]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix up some onslaught loops
authorMario <mario@smbclan.net>
Thu, 24 Dec 2015 02:15:06 +0000 (12:15 +1000)
committerMario <mario@smbclan.net>
Thu, 24 Dec 2015 02:15:06 +0000 (12:15 +1000)
qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc

index 50ab4d6b4a4817b10e354f3c88e021f82d9fa364..bcb729dc83e0f3a84ed1b2d0dba8fab33692d748 100644 (file)
@@ -578,37 +578,32 @@ void ons_ControlPoint_Icon_Think()
 
        if(autocvar_g_onslaught_cp_proxydecap)
        {
-        int _enemy_count = 0;
-        int _friendly_count = 0;
-        float _dist;
-        entity _player;
-
-        FOR_EACH_PLAYER(_player)
-        {
-            if(!_player.deadflag)
-            {
-                _dist = vlen(_player.origin - self.origin);
-                if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
-                {
-                                       if(SAME_TEAM(_player, self))
-                        ++_friendly_count;
-                    else
-                        ++_enemy_count;
-                }
-            }
-        }
-
-        _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
-        _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
-
-        self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
+               int _enemy_count = 0;
+               int _friendly_count = 0;
+               float _dist;
+
+               FOREACH_CLIENT(IS_PLAYER(it) && it.deadflag == DEAD_NO, LAMBDA(
+                       _dist = vlen(it.origin - self.origin);
+                       if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
+                       {
+                               if(SAME_TEAM(it, self))
+                                       ++_friendly_count;
+                               else
+                                       ++_enemy_count;
+                       }
+               ));
+
+               _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
+               _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
+
+               self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
                self.SendFlags |= CPSF_STATUS;
-        if(self.health <= 0)
-        {
-            ons_ControlPoint_Icon_Damage(self, self, 1, 0, self.origin, '0 0 0');
-            return;
-        }
-    }
+               if(self.health <= 0)
+               {
+                       ons_ControlPoint_Icon_Damage(self, self, 1, 0, self.origin, '0 0 0');
+                       return;
+               }
+       }
 
        if (time > self.pain_finished + 5)
        {
@@ -993,8 +988,7 @@ void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int de
                if (time > self.pain_finished)
                {
                        self.pain_finished = time + 10;
-                       entity head;
-                       FOR_EACH_REALPLAYER(head) if(SAME_TEAM(head, self)) { Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK); }
+                       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && SAME_TEAM(it, self), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK)));
                        play2team(self.team, SND(ONS_GENERATOR_UNDERATTACK));
                }
        }
@@ -1055,24 +1049,22 @@ void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int de
 
 void ons_GeneratorThink()
 {SELFPARAM();
-       entity e;
        self.nextthink = time + GEN_THINKRATE;
        if (!gameover)
        {
-        if(!self.isshielded && self.wait < time)
-        {
-            self.wait = time + 5;
-            FOR_EACH_REALPLAYER(e)
-            {
-                               if(SAME_TEAM(e, self))
+               if(!self.isshielded && self.wait < time)
+               {
+                       self.wait = time + 5;
+                       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+                               if(SAME_TEAM(it, self))
                                {
-                                       Send_Notification(NOTIF_ONE, e, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
-                    soundto(MSG_ONE, e, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE);    // FIXME: unique sound?
-                }
+                                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
+                                       soundto(MSG_ONE, it, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE);    // FIXME: unique sound?
+                               }
                                else
-                                       Send_Notification(NOTIF_ONE, e, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_));
-            }
-        }
+                                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_));
+                       ));
+               }
        }
 }
 
@@ -1224,8 +1216,6 @@ void nades_Clear(entity e);
 #define ONS_OWNED_GENERATORS_OK() (ONS_OWNED_GENERATORS() > 1)
 bool Onslaught_CheckWinner()
 {
-       entity e;
-
        if ((autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60) || (round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0))
        {
                ons_stalemate = true;
@@ -1245,6 +1235,7 @@ bool Onslaught_CheckWinner()
                        // tmp_entity.max_health / 300 gives 5 minutes of overtime.
                        // control points reduce the overtime duration.
                        d = 1;
+                       entity e;
                        for(e = ons_worldcplist; e; e = e.ons_worldcpnext)
                        {
                                if(DIFF_TEAM(e, tmp_entity))
@@ -1291,13 +1282,12 @@ bool Onslaught_CheckWinner()
 
        round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
 
-       FOR_EACH_PLAYER(e)
-       {
-               e.ons_roundlost = true;
-               e.player_blocked = true;
+       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+               it.ons_roundlost = true;
+               it.player_blocked = true;
 
-               nades_Clear(e);
-       }
+               nades_Clear(it);
+       ));
 
        return 1;
 }
@@ -1794,13 +1784,11 @@ bool ons_Teleport(entity player, entity tele_target, float range, bool tele_effe
 
 MUTATOR_HOOKFUNCTION(ons, reset_map_global)
 {SELFPARAM();
-       entity e;
-       FOR_EACH_PLAYER(e)
-       {
-               e.ons_roundlost = false;
-               e.ons_deathloc = '0 0 0';
-               WITH(entity, self, e, PutClientInServer());
-       }
+       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+               it.ons_roundlost = false;
+               it.ons_deathloc = '0 0 0';
+               WITH(entity, self, it, PutClientInServer());
+       ));
        return false;
 }
 
@@ -1943,7 +1931,7 @@ MUTATOR_HOOKFUNCTION(ons, PlayerSpawn)
                }
        }
 
-    return false;
+       return false;
 }
 
 MUTATOR_HOOKFUNCTION(ons, PlayerDies)