_balance_campingrifle_secondary_refire 0.1
+ set g_balance_campingrifle_secondary_animtime 0.1
+ set g_balance_campingrifle_secondary_ammo 4
+ set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
+ set g_balance_campingrifle_secondary_burstcost 0.35
+ // }}}
+ // {{{ tuba
+ set g_balance_tuba_refire 0.05
+ set g_balance_tuba_animtime 0.05
+ set g_balance_tuba_attenuation 0.5
+ set g_balance_tuba_volume 1
+ set g_balance_tuba_fadetime 0.25
+ set g_balance_tuba_damage 5
+ set g_balance_tuba_edgedamage 0
+ set g_balance_tuba_radius 200
+ set g_balance_tuba_force 40
+ // }}}
+ // {{{ fireball
+ set g_balance_fireball_primary_ammo 5
+ set g_balance_fireball_primary_animtime 0.3
+ set g_balance_fireball_primary_damage 40
+ set g_balance_fireball_primary_damageforcescale 4
+ set g_balance_fireball_primary_damagetime 5
+ set g_balance_fireball_primary_force 100
+ set g_balance_fireball_primary_laserburntime 0.5
+ set g_balance_fireball_primary_laserdamage 30
+ set g_balance_fireball_primary_laseredgedamage 20
+ set g_balance_fireball_primary_laserradius 110
+ set g_balance_fireball_primary_lifetime 7
+ set g_balance_fireball_primary_refire 2
+ set g_balance_fireball_primary_speed 900
+ set g_balance_fireball_primary_spread 0
+ set g_balance_fireball_primary_speed_up 100
+ set g_balance_fireball_primary_speed_z 0
+ set g_balance_fireball_secondary_ammo 25
+ set g_balance_fireball_secondary_animtime 0.15
+ set g_balance_fireball_secondary_bfgdamage 100
+ set g_balance_fireball_secondary_bfgforce 500
+ set g_balance_fireball_secondary_bfgradius 750
+ set g_balance_fireball_secondary_damage 150
+ set g_balance_fireball_secondary_damageforcescale 4
+ set g_balance_fireball_secondary_edgedamage 0
+ set g_balance_fireball_secondary_force 700
+ set g_balance_fireball_secondary_health 50
+ set g_balance_fireball_secondary_laserburntime 0.5
+ set g_balance_fireball_secondary_laserdamage 30
+ set g_balance_fireball_secondary_laseredgedamage 20
+ set g_balance_fireball_secondary_laserradius 256
+ set g_balance_fireball_secondary_lifetime 15
+ set g_balance_fireball_secondary_radius 200
+ set g_balance_fireball_secondary_refire 0
+ set g_balance_fireball_secondary_refire2 4
+ set g_balance_fireball_secondary_speed 650
+ set g_balance_fireball_secondary_spread 0
+ // }}}